Method and apparatus for interactive control of game organization, and electronic device

By displaying a recruitment information settings window and providing an operation interface in the game scene, the process of players recruiting game organizations is simplified, and the game experience is improved.

CN115624764BActive Publication Date: 2026-04-07NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-09-13
Publication Date
2026-04-07

AI Technical Summary

Technical Problem

The current process for players to recruit game organizations is cumbersome and affects the gaming experience.

Method used

By displaying a recruitment information settings window in the game scene, providing recruitment information settings controls, generating and displaying recruitment information, and associating it with controlled virtual objects, the system provides an interface for joining game organizations.

Benefits of technology

It simplifies the process of players recruiting game organizations and improves the game experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The application provides an interactive control method and device for game organization and electronic equipment. In response to a recruitment trigger operation for a first game organization, a recruitment information setting window of the first game organization is displayed. The recruitment information setting window provides a recruitment information setting control for the first game organization. In response to an information setting operation for the recruitment information setting window, recruitment information of the first game organization is generated. The recruitment information is displayed in a game scene and is associated with a first controlled virtual object. The recruitment information provides an operation interface for joining the first game organization to other virtual objects. This method can simplify the process of recruiting members of a game organization such as a gang, and improve the game experience of players.
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Description

TECHNICAL FIELD

[0001] The present application relates to the technical field of game interaction, in particular to a game organization interaction control method and device and electronic equipment. BACKGROUND

[0002] To increase the interest of the game, some game organizations with set properties such as gangs or factions are usually set to attract players to join the organization, and players in the same organization can perform tasks together and have internal social interactions. In related technologies, when a player who is a gang supervisor wants to recruit other players, the player needs to send a recruitment message in a chat channel to make other interested players talk to him, and then further apply to join the gang. This method is relatively complex to operate and affects the game experience of the players. SUMMARY

[0003] Therefore, the present application aims to provide a game organization interaction control method and device and electronic equipment to simplify the process of recruiting members of game organizations such as gangs and improve the game experience of players.

[0004] In a first aspect, the embodiments of the present application provide a game organization interaction control method, which provides a graphical user interface through a terminal device; the graphical user interface displays a scene picture of a game scene where a first controlled virtual object is located; the first controlled virtual object is controlled by the terminal device; the first controlled virtual object has the authority to control a first game organization; the method comprises: in response to a recruitment trigger operation for the first game organization, displaying a recruitment information setting window of the first game organization; wherein the recruitment information setting window provides: a recruitment information setting control for the first game organization; in response to an information setting operation for the recruitment information setting window, generating recruitment information of the first game organization; displaying the recruitment information in the game scene; the recruitment information is displayed in association with the first controlled virtual object; the recruitment information provides an operation interface for joining the first game organization to other virtual objects.

[0005] In a second aspect, an embodiment of the present application provides an interactive control method for game organization, a graphical user interface is provided by a second terminal device; the graphical user interface displays a scene picture of a game scene in which a second controlled virtual object is located and recruitment information of a second game organization; the recruitment information provides an operation interface for joining the second game organization; the recruitment information is displayed in association with a third virtual object having a permission to control the second game organization; the second controlled virtual object is controlled by the second terminal device; the method comprises: generating an organization joining request of the second controlled virtual object in response to a specified trigger operation on the recruitment information; displaying the organization joining request of the first controlled virtual object and a corresponding confirmation control on the graphical user interface provided by a third specified terminal device controlling the third virtual object; and joining the second game organization by the second controlled virtual object in response to a pass event of the organization joining request of the second controlled virtual object; the pass event of the organization joining request of the second controlled virtual object is generated by the third specified terminal device in response to a selection operation on the confirmation control of the organization joining request.

[0006] In a third aspect, an embodiment of the present application provides an interactive control device for game organization, a graphical user interface is provided by a terminal device; the graphical user interface displays a scene picture of a game scene in which a first controlled virtual object is located; the first controlled virtual object is controlled by the terminal device; the first controlled virtual object has a permission to control a first game organization; the device comprises: a recruitment information setting window display module, configured to display a recruitment information setting window of the first game organization in response to a recruitment trigger operation on the first game organization; wherein the recruitment information setting window provides a recruitment information setting control for the first game organization; a recruitment information generation module, configured to generate recruitment information of the first game organization in response to an information setting operation on the recruitment information setting window; a recruitment information display module, configured to display the recruitment information in the game scene; the recruitment information is displayed in association with the first controlled virtual object; and the recruitment information provides an operation interface for joining the first game organization to other virtual objects.

[0007] Fourthly, embodiments of the present invention provide an interactive control device for a game organization, which provides a graphical user interface through a second terminal device; the graphical user interface displays the scene screen of the game scene where the second controlled virtual object is located and the recruitment information of the second game organization; the recruitment information provides an operation interface for joining the second game organization; the recruitment information is displayed in association with a third virtual object that has the authority to control the second game organization; the second controlled virtual object is controlled by the second terminal device; the device includes: an organization joining request generation module, used to generate an organization joining request for the second controlled virtual object in response to a specified trigger operation for the recruitment information; the organization joining request of the first controlled virtual object and the corresponding confirmation control are displayed on the graphical user interface provided by the third specified terminal device that controls the third virtual object; an organization joining module, used to control the second controlled virtual object to join the second game organization in response to the passing event of the organization joining request of the second controlled virtual object; the passing event of the organization joining request of the second controlled virtual object is generated by the third specified terminal device in response to the selection operation of the confirmation control for the organization joining request.

[0008] Fifthly, embodiments of the present invention provide an electronic device, including a processor and a memory, wherein the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above-described interactive control method for game organizations.

[0009] In a sixth aspect, embodiments of the present invention provide a machine-readable storage medium storing machine-executable instructions. When the machine-executable instructions are invoked and executed by a processor, the machine-executable instructions cause the processor to implement the aforementioned interactive control method for game organization.

[0010] The embodiments of the present invention bring the following beneficial effects:

[0011] The aforementioned interactive control method, device, and electronic device for game organizations, in response to a recruitment trigger operation targeting a first game organization, displays a recruitment information setting window for the first game organization. This recruitment information setting window provides: controls for setting recruitment information for the first game organization; generates recruitment information for the first game organization in response to information setting operations targeting the recruitment information setting window; displays the recruitment information in the game scene; associates the recruitment information with a first controlled virtual object; and provides an interface for other virtual objects to join the first game organization. This method simplifies the process for players to recruit members for game organizations such as guilds, improving the player's gaming experience.

[0012] Other features and advantages of the invention will be set forth in the description which follows, and will be apparent in part from the description, or may be learned by practicing the invention. The objects and other advantages of the invention are realized and obtained in accordance with the structures particularly pointed out in the description, claims and drawings.

[0013] To make the above-mentioned objects, features and advantages of the present invention more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description

[0014] To more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present invention. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.

[0015] Figure 1 A flowchart illustrating an interactive control method for game organization provided in an embodiment of the present invention;

[0016] Figure 2 A schematic diagram of a recruitment information setting window provided in an embodiment of the present invention;

[0017] Figure 3 This is a schematic diagram of a scene displaying recruitment information provided in an embodiment of the present invention;

[0018] Figure 4 This is a schematic diagram of a graphical user interface for displaying recruitment information provided in an embodiment of the present invention;

[0019] Figure 5 A graphical user interface diagram illustrating an organization joining request is provided in an embodiment of the present invention;

[0020] Figure 6 A flowchart illustrating an interactive control method for game organization provided in an embodiment of the present invention;

[0021] Figure 7 This is a schematic diagram of another graphical user interface for displaying recruitment information provided in an embodiment of the present invention;

[0022] Figure 8 A schematic diagram of a graphical user interface for displaying a chat interface provided in an embodiment of the present invention;

[0023] Figure 9 A graphical user interface diagram illustrating a gang booth confirmation window provided in an embodiment of the present invention;

[0024] Figure 10This is a schematic diagram of the structure of an interactive control device for a game organization provided in an embodiment of the present invention;

[0025] Figure 11 A schematic diagram of the structure of another interactive control device for game organization provided in an embodiment of the present invention;

[0026] Figure 12 This is a schematic diagram of the structure of an electronic device provided in an embodiment of the present invention. Detailed Implementation

[0027] To make the objectives, technical solutions, and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of the present invention.

[0028] In some online games where guilds or factions exist, the recruitment and membership application processes for these organizations are quite cumbersome. Organization leaders primarily recruit players by sending messages in chat channels indicating the organization needs members; however, this method requires significant effort from players, and the messages are easily obscured by other information. Players wishing to join a guild typically access the application interface by chatting with a non-character player who is the guild leader. This process is redundant, and in cases of mutual selection, it's difficult to ascertain whether the other guild is vacant, resulting in low efficiency for players joining guilds.

[0029] Based on this, the present invention provides an interactive control method, device and electronic device for game organization, which can be applied to various three-dimensional game scenes or various two-dimensional scenes.

[0030] In one embodiment of this invention, the game organization's interactive control method can run on a local terminal device or a server. When the game organization's interactive control method runs on a server, the method can be implemented and executed based on a cloud interactive system, wherein the cloud interactive system includes a server and client devices.

[0031] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and execution of the game's interactive control methods are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.

[0032] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.

[0033] In one possible implementation, embodiments of the present invention provide an interactive control method for a game organization, which provides a graphical user interface (GUI) through a terminal device; the GUI displays a scene of the game scene where a first controlled virtual object is located; the first controlled virtual object is controlled by a first terminal device; the first controlled virtual object has the authority to control a first game organization. The first terminal device can be the aforementioned local terminal device or a client device in the aforementioned cloud interaction system. Figure 1 As shown, the method includes the following steps:

[0034] Step S102: In response to the recruitment trigger operation for the first game organization, display the recruitment information setting window for the first game organization; wherein, the recruitment information setting window provides: recruitment information setting controls for the first game organization.

[0035] The recruitment trigger operation for the first game organization typically requires a player controlling a game account with permissions to that organization to perform the operation. To facilitate this, a recruitment trigger control can be displayed in the scene where the player-controlled virtual object is located, or it can be displayed in the player's guild member viewing interface. When the player clicks the recruitment trigger control, since the player's game account has permissions to control the first game organization, a recruitment trigger operation for that organization is considered to have been performed, thus displaying the first game organization's recruitment information settings window.

[0036] The recruitment information settings window displays recruitment information settings controls that may include an editable name settings control, also known as a slogan settings control, such as... Figure 2 As shown, players can edit this control to enter the name of the first gaming organization, recruitment slogan, etc., such as "The number one gang in the world, join us and the world is yours." The recruitment information setting control can also include a recruitment method setting control. Specifically, a control can be set for each recruitment method. When a player selects one or more controls, the recruitment method corresponding to that control is considered the target recruitment method for that first gaming organization. The recruitment information setting control can also include an editable time setting control, allowing players to edit the time setting control to determine the start and end dates of the recruitment.

[0037] The recruitment methods described above include: players can directly apply to join the First Game Organization, which will be reviewed by players with control permissions; players can also directly apply to join the First Organization without review; or players who want to join the organization can privately chat with players with control permissions before being considered for joining. One or more recruitment methods can be selected, depending on the needs, and there are no restrictions here.

[0038] Step S104: Respond to the information setting operation for the recruitment information setting window and generate recruitment information for the first game organization.

[0039] The above information setting operations can include editing operations on editable recruitment information setting controls, such as entering text content in the editing window of the name setting control to determine the recruitment name and recruitment slogan of the first game organization, so as to indicate the characteristics of the game organization, such as emphasizing communication and skill improvement, or entering the recruitment time in the editing window of the time setting control, such as a total recruitment period of 10 days.

[0040] The aforementioned information setting operations can also include selecting triggerable recruitment information setting controls, such as selecting a recruitment information setting control to determine the corresponding recruitment method. The recruitment name, recruitment slogan, recruitment time, recruitment method, etc., can all be used as recruitment information. Specifically, different recruitment information setting controls can be set according to the characteristics of different game organizations, allowing players to perform corresponding information setting operations and input different recruitment information.

[0041] Step S106: Display recruitment information in the game scene; display recruitment information in association with the first controlled virtual object; provide other virtual objects with an operation interface to join the first game organization.

[0042] The recruitment information mentioned above typically needs to be displayed in association with the first controlled virtual object, and can be displayed at a specified location on the first controlled virtual object, such as above its head, etc. Figure 3 As shown; it can also be displayed at a specified location in the graphical user interface, but when displayed, the avatar, name, and other identifying information of the first controlled virtual object need to be displayed around the recruitment information, such as... Figure 4 As shown.

[0043] The recruitment information can be displayed in specific game scenarios. For example, it can be displayed when the first controlled virtual object is in a game scenario where sects gather; or it can be displayed in all game scenarios where the first controlled virtual object appears. The specific settings can be configured according to requirements.

[0044] Recruitment information typically includes recruitment methods. A control corresponding to the recruitment method can be set in the window displaying the recruitment information, serving as the interface for joining the first game organization. To facilitate other players applying to join the first game organization, direct application is usually chosen as the target recruitment method. A control labeled "Direct Application" can be set in the window corresponding to the recruitment information. When a player clicks this control, a request to join the first game organization is sent. The terminal device controlling the controlled virtual character can display the request to join the first game organization. Players can confirm the request, for example, by displaying the request on a triggerable control and clicking it.

[0045] If the player controlling the current terminal device wants players interested in joining the game organization to learn more about the organization before considering joining, a recruitment method of asking questions beforehand can be added. In this case, a control labeled "Ask" will appear in the recruitment information window. Players who want to join the game organization can click on this control, and a chat interface will appear on the terminal device controlled by that player to facilitate communication between players.

[0046] The aforementioned interactive control method for game organizations, in response to a recruitment trigger operation targeting a first game organization, displays a recruitment information settings window for the first game organization. This recruitment information settings window provides: controls for setting recruitment information for the first game organization; generates recruitment information for the first game organization in response to information setting operations in the recruitment information settings window; displays the recruitment information in the game scene; displays the recruitment information in association with a first controlled virtual object; and provides an interface for other virtual objects to join the first game organization. This method simplifies the process for players to recruit members for game organizations such as guilds, improving the player's gaming experience.

[0047] The following embodiment provides a specific method for displaying the recruitment information settings window of the first game organization in response to a recruitment trigger operation of the first game organization.

[0048] In practical implementation, recruitment management controls can be displayed in the graphical user interface provided by the terminal device corresponding to the virtual object of the game account with control permissions over the first game organization, so as to facilitate players to trigger recruitment events for that game organization. When a player selects a recruitment management control through a pre-agreed touch method such as clicking or long-pressing, the selection operation of the recruitment management control corresponding to the first game organization is responded to, and the recruitment information settings window of the first game organization is displayed. This recruitment information settings window typically displays a name setting control for the first game organization, as well as at least one recruitment method setting control.

[0049] The aforementioned recruitment trigger operation for the first game organization can also increase the game level of the first controlled virtual object controlled by the player, thereby granting it control permissions within the game organization. For example, if a player-controlled virtual character completes a game task, the system generates a text pop-up reminding the first controlled virtual object that it has control permissions within the game organization. After the player clicks the "OK" control in this text pop-up, the recruitment information settings window for the first game organization can be directly displayed in the graphical user interface, allowing the player to configure recruitment information. The player can also refuse recruitment by clicking the close control in the recruitment information settings window.

[0050] The following embodiment provides a specific method for generating recruitment information for a first game organization in response to information setting operations in a recruitment information setting window.

[0051] The recruitment information settings window typically displays a name setting control for the first game organization and at least one recruitment method setting control. To facilitate player recruitment, multiple recruitment method setting controls are usually displayed, such as direct recruitment and recruitment after inquiry. Players can edit the name setting control, entering the desired name, slogan, etc.; in response to editing operations on the name setting control for the first game organization, the recruitment name for the first game organization is generated based on the edited content.

[0052] After setting the name, players can select a specific recruitment method by selecting the recruitment method setting control. In response to selecting the target recruitment method setting control among at least one recruitment method setting controls, the recruitment method corresponding to the target recruitment method setting control will be determined as the target recruitment method for the first game organization. The order of setting the name and recruitment method can be determined based on the player's operating habits.

[0053] The following embodiments provide a specific way to display recruitment information in a game scene.

[0054] After determining the recruitment name and target recruitment method in the recruitment information of the First Game Organization, the recruitment information can be displayed in the game scene through a recruitment information window; the recruitment information window displays the operation controls corresponding to the recruitment name and target recruitment method of the First Game Organization. The operation controls provide an interface for joining the First Game Organization.

[0055] When the game scene displays the first controlled virtual object, recruitment information can be displayed at the designated location of the first controlled virtual object; if the player controls the first controlled virtual object to move, in response to the movement of the first controlled virtual object, the recruitment information is displayed at the designated location of the first controlled virtual object, and the recruitment information moves with the first controlled virtual object.

[0056] When the target recruitment method includes direct recruitment, an application to join corresponding to direct recruitment can be displayed in the recruitment information. Other players can click this control, generating a trigger event for the application to join control corresponding to the first game organization. The virtual object controlled by the player clicking this control can be called the first virtual object. This trigger event is usually generated by the first designated terminal device controlling the first virtual object and sent to the terminal device controlling the first controlled virtual object via the game server. In response to receiving the trigger event of the application to join control corresponding to the first game organization, the organization joining request of the first virtual object and the corresponding confirmation control for the organization joining request are displayed, such as... Figure 5As shown, the trigger event for the "Request to Join" control corresponding to the first game organization is generated by the first designated terminal device in response to the selection operation of the "Request to Join" control corresponding to the first game organization. This selection operation can be a click operation. Then, the player controlling the controlled virtual character can click the confirmation control corresponding to the organization joining request. In response to the selection operation of the confirmation control corresponding to the organization joining request, the player controls the first virtual object to join the first game organization.

[0057] In practical implementation, the target recruitment method also includes recruitment after inquiry, where a corresponding inquiry control can be displayed in the recruitment information. Other players can click this control, generating a trigger event for the inquiry control corresponding to the first game organization. The virtual object controlled by the player who clicks this control can be called the second virtual object. This trigger event is usually generated by a second designated terminal device controlling the second virtual object and sent to the terminal device controlling the first controlled virtual object via the game server. In response to receiving the trigger event of the inquiry control corresponding to the first game organization, a chat interface between the first controlled virtual object and the second virtual object is displayed; wherein, the trigger event of the inquiry control corresponding to the first game organization is generated by the second designated terminal device in response to a selection operation on the inquiry control corresponding to the first game organization, which can be a click operation. The player controlling the second virtual object and the player controlling the target virtual object can chat through this chat interface to further understand relevant information about the first game organization.

[0058] This invention also provides another interactive control method for game organization, which in Figure 1 This method is implemented based on the method shown. The method provides a graphical user interface (GUI) through a second terminal device; the GUI displays the scene of the game environment where the second controlled virtual object is located and recruitment information for the second game organization; the recruitment information provides an interface for joining the second game organization; the recruitment information is displayed in association with a third virtual object that has the authority to control the second game organization; the second controlled virtual object is controlled by the second terminal device. For example... Figure 6 As shown, the method includes the following steps:

[0059] Step S602: In response to the specified trigger operation for the recruitment information, generate an organization joining request for the second controlled virtual object; the organization joining request of the second controlled virtual object and the corresponding confirmation control are displayed on the graphical user interface provided by the third specified terminal device controlling the third virtual object.

[0060] The above recruitment information can be as follows: Figure 1The recruitment information is generated using the method shown. The information related to joining the second game organization is usually trigger-based; this information can be the recruitment method, such as direct recruitment or recruitment based on meeting certain conditions. This information can be displayed using hyperlinks, or corresponding controls can be set for this information.

[0061] When recruitment is done directly, a second controlled virtual object's organization join request is typically generated immediately after the player clicks the corresponding control or hyperlink. When recruitment is done based on conditions, such as knowing the game organization's slogan or related information, an information input window can be displayed after the player clicks the corresponding control or hyperlink. The player can then input the corresponding information, and if the system determines that the input information matches the preset information, a second controlled virtual object's organization join request is generated.

[0062] Step S604: In response to the approved event of the organization joining request of the second controlled virtual object, control the second controlled virtual object to join the second game organization; the approved event of the organization joining request of the second controlled virtual object is generated by the third designated terminal device in response to the selection operation of the confirmation control for the organization joining request.

[0063] Since the organization joining request and corresponding confirmation control of the second controlled virtual object are displayed on the third designated terminal device controlling the third virtual object, the player controlling the third virtual object can click the confirmation control, thereby enabling the second controlled virtual object to join the second game organization through the organization joining request of the second controlled virtual object.

[0064] The above methods can simplify the process for players to join guilds and other game organizations, thus improving the player's gaming experience.

[0065] The following embodiments provide a specific way to display recruitment information in a game scene.

[0066] In practice, the recruitment information can be displayed through a recruitment information window. This information typically includes the recruitment name of the second game organization and the target recruitment method. The target recruitment method can be direct recruitment. Correspondingly, the recruitment information window displays the recruitment name of the second game organization and the application join control for direct recruitment. This application join control provides the interface for joining the first game organization.

[0067] When a player selects the join request control by clicking or long-pressing, the system can respond to the selection by generating a join request for a second controlled virtual object. At this point, a message window can be displayed in the graphical user interface to indicate that the second controlled virtual object is requesting to join a second game organization.

[0068] In some games, players are only allowed to join one game organization. Therefore, during the process of generating a second controlled virtual object's organization join request, it is necessary to obtain the controlled virtual object's game organization join status; the game organization join status includes "joined" or "not joined"; if the game organization join status is "joined," the generation of the second controlled virtual object's organization join request is canceled; if the game organization join status is "not joined," the second controlled virtual object's organization join request is generated. If the game organization join status is "joined," a message window can be displayed in the graphical user interface to indicate that the second controlled virtual object has joined another game organization and cannot join a second game organization.

[0069] Once the second controlled virtual object joins the second game organization, a corresponding message window can be displayed to indicate that the second controlled virtual object has joined the second game organization.

[0070] In addition, targeted recruitment methods can also include recruitment after inquiry; the recruitment information window displays not only the application join control for direct recruitment, but also the inquiry control for recruitment after inquiry. For example... Figure 7 As shown, "Join a Gang" indicates a direct recruitment application control; "Private Message Inquiry" indicates a recruitment inquiry control. When a player selects the inquiry control through clicking or long-pressing, that is... Figure 7 When the "Private Chat Inquiry" control is selected, the chat interface between the second and third controlled virtual objects is displayed in response to the selection of the inquiry control. For example... Figure 8 The image shows the chat interface between the second controlled virtual object and the third virtual object. At this time, the second controlled virtual object and the third virtual object are added as temporary friends to conduct a conversation. Figure 8 The gray display box represents a notification message shown when the chat interface is displayed. This notification message can be canceled after a few seconds of the chat interface being displayed. Player A represents the second controlled virtual object, and Player B represents the third virtual object.

[0071] This invention also provides another interactive control method for game organization. This method... Figure 1 This method is implemented based on the method shown. It borrows the "stall" concept from games, allowing players with guild management privileges to create a window (which can be called a "guild stall") that other players can use to apply to join the guild. This allows other players to apply to join the corresponding guild even when the player with management privileges is offline, facilitating rapid guild expansion and effectively increasing competition between guilds. The window can also be equipped with a control to open a private chat interface, allowing players to communicate privately with players with management privileges by selecting this control, making communication convenient and efficient.

[0072] This method is implemented in the following way:

[0073] 1. Players with administrative privileges click the "Guild Stall" button in the auxiliary skill panel displayed in the graphical user interface, causing a confirmation window for creating a guild stall to pop up in the graphical user interface (equivalent to the "Recruitment Information Window" mentioned above). Figure 9 As shown in the image, players can modify the name of their guild booth through this window and choose whether to check "Allow players to recruit directly" and "Allow private chat inquiries" as recruitment methods. After clicking the "Create Booth" button, the guild recruitment booth will be successfully created.

[0074] 2. Based on the selected criteria, the graphical user interface will display the gang booth name and corresponding click options for the selected recruitment method, such as "Join Gang" or "Private Message Inquiry." Other players can click on the gang booth to directly recruit members to the gang or chat with them privately.

[0075] 3. Players who are not yet in a guild can click the "Join Guild" button at the guild booth. A message will pop up on the graphical user interface saying "You have successfully applied to join a guild." If the player is already in a guild, and only one guild is allowed per player in the game, a message will appear saying "Please leave your current guild before applying." If the player successfully joins a guild, a message will appear saying "You have successfully joined a guild."

[0076] 4. Players can also click the "Private Chat Inquiry" button, which will pop up a dialog window on the graphical user interface and prompt the player to add the player who manages the gang's booth as a temporary friend.

[0077] The above method utilizes the form of gangs setting up stalls to recruit members, making it convenient for players who want to recruit or find gangs to quickly find suitable gangs or candidates. The stalls can be set up and left idle to automatically place recruitment. Players can quickly locate gangs that are currently recruiting through the gang stalls, and quickly join by clicking a button or privately messaging to discuss the specific details of joining the gang, thus improving the player's gaming experience.

[0078] For the above method embodiments, see Figure 10 The illustrated interactive control device for a game organization provides a graphical user interface (GUI) via a terminal device. The GUI displays a scene of the game environment where a first controlled virtual object resides. The first controlled virtual object is controlled by the terminal device and has the authority to control a first game organization. The device includes:

[0079] The recruitment information settings window display module 1002 is used to respond to recruitment trigger operations for the first game organization and display the recruitment information settings window for the first game organization; wherein, the recruitment information settings window provides: recruitment information settings controls for the first game organization;

[0080] The recruitment information generation module 1004 is used to respond to information setting operations for the recruitment information setting window and generate recruitment information for the first game organization.

[0081] The recruitment information display module 1006 is used to display recruitment information in the game scene; the recruitment information is displayed in association with the first controlled virtual object; the recruitment information provides other virtual objects with an operation interface to join the first game organization.

[0082] The aforementioned interactive control device for game organizations responds to a recruitment trigger operation targeting a first game organization by displaying a recruitment information setting window for that first game organization. This recruitment information setting window provides: controls for setting recruitment information for the first game organization; generates recruitment information for the first game organization in response to information setting operations within the recruitment information setting window; displays the recruitment information in the game scene; associates the recruitment information with a first controlled virtual object; and provides an interface for joining the first game organization. This method simplifies the process for players to recruit members for game organizations such as guilds, improving the player's gaming experience.

[0083] The recruitment information setting window displays a name setting control corresponding to the first game organization and at least one recruitment method setting control; the recruitment information includes the recruitment name and target recruitment method of the first game organization; the recruitment information generation module is also used to: respond to the editing operation of the name setting control corresponding to the first game organization, and generate the recruitment name of the first game organization based on the editing content corresponding to the editing operation; respond to the selection operation of the target recruitment method setting control in the at least one recruitment method setting control, and determine the recruitment method corresponding to the target recruitment method setting control as the target recruitment method of the first game organization.

[0084] The recruitment information mentioned above includes the recruitment name and target recruitment method of the first game organization; the recruitment information display module is also used to: display a recruitment information window in the game scene; the recruitment information window displays the operation controls corresponding to the recruitment name and target recruitment method of the first game organization; the operation controls provide an operation interface for joining the first game organization, and the target recruitment method includes at least one of the following: direct recruitment or recruitment after inquiry.

[0085] The game scene described above displays a first controlled virtual object; the recruitment information display module is also used to display recruitment information at a designated location of the first controlled virtual object; in response to the movement of the first controlled virtual object, the recruitment information is controlled to be displayed at the designated location of the first controlled virtual object.

[0086] The recruitment information includes a target recruitment method; the target recruitment method includes direct recruitment; the application to join control corresponding to direct recruitment is displayed on the graphical user interface; the above method apparatus further includes: an organization joining request display module, used to respond to the trigger event of receiving the application to join control corresponding to the first game organization, displaying the organization joining request of the first virtual object, and the confirmation control corresponding to the organization joining request; the first virtual object is controlled by a first designated terminal device; wherein, the trigger event of the application to join control corresponding to the first game organization is generated by the first designated terminal device in response to the selection operation of the application to join control corresponding to the first game organization; the first organization joining module is used to respond to the selection operation of the confirmation control corresponding to the organization joining request, controlling the first virtual object to join the first game organization.

[0087] The recruitment information includes a target recruitment method; the target recruitment method includes recruitment after inquiry; the inquiry control corresponding to recruitment after inquiry is displayed on the graphical user interface; the device further includes: a first chat interface display module, used to display the chat interface between the first controlled virtual object and the second virtual object in response to receiving a trigger event of the inquiry control corresponding to the first game organization; wherein, the second virtual object is controlled by a second designated terminal device; the trigger event of the inquiry control corresponding to the first game organization is generated by the second designated terminal device in response to the selection operation of the inquiry control corresponding to the first game organization.

[0088] For the above method embodiments, see Figure 11 The illustrated interactive control device for a game organization provides a graphical user interface (GUI) via a second terminal device. The GUI displays a scene of the game environment where a second controlled virtual object resides, as well as recruitment information for the second game organization. The recruitment information provides an interface for joining the second game organization. The recruitment information is associated with a third virtual object that has the authority to control the second game organization. The second controlled virtual object is controlled by the second terminal device. The device includes:

[0089] The organization joining request generation module 1102 is used to generate an organization joining request for the second controlled virtual object in response to a specified trigger operation for recruitment information; the organization joining request of the second controlled virtual object and the corresponding confirmation control are displayed on the graphical user interface provided by the third specified terminal device that controls the third virtual object;

[0090] The organization joining module 1104 is used to control the second controlled virtual object to join the second game organization in response to the organization joining request pass event of the second controlled virtual object; the organization joining request pass event of the second controlled virtual object is generated by the third designated terminal device in response to the selection operation of the confirmation control for the organization joining request.

[0091] The aforementioned device can simplify the process for players to join game organizations such as gangs, thereby improving the player's gaming experience.

[0092] The recruitment information is displayed through a recruitment information window; the recruitment information includes the recruitment name and target recruitment method of the second game organization; the target recruitment method includes direct recruitment; the recruitment information window displays the recruitment name of the second game organization and the application to join control corresponding to direct recruitment; the application to join control provides an operation interface for joining the first game organization; the organization join request generation module is also used to: respond to the selection operation of the application to join control and generate an organization join request for the second controlled virtual object.

[0093] The aforementioned device also includes a first window display module, used to: display a first message window; the first message window instructs a second controlled virtual object to apply to join a second game organization.

[0094] The aforementioned device further includes a second window display module, used to: display a second message window; the second message window is used to indicate that the second controlled virtual object has joined the second game organization.

[0095] The aforementioned organization join request generation module is also used to: obtain the game organization join status of the controlled virtual object; the game organization join status includes joined or not joined; if the game organization join status is joined, cancel the generation of the organization join request for the second controlled virtual object; if the game organization join status is not joined, generate the organization join request for the second controlled virtual object.

[0096] The aforementioned device also includes a third window display module, used to: display a third message window if the game organization joining status is "joined"; the third message window is used to indicate that the second controlled virtual object has joined another game organization and cannot join the second game organization.

[0097] The recruitment information is displayed through a recruitment information window; the recruitment information includes the recruitment name and target recruitment method of the second game organization; the target recruitment method includes recruitment after inquiry; the recruitment information window displays the recruitment name of the second game organization and the inquiry control corresponding to recruitment after inquiry; the device also includes a second chat interface display module, used to: in response to the selection operation of the inquiry control, display the chat interface between the second controlled virtual object and the third virtual object.

[0098] This embodiment also provides an electronic device, including a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above-mentioned interactive control method of the game organization.

[0099] When the electronic device controls the first controlled virtual object, the processor executes machine-executable instructions to implement the following method:

[0100] In response to a recruitment trigger operation targeting the first game organization, the recruitment information settings window for the first game organization is displayed. This window provides: controls for setting recruitment information for the first game organization; generates recruitment information for the first game organization in response to information setting operations targeting the recruitment information settings window; displays the recruitment information in the game scene; displays the recruitment information in association with the first controlled virtual object; and provides an interface for other virtual objects to join the first game organization.

[0101] The above methods can simplify the process for players to recruit members of game organizations such as gangs, thereby improving the player's gaming experience.

[0102] Optionally, the recruitment information setting window displays a name setting control corresponding to the first game organization and at least one recruitment method setting control; the recruitment information includes the recruitment name and target recruitment method of the first game organization; the step of generating recruitment information for the first game organization in response to information setting operations on the recruitment information setting window includes: responding to an editing operation on the name setting control corresponding to the first game organization, generating the recruitment name of the first game organization based on the editing content corresponding to the editing operation; responding to a selection operation on the target recruitment method setting control among the at least one recruitment method setting controls, determining the recruitment method corresponding to the target recruitment method setting control as the target recruitment method of the first game organization.

[0103] Optionally, the above recruitment information includes the recruitment name and target recruitment method of the first game organization; the step of displaying recruitment information in the game scene includes: displaying a recruitment information window in the game scene; the recruitment information window displays the operation controls corresponding to the recruitment name and target recruitment method of the first game organization; the operation controls provide an operation interface for joining the first game organization, and the target recruitment method includes at least one of the following: direct recruitment or recruitment after inquiry.

[0104] Optionally, the above game scene displays a first controlled virtual object; the step of displaying recruitment information in the game scene includes: displaying recruitment information at a designated location of the first controlled virtual object; and controlling the display of recruitment information at the designated location of the first controlled virtual object in response to the movement of the first controlled virtual object.

[0105] Optionally, the recruitment information includes a target recruitment method; the target recruitment method includes direct recruitment; the application to join control corresponding to direct recruitment is displayed in the graphical user interface; after displaying the recruitment information in the game scene, the method further includes: in response to receiving a trigger event of the application to join control corresponding to the first game organization, displaying the organization joining request of the first virtual object, and a confirmation control corresponding to the organization joining request; the first virtual object is controlled by a first designated terminal device; wherein, the trigger event of the application to join control corresponding to the first game organization is generated by the first designated terminal device in response to the selection operation of the application to join control corresponding to the first game organization; in response to the selection operation of the confirmation control corresponding to the organization joining request, controlling the first virtual object to join the first game organization.

[0106] Optionally, the recruitment information includes a target recruitment method; the target recruitment method includes recruitment after inquiry; the inquiry control corresponding to recruitment after inquiry is displayed in the graphical user interface; after displaying the recruitment information in the game scene, the method further includes: in response to receiving a trigger event of the inquiry control corresponding to the first game organization, displaying a chat interface between the first controlled virtual object and the second virtual object; wherein, the second virtual object is controlled by a second designated terminal device; the trigger event of the inquiry control corresponding to the first game organization is generated by the second designated terminal device in response to the selection operation of the inquiry control corresponding to the first game organization.

[0107] When the electronic device controls the second controlled virtual object, the processor executes machine-executable instructions to implement the following method:

[0108] In response to a specified trigger operation for recruitment information, a request for the organization to join a second controlled virtual object is generated; the request for the organization to join a second controlled virtual object and the corresponding confirmation control are displayed on the graphical user interface provided by the third designated terminal device that controls the third virtual object; in response to the pass event of the organization to join a second controlled virtual object, the second controlled virtual object is controlled to join the second game organization; the pass event of the organization to join a second controlled virtual object is generated by the third designated terminal device in response to the selection operation of the confirmation control for the organization to join a third virtual object.

[0109] The above methods can simplify the process for players to join guilds and other game organizations, thus improving the player's gaming experience.

[0110] Optionally, the recruitment information is displayed through a recruitment information window; the recruitment information includes the recruitment name and target recruitment method of the second game organization; the target recruitment method includes direct recruitment; the recruitment information window displays the recruitment name of the second game organization and the application to join control corresponding to direct recruitment; the application to join control provides an operation interface for joining the first game organization; the step of generating an organization joining request for the second controlled virtual object based on the target recruitment method corresponding to the operation interface in response to a specified trigger operation for the recruitment information includes: generating an organization joining request for the second controlled virtual object in response to a selection operation for the application to join control.

[0111] Optionally, after generating the organization joining request of the second controlled virtual object, the method further includes: displaying a first message window; the first message window instructing the second controlled virtual object to apply to join the second game organization.

[0112] Optionally, after controlling the second controlled virtual object to join the second game organization, the method further includes: displaying a second message window; the second message window is used to indicate that the second controlled virtual object has joined the second game organization.

[0113] Optionally, the step of generating the organization joining request for the second controlled virtual object includes: obtaining the game organization joining status of the controlled virtual object; the game organization joining status includes whether it has joined or not; if the game organization joining status is "joined", cancel generating the organization joining request for the second controlled virtual object; if the game organization joining status is "not joined", generate the organization joining request for the second controlled virtual object.

[0114] Optionally, the above method also includes: if the game organization joining status is "joined", displaying a third message window; the third message window is used to indicate that the second controlled virtual object has joined another game organization and cannot join the second game organization.

[0115] Optionally, the recruitment information is displayed through a recruitment information window; the recruitment information includes the recruitment name and target recruitment method of the second game organization; the target recruitment method includes recruitment after inquiry; the recruitment information window displays the recruitment name of the second game organization and the inquiry control corresponding to recruitment after inquiry; the above method further includes: in response to the selection operation of the inquiry control, displaying the chat interface between the second controlled virtual object and the third virtual object.

[0116] See Figure 8 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine-executable instructions that can be executed by the processor 100. The processor 100 executes the machine-executable instructions to implement the interactive control method of the game organization described above.

[0117] Furthermore, Figure 8The electronic device shown also includes a bus 102 and a communication interface 103, with the processor 100, the communication interface 103 and the memory 101 connected via the bus 102.

[0118] The memory 101 may include high-speed random access memory (RAM) or non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), such as the Internet, wide area network, local area network, or metropolitan area network. The bus 102 may be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of representation, Figure 8 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.

[0119] Processor 100 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of processor 100 or by instructions in software form. Processor 100 may be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this invention. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this invention can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a readily available storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 101, and the processor 100 reads the information from memory 101 and, in conjunction with its hardware, completes the steps of the method described in the foregoing embodiments.

[0120] This embodiment also provides a machine-readable storage medium storing machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions cause the processor to implement the above-mentioned interactive control method of the game organization.

[0121] The present invention provides an interactive control method, apparatus, and electronic device for game organizations, including a computer-readable storage medium storing program code, wherein the instructions included in the program code can be used to execute the methods described in the preceding method embodiments.

[0122] When the electronic device controls the first controlled virtual object, the instructions included in the program code can be used in the following ways:

[0123] In response to a recruitment trigger operation targeting the first game organization, the recruitment information settings window for the first game organization is displayed. This window provides: controls for setting recruitment information for the first game organization; generates recruitment information for the first game organization in response to information setting operations targeting the recruitment information settings window; displays the recruitment information in the game scene; displays the recruitment information in association with the first controlled virtual object; and provides an interface for other virtual objects to join the first game organization.

[0124] The above methods can simplify the process for players to recruit members of game organizations such as gangs, thereby improving the player's gaming experience.

[0125] Optionally, the recruitment information setting window displays a name setting control corresponding to the first game organization and at least one recruitment method setting control; the recruitment information includes the recruitment name and target recruitment method of the first game organization; the step of generating recruitment information for the first game organization in response to information setting operations on the recruitment information setting window includes: responding to an editing operation on the name setting control corresponding to the first game organization, generating the recruitment name of the first game organization based on the editing content corresponding to the editing operation; responding to a selection operation on the target recruitment method setting control among the at least one recruitment method setting controls, determining the recruitment method corresponding to the target recruitment method setting control as the target recruitment method of the first game organization.

[0126] Optionally, the above recruitment information includes the recruitment name and target recruitment method of the first game organization; the step of displaying recruitment information in the game scene includes: displaying a recruitment information window in the game scene; the recruitment information window displays the operation controls corresponding to the recruitment name and target recruitment method of the first game organization; the operation controls provide an operation interface for joining the first game organization, and the target recruitment method includes at least one of the following: direct recruitment or recruitment after inquiry.

[0127] Optionally, the above game scene displays a first controlled virtual object; the step of displaying recruitment information in the game scene includes: displaying recruitment information at a designated location of the first controlled virtual object; and controlling the display of recruitment information at the designated location of the first controlled virtual object in response to the movement of the first controlled virtual object.

[0128] Optionally, the recruitment information includes a target recruitment method; the target recruitment method includes direct recruitment; the application to join control corresponding to direct recruitment is displayed in the graphical user interface; after displaying the recruitment information in the game scene, the method further includes: in response to receiving a trigger event of the application to join control corresponding to the first game organization, displaying the organization joining request of the first virtual object, and a confirmation control corresponding to the organization joining request; the first virtual object is controlled by a first designated terminal device; wherein, the trigger event of the application to join control corresponding to the first game organization is generated by the first designated terminal device in response to the selection operation of the application to join control corresponding to the first game organization; in response to the selection operation of the confirmation control corresponding to the organization joining request, controlling the first virtual object to join the first game organization.

[0129] Optionally, the recruitment information includes a target recruitment method; the target recruitment method includes recruitment after inquiry; the inquiry control corresponding to recruitment after inquiry is displayed in the graphical user interface; after displaying the recruitment information in the game scene, the method further includes: in response to receiving a trigger event of the inquiry control corresponding to the first game organization, displaying a chat interface between the first controlled virtual object and the second virtual object; wherein, the second virtual object is controlled by a second designated terminal device; the trigger event of the inquiry control corresponding to the first game organization is generated by the second designated terminal device in response to the selection operation of the inquiry control corresponding to the first game organization.

[0130] When an electronic device controls a second controlled virtual object, the instructions included in the program code can be used in the following ways:

[0131] In response to a specified trigger operation for recruitment information, a request for the organization to join a second controlled virtual object is generated; the request for the organization to join a second controlled virtual object and the corresponding confirmation control are displayed on the graphical user interface provided by the third designated terminal device that controls the third virtual object; in response to the pass event of the organization to join a second controlled virtual object, the second controlled virtual object is controlled to join the second game organization; the pass event of the organization to join a second controlled virtual object is generated by the third designated terminal device in response to the selection operation of the confirmation control for the organization to join a third virtual object.

[0132] The above methods can simplify the process for players to join guilds and other game organizations, thus improving the player's gaming experience.

[0133] Optionally, the recruitment information is displayed through a recruitment information window; the recruitment information includes the recruitment name and target recruitment method of the second game organization; the target recruitment method includes direct recruitment; the recruitment information window displays the recruitment name of the second game organization and the application to join control corresponding to direct recruitment; the application to join control provides an operation interface for joining the first game organization; the step of generating an organization joining request for the second controlled virtual object based on the target recruitment method corresponding to the operation interface in response to a specified trigger operation for the recruitment information includes: generating an organization joining request for the second controlled virtual object in response to a selection operation for the application to join control.

[0134] Optionally, after generating the organization joining request of the second controlled virtual object, the method further includes: displaying a first message window; the first message window instructing the second controlled virtual object to apply to join the second game organization.

[0135] Optionally, after controlling the second controlled virtual object to join the second game organization, the method further includes: displaying a second message window; the second message window is used to indicate that the second controlled virtual object has joined the second game organization.

[0136] Optionally, the step of generating the organization joining request for the second controlled virtual object includes: obtaining the game organization joining status of the controlled virtual object; the game organization joining status includes whether it has joined or not; if the game organization joining status is "joined", cancel generating the organization joining request for the second controlled virtual object; if the game organization joining status is "not joined", generate the organization joining request for the second controlled virtual object.

[0137] Optionally, the above method also includes: if the game organization joining status is "joined", displaying a third message window; the third message window is used to indicate that the second controlled virtual object has joined another game organization and cannot join the second game organization.

[0138] Optionally, the recruitment information is displayed through a recruitment information window; the recruitment information includes the recruitment name and target recruitment method of the second game organization; the target recruitment method includes recruitment after inquiry; the recruitment information window displays the recruitment name of the second game organization and the inquiry control corresponding to recruitment after inquiry; the above method further includes: in response to the selection operation of the inquiry control, displaying the chat interface between the second controlled virtual object and the third virtual object.

[0139] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working process of the system and apparatus described above can be referred to the corresponding process in the foregoing method embodiments, and will not be repeated here.

[0140] Furthermore, in the description of the embodiments of the present invention, unless otherwise explicitly specified and limited, the terms "installation," "connection," and "linking" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; and they can refer to the internal connection of two components. Those skilled in the art can understand the specific meaning of the above terms in the present invention based on the specific circumstances.

[0141] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, or a part of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of the present invention. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0142] In the description of this invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings. They are used only for the convenience of describing the invention and for simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, they should not be construed as limitations on the invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0143] Finally, it should be noted that the above embodiments are merely specific implementations of the present invention, used to illustrate the technical solutions of the present invention, and not to limit it. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments within the technical scope disclosed in the present invention, or make equivalent substitutions for some of the technical features; and these modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should all be covered within the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be determined by the scope of the claims.

Claims

1. An interactive control method for game organization, characterized in that, A graphical user interface is provided through a first terminal device; the graphical user interface displays the scene screen of the game scene where the first controlled virtual object is located; The first controlled virtual object is controlled by the first terminal device; The first controlled virtual object has the authority to control the first game organization; the method includes: In response to a recruitment trigger operation targeting the first game organization, a recruitment information settings window for the first game organization is displayed; wherein, the recruitment information settings window provides: recruitment information settings controls for the first game organization; In response to the information setting operation of the recruitment information setting window, recruitment information for the first game organization is generated; The recruitment information is displayed in the game scene; the recruitment information is displayed in association with the first controlled virtual object; the recruitment information provides other virtual objects with an operation interface to join the first game organization; The game scene displays the first controlled virtual object; The step of displaying the recruitment information in the game scene includes: The recruitment information is displayed at a designated location on the first controlled virtual object; In response to the movement of the first controlled virtual object, the recruitment information is controlled to be displayed at a designated location on the first controlled virtual object.

2. The method according to claim 1, characterized in that, The recruitment information settings window displays a name setting control for the first game organization, and at least one recruitment method setting control; the recruitment information includes the recruitment name and target recruitment method of the first game organization; The step of generating recruitment information for the first game organization in response to an information setting operation in the recruitment information setting window includes: In response to an editing operation on the name setting control corresponding to the first game organization, a recruitment name for the first game organization is generated based on the edited content corresponding to the editing operation; In response to the selection operation of the target recruitment method setting control in at least one recruitment method setting control, the recruitment method corresponding to the target recruitment method setting control is determined as the target recruitment method of the first game organization.

3. The method according to claim 1, characterized in that, The recruitment information includes the recruitment name and target recruitment method of the first game organization; The step of displaying the recruitment information in the game scene includes: A recruitment information window is displayed in the game scene; The recruitment information window displays the recruitment name of the first game organization and the operation controls corresponding to the target recruitment method; the operation controls provide an operation interface for joining the first game organization, and the target recruitment method includes at least one of the following: direct recruitment or recruitment after inquiry.

4. The method according to claim 1, characterized in that, The recruitment information includes the target recruitment method; the target recruitment method includes direct recruitment; the application join control corresponding to direct recruitment is displayed in the graphical user interface; After displaying the recruitment information in the game scene, the method further includes: In response to the trigger event of receiving the application to join control corresponding to the first game organization, the organization joining request of the first virtual object and the confirmation control corresponding to the organization joining request are displayed; the first virtual object is controlled by the first designated terminal device; The trigger event for the application to join control corresponding to the first game organization is generated by the first designated terminal device in response to the selection operation of the application to join control corresponding to the first game organization; In response to the selection of the confirmation control corresponding to the request to join the organization, the first virtual object is controlled to join the first game organization.

5. The method according to claim 1, characterized in that, The recruitment information includes a target recruitment method; the target recruitment method includes recruitment after inquiry; the inquiry control corresponding to recruitment after inquiry is displayed in the graphical user interface; After displaying the recruitment information in the game scene, the method further includes: In response to receiving a trigger event from the query control corresponding to the first game organization, the chat interface between the first controlled virtual object and the second virtual object is displayed; The second virtual object is controlled by the second designated terminal device; the trigger event of the query control corresponding to the first game organization is generated by the second designated terminal device in response to the selection operation of the query control corresponding to the first game organization.

6. An interactive control method for game organization, characterized in that, A graphical user interface is provided through a second terminal device; the graphical user interface displays the scene screen of the game scene where the second controlled virtual object is located and the recruitment information of the second game organization; the recruitment information provides an operation interface for joining the second game organization; The recruitment information is displayed in association with a third virtual object that has the authority to control the second game organization; The second controlled virtual object is controlled by the second terminal device; the method includes: In response to a specified triggering operation for the recruitment information, an organization joining request for the second controlled virtual object is generated; the organization joining request for the second controlled virtual object and the corresponding confirmation control are displayed on the graphical user interface provided by the third specified terminal device controlling the third virtual object; In response to the approved event of the organization joining request of the second controlled virtual object, the second controlled virtual object is controlled to join the second game organization; the approved event of the organization joining request of the second controlled virtual object is generated by the third designated terminal device in response to the selection operation of the confirmation control for the organization joining request; The game scene displays a third controlled virtual object; The method further includes: The recruitment information of the second game organization is displayed at a designated location on the third controlled virtual object; In response to the movement of the third controlled virtual object, the recruitment information of the second game organization is displayed at a designated location on the third controlled virtual object.

7. The method according to claim 6, characterized in that, The recruitment information is displayed through a recruitment information window; the recruitment information includes the recruitment name and target recruitment method of the second game organization; the target recruitment method includes direct recruitment; the recruitment information window displays the recruitment name of the second game organization and the application to join control corresponding to direct recruitment; the application to join control provides an operation interface for joining the second game organization; The step of generating an organization joining request for the second controlled virtual object in response to a specified trigger operation for the recruitment information, based on the target recruitment method corresponding to the operation interface, includes: In response to the selection operation of the application to join control, an organization join request for the second controlled virtual object is generated.

8. The method according to claim 6, characterized in that, After generating the organization join request for the second controlled virtual object, the method further includes; The first message window is displayed; the first message window indicates that the second controlled virtual object requests to join the second game organization.

9. The method according to claim 6, characterized in that, After controlling the second controlled virtual object to join the second game organization, the method further includes; Display a second message window; The second message window is used to indicate that the second controlled virtual object has joined the second game organization.

10. The method according to claim 6, characterized in that, The steps for generating the organization join request for the second controlled virtual object include: Obtain the game organization joining status of the second controlled virtual object; the game organization joining status includes whether it has joined or not. If the game organization's joining status is "joined", cancel the organization joining request that generates the second controlled virtual object; If the game organization joining status is not joined, an organization joining request is generated for the second controlled virtual object.

11. The method according to claim 10, characterized in that, The method further includes: If the game organization joining status is "joined", a third message window is displayed; the third message window is used to indicate that the second controlled virtual object has joined another game organization and cannot join the second game organization.

12. The method according to claim 6, characterized in that, The recruitment information is displayed through a recruitment information window; the recruitment information includes the recruitment name of the second game organization and the target recruitment method; the target recruitment method includes recruitment after inquiry; The recruitment information window displays the recruitment name of the second game organization and the corresponding inquiry control for the recruitment after the inquiry. The method further includes: In response to the selection of the query control, a chat interface between the second controlled virtual object and the third virtual object is displayed.

13. An interactive control device for a game organization, characterized in that, A graphical user interface is provided through a first terminal device; the graphical user interface displays the scene screen of the game scene where the first controlled virtual object is located; the first controlled virtual object is controlled by the first terminal device; The first controlled virtual object has the authority to control the first game organization; The game account corresponding to the first controlled virtual object has the authority to control the first game organization; the device includes: The recruitment information settings window display module is used to respond to a recruitment trigger operation for the first game organization and display the recruitment information settings window of the first game organization; wherein, the recruitment information settings window provides: recruitment information settings controls for the first game organization; The recruitment information generation module is used to respond to the information setting operation of the recruitment information setting window and generate the recruitment information of the first game organization; A recruitment information display module is used to display the recruitment information in the game scene; the recruitment information is displayed in association with the first controlled virtual object; the recruitment information provides other virtual objects with an operation interface to join the first game organization; The game scene displays the first controlled virtual object; The step of displaying the recruitment information in the game scene includes: The recruitment information is displayed at a designated location on the first controlled virtual object; In response to the movement of the first controlled virtual object, the recruitment information is controlled to be displayed at a designated location on the first controlled virtual object.

14. An interactive control device for a game organization, characterized in that, A graphical user interface is provided through a second terminal device; the graphical user interface displays the scene screen of the game scene where the second controlled virtual object is located and the recruitment information of the second game organization; the recruitment information provides an operation interface for joining the second game organization; The recruitment information is displayed in association with a third virtual object that has the authority to control the second game organization; The second controlled virtual object is controlled by the second terminal device; the device includes: The organization joining request generation module is used to generate an organization joining request for the second controlled virtual object in response to a specified trigger operation for the recruitment information; the organization joining request of the second controlled virtual object and the corresponding confirmation control are displayed on the graphical user interface provided by the third specified terminal device controlling the third virtual object; The organization joining module is used to control the second controlled virtual object to join the second game organization in response to the organization joining request approval event of the second controlled virtual object; the organization joining request approval event of the second controlled virtual object is generated by the third designated terminal device in response to the selection operation of the confirmation control for the organization joining request; The game scene displays a third controlled virtual object; The device further includes: The recruitment information of the second game organization is displayed at a designated location on the third controlled virtual object; In response to the movement of the third controlled virtual object, the recruitment information of the second game organization is displayed at a designated location on the third controlled virtual object.

15. An electronic device, characterized in that, It includes a processor and a memory, the memory storing machine-executable instructions that can be executed by the processor, the processor executing the machine-executable instructions to implement the interactive control method of the game organization according to any one of claims 1-12.

16. A machine-readable storage medium, characterized in that, The machine-readable storage medium stores machine-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the interactive control method for game organization as described in any one of claims 1-12.

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