A door and window service system and method based on a meta universe
By using a metaverse-based door and window service system, physical door and window data is converted into virtual objects and displayed in the metaverse, solving the problem that users have difficulty understanding product performance and realizing immersive virtual space visits and exhibition hall space saving.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2022-10-31
- Publication Date
- 2026-04-07
AI Technical Summary
Currently, there is a lack of door and window service systems based on the metaverse, making it impossible to map physical showrooms to the virtual world, and users find it difficult to understand product performance parameters through virtual space.
Design a door and window service system based on the metaverse, including a scanning module, a conversion module, an assetization module, a partitioning module, a binding module, and a display device. The system acquires data by scanning physical doors and windows, converts it into virtual objects, digitizes them, and binds and displays them in the metaverse, providing an immersive experience using a VR headset.
It enables the mapping of physical door and window showrooms to the virtual world, allowing users to intuitively understand product performance parameters through virtual space, reducing the need for physical showroom space, increasing the desire to purchase, and providing an immersive visiting experience.
Smart Images

Figure CN115657852B_ABST
Abstract
Description
Technical Field
[0001] This invention relates to the field of metaverse technology, and more specifically, to a door and window service system and method based on metaverse. Background Technology
[0002] The Metaverse is a virtual world created and linked through technological means, mapping and interacting with the real world, and possessing a new social system within its digital living space. Essentially, the Metaverse is the virtualization and digitization of the real world, requiring significant modifications to content production, economic systems, user experience, and physical world content. However, the development of the Metaverse is gradual, taking shape through the continuous integration and evolution of numerous tools and platforms, supported by shared infrastructure, standards, and protocols. It provides immersive experiences based on extended reality technology, generates mirror images of the real world based on digital twin technology, and builds an economic system based on blockchain technology, closely integrating the virtual and real worlds in terms of economic, social, and identity systems, and allowing each user to produce content and edit the world.
[0003] Through the metaverse, users can enjoy an immersive experience in the virtual world. By mapping real-world showrooms into the virtual space, customers can easily visit large products and intuitively understand their performance parameters, thereby stimulating their desire to purchase.
[0004] After extensive research, the applicant discovered that there is currently no door and window service system based on the metaverse. Therefore, it is necessary to develop a door and window service system based on the metaverse to map physical showrooms into the virtual world, making it easier for users to understand product performance parameters. Summary of the Invention
[0005] Based on this, in order to develop a door and window service system based on the metaverse, which maps physical showrooms to the virtual world and facilitates users' understanding of product performance parameters, this invention provides a door and window service system and method based on the metaverse, the specific technical solution of which is as follows:
[0006] A door and window service system based on the metaverse includes a scanning module, a conversion module, an assetization module, a partitioning module, a binding module, and a display device.
[0007] The scanning module is used to scan physical doors and windows to obtain door and window data; the conversion module is used to convert the door and window data into corresponding virtual door and window objects.
[0008] The assetization module is used to digitize virtual door and window objects and then transfer them into the metaverse; the partitioning module is used to partition the metaverse into regions.
[0009] The binding module is used to bind the digitized virtual door and window objects to the metaverse region; the display device is used to respond to real user commands and display the corresponding virtual door and window objects in the metaverse region to the real user.
[0010] The assetization module is also used to digitize the divided metaverse regions.
[0011] First, the data of physical doors and windows is obtained by scanning them and converted into virtual objects. Then, the virtual objects are digitized and transferred to the same digitized metaverse region. This allows the physical doors and windows showroom in the real world to be mapped into the virtual world (i.e., the metaverse).
[0012] By responding to real user commands through display devices, virtual door and window objects corresponding to the real user commands in the metaverse region are displayed to the user. This allows users to easily tour door and window products in a virtual space, intuitively understand the various performance parameters of the products, and stimulate their desire to purchase. In this way, users can enter the metaverse via the network and immerse themselves in virtual door and window objects without having to visit a physical door and window showroom.
[0013] At the same time, by utilizing the virtual attributes of the metaverse, the door and window service system can also virtualize the display of large door and window products, which can reduce the space required for physical door and window showrooms.
[0014] Furthermore, when the binding module binds the digitized door and window virtual objects to the metaverse region, it transfers the door and window virtual objects to the metaverse region.
[0015] Furthermore, the partitioning module responds to the region application request of the real user, verifies the identity information of the real user, and after the identity information of the real user is verified, partitions the matching metaverse region based on the region application request.
[0016] Furthermore, the display device is a VR headset, and it remotely exchanges data with the metaverse.
[0017] Furthermore, the regional application request must include at least the real user's identity information and regional division information.
[0018] A metaverse-based door and window service method, applied in a metaverse-based door and window service system, includes the following steps:
[0019] Scan physical doors and windows to obtain door and window data;
[0020] The door and window data is converted into corresponding virtual door and window objects;
[0021] Digitalize virtual objects of doors and windows;
[0022] Divide the metaverse into regions and digitize the divided metaverse regions into digital assets;
[0023] Bind the digitized virtual objects of doors and windows to the metaverse region, and transfer the virtual objects of doors and windows to the bound metaverse region;
[0024] Responding to real user commands, the virtual door and window objects of the corresponding metaverse region are displayed to the real user;
[0025] Among them, real user commands include metaverse region information and door and window virtual object information.
[0026] Furthermore, the specific steps for digitizing virtual door and window objects include: performing hash transformation on the virtual door and window objects using a preset hash algorithm to obtain the corresponding hash sequence value.
[0027] Furthermore, the specific steps for digitizing the divided metaverse regions include: performing hash transformation on the divided metaverse regions using a preset hash algorithm to obtain the corresponding hash sequence values.
[0028] Furthermore, the specific steps for dividing the metaverse into regions include:
[0029] Respond to the region application requests from real users and verify the identity information of the real users;
[0030] After the real user's identity information is verified, a matching metaverse region is defined based on the region application request.
[0031] A computer-readable storage medium storing a computer program that, when executed, implements the aforementioned metaverse-based door and window service method. Attached Figure Description
[0032] The invention will be further understood from the following description taken in conjunction with the accompanying drawings. The components in the drawings are not necessarily drawn to scale, but rather the emphasis is on illustrating the principles of the embodiments. In different views, the same reference numerals designate corresponding parts.
[0033] Figure 1 This is a schematic diagram of the overall structure of a door and window service system based on the metaverse in one embodiment of the present invention;
[0034] Figure 2 This is a schematic diagram of the overall process of a door and window service method based on the metaverse in one embodiment of the present invention. Detailed Implementation
[0035] To make the objectives, technical solutions, and advantages of this invention clearer, the invention will be further described in detail below with reference to its embodiments. It should be understood that the specific embodiments described herein are merely illustrative of the invention and do not limit the scope of protection of the invention.
[0036] It should be noted that when an element is referred to as being "fixed to" another element, it can be directly attached to the other element or there may be an intervening element. When an element is referred to as being "connected to" another element, it can be directly connected to the other element or there may be an intervening element. The terms "vertical," "horizontal," "left," "right," and similar expressions used herein are for illustrative purposes only and do not represent the only possible implementation.
[0037] Unless otherwise defined, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention pertains. The terminology used herein in the description of the invention is for the purpose of describing particular embodiments only and is not intended to be limiting of the invention. The term "and / or" as used herein includes any and all combinations of one or more of the associated listed items.
[0038] In this invention, "first" and "second" do not represent a specific quantity or order, but are merely used to distinguish names.
[0039] Example 1:
[0040] like Figure 1 As shown, an embodiment of the present invention provides a door and window service system based on the metaverse, which includes a scanning module for scanning physical doors and windows to obtain door and window data, a conversion module for converting the door and window data into corresponding door and window virtual objects, an assetization module for digitizing the door and window virtual objects and transferring them into the metaverse, and a division module for dividing the metaverse into regions.
[0041] The assetization module is also used to digitize the divided metaverse regions.
[0042] The intelligent door and window service system based on the metaverse also includes a binding module that binds the digitized door and window virtual objects to the metaverse region, and a display device that responds to real user commands and displays the corresponding door and window virtual objects in the metaverse region to the real user.
[0043] Preferably, when the binding module binds the digitized door and window virtual objects to the metaverse region, it transfers the door and window virtual objects to the metaverse region. The display device is preferably a VR headset, and it can remotely exchange data with the metaverse.
[0044] In this way, by first scanning physical doors and windows to obtain door and window data and converting it into virtual door and window objects, and then performing digital assetization operations on the virtual door and window objects and transferring them into the bound meta-universe area which is also digitally assetized, the physical door and window showroom in the real world can be mapped into the virtual world (i.e., the meta-universe).
[0045] By responding to real user commands through display devices, virtual door and window objects corresponding to the real user commands in the metaverse region are displayed to the user. This allows users to easily tour door and window products in a virtual space, intuitively understand the various performance parameters of the products, and stimulate their desire to purchase. In this way, users can enter the metaverse via the network and immerse themselves in virtual door and window objects without having to visit a physical door and window showroom.
[0046] At the same time, by utilizing the virtual attributes of the metaverse, large door and window products can also be displayed virtually, which can reduce the space required for physical door and window showrooms.
[0047] Accordingly, such as Figure 2 As shown, this embodiment provides a door and window service method based on the metaverse, which includes the following steps:
[0048] S1, scan physical doors and windows to obtain door and window data.
[0049] S2, convert the door and window data into corresponding door and window virtual objects.
[0050] S3 digitizes virtual objects of doors and windows into digital assets.
[0051] S4 divides the metaverse into regions and digitizes the divided metaverse regions into digital assets.
[0052] S5 binds the digitized virtual objects of doors and windows to the metaverse region and transfers the virtual objects of doors and windows to the bound metaverse region.
[0053] S6 responds to real user commands and displays the virtual door and window objects of the corresponding metaverse region to the real user.
[0054] The specific steps for digitizing virtual door and window objects include: performing hash transformation on the virtual door and window objects using a preset hash algorithm to obtain the corresponding hash sequence value.
[0055] Similarly, the specific steps for digitizing the divided metaverse regions include: performing hash transformation on the divided metaverse regions using a preset hash algorithm to obtain the corresponding hash sequence values.
[0056] The hash sequences corresponding to the obtained virtual door and window objects and the hash sequences corresponding to the metaverse blocks are stored in the metaverse as digital assets, thus completing the digitalization of assets.
[0057] The metaverse-based door and window service system first obtains door and window data by scanning physical doors and windows and converts it into virtual door and window objects. Then, it performs digital assetization operations on the virtual door and window objects and transfers them into the bound metaverse area, which is also digitally assetized. This can map real-world physical door and window showrooms into the virtual world (i.e., the metaverse).
[0058] By responding to real user commands through display devices, virtual door and window objects corresponding to the real user commands in the metaverse region are displayed to the user. This allows users to easily tour door and window products in a virtual space, intuitively understand the various performance parameters of the products, and stimulate their desire to purchase. In this way, users can enter the metaverse via the network and immerse themselves in virtual door and window objects without having to visit a physical door and window showroom.
[0059] Meanwhile, by utilizing the virtual attributes of the metaverse, the metaverse-based door and window service system can also virtualize the display of large door and window products, which can reduce the space required for physical door and window showrooms.
[0060] Example 2:
[0061] like Figure 1 As shown, an embodiment of the present invention provides a door and window service system based on the metaverse, which includes a scanning module for scanning physical doors and windows to obtain door and window data, a conversion module for converting the door and window data into corresponding door and window virtual objects, an assetization module for digitizing the door and window virtual objects and transferring them into the metaverse, and a division module for dividing the metaverse into regions.
[0062] The assetization module is also used to digitize the divided metaverse regions.
[0063] The partitioning module responds to the region application request of a real user, verifies the identity information of the real user, and after the identity information of the real user is verified, partitions the matching metaverse region based on the region application request.
[0064] The regional application request must include at least the real user's identity information and regional division information (including but not limited to the size and layout of the region).
[0065] In this way, corresponding metaverse areas can be allocated for users based on their actual area application requests, so as to meet the users' door and window display needs.
[0066] The intelligent door and window service system based on the metaverse also includes a binding module that binds the digitized door and window virtual objects to the metaverse region, and a display device that responds to real user commands and displays the corresponding door and window virtual objects in the metaverse region to the real user.
[0067] Preferably, when the binding module binds the digitized door and window virtual objects to the metaverse region, it transfers the door and window virtual objects to the metaverse region. The display device is preferably a VR headset, and it can remotely exchange data with the metaverse.
[0068] Real user commands include information about the metaverse region selected by the user and information about virtual door and window objects.
[0069] In this way, by first scanning physical doors and windows to obtain door and window data and converting it into virtual door and window objects, and then performing digital assetization operations on the virtual door and window objects and transferring them into the bound meta-universe area which is also digitally assetized, the physical door and window showroom in the real world can be mapped into the virtual world (i.e., the meta-universe).
[0070] By responding to real user commands through display devices, virtual door and window objects corresponding to the real user commands in the metaverse region are displayed to the user. This allows users to easily tour door and window products in a virtual space, intuitively understand the various performance parameters of the products, and stimulate their desire to purchase. In this way, users can enter the metaverse via the network and immerse themselves in virtual door and window objects without having to visit a physical door and window showroom.
[0071] At the same time, by utilizing the virtual attributes of the metaverse, large door and window products can also be displayed virtually, which can reduce the space required for physical door and window showrooms.
[0072] Accordingly, such as Figure 2 As shown, this embodiment provides a door and window service method based on the metaverse, which includes the following steps:
[0073] S1, scan physical doors and windows to obtain door and window data.
[0074] S2, convert the door and window data into corresponding door and window virtual objects.
[0075] S3 digitizes virtual objects of doors and windows into digital assets.
[0076] S4 divides the metaverse into regions and digitizes the divided metaverse regions into digital assets.
[0077] S5 binds the digitized virtual objects of doors and windows to the metaverse region and transfers the virtual objects of doors and windows to the bound metaverse region.
[0078] S6 responds to real user commands and displays the virtual door and window objects of the corresponding metaverse region to the real user.
[0079] The specific steps for digitizing virtual door and window objects include: performing hash transformation on the virtual door and window objects using a preset hash algorithm to obtain the corresponding hash sequence value.
[0080] Similarly, the specific steps for digitizing the divided metaverse regions include: performing hash transformation on the divided metaverse regions using a preset hash algorithm to obtain the corresponding hash sequence values.
[0081] The purpose of digitizing virtual objects of doors and windows and the divided metaverse regions is to give virtual objects of doors and windows and metaverse regions in the metaverse asset attributes, so that they correspond to the asset attributes of doors, windows and showrooms in the real world.
[0082] In step S6, the real user instructions include metaverse region information and door / window virtual object information.
[0083] When converting door and window data into corresponding virtual door and window objects, a unique identifier is assigned to each converted virtual door and window object. After dividing the metaverse into regions, a unique identifier is assigned to each region of the metaverse.
[0084] Preferably, the layout model of the physical exhibition hall can also be obtained through 3D modeling, and then converted into a virtual exhibition hall object that matches the metaverse. After binding the digitized door and window virtual objects to the metaverse region, the door and window virtual objects are transferred into the exhibition hall virtual object corresponding to the bound metaverse region.
[0085] The specific methods for displaying virtual door and window objects of the corresponding metaverse region to real users include: displaying the virtual door and window objects of the corresponding metaverse region to users in the form of three-dimensional stereoscopic images, and displaying the performance parameters of the virtual door and window objects according to the selection instructions input by the users.
[0086] Performance parameters include, but are not limited to, size, specifications, price, airtightness, watertightness, light transmission, and sound insulation.
[0087] The metaverse-based door and window service system also includes an input device for acquiring user selection instructions.
[0088] The information about the metaverse region includes a unique identifier for the metaverse region, and the information about the virtual objects of doors and windows includes a unique identifier for the virtual objects of doors and windows.
[0089] The metaverse-based door and window service system first obtains door and window data by scanning physical doors and windows and converts it into virtual door and window objects. Then, it performs digital assetization operations on the virtual door and window objects and transfers them into the bound metaverse area, which is also digitally assetized. This can map real-world physical door and window showrooms into the virtual world (i.e., the metaverse).
[0090] By responding to real user commands through display devices, virtual door and window objects corresponding to the real user commands in the metaverse region are displayed to the user. This allows users to easily tour door and window products in a virtual space, intuitively understand the various performance parameters of the products, and stimulate their desire to purchase. In this way, users can enter the metaverse via the network and immerse themselves in virtual door and window objects without having to visit a physical door and window showroom.
[0091] Meanwhile, by utilizing the virtual attributes of the metaverse, the metaverse-based door and window service system can also virtualize the display of large door and window products, which can reduce the space required for physical door and window showrooms.
[0092] In this embodiment, the specific method for dividing the metaverse into regions in step S4 includes the following steps:
[0093] S40 responds to a real user's region application request and verifies the real user's identity information.
[0094] S41, after the real user's identity information is verified, divides the matching metaverse region based on the region application request.
[0095] The regional application request must include at least real user identity information and regional division information, and the regional division information must include at least the size and layout of the exhibition hall.
[0096] In this way, corresponding metaverse areas can be allocated for users based on their actual area application requests, so as to meet the users' door and window display needs.
[0097] In addition, dividing the metaverse areas according to the size and layout of the exhibition hall can also correspond the specific size and layout of the real exhibition hall with the exhibition hall in the virtual world, thereby improving the immersive experience for users.
[0098] In this embodiment, the door and window service method based on the metaverse further includes the following steps:
[0099] Create virtual users based on real user identity information;
[0100] In response to real user commands, virtual users corresponding to the real user's identity information are superimposed onto the corresponding metaverse region;
[0101] Obtain the user's operation instructions, and adjust the position and posture of the virtual user according to the operation instructions.
[0102] The real user commands include information about the metaverse region selected by the user and information about virtual door and window objects. The operation commands include opening and closing windows. The virtual user refers to a virtual 3D human body model that matches the real user.
[0103] In this way, real users can input operation commands through VR headsets and see the entire process of virtual users operating virtual objects such as doors and windows in the virtual world, providing real users with a more realistic experience.
[0104] By observing the entire process of a virtual user operating virtual doors and windows, users can gain some understanding of how they would operate real doors and windows, enhancing the immersive experience. In this way, the immersive experience of the virtual world can be mapped back to the real world, simulating the actual process of a user operating doors and windows in the real world, thus improving the interactivity between the virtual and the real.
[0105] Preferably, the real user information includes information such as the user's clothing and height. Specifically, the user's human characteristics, such as height, facial features, clothing type and color, and hairstyle, can be obtained by performing a 3D scan. Then, based on the user's human characteristics, a virtual user and a virtual 3D human body model that matches the real user are constructed.
[0106] In one embodiment, the big data-based door and window service method further includes the following steps:
[0107] Assign ownership attributes to the virtual door and window objects;
[0108] Obtain the user's order information and lock the ownership attributes based on the order information;
[0109] Determine if there is a user confirmation of receipt. If so, unlock the ownership attributes and update the ownership attributes of the virtual door and window objects based on the real user's identity information.
[0110] The order information includes at least a unique identifier for the virtual door / window object and the real user's identity information.
[0111] After obtaining the user's order information, the ownership attribute is locked based on the order information. This is to prevent confusion in the ownership of virtual door and window objects caused by arbitrary updates to the ownership attribute.
[0112] User confirmation of receipt, including but not limited to receipts with user signature information.
[0113] After the user receives the physical doors and windows and signs the delivery receipt, the ownership attributes of the virtual door and window object are updated according to the user's confirmation of receipt. In this way, the virtual door and window object can have the attributes of a digital asset and the ability to be traded.
[0114] Accordingly, this embodiment also provides a computer-readable storage medium storing a computer program that, when executed, implements the aforementioned metaverse-based door and window service method.
[0115] The technical features of the above embodiments can be combined in any way. For the sake of brevity, not all possible combinations of the technical features in the above embodiments are described. However, as long as there is no contradiction in the combination of these technical features, they should be considered to be within the scope of this specification.
[0116] The embodiments described above are merely illustrative of several implementations of the present invention, and while the descriptions are relatively specific and detailed, they should not be construed as limiting the scope of the invention patent. It should be noted that those skilled in the art can make various modifications and improvements without departing from the concept of the present invention, and these all fall within the protection scope of the present invention. Therefore, the protection scope of this invention patent should be determined by the appended claims.
Claims
1. A door and window service system based on the metaverse, characterized in that, The metaverse-based door and window service system includes: The scanning module is used to scan physical doors and windows to obtain door and window data; A conversion module is used to convert the door and window data into corresponding virtual door and window objects. The assetization module is used to digitize virtual objects of doors and windows and then transfer them into the metaverse. The partitioning module is used to divide the metaverse into regions; The binding module is used to bind the digitized door and window virtual objects to the digitized metaverse region, transferring the door and window virtual objects to the binding module of the metaverse region; Display devices are used to respond to commands from real users and display virtual door and window objects in the corresponding metaverse region to the real user. The assetization module is also used to digitize the divided metaverse regions.
2. The door and window service system based on the metaverse as described in claim 1, characterized in that, The partitioning module responds to the region application request of a real user, verifies the identity information of the real user, and after the identity information of the real user is verified, partitions the matching metaverse region based on the region application request.
3. The door and window service system based on the metaverse as described in claim 1, characterized in that, The display device is a VR headset, and it remotely exchanges data with the metaverse.
4. A door and window service system based on a metaverse as described in claim 2, characterized in that, A regional application request must include at least the real user's identity information and regional division information.
5. A door and window service method based on the metaverse, characterized in that, The metaverse-based door and window service method includes the following steps: Scan physical doors and windows to obtain door and window data; The door and window data is converted into corresponding virtual door and window objects; Digitalize virtual objects of doors and windows; Divide the metaverse into regions and digitize the divided metaverse regions into digital assets; Bind the digitized door and window virtual objects to the digitized metaverse region, and transfer the door and window virtual objects to the bound metaverse region; Responding to real user commands, the virtual door and window objects of the corresponding metaverse region are displayed to the real user; Among them, real user commands include metaverse region information and door and window virtual object information.
6. The door and window service method based on the metaverse as described in claim 5, characterized in that, The specific steps for digitizing virtual door and window objects include: performing hash transformation on the virtual door and window objects using a preset hash algorithm to obtain the corresponding hash sequence value.
7. The door and window service method based on the metaverse as described in claim 5, characterized in that, The specific steps for digitizing the divided metaverse regions include: performing hash transformation on the divided metaverse regions using a preset hash algorithm to obtain the corresponding hash sequence values.
8. The door and window service method based on the metaverse as described in claim 5, characterized in that, The specific steps for dividing the metaverse into regions include: Respond to the region application requests from real users and verify the identity information of the real users; After the real user's identity information is verified, a matching metaverse region is defined based on the region application request.
9. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a computer program that, when executed, implements the door and window service method based on the metaverse as described in any one of claims 5-8.
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