A method, apparatus and computer-readable storage medium for processor dynamic frequency modulation
By establishing a frame rate data transmission channel between the rendering system and the processing kernel in game scenarios and dynamically adjusting the processor frequency, the problem of frequency control inadequacy in game scenarios in existing technologies is solved. This achieves reduced power consumption under low load and improved frequency response under high load, thus enhancing the user experience.
CN114699772BActive Publication Date: 2026-05-26NUBIA TECHNOLOGY CO LTD
View PDF 2 Cites 0 Cited by
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- NUBIA TECHNOLOGY CO LTD
- Filing Date
- 2022-04-27
- Publication Date
- 2026-05-26
Smart Images

Figure CN114699772B_ABST
Abstract
This invention discloses a processor dynamic frequency adjustment method, device, and computer-readable storage medium. The method includes: when the real-time frame rate value fps_curr is less than the target frame rate value target_fps, calculating the next-order processor frequency value next_freq according to nextFreq = ((fps_max / fps_curr-2) + 0.25) * max_freq_support * m; and transmitting the processor frequency value next_freq to a dynamic frequency adjustment system cpufrq-driver, so that the dynamic frequency adjustment system cpufrq-driver adjusts the frequency according to the processor frequency value next_freq. This achieves an adaptive dynamic game frequency control scheme. In low-load game scenarios, it reduces power consumption while ensuring a smooth experience, while responding promptly to frequency increases during high-load game events, greatly improving the flexibility of dynamic frequency control and enhancing the user's gaming experience.
Need to check novelty before this filing date? Find Prior Art