Information processing method, apparatus and electronic device

By automatically filtering and displaying reference prices for game items through a primary device, the complexity of manual filtering and searching for game items is solved, improving search efficiency and user experience.

CN115795152BActive Publication Date: 2026-06-02NETEASE (HANGZHOU) NETWORK CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
NETEASE (HANGZHOU) NETWORK CO LTD
Filing Date
2022-11-25
Publication Date
2026-06-02

AI Technical Summary

Technical Problem

After crafting game items, users need to manually filter conditions and search for available items to obtain reference prices. This process is complex, time-consuming, and laborious, impacting the user experience.

Method used

The system receives attribute information of game items through a first device, automatically filters target items based on the attribute information and information on items for sale, and displays reference prices through a terminal device, reducing manual operation by the user.

Benefits of technology

It simplifies the price query process, improves query efficiency and user experience, and reduces the number of steps users need to take on the trading platform.

✦ Generated by Eureka AI based on patent content.

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    Figure CN115795152B_ABST
Patent Text Reader

Abstract

The application provides an information processing method, device and electronic equipment, attribute information of a first game item is received from a second device by a first device, a target game item is determined based on the attribute information of the first game item and attribute information of a game item on sale, related information of the target game item is sent to the second device to generate display content of the target game item by the second device, and the display content is displayed by a terminal device. In this way, when a user controls a game to update a game item, the first device can automatically filter and query a reference price of the updated first game item, and when the user performs a price query operation on the terminal device, the reference price of the first game item can be directly displayed, so that the user does not need to manually filter and query the reference price of the updated game item on a transaction platform, the query method is simple, the price query efficiency is improved, and the user's game experience is improved.
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Description

Technical Field

[0001] This invention relates to the field of computer technology, and in particular to an information processing method, apparatus, and electronic device. Background Technology

[0002] In some games, after crafting in-game items, users typically need to manually determine filter criteria on a trading platform based on the item's attributes and other information. They then search for matching items for sale, only to view the item's reference price. This process is time-consuming and inefficient, especially when searching for numerous items, requiring users to compare prices for each. This inefficiency negatively impacts the user experience. Summary of the Invention

[0003] In view of this, the purpose of the present invention is to provide an information processing method, apparatus and electronic device that can automatically filter and query the reference price of updated game items when game items are updated, eliminating the need for users to manually filter and query the reference price of updated game items on the trading platform, thereby improving price query efficiency and enhancing the user's gaming experience.

[0004] In a first aspect, embodiments of the present invention provide an information processing method. This method is applied to a first device, which is communicatively connected to a second device, and the second device is communicatively connected to a terminal device. The method includes: receiving attribute information of a first game item from the second device; determining a target game item based on the attribute information of the first game item and attribute information of game items currently for sale; wherein, after a game item is updated, the second device sends the updated attribute information of the first game item to the first device; sending relevant information of the target game item to the second device to generate display content for the target game item based on the relevant information; receiving a specified instruction from the terminal device; sending the display content to the terminal device; and displaying the display content through the terminal device; wherein the specified instruction is sent by the terminal device in response to a price query operation for the first game item; and the display content includes at least the current selling price of the target game item.

[0005] Secondly, embodiments of the present invention provide an information processing method. This method is applied to a second device, which is communicatively connected to a first device and a terminal device. The method includes: in response to an update of a game item, sending attribute information of the updated first game item to the first device, so that the first device can determine a target game item based on the attribute information of the first game item and the attribute information of game items currently on sale; receiving relevant information about the target game item from the first device, and generating display content for the target game item based on the relevant information; receiving a specified instruction from the terminal device, and sending the display content of the target game item to the terminal device, so that the terminal device can display the display content of the target game item; wherein the specified instruction is sent by the terminal device after responding to a price query operation for the first game item; and the display content includes at least the current selling price of the target game item.

[0006] Thirdly, embodiments of the present invention provide an information processing method applied to a terminal device, wherein the terminal device is communicatively connected to a second device, and the second device is communicatively connected to a first device. The method includes: in response to a price query operation for a first game item, sending a specified instruction to the second device; receiving display content of a target game item sent by the second device, and displaying the display content; the display content includes at least the selling price of the target game item; wherein the target game item receives attribute information of the first game item from the second device via the first device, and determines the target game item based on the attribute information of the first game item and the attribute information of the game items currently for sale; wherein the second device sends updated attribute information of the first game item to the first device in response to an update of the game item; wherein the display content of the target game item receives relevant information of the target game item from the first device via the second device, and generates the display content of the target game item based on the relevant information of the target game item.

[0007] Fourthly, embodiments of the present invention provide an information processing apparatus, which is disposed in a first device, the first device being communicatively connected to a second device, and the second device being communicatively connected to a terminal device. The apparatus includes: a target game item determination module, configured to receive attribute information of a first game item from the second device, and determine a target game item based on the attribute information of the first game item and attribute information of game items currently for sale; wherein, after a game item is updated, the second device sends the updated attribute information of the first game item to the first device; and an relevant information sending module, configured to send relevant information of the target game item to the second device, so that the second device can generate display content of the target game item based on the relevant information of the target game item, receive a specified instruction sent from the terminal device, send the display content to the terminal device, and display the display content through the terminal device; wherein, the specified instruction is sent by the terminal device in response to a price query operation for the first game item; and the display content includes at least the current selling price of the target game item.

[0008] Fifthly, embodiments of the present invention provide an information processing apparatus, which is disposed in a second device and communicatively connected to a first device and a terminal device. The apparatus includes: an attribute information sending module, configured to send attribute information of an updated first game item to the first device in response to an update of the game item, so that the first device can determine a target game item based on the attribute information of the first game item and the attribute information of game items currently for sale; a display content generation module, configured to receive relevant information about the target game item from the first device and generate display content for the target game item based on the relevant information; and a display content sending module, configured to receive a specified instruction from the terminal device and send the display content of the target game item to the terminal device, so that the display content of the target game item can be displayed on the terminal device; wherein the specified instruction is sent after the terminal device responds to a price query operation for the first game item; and the display content includes at least the current selling price of the target game item.

[0009] Sixthly, embodiments of the present invention provide an information processing apparatus, which is disposed on a terminal device, the terminal device being communicatively connected to a second device, and the second device being communicatively connected to a first device. The apparatus includes: a specified instruction sending module, used to send a specified instruction to the second device in response to a price query operation for a first game item; and a display content display module, used to receive display content of a target game item sent by the second device and display the display content; the display content includes at least the selling price of the target game item; wherein the target game item receives attribute information of the first game item from the second device via the first device, and determines the target game item based on the attribute information of the first game item and the attribute information of game items currently for sale; wherein the second device sends updated attribute information of the first game item to the first device in response to an update of the game item; and wherein the display content of the target game item receives relevant information of the target game item from the first device via the second device, and generates the display content of the target game item based on the relevant information of the target game item.

[0010] In a seventh aspect, embodiments of the present invention provide an electronic device, including a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the information processing methods of the first, second and third aspects described above.

[0011] Eighthly, embodiments of the present invention provide a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are invoked and executed by a processor, the computer-executable instructions cause the processor to implement the information processing methods of the first, second, and third aspects described above.

[0012] The embodiments of the present invention bring the following beneficial effects:

[0013] This invention provides an information processing method, apparatus, and electronic device. The method involves a first device receiving attribute information of a first game item from a second device; determining a target game item based on the attribute information of the first game item and attribute information of game items currently for sale; sending relevant information of the target game item to the second device to generate display content for the target game item; and displaying the display content through a terminal device. In this method, when a user updates a game item, the reference price of the updated first game item can be automatically filtered and queried through the first device. When the user performs a price query operation on the terminal device, the reference price of the first game item can be directly displayed, eliminating the need for the user to manually filter and query the reference price of updated game items on a trading platform. This simplifies the query process, improves price query efficiency, and enhances the user's gaming experience.

[0014] Other features and advantages of the invention will be set forth in the description which follows, and will be apparent in part from the description, or may be learned by practicing the invention. The objects and other advantages of the invention are realized and obtained in accordance with the structures particularly pointed out in the description, claims and drawings.

[0015] To make the above-mentioned objects, features and advantages of the present invention more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description

[0016] To more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present invention. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.

[0017] Figure 1 A flowchart of an information processing method provided in an embodiment of the present invention;

[0018] Figure 2 A flowchart of another information processing method provided in an embodiment of the present invention;

[0019] Figure 3 A flowchart of another information processing method provided in an embodiment of the present invention;

[0020] Figure 4 This is a schematic diagram of the structure of an information processing device provided in an embodiment of the present invention;

[0021] Figure 5 This is a schematic diagram of another information processing device provided in an embodiment of the present invention;

[0022] Figure 6 This is a schematic diagram of another information processing device provided in an embodiment of the present invention;

[0023] Figure 7 This is a schematic diagram of the structure of an electronic device provided in an embodiment of the present invention. Detailed Implementation

[0024] To make the objectives, technical solutions, and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of the present invention.

[0025] In some games, after crafting in-game items, users typically need to manually determine filtering criteria on a trading platform based on the attributes and other information of the crafted items. They then use these criteria to search for matching in-game items available for sale, allowing them to view the reference price of the crafted item. This process is time-consuming and inefficient, especially when searching for numerous items, requiring users to compare prices for each item. This inefficiency negatively impacts the user's gaming experience. Therefore, this invention provides an information processing method, apparatus, and electronic device. This technology can be applied to servers, such as game servers, trading platform servers, or smart terminal devices, such as mobile phones, tablets, and computers.

[0026] To facilitate understanding of this embodiment, a detailed description of an information processing method disclosed in this invention is provided first. This method is applied to a first device, which is communicatively connected to a second device, and the second device is communicatively connected to a terminal device. The first device typically refers to a trading platform server. The second device typically refers to a game-side server, and the terminal device can be a mobile phone, laptop, computer, or tablet computer, etc. In one embodiment, a user can use the same account information (such as an email address or mobile phone number) to log in to a target game on the terminal device. By selecting the game's service area and trading platform on the terminal device, the user can simultaneously log in to both the target game's trading platform and the target game's game server. The target game's trading platform runs on the first device, the target game's game data runs on the second device, and the terminal device provides the target game's screen. Because the same account is used for login, the first device and the second device can communicate, and the second device and the terminal device can communicate to achieve data transmission.

[0027] like Figure 1 As shown, the information processing method includes the following steps:

[0028] Step S102: Receive attribute information of the first game item from the second device, and determine the target game item based on the attribute information of the first game item and the attribute information of game items for sale; wherein, after the game item is updated, the second device sends the updated attribute information of the first game item to the first device.

[0029] The aforementioned "first game item" typically refers to a newly acquired game item, such as one obtained through crafting, identification, or training. Specifically, when a user acquires a new game item, the second device (i.e., the game server) detects a change in the number of game items the user possesses, indicating the acquisition of a new item. It then sends the updated attribute information of the first game item to the first device. This attribute information includes not only the attribute name but also its numerical value. The attribute information typically varies between different game items. Generally, for character-related game items, the attribute information includes the item type, basic information (appearance, aptitude level, etc.), character status (experience, health, gold), skill type, and number of skills. For equipment-related game items, the attribute information typically includes attack power, skills, and durability. The aforementioned target game item usually includes one or more items.

[0030] In practice, if the game items owned by a user's account are updated—for example, the quantity of game items increases or new game items are added—the second device will automatically send the attribute information of the first game item to the first device. After receiving this attribute information, the first device, based on the attribute information and the attribute information of all currently available game items, determines the target game item that matches the first game item from among the available game items. Specifically, the first device usually has preset filtering conditions. It will search for target game items from among the available game items that match the attribute information of the first game item. It can search for game items with the same attribute information as the first game item, or game items with similar attribute information to the first game item.

[0031] In addition, after finding the target game items, to further improve the gaming experience, you can sort them according to their selling price. For example, you can sort them in descending order of price or in ascending order of price. Alternatively, you can sort them according to their attribute information, such as based on pre-determined attribute priorities.

[0032] Step S104: Send the relevant information of the target game item to the second device, so that the second device can generate the display content of the target game item based on the relevant information of the target game item, receive the specified instruction sent from the terminal device, send the display content to the terminal device, and display the display content through the terminal device; wherein, the specified instruction is sent by the terminal device in response to the price query operation for the first game item; the display content includes at least the selling price of the target game item.

[0033] The relevant information for the target game item typically includes its icon, price, and attributes. The price information usually includes the item's current selling price and the price difference between target game items. The specified instruction is typically used to request the second device to send display content. This is sent via the terminal device in response to the user's price query operation for the first game item. This price query operation can be performed by the user clicking a price query button with a mouse or a finger. The displayed content typically includes the current selling prices of game items matching the first game item, and may also include various attribute information, current selling prices, and price differences.

[0034] Specifically, the first device automatically filters game items based on their attribute information. Once a target game item is identified, its relevant information is sent to the second device. The second device then generates display content for the target game item based on this information. Furthermore, when a user wants to view the reference price of the first game item, they can use a touch or mouse to click the price query button displayed on the terminal device's interface to generate a specified command. This command is then sent to the second device. Upon receiving the command, the second device sends the target game item's display content to the terminal device, which then displays this content, such as the item's image and its current selling price.

[0035] This invention provides an information processing method. A first device receives attribute information of a first game item from a second device. Based on the attribute information of the first game item and the attribute information of other game items for sale, a target game item is determined. The relevant information of the target game item is sent to the second device to generate display content for the target game item, which is then displayed on a terminal device. In this method, when a user updates a game item, the first device can automatically filter and query the reference price of the updated first game item. When the user performs a price query on the terminal device, the reference price of the first game item can be directly displayed, eliminating the need for the user to manually filter and query the reference price of updated game items on a trading platform. This simplifies the query process, improves price query efficiency, and enhances the user's gaming experience.

[0036] Step S102 above, which involves determining the target game item based on the attribute information of the first game item and the attribute information of the game items currently for sale, can be implemented in the following possible ways:

[0037] (1) Based on the attribute information of the game items for sale, determine the second game item that matches the attribute information of the first game item from the game items for sale;

[0038] (2) Based on the attribute information of the first game item and the attribute information of the sold game items, determine the attribute value level of the target attribute in the first game item;

[0039] (3) Sort the second game items based on the attribute value level to obtain the target game items.

[0040] The aforementioned second game item typically refers to one or more game items currently for sale that match the attribute information of the first game item. The attribute information of this second game item can be identical to all attributes of the first game item, some attributes, or a specified range of attributes within the first game item's attribute information. The aforementioned target attribute typically refers to the attribute information of the first game item. The aforementioned attribute value level indicates the impact of this attribute information on the price of the game item. Generally, attributes with higher value levels have an absolute impact on the price of the game item. For example, if the first game item's attribute information includes attack power, number of skills, and aptitude level, and the attack power attribute value level is the highest, then a game item with an attack power of 1000, 3 skills, and an aptitude level of 30 will be cheaper than a game item with an attack power of 1020, 2 skills, and an aptitude level of 27.

[0041] Specifically, after acquiring a second game item from the list of available game items, to improve the accuracy of the second item's price, it can be sorted. This ensures that the prices of the top-ranked items are more aligned with the reference price of the first item. Specifically, the sorting can be based on attribute value level, which can be understood as the priority of the attribute and is the primary basis for determining the game item's price. For example, based on attribute value level, the second items can first be sorted according to the attribute information with the highest value level, and then sorted according to the next lower level of attribute information, making the final sorted price of the target game item more reliable.

[0042] Furthermore, the aforementioned method of determining the attribute value level of a target attribute within the first game item, based on the attribute information of the first game item and the attribute information of sold game items, can specifically involve identifying intermediate game items from the sold game items that match the attribute information of the first game item. Then, based on the attribute information and sold price of the intermediate game items, the attribute value level of each attribute is determined. This can be done by modifying the attribute information or by analyzing the difference between sold prices. For example, the attribute information of the first game item can be modified, and a matching game item can be re-identified from the sold game items. The attribute value level of the modified attribute information is determined based on the difference between the sold price of the modified game item and the sold price of the intermediate game item. Alternatively, two intermediate game items with different specified attribute information but identical other attribute information can be identified from the intermediate game items. The price difference between these two intermediate game items is calculated, and the attribute value level of the specified attribute information is determined based on this price difference.

[0043] In the above method, the second game items are sorted according to the attribute value level of the first game item, and finally the target game item is obtained, which further improves the accuracy of the target game item and the reference value of the first game item.

[0044] The following describes the steps for determining a second game item that matches the attribute information of a first game item from the game items currently for sale, based on the attribute information of the first game item. One possible implementation is as follows:

[0045] Adjust the matching range of the attribute information of the first game item to obtain the first attribute information; wherein the matching range of the first attribute information is greater than the matching range of the attribute information of the first game item before adjustment; based on the attribute information of the game items for sale, determine the second game item that matches the first attribute information from the game items for sale.

[0046] If you try to find a matching second game item from the list of available game items based solely on the attribute information of the first game item, but you cannot find a matching second game item, or you find very few, such as only one or two, you can adjust the matching range by modifying the attribute information of the first game item. The first attribute information mentioned above is usually the adjusted attribute information, which has a wider matching range than the original attribute information. Furthermore, this adjustment can be done by changing the attribute value as a percentage, or by changing the attribute name by type, etc.

[0047] In practice, the first device adjusts the matching range of the attribute information of the first game item to obtain the first attribute information. For example, the attribute information of the first game item includes attribute A, attribute B, and attribute C, where A, B, and C are the attribute values ​​of the three attributes. Adjusting the attribute information of the first game item can be done by adjusting the matching range by 10%, resulting in the first attribute information being: "110%A-90%A, 110%B-90%B, 110%C-90%C," which expands the matching range of the attribute information of the first game item. In this way, based on the first attribute information, all game items whose attribute information falls within the range of "110%A-90%A, 110%B-90%B, 110%C-90%C" can be queried from the game items currently for sale, thus obtaining more second game items.

[0048] In the above method, by adjusting the matching range of the attribute information of the first game item, a greater number of second game items that match the attribute information of the first game item can be obtained from the game items for sale, thus enriching the second game items and improving the accuracy of the query.

[0049] The following describes the steps for determining the attribute value level of a target attribute in a first game item based on the attribute information of the first game item and the attribute information of sold game items, with one possible implementation:

[0050] Step 1: Based on the attribute information of the sold game items, determine the third game item that matches the attribute information of the first game item from the sold game items;

[0051] Step 2: Update the attribute information of the first game item, and identify the fourth game item from the sold game items that matches the updated attribute information of the first game item;

[0052] Step 3: Determine the attribute value level of the target attribute in the first game item based on the selling prices of the third and fourth game items.

[0053] The aforementioned third game item typically refers to a game item selected from sold game items that matches the attribute information of the first game item, based on the attribute information of already sold game items. The specific selection method is the same as the method described above for selecting the second game item from currently sold game items. The aforementioned fourth game item typically refers to a game item selected from sold game items that matches the attribute information of the first game item after each update, based on the sequentially updated attribute values ​​of each target attribute of the first game item.

[0054] Specifically, based on the attribute information of all sold game items, a third game item matching the first game item can be determined from the sold game items. For example, based on the attribute value of the first game item's target attribute, a sold game item with the same attribute value can be matched. Furthermore, the attribute value of each target attribute in the attribute information of the first game item is updated sequentially. Each update only updates one target attribute in the attribute information; the attribute values ​​of other target attributes remain unchanged, and other attribute information also remains unchanged. This results in an updated attribute value for the first game item's attribute information after each update. This updated attribute value is typically lower than the original attribute value by a fixed percentage. Based on this updated attribute value, a fourth game item matching the updated attribute information of the first game item with the target attribute is determined from the sold game items. Then, based on the selling prices of the third and fourth game items, calculations are performed and compared according to certain rules to determine the attribute value level of the target attribute in the first game item.

[0055] Specifically, the attribute value level of the corresponding target attribute can be determined based on the difference between the selling price of the third game item and the selling price of the fourth game item. For example, the attribute value level of the corresponding target attribute can be determined based on the size of the difference, where the larger the difference, the greater the attribute value of the corresponding target attribute.

[0056] The attribute information of the first game item mentioned above includes the attribute value of at least one target attribute; step 2 above, which updates the attribute information of the first game item and determines a fourth game item from the sold game items that matches the updated attribute information of the first game item, can be implemented in the following possible way:

[0057] For each of the at least one target attribute, perform the following steps: reduce the attribute value of the target attribute to obtain the updated second attribute information of the first game item; determine the fourth game item that matches the second attribute information from the sold game items; wherein the fourth game item corresponds to the target attribute.

[0058] The aforementioned second attribute information typically refers to the updated attribute information obtained from the attribute information of the first game item by reducing the attribute value of the target attribute in the first game item by a fixed percentage.

[0059] In practice, for each target attribute of the first game item, the attribute value can be reduced by a fixed percentage to obtain the updated second attribute information of the first game item. Then, a fourth game item matching the updated second attribute information is determined from the sold items; this fourth game item corresponds to the updated target attribute.

[0060] For example, the target attributes of the first game item are attack and defense. Let's say the target attribute values ​​are: attack 100, defense 20. First, reduce the attack by 10%, leaving the defense unchanged. This results in the second attribute information after the first update: attack 90, defense 20. Then, determine the fourth game item from the sold items that matches this second attribute information; this fourth game item corresponds to the attack power. Next, reduce the defense by the same proportion by 10%, leaving the attack value unchanged. This results in the second attribute information after the second update: attack 100, defense 18. Again, determine the fourth game item from the sold items that matches this second attribute information; this fourth game item corresponds to the defense power.

[0061] The attribute information of the first game item mentioned above includes the attribute value of at least one target attribute; step 3 above, which determines the attribute value level of the target attribute in the first game item based on the selling prices of the third and fourth game items, can be implemented in the following possible way:

[0062] For each target attribute corresponding to the fourth game item, calculate the difference between the selling price of the third game item and the selling price of the fourth game item corresponding to the target attribute to obtain the difference value corresponding to the target attribute; arrange the differences corresponding to the target attributes in descending order of value, and determine the attribute value level of the target attribute in the first game item based on the sorted differences; among them, the target attribute with the largest difference value has the highest attribute value level, and the target attribute with the smallest difference value has the lowest attribute value level.

[0063] For example, extract the third game item that matches the attribute information of the first game item, and obtain the selling price of the third game item, denoted as A. If the target attributes of the first game item are attack and defense, set the selling price of the fourth game item corresponding to the attack attribute as B1; set the selling price of the fourth game item corresponding to the defense attribute as B2. Obtain the difference between the selling prices of the third and fourth game items with the same target attributes. That is, the difference for the attack attribute is the difference between A and B1, denoted as C1, and the difference for the defense attribute is the difference between A and B2, denoted as C2. Sort the differences C1 and C2 corresponding to the target attributes in descending order. Based on the size of the sorted differences, for example, C1 is greater than C2 (C1 is the largest value and C2 is the smallest value), it can be concluded that the attack attribute corresponding to C1 has the highest value level, and the attribute corresponding to C2 has the lowest value level. Thus, the attribute value level of the target attributes in the first game item is determined, that is, the attribute value level sorting is: attack (level 1), defense (level 2).

[0064] If no third game item with identical attribute information to the first game item can be found among the sold game items, step 1 above, which involves determining a third game item matching the attribute information of the first game item from among the sold game items, can be implemented as follows:

[0065] Adjust the matching range of the attribute information of the first game item to obtain the third attribute information; wherein the matching range of the third attribute information is greater than the matching range of the attribute information of the first game item before the adjustment.

[0066] The aforementioned third attribute information typically refers to attribute information obtained by slightly adjusting the attribute values ​​of the first game item's attribute information. The adjusted matching range is larger than the original matching range. Specifically, based on the attribute information of sold game items, if no third game item with completely identical attribute information conditions to the first game item is found among the sold game items, the attribute values ​​of the first game item's attribute information can be adjusted to obtain third attribute information. This third attribute information's matching range is then larger than the original matching range of the first game item's attribute information, allowing for the identification of a third game item within the adjusted matching range among the sold game items.

[0067] In the above method, by adjusting the matching range of the attribute information of the first game item to the third attribute information with a larger matching range, more third game items can be identified among the sold game items.

[0068] To obtain more accurate target game items based on filtering criteria, and to sort the second game items according to their attribute value level, one possible implementation of this step is as follows:

[0069] The target attribute with the highest attribute value level is determined as the first target attribute. The second game item is then controlled and sorted in descending order of the attribute value of the first target attribute to obtain the second game item after the first sort. The next level target attribute with the highest attribute value level is determined as the second target attribute. Based on the attribute value of the second target attribute, the second game item after the first sort is sorted to obtain the target game item.

[0070] The first target attribute mentioned above usually refers to the target attribute of the first game item, which is the highest-valued target attribute obtained after sorting by attribute value level; that is, the attribute value level is first. The second target attribute mentioned above usually refers to the next lowest-valued target attribute; that is, the attribute value level is second. For example, if the attribute value levels are: Attack, Defense, Health, then Defense is the second target attribute.

[0071] Specifically, assuming the target attributes of the first game item are: Attack, Defense, and Health, and the attribute values ​​of the first game item's target attributes are: Attack 100, Defense 50, Health 1000, with Attack being the highest-valued target attribute. The specific attribute information for each second game item determined from the currently available game items is as follows:

[0072] Attack 102, Defense 49, Health 1000;

[0073] Attack 102, Defense 50, Health 1000;

[0074] Attack 99, Defense 49, Health 1000;

[0075] Attack 99, Defense 45, Health 1000;

[0076] Attack 97, Defense 49, Health 1000;

[0077] Attack 97, Defense 50, Health 999;

[0078] First, sort the attribute information of the second game item according to the value of its primary target attribute (attack) in descending order. For example, sort it according to the range closest to 100% attack value. The attribute information of the second game item after the first sort is as follows:

[0079] Attack 102, Defense 49, Health 1000;

[0080] Attack 102, Defense 50, Health 1000;

[0081] Attack 99, Defense 49, Health 1000;

[0082] Attack 99, Defense 45, Health 1000;

[0083] Attack 97, Defense 49, Health 1000;

[0084] Attack 97, Defense 50, Health 999;

[0085] Next, sort the second game items from the first sorting according to the attribute value of the next highest-level target attribute (let's say defense), thus obtaining the target game items. Specifically, the second game items from the first sorting can be sorted using the attribute values ​​of the first target attribute and the second target attribute.

[0086] The above-mentioned step of sorting the second game items after the first sorting based on the attribute values ​​of the second target attribute to obtain the target game item can be implemented in one possible way:

[0087] Obtain the target second game item whose first target attribute value is the same as the target second game item in the first sorting; control the target second game item and sort it in descending order according to the second target attribute value of the target second game item to obtain the target game item.

[0088] The aforementioned target second game item usually refers to a game item whose attribute value is the same as the first target attribute after sorting the second game items according to the first target attribute.

[0089] Continuing with the example, the attribute information of the second game item after the first sort is: Attack 102, Defense 49, Health 1000;

[0090] Attack 102, Defense 50, Health 1000;

[0091] Attack 99, Defense 49, Health 1000;

[0092] Attack 99, Defense 45, Health 1000;

[0093] Attack 97, Defense 49, Health 1000;

[0094] Attack 97, Defense 50, Health 999;

[0095] The target second game item has the same attribute value as the first target attribute. The attribute information of the target second game item includes:

[0096] Attack 102, Defense 49, Health 1000; Attack 102, Defense 50, Health 1000;

[0097] Attack 99, Defense 49, Health 1000; Attack 99, Defense 45, Health 1000;

[0098] Attack 97, Defense 49, Health 1000; Attack 97, Defense 50, Health 999;

[0099] Sort the second game items according to their second target attribute (defense) values ​​from largest to smallest. That is, sorting for Attack 102, Defense 49, HP 1000; Attack 102, Defense 50, HP 1000; the result is: Attack 102, Defense 50, HP 1000; Attack 102, Defense 49, HP 1000. Sort the second game items in the same way, and the final sorted result is: Continuing with the example, the attribute information of the second game items after the second sort is:

[0100] Attack 102, Defense 50, Health 1000;

[0101] Attack 102, Defense 49, Health 1000;

[0102] Attack 99, Defense 49, Health 1000;

[0103] Attack 99, Defense 45, Health 1000;

[0104] Attack 97, Defense 50, Health 999;

[0105] Attack 97, Defense 49, Health 1000;

[0106] Additionally, if there is a third target attribute at the next level, the second game items determined from the second sorted items will be sorted according to the attribute value of the third target attribute if the first target attribute value is the same and the second target attribute value is also the same.

[0107] The above method sorts the second game item according to its attribute value level, which further improves the reference value and query accuracy of the target game item.

[0108] Furthermore, after obtaining the target game item, the target game item has a specified arrangement order; the step of sending the relevant information of the target game item to the second device can be implemented in the following possible ways:

[0109] Obtain the first target game item from the target game items, and send the relevant information of the first target game item to the second device; wherein, the first target game item is the game item ranked among the first n in the target game items.

[0110] The first target game item mentioned above usually refers to the game item that ranks in the top n among the target game items. This value of n is usually set in advance in the game and can be some of the target game items or all of the target game items.

[0111] Specifically, the first device retrieves the top n game items from the target game items, i.e., the first target game item, and sends the relevant information of the first target game item, i.e., the game data of different items in the game, such as the type of spirit beast, skill type, etc., the attack power, appearance, special effects, price information, item icon information, etc., to the second device.

[0112] In the above method, by obtaining the top n game items from the target game items and sending the relevant information of the top n game items to the second device, the query efficiency is further improved.

[0113] In addition, the displayed content of the target game item also includes: the item identifier of the target game item and the attribute information of the target game item.

[0114] The aforementioned item identifiers can typically refer to textual or graphic identifiers for game items. In practice, after receiving relevant information about the target game item from the first device, the second device can determine the item identifier and price of the target game item to be displayed based on this information. It can also determine the difference between the current selling price of the target game item and the selling price of an identical sold game item. For example, if the second device receives data about game equipment from the first device, it can use existing game logic to generate the display content for each target game item based on this equipment data.

[0115] This invention discloses another information processing method, which is applied to a second device that is communicatively connected to both a first device and a terminal device, such as... Figure 2 As shown, the method includes:

[0116] Step S202: In response to an update of a game item, the attribute information of the first game item that has been updated is sent to the first device, so that the first device can determine the target game item based on the attribute information of the first game item and the attribute information of the game items for sale.

[0117] Step S204: Receive relevant information about the target game item from the first device, and generate display content for the target game item based on the relevant information about the target game item;

[0118] Step S206: Receive a specified instruction from the terminal device and send the display content of the target game item to the terminal device to display the display content of the target game item through the terminal device; wherein, the specified instruction is sent after the terminal device responds to the price query operation for the first game item; the display content includes at least the selling price of the target game item.

[0119] In the above method, when the user controls the game to update game items, the second device can send the attribute information of the updated first game item to the first device, automatically filter and query the reference price of the updated first game item through the first device, and receive the relevant information of the target game item from the first device and generate display content. When the user performs a price query operation on the terminal device, the reference price of the first game item can be directly displayed, without the user having to manually filter and query the reference price of the updated game item on the trading platform. The query method is simple, improves the efficiency of price query, and enhances the user's gaming experience.

[0120] This invention discloses another information processing method, which is applied to a terminal device. The terminal device is communicatively connected to a second device, and the second device is communicatively connected to a first device, such as... Figure 3 As shown, the method includes:

[0121] Step S302: In response to the price query operation for the first game item, a specified instruction is sent to the second device;

[0122] Step S304: Receive and display the display content of the target game item sent by the second device; the display content includes at least the selling price of the target game item; wherein, the target game item receives attribute information of the first game item from the second device via the first device, and determines the target game item based on the attribute information of the first game item and the attribute information of the game items for sale; wherein, after a game item is updated, the second device sends the updated attribute information of the first game item to the first device; wherein, the display content of the target game item receives relevant information of the target game item from the first device via the second device, and generates the display content of the target game item based on the relevant information of the target game item.

[0123] In the above method, when a user controls the game to update game items, the reference price of the updated game item can be automatically filtered and queried through the first device. When the user performs a price query operation on the terminal device, the reference price of the first game item can be directly displayed, without the user having to manually filter and query the reference price of the updated game item on the trading platform. The query method is simple, improves the efficiency of price query, and enhances the user's gaming experience.

[0124] In accordance with the above method embodiments, this invention provides an information processing device, which is disposed in a first device, the first device being communicatively connected to a second device, and the second device being communicatively connected to a terminal device, such as... Figure 4 As shown, the device includes:

[0125] The target game item determination module 41 is used to receive attribute information of a first game item from a second device, and determine the target game item based on the attribute information of the first game item and the attribute information of game items for sale; wherein, after the game item is updated, the second device sends the updated attribute information of the first game item to the first device.

[0126] The relevant information sending module 42 is used to send the relevant information of the target game item to the second device, so that the second device can generate the display content of the target game item based on the relevant information of the target game item, receive the specified instruction sent from the terminal device, send the display content to the terminal device, and display the display content through the terminal device; wherein, the specified instruction is sent by the terminal device in response to the price query operation for the first game item; the display content includes at least the selling price of the target game item.

[0127] The aforementioned information processing device receives attribute information of a first game item from a second device via a first device. Based on the attribute information of the first game item and the attribute information of game items currently for sale, it determines a target game item. It then sends relevant information about the target game item to the second device to generate display content for the target game item, which is then displayed on a terminal device. In this method, when a user updates a game item, the reference price of the updated first game item can be automatically filtered and queried via the first device. When the user performs a price query on the terminal device, the reference price of the first game item can be directly displayed, eliminating the need for the user to manually filter and query the reference price of the updated game item on a trading platform. This simplifies the query process, improves price query efficiency, and enhances the user's gaming experience.

[0128] The aforementioned target game item determination module is further configured to: determine a second game item that matches the attribute information of the first game item from the game items currently on sale, based on the attribute information of the game items currently on sale; determine the attribute value level of the target attribute in the first game item based on the attribute information of the first game item and the attribute information of the game items already on sale; and sort the second game items based on the attribute value level to obtain the target game item.

[0129] The aforementioned target game item determination module is further configured to: adjust the matching range of the attribute information of the first game item to obtain first attribute information; wherein the matching range of the first attribute information is greater than the matching range of the attribute information of the first game item before adjustment; and determine a second game item that matches the first attribute information from the game items for sale based on the attribute information of the game items for sale.

[0130] The aforementioned target game item determination module is further configured to: determine a third game item from the sold game items that matches the attribute information of the first game item based on the attribute information of the sold game items; update the attribute information of the first game item and determine a fourth game item from the sold game items that matches the updated attribute information of the first game item; and determine the attribute value level of the target attribute in the first game item based on the selling price of the third game item and the selling price of the fourth game item.

[0131] The attribute information of the first game item mentioned above includes the attribute value of at least one target attribute; the target game item determination module is further configured to: for each of the at least one target attribute, perform the following steps: reduce the attribute value of the target attribute to obtain the updated second attribute information of the first game item; determine a fourth game item from the sold game items that matches the second attribute information; wherein the fourth game item corresponds to the target attribute.

[0132] The attribute information of the first game item mentioned above includes the attribute value of at least one target attribute; the target game item determination module is further configured to: for each fourth game item corresponding to the target attribute, calculate the difference between the selling price of the third game item and the selling price of the fourth game item corresponding to the target attribute, to obtain the difference value corresponding to the target attribute; arrange the differences corresponding to the target attributes in descending order of value, and determine the attribute value level of the target attribute in the first game item based on the sorted differences; wherein, the target attribute corresponding to the largest difference value has the highest attribute value level, and the target attribute corresponding to the smallest difference value has the lowest attribute value level.

[0133] The aforementioned target game item determination module is also used to: adjust the matching range of the attribute information of the first game item to obtain the third attribute information; wherein the matching range of the third attribute information is greater than the matching range of the attribute information of the first game item before adjustment.

[0134] The aforementioned target game item determination module is also used to: determine the target attribute with the highest attribute value level as the first target attribute, control the second game item, and arrange the second game item in descending order of the attribute value of the first target attribute to obtain the second game item after the first sorting; determine the next level target attribute with the highest attribute value level as the second target attribute, and sort the second game item after the first sorting based on the attribute value of the second target attribute to obtain the target game item.

[0135] The aforementioned target game item determination module is also used to: obtain target second game items whose first target attribute values ​​are the same among the second game items after the first sorting; control the target second game items to be arranged in descending order of the second target attribute values ​​of the target second game items to obtain the target game items.

[0136] The aforementioned target game items have a specified arrangement order; the aforementioned information sending module is further configured to: obtain a first target game item from the target game items, and send the relevant information of the first target game item to the second device; wherein, the first target game item is the game item that is arranged in the first n items among the target game items.

[0137] The display content of the aforementioned target game item also includes: the item identifier of the target game item and the attribute information of the target game item.

[0138] For the above method embodiments, see Figure 5 Another information processing apparatus is shown, wherein the apparatus is applied to a second device, the second device being communicatively connected to both the first device and a terminal device, and the apparatus includes:

[0139] The attribute information sending module 51 is used to send the attribute information of the first game item that has been updated to the first device in response to an update of the game item, so that the first device can determine the target game item based on the attribute information of the first game item and the attribute information of the game items for sale.

[0140] The display content generation module 52 is used to receive relevant information about the target game item from the first device and generate display content for the target game item based on the relevant information.

[0141] The content display sending module 53 is used to receive a specified instruction from the terminal device and send the display content of the target game item to the terminal device so as to display the display content of the target game item through the terminal device; wherein, the specified instruction is sent after the terminal device responds to the price query operation for the first game item; the display content includes at least the selling price of the target game item.

[0142] In the above method, when the user controls the game to update game items, the second device can send the attribute information of the updated first game item to the first device, automatically filter and query the reference price of the updated first game item through the first device, and receive the relevant information of the target game item from the first device and generate display content. When the user performs a price query operation on the terminal device, the reference price of the first game item can be directly displayed, without the user having to manually filter and query the reference price of the updated game item on the trading platform. The query method is simple, improves the efficiency of price query, and enhances the user's gaming experience.

[0143] For the above method embodiments, see Figure 6 Another information processing apparatus is shown, wherein the apparatus is applied to a terminal device, the terminal device is communicatively connected to a second device, and the second device is communicatively connected to a first device. The apparatus includes:

[0144] The specified instruction sending module 61 is used to send a specified instruction to the second device in response to a price query operation for the first game item;

[0145] The display content module 62 is used to receive and display the display content of the target game item sent by the second device. The display content includes at least the selling price of the target game item. The target game item is determined by receiving attribute information of the first game item from the second device through the first device and the attribute information of the first game item and the attribute information of the game items for sale. The second device sends the updated attribute information of the first game item to the first device after the game item is updated. The display content of the target game item is generated by receiving relevant information of the target game item from the first device through the second device.

[0146] In the above method, when a user controls the game to update game items, the reference price of the updated game item can be automatically filtered and queried through the first device. When the user performs a price query operation on the terminal device, the reference price of the first game item can be directly displayed, without the user having to manually filter and query the reference price of the updated game item on the trading platform. The query method is simple, improves the efficiency of price query, and enhances the user's gaming experience.

[0147] The information processing apparatus provided in this embodiment of the invention has the same technical features as the information processing method provided in the above embodiments, so it can also solve the same technical problems and achieve the same technical effects.

[0148] This embodiment also provides an electronic device, including a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above-described information processing method. This electronic device can be a server or a terminal device.

[0149] See Figure 7 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine-executable instructions that can be executed by the processor 100. The processor 100 executes the machine-executable instructions to implement the aforementioned information processing method. This method is applied to the first device and specifically includes the following steps:

[0150] The system receives attribute information of a first game item from a second device. Based on the attribute information of the first game item and the attribute information of game items currently for sale, it determines a target game item. Specifically, after a game item is updated, the second device sends the updated attribute information of the first game item to the first device. The system then sends relevant information about the target game item to the second device, which generates display content for the target game item based on this information. Finally, it receives a specified instruction from a terminal device, sends the display content to the terminal device, and displays the content. The specified instruction is sent by the terminal device in response to a price query operation for the first game item. The display content includes at least the current selling price of the target game item. In this method, when a user updates a game item, the reference price of the updated game item can be automatically filtered and queried through the first device. When the user performs a price query operation on the terminal device, the reference price of the first game item can be directly displayed, eliminating the need for the user to manually filter and query the reference price of the updated game item on the trading platform. This simplifies the query process, improves price query efficiency, and enhances the user's gaming experience.

[0151] The steps described above for determining the target game item based on the attribute information of the first game item and the attribute information of game items currently for sale include: determining a second game item from the game items currently for sale that matches the attribute information of the first game item; determining the attribute value level of the target attribute in the first game item based on the attribute information of the first game item and the attribute information of the game items currently for sale; and sorting the second game items based on the attribute value level to obtain the target game item. In this method, by sorting the second game items according to the attribute value level of the first game item and finally obtaining the target game item, the accuracy of the target game item and the reference value of the first game item are further improved.

[0152] The above-described step of determining a second game item matching the attribute information of a first game item from the available game items, based on the attribute information of the first game item, includes: adjusting the matching range of the attribute information of the first game item to obtain first attribute information; wherein the matching range of the first attribute information is larger than the matching range of the attribute information of the first game item before adjustment; and determining a second game item matching the first attribute information from the available game items based on the attribute information of the first game item. In this method, by adjusting the matching range of the attribute information of the first game item, a greater number of second game items matching the attribute information of the first game item can be obtained from the available game items, enriching the selection of second game items and improving query accuracy.

[0153] The steps described above for determining the attribute value level of a target attribute in a first game item based on the attribute information of a first game item and the attribute information of sold game items include: determining a third game item from the sold game items that matches the attribute information of the first game item; updating the attribute information of the first game item and determining a fourth game item from the sold game items that matches the updated attribute information of the first game item; and determining the attribute value level of the target attribute in the first game item based on the selling prices of the third and fourth game items.

[0154] The attribute information of the first game item mentioned above includes the attribute value of at least one target attribute; the step of updating the attribute information of the first game item and determining a fourth game item from the sold game items that matches the updated attribute information of the first game item includes: for each of the at least one target attribute, performing the following steps: reducing the attribute value of the target attribute to obtain the updated second attribute information of the first game item; determining a fourth game item from the sold game items that matches the second attribute information; wherein, the fourth game item corresponds to the target attribute.

[0155] The attribute information of the aforementioned first game item includes the attribute value of at least one target attribute. The step of determining the attribute value level of the target attribute in the first game item based on the selling prices of the third game item and the fourth game item includes: for each fourth game item corresponding to the target attribute, calculating the difference between the selling price of the third game item and the selling price of the fourth game item corresponding to the target attribute to obtain the difference value corresponding to the target attribute; arranging the differences corresponding to the target attributes in descending order of value, and determining the attribute value level of the target attribute in the first game item based on the sorted differences; wherein, the target attribute with the largest difference value has the highest attribute value level, and the target attribute with the smallest difference value has the lowest attribute value level.

[0156] The above-mentioned step of determining a third game item that matches the attribute information of the first game item from the sold game items based on the attribute information of the sold game items includes: adjusting the matching range of the attribute information of the first game item to obtain the third attribute information; wherein the matching range of the third attribute information is greater than the matching range of the attribute information of the first game item before adjustment.

[0157] The steps described above for sorting the second game items based on attribute value levels to obtain the target game item include: determining the target attribute with the highest attribute value level as the first target attribute; controlling the second game items and arranging them in descending order of the attribute values ​​of the first target attribute to obtain the second game items after the first sort; determining the next-lower-level target attribute with the highest attribute value level as the second target attribute; and sorting the second game items after the first sort based on the attribute values ​​of the second target attribute to obtain the target game item.

[0158] The steps described above, which involve sorting the second game items after the first sorting based on the attribute values ​​of the second target attribute, to obtain the target game items, include: obtaining the target second game items among the second game items after the first sorting that have the same attribute values ​​of the first target attribute; and controlling the target second game items to arrange them in descending order of the attribute values ​​of the second target attribute of the target second game items to obtain the target game items.

[0159] The aforementioned target game items have a specified arrangement order; the step of sending the relevant information of the target game items to the second device includes: obtaining a first target game item from the target game items, and sending the relevant information of the first target game item to the second device; wherein, the first target game item is the game item ranked among the first n in the target game items. In this method, by obtaining the first n game items ranked among the target game items and sending the relevant information of those game items to the second device, the query efficiency is further improved.

[0160] The display content of the target game items also includes: the item identifier and attribute information of the target game items, so that users can compare not only prices but also attribute information.

[0161] Alternatively, another information processing method described above can be implemented, which is applied to a second device and specifically includes the following steps:

[0162] In response to an update to a game item, the system sends the attribute information of the first updated game item to a first device, so that the first device can determine the target game item based on the attribute information of the first game item and the attribute information of game items currently on sale; it receives relevant information about the target game item from the first device and generates display content for the target game item based on the relevant information; it receives a specified instruction from a terminal device and sends the display content of the target game item to the terminal device, so that the display content of the target game item can be displayed on the terminal device; wherein, the specified instruction is sent after the terminal device responds to a price query operation for the first game item; the display content includes at least the current selling price of the target game item.

[0163] In this method, when a user controls the game to update game items, the second device can send the attribute information of the updated first game item to the first device. The second device can automatically filter and query the reference price of the updated first game item through the first device, and receive the relevant information of the target game item from the first device and generate display content. When the user performs a price query operation on the terminal device, the reference price of the first game item can be directly displayed, without the user having to manually filter and query the reference price of the updated game item on the trading platform. The query method is simple, improves the efficiency of price query, and enhances the user's gaming experience.

[0164] Alternatively, another information processing method described above can be implemented, which is applied to a terminal device and specifically includes the following steps:

[0165] In response to a price query operation for a first game item, a specified instruction is sent to a second device; the display content of the target game item sent by the second device is received and displayed; the display content includes at least the selling price of the target game item; wherein, the target game item receives attribute information of the first game item from the second device through the first device, and determines the target game item based on the attribute information of the first game item and the attribute information of the game items for sale; wherein, in response to an update of the game item, the second device sends the updated attribute information of the first game item to the first device; wherein, the display content of the target game item receives relevant information of the target game item from the first device through the second device, and generates the display content of the target game item based on the relevant information of the target game item.

[0166] In this method, when a user controls the game to update game items, the reference price of the updated game item can be automatically filtered and queried through the first device. When the user performs a price query operation on the terminal device, the reference price of the first game item can be directly displayed, eliminating the need for the user to manually filter and query the reference price of the updated game item on the trading platform. The query method is simple, improves the efficiency of price query, and enhances the user's gaming experience.

[0167] Furthermore, Figure 7 The electronic device shown also includes a bus 102 and a communication interface 103, with the processor 100, the communication interface 103 and the memory 101 connected via the bus 102.

[0168] The memory 101 may include high-speed random access memory (RAM) or non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), such as the Internet, wide area network, local area network, or metropolitan area network. The bus 102 may be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of representation, Figure 7 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.

[0169] Processor 100 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of processor 100 or by instructions in software form. Processor 100 may be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this invention. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this invention can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a readily available storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 101, and the processor 100 reads the information from memory 101 and, in conjunction with its hardware, completes the steps of the method described in the foregoing embodiments.

[0170] This embodiment also provides a machine-readable storage medium storing machine-executable instructions. When the machine-executable instructions are invoked and executed by a processor, the machine-executable instructions cause the processor to implement the above-described information processing method. This method is applied to a first device and specifically includes the following steps:

[0171] The system receives attribute information of a first game item from a second device. Based on the attribute information of the first game item and the attribute information of game items currently for sale, it determines a target game item. Specifically, after a game item is updated, the second device sends the updated attribute information of the first game item to the first device. The system then sends relevant information about the target game item to the second device, which generates display content for the target game item based on this information. Finally, it receives a specified instruction from a terminal device, sends the display content to the terminal device, and displays the content. The specified instruction is sent by the terminal device in response to a price query operation for the first game item. The display content includes at least the current selling price of the target game item. In this method, when a user updates a game item, the reference price of the updated game item can be automatically filtered and queried through the first device. When the user performs a price query operation on the terminal device, the reference price of the first game item can be directly displayed, eliminating the need for the user to manually filter and query the reference price of the updated game item on the trading platform. This simplifies the query process, improves price query efficiency, and enhances the user's gaming experience.

[0172] The steps described above for determining the target game item based on the attribute information of the first game item and the attribute information of game items currently for sale include: determining a second game item from the game items currently for sale that matches the attribute information of the first game item; determining the attribute value level of the target attribute in the first game item based on the attribute information of the first game item and the attribute information of the game items currently for sale; and sorting the second game items based on the attribute value level to obtain the target game item. In this method, by sorting the second game items according to the attribute value level of the first game item and finally obtaining the target game item, the accuracy of the target game item and the reference value of the first game item are further improved.

[0173] The above-described step of determining a second game item matching the attribute information of a first game item from the available game items, based on the attribute information of the first game item, includes: adjusting the matching range of the attribute information of the first game item to obtain first attribute information; wherein the matching range of the first attribute information is larger than the matching range of the attribute information of the first game item before adjustment; and determining a second game item matching the first attribute information from the available game items based on the attribute information of the first game item. In this method, by adjusting the matching range of the attribute information of the first game item, a greater number of second game items matching the attribute information of the first game item can be obtained from the available game items, enriching the selection of second game items and improving query accuracy.

[0174] The steps described above for determining the attribute value level of a target attribute in a first game item based on the attribute information of a first game item and the attribute information of sold game items include: determining a third game item from the sold game items that matches the attribute information of the first game item; updating the attribute information of the first game item and determining a fourth game item from the sold game items that matches the updated attribute information of the first game item; and determining the attribute value level of the target attribute in the first game item based on the selling prices of the third and fourth game items.

[0175] The attribute information of the first game item mentioned above includes the attribute value of at least one target attribute; the step of updating the attribute information of the first game item and determining a fourth game item from the sold game items that matches the updated attribute information of the first game item includes: for each of the at least one target attribute, performing the following steps: reducing the attribute value of the target attribute to obtain the updated second attribute information of the first game item; determining a fourth game item from the sold game items that matches the second attribute information; wherein, the fourth game item corresponds to the target attribute.

[0176] The attribute information of the aforementioned first game item includes the attribute value of at least one target attribute. The step of determining the attribute value level of the target attribute in the first game item based on the selling prices of the third game item and the fourth game item includes: for each fourth game item corresponding to the target attribute, calculating the difference between the selling price of the third game item and the selling price of the fourth game item corresponding to the target attribute to obtain the difference value corresponding to the target attribute; arranging the differences corresponding to the target attributes in descending order of value, and determining the attribute value level of the target attribute in the first game item based on the sorted differences; wherein, the target attribute with the largest difference value has the highest attribute value level, and the target attribute with the smallest difference value has the lowest attribute value level.

[0177] The above-mentioned step of determining a third game item that matches the attribute information of the first game item from the sold game items based on the attribute information of the sold game items includes: adjusting the matching range of the attribute information of the first game item to obtain the third attribute information; wherein the matching range of the third attribute information is greater than the matching range of the attribute information of the first game item before adjustment.

[0178] The steps described above for sorting the second game items based on attribute value levels to obtain the target game item include: determining the target attribute with the highest attribute value level as the first target attribute; controlling the second game items and arranging them in descending order of the attribute values ​​of the first target attribute to obtain the second game items after the first sort; determining the next-lower-level target attribute with the highest attribute value level as the second target attribute; and sorting the second game items after the first sort based on the attribute values ​​of the second target attribute to obtain the target game item.

[0179] The steps described above, which involve sorting the second game items after the first sorting based on the attribute values ​​of the second target attribute, to obtain the target game items, include: obtaining the target second game items among the second game items after the first sorting that have the same attribute values ​​of the first target attribute; and controlling the target second game items to arrange them in descending order of the attribute values ​​of the second target attribute of the target second game items to obtain the target game items.

[0180] The aforementioned target game items have a specified arrangement order; the step of sending the relevant information of the target game items to the second device includes: obtaining a first target game item from the target game items, and sending the relevant information of the first target game item to the second device; wherein, the first target game item is the game item ranked among the first n in the target game items. In this method, by obtaining the first n game items ranked among the target game items and sending the relevant information of those game items to the second device, the query efficiency is further improved.

[0181] The display content of the target game items also includes: the item identifier and attribute information of the target game items, so that users can compare not only prices but also attribute information.

[0182] Alternatively, another information processing method described above can be implemented, which is applied to a second device and specifically includes the following steps:

[0183] In response to an update of a game item, the second device sends the attribute information of the updated first game item to the first device. The first device then uses this attribute information, along with the attribute information of other game items currently for sale, to determine the target game item. The second device receives relevant information about the target game item from the first device and generates display content based on this information. It also receives a specified instruction from a terminal device and sends the display content to that terminal device for display. The specified instruction is sent after the terminal device responds to a price query operation for the first game item. The display content includes at least the current selling price of the target game item. In this method, when a user updates a game item, the second device can send the updated attribute information of the first game item to the first device. The first device automatically filters and queries the reference price of the updated first game item and receives the relevant information about the target game item from the first device, generating display content. When the user performs a price query operation on the terminal device, the reference price of the first game item is directly displayed, eliminating the need for the user to manually filter and query the reference price of the updated game item on a trading platform. This simplifies the query process, improves price query efficiency, and enhances the user's gaming experience.

[0184] Alternatively, another information processing method described above can be implemented, which is applied to a terminal device and specifically includes the following steps:

[0185] In response to a price query operation for a first game item, a specified instruction is sent to a second device; the display content of the target game item sent by the second device is received and displayed; the display content includes at least the selling price of the target game item; wherein, the target game item receives attribute information of the first game item from the second device through the first device, and determines the target game item based on the attribute information of the first game item and the attribute information of the game items for sale; wherein, in response to an update of a game item, the second device sends the updated attribute information of the first game item to the first device; wherein, the display content of the target game item receives relevant information of the target game item from the first device through the second device, and generates the display content of the target game item based on the relevant information of the target game item. In this method, when the user controls the game to update the game item, the reference price of the updated first game item can be automatically filtered and queried through the first device. When the user performs a price query operation on the terminal device, the reference price of the first game item can be directly displayed, eliminating the need for the user to manually filter and query the reference price of the updated game item on the trading platform. The query method is simple, improving the efficiency of price query and enhancing the user's gaming experience.

[0186] The computer program products of the information processing methods, apparatuses, and electronic devices provided in the embodiments of the present invention include a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the preceding method embodiments. For specific implementation, please refer to the method embodiments, which will not be repeated here.

[0187] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working process of the system and apparatus described above can be referred to the corresponding process in the foregoing method embodiments, and will not be repeated here.

[0188] Furthermore, in the description of the embodiments of the present invention, unless otherwise explicitly specified and limited, the terms "installation," "connection," and "linking" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; and they can refer to the internal connection of two components. Those skilled in the art can understand the specific meaning of the above terms in the present invention based on the specific circumstances.

[0189] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this invention, essentially, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this invention. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0190] In the description of this invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings. They are used only for the convenience of describing the invention and for simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, they should not be construed as limitations on the invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0191] Finally, it should be noted that the above embodiments are merely specific implementations of the present invention, used to illustrate the technical solutions of the present invention, and not to limit it. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments within the technical scope disclosed in the present invention, or make equivalent substitutions for some of the technical features; and these modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should all be covered within the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be determined by the scope of the claims.

Claims

1. An information processing method, characterized in that, The method is applied to a first device, the first device being communicatively connected to a second device, the second device being communicatively connected to a terminal device, and the method comprising: The system receives attribute information of a first game item from the second device, and determines a target game item based on the attribute information of the first game item and the attribute information of game items for sale; wherein, after a game item is updated, the second device sends the updated attribute information of the first game item to the first device. The relevant information of the target game item is sent to the second device, so that the second device can generate display content for the target game item based on the relevant information of the target game item. A specified instruction is received from the terminal device, and the display content is sent to the terminal device and displayed through the terminal device. The specified instruction is sent by the terminal device in response to a price query operation for the first game item. The display content includes at least the current selling price of the target game item. The step of determining the target game item based on the attribute information of the first game item and the attribute information of game items for sale includes: Based on the attribute information of the game items for sale, determine a second game item from the game items for sale that matches the attribute information of the first game item; Based on the attribute information of the first game item and the attribute information of the sold game items, determine the attribute value level of the target attribute in the first game item; Based on the attribute value level, the second game item is sorted to obtain the target game item.

2. The method according to claim 1, characterized in that, The step of determining a second game item that matches the attribute information of the first game item from the game items currently for sale, based on the attribute information of the game items currently for sale, includes: Adjust the matching range of the attribute information of the first game item to obtain the first attribute information; wherein the matching range of the first attribute information is greater than the matching range of the attribute information of the first game item before adjustment; Based on the attribute information of the game items for sale, a second game item that matches the first attribute information is determined from the game items for sale.

3. The method according to claim 1, characterized in that, The step of determining the attribute value level of the target attribute in the first game item based on the attribute information of the first game item and the attribute information of sold game items includes: Based on the attribute information of the sold game items, a third game item that matches the attribute information of the first game item is determined from the sold game items; Update the attribute information of the first game item, and determine a fourth game item from the sold game items that matches the updated attribute information of the first game item; The attribute value level of the target attribute in the first game item is determined based on the selling price of the third game item and the selling price of the fourth game item.

4. The method according to claim 3, characterized in that, The attribute information of the first game item includes the attribute value of at least one target attribute; The step of updating the attribute information of the first game item and determining a fourth game item from the sold game items that matches the updated attribute information of the first game item includes: For each of the at least one target attribute, perform the following steps: Reduce the value of the target attribute to obtain the updated second attribute information of the first game item; A fourth game item is determined from the sold game items that matches the second attribute information; wherein the fourth game item corresponds to the target attribute.

5. The method according to claim 3, characterized in that, The attribute information of the first game item includes the attribute value of at least one target attribute; The step of determining the attribute value level of the target attribute in the first game item based on the selling prices of the third game item and the fourth game item includes: For each fourth game item corresponding to the target attribute, calculate the difference between the selling price of the third game item and the selling price of the fourth game item corresponding to the target attribute to obtain the difference value corresponding to the target attribute; The differences corresponding to the target attributes are arranged in descending order of value. Based on the sorted differences, the attribute value level of the target attribute in the first game item is determined. Among them, the target attribute corresponding to the largest difference value has the highest attribute value level, and the target attribute corresponding to the smallest difference value has the lowest attribute value level.

6. The method according to claim 3, characterized in that, The step of determining a third game item from the sold game items that matches the attribute information of the first game item, based on the attribute information of the sold game items, includes: The matching range of the attribute information of the first game item is adjusted to obtain the third attribute information; wherein the matching range of the third attribute information is greater than the matching range of the attribute information of the first game item before adjustment.

7. The method according to claim 1, characterized in that, The step of sorting the second game items based on the attribute value level to obtain the target game item includes: The target attribute with the highest attribute value level is determined as the first target attribute. The second game item is then controlled and arranged in descending order of the attribute value of the first target attribute to obtain the second game item after the first sorting. The next level of the target attribute with the highest attribute value is determined as the second target attribute. Based on the attribute value of the second target attribute, the second game items after the first sort are sorted to obtain the target game items.

8. The method according to claim 7, characterized in that, The step of sorting the second game items after the first sorting based on the attribute value of the second target attribute to obtain the target game item includes: Obtain the target second game item whose attribute value is the same as the first target attribute among the second game items after the first sorting; The target second game item is controlled and arranged in descending order of the attribute values ​​of the second target attribute of the target second game item to obtain the target game item.

9. The method according to claim 1, characterized in that, The target game items have a specified arrangement order; The step of sending the relevant information of the target game item to the second device includes: obtaining a first target game item from the target game items, and sending the relevant information of the first target game item to the second device; wherein, the first target game item is the game item ranked among the first n in the target game items.

10. The method according to claim 1, characterized in that, The displayed content of the target game item also includes: the item identifier of the target game item and the attribute information of the target game item.

11. An information processing method, characterized in that, The method is applied to a second device, which is communicatively connected to both the first device and the terminal device, and the method includes: In response to an update to a game item, the attribute information of the first game item that has been updated is sent to the first device, so that the first device can determine the target game item based on the attribute information of the first game item and the attribute information of game items currently on sale. Receive relevant information about the target game item from the first device, and generate display content for the target game item based on the relevant information about the target game item; The system receives a specified instruction from the terminal device and sends the display content of the target game item to the terminal device to display the display content of the target game item through the terminal device; wherein, the specified instruction is sent by the terminal device after responding to a price query operation for the first game item; the display content includes at least the selling price of the target game item; The step of determining the target game item using the first device based on the attribute information of the first game item and the attribute information of game items for sale includes: The first device determines a second game item that matches the attribute information of the game item for sale based on the attribute information of the game item for sale; based on the attribute information of the first game item and the attribute information of the game item for sale, the attribute value level of the target attribute in the first game item is determined; based on the attribute value level, the second game item is sorted to obtain the target game item.

12. An information processing method, characterized in that, The method is applied to a terminal device, the terminal device being communicatively connected to a second device, and the second device being communicatively connected to a first device. The method includes: In response to a price query operation for a first game item, a specified instruction is sent to the second device; The system receives and displays the display content of the target game item sent by the second device; the display content includes at least the selling price of the target game item. The target game item receives attribute information of the first game item from the second device via the first device, and determines the target game item based on the attribute information of the first game item and the attribute information of game items for sale; wherein, in response to an update of the game item, the second device sends the updated attribute information of the first game item to the first device. The display content of the target game item is generated by the second device receiving relevant information about the target game item from the first device and generating the display content of the target game item based on the relevant information of the target game item. The step of determining the target game item based on the attribute information of the first game item and the attribute information of game items for sale includes: Based on the attribute information of the game items for sale, a second game item matching the attribute information of the first game item is determined from the game items for sale; based on the attribute information of the first game item and the attribute information of the game items for sale, the attribute value level of the target attribute in the first game item is determined; based on the attribute value level, the second game items are sorted to obtain the target game item.

13. An information processing device, characterized in that, The device is disposed on a first device, the first device being communicatively connected to a second device, the second device being communicatively connected to a terminal device, and the device comprising: The target game item determination module is used to receive attribute information of a first game item from the second device, and determine the target game item based on the attribute information of the first game item and the attribute information of game items for sale; wherein, after the game item is updated, the second device sends the updated attribute information of the first game item to the first device. An information transmission module is used to send relevant information about the target game item to the second device, so that the second device can generate display content for the target game item based on the relevant information, receive a specified instruction from the terminal device, send the display content to the terminal device, and display the display content through the terminal device; wherein, the specified instruction is sent by the terminal device in response to a price query operation for the first game item; the display content includes at least the current selling price of the target game item; The target game item determination module is used to determine a second game item that matches the attribute information of the first game item from the game items for sale based on the attribute information of the game items for sale; determine the attribute value level of the target attribute in the first game item based on the attribute information of the first game item and the attribute information of the game items for sale; and sort the second game items based on the attribute value level to obtain the target game item.

14. An information processing device, characterized in that, The device is disposed in a second device, the second device being communicatively connected to both the first device and the terminal device, and the device includes: The attribute information sending module is used to send the attribute information of the first game item that has been updated to the first device in response to an update of the game item, so that the first device can determine the target game item based on the attribute information of the first game item and the attribute information of the game items for sale. The display content generation module is used to receive relevant information about the target game item from the first device and generate display content for the target game item based on the relevant information about the target game item. The content display sending module is used to receive a specified instruction from the terminal device and send the display content of the target game item to the terminal device so as to display the display content of the target game item through the terminal device; wherein, the specified instruction is sent by the terminal device after responding to a price query operation for the first game item; the display content includes at least the selling price of the target game item; The step of determining the target game item based on the attribute information of the first game item and the attribute information of game items for sale using the first device includes: determining a second game item that matches the attribute information of the first game item from the game items for sale using the first device according to the attribute information of the game items for sale; determining the attribute value level of the target attribute in the first game item based on the attribute information of the first game item and the attribute information of the game items for sale; and sorting the second game items based on the attribute value level to obtain the target game item.

15. An information processing device, characterized in that, The device is disposed in a terminal device, the terminal device is communicatively connected to a second device, and the second device is communicatively connected to a first device. The device includes: The specified instruction sending module is used to send a specified instruction to the second device in response to a price query operation for the first game item; The display content module is used to receive the display content of the target game item sent by the second device and display the display content; the display content includes at least the selling price of the target game item; The target game item receives attribute information of the first game item from the second device via the first device, and determines the target game item based on the attribute information of the first game item and the attribute information of game items for sale; wherein, in response to an update of the game item, the second device sends the updated attribute information of the first game item to the first device. The display content of the target game item is generated by the second device receiving relevant information about the target game item from the first device and generating the display content of the target game item based on the relevant information of the target game item. The step of determining the target game item based on the attribute information of the first game item and the attribute information of game items for sale includes: determining a second game item from the game items for sale that matches the attribute information of the first game item based on the attribute information of the game items for sale; determining the attribute value level of the target attribute in the first game item based on the attribute information of the first game item and the attribute information of the game items for sale; and sorting the second game items based on the attribute value level to obtain the target game item.

16. An information processing device, characterized in that, The method includes a processor and a memory, the memory storing computer-executable instructions that can be executed by the processor, the processor executing the computer-executable instructions to implement the information processing method according to any one of claims 1-10, or the information processing method according to claim 11, or the information processing method according to claim 12.

17. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the information processing method according to any one of claims 1-10, or the information processing method according to claim 11, or the information processing method according to claim 12.