Game operation control method, device and electronic equipment

By displaying associated signs and orientation indicators in the graphical user interface of SLG games, the cumbersome operation problem when the army is far away from the target plot is solved, improving player experience and maintaining the efficiency of the game equipment.

CN116370947BActive Publication Date: 2025-08-22NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202310202580.1
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2023-02-24
Publication Date
2025-08-22
Estimated Expiration
2043-02-24

AI Technical Summary

Technical Problem

In SLG games, when the army is far from the target plot, it is difficult for the existing technology to efficiently associate the plot and the army, resulting in cumbersome operations, affecting the player's experience and reducing the operation efficiency of the game equipment.

Method used

By displaying association identifiers and orientation indicators in the graphical user interface, the association relationship between the target scene plot and the target troops is quickly determined, and position information is provided to simplify the operation process.

Benefits of technology

It realizes rapid and efficient correlation between plots and troops at long distances, improves the player's operating experience, and avoids the reduction in game equipment operation efficiency caused by frequent screen drag.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present disclosure provides a method, device, and electronic device for controlling game operations. The method comprises: determining a target scene plot and a target unit identifier in response to a designated touch operation; displaying an associated identifier; displaying a second scene screen containing the target unit and an orientation indicator of the target scene plot in response to a trigger operation on the target unit identifier; wherein the orientation indicator is used to provide orientation information of the target scene plot relative to the target unit; determining the task content for the task scene plot in response to a touch operation on a task scene plot in the second scene screen; and controlling the target unit to execute the task content. In this manner, when the distance between the military position and the target plot is relatively far, the plot and the military can be quickly and efficiently associated, and the orientation information of the target scene plot relative to the military can be obtained, which facilitates the player's control of the military's march, improves the player's operating experience, and also avoids a decrease in the operating efficiency of the gaming device.
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Description

Technical Field

[0001] The present disclosure relates to the field of game technology, and in particular to a game operation control method, device, and electronic device. Background Art

[0002] In SLG (Simulation Game) games, players can control their troops to march to a target plot and capture it. When the distance between the troops and the target plot is large, it is difficult to display both the troops and the target plot simultaneously on the game interface. Players need to mark plots on the map or swipe the screen to view the troops' or target plot's location. This method is cumbersome and inefficient, making it difficult for players to control the troops' march and affecting their gaming experience. Frequent scrolling also increases the load on the game device for image and data reading, reducing the gaming device's operating efficiency. Summary of the Invention

[0003] In view of this, the purpose of the present disclosure is to provide a game operation control method, device and electronic equipment. When the location of the army is far away from the target plot, the plot and the army can be quickly and efficiently associated, and the orientation information of the target scene plot relative to the target troops can be obtained, which is beneficial for players to control the army's march and improve the player's operation experience.

[0004] In a first aspect, an embodiment of the present disclosure provides a method for controlling a game operation, wherein a graphical user interface is provided through a terminal device; the graphical user interface includes a first scene screen of a game scene; the game scene includes at least one scene plot; and the graphical user interface also includes a troop identifier of at least one controlled troop; the method comprising: determining, in response to a specified touch operation, a target scene plot and a target troop identifier corresponding to the specified touch operation; wherein the target scene plot is located in the first scene screen; displaying an association identifier in the graphical user interface; wherein the association identifier is used to indicate that the target scene plot and the target troop corresponding to the target troop identifier have an association relationship; in response to a trigger operation for the target troop identifier, displaying a second scene screen including the target troop in the graphical user interface, and displaying an orientation indicator of the target scene plot; wherein the orientation indicator is used to provide orientation information of the target scene plot relative to the target troop; in response to a touch operation for a mission scene plot in the second scene screen, determining a mission content for the mission scene plot; and controlling the target troop to execute the mission content in the mission scene plot, wherein the mission scene plot is a plot where the target troop is allowed to execute the mission, and the target scene plot is a destination plot that the target troop reaches after passing through the mission scene plot.

[0005] In a second aspect, an embodiment of the present disclosure further provides an operation control device for a game, comprising: providing a graphical user interface through a terminal device; the graphical user interface includes a first scene screen of a game scene; the game scene includes at least one scene plot; the graphical user interface also includes a troop identifier of at least one controlled troop; the device comprises: a first determination module for determining, in response to a specified touch operation, a target scene plot and a target troop identifier corresponding to the specified touch operation; wherein the target scene plot is located in the first scene screen; a first display module for displaying an associated identifier in the graphical user interface; wherein the associated identifier is used to indicate: the target troop corresponding to the target scene plot and the target troop identifier have an associated relationship; a second display module, for responding to a trigger operation for a target force identifier, displaying a second scene screen containing the target force in a graphical user interface, and displaying an orientation indicator of the target scene plot; wherein the orientation indicator is used to: provide orientation information of the target scene plot relative to the target force; a task determination module, for responding to a touch operation for a task scene plot in the second scene screen, and determining the task content for the task scene plot; a task execution module, for controlling the target force to execute the task content in the task scene plot, the task scene plot being a plot where the target force is allowed to execute the task, and the target scene plot being a destination plot where the target force passes through the task scene plot.

[0006] In a third aspect, an embodiment of the present disclosure provides an electronic device including a processor and a memory, wherein the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the operation control method of the above-mentioned game.

[0007] In a fourth aspect, an embodiment of the present disclosure provides a machine-readable storage medium, which stores machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions prompt the processor to implement the operation control method of the above-mentioned game.

[0008] The embodiments of the present disclosure bring the following beneficial effects:

[0009] The above-mentioned game operation control method, device, and electronic device provide a graphical user interface through a terminal device; the graphical user interface includes a first scene screen of a game scene; the game scene includes at least one scene plot; and the graphical user interface also includes a unit identifier of at least one controlled unit. The method includes: in response to a specified touch operation, determining a target scene plot and a target unit identifier corresponding to the specified touch operation; wherein the target scene plot is located in the first scene screen; displaying an association identifier in the graphical user interface; wherein the association identifier is used to indicate that there is an association between the target scene plot and the target unit corresponding to the target unit identifier; in response to a trigger operation on the target unit identifier, displaying a second scene screen containing the target unit in the graphical user interface, and displaying an orientation indicator of the target scene plot; wherein the orientation indicator is used to provide orientation information of the target scene plot relative to the target unit; in response to a touch operation on a mission scene plot in the second scene screen, determining the mission content for the mission scene plot; and controlling the target unit to perform the mission content in the mission scene plot, wherein the mission scene plot is a plot where the target unit is allowed to perform the mission, and the target scene plot is a destination plot that the target unit reaches after passing through the mission scene plot. In this method, touch controls are used to identify the target scene plot and target unit identifier, further establishing the relationship between the scene plot and the target unit. Once the target unit identifier is triggered, a scene image containing the target unit and the target scene plot's position indicator can be displayed in the graphical user interface while the target unit performs other tasks in the plot. This method allows for quick and efficient association of plots and troops, even when the troops are located far from the target plot, and allows for the acquisition of the target scene plot's position relative to the target unit. This facilitates player control of the troops' march, improves the player experience, and avoids the reduction in gaming device efficiency caused by frequent screen dragging.

[0010] Other features and advantages of the present disclosure will be described in the following description, and in part will become apparent from the description, or understood by practicing the present disclosure. The objectives and other advantages of the present disclosure are realized and obtained by the structures particularly pointed out in the description, claims and drawings.

[0011] In order to make the above-mentioned objectives, features and advantages of the present disclosure more obvious and easy to understand, preferred embodiments are given below and described in detail with reference to the accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS

[0012] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the drawings required for use in the specific embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present disclosure. For those skilled in the art, other drawings can be obtained based on these drawings without paying any creative work.

[0013] Figure 1 A schematic diagram of searching for a marching target provided by an embodiment of the present disclosure;

[0014] Figure 2 A flowchart of a game operation control method provided by an embodiment of the present disclosure;

[0015] Figure 3 A schematic diagram of guiding a player to perform a sliding operation provided by an embodiment of the present disclosure;

[0016] Figure 4 A schematic diagram showing an association identifier provided by an embodiment of the present disclosure;

[0017] Figure 5 A schematic diagram of a second scene screen provided by an embodiment of the present disclosure;

[0018] Figure 6 A schematic diagram showing a direction indicator provided in an embodiment of the present disclosure;

[0019] Figure 7 A schematic diagram of an operation control device for a game provided by an embodiment of the present disclosure;

[0020] Figure 8 A schematic structural diagram of an electronic device provided in an embodiment of the present disclosure. DETAILED DESCRIPTION

[0021] To make the purpose, technical solutions, and advantages of the embodiments of the present disclosure more clear, the technical solutions of the present disclosure will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the embodiments described are only part of the embodiments of the present disclosure, not all of them. Based on the embodiments of the present disclosure, all other embodiments obtained by those skilled in the art without making any creative efforts shall fall within the scope of protection of the present disclosure.

[0022] In SLG games, paving the way to a destination by occupying and connecting plots is a basic operation. When the army is far away from the destination, it is difficult to display the army and the target plot at the same time in the game interface. In related technologies, you can jump to the scene plot of the destination through map markers, but you cannot know the direction of the current army's march; in related technologies, you can also repeatedly slide the screen until the scene plot of the destination is displayed on the interface, such as Figure 1As shown, this method requires the user to perform many long-distance sliding operations, which is complicated and inefficient, affecting the gaming experience. At the same time, frequent screen dragging also increases the image loading and data reading load of the gaming device, reducing the operating efficiency of the gaming device.

[0023] Based on the above, the embodiments of the present disclosure provide a game operation control method, device, and electronic device. This technology can be applied to SLG games or other games that require displaying maps and routes.

[0024] In an optional embodiment, various cloud applications, such as cloud games, can be run under the cloud interaction system. Taking cloud games as an example, cloud games refer to a gaming method based on cloud computing. In the cloud gaming operation mode, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game operation control method are completed on the cloud gaming server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, PDA, etc.; but the cloud gaming server in the cloud is responsible for information processing. When playing the game, the player operates the client device to send operation instructions to the cloud gaming server. The cloud gaming server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0025] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally downloading and installing the game program through an electronic device and running it. The local terminal device can provide the graphical user interface to the player in a variety of ways, for example, it can be rendered and displayed on the terminal's display screen, or provided to the player through holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present the graphical user interface, the graphical user interface includes the game screen, and the processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.

[0026] In one possible implementation, the disclosed embodiment provides a method for controlling the operation of a game, providing a graphical user interface through a terminal device; wherein the terminal device may be the local terminal device mentioned above, or a client device in the cloud interaction system mentioned above. A graphical user interface is provided through the terminal device, and the graphical user interface may display interface content, such as a game scene screen, a communication interaction window, etc., depending on the type of application launched. In this embodiment, the graphical user interface includes a first scene screen of the game scene; the game scene includes at least one scene plot; the graphical user interface also includes a troop identifier of at least one controlled troop;

[0027] To facilitate understanding of this embodiment, the operation control method of a game disclosed in the embodiment of the present disclosure is first described in detail. Figure 2 As shown, a graphical user interface is provided via a terminal device; the graphical user interface includes a first scene screen of a game scene; the game scene includes at least one scene plot, which can be rectangular, hexagonal, or other shaped. The player can control the team to pave roads, occupy the plot, construct buildings on the plot, and perform other operations. A virtual camera captures the target game scene to obtain the first scene screen. The graphical user interface also includes a unit identifier for at least one controlled unit, and the controlled unit corresponding to the unit identifier can be called by touching the unit identifier. The operation control method of the game includes the following steps:

[0028] Step S202: In response to a designated touch operation, determining a target scene plot and a target unit identifier corresponding to the designated touch operation; wherein the target scene plot is located in the first scene image;

[0029] The above-mentioned target troops are controlled troops that players can use to call upon, and the above-mentioned target scene plot is the final marching destination marked and indicated for the target troops. Generally, the target scene plot cannot be directly captured by the target troops. Before the target troops arrive at the target scene plot, the player can call upon the target troops to perform tasks such as capturing, marching, and garrisoning other plots according to tactical needs; the above-mentioned target troop identifier is an identifier for identifying the target troops, which can be an image of the army leader or a text number. A troop identifier uniquely corresponds to a group of troops. In the graphical user interface, the troops owned by the player can be displayed to the player in the form of a troop identifier list. The player can call upon the controlled troops corresponding to the troop identifier by touching the troop identifier in the troop identifier list. The above-mentioned designated touch operation is used to determine the target scene plot and the target troop, and needs to act on the scene plot and the target troop identifier respectively. Specifically, it can be one or more combined operations such as a click operation, a long press operation, a double-click operation, a drag operation, and a slide operation.

[0030] After performing the specified touch operation, the target scene plot and target troop logo corresponding to the specified touch operation are determined. It should be noted that the target scene plot is located in the first scene screen, and the distance between the target scene plot and the scene plot where the troops are located when they set off may exceed the screen display range of the terminal device. The operation of determining the target scene plot and target troop logo corresponding to the specified touch operation can be performed in the first scene screen.

[0031] Step S204: displaying an association identifier in the graphical user interface; wherein the association identifier is used to indicate that the target scene plot and the target unit corresponding to the target unit identifier have an association relationship;

[0032] The aforementioned association identifier can be a symbol displayed in the form of text, label, or pattern. The association identifier is displayed at the corresponding position of the target scene plot and the target unit identifier to indicate that the target scene plot and the target unit corresponding to the target unit identifier are associated. Here, the association relationship can be understood as the correspondence between the target unit and the scene plot marked for the target unit.

[0033] In this step, an association identifier is displayed in the graphical user interface to show the association relationship between the target scene plot and the target force corresponding to the target force identifier.

[0034] Step S206: In response to the trigger operation for the target force identifier, a second scene screen including the target force is displayed in the graphical user interface, and an orientation indicator of the target scene plot is displayed; wherein the orientation indicator is used to provide orientation information of the target scene plot relative to the target force.

[0035] The trigger operation is an operation acting on the target unit identifier to trigger the display of the second scene screen in the graphical user interface, and can be specifically a click operation, a long press operation, a double-click operation, a drag operation, a slide operation, etc. The above-mentioned second scene screen is a scene screen that displays the orientation indicator of the target unit and the target scene plot, wherein the orientation indicator is related to the real-time marching position of the target unit and the position of the target scene plot, and contains a combination of multiple guidance information such as distance information and direction information, which is used to provide the orientation information of the target scene plot relative to the target unit, such as the distance of the target scene plot relative to the target unit and the direction of the target scene plot relative to the target unit.

[0036] In this step, after the trigger operation for the target force logo is performed, the second scene screen is displayed in the graphical user interface. The second scene screen can be directly jumped from the first scene screen or displayed in a pop-up window in the first scene screen. The second scene screen shows the player the orientation indicator of the target force and the target scene plot, and prompts the distance and direction of the target scene plot relative to the target force in real time. When the position of the target force is far away from the target plot, the player does not need to slide the screen repeatedly to view the troop marching screen and the distance and direction between the troop and the target plot, thereby avoiding the decline in the operating efficiency of the game device caused by frequent screen dragging.

[0037] Step S208: responding to a touch operation on the task scene block in the second scene image, determining the task content for the task scene block;

[0038] The above-mentioned mission scene plots are scene plots where the target troops are allowed to perform game tasks while marching towards the target scene plots.

[0039] After the second scene is displayed, players can set troop tasks for the mission scene plot in the second scene according to their own tactical needs. First, players can touch the mission scene plot on the screen to determine the mission content for the mission scene plot. For example, in touch screen mode, game players can click or long press the mission scene plot on the screen to display the mission pop-up window, and then determine the task on the mission scene plot in the task pop-up window.

[0040] Step S208: Control the target troops to perform the mission content in the mission scene plot. The mission scene plot is the plot where the target troops are allowed to perform the mission, and the target scene plot is the destination plot that the target troops reach after passing through the mission scene plot.

[0041] After determining the mission scenario plot and mission details, control the target troops to march to the mission scenario plot and execute the mission details there. Here, the mission scenario plot is the plot where the target troops are allowed to execute the mission, and the target scenario plot is the destination plot that the target troops reach after passing through the mission scenario plot. For example, if the road to the mission scenario plot is adjacent to the target scenario plot, the target scenario plot can be captured as the mission scenario plot.

[0042] In this mode, the second scene screen displays the scene of the target troops performing the mission scene plot task, and the target troops continue to perform the current paving task. At the same time, the orientation information of the target scene plot relative to the target troops can be displayed in real time through the orientation indicator.

[0043] The above-mentioned game operation control method provides a graphical user interface through a terminal device; the graphical user interface includes a first scene screen of a game scene; the game scene includes at least one scene plot; the graphical user interface also includes a unit identifier of at least one controlled unit; the method includes: in response to a specified touch operation, determining a target scene plot and a target unit identifier corresponding to the specified touch operation; wherein the target scene plot is located in the first scene screen; displaying an association identifier in the graphical user interface; wherein the association identifier is used to indicate that there is an association between the target scene plot and the target unit corresponding to the target unit identifier; in response to a trigger operation on the target unit identifier, displaying a second scene screen containing the target unit in the graphical user interface, and displaying an orientation indicator of the target scene plot; wherein the orientation indicator is used to provide orientation information of the target scene plot relative to the target unit; in response to a touch operation on a task scene plot in the second scene screen, determining the task content for the task scene plot; and controlling the target unit to execute the task content in the task scene plot, wherein the task scene plot is a plot where the target unit is currently allowed to execute tasks, and the target scene plot is a destination plot that the target unit reaches after passing through the task scene plot. In this method, touch controls are used to identify the target scene plot and target unit identifier, further establishing the relationship between the scene plot and the target unit. Once the target unit identifier is triggered, a scene image containing the target unit and the target scene plot's position indicator can be displayed in the graphical user interface while the target unit performs other tasks in the plot. This method allows for quick and efficient association of plots and troops, even when the troops are located far from the target plot, and allows for the acquisition of the target scene plot's position relative to the target unit. This facilitates player control of the troops' march, improves the player experience, and avoids the reduction in gaming device efficiency caused by frequent screen dragging.

[0044] The following embodiment provides a specific implementation method for determining the target scene plot and the target unit identifier. It should be noted that the operation of determining the target scene plot and the target unit identifier occurs in the first scene screen.

[0045] Specifically, in response to a first touch operation acting on a scene block in a first scene screen, the scene block acted upon by the first touch operation is determined as a target scene block; a preset control of the target scene block is displayed in a graphical user interface; in response to a second touch operation on the preset control and a third touch operation acting on a troop identifier of a controlled troop, the troop identifier acted upon by the third touch operation is determined as a target troop identifier.

[0046] Here, the first touch operation is applied to a scene tile in the first scene screen, which is the target scene tile. The second touch operation is applied to a preset control. The third touch operation is applied to the unit identifier of the controlled unit, which is the target unit identifier. It should be noted that after performing the first touch operation, the preset control for the target scene tile can be displayed in the graphical user interface via a pop-up window or other means. Only after completing the second touch operation on the preset control and then performing the third touch operation on the unit identifier of the controlled unit can the target unit identifier be obtained.

[0047] In one specific embodiment, the second touch operation includes: a sliding operation starting from a preset control, responding to the sliding operation starting from the preset control, and monitoring the contact point of the sliding operation; responding to the sliding end operation, and determining the troop identifier where the contact point is located when the sliding end operation is triggered as the target troop identifier.

[0048] That is to say, when the player performs a sliding operation starting from the preset control, the contact point of the sliding operation will be monitored. The player maintains contact with the screen and slides towards the list area where the troop logo is located in the graphical user interface. The troop logo where the contact point is located at the end of the sliding is determined as the target troop logo.

[0049] In order to better guide players to perform sliding operations, a sliding indicator mark is displayed in response to a long press operation on a preset control; wherein the sliding indicator mark is used to indicate: perform a sliding operation starting from the preset control.

[0050] like Figure 3 As shown, when a long press operation is performed on the preset control displayed in the pop-up box, a sliding indicator in the form of a dotted arrow is displayed to guide the player to perform a sliding operation starting from the preset control.

[0051] In another specific manner, the second touch operation includes: a click operation, a long press operation or a double-click operation; in response to the second touch operation on the preset control, an operation indication mark is displayed; wherein the operation indication mark is used to indicate: performing an identification selection operation on the troop identification; in response to the identification selection operation, the troop identification on which the identification selection operation is performed is determined as the target troop identification.

[0052] That is, after clicking, long-pressing, or double-clicking a preset control, an operation indicator will be displayed on the interface, allowing the player to select the unit identifier. For example, the operation indicator can be displayed as a star next to the unit identifier list, prompting the player to click or long-press the unit identifier to perform the identifier selection operation. After the terminal device receives the user operation on the unit identifier, it determines the unit identifier affected by the identifier selection operation as the target unit identifier. In this method, the operation indicator prompts the player to perform the identifier selection operation on the unit identifier, completing the determination of the target unit identifier.

[0053] There is another method, in response to a second touch operation on a preset control, the troop identification of the alternative troop is displayed in a specified display format; wherein the troop status of the alternative troop meets a preset status condition; in response to a third touch operation acting on the troop identification of the alternative troop, the troop identification acted on by the third touch operation is determined as the target troop identification.

[0054] The aforementioned alternative troops refer to controlled troops that meet preset status conditions. The status conditions are set according to mission requirements. For example, when a troop needs to be called to march to a target scene plot, the status condition is to have the conditions for marching or paving the way to the target scene plot, such as a troop that is closer to the target scene plot or a troop with stronger comprehensive strength in paving the way. The aforementioned specified display format can be used to distinguish the troop identification of the alternative troops by adding an icon, displaying a larger font, highlighting, adding dynamic special effects, etc. In this method, after the player touches the preset control, the terminal device uses the specified display format to distinguish and display the troop identification of the alternative troops that meet the status conditions. It should be noted that there can be one or more alternative troops. After the player has screened, he or she clicks on the troop identification of the appropriate alternative troop, and the terminal device determines the touched troop identification as the target troop identification.

[0055] In addition, more real-time information can be provided to players. Specifically, in response to a second touch operation on a preset control, the distance information between the alternative troops and the target scene plot is displayed.

[0056] For example, when a touch operation is performed on a preset control, the distance information between each alternative troop and the target scene plot is automatically displayed next to each alternative troop logo in the troop logo list to help the player select the appropriate target troop as quickly as possible.

[0057] In this method, the troop identification of the alternative troops that meet the specified status conditions is distinguished and displayed using a specified display format, and the distance information between the alternative troops and the target scene plot is displayed, helping players quickly determine the target troop identification and improve the speed of task completion.

[0058] The following embodiment provides a specific implementation method for displaying the association identifier. Here, the association identifier includes a first association sub-identifier and a second association sub-identifier. The first association sub-identifier and the second association sub-identifier can be the same or different. The two association sub-identifiers are used to indicate the mutually associated target scene plot and target unit.

[0059] Specifically, a first associated sub-identifier is displayed at a first relative position of the target scene block; and a second associated sub-identifier is displayed at a second relative position of the target troop identifier.

[0060] The above relative positions can be selected from the surrounding positions of the target scene plot or target force logo in the graphical user interface, such as Figure 4 As shown, Force A is associated with the target scene plot. The association identifier is a star-shaped label, with a first association sub-identifier displayed above the target scene plot and a second association sub-identifier displayed to the left of Force A's unit identifier. The association sub-identifiers indicate the associated target scene plot and target force.

[0061] Furthermore, various troop marching information can be obtained using associated identifiers.

[0062] In one method, the third scene image including the target troops can be obtained using the association identifier; specifically, in response to the trigger operation acting on the second association sub-identifier, a scene display window is generated in the graphical user interface, and the third scene image including the target troops is displayed in the scene display window.

[0063] The triggering operation can be a click, long press, double-click, drag, or slide, among others. In other words, after performing a triggering operation on the second associated sub-identifier corresponding to the target unit identifier, a scene display window containing the target unit's scene can be generated in the graphical user interface. For example, after clicking the second associated sub-identifier, a small window in the graphical user interface displays the scene from the target unit's perspective.

[0064] The following embodiments provide specific implementations of displaying a direction indicator.

[0065] Specifically, a direction indicator mark is displayed at a designated position of the second scene screen; wherein the direction indicator mark includes a direction indicator sub-marker and distance information; wherein the direction indicator sub-marker indicates: the direction of the target scene plot relative to the target force; the distance information indicates: the distance between the target scene plot and the target force; the target scene plot is not included in the second scene screen.

[0066] For example, Figure 5As shown, the second scene is from the perspective of Unit A, the target unit, and displays the position indicators of Unit A and the target scene plot. The position indicators are displayed as floating bubbles, with the numbers in the floating bubbles indicating the distance between the target scene plot and the target unit, and the bubble arrows indicate the direction of the target scene plot relative to the target unit. It should be noted that at this time, the distance between the target unit and the target plot exceeds the screen range of the target unit's field of view, and the target scene plot is not included in the second scene.

[0067] Regarding the display position of the direction indicator, you can refer to the following method: determine the connecting line between the target unit and the target scene plot; generate a circle with a specified radius with the target unit as the center; determine the intersection of the connecting line and the circle as the specified position, and display the direction indicator at the specified position.

[0068] Here, as Figure 6 As shown, on the line connecting the target force and the target scene plot, a circle with a specified radius R is generated with the target force as the center, and the position of the intersection of the line and the circle is set as the display position of the orientation indicator.

[0069] In addition, multiple groups of target scene plots and corresponding troops can be associated at the same time, and the corresponding target scene plot information can be indicated to multiple troops in the same scene screen.

[0070] Specifically, if the second scene image includes multiple target troops, and each target troop is pre-associated with a corresponding target scene plot, the direction indication mark of the target scene plot associated with each target troop is displayed in the second scene image.

[0071] That is to say, after associating multiple groups of target scene plots and corresponding troops, when multiple target troops appear in the second scene screen, the direction indicator of the target scene plot associated with each target troop can be displayed in the second scene screen to indicate the target scene plot information corresponding to the multiple target troops. This method allows players to better plan the marching routes of their multiple troops. For example, in war games, the plots captured by different troops of the same camp generally belong to the camp. Therefore, multiple troops of the same camp with similar target scene plots can consider advancing through the same section of road, allowing multiple troops to share the same marching plot to speed up the road paving process.

[0072] The following embodiments provide specific implementation methods for determining the task content of a task scene plot.

[0073] Specifically, in response to the fourth touch operation acting on the task scene block in the second scene screen, a task selection control of the task scene block is displayed on the second scene screen; wherein the task selection control is used to provide task content, and the task content includes: one or more of: capture tasks, marching tasks and garrison tasks; in response to the task selection operation acting on the task selection control, the selected task content is determined as the task content for the task scene block.

[0074] That is, you can touch the mission scene block in the second scene screen to display the task selection control of the mission scene block in the second scene screen. By selecting the task in the task selection control, you can determine the task content of the mission scene block. The task content includes one or more of: capture tasks, marching tasks, and garrison tasks. For example, you can click on the mission scene block in the second scene screen to display a task pop-up window above the mission scene block in the screen. The pop-up window displays multiple task selection controls corresponding to the multiple task contents. By touching the corresponding task selection controls, you can determine the task content for the mission scene block.

[0075] Furthermore, after determining the task content for the task scenario plot, a troop selection control is displayed; wherein the troop selection control is used to provide: at least one alternative troop for executing the task content of the task scenario plot; in response to a troop selection operation acting on the troop selection control, a target troop is selected to execute the task content of the task scenario plot.

[0076] In actual implementation, after obtaining the task content of the mission scene plot, the troop selection control continues to be displayed on the screen. The troop selection control shows the player the alternative troops that can perform the task of the mission scene plot. The player touches the corresponding troop selection control to select the target troop to perform the task content of the mission scene plot. If the target troop is linked to the target scene plot, the target troop can display the direction indicator of the target scene plot during the execution of the task content.

[0077] In this way, the target troops associated with the target scene block can still perform the task in the second scene screen, and during the execution of the task content, the direction indicator can be displayed to indicate the direction information of the target scene block relative to the target troops in real time.

[0078] It should be noted that the display mode of the orientation indicator in the second scene screen can be set as follows:

[0079] In one embodiment, during the execution of the mission scene plot task, the orientation indicator of the target scene plot can be displayed all the time.

[0080] Another method is to not display the target scene's location indicator during the mission scene's plot execution, and then display it again after the mission is complete. For example, the target scene's location indicator is displayed when the target unit has no other plot tasks, and is hidden when the target unit is performing mission activities such as capturing, marching, or garrisoning.

[0081] Corresponding to the above method embodiment, see Figure 7 The game operation control device shown provides a graphical user interface through a terminal device; the graphical user interface includes a first scene screen of a game scene; the game scene includes at least one scene block; the graphical user interface also includes a unit identifier of at least one controlled unit; the device includes:

[0082] A first determining module 702 is configured to determine, in response to a designated touch operation, a target scene plot and a target unit identifier corresponding to the designated touch operation; wherein the target scene plot is located in the first scene image;

[0083] The first display module 704 is configured to display an association identifier in a graphical user interface, wherein the association identifier is configured to indicate that the target scene plot and the target unit corresponding to the target unit identifier are associated with each other;

[0084] The second display module 706 is configured to respond to a trigger operation on the target unit identifier and display a second scene image including the target unit in the graphical user interface, and display an orientation indicator of the target scene plot; wherein the orientation indicator is configured to provide orientation information of the target scene plot relative to the target unit;

[0085] The task determination module 708 is configured to respond to a touch operation on a task scene block in the second scene image and determine the task content for the task scene block;

[0086] The mission execution module 710 is used to control the target troops to execute the mission content in the mission scene block. The mission scene block is the block where the target troops are allowed to execute the mission, and the target scene block is the destination block that the target troops reach after passing through the mission scene block.

[0087] The apparatus for the above-mentioned game provides a graphical user interface through a terminal device; the graphical user interface includes a first scene screen of a game scene; the game scene includes at least one scene plot; the graphical user interface also includes a troop identifier of at least one controlled troop; the method includes: in response to a specified touch operation, determining a target scene plot and a target troop identifier corresponding to the specified touch operation; wherein the target scene plot is located in the first scene screen; displaying an association identifier in the graphical user interface; wherein the association identifier is used to indicate that there is an association between the target scene plot and the target troop corresponding to the target troop identifier; in response to a trigger operation for the target troop identifier, displaying a second scene screen including the target troop in the graphical user interface, and displaying an orientation indicator of the target scene plot; wherein the orientation indicator is used to provide orientation information of the target scene plot relative to the target troop; in response to a touch operation for a mission scene plot in the second scene screen, determining the mission content for the mission scene plot; controlling the target troop to perform the mission content in the mission scene plot, wherein the mission scene plot is a plot where the target troop is allowed to perform the mission, and the target scene plot is a destination plot that the target troop reaches after passing through the mission scene plot. In this method, touch controls are used to identify the target scene plot and target unit identifier, further establishing the relationship between the scene plot and the target unit. Once the target unit identifier is triggered, a scene image containing the target unit and the target scene plot's position indicator can be displayed in the graphical user interface while the target unit performs tasks in other plots. This method allows for quick and efficient association of plots and troops, even when the troops are far from the target plot, and provides information on the target scene plot's position relative to the target unit. This facilitates player control of the troops' march, improves the player experience, and avoids the reduction in gaming device efficiency caused by frequent screen dragging.

[0088] The above-mentioned first determination module is also used to respond to a first touch operation acting on a scene block in the first scene screen, and determine the scene block acted on by the first touch operation as the target scene block; display the preset control of the target scene block in the graphical user interface; respond to a second touch operation on the preset control, and a third touch operation acting on the troop identifier of the controlled troop, and determine the troop identifier acted on by the third touch operation as the target troop identifier.

[0089] The above-mentioned second touch operation includes: a sliding operation starting from a preset control; the above-mentioned device also includes a second determination module, which is used to respond to the sliding operation starting from the preset control and monitor the contact point of the sliding operation; in response to the sliding end operation, the troop identifier where the contact point is located when the sliding end operation is triggered is determined as the target troop identifier.

[0090] The above-mentioned device also includes a third display module, which is used to display a sliding indication mark in response to a long press operation on the preset control; wherein the sliding indication mark is used to indicate: executing a sliding operation starting from the preset control.

[0091] The above-mentioned second touch operation includes: a click operation, a long press operation or a double-click operation. The above-mentioned second determination module is also used to respond to the second touch operation on the preset control and display an operation indication mark; wherein the operation indication mark is used to indicate: performing an identification selection operation on the troop identification; in response to the identification selection operation, the troop identification affected by the identification selection operation is determined as the target troop identification.

[0092] The above-mentioned second determination module is also used to respond to the second touch operation on the preset control, and display the troop identification of the alternative force in a specified display format; wherein the troop status of the alternative force meets the preset status conditions; in response to the third touch operation acting on the troop identification of the alternative force, the troop identification acted on by the third touch operation is determined as the target troop identification.

[0093] The above-mentioned state conditions indicate that the candidate troops have the conditions to march or pave the way to the target scene plot.

[0094] The above-mentioned device also includes a fourth display module, which is used to respond to the second touch operation on the preset control and display the distance information between the alternative troops and the target scene area.

[0095] The above-mentioned association identifier includes: a first association sub-identifier and a second association sub-identifier; the second display module is also used to display the first association sub-identifier at a first relative position of the target scene block; and display the second association sub-identifier at a second relative position of the target force identifier.

[0096] The above-mentioned device also includes a fifth display module, which is used to generate a scene display window in the graphical user interface in response to the trigger operation acting on the second associated sub-identifier, and display a third scene picture including the above-mentioned target force in the scene display window.

[0097] The above-mentioned second display module is also used to display a direction indication mark at a specified position in the second scene screen; wherein, the direction indication mark includes a direction indication sub-marker and distance information; wherein, the direction indication sub-marker indicates: the direction of the target scene plot relative to the target force; the distance information indicates: the distance between the target scene plot and the target force; the target scene plot is not included in the second scene screen.

[0098] The above-mentioned device also includes a sixth display module, which is used to determine the connecting line between the target force and the target scene plot; generate a circle with a specified radius with the target force as the center; determine the intersection of the connecting line and the circle as the specified position, and display a direction indicator at the specified position.

[0099] The above-mentioned second display module is also used to display the direction indication mark of the target scene block associated with each target force in the second scene screen if the second scene screen includes multiple target forces and each target force is pre-associated with a corresponding target scene block.

[0100] The above-mentioned task execution module is also used to respond to the fourth touch operation acting on the task scene block in the second scene screen, and display the task selection control of the task scene block on the second scene screen; wherein the task selection control is used to provide task content, and the task content includes: one or more of: capture tasks, marching tasks and garrison tasks; in response to the task selection operation acting on the task selection control, the selected task content is determined as the task content for the task scene block.

[0101] The above-mentioned device also includes a third determination module for displaying a troop selection control; wherein the troop selection control is used to provide: at least one alternative troop for performing the task content of the task scenario block; in response to the troop selection operation acting on the troop selection control, the target troop is selected to perform the task content of the task scenario block.

[0102] The above-mentioned device also includes an identification display module, which is used to display the orientation indication mark of the target scene plot during the execution of the task content; or, during the execution of the task content, cancel the display of the orientation indication mark of the target scene plot; in response to the completion of the execution of the task content, display the orientation indication mark of the target scene plot.

[0103] This embodiment further provides an electronic device, including a processor and a memory, wherein the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above-mentioned game operation control method. The electronic device can be a server or a terminal device.

[0104] See also Figure 8 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine-executable instructions that can be executed by the processor 100. The processor 100 executes the machine-executable instructions to implement the operation control method of the above-mentioned game.

[0105] Furthermore, Figure 8The electronic device shown also includes a bus 102 and a communication interface 103, and the processor 100, the communication interface 103 and the memory 101 are connected via the bus 102. Among them, the memory 101 may include a high-speed random access memory (RAM), and may also include a non-volatile memory (non-volatile memory), such as at least one disk storage. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which can be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. can be used. The bus 102 can be an ISA bus, a PCI bus or an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 8 The use of only one bidirectional arrow in the diagram does not imply that there is only one bus or only one type of bus. The processor 100 may be an integrated circuit chip with signal processing capabilities. During implementation, each step of the above method may be performed by hardware integrated logic circuits or software instructions in the processor 100. The processor 100 may be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it may also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. The methods, steps, and logic block diagrams disclosed in the embodiments of the present disclosure may be implemented or executed. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the methods disclosed in conjunction with the embodiments of the present disclosure may be directly implemented and executed by a hardware decoding processor, or by a combination of hardware and software modules in the decoding processor. The software module can be located in a storage medium well-known in the art, such as a random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or register. The storage medium is located in the memory 101. The processor 100 reads the information in the memory 101 and, in conjunction with its hardware, completes the steps of the method of the aforementioned embodiment.

[0106] In this method, touch controls are used to identify the target scene plot and target unit identifier, further establishing the relationship between the scene plot and the target unit. Once the target unit identifier is triggered, a scene image containing the target unit and the target scene plot's position indicator can be displayed in the graphical user interface while the target unit performs tasks in other plots. This method allows for quick and efficient association of plots and troops, even when the troops are far from the target plot, and provides information on the target scene plot's position relative to the target unit. This facilitates player control of the troops' march, improves the player experience, and avoids the reduction in gaming device efficiency caused by frequent screen dragging.

[0107] The processor in the above-mentioned electronic device can implement the following operations of the operation control method of the above-mentioned game by executing machine-executable instructions: responding to a first touch operation acting on a scene block in a first scene screen, determining the scene block acted on by the first touch operation as a target scene block; displaying a preset control of the target scene block in a graphical user interface; responding to a second touch operation on the preset control and a third touch operation acting on the troop identifier of a controlled troop, determining the troop identifier acted on by the third touch operation as the target troop identifier.

[0108] The above-mentioned second touch operation includes: a sliding operation starting from a preset control; the processor in the above-mentioned electronic device can implement the following operations of the operation control method of the above-mentioned game by executing machine-executable instructions: responding to the sliding operation starting from the preset control, monitoring the contact point of the sliding operation; responding to the sliding end operation, and determining the troop identifier where the contact point is located when the sliding end operation is triggered as the target troop identifier.

[0109] The processor in the above-mentioned electronic device can implement the following operations of the operation control method of the above-mentioned game by executing machine-executable instructions: displaying a sliding indication mark in response to a long press operation on a preset control; wherein the sliding indication mark is used to indicate: executing a sliding operation starting from the preset control.

[0110] The above-mentioned second touch operation includes: a click operation, a long press operation or a double-click operation. The processor in the above-mentioned electronic device can implement the following operations of the operation control method of the above-mentioned game by executing machine-executable instructions: in response to the second touch operation on the preset control, an operation indication mark is displayed; wherein, the operation indication mark is used to indicate: performing an identification selection operation on the troop identification; in response to the identification selection operation, the troop identification affected by the identification selection operation is determined as the target troop identification.

[0111] The processor in the above-mentioned electronic device can implement the following operations of the operation control method of the above-mentioned game by executing machine-executable instructions: in response to a second touch operation on a preset control, the troop identification of the alternative troop is displayed in a specified display format; wherein the troop status of the alternative troop meets the preset status condition; in response to a third touch operation acting on the troop identification of the alternative troop, the troop identification acted on by the third touch operation is determined as the target troop identification.

[0112] The above-mentioned state conditions indicate that the candidate troops have the conditions to march or pave the way to the target scene plot.

[0113] The processor in the above electronic device can implement the following operations of the operation control method of the above game by executing machine-executable instructions: responding to the second touch operation on the preset control, displaying the distance information between the alternative troops and the target scene plot.

[0114] The above-mentioned association identifier includes: a first association sub-identifier and a second association sub-identifier; the processor in the above-mentioned electronic device can implement the following operations of the operation control method of the above-mentioned game by executing machine-executable instructions: displaying the first association sub-identifier at the first relative position of the target scene block; displaying the second association sub-identifier at the second relative position of the target troop identifier.

[0115] The processor in the above-mentioned electronic device can implement the following operations of the operation control method of the above-mentioned game by executing machine-executable instructions: in response to the trigger operation acting on the second associated sub-identifier, a scene display window is generated in the graphical user interface, and a third scene screen containing the above-mentioned target troops is displayed in the scene display window.

[0116] The processor in the above-mentioned electronic device can implement the following operations of the operation control method of the above-mentioned game by executing machine-executable instructions: displaying a direction indication mark at a specified position of the second scene screen; wherein the direction indication mark includes a direction indication sub-marker and distance information; wherein the direction indication sub-marker indicates: the direction of the target scene plot relative to the target force; the distance information indicates: the distance between the target scene plot and the target force; the second scene screen does not include the target scene plot.

[0117] The processor in the above-mentioned electronic device can implement the following operations of the operation control method of the above-mentioned game by executing machine-executable instructions: determining the connecting line between the target unit and the target scene block; generating a circle with a specified radius with the target unit as the center; determining the intersection of the connecting line and the circle as the specified position, and displaying a direction indicator at the specified position.

[0118] The processor in the above-mentioned electronic device can implement the following operations of the operation control method of the above-mentioned game by executing machine-executable instructions: if the second scene screen includes multiple target troops, and each target troop is pre-associated with a corresponding target scene plot, the direction indicator mark of the target scene plot associated with each target troop is displayed in the second scene screen.

[0119] The processor in the above-mentioned electronic device can implement the following operations of the operation control method of the above-mentioned game by executing machine-executable instructions: in response to the fourth touch operation acting on the task scene block in the second scene screen, a task selection control of the task scene block is displayed on the second scene screen; wherein the task selection control is used to provide task content, and the task content includes: one or more of: capture tasks, marching tasks and garrison tasks; in response to the task selection operation acting on the task selection control, the selected task content is determined as the task content for the task scene block.

[0120] The processor in the above-mentioned electronic device can implement the following operations of the operation control method of the above-mentioned game by executing machine-executable instructions: displaying a troop selection control; wherein the troop selection control is used to provide: at least one alternative troop for performing the task content of the task scene block; in response to the troop selection operation acting on the troop selection control, selecting the target troop to perform the task content of the task scene block.

[0121] The processor in the above-mentioned electronic device can implement the following operations of the operation control method of the above-mentioned game by executing machine-executable instructions: displaying the orientation indicator of the target scene plot during the execution of the task content; or, canceling the display of the orientation indicator of the target scene plot during the execution of the task content; and displaying the orientation indicator of the target scene plot in response to the completion of the execution of the task content.

[0122] This embodiment also provides a machine-readable storage medium, which stores machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions prompt the processor to implement the operation control method of the above-mentioned game.

[0123] In this method, after performing a designated touch operation, the associated target scene plot and target unit are determined and the associated identifier is displayed. After a trigger operation is performed on the target unit identifier, a scene screen containing the target unit and the target scene plot's orientation indicator is displayed in the graphical user interface. In this method, even if the unit's location is far from the target scene plot, the target unit's location and the target scene plot's orientation information relative to the target unit can be easily and efficiently obtained, which facilitates the player's control of the army's march, improves the player's operational experience, and also avoids the reduction in gaming device operating efficiency caused by frequent screen dragging.

[0124] The machine-executable instructions stored in the above-mentioned machine-readable storage medium can implement the following operations in the operation control method of the above-mentioned game by executing the machine-executable instructions: responding to a first touch operation acting on a scene block in a first scene screen, determining the scene block acted on by the first touch operation as a target scene block; displaying a preset control of the target scene block in a graphical user interface; responding to a second touch operation on the preset control and a third touch operation acting on the troop identifier of a controlled troop, determining the troop identifier acted on by the third touch operation as the target troop identifier.

[0125] The above-mentioned second touch operation includes: a sliding operation starting from a preset control; the machine executable instructions stored in the above-mentioned machine-readable storage medium, by executing the machine executable instructions, can implement the following operations in the operation control method of the above-mentioned game: responding to the sliding operation starting from the preset control, monitoring the contact point of the sliding operation; responding to the sliding end operation, and determining the troop identifier where the contact point is located when the sliding end operation is triggered as the target troop identifier.

[0126] The machine-executable instructions stored in the above-mentioned machine-readable storage medium can be executed to implement the following operations in the operation control method of the above-mentioned game: in response to a long press operation acting on a preset control, a sliding indication mark is displayed; wherein the sliding indication mark is used to indicate: executing a sliding operation starting from the preset control.

[0127] The above-mentioned second touch operation includes: a click operation, a long press operation or a double-click operation. The machine executable instructions stored in the above-mentioned machine-readable storage medium can be executed to implement the following operations in the operation control method of the above-mentioned game: in response to the second touch operation on the preset control, an operation indication mark is displayed; wherein the operation indication mark is used to indicate: performing an identification selection operation on the troop identification; in response to the identification selection operation, the troop identification affected by the identification selection operation is determined as the target troop identification.

[0128] The machine-executable instructions stored in the above-mentioned machine-readable storage medium can implement the following operations in the operation control method of the above-mentioned game by executing the machine-executable instructions: in response to a second touch operation on a preset control, the troop identification of the alternative troop is displayed in a specified display format; wherein the troop status of the alternative troop meets a preset status condition; in response to a third touch operation acting on the troop identification of the alternative troop, the troop identification acted on by the third touch operation is determined as the target troop identification.

[0129] The above-mentioned state conditions indicate that the candidate troops have the conditions to march or pave the way to the target scene plot.

[0130] The machine executable instructions stored in the above-mentioned machine-readable storage medium can be executed to implement the following operations in the operation control method of the above-mentioned game: in response to the second touch operation on the preset control, the distance information between the alternative troops and the target scene plot is displayed.

[0131] The above-mentioned association identifier includes: a first association sub-identifier and a second association sub-identifier; the machine executable instructions stored in the above-mentioned machine-readable storage medium, by executing the machine executable instructions, can implement the following operations in the operation control method of the above-mentioned game: displaying the first association sub-identifier at the first relative position of the target scene block; displaying the second association sub-identifier at the second relative position of the target troop identifier.

[0132] The machine-executable instructions stored in the above-mentioned machine-readable storage medium can implement the following operations in the operation control method of the above-mentioned game by executing the machine-executable instructions: in response to the trigger operation acting on the second associated sub-identifier, a scene display window is generated in the graphical user interface, and a third scene screen containing the above-mentioned target troops is displayed in the scene display window.

[0133] The machine-executable instructions stored in the above-mentioned machine-readable storage medium can implement the following operations in the operation control method of the above-mentioned game by executing the machine-executable instructions: displaying a direction indication mark at a specified position of the second scene screen; wherein the direction indication mark includes a direction indication sub-marker and distance information; wherein the direction indication sub-marker indicates: the direction of the target scene plot relative to the target force; the distance information indicates: the distance between the target scene plot and the target force; the target scene plot is not included in the second scene screen.

[0134] The machine-executable instructions stored in the above-mentioned machine-readable storage medium can implement the following operations in the operation control method of the above-mentioned game by executing the machine-executable instructions: determining the connecting line between the target unit and the target scene block; generating a circle with a specified radius with the target unit as the center; determining the intersection of the connecting line and the circle as the specified position, and displaying a direction indicator at the specified position.

[0135] The machine-executable instructions stored in the above-mentioned machine-readable storage medium can be executed to implement the following operations in the operation control method of the above-mentioned game: if the second scene screen includes multiple target troops, and each target troop is pre-associated with a corresponding target scene plot, the direction indicator mark of the target scene plot associated with each target troop is displayed in the second scene screen.

[0136] The machine-executable instructions stored in the above-mentioned machine-readable storage medium can implement the following operations in the operation control method of the above-mentioned game by executing the machine-executable instructions: in response to the fourth touch operation acting on the task scene block in the second scene screen, a task selection control of the task scene block is displayed on the second scene screen; wherein the task selection control is used to provide task content, and the task content includes: one or more of: capture tasks, marching tasks and garrison tasks; in response to the task selection operation acting on the task selection control, the selected task content is determined as the task content for the task scene block.

[0137] The machine-executable instructions stored in the above-mentioned machine-readable storage medium can implement the following operations in the operation control method of the above-mentioned game by executing the machine-executable instructions: displaying a troop selection control; wherein the troop selection control is used to provide: at least one alternative troop for performing the task content of the task scene block; in response to the troop selection operation acting on the troop selection control, selecting the target troop to perform the task content of the task scene block.

[0138] The machine-executable instructions stored in the above-mentioned machine-readable storage medium can implement the following operations in the operation control method of the above-mentioned game by executing the machine-executable instructions: displaying the orientation indicator of the target scene plot during the execution of the task content; or, canceling the display of the orientation indicator of the target scene plot during the execution of the task content; and displaying the orientation indicator of the target scene plot in response to the completion of the execution of the task content.

[0139] The computer program product of the game operation control method, device, electronic device and storage medium provided in the embodiments of the present disclosure includes a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the previous method embodiments. The specific implementation can be found in the method embodiments and will not be repeated here.

[0140] Those skilled in the art will clearly understand that, for the convenience and brevity of description, the specific working processes of the above-described systems and devices can refer to the corresponding processes in the aforementioned method embodiments and will not be repeated here.

[0141] In addition, in the description of the embodiments of the present disclosure, unless otherwise expressly specified or limited, the terms "installed," "connected," and "connected" should be understood in a broad sense. For example, they can refer to fixed connections, detachable connections, or integral connections; they can refer to mechanical connections or electrical connections; they can refer to direct connections or indirect connections through an intermediate medium; and they can refer to internal connections between two components. Those skilled in the art will understand the specific meanings of the above terms in the present disclosure based on the specific circumstances.

[0142] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present disclosure, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for enabling a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the method described in each embodiment of the present disclosure. The aforementioned storage medium includes various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.

[0143] In the description of this disclosure, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicating orientations or positional relationships, are based on the orientations or positional relationships shown in the accompanying drawings and are intended solely to facilitate the description of this disclosure and simplify the description. They do not indicate or imply that the devices or components referred to must have a specific orientation, be constructed, or operate in a specific orientation. Therefore, they should not be construed as limitations on this disclosure. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0144] Finally, it should be noted that the above embodiments are only specific implementation methods of the present disclosure, which are used to illustrate the technical solutions of the present disclosure, rather than to limit them. The scope of protection of the present disclosure is not limited thereto. Although the present disclosure has been described in detail with reference to the above embodiments, those skilled in the art should understand that any person skilled in the art can modify or easily conceive of changes to the technical solutions described in the above embodiments within the technical scope disclosed in the present disclosure, or replace some of the technical features therein with equivalents. Such modifications, changes, or replacements do not deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should be included in the scope of protection of the present disclosure. Therefore, the scope of protection of the present disclosure should be based on the scope of protection of the claims.

Claims

1. A method for controlling a game operation, characterized in that: Providing a graphical user interface through the terminal device; the graphical user interface includes a first scene screen of the game scene; The game scene includes at least one scene plot; The graphical user interface also includes a unit identifier of at least one controlled unit; the method includes: In response to a designated touch operation, determining a target scene plot and a target unit identifier corresponding to the designated touch operation; wherein the target scene plot is located in the first scene image; Displaying an association identifier in the graphical user interface; wherein the association identifier is used to indicate that: the target scene plot and the target unit corresponding to the target unit identifier are associated; and the distance between the target scene plot and the scene plot where the target unit departs exceeds the screen display range of the terminal device; In response to a trigger operation on the target force identifier, a second scene image including the target force is displayed in the graphical user interface, and an orientation indicator of the target scene plot is displayed; wherein the orientation indicator is used to provide orientation information of the target scene plot relative to the target force; In response to a touch operation on a task scene block in the second scene screen, determining a task content for the task scene block; The target troops are controlled to perform the mission content in the mission scene plot, where the mission scene plot is the plot where the target troops are allowed to perform the mission, and the target scene plot is the destination plot where the target troops pass through the mission scene plot.

2. The method according to claim 1, characterized in that In response to a designated touch operation, the step of determining a target scene plot and a target unit identifier corresponding to the designated touch operation includes: In response to a first touch operation applied to a scene block in the first scene image, determining the scene block applied with the first touch operation as a target scene block; Displaying a preset control of the target scene plot in the graphical user interface; In response to a second touch operation on the preset control and a third touch operation on the unit identifier of the controlled unit, the unit identifier on which the third touch operation is applied is determined as a target unit identifier.

3. The method according to claim 2, characterized in that The second touch operation includes: a sliding operation starting from the preset control; the step of responding to the second touch operation on the preset control and the third touch operation on the unit identifier of the controlled unit, and determining the unit identifier on which the third touch operation is applied as the target unit identifier, includes: In response to a sliding operation starting from the preset control, monitoring a contact point of the sliding operation; In response to a slide end operation, the unit identifier where the touch point is located when the slide end operation is triggered is determined as a target unit identifier.

4. The method according to claim 3, characterized in that Before the step of responding to a sliding operation starting from the preset control and monitoring the contact point of the sliding operation, the method further includes: In response to a long press operation on the preset control, a sliding indication mark is displayed; wherein the sliding indication mark is used to indicate: performing a sliding operation starting from the preset control.

5. The method according to claim 2, characterized in that The second touch operation includes: a click operation, a long press operation, or a double-click operation; the step of responding to the second touch operation on the preset control and the third touch operation on the unit identifier of the controlled unit, and determining the unit identifier on which the third touch operation is applied as the target unit identifier, includes: In response to a second touch operation on the preset control, an operation indication mark is displayed; wherein the operation indication mark is used to indicate: performing an identification selection operation on the unit identification; In response to the identifier selection operation, the unit identifier affected by the identifier selection operation is determined as the target unit identifier.

6. The method according to claim 2, characterized in that In response to a second touch operation on the preset control and a third touch operation on the unit identifier of the controlled unit, the step of determining the unit identifier on which the third touch operation is applied as the target unit identifier includes: In response to a second touch operation on the preset control, displaying a unit identifier of the candidate unit in a specified display format; wherein the unit status of the candidate unit meets a preset status condition; In response to a third touch operation on the unit identifier of the candidate unit, the unit identifier on which the third touch operation is applied is determined as a target unit identifier.

7. The method according to claim 6, characterized in that The state condition indicates that the candidate force has the conditions to march or pave the way to the target scene plot.

8. The method according to claim 6, characterized in that The method further comprises: In response to a second touch operation on the preset control, distance information between the candidate troops and the target scene plot is displayed.

9. The method according to claim 1, characterized in that The association identifier includes: a first association sub-identifier and a second association sub-identifier; the step of displaying the association identifier in the graphical user interface includes: Displaying the first associated sub-identifier at a first relative position of the target scene block; The second associated sub-identifier is displayed at a second relative position of the target force identifier.

10. The method according to claim 9, characterized in that The method further comprises: In response to a trigger operation acting on the second associated sub-identifier, a scene display window is generated in the graphical user interface, and a third scene image including the target force is displayed in the scene display window.

11. The method according to claim 1, wherein The step of displaying the orientation indicator of the target scene plot includes: A direction indicator mark is displayed at a designated position of the second scene screen; wherein the direction indicator mark includes a direction indicator sub-marker and distance information; wherein the direction indicator sub-marker indicates: the direction of the target scene plot relative to the target force; the distance information indicates: the distance between the target scene plot and the target force; the target scene plot is not included in the second scene screen.

12. The method according to claim 11, characterized in that The step of displaying a direction indicator at a designated position of the second scene image includes: Determine a line connecting the target unit and the target scene plot; and generate a circle of a specified radius with the target unit as the center; The intersection of the connecting line and the circle is determined as a designated position, and a direction indicator is displayed at the designated position.

13. The method according to claim 1, wherein The step of displaying the orientation indicator of the target scene plot includes: If the second scene image includes a plurality of the target troops, and each of the target troops is pre-associated with a corresponding target scene plot, the direction indication mark of the target scene plot associated with each of the target troops is displayed in the second scene image.

14. The method according to claim 1, wherein In response to a touch operation on a task scene block in the second scene screen, the step of determining the task content for the task scene block includes: In response to a fourth touch operation on a mission scene block in the second scene screen, a mission selection control for the mission scene block is displayed on the second scene screen; wherein the mission selection control is used to provide mission content, and the mission content includes: one or more of a capture mission, a march mission, and a garrison mission; In response to a task selection operation acting on the task selection control, the selected task content is determined as the task content for the task scene plot.

15. The method according to claim 14, characterized in that After the step of determining the selected task content as the task content for the task scene plot in response to the task selection operation acting on the task selection control, the method further includes: Displaying a troop selection control; wherein the troop selection control is used to provide: at least one candidate troop for executing the mission content of the mission scenario plot; In response to a troop selection operation acting on the troop selection control, the target troop is selected to execute the mission content of the mission scenario plot.

16. The method according to claim 1, wherein After the step of controlling the target force to execute the mission content in the mission scenario plot, the method further includes: During the execution of the task, the position indicator of the target scene is displayed; Alternatively, during the execution of the task content, the orientation indicator of the target scene plot is canceled; in response to the completion of the execution of the task content, the orientation indicator of the target scene plot is displayed.

17. A game operation control device, characterized in that: Providing a graphical user interface through the terminal device; the graphical user interface includes a first scene screen of the game scene; The game scene includes at least one scene plot; The graphical user interface also includes a unit identification of at least one controlled unit; the device includes: A first determining module is configured to determine, in response to a designated touch operation, a target scene plot and a target unit identifier corresponding to the designated touch operation; wherein the target scene plot is located in the first scene image; A first display module is configured to display an association identifier in the graphical user interface; wherein the association identifier is configured to indicate that: the target scene plot and the target unit corresponding to the target unit identifier are associated; and that the distance between the target scene plot and the scene plot from which the target unit departs exceeds the display range of the terminal device screen; a second display module, configured to respond to a triggering operation on the target force identifier, display a second scene image including the target force in the graphical user interface, and display an orientation indicator of the target scene plot; wherein the orientation indicator is configured to provide orientation information of the target scene plot relative to the target force; a task determination module, configured to respond to a touch operation on a task scene block in the second scene image and determine a task content for the task scene block; The task execution module is used to control the target troops to execute the task content in the task scene block. The task scene block is the block where the target troops are allowed to execute the task, and the target scene block is the destination block that the target troops reach after passing through the task scene block.

18. An electronic device, characterized in that: The system comprises a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the game operation control method according to any one of claims 1 to 16.

19. A machine-readable storage medium, characterized in that The machine-readable storage medium stores machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions prompt the processor to implement the game operation control method according to any one of claims 1 to 16.

Citation Information

Patent Citations

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    CN112121430A