Display method, device, terminal and storage medium of scene picture

By determining the target position and posture of the virtual object in the two-dimensional virtual scene based on the target segment after the three-dimensional skill animation has finished playing, the problem of poor smoothness when switching from the three-dimensional skill animation to the two-dimensional virtual scene is solved, resulting in smoother screen transitions and better display effects.

CN116440495BActive Publication Date: 2026-07-07TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
TENCENT TECHNOLOGY (SHENZHEN) CO LTD
Filing Date
2022-01-07
Publication Date
2026-07-07

AI Technical Summary

Technical Problem

In existing technologies, the transition from 3D skill animation to 2D virtual scene visuals is not smooth, resulting in poor display quality.

Method used

After the 3D skill animation finishes playing, the target position and target posture of the virtual object in the 2D virtual scene are determined based on the target segment of the 3D skill animation, so that the position and posture of the virtual object are consistent with those in the target segment, thus ensuring a smooth transition during the transition.

Benefits of technology

Improved the smoothness and display effect when switching from 3D skill animations to 2D virtual scenes.

✦ Generated by Eureka AI based on patent content.

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    Figure CN116440495B_ABST
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Abstract

The application relates to a scene picture display method and device, a terminal and a storage medium, and belongs to the computer technical field. The method comprises the following steps: displaying a scene picture of a two-dimensional virtual scene; in response to a use operation of a target skill of a virtual object, playing a three-dimensional skill animation corresponding to the target skill; and in response to the completion of the playing of the three-dimensional skill animation, displaying the virtual object in a target posture at a target position in the scene picture of the two-dimensional virtual scene. The technical scheme is based on a target segment of a three-dimensional skill animation to determine a target position and a target posture of a virtual object in a scene picture of a two-dimensional virtual scene, so that the position and posture of the virtual object can be consistent with the target segment, thereby achieving smooth connection when the three-dimensional skill animation is switched to the scene picture of the two-dimensional virtual scene, improving the smoothness of picture connection, and improving the display effect.
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