Method and device for obtaining prompts of virtual reward resources, storage medium and electronic device
By displaying the progress and details interface of virtual reward resources in the game application, and using the growth track to display the resource growth level and acquisition status, the problem of difficulty in obtaining virtual reward resources is solved, and players' game participation and interest are improved.
Patent Information
- Application Number
- CN202111521238.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2021-12-13
- Publication Date
- 2025-05-13
- Estimated Expiration
- 2041-12-13
AI Technical Summary
In the existing technology, the acquisition method of virtual reward resources is difficult to operate, which makes it difficult for players to improve their ranks in the ranking mode, resulting in loss of interest and user loss.
In the game mode selection interface of the game application, the progress prompt window and details interface of the virtual reward resource matching the target user account are displayed. The resource growth level and acquisition status are displayed through the growth track, and the acquisition method of the virtual reward resource is intuitively displayed.
Through intuitive growth track display, the intuitiveness and ease of use of virtual reward resources are improved, the difficulty of operation is reduced, and the player's game participation and interest are enhanced.
Smart Images

Figure CN114210056B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of computers, and in particular to a method and device for obtaining prompts for virtual reward resources, a storage medium and an electronic device. Background Art
[0002] Nowadays, in Multiplayer Online Battle Arena (MOBA) applications, players are often provided with a variety of different game battle modes, such as a normal matching mode that randomly matches players with teammates and opponents, or a ranking mode that matches players with teammates and opponents that match their competitive ranks.
[0003] At present, relevant game applications only provide the number of wins based on the game battle tasks, and provide players with corresponding rank promotion rewards. However, the difficulty of player battles in the ranking mode is relatively high, so it is often the case that players stagnate in the same rank for a long time and cannot be further promoted. This makes many players lose interest in continuing to use the game application, resulting in the loss of some users. In other words, the method of obtaining virtual reward resources provided by the relevant technology has the problem of high difficulty in operation.
[0004] To address the above-mentioned problems, no effective solution has been proposed yet. Summary of the invention
[0005] The embodiments of the present invention provide a method and device for obtaining prompts for virtual reward resources, a storage medium and an electronic device, so as to at least solve the technical problem of high operational difficulty in the conventional method for obtaining virtual reward resources.
[0006] According to one aspect of an embodiment of the present invention, a method for obtaining virtual reward resources is provided, comprising: displaying a progress prompt window of the virtual reward resources matching a target user account in a battle mode selection interface of a game application, wherein the progress prompt window includes the current resource growth level and resource acquisition status of the target user account; receiving a trigger operation performed on the progress prompt window; displaying a details interface of the virtual reward resources matching the target user account, wherein the details interface displays a growth track of the virtual reward resources, the growth track includes growth nodes corresponding to different resource growth levels, the growth nodes are used to prompt the virtual reward resources and resource acquisition status corresponding to the resource growth level, and the account identifier of the target user account is marked at a position corresponding to the current resource growth level in the growth track.
[0007] According to another aspect of an embodiment of the present invention, a device for obtaining virtual reward resources is also provided, including: a first display unit, used to display a progress prompt window of the virtual reward resources matching the target user account in the battle mode selection interface of the game application, wherein the progress prompt window includes the current resource growth level and resource acquisition status of the target user account; a receiving unit, used to receive a trigger operation performed on the progress prompt window; a second display unit, used to display a details interface of the virtual reward resources matching the target user account, wherein the details interface displays a growth track of the virtual reward resources, the growth track includes growth nodes corresponding to different resource growth levels, the growth nodes are used to prompt the virtual reward resources and resource acquisition status corresponding to the resource growth level, and the account identifier of the target user account is marked at the position corresponding to the current resource growth level in the growth track.
[0008] According to another aspect of the embodiments of the present invention, a computer-readable storage medium is provided, in which a computer program is stored, wherein the computer program is configured to execute the above-mentioned method for obtaining virtual reward resources when running.
[0009] According to another aspect of the embodiment of the present application, a computer program product is provided, the computer program product includes a computer program / instruction, and the computer instruction is stored in a computer-readable storage medium. A processor of a computer device reads the computer program / instruction from the computer-readable storage medium, and the processor executes the computer program / instruction, so that the computer device executes the above virtual reward resource acquisition method.
[0010] According to another aspect of an embodiment of the present invention, there is provided an electronic device, including a memory and a processor, wherein the memory stores a computer program, and the processor is configured to execute the method for obtaining virtual reward resources through the computer program.
[0011] In an embodiment of the present invention, a progress prompt window of virtual reward resources matching the target user account is displayed in a battle mode selection interface of a game application; a trigger operation performed on the progress prompt window is received; and a detail interface of the virtual reward resources matching the target user account is displayed, wherein a growth track of the virtual reward resources is displayed in the detail interface, and the growth track includes growth nodes corresponding to different resource growth levels, and the growth nodes are used to prompt the virtual reward resources and resource acquisition status corresponding to the resource growth level, and the account identifier of the target user account is marked at a position corresponding to the current resource growth level in the growth track, and then a reward method for virtual reward resources based on the indication of the growth track is used to more intuitively display the method for obtaining virtual reward resources, so as to solve the technical problem of high operational difficulty in the method for obtaining virtual reward resources in the prior art. BRIEF DESCRIPTION OF THE DRAWINGS
[0012] The drawings described herein are used to provide a further understanding of the present invention and constitute a part of this application. The exemplary embodiments of the present invention and their descriptions are used to explain the present invention and do not constitute an improper limitation of the present invention. In the drawings:
[0013] Figure 1 is a schematic diagram of a hardware environment of an optional method for obtaining virtual reward resources according to an embodiment of the present invention;
[0014] Figure 2 is a flow chart of an optional method for obtaining virtual reward resources according to an embodiment of the present invention;
[0015] Figure 3 is a schematic diagram of an optional method for obtaining virtual reward resources according to an embodiment of the present invention;
[0016] Figure 4 is a schematic diagram of another optional method for obtaining virtual reward resources according to an embodiment of the present invention;
[0017] Figure 5 is a schematic diagram of another optional method for obtaining virtual reward resources according to an embodiment of the present invention;
[0018] Figure 6 is a schematic diagram of another optional method for obtaining virtual reward resources according to an embodiment of the present invention;
[0019] Figure 7 is a schematic diagram of another optional method for obtaining virtual reward resources according to an embodiment of the present invention;
[0020] Figure 8 is a flow chart of another optional method for obtaining virtual reward resources according to an embodiment of the present invention;
[0021] Fig. 9 is a structural schematic diagram of an optional device for acquiring virtual reward resources according to an embodiment of the present invention;
[0022] Fig.10 It is a schematic diagram of the structure of an optional electronic device according to an embodiment of the present invention. DETAILED DESCRIPTION
[0023] In order to enable those skilled in the art to better understand the scheme of the present invention, the technical scheme in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work should fall within the scope of protection of the present invention.
[0024] It should be noted that the terms "first", "second", etc. in the specification and claims of the present invention and the above-mentioned drawings are used to distinguish similar objects, and are not necessarily used to describe a specific order or sequence. It should be understood that the data used in this way can be interchanged where appropriate, so that the embodiments of the present invention described herein can be implemented in an order other than those illustrated or described herein. In addition, the terms "including" and "having" and any variations thereof are intended to cover non-exclusive inclusions, for example, a process, method, system, product or device that includes a series of steps or units is not necessarily limited to those steps or units that are clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.
[0025] According to one aspect of an embodiment of the present invention, a method for obtaining a virtual reward resource is provided. Optionally, as an optional implementation, the method for obtaining a virtual reward resource can be applied to, but is not limited to, Figure 1 The virtual reward resource acquisition system in the hardware environment shown in FIG. 1 may include but is not limited to a terminal device 102, a network 104, a server 106, a database 108, and a terminal device 110. The terminal device 102 and the terminal device 110 respectively run a target client (such as Figure 1 As shown, the target client is a MOBA game application client as an example). The terminal device 102 and the terminal device 110 respectively include a human-computer interaction screen, a processor and a memory. The human-computer interaction screen is used to display a virtual game scene (such as Figure 1The processor is used to generate an interaction instruction in response to the above-mentioned human-computer interaction operation, and send the interaction instruction to the server. The memory is used to store relevant attribute data, such as object attribute information of the controlled virtual object, and attribute information of the held virtual props, etc. The attribute information here may include but is not limited to information for identifying its identity and current location. Among them, a client that controls the first virtual object is running in the terminal device 102; optionally, when the second virtual object is a virtual object controlled by the terminal device, a client that controls the second virtual object is running in the terminal device 110. The second virtual object here is in a different camp from the first virtual object.
[0026] In addition, the server 106 includes a processing engine, which is used to perform storage or reading operations on the database 108. Specifically, the processing engine reads the positions of each virtual object and the operation information performed by each virtual object from the database 108.
[0027] The specific process is as follows: as in step S102, in the battle mode selection interface of the game application, a progress prompt window of the virtual reward resource matching the target user account is displayed. As in step S104, a trigger operation performed on the progress prompt window is received in the client running in the terminal device 110. Then step S106 is executed to send the trigger operation information to the server 106 through the network 104. The server 106 will execute step S108, and the server determines the displayed detail interface information according to the trigger operation information. Then as in step S110, the server 106 sends the detail interface information to the terminal device 102 through the network 104. As in step S112, the detail interface of the virtual reward resource matching the target user account is displayed on the terminal device 102, wherein the growth track of the virtual reward resource is displayed in the detail interface, and the growth track includes growth nodes corresponding to different resource growth levels, and the growth node is used to prompt the virtual reward resource and resource acquisition status corresponding to the resource growth level, and the account identifier of the target user account is marked at the position corresponding to the current resource growth level in the growth track.
[0028] As another optional implementation, when the terminal device 102 has a relatively strong computing and processing capability, the above step S108 may also be completed by the terminal device 102. This is an example, and this embodiment does not impose any limitation on this.
[0029] Optionally, in this embodiment, the terminal device may be a terminal device configured with a target client, which may include but is not limited to at least one of the following: a mobile phone (such as an Android phone, an iOS phone, etc.), a laptop, a tablet computer, a PDA, a MID (Mobile Internet Devices), a PAD, a desktop computer, a smart TV, etc. The target client may be a client that supports providing shooting game tasks, such as a video client, an instant messaging client, a browser client, an educational client, etc. The network may include but is not limited to: a wired network, a wireless network, wherein the wired network includes: a local area network, a metropolitan area network, and a wide area network, and the wireless network includes: Bluetooth, WIFI, and other networks that implement wireless communication. The server may be a single server, or a server cluster consisting of multiple servers, or a cloud server. The above is only an example, and no limitation is made to this in this embodiment.
[0030] Optionally, in this embodiment, the method for obtaining the virtual reward resources can be applied to, but not limited to, a game terminal application (Application, APP for short) that completes a predetermined confrontation game task in a virtual scene, such as a virtual confrontation game application in a multiplayer online tactical competitive game (Multiplayer Online Battle Arena, MOBA for short), wherein the confrontation game task can be, but not limited to, a game task completed by the current player through the acquisition of virtual reward resources through human-computer interaction, the virtual objects in the virtual scene and the virtual objects controlled by other players through confrontation interaction, and the confrontation game task here can be, but not limited to, running in an application (such as a non-independently running game APP) in the form of a plug-in or applet, or running in an application (such as an independently running game APP) in a game engine. The types of the above-mentioned game applications may include, but are not limited to, at least one of the following: two-dimensional (Two Dimension, 2D) game applications, three-dimensional (Three Dimension, 3D) game applications, virtual reality (Virtual Reality, VR for short) game applications, augmented reality (Augmented Reality, AR for short) game applications, mixed reality (Mixed Reality, MR for short) game applications. The above is just an example, and this embodiment does not make any limitation to this.
[0031] In an embodiment of the present invention, a progress prompt window of virtual reward resources matching the target user account is displayed in a battle mode selection interface of a game application; a trigger operation performed on the progress prompt window is received; and a detail interface of the virtual reward resources matching the target user account is displayed, wherein a growth track of the virtual reward resources is displayed in the detail interface, and the growth track includes growth nodes corresponding to different resource growth levels, and the growth nodes are used to prompt the virtual reward resources and resource acquisition status corresponding to the resource growth level, and the account identifier of the target user account is marked at a position corresponding to the current resource growth level in the growth track, and then a reward method for virtual reward resources based on the indication of the growth track is used to more intuitively display the method for obtaining virtual reward resources, so as to solve the technical problem of high operational difficulty in the method for obtaining virtual reward resources in the prior art.
[0032] As an optional implementation, Figure 2 As shown, the method for obtaining the above virtual reward resources includes the following steps:
[0033] S202, displaying a progress prompt window of virtual reward resources matching the target user account in the battle mode selection interface of the game application;
[0034] Among them, the above progress prompt window includes the current resource growth level and resource acquisition status of the target user account.
[0035] S204, receiving a trigger operation performed on the progress prompt window;
[0036] S206, displaying the details interface of the virtual reward resources matching the target user account, wherein the details interface displays the growth track of the virtual reward resources, the growth track includes growth nodes corresponding to different resource growth levels, the growth nodes are used to prompt the virtual reward resources and resource acquisition status corresponding to the resource growth level, and the account ID of the target user account is marked at the position corresponding to the current resource growth level in the growth track.
[0037] Optionally, in this embodiment, the above-mentioned method for obtaining virtual reward resources can be applied in virtual confrontation game applications that are not limited to confrontation applications, wherein the confrontation application may include but is not limited to: first-person confrontation applications, third-person confrontation applications, and other games that include but are not limited to all games that use virtual weapons to conduct confrontation attacks. Among them, the first-person confrontation application is a branch of the action application (Action Game, ACT). As the name implies, the first-person confrontation application is a confrontation application that conducts confrontation from the subjective perspective of the operator (player). The third-person confrontation application is also a type of confrontation application. The difference from the first-person confrontation application is that the virtual control object controlled by the operator (player) will be directly displayed in the observation field of view.
[0038] The above-mentioned battle mode is explained below. The above-mentioned battle mode selection interface is a game mode selection interface of a MOBA game, in which the battle mode may include but is not limited to game modes such as "stand-alone mode", "online mode", "competitive mode", and "casual mode". For different game modes, the game rewards that the user account can obtain are different. For example, in the "competitive mode", the game difficulty is high, so more abundant game rewards can be obtained, while in the "casual mode", the game difficulty is low, so the content of the game rewards that can be obtained is less. It should be understood that in the "competitive mode", the basic principle of obtaining game virtual resource rewards is: if you win in this game mode, you can get a point reward, and if you fail in the game, the original points will be deducted, and then the game reward will be obtained according to the accumulation of this point value. In other words, in the "competitive mode", the acquisition of game resource rewards is only related to the victory or failure of the game, and it is difficult for players with a low game level to win the game, and it is difficult to obtain the corresponding virtual resource rewards. In other words, the virtual resource reward method under the "competitive mode" is not friendly to players with a low game level, and it is difficult to obtain virtual resource rewards.
[0039] Furthermore, in this embodiment, a new method for obtaining reward resources is provided. Corresponding to this method, the detailed interface of the virtual reward resource matching the target user account can be displayed after triggering the progress prompt window in the battle mode selection interface of the game application. In other words, the method in this embodiment is different from the resource reward method corresponding to the battle mode, and at the same time, a display entrance for entering the detailed interface of the virtual reward resource is directly provided in the battle selection interface, and parameter information related to the resource reward is directly displayed in the entrance.
[0040] It should be understood that the above progress prompt window also displays the current resource growth level and resource acquisition status of the target user account. It is understandable that the above resource growth level is an indicator corresponding to the reward stage of the resource reward system indicating the target user account, and the above resource acquisition status can be used to indicate the status of the reward resources obtained by the target user account, such as "received", "not received" and other receipt status, as well as status information such as the quantity status of the reward resources. The specific form of expression of the above resource growth level and the specific information included in the resource acquisition status are not limited here.
[0041] Furthermore, the trigger operation may be, but is not limited to, a touch operation on the terminal display interface, such as a click operation, a slide operation, a long press operation, a double click operation, etc. In an optional manner, when a click operation on the progress window is received, it is deemed that the trigger operation information on the progress window is received.
[0042] Furthermore, in response to the trigger operation performed on the progress prompt window, a details interface of the virtual reward resource matched to the target user account is displayed. In the details interface, information including but not limited to a growth track is displayed to indicate the status information of the user account in the resource reward system and the resource reward information obtained. Specifically, the growth nodes corresponding to different resource growth levels are displayed on the growth track, and the account ID of the user account is marked on the growth track to specifically indicate the corresponding position information of the user account in the growth track.
[0043] The following combination Figure 3 , Figure 4 The above method is described in detail. Figure 3 As shown, a specific battle mode selection interface for a confrontation game is shown. As shown in the figure, a "mode selection" control is displayed in the upper left corner of the interface for the user account to select different confrontation game modes. A progress prompt window 301 and an enlarged view of the progress prompt window 301 are further displayed in the battle mode interface. As shown in the figure, the current resource growth level "level 3" and the resource acquisition status "5 rewards not received" are displayed in the progress prompt window. That is to say, in this embodiment, by displaying the progress prompt window in the battle selection interface, the current resource level and resource acquisition status of the target user account are intuitively displayed, and an entrance to the details interface of the reward resources is provided.
[0044] When a click operation on the progress prompt window 301 is received, it is deemed that a trigger operation on the progress prompt window is received, and then the following is displayed: Figure 4 The virtual reward resource details interface shown in the figure. Figure 4 The following sections provide a brief introduction to the various areas shown in the table. Figure 4 As shown, the upper part of the interface displays a reward resource display area 411, a virtual gold coin quantity display area 412, and a gain resource display area 413, as well as a growth track 401 and related areas displayed at the bottom of the interface. Among them, the reward resource display area 411 is used to specifically display the icons of the reward resources on the growth track 401; the virtual gold coin quantity display area 412 is used to display the number of virtual gold coins obtained by the current user account, wherein the virtual gold coins can be used to exchange resources in the ranking mall; the gain resource display area 413 is used to display the gain bonuses of some auxiliary items set for different types of players, which will help players complete the season journey faster and enhance the enthusiasm of players to participate. The growth track area displays a growth track 401 and multiple growth nodes displayed on the growth track 401. As shown Figure 4As shown, the virtual reward resource 402 corresponds to the growth node 1, and a "√"-shaped image is displayed in the virtual reward resource 402, indicating that the reward resource corresponding to the growth node 1 has been claimed. At the same time, the progress node identifier corresponding to the account identifier 403 is also displayed on the growth track 401, which is used to indicate the position and progress information of the user account corresponding to the account identifier 403 in the growth track shown in the figure. At the same time, the reward resource corresponding to the growth node 3 displayed on the growth track 401 is displayed in bold, indicating that the growth level of the current user account is 3, and the corresponding reward resource does not display the "√"-shaped image, indicating that the reward resource corresponding to the growth node 3 has not been claimed by the current user account.
[0045] Through the embodiments provided by the present application, in the battle mode selection interface of the game application, a progress prompt window of the virtual reward resources matching the target user account is displayed; a trigger operation performed on the progress prompt window is received; and a details interface of the virtual reward resources matching the target user account is displayed, and then through a reward method for virtual reward resources based on the indication of a growth track, a method for obtaining virtual reward resources is more intuitively demonstrated, so as to solve the technical problem of high operational difficulty in the method for obtaining virtual reward resources in the prior art.
[0046] As an optional solution, the progress prompt window showing the virtual reward resources matching the target user account includes:
[0047] S1, displaying the level identifier of the current resource growth level of the target user account in the current battle cycle in the progress prompt window;
[0048] S2, displaying countdown information of the next resource growth stage after the current resource growth stage of the target user account in the progress prompt window, wherein one resource growth stage corresponds to multiple resource growth levels.
[0049] It should be explained that the current battle cycle can be understood as a period of time set in the application game. During this period, the reward resources, growth index and other parameters obtained by the user account will be accumulated. After each battle cycle, the reward resources, growth index and other parameters obtained in the previous battle cycle will be reset to zero. For example, a battle cycle is set to 6 months, and the performance points, growth points, growth track and other indicators of all game users in the above-mentioned game application will be accumulated. After a battle cycle of up to 6 months, the above-mentioned performance points, growth points, growth track and other indicators will be reset to encourage users to continue to start a new cycle of game battles.
[0050] Furthermore, the resource growth stage can appear as a sub-period of the above-mentioned battle cycle. For example, when the battle cycle is set to 6 months, the above-mentioned resource growth stage can be set to 1 month. Corresponding to the above-mentioned resource growth stage of one month in length, it can be set that there are 3 resource growth levels in this growth stage, and each resource growth level has its own reward resources. After each resource growth stage, the next resource growth stage can be unlocked, that is, the user account is provided with more resource growth level space and corresponding more reward resources. It should be understood that the reward resources obtained in each resource growth stage will not be reset according to the switching of the resource growth stage.
[0051] That is to say, in this embodiment, by setting a battle cycle that will cause resources to be cleared, user accounts with lower gaming levels are encouraged to participate in game battles as actively as possible at the beginning of each battle cycle, so as to obtain higher gaming resources in the new battle cycle; and multiple resource growth stages are set at the same time, so as to encourage users to participate in game battles more frequently through shorter cycle rewards.
[0052] Next, combine Figure 3 For further explanation. Figure 3 As shown, the level mark 302 and the level mark information "3 / 5" are displayed in the progress prompt window 301, indicating that in the current resource growth stage, the upper limit of the resource growth level is level 5, and the level of the current user account in the current resource growth stage is level 3. At the same time, the countdown information "09:00:00" of the next resource growth stage after the current resource growth stage of the target user account is further displayed on the right side of the level mark 302 and the resource growth level information, indicating that there are still 9 hours to the next resource growth stage. This encourages users to actively participate in game battles in the remaining 9 hours to obtain a higher resource growth level and obtain more reward resources.
[0053] Through the above-mentioned embodiments of the present application, the level identifier of the current resource growth level of the target user account in the current battle cycle is displayed in the progress prompt window; and the countdown information of the next resource growth stage of the target user account after the current resource growth stage is displayed in the progress prompt window, so as to more intuitively display the current resource growth status of the target user account, and encourage the target user account to actively participate in the game battle in the remaining time to obtain more reward resources, thereby achieving the technical effect of increasing the user's participation in the game battle through the intuitive incentive of reward resources.
[0054] As an optional method, displaying a progress prompt window for virtual reward resources matching the target user account includes: displaying resource acquisition prompt information in the progress prompt window, wherein the resource acquisition prompt information is used to prompt the target user account of the resource identifier of the target virtual reward resource currently to be acquired, and the target virtual reward resources include: virtual reward resources of rank reward type, virtual reward resources of key prop type, and virtual reward resources of basic prop type. The prompt priority of virtual reward resources of rank reward type is higher than the prompt priority of virtual reward resources of key prop type, and the prompt priority of virtual reward resources of key prop type is higher than the prompt priority of virtual reward resources of basic prop type.
[0055] Next, the above-mentioned target virtual reward resources are explained. It should be understood that the virtual reward resources of the above-mentioned segment reward type indicate the reward resources that the user account can obtain every time it reaches a resource growth level. Optionally, the virtual reward resources of the above-mentioned segment reward type can be virtual gold coins. That is to say, in this embodiment, the user account can obtain a virtual gold coin reward corresponding to the growth level every time it reaches a resource growth level. In addition, the virtual reward resources of the above-mentioned key props type can refer to a reward resource corresponding to a specific resource growth level, such as a reward resource that only corresponds to the resource growth level "5, 10, 15..." and other level numbers. As an optional method, the virtual reward resources of the above-mentioned key props type can specifically be a special virtual hero object, and the user object can use or control the virtual hero object to participate in the confrontation game. In addition, the virtual reward resources of the above-mentioned basic props type can be a reward resource corresponding to an unspecified resource growth level, such as a random corresponding to the resource growth level "2, 7, 9, 13..." and other resource growth level numbers. It is understandable that the number of resource growth levels corresponding to the virtual reward resources of the above basic prop types can be more than the number of resource growth levels corresponding to the above key prop types, and some ordinary prop rewards are provided at the same time, such as a virtual accessory prop, virtual skin prop, etc., which are used to decorate the virtual hero object already owned by the user object. As an optional combination, corresponding to resource growth levels 1-10, 100 virtual gold coins can be provided respectively; corresponding to resource growth levels 5 and resource growth levels 10, on the basis of the virtual reward resources of the above segment reward types, "Hero A" and "Hero B" can be provided as virtual reward resources respectively; corresponding to resource growth levels 2, 7, and 9, on the basis of the virtual reward resources of the above segment reward types, different skin rewards can be provided in addition.
[0056] It is understandable that, since the display area in the above-mentioned progress prompt window is prioritized, the displayed resource acquisition prompt information is prioritized so as to display the most attractive reward resources in the above-mentioned progress prompt window to encourage users to click on the above-mentioned progress prompt window to participate in the above-mentioned resource reward activity. As an optional method, the prompt priority of the virtual reward resources of the rank reward type is higher than the prompt priority of the virtual reward resources of the key prop type, and the prompt priority of the virtual reward resources of the key prop type is higher than the prompt priority of the virtual reward resources of the basic prop type. It is understandable that, in this embodiment, the virtual reward resources of the above-mentioned rank reward type can be accumulated to further exchange for other virtual props, thereby providing users with sufficient freedom to choose the virtual props they want to exchange; and the virtual reward resources of the above-mentioned key prop type are limited in number and cannot be adjusted according to the needs of users, so the attractiveness to users is lower than that of the virtual reward resources of the above-mentioned rank reward type, and the reward attractiveness of the virtual reward resources of the above-mentioned basic prop type is also lower than that of the virtual reward resources of the above-mentioned key prop type, so the prompt priorities of the above-mentioned three different reward resources decrease in sequence.
[0057] by Figure 3 The above method is described in detail. Figure 3 Taking the displayed progress prompt window as an example, the resource acquisition prompt information "5 rewards not received" and the hero logo 303 are displayed. It indicates that the current user account has not yet obtained some reward resources, and also prompts that when the next resource growth level is reached, the virtual hero reward corresponding to the hero logo 303 will be obtained.
[0058] Through the above-mentioned embodiments of the present application, resource acquisition prompt information is displayed in the progress prompt window, wherein the resource acquisition prompt information is used to prompt the target user account of the resource identifier of the target virtual reward resource to be currently acquired, and the target virtual reward resources include: virtual reward resources of rank reward type, virtual reward resources of key prop type, and virtual reward resources of basic prop type. The prompt priority of the virtual reward resources of rank reward type is higher than the prompt priority of the virtual reward resources of key prop type, and the prompt priority of the virtual reward resources of key prop type is higher than the prompt priority of the virtual reward resources of basic prop type, thereby more intuitively displaying the method of obtaining virtual reward resources, so as to solve the technical problem of high operational difficulty in the method of obtaining virtual reward resources in the prior art.
[0059] As an optional method, displaying resource acquisition prompt information in the progress prompt window includes: when the number of target virtual reward resources is greater than 1, prompting the number of target virtual reward resources that have not yet been claimed in the progress prompt window.
[0060] It is understandable that in this embodiment, when the target virtual reward resource is not greater than 1, the acquisition status of the reward resource can be directly displayed in the above-mentioned progress prompt window, such as highlighting the icon of the reward resource to be collected. In another way, when the number of target virtual reward resources is greater than 1, it is understandable that, since the display area of the progress prompt window is limited, the number of target virtual reward resources that have not been collected can be displayed in the progress prompt window in text form on the basis of displaying the icon information of a reward resource to be collected in the progress prompt window, so as to more accurately and intuitively prompt the user account with the information of the reward resources to be collected.
[0061] Continue with Figure 3 Taking the interface shown in the figure as an example, when the target virtual reward resource is not greater than 1, the icon of the reward resource to be received or other related information can be highlighted directly in the area where the hero logo 303 is located. Figure 3 As shown, the hero icon 303 of the virtual hero that is the reward resource is highlighted. In another way, when the number of the target virtual reward resource is greater than 1, it can be understood that since the display area of the progress prompt window is limited, the icon of the reward resource to be collected or other related information can be highlighted in the area where the hero logo 303 is located, and the information of the reward resource to be collected can be marked with text "5 rewards not collected" near the above logo.
[0062] In the above-mentioned embodiment of the present invention, by displaying resource acquisition prompt information in the progress prompt window, including: when the number of target virtual reward resources is greater than 1, the number of target virtual reward resources that have not yet been collected is prompted in the progress prompt window, thereby more intuitively displaying the method of obtaining virtual reward resources, so as to solve the technical problem of high operational difficulty in the method of obtaining virtual reward resources in the prior art.
[0063] As an optional method, displaying a progress prompt window of virtual reward resources matching the target user account includes: when the current resource growth level of the target user account is higher than the resource growth level of the associated user account, displaying comparison prompt information in the progress prompt window, wherein the comparison prompt information is used to prompt that the target user account has surpassed the associated user account.
[0064] It should be explained that the above-mentioned associated account may refer to an account related to the target user account, that is, an account that has a special relationship with the target user account. For example, it may be an account that is a friend of the target user account, an account that the target user account follows, or an account that is on the target user's blacklist. The specific types of the above-mentioned associated accounts are not limited here.
[0065] It is understandable that prompt information related to the resource growth status of the associated account of the target user account can be displayed in the above progress prompt window, thereby improving the social attributes of the resource growth reward system. As an optional method, only when the resource growth level of the target user account exceeds that of a certain associated account, the relevant prompt information is displayed in the above progress prompt window, indicating that the resource growth level of the target user account exceeds that of a certain associated account. It is understandable that when there are multiple user accounts that have exceeded, the associated account prompted in the comparison prompt message is the associated account that has been exceeded most recently.
[0066] Optionally, the above-mentioned comparison prompt information can be directly displayed in the form of text, such as "Someone has been surpassed by you!"; in another optional method, the above-mentioned prompt information can be a comparison reminder in the form of a combination of image and text, such as "Account avatar" + "Surpassed by you!" It is easy to understand that the above-mentioned account avatar is the account avatar of the associated account whose resource growth level is exceeded by the current user account, thereby improving the intuitiveness of the comparison reminder.
[0067] Continue to combine Figure 3 The above method is explained below. Figure 3 As shown, in the displayed progress prompt window, a comparison prompt message 304 “You have surpassed your friend 'The Big Bad Wolf Picking Mushrooms'!” is further displayed, thereby prompting the target user player the resource growth status of his friend.
[0068] As an optional manner, when the resource growth level of the target user exceeds that of multiple associated accounts, the account information of the multiple associated accounts that have been exceeded may also be displayed in a scrolling manner.
[0069] In another optional method, when the current target user account has not yet surpassed any associated account, a comparison prompt message may be displayed to prompt the next associated account that the user account may surpass. For example, a prompt such as "You are about to surpass someone! Come on!" may be displayed to enhance the participation enthusiasm of novice users in the resource growth system.
[0070] In the above-mentioned embodiment of the present invention, by displaying a progress prompt window of the virtual reward resources matching the target user account, it includes: when the current resource growth level of the target user account is higher than the resource growth level of the associated user account, a comparison prompt information is displayed in the progress prompt window, thereby more intuitively showing the method of obtaining the virtual reward resources, and increasing the social attributes in the resource reward method to enhance the user's enthusiasm for obtaining virtual reward resources.
[0071] As an optional method, the interface for displaying the details of the virtual reward resource matching the target user account includes:
[0072] S1, displaying the growth track of the virtual reward resource in the details interface, wherein a corresponding resource prompt icon is displayed on each growth node of the growth track, the resource prompt icon on the growth node where the virtual reward resource has been acquired is the resource identifier of the acquired virtual reward resource, and the resource prompt icon on the growth node where the virtual reward resource has not been acquired is a lock identifier;
[0073] S2. Display the number of redemption resources currently held by the target user account in the details interface, wherein the redemption resources are reward resources obtained based on the growth track.
[0074] It should be understood that the above-mentioned virtual reward resources may include but are not limited to virtual hero rewards, virtual skin rewards, virtual rare item rewards, etc. specially provided in the current battle cycle.
[0075] Currently the following combination Figure 4 The above method is described in detail. Figure 4 As shown, a growth track 401 is displayed, and the growth track 401 is displayed in two forms. In this embodiment, the growth track 401 including nodes 1 to 5 is displayed in a solid line form, and the growth track 401 after the growth node 5 is displayed in a dotted line form. Among them, the growth track displayed in a solid line indicates the growth nodes and reward resources that can be accumulated in the current resource growth stage; the growth track displayed in a dotted line indicates the growth nodes and reward resources that can be accumulated in the next resource growth stage.
[0076] The growth nodes corresponding to each growth level and the virtual reward resources corresponding to each growth node are displayed on the above growth track 401. As shown in the figure, the growth level of the target user account is 3, among which the reward resources of nodes 1 and 2 have been collected, and the reward resources corresponding to node 3 have been allowed to be collected, but the user account has not yet collected the reward resources. At the same time, the resource prompt icons corresponding to nodes 1 to 3 are all displayed as resource identifiers of the acquired virtual reward resources. Since the current growth level of the target user account is 3, the resource prompt icons corresponding to the subsequent growth nodes 4 to 10 displayed on the growth track 401 are locked identifiers, indicating that the node is to be activated and the corresponding reward resources cannot be obtained.
[0077] At the same time, Figure 4The virtual gold coin quantity display area 412 in the upper right corner of the interface shown also displays the number of virtual gold coins "5000" held by the current user. It should be explained that in this embodiment, each time a user account reaches a growth level, it is allowed to receive a specific number of virtual gold coins as a level reward. The gold coins here are the total number of virtual gold coins obtained by the user account in the growth reward interface. It is understandable that after the user obtains the above-mentioned virtual gold coins, he can enter the "ranking mall" by touching the mall control 407, so that the virtual gold coins can be exchanged for the virtual props, virtual skins or virtual heroes that the user account wants to obtain.
[0078] In the above-mentioned embodiment of the present application, by displaying the growth track of virtual reward resources in the details interface; and displaying the number of redemption resources currently held by the target user account in the details interface, the method of obtaining virtual reward resources is more intuitively displayed, so as to solve the technical problem of high operational difficulty in the method of obtaining virtual reward resources in the prior art.
[0079] As an optional method, it is characterized in that the growth track of the virtual reward resources is displayed in the details interface including:
[0080] S1, in response to a sliding operation on a growth track, adjusting a first growth node sequence in a currently displayed growth track to a second growth node sequence corresponding to a sliding progress of the sliding operation;
[0081] S2, in response to a click operation on a return control in the details interface, restoring the second growth node sequence in the currently displayed growth track to a third growth node sequence including growth nodes corresponding to the current resource growth level.
[0082] It should be understood that, in this embodiment, the growth track can be controlled to display each node on the growth track according to a sliding operation. For example, when a sliding operation indicating a backward slide of the growth track is detected, the subsequent growth nodes of the growth track and the corresponding reward resource icons can be previewed and displayed. When a sliding operation indicating a forward slide of the growth track is detected, the reward resources that have been acquired or received can be reviewed and displayed.
[0083] Combination Figure 4 , Figure 5 The above method is described in detail. Figure 4 As shown, the growth track 401 allows touch operation to adjust the displayed growth node sequence. For example, in an optional manner, the default node sequence displayed is nodes 1-10, that is, the above nodes and the reward resource icons corresponding to the above nodes are displayed on the growth track 401. After detecting the sliding operation performed on the growth track, such as Figure 5As shown, adjust the node sequence displayed on the growth node. Figure 5 In the example, the growth node sequence shown is node 6 to node 26. Further, when the Figure 5 In the case of a touch operation of the return control 408, it is displayed as follows Figure 4 The interface shown returns to the default node sequence. That is, in this embodiment, by dragging the growth track, you can preview the growth nodes that have not been activated and the corresponding reward resource icons, or review the reward resources that have been received. By touching the return control, you can return to the default growth node sequence with one click.
[0084] In another optional embodiment, in the node sequence displayed by default, the growth node corresponding to the current growth level of the user account is displayed in the center. For example, when the current growth level of the user account is level 7, and the growth node sequence displayed at one time includes 9 nodes in total, the node sequence displayed by default is "3, 4, 5, 6, 7, 8, 9, 10, 11"; in another way, the growth node corresponding to the current growth level of the user account can be displayed first. For example, when the current growth level of the user account is level 7, and the growth node sequence displayed at one time includes 9 nodes in total, the node sequence displayed by default is "7, 8, 9, 10, 11, 12, 13, 14, 15".
[0085] In the above-mentioned embodiment of the present invention, in response to a sliding operation on the growth track, the first growth node sequence in the currently displayed growth track is adjusted to a second growth node sequence corresponding to the sliding progress of the sliding operation; in response to a click operation performed on the return control in the details interface, the second growth node sequence in the currently displayed growth track is restored to a third growth node sequence including growth nodes corresponding to the current resource growth level, thereby conveniently displaying the growth nodes on the growth track, and further more intuitively displaying the method of obtaining virtual reward resources, so as to solve the technical problem of high operational difficulty in the method of obtaining virtual reward resources in the prior art.
[0086] As an optional method, displaying the details interface of the virtual reward resources matching the target user account includes: in response to the operation performed on the stage prompt control in the details interface, displaying the resource attribute information of the virtual reward resources contained in each of the different stages on the growth track, wherein the resource acquisition start time corresponding to different stages is different.
[0087] It should be understood that in this implementation, the resource growth stage can appear as a sub-period of the battle cycle. For example, when the battle cycle is set to 6 months, the resource growth stage can be set to 1 month. Corresponding to the resource growth stage of one month, it can be set that there are 3 resource growth levels in the growth stage, and each resource growth level has its own reward resources. After each resource growth stage, the next resource growth stage can be unlocked, that is, the user account is provided with more resource growth level space and corresponding more reward resources.
[0088] like Figure 4 , Figure 5 As shown, the current resource growth node and each growth node of the subsequent resource growth stage are displayed in the growth track 401, and different growth stages are distinguished by the display method of the reward resources corresponding to the growth nodes. Figure 4 As shown, the reward resources corresponding to the growth nodes of the current stage are displayed in a highlighted form on the growth track 401, where nodes 1 to 3 have been activated, the reward resources corresponding to nodes 1 and 2 are ready to be collected, and the reward resources corresponding to node 3 have not been collected. At the same time, due to the insufficient growth level of the current user account, the reward resources corresponding to nodes 4 and 5 cannot be collected; in the next growth stage, the reward resource icons corresponding to nodes 6 to 10 are displayed in grayscale, indicating that since this stage has not yet been opened, the corresponding reward resources in this stage cannot be obtained. Figure 5 As shown, all nodes in the growth track 401 correspond to later stages, so the icons of the corresponding reward resources are displayed in grayscale.
[0089] It is understandable that the display area on the growth track is prioritized, so this embodiment also provides a method for displaying reward resources in detail. Figure 4 As shown, the stage prompt control 409 is displayed in the lower left corner. When a touch operation is detected on the control, the Figure 6 The "Zhengtu System Stage Reward" interface shown. In this interface, the attribute information of the reward resources that can be obtained at different stages of resource growth is displayed in detail. Among them, the icons of reward resources that can be obtained in subsequent growth stages are displayed in grayscale, the icons of reward resources that can be obtained in the current stage are displayed in highlighted form, and the icons corresponding to the reward resources that are not allowed to be collected temporarily are locked and displayed. It can be understood that in this interface, other relevant attribute information of the reward resources can be further displayed, which can be but not limited to displaying the preview effect, price attributes, gain effect attributes and other attribute information of the reward resources. The content displayed in detail in this interface is not limited here.
[0090] In the above-mentioned embodiment of the present invention, by displaying the details interface of the virtual reward resources matching the target user account, in response to the operation performed on the stage prompt control in the details interface, the resource attribute information of the virtual reward resources contained in each of the different stages on the growth track is displayed, thereby more intuitively demonstrating the method of obtaining the virtual reward resources, so as to solve the technical problem of high operational difficulty in the method of obtaining virtual reward resources in the prior art.
[0091] As an optional method, the details interface of displaying the virtual reward resources matching the target user account includes: displaying a virtual treasure chest at the last growth node of each stage, wherein the virtual treasure chest includes multiple virtual reward resources to be obtained, and the unobtained part of the multiple virtual reward resources to be obtained will be transferred to the virtual treasure chest of the next stage.
[0092] It should be understood that in this embodiment, since there are only a certain number of growth levels and reward resources in each growth stage, and each growth stage will only activate the growth levels and reward resources in the next growth stage in turn. In other words, if the user account does not promptly claim the activated reward resources in the previous growth stage, it will lose the opportunity to claim the reward resources in the previous stage. In order to solve the technical problem that the reward resources cannot be claimed in time, this embodiment also displays a virtual treasure box on the last growth node of each growth stage on the growth track to store the reward resource information in that stage, and when entering the next growth stage, the reward resources in the virtual treasure box are simultaneously transferred to the virtual treasure box corresponding to the next stage to ensure that the user's activated reward resources can be claimed in subsequent stages.
[0093] In another optional embodiment, more growth nodes and virtual reward resources corresponding to the growth nodes may be provided in the above virtual treasure box. It is understandable that since the reward resources on the growth track in each stage are limited, for some user accounts that have fully activated and received the corresponding reward resources in advance, in order to meet the needs of these user accounts to obtain more reward resources, a virtual treasure box may be provided at the last node of each growth stage, and the user account may choose to continue to exchange more reward resources in the virtual treasure box according to the acquired growth coefficient (such as the experience value acquired according to the confrontation game).
[0094] like Figure 5 As shown, in Figure 5In the figure, a "circular treasure box" node is displayed at the end of the last stage on the growth track 401. As an optional method, the reward resources to be obtained are stored in the "circular treasure box" node. It can be understood that in the actual interface, in order to more vividly display the virtual treasure box node, a virtual treasure box (not shown in the figure) can be displayed on the last growth node of each stage to prompt the user account to collect the reward resources to be collected in the virtual treasure box.
[0095] In the above-mentioned embodiment of the present application, by displaying a virtual treasure chest at the last growth node of each stage, the method of obtaining virtual reward resources is more intuitively demonstrated, so as to solve the technical problem of high operational difficulty in the method of obtaining virtual reward resources in the prior art.
[0096] As an optional manner, displaying the growth track of the virtual reward resource in the details interface includes: marking the position of the account identifier of the reference user account that has a binding relationship with the target user account in the growth track.
[0097] It should be understood that in this embodiment, the above growth level is determined based on the growth coefficient. As an optional method, the above growth coefficient can be expressed as a game experience value, which can be related to the game performance of the user account, and can also be related to the number of games played by the user account. The growth level determined by the above growth coefficient can be displayed on the growth track.
[0098] In this embodiment, the growth track can not only display the current growth level node of the user account, but also display the growth levels of other user accounts associated with the user account. Figure 4 As shown, two account identifiers are displayed on the growth track 401. Among them, the account identifier 403 displayed in bold black is the position where the growth level of the current user account is displayed on the above growth track, that is, it indicates that the growth level of the current user account is 3, but its growth coefficient has exceeded the growth coefficient required for level 3, and there is still a certain distance from the coefficient value required for level 4. At the same time, the account identifier 405, that is, the account identifier of the friend account of the current user account, is also displayed on the growth track 401, indicating that the growth level of the account is 4, and the growth coefficient is between the growth coefficient required for level 4 and the coefficient required for growth 5. Therefore, through the visualization method in this embodiment, the current user account can intuitively understand its own growth coefficient and the gap relationship between the growth level and the associated accounts such as the friend account.
[0099] In the above-mentioned embodiment of the present invention, by marking the position of the account identifier of the reference user account that has a binding relationship with the target user account in the growth track, the relationship between the growth level and the growth coefficient between the current target account and its associated target account is more intuitively displayed, thereby improving the enthusiasm of the user account to participate in the ranking system.
[0100] As an optional method, based on the above method, it also includes:
[0101] S1, obtaining operation performance parameters corresponding to the operation performed by the target user account to control the virtual character in the target game task;
[0102] S2, statistics the operation performance parameters to obtain the growth coefficient;
[0103] S3, updating the current resource growth level of the target user account based on the growth coefficient.
[0104] It should be understood that the existing scoring ranking method for competitive games only considers the victory or defeat of the user account in the competitive game. For example, points are added only when the user account wins, and points are deducted when the user account loses. In other words, the existing scoring method is only related to the user's game operation level. This method cannot quickly improve the score ranking for users with poor game operation level, and is therefore not conducive to improving the game participation enthusiasm of these users.
[0105] In this embodiment, the operation performance parameters corresponding to the operations performed by the target user account in the target game task to control the virtual character are examined through the game to determine the growth coefficient of the user account. Specifically, the above-mentioned operation performance parameters may include, but are not limited to, a friendliness parameter indicating the friendliness of the user account, a degree of compliance parameter indicating whether the user account performs the game operation according to the agreed path at the beginning, and various parameter values such as an operation parameter indicating the operation performance of the user account in the game. This application does not limit the specific types of the above-mentioned operation performance parameters.
[0106] As a specific integration method, Figure 7 As shown in FIG. 1 , it is a specific method for calculating the operation performance parameters. It should be noted that Figure 7 As shown in the figure, some of the operation behaviors are mutually exclusive (i.e., if one of the behaviors occurs, it will be considered that the other behavior does not occur), then the scores of the behaviors that are mutually exclusive as shown in the figure are not calculated repeatedly. At the same time, in this embodiment, if the user account has a violation (such as making vulgar remarks in the game), the operation performance parameters will be deducted, and if there is a serious violation (such as using game plug-ins to cheat in the game), it is determined that the user account in this game does not accumulate any operation performance parameters.
[0107] Through Figure 7 After the rules shown determine the operation performance parameters of each game of the user account, the sum of the user's multiple game operation performance parameters is further counted to determine the growth coefficient. When the user's growth coefficient is determined, the user's current resource growth level is further determined based on the corresponding relationship between the growth coefficient and the resource growth level. For example, when a 1000-point growth coefficient corresponds to a level 3 resource growth level and a 1500-point coefficient corresponds to a level 4 resource growth level, when the user account's growth coefficient is 1200 points, its resource growth level is determined to be level 3.
[0108] Through the above-mentioned embodiments of the present application, the operation performance parameters corresponding to the operations performed by the target user account to control the virtual character in the target game task are obtained; the operation performance parameters are counted to obtain the growth coefficient; the current resource growth level of the target user account is updated based on the growth coefficient, thereby more intuitively displaying the method of obtaining virtual reward resources, so as to solve the technical problem of high operational difficulty in the method of obtaining virtual reward resources in the prior art.
[0109] The following specific combination Figure 8 The process shown is used to illustrate the process of the method for displaying virtual reward resources provided by this application:
[0110] After any user enters the game application's battle mode selection interface:
[0111] S802, detecting user growth coefficient data information;
[0112] Specifically, the growth coefficient value already obtained by the current user account and the growth coefficient value obtained in the virtual treasure box are detected.
[0113] S804, confirming the user level and displaying the level difference prompt information;
[0114] Specifically, the current user's growth level is confirmed based on the user's growth coefficient value, and the difference in growth coefficient value with the next level is determined based on the growth coefficient value required for the next level. The growth coefficient value difference information is converted into the remaining number of game rounds to be played, and a prompt message "N games left to upgrade!" is displayed.
[0115] S806, displaying comparison prompt information;
[0116] Specifically, the growth level data of the user's friend relationship chain is pulled and compared with the user himself, and the players closest to the player are displayed to prompt the user with the ID information of friends whose growth levels have been exceeded or are to be exceeded.
[0117] S808, shows the growth trajectory;
[0118] Pull the user's rank promotion information, if the user has specific promotion information, the time point of the player's rank promotion will be marked on the corresponding growth track. At the same time, the reward resource icon corresponding to each growth level node will be displayed on the growth track.
[0119] S810, display the reward collection prompt.
[0120] Pull the reward resources that the user has not yet claimed, and display a prompt for claiming the reward resources.
[0121] In an embodiment of the present invention, a progress prompt window of virtual reward resources matching the target user account is displayed in a battle mode selection interface of a game application; a trigger operation performed on the progress prompt window is received; and a detail interface of the virtual reward resources matching the target user account is displayed, wherein a growth track of the virtual reward resources is displayed in the detail interface, and the growth track includes growth nodes corresponding to different resource growth levels, and the growth nodes are used to prompt the virtual reward resources and resource acquisition status corresponding to the resource growth level, and the account identifier of the target user account is marked at a position corresponding to the current resource growth level in the growth track, and then a reward method for virtual reward resources based on the indication of the growth track is used to more intuitively display the method for obtaining virtual reward resources, so as to solve the technical problem of high operational difficulty in the method for obtaining virtual reward resources in the prior art.
[0122] It should be noted that, for the above-mentioned method embodiments, for the sake of simplicity, they are all described as a series of action combinations, but those skilled in the art should know that the present invention is not limited by the described action sequence, because according to the present invention, certain steps can be performed in other sequences or simultaneously. Secondly, those skilled in the art should also know that the embodiments described in the specification are all preferred embodiments, and the actions and modules involved are not necessarily required by the present invention.
[0123] According to another aspect of the embodiments of the present invention, there is also provided a virtual reward resource acquisition device for implementing the above virtual reward resource acquisition method. Fig. 9 As shown, the device comprises:
[0124] The first display unit 902 is used to display a progress prompt window of virtual reward resources matching the target user account in the battle mode selection interface of the game application, wherein the progress prompt window includes the current resource growth level and resource acquisition status of the target user account;
[0125] A receiving unit 904, configured to receive a triggering operation performed on the progress prompt window;
[0126] The second display unit 906 is used to display the details interface of the virtual reward resources matching the target user account, wherein the details interface displays the growth track of the virtual reward resources, the growth track includes growth nodes corresponding to different resource growth levels, the growth nodes are used to prompt the virtual reward resources and resource acquisition status corresponding to the resource growth level, and the account ID of the target user account is marked at the position corresponding to the current resource growth level in the growth track.
[0127] Optionally, in this embodiment, the embodiments to be implemented by the above-mentioned various unit modules can refer to the above-mentioned various method embodiments, which will not be repeated here.
[0128] According to another aspect of the embodiment of the present invention, an electronic device for implementing the above-mentioned method for obtaining virtual reward resources is also provided. The electronic device may be Fig.10 The terminal device or server shown in the figure. This embodiment is described by taking the electronic device as a terminal device as an example. Fig.10 As shown, the electronic device includes a memory 1002 and a processor 1004. The memory 1002 stores a computer program, and the processor 1004 is configured to execute the steps in any of the above method embodiments through the computer program.
[0129] Optionally, in this embodiment, the electronic device may be located in at least one network device among a plurality of network devices of a computer network.
[0130] Optionally, in this embodiment, the processor may be configured to perform the following steps through a computer program:
[0131] S1, in the battle mode selection interface of the game application, displaying a progress prompt window of virtual reward resources matching the target user account, wherein the progress prompt window includes the current resource growth level and resource acquisition status of the target user account;
[0132] S2, receiving a trigger operation performed on the progress prompt window;
[0133] S3, displays the details interface of the virtual reward resources matching the target user account, wherein the details interface displays the growth track of the virtual reward resources, the growth track includes growth nodes corresponding to different resource growth levels, the growth nodes are used to prompt the virtual reward resources and resource acquisition status corresponding to the resource growth level, and the account ID of the target user account is marked at the position corresponding to the current resource growth level in the growth track.
[0134] Alternatively, a person skilled in the art may understand that: Fig.10The structure shown is for illustration only, and the electronic device may also be a smart phone (such as an Android phone, an iOS phone, etc.), a tablet computer, a PDA, a mobile Internet device (MID), a PAD, and other terminal devices. Fig.10 The electronic device and the electronic equipment described above are not limited in structure. Fig.10 More or fewer components (such as network interfaces, etc.) as shown in, or with Fig.10 Different configurations shown.
[0135] Among them, the memory 1002 can be used to store software programs and modules, such as the program instructions / modules corresponding to the method and device for obtaining virtual reward resources in the embodiments of the present invention. The processor 1004 executes various functional applications and data processing by running the software programs and modules stored in the memory 1002, that is, realizing the above-mentioned method for obtaining virtual reward resources. The memory 1002 may include a high-speed random access memory, and may also include a non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some instances, the memory 1002 may further include a memory remotely located relative to the processor 1004, and these remote memories may be connected to the terminal via a network. Examples of the above-mentioned networks include, but are not limited to, the Internet, corporate intranets, local area networks, mobile communication networks, and combinations thereof. Among them, the memory 1002 may be specifically, but not limited to, used to store information such as various elements in the scene screen, acquisition information of virtual reward resources, and so on. As an example, such as Fig.10 As shown, the memory 1002 may include, but is not limited to, the first display unit 902, the receiving unit 904, and the second display unit 906 in the virtual reward resource acquisition device. In addition, it may also include, but is not limited to, other module units in the virtual reward resource acquisition device, which will not be repeated in this example.
[0136] Optionally, the transmission device 1006 is used to receive or send data via a network. Specific examples of the above-mentioned network may include a wired network and a wireless network. In one example, the transmission device 1006 includes a network adapter (Network Interface Controller, NIC), which can be connected to other network devices and routers via a network cable so as to communicate with the Internet or a local area network. In one example, the transmission device 1006 is a radio frequency (RF) module, which is used to communicate with the Internet wirelessly.
[0137] In addition, the electronic device mentioned above further includes: a display 1008 for displaying a virtual game scene in an interface; and a connection bus 1010 for connecting various module components in the electronic device mentioned above.
[0138] In other embodiments, the terminal device or server may be a node in a distributed system, wherein the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting the multiple nodes through network communication. Among them, the nodes may form a peer-to-peer (P2P, Peer To Peer) network, and any form of computing device, such as a server, terminal and other electronic devices, may become a node in the blockchain system by joining the peer-to-peer network.
[0139] According to one aspect of the present application, a computer program product is provided, the computer program product comprising a computer program / instruction, the computer program / instruction comprising a program code for executing the method shown in the flow chart. In such an embodiment, the computer program can be downloaded and installed from a network through a communication part, and / or installed from a removable medium. When the computer program is executed by a central processing unit, various functions provided by the embodiments of the present application are executed.
[0140] The serial numbers of the above embodiments of the present invention are only for description and do not represent the advantages or disadvantages of the embodiments.
[0141] According to one aspect of the present application, a computer-readable storage medium is provided, and a processor of a computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the above-mentioned method for obtaining virtual reward resources.
[0142] Optionally, in this embodiment, the computer-readable storage medium may be configured to store a computer program for performing the following steps:
[0143] S1, in the battle mode selection interface of the game application, displaying a progress prompt window of virtual reward resources matching the target user account, wherein the progress prompt window includes the current resource growth level and resource acquisition status of the target user account;
[0144] S2, receiving a trigger operation performed on the progress prompt window;
[0145] S3, displays the details interface of the virtual reward resources matching the target user account, wherein the details interface displays the growth track of the virtual reward resources, the growth track includes growth nodes corresponding to different resource growth levels, the growth nodes are used to prompt the virtual reward resources and resource acquisition status corresponding to the resource growth level, and the account ID of the target user account is marked at the position corresponding to the current resource growth level in the growth track.
[0146] Optionally, in this embodiment, a person of ordinary skill in the art may understand that all or part of the steps in the various methods of the above embodiments may be completed by instructing hardware related to the terminal device through a program, and the program may be stored in a computer-readable storage medium, and the storage medium may include: a flash drive, a read-only memory (ROM), a random access memory (RAM), a disk or an optical disk, etc.
[0147] If the integrated units in the above embodiments are implemented in the form of software functional units and sold or used as independent products, they can be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention is essentially or the part that contributes to the prior art or all or part of the technical solution can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for enabling one or more computer devices (which can be personal computers, servers or network devices, etc.) to perform all or part of the steps of the above methods of various embodiments of the present invention.
[0148] In the above embodiments of the present invention, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.
[0149] In the several embodiments provided in the present application, it should be understood that the disclosed client can be implemented in other ways. Among them, the device embodiments described above are only schematic. For example, the division of the above units is only a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of units or modules, which can be electrical or other forms.
[0150] The units described above as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
[0151] In addition, each functional unit in each embodiment of the present invention may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware or in the form of software functional units.
[0152] The above are only preferred embodiments of the present invention. It should be pointed out that, for ordinary technicians in this technical field, several improvements and modifications can be made without departing from the principle of the present invention. These improvements and modifications should also be regarded as the scope of protection of the present invention.
Claims
1. A method for obtaining a virtual reward resource, characterized in that: include: In the battle mode selection interface of the current stage of the game application, a progress prompt window of the virtual reward resources matching the target user account is displayed, wherein the progress prompt window includes the resource growth level and resource acquisition status of the target user account at the current stage; Receiving a trigger operation performed on the progress prompt window; Displaying a details interface of the virtual reward resources matching the target user account, wherein the details interface displays a growth track of the virtual reward resources at the current stage, the growth track includes growth nodes corresponding to different resource growth levels at the current stage, the growth nodes are used to prompt the virtual reward resources and resource acquisition status corresponding to the resource growth level, and the account identifier of the target user account is marked at a position corresponding to the current resource growth level in the growth track; When the account identification of the target user account is marked as the last growth node on the growth track in the details interface and the current stage has ended, part of the virtual reward resources that have not yet been acquired by the target user account are transferred to the virtual reward resource storage container of the next stage after the current stage, wherein the virtual reward resource storage container is configured to be bound to the last growth node on the growth track.
2. The method according to claim 1, characterized in that The progress prompt window showing the virtual reward resources matching the target user account includes: Displaying in the progress prompt window a level identifier of the current resource growth level of the target user account in the current battle cycle; The countdown information of the target user account to the next resource growth stage after the current resource growth stage is displayed in the progress prompt window, wherein one resource growth stage corresponds to a plurality of resource growth levels.
3. The method according to claim 1, characterized in that The progress prompt window showing the virtual reward resources matching the target user account includes: Resource acquisition prompt information is displayed in the progress prompt window, wherein the resource acquisition prompt information is used to prompt the target user account of the resource identifier of the target virtual reward resource to be currently acquired, and the target virtual reward resource includes: virtual reward resources of rank reward type, virtual reward resources of key prop type, and virtual reward resources of basic prop type. The prompt priority of the virtual reward resource of the rank reward type is higher than the prompt priority of the virtual reward resource of the key prop type, and the prompt priority of the virtual reward resource of the key prop type is higher than the prompt priority of the virtual reward resource of the basic prop type.
4. The method according to claim 3, characterized in that Displaying resource acquisition prompt information in the progress prompt window includes: When the number of the target virtual reward resources is greater than 1, the number of the target virtual reward resources that have not yet been claimed is prompted in the progress prompt window.
5. The method according to claim 1, characterized in that The progress prompt window showing the virtual reward resources matching the target user account includes: When the current resource growth level of the target user account is higher than the resource growth level of the associated user account, comparison prompt information is displayed in the progress prompt window, wherein the comparison prompt information is used to prompt that the target user account has surpassed the associated user account.
6. The method according to claim 1, characterized in that The interface for displaying the details of the virtual reward resources matching the target user account includes: The growth track of the virtual reward resource is displayed in the details interface, wherein a corresponding resource prompt icon is displayed on each growth node of the growth track, the resource prompt icon on the growth node where the virtual reward resource has been acquired is the resource identifier of the acquired virtual reward resource, and the resource prompt icon on the growth node where the virtual reward resource has not been acquired is a lock identifier; The number of exchange resources currently held by the target user account is displayed in the details interface, wherein the exchange resources are reward resources obtained based on the growth track.
7. The method according to claim 6, characterized in that The growth track of the virtual reward resource displayed in the details interface includes: In response to a sliding operation on the growth track, adjusting a first growth node sequence in the currently displayed growth track to a second growth node sequence corresponding to a sliding progress of the sliding operation; In response to a click operation on a return control in the details interface, the second growth node sequence in the currently displayed growth track is restored to a third growth node sequence including growth nodes corresponding to the current resource growth level.
8. The method according to claim 6, characterized in that The interface for displaying the details of the virtual reward resource matching the target user account includes: In response to an operation performed on a stage prompt control in the details interface, resource attribute information of virtual reward resources contained in each of the different stages on the growth track is displayed, wherein resource acquisition start times corresponding to different stages are different.
9. The method according to claim 8, characterized in that The interface for displaying the details of the virtual reward resources matching the target user account includes: A virtual treasure box is displayed at the last growth node of the growth track, wherein the virtual treasure box includes a plurality of virtual reward resources to be obtained.
10. The method according to claim 6, characterized in that The growth track of the virtual reward resource displayed in the details interface includes: The position of the account identifier of the reference user account having a binding relationship with the target user account is marked in the growth track.
11. The method according to any one of claims 1 to 10, characterized in that Also includes: Obtaining operation performance parameters corresponding to the operation performed by the target user account to control the virtual character in the target game task; Performing statistics on the operation performance parameters to obtain a growth coefficient; The current resource growth level of the target user account is updated based on the growth coefficient.
12. A device for obtaining a virtual reward resource, characterized in that: include: A first display unit is used to display a progress prompt window of virtual reward resources matching a target user account in a battle mode selection interface of a current stage in a game application, wherein the progress prompt window includes a resource growth level and resource acquisition status of the target user account at the current stage; A receiving unit, configured to receive a triggering operation performed on the progress prompt window; a second display unit, for displaying a detail interface of the virtual reward resource matching the target user account, wherein the detail interface displays a growth track of the virtual reward resource at the current stage, the growth track includes growth nodes corresponding to different resource growth levels at the current stage, the growth nodes are used to prompt the virtual reward resource corresponding to the resource growth level and the resource acquisition status, and the account identifier of the target user account is marked at a position corresponding to the current resource growth level in the growth track; The device is also used to, after displaying a details interface of the virtual reward resources matching the target user account, transfer part of the virtual reward resources that have not yet been acquired by the target user account to a virtual reward resource storage container of a next stage after the current stage, when the account identifier of the target user account is marked as the last growth node on the growth track in the details interface and the current stage has ended, wherein the virtual reward resource storage container is configured to be bound to the last growth node on the growth track.
13. A computer-readable storage medium, characterized in that: The computer-readable storage medium includes a stored program, wherein the program executes the method described in any one of claims 1 to 11 when executed.
14. A computer program product comprising a computer program / instructions, characterized in that When the computer program / instructions are executed by a processor, the steps of the method according to any one of claims 1 to 11 are implemented.
15. An electronic device comprising a memory and a processor, characterized in that: A computer program is stored in the memory, and the processor is configured to execute the method according to any one of claims 1 to 11 through the computer program.
Citation Information
Patent Citations
Virtual reward resource allocation method and device, electronic equipment and storage medium
CN113134237A
Method and apparatus for providing a computer implemented game
US20190060762A1