Sandbox game quantitative analysis system, method and storage medium
By designing a quantitative analysis system for sand table games, using the combination of information table units and analysis units, accurate psychological characteristics interpretation based on artificial intelligence is achieved, and the problems of large area and inaccurate virtual interpretation of traditional sand table games are solved, which improves the accuracy and popularity of virtual sand table games.
Patent Information
- Application Number
- CN202210386175.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2022-04-13
- Publication Date
- 2025-08-12
- Estimated Expiration
- 2042-04-13
AI Technical Summary
Traditional sand table game devices occupy a large area and are inconvenient for promotion. The interpretation of the existing virtual interpretation system is too simple to accurately reflect the psychological characteristics of users.
A sand table game quantitative analysis system is designed, and the sand tool name, analytical sub-dimensionality and score are stored through the information table unit. The analysis unit uses a built-in algorithm to match the analytical sub-dimensionality and calculate the score, and outputs the user's psychological analysis content.
It realizes accurate interpretation of psychological characteristics based on artificial intelligence technology, and improves the accuracy and popularity of virtual sand table games.
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Figure CN114822775B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of artificial intelligence technology, and in particular to a sandbox game quantitative analysis system, method and storage medium. Background Art
[0002] Sandplay therapy is a counseling and psychotherapy technique based on the principles of analytical psychology and developed by Dora Kalff. It was introduced to China in 1998 by Professor Zhang Risheng of Beijing Normal University and has become a staple in mental health centers and counseling rooms in schools, the military, government agencies, enterprises, and institutions. Traditional sandplay equipment consists of sand tools, a sandbox, sand, and a display stand. Clients can create a variety of scenarios within the sandbox to express their inner feelings, and with the guidance and support of a professional psychoanalyst, they can achieve therapeutic results.
[0003] Psychological sandplay can be used by people of all ages, individually or in groups. Clients can freely create their own sandplay or create themed sandplay sessions based on specific themes. Each method has its own specific procedures, but all adhere to the principle of accommodating, protecting, and freeing the unconscious. Their fundamental purpose and healing principle is to engage with the unconscious through the sandplay process, thereby achieving spiritual development and transformation. However, traditional sandplay devices are physical sandboxes, occupy a large area, and are typically only available in specialized psychological institutions, making them difficult to promote and use.
[0004] To this end, a number of virtual sandbox products have emerged on the market. These products not only allow users to play sandbox games using smart devices such as mobile phones, but some also provide intelligent interpretation systems to replace manual interpretation of user psychology. However, these interpretations are overly simplistic, simply defining corresponding psychological characteristics for sand tools, then matching the sand tools placed in the user's sandbox with the corresponding psychological characteristics, and finally displaying the interpretation results. There is still a significant gap between these and professional interpretations. Summary of the Invention
[0005] The purpose of the present invention is to provide a sandbox game quantitative analysis system, method and storage medium, which can accurately interpret the user's psychological characteristics based on the user's sandbox game operations based on artificial intelligence technology.
[0006] In order to achieve the above-mentioned object, a first aspect of the present invention provides a sandbox game quantitative analysis system, comprising:
[0007] An information table unit is used to store an information interpretation table including a plurality of sand tool names, analysis sub-dimensions corresponding to each of the sand tool names, and psychological analysis content and scores corresponding to each of the analysis sub-dimensions;
[0008] The analysis unit is used to match the analysis sub-dimensions and calculate the scores based on the sand tools placed by the user in the sandbox game using the built-in algorithm, and output the user's psychological analysis content based on the calculation results.
[0009] Preferably, the information table unit includes:
[0010] An information table module, configured to store and / or edit an information table, wherein the information table includes a sand tool name and a parsing sub-dimension corresponding to the sand tool name;
[0011] The interpretation table module is used to store and / or edit the interpretation table, which includes multiple main analysis dimensions, analysis sub-dimensions associated with the main analysis dimensions, and psychological characteristic titles, psychological analysis contents and scores corresponding to the analysis sub-dimensions.
[0012] Preferably, the information table also includes codes corresponding to the names of the sand tools, and the codes are used to represent the characteristics of the names of the sand tools.
[0013] Preferably, the analysis unit comprises:
[0014] A first matching module is used to obtain sand tools placed by a user during a sandbox game, and to match a corresponding parsing sub-dimension from the information table based on each sand tool;
[0015] The second matching module is used to match the corresponding score from the interpretation table according to each analytical sub-dimension;
[0016] The calculation module is used to accumulate the scores of the same parsing sub-dimensions, summarize the scores of each parsing sub-dimension corresponding to each parsing main dimension, and then select the parsing sub-dimension with the highest score and the only one as the target dimension;
[0017] The interpretation module is used to output the psychological characteristic title and psychological analysis content corresponding to the target dimension.
[0018] Preferably, the sandbox game is a virtual sandbox game.
[0019] Compared with the prior art, the sandbox game quantitative analysis system provided by the present invention has the following beneficial effects:
[0020] The sand table game quantitative analysis system provided by the present invention is composed of at least an information table unit and an analysis unit, wherein the information table unit is used to store an information interpretation table including multiple sand tool names, the analytical sub-dimensions corresponding to each sand tool name, and the psychological analysis content and scores corresponding to each analytical sub-dimension; the analysis unit is used to match the analytical sub-dimensions and calculate the scores according to the sand tools placed by the user in the sand table game using a built-in algorithm, and output the user's psychological analysis content based on the calculation results.
[0021] During actual operation, the information table unit is used by operation and maintenance personnel to update and / or edit information tables and interpretation tables. When the user operates the sandbox game, the analysis unit uses a built-in algorithm to match the analysis sub-dimensions and calculate the scores based on the sand tools placed by the user in the sandbox game, so as to accurately analyze the user's psychology.
[0022] A second aspect of the present invention provides a sandbox game quantitative analysis method, which is applied to the sandbox game quantitative analysis system described in the above technical solution, and the method includes:
[0023] An information interpretation table is stored, including a plurality of sand tool names, analysis sub-dimensions corresponding to each of the sand tool names, and psychological analysis content and scores corresponding to each of the analysis sub-dimensions;
[0024] According to the sand tools placed in the sandbox game by the user, the built-in algorithm is used to match the analytical sub-dimensions and calculate the scores, and the user's psychological analysis content is output based on the calculation results.
[0025] Preferably, the method for storing an information interpretation table including a plurality of sand tool names, analytical sub-dimensions corresponding to each of the sand tool names, and psychological analysis content and scores corresponding to each of the analytical sub-dimensions includes:
[0026] Storing and / or editing an information table, wherein the information table includes a sand tool name and a parsed sub-dimension corresponding to the sand tool name;
[0027] The interpretation table is stored and / or edited, wherein the interpretation table includes a plurality of main analysis dimensions, analysis sub-dimensions associated with the main analysis dimensions, and psychological characteristic titles, psychological analysis contents and scores corresponding to the analysis sub-dimensions.
[0028] Preferably, the method of matching the analysis sub-dimensions and calculating the scores using the built-in algorithm according to the sand tools placed by the user in the sandbox game, and outputting the user's psychological analysis content based on the calculation results includes:
[0029] Obtain the sand tools placed by the user during a sandbox game, and match the corresponding parsing sub-dimension from the information table based on each sand tool;
[0030] Match the corresponding score from the interpretation table according to each analytical sub-dimension;
[0031] Accumulate the scores of the same parsing sub-dimensions, summarize the scores of each parsing sub-dimension corresponding to each parsing main dimension, and then select the parsing sub-dimension with the highest score and the only one as the target dimension;
[0032] Output the psychological characteristic titles and psychological analysis content corresponding to the target dimension.
[0033] Compared with the prior art, the beneficial effects of the sandbox game quantitative analysis method provided by the present invention are the same as the beneficial effects of the sandbox game quantitative analysis system provided by the above technical solution, and will not be described in detail here.
[0034] A third aspect of the present invention provides a computer-readable storage medium having a computer program stored thereon. When the computer program is executed by a processor, the steps of the above-mentioned sandbox game quantitative analysis method are executed.
[0035] Compared with the prior art, the beneficial effects of the computer-readable storage medium provided by the present invention are the same as the beneficial effects of the sandbox game quantitative analysis method provided by the above technical solution, and will not be elaborated here. BRIEF DESCRIPTION OF THE DRAWINGS
[0036] The drawings described herein are used to provide a further understanding of the present invention and constitute a part of the present invention. The exemplary embodiments of the present invention and their descriptions are used to explain the present invention and do not constitute an improper limitation of the present invention. In the drawings:
[0037] Figure 1 Schematic diagram of the process of the sandbox game quantitative analysis method according to an embodiment of the present invention;
[0038] Figure 2 Schematic diagram of an electronic device. DETAILED DESCRIPTION
[0039] To make the above-mentioned objects, features, and advantages of the present invention more clearly understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the accompanying drawings of the embodiments of the present invention. Obviously, the described embodiments are only some of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without making any creative efforts shall fall within the scope of protection of the present invention.
[0040] Example 1
[0041] See also Figure 1 This embodiment provides a sandbox game quantitative analysis system, including:
[0042] An information table unit is used to store an information interpretation table including a plurality of sand tool names, analysis sub-dimensions corresponding to each sand tool name, and psychological analysis content and scores corresponding to each analysis sub-dimension;
[0043] The analysis unit is used to match the analysis sub-dimensions and calculate the scores based on the sand tools placed by the user in the sandbox game using the built-in algorithm, and output the user's psychological analysis content based on the calculation results.
[0044] The sand table game quantitative analysis system provided in this embodiment is composed of at least an information table unit and an analysis unit. The information table unit is used to store an information interpretation table including multiple sand tool names, the parsing sub-dimensions corresponding to each sand tool name, and the psychological analysis content and scores corresponding to each parsing sub-dimension. The analysis unit is used to match the parsing sub-dimensions and calculate the scores based on the sand tools placed by the user in the sand table game using a built-in algorithm, and output the user's psychological analysis content based on the calculation results.
[0045] During actual operation, the information table unit is used by operation and maintenance personnel to update and / or edit information tables and interpretation tables. When the user operates the sandbox game, the analysis unit uses a built-in algorithm to match the analysis sub-dimensions and calculate the scores based on the sand tools placed by the user in the sandbox game, so as to accurately analyze the user's psychology.
[0046] In the above embodiment, the information table unit includes: an information table module, which is used to store and / or edit an information table, wherein the information table includes the name of the sand tool and the analysis sub-dimension corresponding to the sand tool name; an interpretation table module, which is used to store and / or edit an interpretation table, wherein the interpretation table includes multiple analysis main dimensions, analysis sub-dimensions associated with the analysis main dimensions, and psychological characteristic titles, psychological analysis contents and scores corresponding to the analysis sub-dimensions.
[0047] Optionally, the information table further includes codes corresponding to the names of the sand tools, and the codes are used for characteristic representation of the names of the sand tools.
[0048] In specific implementations, the name of a sand tool includes a main sand tool type and a sub-type. The main sand tool type corresponds to at least one sub-type, and the sub-type corresponds to at least one parsing sub-dimension. The information table and interpretation table both use pre-set schemes. See the table below for details. The content in the table is for example only:
[0049]
[0050]
[0051]
[0052]
[0053] Table 1 Information table
[0054]
[0055]
[0056]
[0057]
[0058]
[0059]
[0060] Table 2 Interpretation table
[0061] In the above embodiment, the analysis unit includes: a first matching module, which is used to obtain the sand tools placed by the user when operating a sand table game, and match the corresponding analysis sub-dimension from the information table based on each sand tool; a second matching module, which is used to match the corresponding score from the interpretation table according to each analysis sub-dimension; a calculation module, which is used to accumulate the scores of the same analysis sub-dimension, summarize the scores of each analysis sub-dimension corresponding to each analysis main dimension, and then select the analysis sub-dimension with the highest score and the only one as the target dimension; an interpretation module, which is used to output the psychological characteristic title and psychological analysis content corresponding to the target dimension.
[0062] In specific implementation, the above-mentioned sandbox game can be developed into a virtual sandbox game, such as an APP game. When the user operates the virtual sandbox game, each game requires the user to manually select a number of sand tools according to his or her mood and preferences at the time, preferably 6 to 15 sand tools. After the user operation is completed, the first matching module obtains the sand tools placed by the user in the sandbox game, and then matches the corresponding parsing sub-dimension from the information table based on each sand tool.
[0063] For example, the sand tools placed by the user are a school, a teacher, a student, two willow trees, and a chrysanthemum. Then, through the first matching module matching information table, the parsed sub-dimensions that can be matched are: school corresponds to 16_6 and 33_1, teacher corresponds to 32_1 and 16_6, student corresponds to 16_1 and 16_6, willow tree corresponds to 13_2 and 9_1, and chrysanthemum corresponds to 10_1 and 2_1.
[0064] Then the second matching module matches the scores corresponding to the analytical sub-dimensions from the interpretation table. By looking up the table, we can see that there are 3 corresponding scores for 16_6, with a cumulative score of 3.33, 33_1 with a cumulative score of 1, 32_1 with a cumulative score of 1, 16_1 with a cumulative score of 1.1111, 13_2 with a cumulative score of 1, 9_1 with a cumulative score of 1, 10_1 with a cumulative score of 1.111, and 2_1 with a cumulative score of 1. Through sorting, we can know that the largest and only cumulative score in the main parsing dimension 16 is 3.33, which corresponds to the parsing sub-dimensions 16_6, 33_1 with a cumulative score of 1, 32_1 with a cumulative score of 1, 13_2 with a cumulative score of 1, 9_1 with a cumulative score of 1, 10_1 with a cumulative score of 1.111, and 2_1 with a cumulative score of 1. Finally, the psychological characteristic titles and psychological analysis contents corresponding to the parsing sub-dimensions 16_6, 33_1, 32_1, 13_2, 9_1, 10_1, and 2_1 are output, that is, the output is:
[0065] Academic pressure: It seems that academic and study-related matters have brought you obvious pressure.
[0066] Desire for knowledge: You are very eager for wisdom and knowledge, and will take the initiative to acquire knowledge and abilities from the outside world.
[0067] Help from others: When faced with problems or obstacles, the first thing you hope for is help from others or external forces.
[0068] Patience: You are patient and not impatient when doing things.
[0069] High psychological resilience: Strong heart, high psychological toughness, able to maintain a tenacious spirit when faced with pressure or difficulties, and not easily discouraged.
[0070] Gentleman: You are upright, have integrity, and are quite gentlemanly.
[0071] High field independence: Able to stick to one's own views and not easily compromise even under pressure.
[0072] It should be explained that the highest and only score assigned means that if the highest score is repeated, the second highest score is taken, and so on.
[0073] Example 2
[0074] See also Figure 1 This embodiment provides a sandbox game quantitative analysis method, including:
[0075] An information interpretation table is stored, including a plurality of sand tool names, analysis sub-dimensions corresponding to each of the sand tool names, and psychological analysis content and scores corresponding to each of the analysis sub-dimensions;
[0076] According to the sand tools placed in the sandbox game by the user, the built-in algorithm is used to match the analytical sub-dimensions and calculate the scores, and the user's psychological analysis content is output based on the calculation results.
[0077] Preferably, the method for storing an information interpretation table including a plurality of sand tool names, analytical sub-dimensions corresponding to each of the sand tool names, and psychological analysis content and scores corresponding to each of the analytical sub-dimensions includes:
[0078] Storing and / or editing an information table, wherein the information table includes a sand tool name and a parsed sub-dimension corresponding to the sand tool name;
[0079] The interpretation table is stored and / or edited, wherein the interpretation table includes a plurality of main analysis dimensions, analysis sub-dimensions associated with the main analysis dimensions, and psychological characteristic titles, psychological analysis contents and scores corresponding to the analysis sub-dimensions.
[0080] Preferably, the method of matching the analysis sub-dimensions and calculating the scores using the built-in algorithm according to the sand tools placed by the user in the sandbox game, and outputting the user's psychological analysis content based on the calculation results includes:
[0081] Obtain the sand tools placed by the user during a sandbox game, and match the corresponding parsing sub-dimension from the information table based on each sand tool;
[0082] Match the corresponding score from the interpretation table according to each analytical sub-dimension;
[0083] Accumulate the scores of the same parsing sub-dimensions, summarize the scores of each parsing sub-dimension corresponding to each parsing main dimension, and then select the parsing sub-dimension with the highest score and the only one as the target dimension;
[0084] Output the psychological characteristic titles and psychological analysis content corresponding to the target dimension.
[0085] Compared with the prior art, the beneficial effects of the sandbox game quantitative analysis method provided in this embodiment are the same as the beneficial effects of the sandbox game quantitative analysis system provided in the above-mentioned embodiment 1, and are not described in detail here.
[0086] Example 3
[0087] This embodiment provides a computer-readable storage medium, on which a computer program is stored. When the computer program is executed by a processor, the steps of the above-mentioned sandbox game quantitative analysis method are executed.
[0088] The computer-readable storage medium provided in this embodiment can be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, system or device, or any combination thereof. More specific examples of computer-readable storage media can include, but are not limited to, an electrical connection with one or more wires, a portable computer disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination thereof. In this embodiment, the computer-readable storage medium can be any tangible medium that contains or stores a program that can be used by or in combination with an instruction execution system, system or device. The program code contained on the computer-readable storage medium can be transmitted using any appropriate medium, including but not limited to: wires, optical cables, RF (radio frequency), etc., or any suitable combination thereof.
[0089] The computer-readable storage medium may be included in the electronic device, or may exist independently without being incorporated into the electronic device.
[0090] The computer-readable storage medium carries one or more programs. When the one or more programs are executed by an electronic device, the electronic device: obtains at least two Internet Protocol addresses; sends a node evaluation request including the at least two Internet Protocol addresses to a node evaluation device, wherein the node evaluation device selects an Internet Protocol address from the at least two Internet Protocol addresses and returns it; receives the Internet Protocol address returned by the node evaluation device; wherein the obtained Internet Protocol address indicates an edge node in a content distribution network.
[0091] Alternatively, the computer-readable storage medium carries one or more programs, which, when executed by an electronic device, causes the electronic device to: receive a node evaluation request including at least two Internet Protocol addresses; select an Internet Protocol address from the at least two Internet Protocol addresses; and return the selected Internet Protocol address; wherein the received Internet Protocol address indicates an edge node in a content distribution network.
[0092] Computer program code for performing the operations of the present disclosure may be written in one or more programming languages, or a combination thereof, including object-oriented programming languages such as Java, Smalltalk, C++, and conventional procedural programming languages such as "C" or similar programming languages. The program code may be executed entirely on the user's computer, partially on the user's computer, as a stand-alone software package, partially on the user's computer and partially on a remote computer, or entirely on the remote computer or server. In cases involving a remote computer, the remote computer may be connected to the user's computer through any type of network, including a local area network (LAN) or a wide area network (WAN), or may be connected to an external computer (e.g., through the Internet using an Internet service provider).
[0093] The flow charts and block diagrams in the accompanying drawings illustrate the possible implementation architecture, functions and operations of the system, method and computer program product according to various embodiments of the present invention. In this regard, each box in the flow chart or block diagram can represent a module, program segment, or a part of code, and the module, program segment, or a part of code contains one or more executable instructions for realizing the specified logical function. It should also be noted that in some alternative implementations, the functions marked in the box can also occur in a different order than that marked in the accompanying drawings. For example, two boxes represented in succession can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, depending on the functions involved. It should also be noted that each box in the block diagram and / or flow chart, and the combination of the boxes in the block diagram and / or flow chart, can be implemented with a dedicated hardware-based system that performs the specified function or operation, or can be implemented with a combination of dedicated hardware and computer instructions.
[0094] The modules involved in the embodiments described in this disclosure may be implemented in software or hardware, wherein the name of a module does not necessarily limit the unit itself.
[0095] The computer-readable storage medium provided in this embodiment stores computer-readable program instructions for executing the above-mentioned sandbox game quantitative analysis method, and can accurately interpret the user's psychological characteristics based on the user's sandbox game operations based on artificial intelligence technology.
[0096] Compared with the prior art, the beneficial effects of the computer-readable storage medium provided by the embodiment of the present invention are the same as the beneficial effects of the sandbox game quantitative analysis method of the above-mentioned embodiment 1, and are not described in detail here.
[0097] Example 4
[0098] An embodiment of the present invention provides an electronic device, comprising: at least one processor; and a memory communicatively connected to the at least one processor; wherein the memory stores instructions executable by the at least one processor, and the instructions are executed by the at least one processor to enable the at least one processor to perform the sandbox game quantitative analysis method of the above-mentioned embodiment 1.
[0099] Reference below Figure 1 , which shows a schematic diagram of the structure of an electronic device suitable for implementing the embodiments of the present disclosure. The electronic devices in the embodiments of the present disclosure may include, but are not limited to, mobile terminals such as mobile phones, laptop computers, digital broadcast receivers, PDAs (personal digital assistants), PADs (tablet computers), PMPs (portable multimedia players), in-vehicle terminals (e.g., in-vehicle navigation terminals), and fixed terminals such as digital TVs and desktop computers. Figure 2The electronic device shown is only an example and should not limit the functions and scope of use of the embodiments of the present disclosure.
[0100] like Figure 1 As shown, the electronic device may include a processing device (such as a central processing unit, a graphics processing unit, etc.), which can perform various appropriate actions and processes according to a program stored in a read-only memory (ROM) or a program loaded from a storage device into a random access memory (RAM). In the RAM, various programs and data required for the operation of the electronic device are also stored. The processing device, ROM, and RAM are connected to each other via a bus. An input / output (I / O) interface is also connected to the bus.
[0101] Typically, the following systems can be connected to the I / O interface: input devices such as a touch screen, touchpad, keyboard, mouse, image sensor, microphone, accelerometer, gyroscope, etc.; output devices such as a liquid crystal display (LCD), speaker, vibrator, etc.; storage devices such as a magnetic tape, hard disk, etc.; and communication devices. The communication device can allow the electronic device to communicate with other devices wirelessly or by wire to exchange data. Although the figures show electronic devices with various systems, it should be understood that it is not required to implement or have all of the systems shown. More or fewer systems may be implemented or have instead.
[0102] In particular, according to an embodiment of the present disclosure, the process described above with reference to the flowchart can be implemented as a computer software program. For example, an embodiment of the present disclosure includes a computer program product, which includes a computer program carried on a computer-readable medium, and the computer program includes program code for executing the method shown in the flowchart. In such an embodiment, the computer program can be downloaded and installed from a network via a communication device, or installed from a storage device, or installed from a ROM. When the computer program is executed by a processing device, the above-mentioned functions defined in the method of the embodiment of the present disclosure are performed.
[0103] The electronic device provided by the present invention adopts the consulting service method of the above-mentioned embodiment 1, and can accurately interpret the user's psychological characteristics based on the user's sandbox game operation and artificial intelligence technology.
[0104] Compared with the prior art, the beneficial effects of the electronic device provided by the embodiment of the present invention are the same as the beneficial effects of the sandbox game quantitative analysis method provided by the above-mentioned embodiment 1, and the other technical features in the electronic device are the same as the features disclosed in the method of the previous embodiment, which will not be repeated here.
[0105] It should be understood that various parts of the present disclosure can be implemented with hardware, software, firmware or a combination thereof. In the description of the above embodiments, specific features, structures, materials or characteristics can be combined in any one or more embodiments or examples in an appropriate manner.
[0106] The above description is merely a specific embodiment of the present invention, but the scope of protection of the present invention is not limited thereto. Any modifications or substitutions that can be easily conceived by a person skilled in the art within the technical scope disclosed in the present invention should be included in the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be based on the scope of protection of the claims.
Claims
1. A sandbox game quantitative analysis system, characterized in that: include: An information table unit is used to store an information interpretation table including a plurality of sand tool names, analysis sub-dimensions corresponding to each of the sand tool names, and psychological analysis content and scores corresponding to each of the analysis sub-dimensions; An analysis unit, which uses a built-in algorithm to match the analysis sub-dimensions and calculate scores based on the sand tools placed by the user in the sandbox game, and outputs the user's psychological analysis content based on the calculation results; The analysis unit comprises: The first matching module is used to obtain the sand tools placed by the user during a sandbox game, and match the corresponding parsing sub-dimension from the information table based on each sand tool; The information table includes the name of the sand tool and the parsing sub-dimension corresponding to the name of the sand tool; The second matching module is used to match the corresponding score from the interpretation table according to each analytical sub-dimension; The calculation module is used to accumulate the scores of the same parsing sub-dimensions, summarize the scores of each parsing sub-dimension corresponding to each parsing main dimension, and then select the parsing sub-dimension with the highest score and the only one as the target dimension; The interpretation module is used to output the psychological characteristic title and psychological analysis content corresponding to the target dimension.
2. The system according to claim 1, wherein: The information table unit includes: An information table module, used for storing and / or editing information tables; The interpretation table module is used to store and / or edit the interpretation table, which includes multiple main analysis dimensions, analysis sub-dimensions associated with the main analysis dimensions, and psychological characteristic titles, psychological analysis contents and scores corresponding to the analysis sub-dimensions.
3. The system according to claim 2, characterized in that The information table also includes codes corresponding to the names of the sand tools, and the codes are used to represent the characteristics of the names of the sand tools.
4. The system according to any one of claims 1 to 3, characterized in that: The sandbox game is a virtual sandbox game.
5. A sandbox game quantitative analysis method, characterized in that: include: An information interpretation table is stored, including a plurality of sand tool names, analysis sub-dimensions corresponding to each of the sand tool names, and psychological analysis content and scores corresponding to each of the analysis sub-dimensions; The sand tools placed in the sandbox game by the user are matched with the analytical sub-dimensions and scored using a built-in algorithm. The user's psychological analysis content is then output based on the calculation results. The sand tools placed in the sandbox game by the user are matched with the analytical sub-dimensions and scored using a built-in algorithm. The method of outputting the user's psychological analysis content based on the calculation results specifically includes: Obtain the sand tools placed by the user during a sandbox game, and match the corresponding parsing sub-dimension from the information table for each sand tool; The information table includes the name of the sand tool and the parsing sub-dimension corresponding to the name of the sand tool; Match the corresponding score from the interpretation table according to each analytical sub-dimension; Accumulate the scores of the same parsing sub-dimensions, summarize the scores of each parsing sub-dimension corresponding to each parsing main dimension, and then select the parsing sub-dimension with the highest score and the only one as the target dimension; Output the psychological characteristic titles and psychological analysis content corresponding to the target dimension.
6. The method according to claim 5, characterized in that The method for storing an information interpretation table including a plurality of sand tool names, analysis sub-dimensions corresponding to each of the sand tool names, and psychological analysis content and scores corresponding to each of the analysis sub-dimensions specifically includes: storing and / or editing information tables; The interpretation table is stored and / or edited, wherein the interpretation table includes a plurality of main analysis dimensions, analysis sub-dimensions associated with the main analysis dimensions, and psychological characteristic titles, psychological analysis contents and scores corresponding to the analysis sub-dimensions.
7. A computer-readable storage medium having a computer program stored thereon, characterized in that: When the computer program is executed by a processor, the steps of the method according to any one of claims 5 and 6 are performed.
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