Somatosensory game method based on clapping action

By calculating the slapping speed and return time, vibration feedback is provided to the motion-sensing device, solving the problem of no feedback when the slapped object returns in traditional motion-sensing games, thus improving the realism of the game and the player's operating experience.

CN116271785BActive Publication Date: 2026-06-19SHENZHEN HULE TECHNOLOGY CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
SHENZHEN HULE TECHNOLOGY CO LTD
Filing Date
2023-03-01
Publication Date
2026-06-19

AI Technical Summary

Technical Problem

Traditional motion-sensing games cannot provide vibration feedback when the object being hit returns, which affects the player's gaming experience.

Method used

By calculating the tapping speed and return time in motion-sensing games, feedback signals are sent to the motion-sensing device to perform vibration feedback, simulating the real movement of game objects and providing vibration cues.

Benefits of technology

It enhances the player's immersion and operational experience, and strengthens the game's realism and interactivity.

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Abstract

This invention discloses a method, apparatus, device, and computer-readable storage medium for motion-sensing games based on slapping motions. The method includes: after the motion-sensing game is started, acquiring acceleration data from a bound motion-sensing device; calculating the slapping speed of a slapping object in the motion-sensing game based on the acceleration data; calculating the arrival time of the slapping object returning to its original position after being slapped based on the slapping speed; and sending a first feedback signal to the motion-sensing device based on the arrival time, the first feedback signal being used to enable the motion-sensing device to perform a first vibration feedback. The motion-sensing game method based on slapping motions of this invention has advantages such as realism, strong immersion, and a good user experience.
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