Pathfinding methods, devices, media, and computer equipment for AI characters
By dividing the game map into covered and uncovered areas and obtaining the set of cover line segments, and combining this with existing pathfinding algorithms to correct path consumption, the problem of AI character exposure was solved, thus improving the game experience and performance.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- TENCENT TECHNOLOGY (SHENZHEN) CO LTD
- Filing Date
- 2022-02-28
- Publication Date
- 2026-05-26
AI Technical Summary
Existing game AI pathfinding algorithms fail to effectively utilize cover information in the game scene, causing AI character paths to be exposed to player attacks and affecting the game experience.
By dividing the game map into covered and uncovered areas, the set of cover line segments for each uncovered area is obtained, and the optimal path is determined based on the player character's position. The path consumption is then corrected by combining existing pathfinding algorithms.
This improves the stealth of AI characters in the game, reduces the risk of being attacked by players, thereby enhancing the gaming experience, while also reducing design complexity and performance consumption.
Smart Images

Figure CN116688511B_ABST