Display control method, device and electronic device for virtual items

By providing a graphical user interface and two virtual item containers in the game, the problem of missing or mismatch when selecting equipment is solved, ensuring that all equipment can be used normally in the game game, improving game performance and experience.

CN115317904BActive Publication Date: 2025-06-24NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202210775617.5
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-07-01
Publication Date
2025-06-24
Estimated Expiration
2042-07-01

AI Technical Summary

Technical Problem

In the game, players may miss or choose mismatched matching equipment when selecting equipment, resulting in the inability to use equipment in the game game, affecting game performance and experience.

Method used

By providing a graphical user interface with two virtual item containers, players can move equipment from one container to another, and remind players of the storage status of associated items through prompts to ensure that all necessary equipment is ready in the game.

Benefits of technology

This method helps players avoid missing or selecting mismatched equipment, ensuring that all equipment can be used normally in the game game, thereby improving game performance and experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present invention provides a method, apparatus, and electronic device for displaying and controlling virtual items. The method includes: in response to a movement operation on a first virtual item in a first item container, controlling the first virtual item to move from the first item container to a second item container; determining that the associated item of the first virtual item is not located in the second item container, and displaying an information prompt identifier, where the associated item is an item used in cooperation with the first virtual item in a game session; and the information prompt identifier is used to prompt the storage state of the associated item in the first item container. This approach can, on the one hand, prevent players from forgetting to move the associated item to the second item container, and on the other hand, facilitate players to quickly and accurately find the associated item in the first item container, strengthening the association relationship between virtual items, ensuring the normal use of the first virtual item in the game session, and thus improving the player's game performance and gaming experience.
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Description

Technical Field

[0001] The present invention relates to the technical field of games, and in particular, to a method, device, and electronic device for controlling the display of virtual items. Background Art

[0002] In some games, before a player participates in a game session, the player needs to select equipment from a warehouse, such as guns, bullets, armor, medicines, etc., put the selected equipment into a backpack, and then carry it into the game session. Among them, some equipment needs to be used in combination. For example, guns and bullets, and the models of the equipment used in combination also need to match each other. Since each piece of equipment is placed relatively independently in the grid of the warehouse, when the player selects equipment, it is possible that not all of the multiple pieces of equipment that need to be used in combination are selected, or the selected equipment used in combination has a mismatched model; resulting in the player being unable to use the equipment during the game session, affecting the player's game score and game experience. Summary of the Invention

[0003] In view of this, an object of the present invention is to provide a method, device, and electronic device for controlling the display of virtual items to ensure the normal use of the first virtual item in a game session, thereby improving the player's game score and game experience.

[0004] In a first aspect, an embodiment of the present invention provides a method for controlling the display of virtual items. A graphical user interface is provided through a terminal device; the graphical user interface includes an item display area of a first item container and an item display area of a second item container; wherein, the first item container is used for: containing virtual items that a controlled virtual object has outside a game session; the second item container is used for: containing virtual items that the controlled virtual object carries into a game session; the method includes: in response to a movement operation on a first virtual item in the first item container, controlling the first virtual item to move from the first item container to the second item container; determining that an associated item of the first virtual item is not located in the second item container, and displaying an information prompt identifier; wherein, the associated item is: an item that is used in combination with the first virtual item in a game session; the information prompt identifier is used for: prompting the storage state of the associated item in the first item container.

[0005] The above step of determining that an associated item of the first item container is not located in the second item container and displaying an information prompt identifier includes: determining that an associated item of the first virtual item is not located in the second item container, in response to a first trigger operation on the first virtual item, determining that the associated item is located in the first item container, and displaying a first prompt identifier; wherein, the first prompt identifier is used for: prompting the position of the associated item in the first item container.

[0006] The above step of displaying the first prompt identifier includes: in the item display area of the first item container, displaying the associated item and / or the placement location of the associated item in a first display format.

[0007] After the above step of displaying the first prompt identifier, the method further includes: in response to a second trigger operation for the first virtual item, controlling the associated item to move from the first item container to the second item container.

[0008] The above step of, in response to a second trigger operation for the first virtual item, controlling the associated item to move from the first item container to the second item container includes: in response to a first control operation for the first virtual item, controlling a specified unit quantity of the associated item to move from the first item container to the second item container; in response to a second control operation for the first virtual item, continuing to execute the step of controlling a specified unit quantity of the associated item to move from the first item container to the second item container until all the associated items in the first item container are moved to the second item container.

[0009] The above method further includes: in response to a first trigger operation for the first virtual item, determining that the associated item is not in the first item container and displaying a second prompt identifier; wherein the second prompt identifier is used to: prompt that there is no associated item in the first item container.

[0010] The above method further includes: determining that the associated item of the first virtual item is not in the second item container and displaying a third prompt identifier; wherein the third prompt identifier is used to: prompt that there is no associated item in the second item container.

[0011] After the above step of determining that the associated item of the first item container is not in the second item container and displaying the third prompt identifier, the method further includes: in response to a movement operation for the associated item in the first item container, controlling the associated item to move from the first item container to the second item container; canceling the display of the third prompt identifier.

[0012] Before the above step of, in response to a movement operation for the first virtual item in the first item container, controlling the first virtual item to move from the first item container to the second item container, the method further includes: in response to the first virtual item being displayed in the item display area of the first item container, determining that the associated item of the first virtual item is not in the first item container and the second item container and displaying a fourth prompt identifier; wherein the fourth prompt identifier is used to: prompt that there is no associated item in both the first item container and the second item container.

[0013] After the step of determining that the associated item of the first virtual item is not located in the first item container and displaying the fourth prompt identifier in response to the first virtual item being displayed in the item display area of the first item container, the method further includes: in response to a third trigger operation on the first virtual item, displaying an operation control at a specified position of the first virtual item; wherein, the operation control is used to: provide an interface for obtaining the associated item.

[0014] The above method further includes: in response to an operation of entering a game session, displaying a game scene screen in the graphical user interface; in response to a display operation on the second item container, displaying the item display area of the second item container; determining that there is no associated item in the second item container, and displaying a fifth prompt identifier; wherein, the fifth prompt identifier is used to: prompt that there is no associated item in the second item container.

[0015] In a second aspect, an embodiment of the present invention provides a display control device for virtual items, which provides a graphical user interface through a terminal device; the graphical user interface includes an item display area of a first item container and an item display area of a second item container; wherein, the first item container is used to: hold the virtual items that the controlled virtual object has outside the game session; the second item container is used to: hold the virtual items that the controlled virtual object carries into the game session; the device includes: a movement control module, configured to control the first virtual item to move from the first item container to the second item container in response to a movement operation on the first virtual item in the first item container; a display module, configured to determine that the associated item of the first item container is not located in the second item container and display an information prompt identifier; wherein, the associated item is: an item used in cooperation with the first virtual item in the game session; the information prompt identifier is used to: prompt the storage status of the associated item in the first item container.

[0016] In a third aspect, an embodiment of the present invention provides an electronic device, including a processor and a memory, the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above virtual item display control method.

[0017] In a fourth aspect, an embodiment of the present invention provides a machine-readable storage medium, which stores machine-executable instructions, and when the machine-executable instructions are called and executed by a processor, the machine-executable instructions cause the processor to implement the above virtual item display control method.

[0018] The embodiments of the present invention bring the following beneficial effects:

[0019] The above-mentioned display control method, device and electronic device for virtual items respond to a moving operation on a first virtual item in a first item container, and control the first virtual item to move from the first item container to a second item container; determine that the associated item of the first virtual item is not in the second item container, and display an information prompt identifier; wherein, the associated item is: an item used in cooperation with the first virtual item in a game session; the information prompt identifier is used to: prompt the storage status of the associated item in the first item container. In this method, the second item container contains virtual items carried into the game session. When the first virtual item moves to the second item container, if the associated item of the first virtual item is not in the second item container, an information prompt identifier is displayed, and this information prompt identifier prompts the storage status of the associated item in the first item container. On the one hand, it can prevent players from forgetting to move the associated item to the second item container, and on the other hand, it can facilitate players to quickly and accurately find the associated item in the first item container, strengthening the association relationship between virtual items, ensuring the normal use of the first virtual item in the game session, and thus improving the player's game score and game experience.

[0020] Other features and advantages of the present invention will be described in the following specification, and, in part, will be obvious from the specification, or will be understood by implementing the present invention. The objectives and other advantages of the present invention are achieved and obtained by the structures specifically pointed out in the specification, claims and drawings.

[0021] To make the above objectives, features and advantages of the present invention more obvious and understandable, the following specific preferred embodiments are given, and in conjunction with the accompanying drawings, the detailed description is as follows. Description of the Drawings

[0022] In order to more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the following will briefly introduce the drawings required for use in the description of the specific embodiments or the prior art. Obviously, the following drawings are some embodiments of the present invention. For those skilled in the art, without creative efforts, other drawings can be obtained based on these drawings.

[0023] Figure 1 It is a flowchart of a display control method for a virtual item provided by an embodiment of the present invention;

[0024] Figure 2 It is a schematic diagram of a first virtual item and an associated item provided by an embodiment of the present invention;

[0025] Figure 3 It is a schematic diagram of a prompt identifier provided by an embodiment of the present invention;

[0026] Figure 4Another schematic diagram of a first virtual item and an associated item provided by an embodiment of the present invention;

[0027] Figure 5 Another schematic diagram of a prompt identifier provided by an embodiment of the present invention;

[0028] Figure 6 Another schematic diagram of a prompt identifier and an operation control provided by an embodiment of the present invention;

[0029] Figure 7 Another schematic diagram of a prompt identifier provided by an embodiment of the present invention;

[0030] Figure 8 Schematic structural diagram of a display control device for a virtual item provided by an embodiment of the present invention;

[0031] Figure 9 Schematic diagram of an electronic device provided by an embodiment of the present invention. Detailed implementation manners

[0032] To make the objectives, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings. Apparently, the described embodiments are some but not all of the embodiments of the present invention. All other embodiments obtained by those skilled in the art based on the embodiments of the present invention without creative efforts shall fall within the protection scope of the present invention.

[0033] In the related art, various types of equipment are usually displayed in the warehouse in the form of thumbnails, and each type of equipment is placed relatively independently in the grids in the warehouse. The information shown in the thumbnail is too little. When players select equipment, they often need to rely on experience or the detailed information of the equipment. When players have insufficient experience or do not have time to view the detailed information, for equipment that needs to be used in combination, there will be situations where not all of the equipment is selected, or the equipment that is selected for combined use has a mismatched model. Taking firearms and bullets as an example, players may select a firearm but forget to select the bullets to be installed on the firearm, or select bullets with a model that does not match the firearm, resulting in the player entering the game session with a firearm without bullets, and the player cannot use the firearm in the game session, which affects the player's game score and game experience.

[0034] Based on the above, a display control method, device and electronic device for virtual items provided by the embodiments of the present invention can be applied to various games, for example, shooting games, or other games that require players to carry equipment to participate in the game session.

[0035] In one embodiment of the present invention, the display control method of virtual items can be run on a local terminal device or a server. When the display control method of virtual items is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0036] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the display control method of virtual items are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0037] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0038] In a possible implementation, an embodiment of the present invention provides a method for controlling the display of virtual items, providing a graphical user interface through a terminal device, wherein the terminal device may be the local terminal device mentioned above, or may be a client device in the cloud interaction system mentioned above. A graphical user interface is provided through the terminal device, and the graphical user interface may display interface content, such as a game scene screen, a communication interaction window, etc., according to the type of application started.

[0039] See also Figure 1Flowchart of a display control method for virtual items. A graphical user interface is provided through a terminal device. The graphical user interface includes an item display area for a first item container and an item display area for a second item container. Among them, the first item container is used to hold the virtual items that the controlled virtual object has outside the game session. The second item container is used to hold the virtual items that the controlled virtual object carries into the game session.

[0040] Before participating in a game session, the player needs to select the virtual items to carry into the game session. In some games, the first item container is a warehouse, and the first item container holds the virtual items owned by the player's game account, that is, the virtual items that the controlled virtual object controlled by the player has outside the game session. The virtual items in the first item container can be virtual items purchased by the player or virtual items obtained by the controlled virtual object in participating in the game session. For example, virtual items picked up in the game scene or virtual items obtained after eliminating other virtual objects, etc. In this embodiment, the virtual items can be various weapons of the controlled virtual object, such as firearms, bullets, grenades, etc., and can also be medicines, armors, clothing, etc.

[0041] In some games, the second item container is a backpack, a safe, or an equipment area. The virtual items in the backpack, safe, or equipment area can be carried into the game session by the controlled virtual object, and in the game session, the controlled virtual object can use the virtual items in the backpack.

[0042] In the aforementioned graphical user interface, it includes an item display area for the first item container and an item display area for the second item container. Among them, the virtual items in the first item container are displayed in the item display area of the first item container. Usually, the area size of the item display area is limited. If there are many virtual items in the first item container, only some virtual items can be displayed in the item display area. The player can operate the scroll bar, turn the page, etc. to make other virtual items displayed in the item display area.

[0043] If the above-mentioned second item container includes multiple types, the item display area of the second item container can be divided into multiple sub-areas. For example, a backpack area, a safe area, and an equipment bar area, etc. Each sub-area can be preset with a specified space to limit the virtual items carried into the game session by the virtual controlled object.

[0044] Due to the different functions of the two containers, the item display areas of the first item container and the second item container are separated from each other, or a certain distance can be preset to enable the player to clearly know the virtual items contained in each container.

[0045] The above display control method for virtual items includes the following steps:

[0046] Step S102, in response to a movement operation on the first virtual item in the first item container, control the first virtual item to move from the first item container to the second item container;

[0047] The first virtual item can be any item in the first item container. In this embodiment, the first virtual item is a virtual item that needs to be used in combination with other virtual items. For example, if the first virtual item is a firearm, the associated item of the first virtual item is the bullet used in combination with the firearm; another example is that if the first virtual item is a bow, the associated item of the first virtual item is the arrow used in combination with the bow. In the game, the association relationship between the first virtual item and the associated item of the first virtual item can be preset in advance. By searching for this association relationship, it can be determined whether the first virtual item is configured with an associated item and the item identifier of the associated item.

[0048] In the above graphical user interface, the first virtual item is displayed in the item display area of the first item container, or through the player's sliding operation or page turning operation, the first virtual item is displayed in the item display area of the first item container. The movement operation on the first virtual item can specifically be a drag operation on the first virtual item, or a click operation, double-click operation, etc. on the first virtual item. Taking the drag operation as an example, after dragging the first virtual item out of the grid of the first item container, the first virtual item moves with the contact point of the drag operation. After the first virtual item moves to the second item container, the player performs a drag release operation, and then the first virtual item is placed in the second item container.

[0049] If the second item container includes multiple grids, the second item container is placed in any grid or in a grid near the position where the drag release operation occurs. If the second item container is divided into multiple sub-regions, according to the item type of the first virtual item, the first virtual item is placed in the grid of the corresponding sub-region.

[0050] Step S104, determine that the associated item of the first item container is not located in the second item container, and display an information prompt identifier; where the associated item is: an item used in combination with the first virtual item in the game session; the information prompt identifier is used to: prompt the storage status of the associated item in the first item container.

[0051] When the first virtual item moves to the second item container, it can be understood that the controlled virtual object will subsequently carry the first virtual item into the game session. To enable the first virtual item to be used normally in the game session, after the first virtual item moves to the second item container, the game system can detect whether the first virtual item has an associated item. If it has an associated item, it can detect whether the associated item is located in the second item container. Only when both the first virtual item and the associated item are located in the second item container can the controlled virtual object carry both the first virtual item and the associated item into the game session, and the first virtual item can be used normally in the game session. It can be understood that the associated item is an item that is used in conjunction with the first virtual item in the game session. For example, for a firearm, the associated item is bullets; for a potion, the associated item is cotton wool, etc.

[0052] If the associated item of the first virtual item is not located in the second item container, in order to prompt the player, in this embodiment, an information prompt identifier is displayed. The information prompt identifier is used to prompt the storage status of the associated item in the first item container. The storage status may include information such as whether the associated item exists in the first item container, the location of the associated item in the first item container, the quantity, etc. On the one hand, the information prompt identifier can prevent the player from forgetting to move the associated item to the second item container, and on the other hand, it can facilitate the player to quickly and accurately find the associated item from the first item container.

[0053] The above display control method for virtual items responds to a movement operation on the first virtual item in the first item container, controls the first virtual item to move from the first item container to the second item container; determines that the associated item of the first virtual item is not located in the second item container, and displays an information prompt identifier; wherein, the associated item is: an item that is used in conjunction with the first virtual item in the game session; the information prompt identifier is used to: prompt the storage status of the associated item in the first item container. In this method, the second item container holds the virtual items carried into the game session. When the first virtual item moves to the second item container, if the associated item of the first virtual item is not in the second item container, an information prompt identifier is displayed. The information prompt identifier prompts the storage status of the associated item in the first item container. On the one hand, it can prevent the player from forgetting to move the associated item to the second item container, and on the other hand, it can facilitate the player to quickly and accurately find the associated item from the first item container, ensuring the normal use of the first virtual item in the game session, thereby improving the player's game score and game experience.

[0054] The following embodiments describe the specific implementation manner of displaying the information prompt identifier.

[0055] In one way, it is determined that the associated item of the first virtual item is not located in the second item container. In response to the first trigger operation for the first virtual item, it is determined that the associated item is located in the first item container, and the first prompt identifier is displayed. The first prompt identifier is used to: prompt the location of the associated item in the first item container.

[0056] In this way, when the game system detects that the associated item of the first virtual item is not located in the second item container, the above-mentioned first prompt identifier is not directly displayed. However, in order to prompt the player that the associated item is not located in the second item container, other prompt identifiers can be used for prompting. The above-mentioned first trigger operation can be a click operation on the first virtual item, that is, after the first virtual item is placed in the second item container, the player clicks or double-clicks the first virtual item again. At this time, the aforementioned first prompt identifier is displayed. The first prompt identifier is used to prompt the location of the associated item in the first item container. The premise for displaying the first prompt identifier is that there is an associated item of the first virtual item in the first item container. If there is no associated item in the first item container, other prompt identifiers can be used for prompting.

[0057] The first prompt identifier can be text, symbols, highlighting, or other dynamic effects, which are used to prompt the location of the associated item in the first item container, facilitating the player to quickly find the associated item of the first virtual item and also preventing the player from finding the wrong associated item.

[0058] In actual implementation, in the item display area of the first item container, the associated item and / or the placement position of the associated item are displayed in the first display format. The first display format can be highlighting, edge outward diffusion, flowing light dynamic effect, etc. Usually, the first display format is different from the display formats of other items or the placement positions of items in the first item container. In actual implementation, only the associated item or the placement position of the associated item can be displayed in the first display format, or both the associated item and the placement position of the associated item can be displayed in the first display format at the same time.

[0059] Figure 2 As an example, the first virtual item is a firearm, and the first virtual item is located in the equipment bar in the second item container. At this time, when the player performs a click operation on the first virtual item, the placement grid of the associated item is highlighted in the first item container. By highlighting, the player can be prompted of the location of the associated item in the first item container, thus facilitating the player to quickly find the correct associated item of the first virtual item.

[0060] This way can prompt the player of the placement position of the associated item, facilitating the player to quickly find the correct associated item of the first virtual item and simplifying the operation of the player to select an item.

[0061] Further, after the foregoing first prompt identifier prompts the position of the associated item in the first item container, the player can perform a moving operation on the associated item, and this moving operation is similar to the moving operation on the first virtual item, so as to also move the associated item into the second item container.

[0062] In addition, in order to improve the convenience of the moving operation of the associated item, in this embodiment, in response to a second triggering operation on the first virtual item, the associated item is controlled to move from the first item container to the second item container. This second triggering operation can be preset as a single-click operation or a double-click operation. When the second triggering operation is performed on the first virtual item after the first prompt identifier is displayed, the associated item is moved from the first item container to the second item container, and this method can improve the efficiency of moving the associated item and save the time for the player to select equipment.

[0063] Considering that the space of the second item container is limited, when the number of second item containers is large, the quantity of the associated item can be considered when moving the associated item. For example, the associated item is bullets. There may be 1000 bullets in the first item container, and the second item container cannot hold 1000 bullets. In this case, the quantity of the associated item to be moved into the second item container needs to be considered.

[0064] Specifically, in response to a first control operation on the first virtual item, a specified unit quantity of the associated item is controlled to move from the first item container to the second item container; in response to a second control operation on the first virtual item, the step of controlling a specified unit quantity of the associated item to move from the first item container to the second item container is continuously executed until all the associated items in the first item container are moved to the second item container.

[0065] The aforementioned specified unit quantity can be preset, for example, 50, 100, etc. The aforementioned first control operation and second control operation can specifically be click operations such as single - click operations and double - click operations, or can also be other operation gestures. Taking the single - click operation as an example, in actual implementation, when a player performs a single - click operation on the first virtual item, the associated items of the specified unit quantity move from the first item container to the second item container. At this time, the quantity of the associated items in the first item container decreases by the specified unit quantity, and the quantity of the associated items in the second item container increases by the specified unit quantity; then, when the player performs a single - click operation on the second virtual item again, the associated items of the specified unit quantity continue to move from the first item container to the second item container. At this time, the quantity of the associated items in the first item container continues to decrease by the specified unit quantity, and the quantity of the associated items in the second item container continues to increase by the specified unit quantity. In one example, the specified unit quantity is 100. Each time the player clicks on the first virtual item, 100 associated items move from the first item container to the second item container until all the associated items in the first item container are moved to the second item container.

[0066] The above - mentioned method can improve the moving efficiency of the associated items while enabling the player to adjust the quantity of the associated items, further improving the player's equipment selection efficiency.

[0067] In the foregoing embodiment, after the player performs the first trigger operation on the first virtual item, when there are associated items in the first item container, the first prompt identifier is displayed. However, if there are no associated items in the first item container, in response to the first trigger operation on the first virtual item, it is determined that the associated items are not in the first item container, and the second prompt identifier is displayed; wherein, the second prompt identifier is used to: prompt that there are no associated items in the first item container. The second prompt identifier can be text, a symbol, highlighting, or other special effects. After the second prompt identifier is displayed, the player can know that there are no associated items in the first item container. If the player wants to continue using the first virtual item, they need to purchase or obtain the associated items through other means.

[0068] In addition, when the associated items of the first virtual item are not in the second item container, in addition to displaying the information prompt identifier that prompts the storage status of the associated items in the first item container, a prompt identifier that prompts the storage status of the associated items in the second item container can also be displayed. Specifically, when it is determined that the associated items of the first virtual item are not in the second item container, the third prompt identifier is displayed; wherein, the third prompt identifier is used to: prompt that there are no associated items in the second item container.

[0069] Figure 3As an example, the first virtual item is located in the equipment slot of the second item container, but there is no associated item of the first virtual item in the second item container. At this time, a "!" sign is displayed in the upper right corner of the first virtual item. This sign is the third prompt sign, indicating that there is no associated item in the second item container.

[0070] In response to a movement operation on the associated item in the first item container, control the associated item to move from the first item container to the second item container; cancel the display of the third prompt sign. As Figure 4 shown in, the associated item of the first virtual item moves from the first item container to the equipment slot of the second item container. At this time, the third prompt sign, that is, the "!" sign, is no longer displayed.

[0071] Through the above method, players can be further reminded whether the associated item has been placed in the second item container, preventing players from forgetting to carry the associated item, ensuring that the first virtual container can be used normally with the associated item in the game session, and improving the error prevention of operations.

[0072] The foregoing embodiments describe the display methods and functions of various information prompt signs after the first virtual item moves from the first item container to the second item container. In the following embodiments, when the first virtual item is located in the first item container, the relevant status of the associated item is prompted through a prompt sign.

[0073] Specifically, in response to the first virtual item being displayed in the item display area of the first item container, it is determined that the associated item of the first virtual item is not located in the first item container or the second item container, and a fourth prompt sign is displayed; wherein, the fourth prompt sign is used to: prompt that there is no associated item in both the first item container and the second item container.

[0074] In this case, the first virtual item is still in the first item container. To let the player know the status of the associated item of the first virtual item, when the first virtual item is displayed in the item display area of the first item container, the game system detects whether the associated item of the first virtual item is in the first item container or the second item container. If the associated item is in the first item container or the second item container, or both the first item container and the second item container contain the associated item, then it means that the player's account has the associated item of the first item container, and the first item container can be used normally. However, if neither the first item container nor the second item container contains the associated item, it means that the player's account does not have the associated item. At this time, even if the first virtual item is moved to the second item container and carried into the game session, the first virtual item cannot be used. The movement operation of moving the first virtual item to the second item container becomes an invalid operation. To avoid this invalid operation, when the first virtual item is in the first item container, the aforementioned fourth prompt identifier is displayed to prompt that there is no associated item in both the first item container and the second item container.

[0075] Figure 5 As an example, the first virtual item is in the first item container. The first virtual item is a firearm, and neither the first item container nor the second item container contains bullets that match the firearm, that is, the associated item of the first virtual item. At this time, the "△" identifier, that is, the fourth prompt identifier, is displayed in the upper right corner of the first virtual item to prompt that there is no associated item in both the first item container and the second item container.

[0076] This method prompts the non-existence of the associated item of the first virtual item, avoids the player from moving the first virtual item, and reduces invalid operations.

[0077] Furthermore, in response to the third trigger operation for the first virtual item, an operation control is displayed at a specified position of the first virtual item; wherein, the operation control is used to: provide an interface for obtaining the associated item.

[0078] The third triggering operation can act on a single-click operation, a double-click operation, or a short-distance dragging operation in a specific direction of the first virtual item, etc. Since there is no associated item of the first virtual item in the player's account, through the third triggering operation, an operation control is displayed at a specified position of the first virtual item; for example, after double-clicking the first virtual item, an operation control is displayed near the first virtual item; the operation control can be a purchase control for the associated item. When the player clicks the operation control, an item purchase page for the associated item is displayed, and the associated item is obtained by purchasing. In addition, the operation control can also provide other ways to obtain the associated item. For example, for item exchange, when the player clicks the operation control, the associated items provided by other players and the item exchange requirements of that player are displayed. The current player gives their other items to that player to exchange for the associated item.

[0079] Meanwhile, when the reference control is displayed, the player can also be further informed that the first virtual item has no associated item by means of a prompt text. Figure 6 As an example, when the player clicks the first virtual item, the prompt text "NO Bullet" is displayed above the icon of the first virtual item, that is, the firearm, to inform that there is no corresponding bullet for this firearm. Meanwhile, an operation control is displayed at the lower right corner of the first virtual item.

[0080] In this way, by providing the operation control, it is convenient for the player to quickly and easily obtain the associated item without having to exit the current page and enter other pages to obtain the associated item.

[0081] In addition, during the game session, the status of the associated item can also be prompted through relevant prompt information. Specifically, in response to the operation of entering the game session, a game scene picture is displayed in the graphical user interface; in response to the display operation for the second item container, an item display area of the second item container is displayed; it is determined that there is no associated item in the second item container, and a fifth prompt identifier is displayed; wherein, the fifth prompt identifier is used to: prompt that there is no associated item in the second item container.

[0082] After the player selects the equipment, the page displaying the first item container and the second item container can be closed, and by clicking on the relevant control, the player can participate in the game session. During the process of participating in the game session, what is displayed in the graphical user interface is the game scene picture and various operation controls. During the process of participating in the game session, some virtual items may be consumed, such as consumables like bullets and medicines.

[0083] Players participate in a game session while carrying a second item container. During the game session, players can open the second item container to view the usage status of various virtual items, pick up or replace virtual items, etc. Players can open the second item container through relevant controls on the graphical user interface. After the second item container is opened, an item display area of the second item container is shown on the graphical user interface. When there is no associated item of the first virtual item in the second item container, a fifth prompt identifier is shown at this time to prompt that there is no associated item in the second item container, so that the player can replace the first virtual item with other virtual items. For example, for a firearm, it can be replaced with a firearm of another model.

[0084] Figure 7 As an example, during a game session, after the second item container is opened, when there is no associated item of the first virtual item in the second item container, the "△" identifier is shown, which is the aforementioned fifth prompt identifier, to prompt that the associated item of the first virtual item has been exhausted. When the player continues to click on the first virtual item, a text prompt is shown, further prompting that the associated item of the first virtual item has been exhausted.

[0085] This method can enable players to immediately know the status of the associated item during the game session, so as to immediately replace the virtual item in use, simplifying the operation for players to obtain item-related status information.

[0086] Corresponding to the foregoing method embodiment, refer to Figure 8 the structural schematic diagram of a display control device for a virtual item shown. A graphical user interface is provided through a terminal device; the graphical user interface includes an item display area of a first item container and an item display area of a second item container; wherein, the first item container is used to: hold the virtual items that the controlled virtual object has outside the game session; the second item container is used to: hold the virtual items that the controlled virtual object carries into the game session; the device includes:

[0087] A movement control module 80, configured to respond to a movement operation on a first virtual item in the first item container, and control the first virtual item to move from the first item container to the second item container;

[0088] A display module 82, configured to determine that the associated item of the first item container is not located in the second item container and display an information prompt identifier; wherein, the associated item is: an item that is used in cooperation with the first virtual item during the game session; the information prompt identifier is used to: prompt the storage status of the associated item in the first item container.

[0089] The above-mentioned display control device for virtual items responds to a movement operation on a first virtual item in a first item container, controls the first virtual item to move from the first item container to a second item container, determines that the associated item of the first virtual item is not in the second item container, and displays an information prompt identifier. The associated item is an item that is used in combination with the first virtual item in a game session. The information prompt identifier is used to prompt the storage status of the associated item in the first item container. In this method, the second item container holds virtual items carried into the game session. When the first virtual item moves to the second item container, if the associated item of the first virtual item is not in the second item container, an information prompt identifier is displayed. This information prompt identifier prompts the storage status of the associated item in the first item container. On the one hand, it can prevent players from forgetting to move the associated item to the second item container. On the other hand, it can facilitate players to quickly and accurately find the associated item in the first item container, ensuring the normal use of the first virtual item in the game session, thereby improving the player's game score and game experience.

[0090] The above-mentioned display module is further configured to: determine that the associated item of the first virtual item is not in the second item container, respond to a first trigger operation on the first virtual item, determine that the associated item is in the first item container, and display a first prompt identifier. The first prompt identifier is used to: prompt the position of the associated item in the first item container.

[0091] The above-mentioned display module is further configured to: display the associated item and / or the placement position of the associated item in a first display format in the item display area of the first item container.

[0092] The above-mentioned device further includes: a second control module, configured to respond to a second trigger operation on the first virtual item and control the associated item to move from the first item container to the second item container.

[0093] The above-mentioned second control module is further configured to: respond to a first control operation on the first virtual item and control a specified unit quantity of the associated item to move from the first item container to the second item container; respond to a second control operation on the first virtual item and continue to execute the step of controlling a specified unit quantity of the associated item to move from the first item container to the second item container until all the associated items in the first item container are moved to the second item container.

[0094] The above-mentioned device further includes: a first identifier display module, configured to respond to a first trigger operation on the first virtual item, determine that the associated item is not in the first item container, and display a second prompt identifier. The second prompt identifier is used to: prompt that there is no associated item in the first item container.

[0095] The above device further includes: a second identification display module, configured to determine that an associated item of a first virtual item is not located in a second item container, and display a third prompt identification; wherein, the third prompt identification is used to: prompt that there is no associated item in the second item container.

[0096] The above device further includes: a cancellation display module, configured to respond to a moving operation on an associated item in a first item container, control the associated item to move from the first item container to the second item container; cancel the display of the third prompt identification.

[0097] The above device further includes: a third identification display module, configured to respond to the first virtual item being displayed in an item display area of the first item container, determine that an associated item of the first virtual item is not located in the first item container and the second item container, and display a fourth prompt identification; wherein, the fourth prompt identification is used to: prompt that there is no associated item in both the first item container and the second item container.

[0098] The above device further includes: a control display module, configured to respond to a third trigger operation on the first virtual item, and display an operation control at a specified position of the first virtual item; wherein, the operation control is used to: provide an interface for obtaining an associated item.

[0099] The above device further includes: a fourth identification display module, configured to respond to an operation of entering a game session, display a game scene screen in a graphical user interface; respond to a display operation on the second item container, and display an item display area of the second item container; determine that there is no associated item in the second item container, and display a fifth prompt identification; wherein, the fifth prompt identification is used to: prompt that there is no associated item in the second item container.

[0100] This embodiment further provides an electronic device, including a processor and a memory, where the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above virtual item display control method. The electronic device may be a server or a terminal device.

[0101] See Figure 9 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine-executable instructions that can be executed by the processor 100, and the processor 100 executes the machine-executable instructions to implement the above virtual item display control method.

[0102] Further, Figure 9 The electronic device shown further includes a bus 102 and a communication interface 103, and the processor 100, the communication interface 103, and the memory 101 are connected through the bus 102.

[0103] Among them, the memory 101 may include high-speed random access memory (RAM), and may also include non-volatile memory, such as at least one disk memory. The communication connection between this system network element and at least one other network element is realized through at least one communication interface 103 (which can be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. can be used. The bus 102 can be an ISA bus, a PCI bus, an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For the sake of representation, Figure 9 only a bidirectional arrow is used in the figure, but it does not mean that there is only one bus or one type of bus.

[0104] The processor 100 may be an integrated circuit chip with signal processing capabilities. In the implementation process, the steps of the above method can be completed by the integrated logic circuit in the hardware of the processor 100 or instructions in the form of software. The above-mentioned processor 100 can be a general-purpose processor, including a central processing unit (CPU for short), a network processor (NP for short), etc.; it can also be a digital signal processor (DSP for short), an application specific integrated circuit (ASIC for short), a field programmable gate array (FPGA for short), or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. It can implement or execute the various methods, steps and logic block diagrams disclosed in the embodiments of the present invention. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor, etc. The steps of the method disclosed in combination with the embodiments of the present invention can be directly embodied as being executed and completed by a hardware decoding processor, or by a combination of hardware and software modules in the decoding processor. The software module can be located in a mature storage medium in the art such as random access memory, flash memory, read-only memory, programmable read-only memory, or electrically erasable programmable memory, register, etc. This storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and combines its hardware to complete the steps of the method in the foregoing embodiments.

[0105] The processor in the above electronic device can implement the following operations in the above display control method of virtual items by executing machine-executable instructions:

[0106] Provide a graphical user interface through a terminal device; the graphical user interface includes an item display area of a first item container and an item display area of a second item container; wherein, the first item container is used for: storing virtual items that the controlled virtual object has outside the game session; the second item container is used for: storing virtual items that the controlled virtual object carries into the game session; in response to a movement operation on a first virtual item in the first item container, control the first virtual item to move from the first item container to the second item container; determine that the associated item of the first virtual item is not located in the second item container, and display an information prompt identifier; wherein, the associated item is: an item used in cooperation with the first virtual item in the game session; the information prompt identifier is used for: prompting the storage status of the associated item in the first item container.

[0107] For the above virtual item display control method, in response to a movement operation on a first virtual item in the first item container, control the first virtual item to move from the first item container to the second item container; determine that the associated item of the first virtual item is not located in the second item container, and display an information prompt identifier; wherein, the associated item is: an item used in cooperation with the first virtual item in the game session; the information prompt identifier is used for: prompting the storage status of the associated item in the first item container. In this way, the second item container stores the virtual items carried into the game session. When the first virtual item moves to the second item container, if the associated item of the first virtual item is not in the second item container, an information prompt identifier is displayed, and this information prompt identifier prompts the storage status of the associated item in the first item container. On the one hand, it can prevent players from forgetting to move the associated item to the second item container, and on the other hand, it can facilitate players to quickly and accurately find the associated item in the first item container, ensuring the normal use of the first virtual item in the game session, thereby improving the player's game score and game experience.

[0108] Determine that the associated item of the first virtual item is not located in the second item container, in response to a first trigger operation on the first virtual item, determine that the associated item is located in the first item container, and display a first prompt identifier; wherein, the first prompt identifier is used for: prompting the position of the associated item in the first item container.

[0109] This method can prompt players about the placement position of the associated item, facilitating players to quickly find the correct associated item of the first virtual item and simplifying the operation of the user to select items.

[0110] In the item display area of the first item container, display the associated item and / or the placement position of the associated item in a first display format.

[0111] In response to a second trigger operation on the first virtual item, control the associated item to move from the first item container to the second item container.

[0112] This method can improve the efficiency of moving associated items and save the time for players to select equipment.

[0113] In response to a first control operation for a first virtual item, control a specified number of associated items to move from a first item container to a second item container; in response to a second control operation for the first virtual item, continue to execute the step of controlling a specified number of associated items to move from the first item container to the second item container until all the associated items in the first item container have been moved to the second item container.

[0114] The above method can improve the moving efficiency of associated items while allowing players to adjust the quantity of associated items, further enhancing the efficiency of players' equipment selection.

[0115] In response to a first trigger operation for a first virtual item, determine that the associated item is not in the first item container and display a second prompt identifier; wherein, the second prompt identifier is used to: prompt that there is no associated item in the first item container.

[0116] Determine that the associated item of the first virtual item is not in the second item container and display a third prompt identifier; wherein, the third prompt identifier is used to: prompt that there is no associated item in the second item container.

[0117] Through the above method, players can be further reminded whether the associated item has been placed in the second item container, preventing players from forgetting to carry the associated item, ensuring that the first virtual container can be used normally with the associated item in the game session, and improving the error prevention of operations.

[0118] In response to a moving operation for the associated item in the first item container, control the associated item to move from the first item container to the second item container; cancel the display of the third prompt identifier.

[0119] In response to the first virtual item being displayed in the item display area of the first item container, determine that the associated item of the first virtual item is not in the first item container and the second item container, and display a fourth prompt identifier; wherein, the fourth prompt identifier is used to: prompt that there is no associated item in both the first item container and the second item container.

[0120] This method prompts the non-existence of the associated item of the first virtual item, preventing players from moving the first virtual item and reducing invalid operations.

[0121] In response to a third trigger operation for a first virtual item, display an operation control at a specified position of the first virtual item; wherein, the operation control is used to: provide an interface for obtaining the associated item.

[0122] In this method, by providing the operation control, it is convenient for players to quickly and easily obtain the associated item without having to exit the current page and enter other pages to obtain the associated item.

[0123] In response to an operation of entering a game session, display a game scene screen in the graphical user interface; in response to a display operation for a second item container, display an item display area of the second item container; determine that there is no associated item in the second item container, and display a fifth prompt identifier; wherein the fifth prompt identifier is used to: prompt that there is no associated item in the second item container.

[0124] This method can enable players to immediately know the status of associated items during a game session, so as to immediately replace the virtual items in use, simplifying the operation for players to obtain item-related status information.

[0125] This embodiment also provides a machine-readable storage medium storing machine-executable instructions, which, when called and executed by a processor, cause the processor to implement the above-described display control method for virtual items.

[0126] The machine-executable instructions stored in the above-mentioned machine-readable storage medium can, by executing these machine-executable instructions, implement the following operations in the above-described display control method for virtual items:

[0127] Provide a graphical user interface through a terminal device; the graphical user interface includes an item display area of a first item container and an item display area of a second item container; wherein, the first item container is used to: hold the virtual items that the controlled virtual object has outside the game session; the second item container is used to: hold the virtual items that the controlled virtual object brings into the game session; in response to a movement operation of a first virtual item in the first item container, control the first virtual item to move from the first item container to the second item container; determine that the associated item of the first virtual item is not located in the second item container, and display an information prompt identifier; wherein the associated item is: an item that is used in cooperation with the first virtual item during the game session; the information prompt identifier is used to: prompt the storage status of the associated item in the first item container.

[0128] The above display control method for virtual items responds to a movement operation on a first virtual item in a first item container, controls the first virtual item to move from the first item container to a second item container; determines that the associated item of the first virtual item is not in the second item container, and displays an information prompt identifier; wherein, the associated item is: an item used in cooperation with the first virtual item in a game session; the information prompt identifier is used to: prompt the storage status of the associated item in the first item container. In this method, the second item container holds the virtual items carried into the game session. When the first virtual item moves to the second item container, if the associated item of the first virtual item is not in the second item container, an information prompt identifier is displayed, and this information prompt identifier prompts the storage status of the associated item in the first item container. On the one hand, it can prevent players from forgetting to move the associated item to the second item container, and on the other hand, it can facilitate players to quickly and accurately find the associated item in the first item container, ensuring the normal use of the first virtual item in the game session, thereby improving the player's game score and game experience.

[0129] Determine that the associated item of the first virtual item is not in the second item container, respond to a first trigger operation on the first virtual item, determine that the associated item is in the first item container, and display a first prompt identifier; wherein, the first prompt identifier is used to: prompt the position of the associated item in the first item container.

[0130] This method can prompt players about the placement position of the associated item, facilitating players to quickly find the correct associated item for the first virtual item and simplifying the operation of the user to select items.

[0131] In the item display area of the first item container, display the associated item and / or the placement position of the associated item in a first display format.

[0132] Respond to a second trigger operation on the first virtual item, and control the associated item to move from the first item container to the second item container.

[0133] This method can improve the efficiency of moving the associated item and save the time for players to select equipment.

[0134] Respond to a first control operation on the first virtual item, control a specified unit quantity of the associated item to move from the first item container to the second item container; respond to a second control operation on the first virtual item, and continue to execute the step of controlling a specified unit quantity of the associated item to move from the first item container to the second item container until all the associated items in the first item container are moved to the second item container.

[0135] The above method can improve the efficiency of moving the associated item while enabling players to adjust the quantity of the associated item, further improving the efficiency of players' equipment selection.

[0136] In response to a first trigger operation for a first virtual item, it is determined that the associated item is not located in the first item container, and a second prompt identifier is displayed; wherein, the second prompt identifier is used to: prompt that the associated item is not in the first item container.

[0137] It is determined that the associated item of the first virtual item is not located in the second item container, and a third prompt identifier is displayed; wherein, the third prompt identifier is used to: prompt that the associated item is not in the second item container.

[0138] In the above manner, it is possible to further remind the player whether the associated item has been placed in the second item container, prevent the player from forgetting to carry the associated item, ensure that the first virtual container can be used normally with the associated item in the game session, and improve the error prevention of operations.

[0139] In response to a movement operation for the associated item in the first item container, control the associated item to move from the first item container to the second item container; cancel the display of the third prompt identifier.

[0140] In response to the first virtual item being displayed in the item display area of the first item container, it is determined that the associated item of the first virtual item is not located in the first item container and the second item container, and a fourth prompt identifier is displayed; wherein, the fourth prompt identifier is used to: prompt that the associated item is not in either the first item container or the second item container.

[0141] This method prompts that the associated item of the first virtual item does not exist, prevents the player from moving the first virtual item, and reduces invalid operations.

[0142] In response to a third trigger operation for the first virtual item, an operation control is displayed at a specified position of the first virtual item; wherein, the operation control is used to: provide an interface for obtaining the associated item.

[0143] In this method, by providing the operation control, it is convenient for the player to quickly and conveniently obtain the associated item without having to exit the current page and enter another page to obtain the associated item.

[0144] In response to an operation of entering a game session, a game scene screen is displayed in the graphical user interface; in response to a display operation for the second item container, the item display area of the second item container is displayed; it is determined that there is no associated item in the second item container, and a fifth prompt identifier is displayed; wherein, the fifth prompt identifier is used to: prompt that the associated item is not in the second item container.

[0145] This method can enable the player to immediately know the status of the associated item during the game session, so as to immediately replace the virtual item used, simplifying the operation for the player to obtain the status information of the item.

[0146] A computer program product for a method, apparatus, and electronic device for controlling the display of virtual items according to an embodiment of the present invention includes a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the method described in the foregoing method embodiments. For specific implementation, reference can be made to the method embodiments, which will not be elaborated herein.

[0147] Those skilled in the art can clearly understand that for the convenience and brevity of description, the specific working processes of the systems and apparatuses described above can refer to the corresponding processes in the foregoing method embodiments, which will not be elaborated herein.

[0148] In addition, in the description of the embodiments of the present invention, unless otherwise clearly defined and limited, the terms "installation", "connection", and "coupling" should be understood in a broad sense. For example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection or an indirect connection through an intermediate medium, and it can be the communication inside two components. For those skilled in the art, the specific meanings of the above terms in the present invention can be understood according to specific situations.

[0149] If the above functions are implemented in the form of software function units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, in essence, or the part that contributes to the prior art, or a part of this technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes several instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the methods described in various embodiments of the present invention. The foregoing storage medium includes: USB flash drives, mobile hard disks, read-only memories (ROMs), random access memories (RAMs), magnetic disks, or optical discs, etc., which can store program code.

[0150] In the description of the present invention, it should be noted that the orientation or positional relationship indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. is based on the orientation or positional relationship shown in the drawings. It is only for the convenience of describing the present invention and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and thus should not be construed as a limitation of the present invention. In addition, the terms "first", "second", and "third" are only used for descriptive purposes and cannot be construed as indicating or implying relative importance.

[0151] Finally, it should be noted that the above embodiments are only specific embodiments of the present invention, used to illustrate the technical solutions of the present invention, rather than limiting it. The protection scope of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art within the technical scope disclosed by the present invention can still modify the technical solutions recorded in the foregoing embodiments or can easily think of changes, or perform equivalent replacements on some of the technical features; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should all be covered within the protection scope of the present invention. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims

1. A method for controlling the display of virtual items, characterized in that, Provide a graphical user interface through a terminal device; the graphical user interface includes an item display area for a first item container and an item display area for a second item container; wherein, the first item container is used for: storing virtual items that the controlled virtual object has outside the game session; the second item container is used for: storing virtual items that the controlled virtual object carries into the game session; the method includes: Respond to a movement operation on a first virtual item in the first item container, and control the first virtual item to move from the first item container to the second item container. Determine that the associated item of the first virtual item is not in the second item container, and display an information prompt indicator; wherein, the associated item is: an item used in cooperation with the first virtual item in the game session; the information prompt indicator is used for: prompting the storage status of the associated item in the first item container.

2. The method according to claim 1, characterized in that, The step of determining that the associated item of the first item container is not in the second item container and displaying an information prompt indicator includes: Determine that the associated item of the first virtual item is not in the second item container, respond to a first trigger operation on the first virtual item, determine that the associated item is in the first item container, and display a first prompt indicator; wherein, the first prompt indicator is used for: prompting the location of the associated item in the first item container.

3. The method according to claim 2, wherein The step of displaying the first prompt indicator includes: In the item display area of the first item container, display the associated item and / or the placement location of the associated item in a first display format.

4. The method according to claim 2, wherein After the step of displaying the first prompt indicator, the method further includes: Respond to a second trigger operation on the first virtual item, and control the associated item to move from the first item container to the second item container.

5. The method according to claim 4, wherein The step of responding to a second trigger operation on the first virtual item and controlling the associated item to move from the first item container to the second item container includes: Respond to a first control operation on the first virtual item, and control a specified unit quantity of the associated item to move from the first item container to the second item container; Respond to a second control operation on the first virtual item, and continue to execute the step of controlling a specified unit quantity of the associated item to move from the first item container to the second item container until all of the associated items in the first item container are moved to the second item container.

6. The method according to claim 2, characterized in that, The method further includes: Respond to a first trigger operation on the first virtual item, determine that the associated item is not in the first item container, and display a second prompt indicator; wherein, the second prompt indicator is used for: prompting that the associated item is not in the first item container.

7. The method according to claim 1, wherein The method further includes: Determine that the associated item of the first virtual item is not in the second item container, and display a third prompt indicator; wherein, the third prompt indicator is used for: prompting that the associated item is not in the second item container.

8. The method according to claim 7, wherein After the step of determining that the associated item of the first item container is not located in the second item container and displaying a third prompt identifier, the method further includes: In response to a movement operation on the associated item in the first item container, controlling the associated item to move from the first item container to the second item container; Canceling the display of the third prompt identifier.

9. The method according to claim 1, wherein Before the step of controlling the first virtual item to move from the first item container to the second item container in response to a movement operation on the first virtual item in the first item container, the method further includes: In response to the first virtual item being displayed in the item display area of the first item container, determining that the associated item of the first virtual item is not located in the first item container and the second item container, and displaying a fourth prompt identifier; wherein, the fourth prompt identifier is used to: prompt that the associated item is not in the first item container and the second item container.

10. The method according to claim 9, characterized in that, After the step of determining that the associated item of the first virtual item is not located in the first item container and displaying a fourth prompt identifier in response to the first virtual item being displayed in the item display area of the first item container, the method further includes: In response to a third trigger operation on the first virtual item, displaying an operation control at a specified position of the first virtual item; wherein, the operation control is used to: provide an interface for obtaining the associated item.

11. The method according to claim 1, wherein The method further includes: In response to an operation of entering the game session, displaying a game scene screen in the graphical user interface; In response to a display operation on the second item container, displaying the item display area of the second item container; Determining that the associated item is not in the second item container and displaying a fifth prompt identifier; wherein, the fifth prompt identifier is used to: prompt that the associated item is not in the second item container.

12. A display control device for virtual items, characterized in that, Providing a graphical user interface through a terminal device; the graphical user interface includes an item display area of a first item container and an item display area of a second item container; wherein, the first item container is used to: hold virtual items that the controlled virtual object has outside the game session; the second item container is used to: hold virtual items that the controlled virtual object carries into the game session; The device includes: A movement control module, configured to control the first virtual item to move from the first item container to the second item container in response to a movement operation on the first virtual item in the first item container; A display module, configured to determine that the associated item of the first item container is not located in the second item container and display an information prompt identifier; wherein, the associated item is: an item used in combination with the first virtual item in the game session; The information prompt identifier is used to: prompt the storage status of the associated item in the first item container.

13. An electronic device, characterized in that, Including a processor and a memory, the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the virtual item display control method according to any one of claims 1-11.

14. A machine-readable storage medium, characterized in that, The machine-readable storage medium stores machine-executable instructions that, when called and executed by a processor, cause the processor to implement the method for controlling the display of virtual items according to any one of claims 1-11.

Citation Information

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