A toy bumper car system

By combining toy bumper cars with smart terminals and servers, the system design solves the problem of the limited functionality of toy bumper cars, realizes the integration of virtual reality and real environment, provides diversified gameplay experiences and fun, and reduces costs.

CN116870487BActive Publication Date: 2026-04-24GUANGDONG JINMA ENTERTAINMENT CORP LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
GUANGDONG JINMA ENTERTAINMENT CORP LTD
Filing Date
2023-08-18
Publication Date
2026-04-24

AI Technical Summary

Technical Problem

Existing toy bumper cars have limited functionality, high costs, lack of novelty, and are difficult to stand out. They also lack variety and fun in terms of gameplay.

Method used

The system design combines toy bumper cars with smart terminals and servers to enable interaction between toy bumper cars and virtual cars. By using location, direction and motion information acquisition devices, combined with AR or VR technology, it achieves the fusion of virtual reality and real environment, providing a variety of ways to play.

Benefits of technology

It enables interaction between toy bumper cars and virtual cars, expands the online and offline multiplayer mode, enhances fun and excitement, reduces costs, and provides a diverse range of gameplay experiences.

✦ Generated by Eureka AI based on patent content.

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Abstract

The application discloses a toy bumper car system, which comprises a toy bumper car interaction subsystem and a server, wherein the toy bumper car interaction subsystem comprises a toy bumper car and a smart terminal; the toy bumper car is provided with a toy bumper car position acquisition device, a bumper car real scene acquisition device, a toy bumper car motion state acquisition device and a toy bumper car control device; the smart terminal is used for displaying a visual scene, remotely controlling the toy bumper car, uploading the information collected by the toy bumper car to the server and receiving the feedback information from the server; the server is used for constructing a virtual scene, converting the toy bumper car into a virtual toy bumper car and synchronously mapping the virtual toy bumper car into the virtual scene, and feeding back the virtual bumper car interaction state data to the smart terminal, so that the players at home can play with the players at other places through remote control of the car, online and offline connection is realized by means of various terminals, the virtual and real play experience is integrated, and the online and offline interaction mode of the metaverse toy bumper car is expanded.
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Description

[Technical Field]

[0001] This invention relates to a toy bumper car system. [Background Technology]

[0002] Bumper cars are a popular toy enjoyed by both adults and children. Currently, the market offers a wide variety of bumper cars with different functions, including passenger-carrying bumper cars, remote-controlled bumper cars, electric passenger-carrying bumper cars, and more.

[0003] However, most of the aforementioned bumper cars have similar functions and are highly homogenized. Regardless of their power source, most bumper cars suffer from the following problems: high cost, similar functions to competitors, limited gameplay (generally only for casual driving), lack of novelty, difficulty in attracting mass purchases, and inability to stand out from the crowd. [Summary of the Invention]

[0004] The purpose of this invention is to overcome the shortcomings of the prior art and provide a toy bumper car system that offers diverse gameplay, greater excitement, stronger fun, simple structure, low cost, and can be played with virtual cars.

[0005] The objective of this invention is achieved as follows:

[0006] A toy bumper car system, characterized in that it includes a toy bumper car interaction subsystem and a server, wherein the toy bumper car interaction subsystem includes toy bumper cars and smart terminals.

[0007] The toy bumper car is equipped with a toy bumper car position acquisition device to collect toy bumper car position information, a toy bumper car real scene acquisition device to collect toy bumper car real scene information, a toy bumper car motion state acquisition device to collect toy bumper car direction information and motion state information, and a toy bumper car control device to control the movement of the toy bumper car.

[0008] The intelligent terminal is used to display the visual scene of the toy bumper car driver, remotely control the toy bumper car control device, upload the toy bumper car's position information, direction information, motion status information, and real-world information to the server, receive virtual bumper car interaction status feedback information from the server, and feed the status feedback information back to the toy bumper car; the intelligent terminal includes a positioning processing module that confirms the toy bumper car's position in the virtual scene by collecting information; a game processing module that controls a virtual toy bumper car based on gameplay and plays with a real toy bumper car in the virtual environment; a mixed reality processing module for integrating virtual scenes or virtual elements into real scenes, the mixed reality processing module including virtual scenes and virtual elements; and an intelligent terminal control module for controlling the toy bumper car;

[0009] The server is used to construct virtual scenes, convert toy bumper cars into virtual toy bumper cars and synchronously map them into the virtual scenes, and feed back the interaction status data of the virtual bumper cars to the smart terminal; the server includes a game business processing module that processes the information collected by the acquisition device; and a player management service module that confirms the identity information of players associated with the virtual environment and the real environment.

[0010] The toy bumper car system described above is characterized by further including a real bumper car interaction subsystem. The real bumper car interaction subsystem includes a real bumper car that can drive on the field, a real bumper car position acquisition device for acquiring real bumper car position information, a real bumper car motion state acquisition device for acquiring real bumper car direction information and motion state information, a real bumper car real scene acquisition device for acquiring real scene information of the field, a display device for displaying the real scene of the field and for displaying virtual scenes or virtual elements, and a real bumper car control device for controlling the movement of the real bumper car.

[0011] The server receives the location, direction, motion status, and real-world information of the real bumper cars, converts the real bumper cars into virtual bumper cars and synchronously maps them into the virtual scene, and also transfers the interaction status data of the virtual bumper cars onto the real bumper cars.

[0012] The toy bumper car system described above is characterized by a smart terminal connected to a server, used to display the visual scene of a real bumper car driver, remotely control the real bumper car control device, and receive and display virtual bumper car interaction status data from the server.

[0013] The toy bumper car system described above is characterized in that the server generates virtual bumper cars in a virtual scene, the smart terminal connects to the server to control the virtual bumper cars, and feeds back the motion status data of the virtual bumper cars to the smart terminal for display.

[0014] The toy bumper car system described above is characterized by further including a projection device for projecting a virtual scene onto the actual bumper car driving area.

[0015] The toy bumper car system described above is characterized in that the display device can be AR, VR, or MR glasses.

[0016] The toy bumper car system described above is characterized by having an intelligent terminal identity recognition device on the intelligent terminal to collect player identity information, and the intelligent terminal being connected to a server to associate the player's virtual identity.

[0017] The toy bumper car system described above is characterized in that the real bumper car is equipped with a real bumper car identity recognition device that collects player identity information, and the real bumper car is connected to the server to associate the player's virtual identity.

[0018] A control method for a toy bumper car system as described above, characterized by comprising:

[0019] S1. The real bumper car scene acquisition device collects real scene information of the venue, and the real bumper car location acquisition device collects real bumper car location information and sends it to the server;

[0020] S2. The server connects with the smart terminal, converts the real scene information and the real bumper car location information into a virtual scene and virtual real bumper cars, sends them to the smart terminal, and projects the virtual scene and virtual real bumper cars onto the toy bumper car field.

[0021] S3. Use a smart terminal to bind a toy bumper car to an empty real bumper car, and use a toy bumper car location acquisition device to collect the toy bumper car's location information and send it to the server;

[0022] S4. The server controls the bound bumper cars to move to the corresponding positions in the scene based on the location information of the toy bumper cars;

[0023] S5. After the game starts, the smart terminal remotely controls the toy bumper cars. The toy bumper car position acquisition device collects the toy bumper car's position information, and the toy bumper car motion status acquisition device collects the toy bumper car's direction information and motion status information and sends them to the server. The real bumper cars are running, and the real bumper car position acquisition device collects the real bumper car's position information, and the real bumper car motion status acquisition device collects the real bumper car's direction information and motion status information and sends them to the server.

[0024] S6. The server controls the bound empty bumper cars to move synchronously in the real scene based on the location, direction and motion status information of the toy bumper cars. At the same time, the server converts the real bumper cars into virtual real bumper cars based on the location, direction and motion status information of the real bumper cars. The server synchronously maps the information of each virtual real bumper car and the interaction information between each virtual real bumper car into the virtual scene and sends it to the smart terminal for display and projection onto the toy bumper car field.

[0025] A control method for a toy bumper car system as described above, characterized by comprising:

[0026] S1. The server projects the same virtual scene in different toy bumper car scenes;

[0027] S2. The server connects to the smart terminal, and the smart terminal remotely controls the toy bumper cars to move in the virtual scene;

[0028] S3. The toy bumper car position acquisition device in different toy bumper car scenarios collects the toy bumper car position information, and the toy bumper car motion state acquisition device collects the toy bumper car direction information and motion state information, and sends them to the server respectively;

[0029] S4. The server converts the toy bumper cars into virtual toy bumper cars based on their location information, direction information, and motion status information, and synchronously maps them into the virtual scene to enable interaction between the toy bumper cars in different toy bumper car scenes and the virtual toy bumper cars.

[0030] A control method for a toy bumper car system as described above, characterized by comprising:

[0031] S1. The server connects to the smart terminal, and the server projects a virtual scene in the toy bumper car scene and sends the virtual scene to the smart terminal.

[0032] S2. The smart terminal remotely controls the movement of toy bumper cars in a virtual scene;

[0033] S3. The toy bumper car position acquisition device collects the position information of the toy bumper car, and the toy bumper car motion status acquisition device collects the direction information and motion status information of the toy bumper car, and sends them to the server respectively.

[0034] S4. The server converts the toy bumper cars into virtual toy bumper cars based on their location information, direction information, and motion status information, and synchronously maps them into the virtual scene. When the virtual toy bumper cars interact with the virtual scene, they will feed back their running status to the toy bumper cars.

[0035] The beneficial effects of this invention are as follows: The gameplay includes competition between toy bumper cars and virtual cars, online and offline toy bumper car competitions, and online and offline toy bumper cars competing with real cars as if they were real bumper cars offline. The gameplay is diverse, more exciting, and highly entertaining. The structure is simple and the cost is low. This invention allows players to play online with players in other locations from home using remote-controlled cars, utilizing various terminals for online and offline connections, creating a virtual-real integrated gaming experience, and expanding the online and offline interactive mode of the metaverse toy bumper cars. The toy bumper cars connect to the real bumper car interaction subsystem via the internet. The real bumper car interaction subsystem forwards the location, speed, and other data reported by the connected bumper cars to the participating bumper cars. The toy bumper car display client application renders the received bumper car location, speed, and other information on the interface in real time. [Attached Image Description]

[0036] Figure 1 This is a structural diagram of the present invention;

[0037] Figure 2 This is a schematic diagram illustrating the gameplay of the toy bumper cars and virtual cars of this invention;

[0038] Figure 3 This is a schematic diagram of the toy bumper car and its gameplay according to the present invention;

[0039] Figure 4 This is a schematic diagram illustrating the gameplay of the toy bumper car and the real bumper car of this invention;

[0040] Figure 5 This is a structural diagram of the bumper car toy of the present invention;

[0041] Figure 6 This is a structural diagram of the actual bumper car of this invention;

[0042] Figure 7 This is a flowchart of the various ways to play this invention.

Detailed Implementation Methods

[0043] The present invention will be further described below with reference to the accompanying drawings:

[0044] The toy bumper car in this invention refers to a toy bumper vehicle that has a speed control device and a direction control device, and whose movement can be controlled by a remote control terminal, and which can move.

[0045] The virtual vehicle of this invention is controlled by a smart terminal and is similar to a toy bumper car.

[0046] like Figure 1 As shown, the present invention provides a toy bumper car system, which includes a toy bumper car interaction subsystem 1 and a server 2. The toy bumper car interaction subsystem 1 includes a toy bumper car 11 and a smart terminal 12.

[0047] The toy bumper car is equipped with a toy bumper car position acquisition device 111 for collecting toy bumper car position information, a toy bumper car real scene acquisition device 112 for collecting real scene information, a toy bumper car motion state acquisition device 113 for collecting toy bumper car direction information and motion state information, and a toy bumper car control device 114 for controlling the movement of the toy bumper car.

[0048] The intelligent terminal is used to display the visual scene of the toy bumper car driver, remotely control the toy bumper car control device, upload the toy bumper car's position information, direction information, motion status information, and real-world information to the server, receive virtual bumper car interaction status feedback information from the server, and feed the status feedback information back to the toy bumper car; the intelligent terminal includes a positioning processing module 121 that confirms the position of the toy bumper car in the virtual scene by collecting information; a game processing module 122 that controls a virtual toy bumper car based on gameplay and plays with a real toy bumper car in the virtual environment; a mixed reality processing module 123 that integrates virtual scenes or virtual elements into the real scene, the mixed reality processing module including virtual scenes and virtual elements; and an intelligent terminal control module 124 for controlling the toy bumper car.

[0049] The server is used to construct virtual scenes and synchronously map toy bumper cars 41 into virtual toy bumper cars within the virtual scene. It also feeds back the interaction status data of the virtual bumper cars to the smart terminal devices. Specifically, the server includes a game processing module 21 that processes information collected by the acquisition device; and a player management service module 22 that confirms the player's identity information in both the virtual and real-world environments. The player management service module uses facial recognition and mobile phone verification to match player information from a database, thereby determining the player's identity in both the virtual and real-world environments.

[0050] The present invention also includes a real bumper car interaction subsystem 3, which includes real bumper cars 31 that can drive on the track; a real bumper car position acquisition device 311 for collecting real bumper car position information; a real bumper car motion state acquisition device 312 for collecting real bumper car direction information and motion state information; a real bumper car real scene acquisition device 313 for collecting real scene information of the track; a display device 314 for displaying the real scene of the track and for displaying virtual scenes or virtual elements 42; and a real bumper car control device 315 for controlling the movement of the real bumper cars. The server receives the real bumper car position information, direction information, motion state information, and real scene information, converts the real bumper cars into virtual bumper cars and synchronously maps them into the virtual scene, and transfers the virtual bumper car interaction state data to the real bumper cars. The real bumper cars are physical bumper cars that players can control and ride in, and they can collide with each other without injuring the players. The display device can be AR, VR, or MR glasses, or a transparent or semi-transparent screen, or a VR headset that integrates camera visual images, or an opaque screen.

[0051] like Figure 5As shown, the toy bumper car includes a body, wheels, steering wheel, camera 115 as a real-time image acquisition device, toy bumper car position acquisition device 111, steering motor 116, vehicle control device 114, remote control device 117, motion status acquisition device 113, drive device 118, power supply 119, speaker 1110, etc.

[0052] like Figure 6 As shown, the real bumper car includes a body, wheels, steering wheel, display screen 316 as a display device, camera 317 as a real bumper car scene acquisition device, remote control device 318, steering motor 319, steering device 3110, real bumper car position acquisition device 311, bumper car control device 315, motion state acquisition device 312, drive device 3111, acceleration and braking device 3112, speaker, etc. 3113, and drive device mounting base 3114.

[0053] The toy bumper car control module of this invention includes a rule management submodule, a rule execution submodule, and a control submodule. The toy bumper car control device of this invention includes a direction control device, an acceleration control device, and a braking control device that support wireless transmission. This invention also includes a projection device for projecting a virtual scene onto the bumper car's driving area. The game processing module of this invention includes a collision judgment submodule, a collision processing submodule, and a game flow submodule.

[0054] The collision detection submodule is used to determine whether the bumper cars have collided. The collision handling submodule is used to handle how to score points and / or reward and / or punish bumper cars after a collision. The game flow submodule is used to manage the game flow and methods.

[0055] The collision detection submodule calculates whether a collision has occurred based on the reported positions of the bumper cars: if the distance between the two bumper cars is less than a set threshold, then a collision is considered to have occurred.

[0056] After the collision detection submodule detects a vehicle collision, it sends a message to the collision processing submodule, which then calculates the toy's points and rewards according to the game rules.

[0057] The mixed reality processing module of this invention includes a virtual scene and virtual element rendering submodule, a depth-of-field acquisition submodule, and a virtual-real fusion submodule. The toy bumper control module of this invention includes an input module and / or a controller and / or virtual buttons. The player management service module of this invention includes an identity verification submodule and an account submodule.

[0058] The bumper car control device of the present invention includes a direction control device and a speed control device.

[0059] The following explanation uses bumper cars as an example to illustrate how the invention works.

[0060] like Figure 4 and Figure 7 As shown, Gameplay 1: Online and offline gameplay: Toy bumper cars VS Real bumper cars

[0061] Toy bumper car players log into the server via smart devices to compete against players in real-world bumper car tracks. First, players connect their toy bumper cars to their smart devices. Then, they select a track on the server and bind that track model to their real-world space. Following the track's current settings, the game environment and vehicle positions are mapped to the real-world space and displayed on the smart device. Simultaneously, a real, empty bumper car is also bound to the toy bumper car in the track. Each real bumper car has a unique identifier, and each player's toy bumper car also has a unique identifier. After a toy bumper car is bound to a real bumper car, the server saves the relationship between the two. Subsequent commands from the player controlling the toy bumper car are simultaneously sent to the server, which then translates them into commands for controlling the real bumper car and sends them to the real bumper car in real time. After successful binding, the initialization process begins. The toy bumper cars and controlled real bumper cars in both venues will travel to the designated locations. This step unifies the positions of the toy bumper cars and the real bumper cars, making it easier for the toy bumper cars to synchronize their movements with the controlled empty bumper cars in different locations during play.

[0062] Once the game begins, players control their toy bumper cars to compete against other vehicles. All virtual and real vehicles will move synchronously according to the position and posture of the bumper cars in the arena, and will also synchronize various interactive states. Players controlling the toy bumper cars will use smart terminals to control their toy bumper cars and interact with virtual images of players in the real bumper car arena.

[0063] During gameplay, both toy and real bumper cars report their positions and postures in real time. The server then forwards this data to all participating bumper cars. Upon receiving the data, the smart terminals of the toy bumper cars render the positions and postures of all the cars in real time.

[0064] Players controlling real bumper cars see virtual images of themselves in toy bumper cars and their own empty bumper cars on a display device. The interaction is the same as in offline bumper car games, including collisions and the use of virtual items. All interactions are managed by the server's game processing module. Toy bumper cars will react with actions such as collisions and deceleration based on the game status, while real bumper cars will experience realistic collisions.

[0065] This gameplay breaks down the boundaries between the virtual and the real, allowing people in different locations to compete in the same arena through a shared virtual and real experience.

[0066] The system provides a 3D model of a real bumper car track, and toy bumper car players can bind the model to their real-world space.

[0067] Players of toy bumper cars can choose a real, empty bumper car in the parking lot to bind to.

[0068] Players of toy bumper cars use controllers or virtual buttons to remotely control their local toy bumper cars while simultaneously controlling the corresponding empty bumper cars in the parking lot.

[0069] All the real bumper cars in the parking lot appear as virtual bumper cars on the smart terminals of toy bumper car players and are displayed as part of a panoramic map.

[0070] The video from the cockpit of the toy bumper car is displayed in real time on a smart terminal through a capture device. The displayed content includes a fusion of real and virtual scenes, with the real scene being only the local real scene of the toy bumper car. Multiple empty bumper cars controlled by multiple remote toy bumper car players in the parking lot run together with multiple local bumper cars owned by players in the parking lot. Players in the parking lot can see the controlled bumper cars and the virtual player images on them through the display device of the interactive terminal.

[0071] The server's game processing module controls the quantity, position, and animation overlay of virtual assets (coins, bombs, etc.) based on the gameplay and current situation, displaying them on the display device and distributing them to the remote bumper car smart terminals. During gameplay, the bumper car smart terminals connect to the server in real-time via the internet. When virtual assets or positions change, or when animations need to be displayed, the game processing module sends a change message and the name of the animation to the smart terminal. The smart terminal updates its interface data in real-time and reads the local animation based on the animation name to display it on the screen.

[0072] Real bumper cars involve controlled bumper cars colliding with each other. The inertial measurement unit on each car transmits the magnitude and direction of acceleration to the server in real time. The server combines the data from the colliding vehicles and gives the corresponding score to the player for each vehicle according to the gameplay.

[0073] The server distributes the magnitude and direction of the collisions of each vehicle, along with the corresponding player's score, to the smart terminals of the remote toy bumper cars. The smart terminals then generate and display virtual collision effect animations and scores based on this data.

[0074] like Figure 3 and Figure 7 As shown, Game 2: Online and offline play: Toy bumper cars VS Toy bumper cars

[0075] Players log into the server and compete online against another player who owns a toy bumper car. Players in different locations connect via the internet, and the other player's car appears as a virtual bumper car on their smart device. The toy bumper car responds realistically to game events, such as accelerating, decelerating, and stopping.

[0076] The system provides multiple 3D models of real-world bumper car tracks for players in both locations to choose from, and the selected scene models must be identical.

[0077] Players in both locations each bound the selected parking lot model to their own real-world space.

[0078] Players use controllers or virtual buttons to remotely control the toy bumper cars in their own area.

[0079] The location and direction information of the toy bumper cars are shared between the two locations and displayed as part of a panoramic map. The toy bumper cars participating in the game connect to the system in real-time via the internet. During the game, the bumper cars report their location information in real time. The system then displays the positions of all bumper cars on the panoramic map based on these positions and forwards the locations to the participating bumper cars. Off-site display clients can then display all the bumper cars on the map based on the received location information.

[0080] The video from the cockpit of the toy bumper car is displayed in real time on the smart terminal through the acquisition device. The displayed content includes a fusion of real and virtual scenes. The real scene is only the local real scene. When there are multiple toy bumper cars on the local screen, you can choose to display the video of a single toy bumper car or select to display multiple videos of multiple toy bumper cars at the same time.

[0081] When multiple local players control their toy bumper cars to collide with each other, the IMU device on the toy bumper car obtains the magnitude and direction of the acceleration generated by the collision and transmits it to the smart terminal. The smart terminal calculates the score and generates a virtual collision effect animation.

[0082] When remote toy bumper cars collide with local toy bumper cars, the local game processing module calculates the virtual collision acceleration magnitude and direction, and calculates the scores of the participants and the virtual collision effect animation.

[0083] The smart terminal controls virtual bumper cars to participate in collision interactions, and the results are displayed on smart terminals in both locations.

[0084] like Figure 2 and Figure 7 As shown, the invention includes the following gameplay: 3. Toy bumper cars VS virtual cars

[0085] Toy bumper cars connect to mobile terminals or AR, VR, or MR glasses via wireless communication technology and can be remotely controlled via a controller or virtual buttons. The bumper cars report their location through the onboard positioning processing module, allowing players to project the virtual scene of the bumper car track onto the real environment. The goal is to let players see a bumper car track scene that blends virtual and real reality.

[0086] Players will experience the game from the perspective of a toy bumper car cockpit on a smart device. Gameplay can involve virtual versus real-world battles against another toy bumper car in the same arena, or battles against virtual, computer-controlled bumper cars. The toy bumper cars will respond realistically to game events, such as accelerating, decelerating, and stopping.

[0087] The system provides multiple 3D models of real-world bumper car tracks for players to choose from. Players then map their selected track model to the real-world space. This mapping is done by the player remotely controlling the bumper car along the model's route, and the system proportionally maps the model's route to the real-world space based on the location information reported by the bumper car during its run.

[0088] Players use controllers or virtual buttons to remotely control toy bumper cars.

[0089] The video from the cockpit of the toy bumper car is displayed in real time on a smart terminal via a capture device, and the displayed content includes a fusion of real and virtual scenes.

[0090] Multiple players control their toy bumper cars to collide with each other. The inertial measurement units on the toy bumper cars obtain the magnitude and direction of the acceleration generated by the collision and transmit them to the smart terminal. The smart terminal calculates the score and generates a virtual collision effect animation.

[0091] The smart terminal controls virtual bumper cars to participate in collision interactions, and the results are displayed on the smart terminal.

Claims

1. A toy bumper car system, characterized in that: It includes a toy bumper car interaction subsystem (1) and a server (2). The toy bumper car interaction subsystem includes a toy bumper car (11) and a smart terminal (12). The toy bumper car is equipped with a toy bumper car position acquisition device (111) for collecting toy bumper car position information, a toy bumper car real scene acquisition device (112) for collecting real scene information, a toy bumper car motion state acquisition device (113) for collecting toy bumper car direction information and motion state information, and a toy bumper car control device (114) for controlling the movement of the toy bumper car. The intelligent terminal is used to display the visual scene of the toy bumper car driver, remotely control the toy bumper car control device, upload the toy bumper car's position information, direction information, motion status information, and real-world information to the server, receive virtual bumper car interaction status feedback information from the server, and feed the status feedback information back to the toy bumper car; the intelligent terminal includes a positioning processing module (121) that confirms the position of the toy bumper car in the virtual scene by collecting information; a game processing module (122) that controls a virtual toy bumper car based on gameplay and plays with a real toy bumper car in the virtual environment; a mixed reality processing module (123) for integrating virtual scenes or virtual elements into real scenes, the mixed reality processing module including virtual scenes and virtual elements; and an intelligent terminal control module (124) for controlling the toy bumper car. The server is used to construct virtual scenes and convert toy bumper cars into virtual toy bumper cars (41) and synchronously map them into the virtual scenes, as well as to feed back the interaction status data of the virtual bumper cars to the smart terminal; the server includes a game business processing module (21) that processes the information collected by the acquisition device; and a player management service module (22) that confirms the identity information of players in the virtual environment and the real environment. It also includes a real bumper car interaction subsystem (3), which includes a real bumper car (31) that can drive on the field, a real bumper car position acquisition device (311) that collects real bumper car position information, a real bumper car motion state acquisition device (312) that collects real bumper car direction information and motion state information, a real bumper car real scene acquisition device (313) that collects real scene information of the field, a display device (314) for displaying the real scene of the field and for displaying virtual scenes or virtual elements (42), and a real bumper car control device (315) for controlling the movement of the real bumper car. The server receives the location, direction, motion status, and real-world information of the real bumper cars, converts the real bumper cars into virtual bumper cars and synchronously maps them into the virtual scene, and also transfers the interaction status data of the virtual bumper cars to the real bumper cars. The smart terminal connects to the server to display the visual scene of the real bumper car driver, remotely control the real bumper car control device, and receive and display the virtual bumper car interaction status data from the server. The server generates virtual bumper cars in a virtual scene. The smart terminal connects to the server to control the virtual bumper cars and feeds back the motion status data of the virtual bumper cars to the smart terminal for display. It also includes a projection device for projecting the virtual scene onto the actual bumper car driving area. The display device is AR, VR, or MR glasses; the smart terminal is equipped with a smart terminal identity recognition device that collects player identity information, and the smart terminal is connected to the server to associate the player's virtual identity. The real bumper cars are equipped with a real bumper car identity recognition device that collects players' identity information. The real bumper cars are connected to the server and associated with the players' virtual identities.

2. A control method for the toy bumper car system according to claim 1, characterized in that: include S1. The real bumper car scene acquisition device collects real scene information of the venue, and the real bumper car location acquisition device collects real bumper car location information and sends it to the server; S2. The server connects with the smart terminal, converts the real scene information and the real bumper car location information into a virtual scene and virtual real bumper cars, sends them to the smart terminal, and projects the virtual scene and virtual real bumper cars onto the toy bumper car field. S3. Use a smart terminal to bind a toy bumper car to an empty real bumper car, and use a toy bumper car location acquisition device to collect the toy bumper car's location information and send it to the server; S4. The server controls the bound bumper cars to move to the corresponding positions in the scene based on the location information of the toy bumper cars; S5. After the game starts, the smart terminal remotely controls the toy bumper cars. The toy bumper car position acquisition device collects the toy bumper car's position information, and the toy bumper car motion status acquisition device collects the toy bumper car's direction information and motion status information and sends them to the server. The real bumper cars are running. The real bumper car position acquisition device collects the real bumper car position information, and the real bumper car motion status acquisition device collects the real bumper car direction information and motion status information and sends them to the server. S6. The server controls the bound empty bumper cars to move synchronously in the real scene based on the location, direction and motion status information of the toy bumper cars. At the same time, the server converts the real bumper cars into virtual real bumper cars based on the location, direction and motion status information of the real bumper cars. The server synchronously maps the information of each virtual real bumper car and the interaction information between each virtual real bumper car into the virtual scene and sends it to the smart terminal for display and projection onto the toy bumper car field.

3. A control method for the toy bumper car system according to claim 1, characterized in that: include S1. The server projects the same virtual scene in different toy bumper car scenes; S2. The server connects to the smart terminal, and the smart terminal remotely controls the toy bumper cars to move in the virtual scene; S3. The toy bumper car position acquisition device in different toy bumper car scenarios collects the toy bumper car position information, and the toy bumper car motion state acquisition device collects the toy bumper car direction information and motion state information, and sends them to the server respectively; S4. The server converts the toy bumper cars into virtual toy bumper cars based on their location information, direction information, and motion status information, and synchronously maps them into the virtual scene to enable interaction between the toy bumper cars in different toy bumper car scenes and the virtual toy bumper cars.

4. A control method for the toy bumper car system according to claim 1, characterized in that: include S1. The server connects to the smart terminal, and the server projects a virtual scene in the toy bumper car scene and sends the virtual scene to the smart terminal. S2. The smart terminal remotely controls the movement of toy bumper cars in a virtual scene; S3. The toy bumper car position acquisition device collects the position information of the toy bumper car, and the toy bumper car motion status acquisition device collects the direction information and motion status information of the toy bumper car, and sends them to the server respectively. S4. The server converts the toy bumper cars into virtual toy bumper cars based on their location information, direction information, and motion status information, and synchronously maps them into the virtual scene. When the virtual toy bumper cars interact with the virtual scene, they will feed back their running status to the toy bumper cars.

Citation Information

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