An operation guidance method, device, electronic device and storage medium in a game

By switching to the game tutorial interface on the first terminal device in a multiplayer competitive game and sending accurate tutorial information to the associated target virtual character, the problem of inaccurate tutorial prompts and poor targeting in the existing technology is solved, thus improving game efficiency.

CN115089968BActive Publication Date: 2025-07-29NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202210813427.8
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-07-11
Publication Date
2025-07-29
Estimated Expiration
2042-07-11

AI Technical Summary

Technical Problem

In multiplayer competitive games, existing operation guidance methods result in inaccurate and poorly targeted prompts, leading to long game times.

Method used

By displaying the game interface corresponding to the controlled virtual character on the graphical user interface provided by the first terminal device, responding to control actions and switching to the game guide interface under preset trigger events, determining the guide information and sending it to the second terminal device to display accurate guide prompts, and only guiding the target virtual character with the associated relationship.

Benefits of technology

It improves the accuracy and directionality of guidance prompts, reduces game time, and solves the problem of extended game time caused by inaccurate guidance.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The present application provides a method, apparatus, electronic device, and storage medium for operation guidance in a game. The method includes: in response to manipulation of a controlled virtual character, controlling the controlled virtual character to perform an action corresponding to the manipulation; in response to a preset trigger event, controlling the game interface displayed in a first graphical user interface to switch from a first game interface to a game guidance interface, where the game guidance interface is a mapped interface of a second game interface corresponding to a target virtual character in the game; in response to an operation performed on the game guidance interface, determining guidance information corresponding to the operation; and sending the guidance information to a second terminal device to display a guidance prompt corresponding to the guidance information on the second game interface provided by the second terminal device. By adopting the above method, apparatus, electronic device, and storage medium for operation guidance in a game, the problem of long game duration caused by inaccurate and poorly directed guidance prompts is solved.
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Description

Technical Field

[0001] This application relates to the field of human-computer interaction technology. Specifically, it relates to a method, device, electronic device, and storage medium for operation guidance in a game. Background Art

[0002] In a multiplayer competitive game, when a certain virtual character dies, the player controlling the virtual character can send a signal to other players in the same camp to guide the other players in the same camp to control their respective virtual characters to perform corresponding operations, such as guiding the other players in the same camp to control their respective virtual characters to retreat or attack.

[0003] However, when using this method to guide other players' operations, all other players in the same camp participating in this game round will receive the guidance prompt. Other players in the same camp cannot determine whether the guidance prompt is targeted at themselves. At the same time, only tactical guidance prompts can be issued. Due to the inaccurate and poor directivity of the guidance prompts, it is easy to mislead other players' operations, resulting in the problem of long game duration. Summary of the Invention

[0004] In view of this, the purpose of this application is to provide a method, device, electronic device, and storage medium for operation guidance in a game to at least solve the problem of long game duration caused by inaccurate and poor directivity of the guidance prompt.

[0005] In a first aspect, an embodiment of this application provides a method for operation guidance in a game. A first graphical user interface is provided through a first terminal device, and a first game interface corresponding to a controlled virtual character is displayed on the first graphical user interface, including:

[0006] In response to the manipulation of the controlled virtual character, control the controlled virtual character to perform an action corresponding to the manipulation;

[0007] In response to a preset trigger event, control the game interface displayed in the first graphical user interface to switch from the first game interface to a game guidance interface. The game guidance interface is a mapped interface of a second game interface corresponding to a target virtual character in the game. The target virtual character is a virtual character having an association relationship with the controlled virtual character;

[0008] In response to the operation performed on the game guidance interface, determine the guidance information corresponding to the operation;

[0009] Send the guidance information to a second terminal device to display a guidance prompt corresponding to the guidance information on a second game interface provided by the second terminal device.

[0010] Optionally, the operations performed on the game guiding interface include operations of the guidable type for a target virtual character. Among them, the method further includes: prohibiting response to the operations of the guidable type for the target virtual character performed on the game guiding interface.

[0011] Optionally, the operations performed on the game guiding interface include operations of the non-guidable type for the current virtual game session. Among them, the method further includes: responding to the operations of the non-guidable type for the current virtual game session performed on the game guiding interface to execute functions corresponding to the non-guidable operations.

[0012] Optionally, the game guiding interface includes guiding controls and a game screen. The operations of the guidable type include operations on the guiding controls on the game guiding interface. Among them, in response to the operations performed on the game guiding interface, determining guiding information corresponding to the operations includes: in response to the operations of the guidable type for the target virtual character, determining the guiding control corresponding to the operation position of the operations of the guidable type; generating guiding information based on the guiding content indicated by the guiding control.

[0013] Optionally, the target virtual character is a virtual character that has an association relationship with the controlled virtual character only in the current virtual game session, or a virtual character that has an association relationship with the controlled virtual character in the game.

[0014] Optionally, the manipulation of the controlled virtual character includes interface operations performed on a first game interface and / or key operations performed through preset shortcut keys. Among them, in response to the manipulation of the controlled virtual character, controlling the controlled virtual character to perform actions corresponding to the manipulation includes: receiving the interface operations performed on the first game interface and / or the key operations performed through the preset shortcut keys; responding to the interface operations and / or the key operations to control the controlled virtual character to perform corresponding actions.

[0015] Optionally, the method further includes: after the second terminal device receives the guiding information, determining the operation control corresponding to the guiding information; displaying a guiding prompt at the position where the operation control is located on the second game interface to prompt controlling the target virtual character to perform the skill corresponding to the operation control.

[0016] Optionally, the method further includes: after the second terminal device receives the guiding information from multiple terminal devices, respectively determining the operation controls corresponding to the respective guiding information; displaying corresponding guiding prompts at the positions where the respective operation controls are located on the second game interface, where the guiding prompts corresponding to different guiding information are displayed distinctively.

[0017] Optionally, the preset trigger event includes at least one of the following items: a change in the game state of the controlled virtual character; receiving a selection operation on a target control, where the target control is a control for triggering a game interface switch; receiving a guidance request from a second terminal device.

[0018] Optionally, there are multiple virtual characters associated with the controlled virtual character. Among them, the target virtual character is determined by one of the following methods: determining the virtual character corresponding to the second terminal device that sends the guidance request as the target virtual character; determining the virtual character selected from the multiple associated virtual characters as the target virtual character.

[0019] In a second aspect, an operation guidance device in a game provided by an embodiment of the present application provides a first graphical user interface through a first terminal device. A first game interface corresponding to a controlled virtual character is displayed on the first graphical user interface. The device includes:

[0020] A manipulation module, configured to control the controlled virtual character to perform an action corresponding to the manipulation in response to the manipulation of the controlled virtual character;

[0021] An interface switching module, configured to control the game interface displayed in the first graphical user interface to switch from the first game interface to a game guidance interface in response to a preset trigger event. The game guidance interface is a mapped interface of a second game interface corresponding to a target virtual character in the game. The target virtual character is a virtual character associated with the controlled virtual character;

[0022] A guidance information determination module, configured to determine guidance information corresponding to an operation in response to an operation performed on the game guidance interface;

[0023] A sending module, configured to send the guidance information to the second terminal device to display a guidance prompt corresponding to the guidance information on a second game interface provided by the second terminal device.

[0024] In a third aspect, an embodiment of the present application further provides an electronic device, including: a processor, a memory, and a bus. The memory stores machine-readable instructions executable by the processor. When the electronic device runs, the processor communicates with the memory through the bus. When the machine-readable instructions are executed by the processor, the steps of the above-mentioned operation guidance method in the game are performed.

[0025] In a fourth aspect, an embodiment of the present application further provides a computer-readable storage medium. A computer program is stored on the computer-readable storage medium. When the computer program is run by a processor, the steps of the above-mentioned operation guidance method in the game are performed.

[0026] The embodiments of the present application bring the following beneficial effects:

[0027] The operation guidance method, device, electronic device, and storage medium in a game provided by the embodiments of the present application can map the second game interface corresponding to the target virtual character to be guided onto the first graphical user interface, obtain accurate guidance information according to the operation position of the guidance operation in the game guidance interface of the first graphical user interface, and guide the specified target virtual character based on this guidance information, rather than guiding all virtual characters in the same camp as the controlled virtual object. Compared with the operation guidance method in the existing technology, it solves the problem of long game duration caused by inaccurate guidance prompts and poor directivity.

[0028] To make the above objects, features, and advantages of the present application more obvious and understandable, the following specific preferred embodiments are given and described in detail in conjunction with the accompanying drawings. Description of the Drawings

[0029] To more clearly illustrate the technical solutions of the embodiments of the present application, the drawings required for use in the embodiments will be briefly introduced below. It should be understood that the following drawings only show some embodiments of the present application, and therefore should not be regarded as limiting the scope. For those of ordinary skill in the art, other related drawings can be obtained based on these drawings without creative efforts.

[0030] Figure 1 Shows the flowchart of the operation guidance method in the game provided by the embodiments of the present application;

[0031] Figure 2 Shows the schematic diagram of the first game interface provided by the embodiments of the present application;

[0032] Figure 3 Shows the schematic diagram of the game guidance interface provided by the embodiments of the present application;

[0033] Figure 4 Shows the structural schematic diagram of the operation guidance device in the game provided by the embodiments of the present application;

[0034] Figure 5 Shows the structural schematic diagram of the electronic device provided by the embodiments of the present application. Detailed Embodiments

[0035] To make the objectives, technical solutions, and advantages of the embodiments of this application clearer, the technical solutions in the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of this application. Obviously, the described embodiments are only a part rather than all of the embodiments of this application. Components of the embodiments of this application described and illustrated in the accompanying drawings here can be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of this application provided in the drawings is not intended to limit the scope of this application that is claimed, but merely represents selected embodiments of this application. Based on the embodiments of this application, every other embodiment obtained by those skilled in the art without creative efforts belongs to the scope of protection of this application.

[0036] As used in this specification, the terms "a", "an", "the", and "said" are used to indicate the presence of one or more elements / components / etc.; the terms "comprising" and "having" are used to mean an open inclusion and refer to the presence of additional elements / components / etc. in addition to the listed elements / components / etc.; the terms "first", "second", etc. are used only as labels and are not a limitation on the quantity of their objects.

[0037] It should be understood that in the embodiments of this application, "at least one" means one or more, and "a plurality" means two or more. "And / or" is merely a description of the association relationship of associated objects, indicating that three relationships can exist. For example, A and / or B can represent: A exists alone, A and B exist simultaneously, and B exists alone. The character " / " generally means that the associated objects before and after are in an "or" relationship. "Comprising A, B, and / or C" means comprising any one or any two or all three of A, B, and C.

[0038] It should be understood that in the embodiments of this application, "B corresponding to A", "B corresponding to A relatively", "A corresponding to B relatively", or "B corresponding to A relatively" means that B is associated with A, and B can be determined according to A. Determining B according to A does not mean determining B only according to A, and B can also be determined according to A and / or other information.

[0039] First, the applicable application scenarios of this application will be introduced. This application can be applied to game scenarios. The embodiments of this application do not limit the specific application scenarios, and any solution using the operation guidance method, device, electronic device, and storage medium provided by the embodiments of this application is within the scope of protection of this application.

[0040] In one embodiment of the present disclosure, the game operation guidance method can be run on a local terminal device or a server. When the game operation guidance method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0041] In an optional embodiment, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a gaming method based on cloud computing. In the cloud game operation mode, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the operation guidance method in the game are completed on the cloud game server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, PDA, etc.; but the cloud game server in the cloud is responsible for information processing. When playing the game, the player operates the client device to send operation instructions to the cloud game server. The cloud game server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0042] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally downloading and installing the game program through an electronic device and running it. The local terminal device can provide the graphical user interface to the player in a variety of ways, for example, it can be rendered and displayed on the terminal's display screen, or provided to the player through holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present the graphical user interface, the graphical user interface includes the game screen, and the processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.

[0043] In one possible implementation, an embodiment of the present invention provides an operation guidance method in a game, providing a graphical user interface through a terminal device, wherein the terminal device can be the local terminal device mentioned above, or it can be a client device in the cloud interaction system mentioned above.

[0044] It should be noted that before the present application was proposed, in a multiplayer competitive game, after a controlled virtual character died, the player controlling the controlled virtual character could send a signal to other players in the same camp or the same team to guide other players in the same camp or the same team to control their respective virtual characters to perform corresponding operations. For example, guiding other players in the same camp to control their respective virtual characters to retreat or attack. However, when using this method to guide other players' operations, all other players in the same camp or the same team participating in this game session would receive the guidance prompt, or all other players in the same camp or the same team within the same area could receive the guidance prompt. In this way, other players in the same camp or the same team could not determine whether the guidance prompt was issued specifically for themselves. Due to the lack of accuracy and poor directivity of the guidance prompt, it was easy to mislead other players' operations, resulting in the problem of long game duration. At the same time, the current guidance prompt could only issue tactical guidance prompts, and the guidance dimension was relatively single.

[0045] Based on this, the embodiments of the present application provide an operation guidance method in a game to improve the accuracy and directivity of the guidance prompt and shorten the game duration.

[0046] To facilitate those skilled in the art to better understand the present application, the following provides a detailed introduction to an operation guidance method, device, electronic device, and storage medium in a game provided by the embodiments of the present application.

[0047] Please refer to Figure 1 , which is an operation guidance method in a game provided by the embodiments of the present application. Through the first terminal device, a first graphical user interface is provided, and a first game interface corresponding to the controlled virtual character is displayed on the first graphical user interface. Specifically, the operation guidance method in a game provided by the embodiments of the present application includes:

[0048] S101, in response to the manipulation of the controlled virtual character, control the controlled virtual character to perform an action corresponding to the manipulation.

[0049] S102, in response to a preset trigger event, control the game interface displayed in the first graphical user interface to switch from the first game interface to a game guidance interface.

[0050] S103, in response to the operation performed on the game guidance interface, determine the guidance information corresponding to the operation.

[0051] S104, send the guidance information to the second terminal device to display a guidance prompt corresponding to the guidance information on the second game interface provided by the second terminal device.

[0052] The following first briefly introduces the names involved in the embodiments of the present application.

[0053] Terminal device:

[0054] In the embodiments of the present application, the terminal device mainly refers to an intelligent device that provides a virtual scene for the virtual battle and can perform control operations on the controlled virtual object. The terminal device may include, but is not limited to, any one of the following devices: smart phone, tablet computer, portable computer, desktop computer, game console, personal digital assistant (PDA), e-book reader, (Moving Picture Experts Group Audio Layer IV) player. An application program that supports the virtual scene of the game is installed and run on the terminal device, such as an application program that supports a three-dimensional game scene. The application program may include, but is not limited to, any one of a virtual reality application program, a three-dimensional map program, a military simulation program, a MOBA game, a multiplayer shooting survival game, and a third-person shooting game (TPS). Optionally, the application program may be a stand-alone application program, such as a stand-alone 3D game program, or a network online version of the application program.

[0055] Graphical user interface:

[0056] It is an interface display format for human-computer communication that allows users to manipulate icons, identifiers, or menu options on the screen using input devices such as a mouse or keyboard, and also allows users to manipulate icons or menu options on the screen by performing touch operations on the touch screen of a touch terminal to select commands, start programs, or perform other tasks, etc.

[0057] Virtual scene:

[0058] It is a virtual scene displayed (or provided) when an application runs on a terminal device or a server, that is, the scene used during the normal gameplay of a game. That is to say, a virtual scene refers to the virtual game controls that carry virtual objects during the game, and the virtual objects can perform actions such as moving and skill releasing according to the operation instructions issued by the user (i.e., the player) to the terminal device. Optionally, the virtual scene can be a simulation environment of the real world, or a semi-simulated and semi-fictional virtual environment, or a purely fictional virtual environment. The virtual scene can be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, and a three-dimensional virtual scene. The virtual environment can be the sky, land, ocean, etc., where the land includes environmental elements such as deserts and cities. Among them, the virtual scene is the scene where the user controls the complete game logic of the virtual object. Optionally, the virtual scene can also be used for virtual environment battles between at least two virtual objects, and there are virtual resources available for at least two virtual objects in this virtual scene. Exemplarily, the virtual scene can include any one or more of the following elements: game background elements, game virtual character elements, game prop elements, etc.

[0059] Virtual object:

[0060] It refers to the controlled virtual objects and uncontrolled virtual objects in the virtual environment. The controlled virtual objects can be virtual characters manipulated by players, including but not limited to at least one of virtual humans, virtual animals, and anime characters. The uncontrolled virtual objects can be non-player-controlled virtual characters (NPCs), or can also be virtual objects, which refer to static objects in the virtual scene. For example, virtual props, virtual tasks, a location in the virtual environment, terrain, houses, bridges, vegetation, etc. in the virtual scene. Static objects are often not directly controlled by players, but can respond to the interaction behaviors of virtual objects in the virtual scene (such as attacks, demolitions, etc.) and make corresponding performances. For example, virtual objects can demolish, pick up, drag, build, etc. buildings. Optionally, virtual objects can also not respond to the interaction behaviors of virtual objects. For example, virtual objects can also be buildings, doors, windows, plants, etc. in the virtual scene, but virtual objects cannot interact with them. For example, virtual objects cannot damage or demolish windows, etc. Optionally, when the virtual scene is a three-dimensional virtual environment, the virtual character can be a three-dimensional virtual model, and each virtual character has its own shape and volume in the three-dimensional virtual environment and occupies a part of the space in the three-dimensional virtual environment. Optionally, the virtual character is a three-dimensional character constructed based on three-dimensional human skeleton technology, and the virtual character realizes different external images by wearing different skins. In some implementation manners, the virtual character can also be implemented using a 2.5-dimensional or 2-dimensional model, and the embodiments of the present application do not limit this.

[0061] In a virtual scene, there can be multiple controlled virtual objects. The controlled virtual object is a virtual character controlled by a player (i.e., a character controlled by a player through an input device), or an artificial intelligence (AI) set in a virtual environment battle through training. Optionally, the controlled virtual object is a virtual character competing in the virtual scene. Optionally, the number of controlled virtual objects in the virtual scene battle is preset, or dynamically determined according to the number of terminal devices joining the virtual battle. The embodiments of the present application do not limit this. In a possible implementation, the user can control the controlled virtual object to move in the virtual scene. For example, control the controlled virtual object to run, jump, crawl, etc., and can also control the controlled virtual object to use skills, virtual props, etc. provided by the application to fight against other controlled virtual objects.

[0062] The application scenarios applicable to the present application are introduced. The present application can be applied to the game technology field. In the game, multiple players participating in the game jointly join the same virtual battle.

[0063] Before entering this virtual battle, the player can select different character attributes for the controlled virtual object in this virtual battle. For example, identity attributes, and determine different camps by assigning different character attributes, so that the player can win the game competition by performing tasks assigned by the game at different stages of this virtual battle. For example, multiple controlled virtual objects with A character attributes "eliminate" the controlled virtual object with B character attributes in the game stage to obtain the victory of the game competition. Here, it can also be that when entering this virtual battle, random character attributes are assigned to each controlled virtual object participating in this virtual battle.

[0064] The implementation environment provided in an embodiment of the present application may include: a first terminal device, a game server, and a second terminal device. The first terminal device and the second terminal device communicate with the game server respectively to achieve data communication. In this implementation, the first terminal device and the second terminal device are respectively installed with an application program for executing the operation guiding method in the game provided by the present application, and the game server is the server side for executing the operation guiding method in the game provided by the present application. Through the application program, the first terminal device and the second terminal device can communicate with the game server respectively.

[0065] Taking the first terminal device as an example, the first terminal device establishes communication with the game server by running an application program. In an optional implementation manner, the game server establishes the current virtual battle according to the game request of the application program. Among them, the parameters of the current virtual battle can be determined according to the parameters in the received game request. For example, the parameters of the current virtual battle may include the number of people participating in the virtual battle, the character levels of the participants in the virtual battle, etc. When the first terminal device receives the response from the game server, it displays the virtual scene corresponding to the current virtual battle through the graphical user interface of the first terminal device. In an optional implementation manner, the game server determines the current virtual battle for the application program from multiple established virtual battles according to the game request of the application program. When the first terminal device receives the response from the game server, it displays the virtual scene corresponding to the current virtual battle through the graphical user interface of the first terminal device. The first terminal device is a device controlled by the first user, and the controlled virtual object displayed in the graphical user interface of the first terminal device is the player character controlled by the first user (i.e., the first controlled virtual object). The first user inputs operation instructions through the graphical user interface to control the player character to perform corresponding operations in the virtual scene.

[0066] Taking the second terminal device as an example, the second terminal device establishes communication with the game server by running an application program. In an optional implementation manner, the game server establishes the current virtual battle according to the game request of the application program. Among them, the parameters of the current virtual battle can be determined according to the parameters in the received game request. For example, the parameters of the current virtual battle may include the number of people participating in the virtual battle, the character levels of the participants in the virtual battle, etc. When the second terminal device receives the response from the game server, it displays the virtual scene corresponding to the current virtual battle through the graphical user interface of the second terminal device. In an optional implementation manner, the game server determines the current virtual battle for the application program from multiple established virtual battles according to the game request of the application program. When the second terminal device receives the response from the game server, it displays the virtual scene corresponding to the current virtual battle through the graphical user interface of the second terminal device. The second terminal device is a device controlled by the second user, and the controlled virtual object displayed in the graphical user interface of the second terminal device is the player character controlled by the second user (i.e., the second controlled virtual object). The second user inputs operation instructions through the graphical user interface to control the player character to perform corresponding operations in the virtual scene.

[0067] The game server performs data calculation based on the game data reported by receiving the first terminal device and the second terminal device, and synchronizes the calculated game data to the first terminal device and the second terminal device, so that the first terminal device and the second terminal device control the graphical user interface to render the corresponding virtual scene and / or virtual object according to the synchronized data sent by the game server.

[0068] In this embodiment, the first controlled virtual object controlled by the first terminal device and the second controlled virtual object controlled by the second terminal device are virtual objects in the same in-game virtual battle. Among them, the first controlled virtual object controlled by the first terminal device and the second controlled virtual object controlled by the second terminal device may have the same character attributes, or may have different character attributes. The first controlled virtual object controlled by the first terminal device and the second controlled virtual object controlled by the second terminal device belong to different camps.

[0069] It should be noted that the controlled virtual objects in this virtual battle may include two or more virtual objects. Different controlled virtual objects may correspond to different terminal devices respectively. That is to say, in this virtual battle, there are more than two terminal devices respectively sending and synchronizing game data with the game server.

[0070] Next, taking the application of the above method to a terminal device as an example, the above exemplary steps provided by the embodiments of the present application will be described separately.

[0071] In step S101, the manipulation may refer to a control instruction issued by the first user through the first terminal device. The manipulation is used to control the controlled virtual character to perform corresponding actions, such as: releasing virtual skills or moving positions.

[0072] As an example, the manipulation may be an operation received through an external input device (such as a keyboard and / or a mouse) connected to the terminal device. Or, the terminal device may be a device with a touch screen. In this case, the above manipulation may be a touch operation performed on the touch screen.

[0073] Exemplarily, the manipulation may include at least one of the following items: click operation, double-click operation, long-press operation, voice command.

[0074] In an optional embodiment, the manipulation of the controlled virtual character includes an interface operation performed on the first game interface and / or a key operation performed through a preset shortcut key. Among them, in response to the manipulation of the controlled virtual character, controlling the controlled virtual character to perform an action corresponding to the manipulation includes: receiving an interface operation performed on the first game interface and / or a key operation performed through a preset shortcut key; responding to the interface operation and / or the key operation to control the controlled virtual character to perform the corresponding action.

[0075] Here, the received control instruction may be an instruction input through an interface operation, such as: click operation, double-click operation, etc., or may be an instruction input through a keyboard. When the control instruction is received, the received control instruction will be responded to, so as to control the controlled virtual character to act according to the control instruction.

[0076] The following will refer to Figure 2 to introduce the control of the controlled virtual character.

[0077] Figure 2 The schematic diagram of the first game interface provided by the embodiment of the present application is shown.

[0078] As Figure 2 shown, in the first game interface 200, character information 201, a controlled virtual character 202, a movement control 203, and a skill control 204 are displayed. Among them, the character information 201 is used to display the basic information of virtual characters in the same camp or the same team as the controlled virtual character, such as: nickname, current health value, etc. The nickname 1 is the nickname of the controlled virtual character 202 displayed in the first place, and the nickname 2 and the nickname 3 are virtual characters in the same camp or the same team as the controlled virtual character. The controlled virtual character 202 is the object to be controlled. The movement control 203 refers to a virtual joystick, which can control the movement of the controlled virtual character 202. The skill control 204 is the virtual skill owned by the controlled virtual character 202. In response to an operation on the skill control 204, the controlled virtual character 202 can be controlled to release the virtual skill corresponding to the skill control 204. In this first game interface 200, various control instructions can be input to the first terminal device to complete various behavior controls on the controlled virtual character 202, such as moving and releasing skills.

[0079] In step S102, the trigger event may refer to an event that triggers the switching from the first game interface to the game guidance interface. The trigger event is a prerequisite for switching the interface and is also used to determine which mapped interface to switch to.

[0080] The game interface may refer to an interface that displays the game screen, and the game interface is used to provide game information for users.

[0081] The first game interface may refer to the game interface corresponding to the controlled virtual character, and the first game interface is an interface used to control the behavior of the controlled virtual character.

[0082] The game guidance interface is a mapped interface of the second game interface corresponding to the target virtual character in the game. The game guidance interface is used to guide the game behavior of the target virtual character corresponding to the second terminal device on the first terminal device.

[0083] The relevant information of the target virtual character can be reflected in real time in the game guidance interface. These relevant information include but are not limited to: perspective information, attribute information of the target virtual character, cooling time of virtual skills, and equipment information.

[0084] The target virtual character may refer to the virtual character to be guided, and the target virtual character is a virtual character having an association relationship with the controlled virtual character.

[0085] The following will refer to Figure 3 to introduce the game guidance interface.

[0086] Figure 3 The figure shows a schematic diagram of the game guidance interface provided by the embodiments of the present application.

[0087] As Figure 3 shown, in the game guidance interface 300, character information 301, target virtual character 302, movement control 203, and skill control 304 are displayed. Among them, the character information 301 is used to display the basic information of virtual characters in the same camp or the same team as the target virtual character, such as: nickname, current health value, etc. The nickname 2 is the nickname of the target virtual character 302 displayed first, and the nickname 1 and the nickname 3 are virtual characters in the same camp or the same team as the target virtual character. The target virtual character 302 is the object to be guided. The movement control 303 refers to a virtual joystick, which can guide the target virtual character 302 to move. The skill control 304 is the virtual skill owned by the target virtual character 302. In response to an operation on the skill control 304, the target virtual character 302 can be guided to release the virtual skill corresponding to the skill control 304. Operation instructions can be input for the game guidance interface 300 to complete the guidance of various behaviors such as moving and releasing skills of the target virtual character 302.

[0088] In the embodiments of the present application, after the game interface displayed in the first graphical user interface is switched from the first game interface to the game guidance interface, the first user will not be able to control the controlled virtual object through the game guidance interface. Only after the first graphical user interface is switched from the game guidance interface to the first game interface can the control of the controlled virtual object be resumed. Here, the game interface can be switched from the first game interface to the game guidance interface through a preset trigger event, or the game interface can be switched from the game guidance interface to the first game interface through a trigger event, so that the first user can control the controlled virtual object again.

[0089] In an optional embodiment, the preset trigger event includes at least one of the following items: the game state of the controlled virtual character changes; a selection operation on the target control is received; a guidance request from a second terminal device is received.

[0090] Here, the change in the game state may refer to the controlled virtual character changing from the current state to a preset state.

[0091] As an example, the change in the game state can be an actively triggered game state change or a passively triggered game state change. For example, actively enabling a function that changes the game state can trigger a game state change. The controlled virtual character changing from the surviving state to the dead state is a passively triggered game state change. The surviving state is the current state, and the dead state is the preset state.

[0092] The preset state is a state set in advance. As long as the controlled virtual character changes to the preset state, it is determined that the trigger event occurs.

[0093] The target control can refer to the control in the first game interface, and the target control is used to trigger the game interface switch.

[0094] The target control can be used to switch from the first game interface to the game guidance interface, and can also be used to switch from the game guidance interface to the first game interface. For example: when the first game interface is currently displayed in the first graphical user interface, clicking the target control will switch from the first game interface to the game guidance interface, and clicking the target control again will switch from the game guidance interface to the first game interface. Among them, the target control is displayed in both the first game interface and the game guidance interface.

[0095] The guidance request can refer to the request sent from the second terminal device to the first terminal device. The guidance request is used to invite the first user to guide the game behavior of the target controlled virtual character.

[0096] The guidance request can only be sent to the terminal device corresponding to the virtual character that has an associated relationship with the target virtual character.

[0097] Here, a guidance request control can be displayed on the graphical user interface corresponding to each virtual character that has an associated relationship with the target virtual character. The guidance request can be sent to the target virtual character through this guidance request control. When the first user corresponding to the first terminal device accepts the guidance request, the game interface displayed on the first graphical user interface switches from the first game interface to the game guidance interface to guide the game behavior of the target virtual character.

[0098] It should be noted that the preset trigger event can also refer to the event where the above multiple trigger events occur simultaneously. As an example, the trigger event can be that the game state of the controlled virtual character changes and a selection operation on the target control is received. For example, when the controlled virtual character changes from the alive state to the dead state and the first terminal device receives a click operation on the target control, it is determined that the preset trigger event occurs.

[0099] In an alternative embodiment, the target virtual character is a virtual character that has an associated relationship with the controlled virtual character only in the current virtual game, or a virtual character that has an associated relationship with the controlled virtual character in the game.

[0100] Here, the associated relationship can refer to the virtual relationship between virtual characters. The associated relationship is used to determine which virtual characters can be provided with guidance and which can be guided by the guidance information sent from which terminal devices.

[0101] As an example, an association relationship can be a relationship that needs to be actively established, such as a friendship, a marriage, or a master-disciple relationship, or a relationship that does not need to be actively established but is determined by the system, such as a relationship in the same camp or a relationship in the same team.

[0102] The association relationship can be valid only in this virtual game or valid throughout the entire game.

[0103] If the association relationship is valid only in this virtual game, the association relationship can be established through the establishment operation before the start of this virtual game, and then, the operation guidance of the virtual characters with the association relationship can be carried out after the start of this virtual game.

[0104] If the association is valid throughout the entire game, such as a friendship, then as long as the friendship exists between the two parties, operational guidance can be provided for the associated virtual character after any virtual match begins. If the friendship is terminated, guidance for the virtual character controlled by the other party will no longer be provided after the virtual match begins. It should be noted that the association can also be other relationships, such as a mentor-apprentice relationship, or a guidance relationship established specifically for operational guidance. This application does not limit the specific relationship selected as the association for determining the target virtual character, and those skilled in the art can select the association based on actual circumstances.

[0105] In an optional embodiment, there are multiple virtual characters that are associated with the controlled virtual character, wherein the target virtual character is determined by one of the following methods: the virtual character corresponding to the second terminal device that sends the guidance request is determined as the target virtual character; the virtual character selected from the multiple virtual characters that are associated with the control character is determined as the target virtual character.

[0106] Here, when there are multiple virtual characters associated with the controlled virtual character, the target virtual character can be determined in different ways.

[0107] The first way is: when multiple second terminal devices actively send guidance requests to the first terminal device, the first terminal device can select one guidance request from the multiple guidance requests as a target guidance request, and use the virtual character corresponding to the target guidance request as the target virtual character.

[0108] The second way is: when the game state of the controlled virtual character changes, or when a selection operation on a target control is received, a virtual character is selected from multiple virtual characters as a target virtual character.

[0109] In step S103, the guiding information may refer to the information used to determine guiding prompts, and the guiding information includes but is not limited to: position guiding information, skill guiding information, signal guiding information, and item guiding information.

[0110] The position guiding information may refer to the information for guiding the movement of the target virtual character.

[0111] As an example, the position guiding information can be the direction information for a movement control (virtual joystick), or the coordinate information of a specific position in the virtual scene.

[0112] The skill guiding information may refer to the information for guiding the target virtual character to release a virtual skill.

[0113] As an example, the skill guiding information includes the skill identifier of the virtual skill, such as: skill ID.

[0114] The signal guiding information may refer to the information for guiding the tactical behavior of the target virtual character.

[0115] As an example, the signal guiding information includes a signal identifier, such as: the signal ID of a retreat signal.

[0116] The item guiding information may refer to the information for guiding the target virtual character to obtain an item.

[0117] As an example, the item guiding information includes an item identifier, such as: item ID.

[0118] In the embodiments of the present application, the movement direction of the target virtual character can be guided through operations on the game guiding interface, the virtual skill to be released by the target virtual character can be guided, and a tactical guiding signal can also be sent to the target virtual character to guide the target virtual character to retreat or attack.

[0119] In an alternative embodiment, the operations performed on the game guiding interface include guiding operations for the target virtual character, and the method further includes: prohibiting responses to the guiding operations for the target virtual character performed on the game guiding interface.

[0120] Here, the guiding operations may refer to the operations for guiding the game behavior of the target virtual object.

[0121] As an example, the guiding operations can be operations on a guiding control to determine the guiding information corresponding to the operations on the operation control, and the guiding operations can also be operations on a guiding target (such as: an item or an uncontrolled virtual object) in the virtual scene to indicate performing corresponding behaviors (such as: a picking-up behavior or an attack) on the guiding target in the virtual scene.

[0122] The guided operations can be operations received through an external input device (such as a keyboard and / or a mouse) connected to the terminal device. Alternatively, the terminal device can be a device with a touch screen. In this case, the above-mentioned guided operations can be touch operations performed on the touch screen.

[0123] Exemplarily, the guided operations can include, but are not limited to, at least one of the following: click operation, double-click operation, long-press operation, voice command.

[0124] The guiding controls on the game guiding interface include, but are not limited to: movement guiding control, skill guiding control, item guiding control, action guiding control (for message controls or signal controls sent to the team).

[0125] Among them, the operation on the movement guiding control will generate position guiding information, and guide the movement of the target virtual character through this position guiding information.

[0126] The operation on the skill guiding control will generate skill guiding information, and guide the skill release of the target virtual character through this skill guiding information.

[0127] The operation on the item guiding control will generate prop guiding information, and guide the target virtual character to obtain the target item through this item guiding information.

[0128] The operation on the action guiding control will generate signal guiding information, and guide the tactical behavior of the target virtual character through this signal guiding information.

[0129] It should be noted that prohibiting the response to the guided operations performed on the game guiding interface means that the guided operations cannot directly control the game behavior of the target virtual character, but rather guide the game behavior of the target virtual character.

[0130] Specifically, after receiving the guided operation for the target virtual character, the guiding information corresponding to the operation position of the guided operation can be obtained, but the behavior corresponding to the guided operation cannot be performed on the game guiding interface. For example: when the first user clicks on a virtual skill on the game guiding interface, the target virtual character cannot be controlled to release the virtual skill, but only the skill icon corresponding to the virtual skill is highlighted on the second game screen to guide the second user to control the target virtual character to release the virtual skill. It can be understood that the guided operations are only used to guide the second terminal device and cannot directly control the target virtual character. Therefore, it is necessary to prohibit directly responding to the control instructions corresponding to the guided operations.

[0131] In an alternative embodiment, the operations performed on the game guidance interface include non-guidance operations for the current virtual game session. The method further includes: responding to the non-guidance operations for the current virtual game session performed on the game guidance interface to execute functions corresponding to the non-guidance operations.

[0132] Here, the non-guidance operations may refer to operations that cannot guide the game behavior of the target virtual object.

[0133] As an example, the non-guidance operations may be operations on non-guidance controls to execute corresponding functions. The non-guidance operations may also be operations on the game screen, such as: rotating the view operation.

[0134] The non-guidance operations may be operations received through an external input device (such as a keyboard and / or a mouse) connected to the terminal device. Alternatively, the terminal device may be a device with a touch screen. In this case, the above non-guidance operations may be touch operations performed on the touch screen.

[0135] Exemplarily, the non-guidance operations may include but are not limited to at least one of the following items: click operation, double-click operation, long-press operation, voice command.

[0136] The non-guidance controls include but are not limited to: chat control, map zoom control, friend control, settings control, task control, character information control.

[0137] Specifically, after receiving the non-guidance operations for the current virtual game session, functions corresponding to the non-guidance controls targeted by the non-guidance operations may be executed according to the operations on the non-guidance controls. For example: when receiving an operation by a first user on the chat control in the game guidance interface, the chat bar may be opened, and the first user may enter chat information in the chat bar and send the chat information to other teammates for communication with other teammates. When receiving an operation by the first user on the map zoom control in the game guidance interface, the size of the map in the game guidance interface is zoomed, but this zoom is only effective for the game guidance interface and will not affect the second game interface on the second terminal device.

[0138] In an alternative embodiment, the game guidance interface includes guidance controls and a game screen. The guidance operations include operations on the guidance controls on the game guidance interface. Responding to an operation performed on the game guidance interface to determine guidance information corresponding to the operation includes: responding to a guidance operation on a target virtual character to determine the guidance control corresponding to the operation position of the guidance operation; generating guidance information based on the guidance content indicated by the guidance control.

[0139] Here, the operation position may refer to the click position of the leadable operation in the game guidance interface, and the operation position is used to determine the guidance control corresponding to the operation position.

[0140] Specifically, if it is determined that the current game screen is the game guidance interface and this game guidance interface is the mapped interface of the game interface corresponding to the target virtual character that has an associated relationship with the controlled virtual character, then on this premise, in response to the leadable operation, determine the guidance control and generate guidance information based on the guidance content indicated by the guidance control.

[0141] When receiving a leadable operation for the game guidance interface, determine the guidance control corresponding to the position of the leadable operation. If the guidance control is a skill guidance control, it means the guidance content is to release the virtual skill, and send the skill guidance information corresponding to the skill guidance control to the second terminal device; if the guidance control is a movement guidance control, it means the guidance content is the movement direction, and send the position guidance information corresponding to the movement guidance control to the second terminal device; if the guidance control is an item guidance control, it means the guidance content is to obtain an item, and send the item information corresponding to the item guidance control to the second terminal device; if the guidance control is a behavior guidance control, it means the guidance content is a tactical behavior, and send the signal guidance information corresponding to the behavior guidance control to the second terminal device.

[0142] In step S104, the second terminal device may refer to the terminal device corresponding to the target virtual character to be guided.

[0143] The guidance prompt may refer to a prompt for guiding the target virtual character to perform corresponding actions.

[0144] As an example, the guidance prompt includes at least one of the following items: image prompt, voice prompt, vibration prompt.

[0145] In the embodiment of the present application, after the first terminal device sends the guidance information to the second terminal device, the second terminal device will display corresponding guidance prompts at the corresponding positions in the second game interface according to the received guidance information. For example: if it is a movement guidance prompt, an arrow indicating the movement direction will be displayed on the movement control; if it is a skill guidance prompt, the corresponding skill control will be highlighted.

[0146] In an optional embodiment, the method further includes: after the second terminal device receives the guidance information, determine the operation control corresponding to the guidance information; display a guidance prompt at the position where the operation control is located on the second game interface to prompt to control the target virtual character to perform the skill corresponding to the operation control.

[0147] Here, after receiving the guiding information, it is necessary to first determine whether the guiding information is for guiding skills, guiding the movement direction, or guiding other game behaviors.

[0148] Specifically, the guiding information includes a guiding type identifier, and according to the guiding type identifier, it can be determined what kind of guiding prompt to display on the second game interface.

[0149] The guiding type identifier includes a movement guiding identifier, a skill guiding identifier, a behavior guiding identifier, and an item guiding identifier.

[0150] If the guiding information includes a movement guiding identifier, it is determined that it is for guiding movement, and corresponding movement guiding prompts can be displayed on the movement control in the second game interface. For example: an arrow indicating the direction is displayed in the corresponding direction of the movement control.

[0151] If the guiding information includes a skill guiding identifier, it is determined that it is for guiding skill release, and skill guiding prompts can be displayed on the skill control corresponding to the skill identifier in the second game interface. For example: the skill icon corresponding to the skill identifier is highlighted.

[0152] If the guiding information includes a behavior guiding identifier, it is determined that it is for guiding tactical behaviors, and corresponding signal guiding prompts can be displayed in the second game interface corresponding to the signal identifier. For example: a retreat signal is displayed in the second game interface.

[0153] If the guiding information includes an item guiding identifier, it is determined that it is for guiding item acquisition, and item guiding prompts can be displayed on the item bar corresponding to the item identifier in the second game interface. For example: the item icon corresponding to the item identifier is highlighted.

[0154] In an optional embodiment, the method further includes: after the second terminal device receives guiding information from multiple terminal devices, respectively determining the operation controls corresponding to each guiding information; and displaying corresponding guiding prompts at the positions of the operation controls on the second game interface, wherein the guiding prompts corresponding to different guiding information are displayed differently.

[0155] Here, the device for guiding the second terminal can be multiple, and the guiding information sent by multiple terminal devices can be displayed simultaneously in the second game interface.

[0156] Specifically, when displaying the guiding information sent by different terminal devices in the second game interface, corresponding guiding prompt states can be set for each terminal device. For example: the colors of the guiding prompts corresponding to different terminal devices are different, or the shapes of the guiding prompts corresponding to different terminal devices are different.

[0157] The target virtual object corresponding to the second terminal device can be guided by multiple controlled virtual objects. For example, the second terminal device receives guidance information sent by three different terminal devices A, B, and C. Among them, the guidance prompt color corresponding to terminal device A is red, the guidance prompt color corresponding to terminal device B is yellow, and the guidance prompt color corresponding to terminal device C is blue. The guidance information corresponding to terminal device A is guidance information a, the guidance information corresponding to terminal device B is guidance information b, and the guidance information corresponding to terminal device C is guidance information c.

[0158] Suppose that guidance information a is for skill control d, and both guidance information b and guidance information c are for movement controls. Then, a guidance prompt is displayed in red and highlighted on skill control d to prompt the control of the target virtual object to release virtual skill d, and guidance information b and guidance information c are respectively displayed on the movement control in the form of a yellow arrow and a blue arrow.

[0159] It can be seen that in the embodiments of the present application, different guidance prompt states can be distinguished and displayed according to different terminal devices, so as to achieve the beneficial effect of facilitating the user to distinguish the guidance prompts sent by different terminal devices for the same control.

[0160] Compared with the operation guidance method in the prior art, the present application can map the second game interface corresponding to the target virtual character to be guided onto the first graphical user interface, obtain accurate guidance information according to the operation position of the guidance operation in the game guidance interface of the first graphical user interface, and guide the specified target virtual character according to the guidance information, rather than guiding all virtual characters in the same camp as the controlled virtual object, solving the problem of long game time caused by inaccurate guidance prompts and poor directivity.

[0161] Based on the same inventive concept, an operation guidance device in a game corresponding to the operation guidance method in the game is also provided in the embodiments of the present application. Since the principle of solving problems by the device in the embodiments of the present application is similar to the above-mentioned operation guidance method in the game in the embodiments of the present application, the implementation of the device can refer to the implementation of the method, and the repeated parts will not be described again.

[0162] Based on the same inventive concept, an operation guidance device in a game corresponding to the operation guidance method in the game is also provided in the embodiments of the present application. Since the principle of solving problems by the device in the embodiments of the present application is similar to the above-mentioned operation guidance method in the game in the embodiments of the present application, the implementation of the device can refer to the implementation of the method, and the repeated parts will not be described again.

[0163] Please refer to Figure 4 , Figure 4 which shows the structural schematic diagram of the operation guidance device in the game provided by the embodiments of the present application. As Figure 4As shown in [figure], the operation guidance device 400 in the game includes:

[0164] A control module 401, configured to control the controlled virtual character to perform actions corresponding to the manipulation in response to the manipulation of the controlled virtual character.

[0165] An interface switching module 402, configured to control the game interface displayed in the first graphical user interface to switch from the first game interface to a game guidance interface in response to a preset trigger event. The game guidance interface is a mapped interface of the second game interface corresponding to the target virtual character in the game, and the target virtual character is a virtual character having an association relationship with the controlled virtual character.

[0166] A guidance information determination module 403, configured to determine guidance information corresponding to the operation in response to an operation performed on the game guidance interface.

[0167] A sending module 404, configured to send the guidance information to the second terminal device to display a guidance prompt corresponding to the guidance information on the second game interface provided by the second terminal device.

[0168] In an alternative embodiment, the operation guidance device 400 in the game further includes a prohibition response module (not shown in the figure). The operation performed on the game guidance interface includes a guidance-enabled operation on the target virtual character. Specifically, the prohibition response module is configured to: prohibit responding to the guidance-enabled operation on the target virtual character performed on the game guidance interface.

[0169] In an alternative embodiment, the operation guidance device 400 in the game further includes a non-guidance response module (not shown in the figure). The operation performed on the game guidance interface includes a non-guidance operation for the current virtual game. Specifically, the non-guidance response module is configured to: respond to the non-guidance operation for the current virtual game performed on the game guidance interface to perform a function corresponding to the non-guidance operation.

[0170] In an alternative embodiment, the game guidance interface includes a guidance control and a game screen. The guidance-enabled operation includes an operation on the guidance control on the game guidance interface. Specifically, the guidance information determination module 403 is further configured to: determine the guidance control corresponding to the operation position of the guidance-enabled operation in response to the guidance-enabled operation on the target virtual character; generate guidance information based on the guidance content indicated by the guidance control.

[0171] In an alternative embodiment, the target virtual character is a virtual character having an association relationship with the controlled virtual character only in the current virtual game, or a virtual character having an association relationship with the controlled virtual character in the game.

[0172] In an optional embodiment, the control of the controlled virtual character includes interface operations performed on the first game interface and / or key operations performed through preset shortcut keys. Among them, the control module 401 is further specifically configured to: receive the interface operations performed on the first game interface and / or the key operations performed through the preset shortcut keys; respond to the interface operations and / or the key operations to control the controlled virtual character to perform corresponding actions.

[0173] In an optional embodiment, the operation guidance device 400 in the game further includes a guidance prompt display module (not shown in the figure). The guidance prompt display module is specifically configured to: after the second terminal device receives the guidance information, determine the operation control corresponding to the guidance information; display a guidance prompt at the position of the operation control on the second game interface to prompt the control target virtual character to perform the skill corresponding to the operation control.

[0174] In an optional embodiment, the operation guidance device 400 in the game further includes a guidance prompt differentiation module (not shown in the figure). The guidance prompt differentiation module is specifically configured to: after the second terminal device receives the guidance information from multiple terminal devices, respectively determine the operation controls corresponding to the respective guidance information; display the corresponding guidance prompts at the positions of the respective operation controls on the second game interface, where the guidance prompts corresponding to different guidance information are displayed differently.

[0175] In an optional embodiment, the preset trigger event includes at least one of the following items: the game state of the controlled virtual character changes; a selection operation on a target control is received, where the target control is a control for triggering the switching of the game interface; a guidance request from the second terminal device is received.

[0176] In an optional embodiment, there are multiple virtual characters associated with the controlled virtual character. Among them, the operation guidance device 400 in the game further includes a target virtual character determination module (not shown in the figure). The target virtual character determination is specifically configured to: determine the virtual character corresponding to the second terminal device that sends the guidance request as the target virtual character; determine the virtual character selected from the multiple associated virtual characters as the target virtual character.

[0177] Through the above method, the second game interface corresponding to the target virtual character to be guided can be mapped to the first graphical user interface. Accurate guidance information can be obtained according to the operation position of the guidance operation in the game guidance interface of the first graphical user interface, and the specified target virtual character can be guided according to this guidance information, rather than guiding all the virtual characters in the same camp as the controlled virtual object, solving the problem of long game duration caused by inaccurate and poor directivity of the guidance prompt.

[0178] Please refer to Figure 5 ,Figure 5 The figure shows a schematic structural diagram of an electronic device provided by an embodiment of the present application. As Figure 5 shown in the figure, the electronic device 500 includes a processor 510, a memory 520, and a bus 530.

[0179] The memory 520 stores machine-readable instructions executable by the processor 510. When the electronic device 500 runs, the processor 510 communicates with the memory 520 through the bus 530. When the machine-readable instructions are executed by the processor 510, the steps of the operation guiding method in the game in the method embodiment as described above can be executed. For example: Figure 1 shown in the figure, the steps of the operation guiding method in the game in the method embodiment as described above can be executed. For example:

[0180] In response to the manipulation of the controlled virtual character, controlling the controlled virtual character to execute an action corresponding to the manipulation; in response to a preset trigger event, controlling the game interface displayed in the first graphical user interface to switch from the first game interface to the game guiding interface, where the game guiding interface is a mapped interface of the second game interface corresponding to the target virtual character in the game, and the target virtual character is a virtual character having an association relationship with the controlled virtual character; in response to the operation executed on the game guiding interface, determining guiding information corresponding to the operation; sending the guiding information to the second terminal device to display a guiding prompt corresponding to the guiding information on the second game interface provided by the second terminal device.

[0181] In an alternative embodiment, the operation executed on the game guiding interface includes a guidable operation on the target virtual character. Wherein, the processor 510 is further configured to: prohibit responding to the guidable operation on the target virtual character executed on the game guiding interface.

[0182] In an alternative embodiment, the operation executed on the game guiding interface includes a non-guidable operation for the current virtual game session. Wherein, the processor 510 is further configured to: respond to the non-guidable operation for the current virtual game session executed on the game guiding interface to execute a function corresponding to the non-guidable operation.

[0183] In an alternative embodiment, the game guiding interface includes a guiding control and a game screen, and the guidable operation includes an operation on the guiding control on the game guiding interface. When the processor 510 is configured to determine guiding information corresponding to the operation in response to the operation executed on the game guiding interface, the processor 510 is further configured to: in response to the guidable operation on the target virtual character, determine the guiding control corresponding to the operation position of the guidable operation; generate guiding information based on the guiding content indicated by the guiding control.

[0184] In an alternative embodiment, the target virtual character is a virtual character that has an association relationship with the controlled virtual character only in the current virtual game session, or a virtual character that has an association relationship with the controlled virtual character in the game.

[0185] In an alternative embodiment, the manipulation of the controlled virtual character includes interface operations performed on a first game interface and / or key operations performed through preset shortcut keys. The processor 510 is configured to execute, in response to the manipulation of the controlled virtual character, control the controlled virtual character to perform actions corresponding to the manipulation, and is further configured to: receive interface operations performed on the first game interface and / or key operations performed through preset shortcut keys; respond to the interface operations and / or key operations to control the controlled virtual character to perform corresponding actions.

[0186] In an alternative embodiment, the processor 510 is further configured to: after the second terminal device receives the guiding information, determine an operation control corresponding to the guiding information; display a guiding prompt at the position of the operation control on the second game interface to prompt controlling the target virtual character to perform a skill corresponding to the operation control.

[0187] In an alternative embodiment, the processor 510 is further configured to: after the second terminal device receives guiding information from multiple terminal devices, respectively determine operation controls corresponding to the respective guiding information; display corresponding guiding prompts at the positions of the respective operation controls on the second game interface, where the guiding prompts corresponding to different guiding information are displayed differently.

[0188] In an alternative embodiment, the preset trigger events include at least one of the following: the game state of the controlled virtual character changes; a selection operation on a target control is received, where the target control is a control for triggering a game interface switch; a guiding request from the second terminal device is received.

[0189] In an alternative embodiment, there are multiple virtual characters that have an association relationship with the controlled virtual character. The processor 510 is further configured to determine the target virtual character in one of the following ways: determine the virtual character corresponding to the second terminal device that sends the guiding request as the target virtual character; determine the virtual character selected from the multiple virtual characters that have an association relationship as the target virtual character.

[0190] In the above manner, the processor 510 can map the second game interface corresponding to the target virtual character to be guided onto the first graphical user interface, obtain accurate guiding information based on the operation position of the guiding operation in the game guiding interface of the first graphical user interface, and guide the specified target virtual character according to the guiding information, rather than guiding all virtual characters in the same camp as the controlled virtual object, thus solving the problem of long game duration caused by inaccurate guiding prompts and poor directivity.

[0191] The embodiment of the present application further provides a computer-readable storage medium, on which a computer program is stored. When the computer program is run by a processor, it can execute the steps of the operation guiding method in the game as shown in the above Figure 1 method embodiment, for example:

[0192] In response to the manipulation of the controlled virtual character, control the controlled virtual character to execute an action corresponding to the manipulation; in response to a preset trigger event, control the game interface displayed in the first graphical user interface to switch from the first game interface to a game guiding interface, where the game guiding interface is a mapped interface of the second game interface corresponding to the target virtual character in the game, and the target virtual character is a virtual character having an associated relationship with the controlled virtual character; in response to the operation performed on the game guiding interface, determine the guiding information corresponding to the operation; send the guiding information to the second terminal device to display a guiding prompt corresponding to the guiding information on the second game interface provided by the second terminal device.

[0193] In an optional embodiment, the operation performed on the game guiding interface includes an operable guiding operation on the target virtual character. Wherein, the processor is further configured to: prohibit responding to the operable guiding operation on the target virtual character performed on the game guiding interface.

[0194] In an optional embodiment, the operation performed on the game guiding interface includes a non-guiding operation for the current virtual game session. Wherein, the processor is further configured to: respond to the non-guiding operation for the current virtual game session performed on the game guiding interface to execute a function corresponding to the non-guiding operation.

[0195] In an optional embodiment, the game guiding interface includes a guiding control and a game screen, and the operable guiding operation includes an operation on the guiding control on the game guiding interface. When the processor is configured to determine the guiding information corresponding to the operation in response to the operation performed on the game guiding interface, the processor is further configured to: in response to the operable guiding operation on the target virtual character, determine the guiding control corresponding to the operation position of the operable guiding operation; generate guiding information based on the guiding content indicated by the guiding control.

[0196] In an alternative embodiment, the target virtual character is a virtual character that has an association relationship with the controlled virtual character only in the current virtual game session, or a virtual character that has an association relationship with the controlled virtual character in the game.

[0197] In an alternative embodiment, the manipulation of the controlled virtual character includes interface operations performed on a first game interface and / or key operations performed through preset shortcut keys. Wherein, the processor is configured to execute in response to the manipulation of the controlled virtual character to control the controlled virtual character to perform actions corresponding to the manipulation, and is further configured to: receive interface operations performed on the first game interface and / or key operations performed through preset shortcut keys; respond to the interface operations and / or key operations to control the controlled virtual character to perform corresponding actions.

[0198] In an alternative embodiment, the processor is further configured to: after the second terminal device receives the guiding information, determine the operation control corresponding to the guiding information; display a guiding prompt at the position of the operation control on the second game interface to prompt to control the target virtual character to perform the skill corresponding to the operation control.

[0199] In an alternative embodiment, the processor is further configured to: after the second terminal device receives guiding information from multiple terminal devices, respectively determine the operation controls corresponding to the respective guiding information; display corresponding guiding prompts at the positions of the respective operation controls on the second game interface, wherein the guiding prompts corresponding to different guiding information are displayed distinctively.

[0200] In an alternative embodiment, the preset trigger events include at least one of the following items: the game state of the controlled virtual character changes; a selection operation on a target control is received, where the target control is a control for triggering a game interface switch; a guiding request from the second terminal device is received.

[0201] In an alternative embodiment, there are multiple virtual characters that have an association relationship with the controlled virtual character. Wherein, the processor is further configured to determine the target virtual character by one of the following methods: determine the virtual character corresponding to the second terminal device that sends the guiding request as the target virtual character; determine the virtual character selected from the multiple virtual characters having an association relationship as the target virtual character.

[0202] Through the above method, the processor can map the second game interface corresponding to the target virtual character to be guided onto the first graphical user interface, can obtain accurate guiding information according to the operation position of the guiding operation in the game guiding interface of the first graphical user interface, and guide the specified target virtual character according to this guiding information, rather than guiding all virtual characters in the same camp as the controlled virtual object, thus solving the problem of long game duration caused by inaccurate guiding prompts and poor directivity.

[0203] Those skilled in the art can clearly understand that for the convenience and brevity of description, the specific working processes of the systems, devices, and units described above can refer to the corresponding processes in the foregoing method embodiments and will not be elaborated herein.

[0204] In several embodiments provided in the present application, it should be understood that the disclosed systems, devices, and methods can be implemented in other ways. The device embodiments described above are merely illustrative. For example, the division of the units is only a logical function division, and there can be other division methods in actual implementation. For another example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the displayed or discussed couplings or direct couplings or communication connections to each other can be through some communication interfaces. The indirect couplings or communication connections of the devices or units can be in electrical, mechanical, or other forms.

[0205] The units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, they can be located in one place or distributed to multiple network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.

[0206] In addition, in each embodiment of the present application, the functional units can be integrated into one processing unit, or each unit can exist physically alone, or two or more units can be integrated into one unit.

[0207] If the function is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a non-volatile computer-readable storage medium executable by a processor. Based on such an understanding, the technical solution of the present application, in essence, or the part that contributes to the prior art or a part of this technical solution can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes several instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the methods described in each embodiment of the present application. The foregoing storage medium includes: various media such as USB flash drives, mobile hard disks, read-only memories (ROM), random access memories (RAM), magnetic disks, or optical discs that can store program codes.

[0208] Finally, it should be noted that the above-described embodiments are only specific embodiments of the present application, which are used to illustrate the technical solutions of the present application, rather than limiting it. The protection scope of the present application is not limited thereto. Although the present application has been described in detail with reference to the foregoing embodiments, those of ordinary skill in the art should understand that any technician familiar with the technical field of the present application can still modify the technical solutions recorded in the foregoing embodiments, or can easily conceive of changes, or perform equivalent replacements on some of the technical features; and these modifications, changes or replacements do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present application, and should all be covered within the protection scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims

1. An operation guiding method in a game, characterized in that Provide a first graphical user interface through a first terminal device, and a first game interface corresponding to a controlled virtual character is displayed on the first graphical user interface, including: In response to the manipulation of the controlled virtual character, control the controlled virtual character to perform an action corresponding to the manipulation; In response to a preset trigger event, control the game interface displayed in the first graphical user interface to switch from the first game interface to a game guidance interface, where the game guidance interface is a mapped interface of a second game interface corresponding to a target virtual character in the game, and the target virtual character is a virtual character having an association relationship with the controlled virtual character; In response to an operation performed on the game guidance interface, determine guidance information corresponding to the operation; Send the guidance information to a second terminal device to display a guidance prompt corresponding to the guidance information on a second game interface provided by the second terminal device; The operation performed on the game guidance interface includes a guidable operation on the target virtual character. Wherein, the method further includes: Prohibit responding to the guidable operation on the target virtual character performed on the game guidance interface, where the guidable operation is used to guide the game behavior of a target virtual object.

2. The method according to claim 1, characterized in that, The game guidance interface includes a guidance control and a game screen, and the guidable operation includes an operation on the guidance control on the game guidance interface. Wherein, in response to an operation performed on the game guidance interface, determining guidance information corresponding to the operation includes: In response to a guidable operation on the target virtual character, determine the guidance control corresponding to the operation position of the guidable operation; Generate guidance information based on the guidance content indicated by the guidance control.

3. The method according to claim 1, characterized in that The target virtual character is a virtual character having an association relationship with the controlled virtual character only in the current virtual game session, or a virtual character having an association relationship with the controlled virtual character in the game.

4. The method according to claim 1, characterized in that The manipulation of the controlled virtual character includes an interface operation performed on the first game interface and / or a key operation performed through a preset shortcut key. Wherein, in response to the manipulation of the controlled virtual character, controlling the controlled virtual character to perform an action corresponding to the manipulation includes: Receive an interface operation performed on the first game interface and / or a key operation performed through a preset shortcut key; Respond to the interface operation and / or the key operation to control the controlled virtual character to perform a corresponding action.

5. The method according to claim 2, wherein The method further includes: After the second terminal device receives the guidance information, determine an operation control corresponding to the guidance information; Display a guidance prompt at the position of the operation control on the second game interface to prompt to control the target virtual character to perform the skill corresponding to the operation control.

6. The method according to claim 5, characterized in that, The method further includes: After the second terminal device receives guidance information from multiple terminal devices, respectively determine operation controls corresponding to the respective guidance information; Display corresponding guiding prompts at the positions of the respective operation controls on the second game interface, wherein the guiding prompts corresponding to different guiding messages are displayed differently.

7. The method according to claim 1, characterized in that The preset triggering event includes at least one of the following items: The game state of the controlled virtual character changes; A selection operation on a target control is received, where the target control is a control for triggering the switching of the game interface; A guiding request from the second terminal device is received.

8. The method according to claim 7, wherein There are multiple virtual characters associated with the controlled virtual character, wherein the target virtual character is determined by one of the following methods: Determine the virtual character corresponding to the second terminal device that sends the guiding request as the target virtual character; Determine the virtual character selected from the multiple virtual characters with an association relationship as the target virtual character.

9. An operation guiding device in a game, characterized in that, Provide a first graphical user interface through a first terminal device, and a first game interface corresponding to the controlled virtual character is displayed on the first graphical user interface. The device includes: A manipulation module, configured to respond to the manipulation of the controlled virtual character and control the controlled virtual character to execute an action corresponding to the manipulation; An interface switching module, configured to respond to a preset triggering event and control the game interface displayed in the first graphical user interface to switch from the first game interface to a game guiding interface, where the game guiding interface is a mapped interface of a second game interface corresponding to the target virtual character in the game, and the target virtual character is a virtual character associated with the controlled virtual character; A guiding information determination module, configured to respond to an operation performed on the game guiding interface and determine guiding information corresponding to the operation; A sending module, configured to send the guiding information to the second terminal device to display guiding prompts corresponding to the guiding information on the second game interface provided by the second terminal device; The operation performed on the game guiding interface includes a guiding operation type for the target virtual character. Wherein, the guiding information determination module is further configured to: Prohibit responding to the guiding operation type for the target virtual character performed on the game guiding interface, and the guiding operation type is used to guide the game behavior of the target virtual object.

10. An electronic device, characterized in that, Includes: A processor, a storage medium, and a bus. The storage medium stores machine-readable instructions executable by the processor. When the electronic device runs, the processor communicates with the storage medium through the bus, and the processor executes the machine-readable instructions to perform the steps of the operation guiding method in the game according to any one of claims 1 to 8.

11. A computer-readable storage medium, characterized in that, A computer program is stored on the computer-readable storage medium, and when the computer program is run by the processor, it performs the steps of the operation guiding method in the game according to any one of claims 1 to 8.

Citation Information

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