Interaction control method, apparatus, device, and storage medium

By receiving target operations associated with virtual scene objects and controlling the execution of actions based on the state of virtual resources, the problem of fixed action effects of virtual objects is solved, enabling users to have autonomous control and a richer interactive experience.

CN117414575BActive Publication Date: 2026-06-23BEIJING ZITIAO NETWORK TECH CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
BEIJING ZITIAO NETWORK TECH CO LTD
Filing Date
2023-10-20
Publication Date
2026-06-23

AI Technical Summary

Technical Problem

Traditional virtual objects have fixed effects when performing actions in virtual scenes, which are difficult for users to control and reduce the user experience.

Method used

By receiving target operations associated with objects in a virtual scene, the execution of target actions is controlled based on the state of virtual resources, including consuming virtual resources to achieve an enhanced effect when a threshold is reached, or increasing virtual resources to achieve a default effect when they are insufficient.

Benefits of technology

It increases the user's freedom to control objects, enriches the interactive experience, and dynamically controls the execution effect of actions through the consumption and accumulation of virtual resources.

✦ Generated by Eureka AI based on patent content.

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Abstract

According to embodiments of the present disclosure, an interaction control method, apparatus, device and storage medium are provided. In the interaction control method, a target operation associated with an object in a virtual scene is received, the target operation being used to control the object to perform a target action; and based on a state of a virtual resource associated with the object, the target action is controlled to be performed, wherein the target action is controlled to be performed includes: in response to a current quantity of the virtual resource reaching a threshold value, the target action is controlled to be performed according to a first effect and a first quantity of the virtual resource is consumed; and in response to the current quantity of the virtual resource being less than the threshold value, the target action is controlled to be performed according to a second effect and a second quantity of the virtual resource is increased, wherein the second effect is different from the first effect. In this way, embodiments of the present disclosure can control the execution effect of the action according to the virtual resource, and accordingly perform the consumption and accumulation of the virtual resource, thereby improving the interaction experience of the user.
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Description

Technical Field

[0001] The exemplary embodiments disclosed herein generally relate to the field of computers, and particularly to interactive control methods, apparatuses, devices, and storage media. Background Technology

[0002] With the development of computer technology, users can interact with computers and other users through computers and in scenarios provided by computers (such as simulation environments, virtual environments, etc.), obtaining interactive experiences that are impossible or difficult to achieve in a physical environment. As interactive technologies advance, people expect to obtain even richer interactive experiences. Summary of the Invention

[0003] In a first aspect of this disclosure, an interactive control method is provided. The method includes: receiving a target operation associated with an object in a virtual scene, the target operation being used to control the object to perform a target action; and controlling the target action to be executed based on the state of virtual resources associated with the object, wherein controlling the target action to be executed includes: in response to the current quantity of virtual resources reaching a threshold, controlling the target action to be executed according to a first effect and consuming a first quantity of virtual resources; and in response to the current quantity of virtual resources being less than the threshold, controlling the target action to be executed according to a second effect and increasing a second quantity of virtual resources, wherein the second effect is different from the first effect.

[0004] In a second aspect of this disclosure, an interactive control apparatus is provided. The apparatus includes: in an interactive control method, a receiving module configured to receive a target operation associated with an object in a virtual scene, the target operation being used to control the object to perform a target action; and a control module configured to control the target action to be executed based on the state of virtual resources associated with the object, wherein the control module is further configured to: in response to the current quantity of virtual resources reaching a threshold, control the target action to be executed according to a first effect and consume a first quantity of virtual resources; and in response to the current quantity of virtual resources being less than the threshold, control the target action to be executed according to a second effect and increase a second quantity of virtual resources, wherein the second effect is different from the first effect.

[0005] In a third aspect of this disclosure, an electronic device is provided. The device includes at least one processing unit; and at least one memory coupled to the at least one processing unit and storing instructions for execution by the at least one processing unit, the instructions causing the electronic device to perform the method of the first aspect when executed by the at least one processing unit.

[0006] In a fourth aspect of this disclosure, a computer-readable storage medium is provided. The computer-readable storage medium stores a computer program that can be executed by a processor to implement the method of the first aspect.

[0007] It should be understood that the content described in this content section is not intended to limit the key or essential features of the embodiments of this disclosure, nor is it intended to restrict the scope of this disclosure. Other features of this disclosure will become readily apparent from the following description. Attached Figure Description

[0008] The above and other features, advantages, and aspects of the embodiments of this disclosure will become more apparent from the accompanying drawings and the following detailed description. In the drawings, the same or similar reference numerals denote the same or similar elements, wherein:

[0009] Figure 1 A schematic diagram of an example environment in which embodiments of the present disclosure can be implemented is shown;

[0010] Figures 2A to 2C Example interfaces according to some embodiments of this disclosure are shown;

[0011] Figure 3 A flowchart of an interactive control method according to some embodiments of the present disclosure is shown;

[0012] Figure 4 A block diagram of an interactive control device according to some embodiments of the present disclosure is shown; and

[0013] Figure 5 A block diagram of an apparatus capable of implementing several embodiments of the present disclosure is shown. Detailed Implementation

[0014] It is understood that before using the technical solutions disclosed in the various embodiments of this disclosure, users should be informed of the types, scope of use, and usage scenarios of the personal information involved in this disclosure in an appropriate manner in accordance with relevant laws and regulations, and user authorization should be obtained.

[0015] For example, upon receiving a user's active request, a prompt message is sent to the user to explicitly inform them that the requested operation will require the acquisition and use of the user's personal information. This allows the user to independently choose whether to provide personal information to the software or hardware, such as the electronic device, application, server, or storage medium performing the operations of this disclosed technical solution, based on the prompt message.

[0016] As an optional but non-limiting implementation, in response to a user's active request, sending a prompt message to the user can be done via a pop-up window, which can display the prompt message in text format. Furthermore, the pop-up window can also include a selection control allowing the user to choose "agree" or "disagree" to provide personal information to the electronic device.

[0017] It is understood that the above notification and user authorization process are merely illustrative and do not constitute a limitation on the implementation of this disclosure. Other methods that comply with relevant laws and regulations may also be applied to the implementation of this disclosure.

[0018] It is understood that the data involved in this technical solution (including but not limited to the data itself, the acquisition or use of the data) shall comply with the requirements of relevant laws, regulations and related provisions.

[0019] The term "in response to" as used herein refers to a state in which a corresponding event occurs or a condition is satisfied. It will be understood that the timing of subsequent actions performed in response to such event or condition is not necessarily strongly correlated with the time when the event occurs or the condition is met. For example, in some cases, subsequent actions may be performed immediately upon the occurrence of the event or the fulfillment of the condition; while in others, they may be performed some time after the occurrence of the event or the fulfillment of the condition.

[0020] Embodiments of this disclosure will now be described in more detail with reference to the accompanying drawings. While some embodiments of this disclosure are shown in the drawings, it should be understood that this disclosure can be implemented in various forms and should not be construed as limited to the embodiments set forth herein. Rather, these embodiments are provided to provide a more thorough and complete understanding of this disclosure. It should be understood that the accompanying drawings and embodiments of this disclosure are for illustrative purposes only and are not intended to limit the scope of protection of this disclosure.

[0021] It should be noted that the headings of any section / subsection provided herein are not limiting. Various embodiments are described throughout this document, and embodiments of any type may be included under any section / subsection. Furthermore, embodiments described in any section / subsection may be combined in any way with any other embodiments described in the same section / subsection and / or different sections / subsections.

[0022] In the description of embodiments of this disclosure, the term "comprising" and similar terms should be understood as open-ended inclusion, i.e., "including but not limited to". The term "based on" should be understood as "at least partially based on". The term "one embodiment" or "the embodiment" should be understood as "at least one embodiment". The term "some embodiments" should be understood as "at least some embodiments". Other explicit and implicit definitions may also be included below. The terms "first", "second", etc., may refer to different or the same objects. Other explicit and implicit definitions may also be included below.

[0023] As used herein, a “unit,” “operation unit,” or “subunit” can consist of any suitable machine learning model or network. As used herein, a set of elements or similar expressions can include one or more such elements. For example, “a set of convolutional units” can include one or more convolutional units.

[0024] As briefly mentioned earlier, users can interact with various types of target objects through computers in virtual environments provided by computers. In such virtual scene interactions, people expect a richer interactive experience. Traditionally, the effects of virtual objects performing actions in virtual scenes are always fixed and difficult for users to control autonomously, which reduces the user's experience of operating virtual objects.

[0025] Therefore, embodiments of this disclosure propose an interactive control method. According to various embodiments of this disclosure, a target operation associated with an object in a virtual scene can be received, the target operation being used to control the object to perform a target action. Further, the execution of the target action can be controlled based on the state of virtual resources associated with the object.

[0026] Specifically, in response to the current quantity of virtual resources reaching a threshold, a control target action is executed according to a first effect, consuming a first quantity of virtual resources. Furthermore, in response to the current quantity of virtual resources falling below the threshold, a control target action is executed according to a second effect, increasing the virtual resources by a second quantity, wherein the second effect differs from the first effect.

[0027] In this way, embodiments of this disclosure can control the execution effect of actions according to virtual resources, and correspondingly execute the consumption and accumulation of virtual resources. Therefore, embodiments of this disclosure can increase the user's freedom of control over objects, thereby enriching the user's interactive experience.

[0028] Example embodiments of this disclosure are described below with reference to the accompanying drawings.

[0029] Example Scenario

[0030] Figure 1A schematic diagram of an example environment 100 in which embodiments of the present disclosure can be implemented is shown. Example environment 100 may include an electronic device 110. Electronic device 110 may, for example, include a suitable type of portable device that can be held by a user's hands for various interactive operations. Such electronic device 110 may include, for example, but is not limited to: smartphones, tablets, PDAs, portable gaming terminals, etc.

[0031] Such an electronic device 110 may include, for example, appropriate types of sensors for detecting user gestures. For example, the electronic device 110 may include a touchscreen for detecting various types of gestures made by the user on the touchscreen. Additionally or alternatively, the electronic device 110 may also include other appropriate types of sensing devices, such as proximity sensors, to detect various types of gestures made by the user within a predetermined distance above the screen.

[0032] It should be understood that, although electronic device 110 is in Figure 1 The device is shown as a portable device, but this is only illustrative. In some other embodiments, the electronic device 110 may also be other suitable forms. For example, the electronic device 110 may include a display device for display and a computing device for computing, and the display device and the computing device may, for example, be physically coupled or decoupled.

[0033] For example, electronic device 110 may include a display screen for displaying images and a game console for image rendering and game control.

[0034] In this scenario, electronic device 110 can achieve interaction by utilizing other suitable input devices, such as a keyboard, mouse, joystick, or game controller.

[0035] Continue to refer to Figure 1 The electronic device 110 can present a user interface 120, which may, for example, present a corresponding virtual environment. For example, the user interface 120 may be a game application interface to present a corresponding game scene. Alternatively, the user interface 120 may be other suitable types of interactive interfaces that allow the user to control a target object in the interface to perform corresponding actions in the virtual environment.

[0036] It should be understood that the user interface 120 may be generated locally on the electronic device 110 or may be based on an image received by the electronic device 110 from a remote device (e.g., a cloud gaming console).

[0037] To illustrate the principles and ideas of the embodiments of this disclosure, some descriptions below will refer to the gaming industry. However, it will be understood that this is merely exemplary and not intended to limit the scope of this disclosure. Embodiments of this disclosure can be applied to various fields such as simulation, modeling, virtual reality, and augmented reality.

[0038] Example Interaction

[0039] Figure 2A Example interface 200A according to some embodiments of the present disclosure is shown. In some embodiments, electronic device 110 may present interface 200A upon receiving an interaction request for a target object. As described above, such interface 200A may, for example, include a graphical interface associated with a virtual scene. Such virtual scenes may include, but are not limited to, various types of game scenes, simulation scenes, and so on.

[0040] As an example, interface 200A could be an interactive interface that controls target objects in a virtual scene to perform various types of actions. Such target objects could include various types of interactive objects in the virtual scene. Taking a game scene as an example of a virtual scene, such target objects could include virtual characters that the user can control. Correspondingly, such various types of actions could include, but are not limited to: movement, basic attacks, releasing skills, using items, etc.

[0041] like Figure 2A As shown, interface 200A can, for example, be composed of... Figure 1 The illustrated electronic device 110 is provided. As an example, the interface 200A could be, for example, the interface of a game application. The interface 200A can display a target object 210 to be controlled in a virtual scene. Such a target object 210 could, for example, be a virtual character controlled by the user.

[0042] Furthermore, the interface 200A can also display another object 230 that the target object 210 can interact with. The object 230 may be, for example, a virtual character operated by other users in a virtual scene, or a hostile or neutral character not controlled by the player, such as an NPC.

[0043] Additionally, the interface 200A may also provide a set of controls 220 for controlling the target object 210. Such controls 220 can, for example, be used to control the target object 210 to perform corresponding actions in a virtual scene. Examples of such actions may include, but are not limited to: normal attacks, casting skills, using items, moving positions, etc.

[0044] It should be understood that the electronic device 110 may also support appropriate user operation methods other than control 220 to control the target object 210 to perform corresponding actions. This disclosure is not intended to limit this.

[0045] In some embodiments, when a target operation associated with the target object 210 (e.g., a trigger operation on the control 220) is received, the electronic device 110 can control the target object 210 to perform a target action in a virtual scene.

[0046] In some embodiments, the electronic device 110 can control the execution of a target action based on the state of a virtual resource associated with the target object 210. In some scenarios, such a virtual resource may also be referred to as "virtual energy".

[0047] In some embodiments, the electronic device 110 may also present interface elements 240 associated with virtual resources in the interface 200A to indicate the current quantity of virtual resources. Specifically, preset display attributes (e.g., padding length) of the interface elements 240 may be used to characterize the current quantity of virtual resources. Figure 2A As an example, if interface element 240 is not filled, the number of virtual resources available to virtual object 210 is, for example, zero.

[0048] Furthermore, the electronic device 110 can control the target action to be executed accordingly based on a comparison between the current quantity of virtual resources and a threshold. For Figure 2A As an example, the current quantity of virtual resources is zero, which is less than a threshold (e.g., 2 points of virtual energy). Figure 2A In such a case, if the target action is triggered, the electronic device 110 can present the following... Figure 2B The interface shown is 200B.

[0049] In some embodiments, when the current quantity of virtual resources is less than a threshold, the electronic device 110 can, for example, control the execution of a target action based on a preset effect (also known as a second effect). Traditionally, the execution effect of a target action is usually associated with damage value, stun duration, etc. In some embodiments, embodiments of this disclosure can also control the number of damage segments (also known as the number of hits, skill segments, attack segments, etc.) of a target action using virtual resources.

[0050] In some embodiments, such a target action may also be associated with another object 230 in the virtual scene. For example, the target action may be an attack action by object 210 on another object 230, such as a normal attack, a skill attack, etc.

[0051] Accordingly, the effect of the attack action can be associated with the hit effect of another object 230, for example. The hit effect of the other object 230 can include the number of times the other object 230 is hit.

[0052] continue Figure 2AAs an example, if the current number of virtual resources is less than a threshold, the number of times another object 230 is hit due to the target action can be a preset number (e.g., 3 times). That is, the target action can be executed with the default effect.

[0053] Furthermore, the electronic device 110 can also add a second number of virtual resources. In some embodiments, it can add a corresponding number of virtual resources whenever the target action is performed under the default effect.

[0054] In some embodiments, the number of virtual resources added may be determined based on preset attributes associated with the target action. In some examples, such preset attributes may include, for example, the number of times another object 230 is hit as a result of the target action.

[0055] by Figure 2B As an example, if the target action results in another object 230 being hit 3 times, the increase in virtual resources could be, for example, 3 points of virtual energy. As another example, if the target action results in another object 230 being hit 1 time, the increase in virtual resources could be, for example, 1 point of virtual energy.

[0056] In some embodiments, the second amount by which the virtual resource is increased may be positively correlated with the number of times the other object 230 is hit. For example, the more times the other object is hit, the greater the second amount by which the virtual resource is increased.

[0057] As another example, the second number of virtual resources added could also be a preset number, and independent of the type of the target action.

[0058] Furthermore, interface element 240 can display the updated quantity of virtual resources. For example, interface element 240 can be padded with a corresponding length to indicate that the virtual resources have been increased by the corresponding quantity.

[0059] In some embodiments, interface element 240 may further include, for example, a set of indicators 250-1 and 250-2 (referred to individually or collectively as indicator 250). In some embodiments, the display state of such indicator 250 may be determined based on a comparison of the current quantity of virtual resources with a threshold.

[0060] by Figure 2A As an example, since the current quantity of virtual resources is zero, all indicators in this group 250 are off. Figure 2BIn this scenario, since virtual resources are increased (e.g., 3 points of virtual energy), terminal device 110 can determine whether indicator 250-1 can be lit based on a comparison between the current amount of virtual resources (e.g., 3 points of virtual energy) and a threshold (e.g., 2 points of energy), and keep indicator 250-2 in an unlit state. Indicator 250-2 can be lit, for example, when 4 points of virtual energy are reached.

[0061] As a result, users can intuitively perceive the current quantity of virtual resources compared to the threshold, and know whether the execution of the next action can trigger the enhanced execution effect.

[0062] Furthermore, users can, for example, trigger... Figure 2B The control 220 shown is used to control the target object 210 to perform target actions, such as an attack action against another object 230.

[0063] Furthermore, since the current quantity of virtual resources (e.g., 3 points of virtual energy) is higher than a threshold (e.g., 2 points of virtual energy), the terminal device 110 can control the target action to be executed based on the first effect, and can accordingly present such as Figure 2C The interface 200C is shown. Such a first effect can, for example, be enhanced relative to the second effect. In some embodiments, the first effect can, for example, increase the number of hits on another object 230 by a target number based on the initial number of hits (e.g., 3 times).

[0064] As discussed above, such a target action can also be associated with another object 230 in the virtual scene. For example, the target action could be an attack action by object 210 on another object 230, such as a normal attack, a skill attack, etc.

[0065] Accordingly, the effect of the attack action can be correlated, for example, with the number of times another object 230 is hit. For instance, if in Figure 2B In the case shown, the target action is triggered and executed. If the current number of virtual resources reaches the threshold, the number of times another object 230 is hit by the target action can be greater than the initial number of hits discussed above (e.g., 3 times).

[0066] For example, when the current amount of virtual resources reaches a threshold, virtual resources can be consumed to trigger another object 230 to receive more hits (also known as counts) of damage, thereby improving the performance of the target action.

[0067] In some embodiments, if the current number of virtual resources reaches a threshold, the number of hits on another object 230 caused by the target action can be increased by the target number from the initial number of hits (e.g., 3 times).

[0068] In some embodiments, such a target number of times may be a preset number, for example, 1 time. In other embodiments, such a target number of times may also be determined by a first amount of virtual resources consumed. For example, if 2 points of virtual energy are consumed, the target action may increase the number of times another object 230 is hit by 2.

[0069] In some embodiments, the first damage to another object 230 corresponding to the increased number of targets can be determined, for example, based on the second damage corresponding to the initial number of hits. For example, if the initial number of hits is 3 and the number of additional targets is 1, the damage of the first 3 attacks can be determined, for example, based on the attributes of the target's action, and the damage of the additional 4th attack can be determined, for example, based on the damage of the first 3 attacks. For example, the damage of the 4th attack can be determined by applying a preset ratio to the damage caused by a certain attack in the first 3 attacks, the average damage of the first 3 attacks, the cumulative damage of the first 3 attacks, etc.

[0070] In some embodiments, the terminal device 110 may consume a first amount of virtual resources accordingly. In some examples, this first amount may be a preset amount, such as 2 points of virtual energy. Figure 2C As an example, as indicated by interface element 240, the amount of virtual resources can be updated from 3 points of virtual energy to 1 point of virtual energy.

[0071] In another example, such a first quantity could also be determined based on the target action. For instance, different types of actions can consume different amounts of virtual resources.

[0072] In some embodiments, similar to the second increase discussed above, the first quantity consumed can also be determined based on a preset attribute associated with the target action. Such a preset attribute could be, for example, the initial number of hits corresponding to the target action. For instance, if the initial number of hits associated with the target action is 3, then the target action would require 3 points of virtual energy to trigger the enhancement effect, for example, by increasing the number of hits.

[0073] Based on this approach, the embodiments of this disclosure can accumulate and consume virtual resources based on user operations, and can correspondingly control the execution effect of the target action, thereby enriching the user's interactive experience.

[0074] For example, users can rationally plan which actions to take to accumulate virtual resources and which actions to take to consume them. Continuing with... Figure 2CAs an example, if the virtual resource is 1 point of virtual energy, a user can gain 3 points of virtual energy by performing an action that triggers 3 instances of damage, thus accumulating 4 points of virtual energy. If an action triggers an enhancement effect that consumes 2 points of virtual energy, then the target object's subsequent two actions can also gain the enhancement effect by consuming 2 points of virtual energy each. This greatly enriches the user's operational freedom, thereby improving the user's interactive experience.

[0075] It should be understood that the specific amounts of virtual resources consumed and / or increased (e.g., virtual energy) mentioned above are merely examples and are not intended to constitute a limitation of this disclosure.

[0076] Example process

[0077] Figure 3 A flowchart of an interactive control method according to some embodiments of the present disclosure is shown. Method 300 can be implemented at electronic device 110. Reference is made below. Figure 3 Description method 300.

[0078] In box 310, electronic device 110 receives a target operation associated with an object in a virtual scene, the target operation being used to control the object to perform a target action.

[0079] In box 320, electronic device 110 controls the target action to be performed based on the state of the virtual resources associated with the object.

[0080] Specifically, in box 322, in response to the current quantity of virtual resources reaching a threshold, the electronic device 110 controls the target action to be executed according to the first effect and consumes the first quantity of virtual resources.

[0081] In box 324, in response to the current number of virtual resources being less than a threshold, electronic device 110 controls the target action to be executed according to the second effect and increases the number of virtual resources by a second amount, wherein the second effect is different from the first effect.

[0082] In some embodiments, the first quantity and / or the second quantity are determined based on preset attributes associated with the target action.

[0083] In some embodiments, the target action includes an attack action against another object in the virtual scene, and the preset attribute includes the number of times the other object is hit.

[0084] In some embodiments, the second quantity is positively correlated with the number of times another object is hit.

[0085] In some embodiments, the target action includes an attack action against another object in the virtual scene, and the first effect and / or the second effect are associated with the number of times the other object is hit.

[0086] In some embodiments, the first effect corresponds to a first number of hits on another object, the second effect corresponds to a second number of hits on another object, and the first number of hits is greater than the second number of hits.

[0087] In some embodiments, the first effect causes the number of times another object is hit to be increased by the target number based on the initial number of hits.

[0088] In some embodiments, the first damage corresponding to the increased number of target hits is determined based on the second damage corresponding to the initial number of hits; and / or the number of target hits is determined based on a first quantity.

[0089] In some embodiments, process 300 further includes: presenting interface elements associated with virtual resources, wherein preset display attributes of the interface elements are used to indicate the current quantity of virtual resources.

[0090] In some embodiments, the interface element further includes a set of indicators, wherein the display status of the set of indicators is determined based on a comparison of the current quantity of virtual resources with a threshold.

[0091] Example devices and equipment

[0092] Figure 4 A block diagram of an interactive control device according to some embodiments of the present disclosure is shown. Device 400 may be implemented as or included in electronic device 110. Various modules / components in device 400 may be implemented by hardware, software, firmware, or any combination thereof.

[0093] like Figure 4 As shown, the device 400 includes a receiving module 410 configured to receive a target operation associated with an object in a virtual scene, the target operation being used to control the object to perform a target action; and a control module 420 configured to control the target action to be executed based on the state of the virtual resources associated with the object.

[0094] The control module 420 is further configured to: in response to the current quantity of virtual resources reaching a threshold, execute a control target action according to a first effect and consume a first quantity of virtual resources; and in response to the current quantity of virtual resources being less than a threshold, execute a control target action according to a second effect and increase a second quantity of virtual resources, wherein the second effect is different from the first effect.

[0095] In some embodiments, the first quantity and / or the second quantity are determined based on preset attributes associated with the target action.

[0096] In some embodiments, the target action includes an attack action against another object in the virtual scene, and the preset attribute includes the number of times the other object is hit.

[0097] In some embodiments, the second quantity is positively correlated with the number of times another object is hit.

[0098] In some embodiments, the target action includes an attack action against another object in the virtual scene, and the first effect and / or the second effect are associated with the number of times the other object is hit.

[0099] In some embodiments, the first effect corresponds to a first number of hits on another object, the second effect corresponds to a second number of hits on another object, and the first number of hits is greater than the second number of hits.

[0100] In some embodiments, the first effect causes the number of times another object is hit to be increased by the target number based on the initial number of hits.

[0101] In some embodiments, the first damage corresponding to the increased number of target hits is determined based on the second damage corresponding to the initial number of hits; and / or the number of target hits is determined based on a first quantity.

[0102] In some embodiments, the apparatus 400 further includes a presentation module configured to present interface elements associated with virtual resources, wherein preset display attributes of the interface elements are used to indicate the current quantity of virtual resources.

[0103] In some embodiments, the interface element further includes a set of indicators, wherein the display status of the set of indicators is determined based on a comparison of the current quantity of virtual resources with a threshold.

[0104] Figure 5 A block diagram of an electronic device 500 in which one or more embodiments of the present disclosure may be implemented is shown. It should be understood that... Figure 5 The electronic device 500 shown is merely exemplary and should not be construed as limiting the functionality and scope of the embodiments described herein. Figure 5 The electronic device 500 shown can be used to achieve Figure 1 Electronic devices 110.

[0105] like Figure 5As shown, electronic device 500 is in the form of a general-purpose electronic device. Components of electronic device 500 may include, but are not limited to, one or more processors or processing units 510, memory 520, storage device 530, one or more communication units 540, one or more input devices 550, and one or more output devices 560. Processing unit 510 may be a physical or virtual processor and is capable of performing various processes according to programs stored in memory 520. In a multiprocessor system, multiple processing units execute computer-executable instructions in parallel to improve the parallel processing capability of electronic device 500.

[0106] Electronic device 500 typically includes multiple computer storage media. Such media can be any accessible media that is accessible to electronic device 500, including but not limited to volatile and non-volatile media, removable and non-removable media. Memory 520 can be volatile memory (e.g., registers, cache, random access memory (RAM)), non-volatile memory (e.g., read-only memory (ROM), electrically erasable programmable read-only memory (EEPROM), flash memory), or some combination thereof. Storage device 530 can be a removable or non-removable medium and can include machine-readable media, such as flash drives, disks, or any other media that can be used to store information and / or data (e.g., training data for training) and can be accessed within electronic device 500.

[0107] Electronic device 500 may further include additional removable / non-removable, volatile / non-volatile storage media. Although not explicitly stated... Figure 5 As shown, disk drives for reading from or writing to removable, non-volatile disks (e.g., "floppy disks") and optical disk drives for reading from or writing to removable, non-volatile optical disks can be provided. In these cases, each drive can be connected to a bus (not shown) via one or more data media interfaces. Memory 520 may include computer program product 525 having one or more program modules configured to perform various methods or actions of various embodiments of this disclosure.

[0108] Communication unit 540 enables communication with other electronic devices via a communication medium. Additionally, the functionality of components of electronic device 500 can be implemented using a single computing cluster or multiple computing machines capable of communicating via communication connections. Therefore, electronic device 500 can operate in a networked environment using logical connections to one or more other servers, network personal computers (PCs), or another network node.

[0109] Input device 550 can be one or more input devices, such as a mouse, keyboard, trackball, etc. Output device 560 can be one or more output devices, such as a monitor, speaker, printer, etc. Electronic device 500 can also communicate with one or more external devices (not shown) via communication unit 540 as needed. These external devices include storage devices, display devices, etc., and can communicate with one or more devices that enable user interaction with electronic device 500, or with any device that enables electronic device 500 to communicate with one or more other electronic devices (e.g., network card, modem, etc.). Such communication can be performed via input / output (I / O) interface (not shown).

[0110] According to an exemplary implementation of this disclosure, a computer-readable storage medium is provided that stores computer-executable instructions thereon, wherein the computer-executable instructions are executed by a processor to implement the methods described above. According to an exemplary implementation of this disclosure, a computer program product is also provided, which is tangibly stored on a non-transitory computer-readable medium and includes computer-executable instructions, which are executed by a processor to implement the methods described above.

[0111] Various aspects of this disclosure are described herein with reference to flowchart illustrations and / or block diagrams of methods, apparatuses, devices, and computer program products implemented according to this disclosure. It should be understood that each block of the flowchart illustrations and / or block diagrams, and combinations of blocks in the flowchart illustrations and / or block diagrams, can be implemented by computer-readable program instructions.

[0112] These computer-readable program instructions can be provided to a processing unit of a general-purpose computer, a special-purpose computer, or other programmable data processing apparatus to produce a machine such that, when executed by the processing unit of the computer or other programmable data processing apparatus, they create means for implementing the functions / actions specified in one or more blocks of the flowchart and / or block diagram. These computer-readable program instructions can also be stored in a computer-readable storage medium that causes a computer, programmable data processing apparatus, and / or other device to operate in a particular manner. Thus, the computer-readable medium storing the instructions comprises an article of manufacture that includes instructions for implementing aspects of the functions / actions specified in one or more blocks of the flowchart and / or block diagram.

[0113] Computer-readable program instructions can be loaded onto a computer, other programmable data processing apparatus, or other device to cause a series of operational steps to be performed on the computer, other programmable data processing apparatus, or other device to produce a computer-implemented process, thereby causing the instructions that execute on the computer, other programmable data processing apparatus, or other device to perform the functions / actions specified in one or more boxes of a flowchart and / or block diagram.

[0114] The flowcharts and block diagrams in the accompanying drawings illustrate the architecture, functionality, and operation of possible implementations of systems, methods, and computer program products according to various embodiments of this disclosure. In this regard, each block in a flowchart or block diagram may represent a module, segment, or portion of an instruction, which contains one or more executable instructions for implementing the specified logical function. In some alternative implementations, the functions indicated in the blocks may occur in a different order than those indicated in the drawings. For example, two consecutive blocks may actually be executed substantially in parallel, and they may sometimes be executed in reverse order, depending on the functions involved. It should also be noted that each block in the block diagrams and / or flowcharts, and combinations of blocks in the block diagrams and / or flowcharts, may be implemented using a dedicated hardware-based system that performs the specified function or action, or using a combination of dedicated hardware and computer instructions.

[0115] Various implementations of this disclosure have been described above. These descriptions are exemplary and not exhaustive, nor are they limited to the disclosed implementations. Many modifications and variations will be apparent to those skilled in the art without departing from the scope and spirit of the described implementations. The terminology used herein is chosen to best explain the principles, practical applications, or improvements to technology in the market, or to enable others skilled in the art to understand the various implementations disclosed herein.

Claims

1. An interaction control method, comprising: receiving a target operation associated with an object in a virtual scene, the target operation being for controlling the object to perform a target action; and controlling the target action to be performed based on a state of a virtual resource associated with the object, wherein controlling the target action to be performed comprises: in response to a current amount of the virtual resource reaching a threshold, controlling the target action to be performed according to a first effect and consuming a first amount of the virtual resource; and in response to the current amount of the virtual resource being less than the threshold, controlling the target action to be performed according to a second effect and increasing a second amount of the virtual resource, wherein the second effect is different from the first effect.

2. The method of claim 1, wherein the first amount and / or the second amount is determined based on a preset attribute associated with the target action.

3. The method of claim 2, wherein the target action comprises an attack action on another object in the virtual scene, and the preset attribute comprises a hit count of the another object.

4. The method of claim 3, wherein the second amount is positively correlated with the hit count of the another object.

5. The method of claim 1, wherein the target action comprises an attack action on another object in the virtual scene, and the first effect and / or the second effect is associated with a hit count of the another object.

6. The method of claim 5, wherein the first effect corresponds to a first hit count of the another object, the second effect corresponds to a second hit count of the another object, and the first hit count is greater than the second hit count.

7. The method of claim 5, wherein the first effect causes the hit count of the another object to be increased by a target number of times on a basis of an initial hit count.

8. The method of claim 7, wherein: a first damage corresponding to the increased target number of times is determined based on a second damage corresponding to the initial hit count; and / or the target number of times is determined based on the first amount.

9. The method of claim 1, further comprising: presenting an interface element associated with the virtual resource, wherein a preset display attribute of the interface element is for representing the current amount of the virtual resource.

10. The method of claim 9, wherein the interface element further comprises a set of indicators, wherein a display state of the set of indicators is determined based on a comparison of the current amount of the virtual resource with the threshold.

11. An interaction control apparatus, comprising: a receiving module configured to receive a target operation associated with an object in a virtual scene, the target operation being for controlling the object to perform a target action; and a control module configured to control the target action to be performed based on a state of a virtual resource associated with the object, wherein the control module is further configured to: In response to the current quantity of the virtual resources reaching a threshold, the target action is controlled to be executed according to the first effect, consuming the first quantity of virtual resources; and In response to the current quantity of the virtual resources being less than the threshold, the target action is controlled to be executed according to the second effect, and the second quantity of the virtual resources is increased, wherein the second effect is different from the first effect.

12. An electronic device, comprising: At least one processing unit; as well as At least one memory, coupled to the at least one processing unit and storing instructions for execution by the at least one processing unit, the instructions causing the electronic device to perform the method according to any one of claims 1 to 10 when executed by the at least one processing unit.

13. A computer-readable storage medium having a computer program stored thereon, the computer program being executable by a processor to implement the method according to any one of claims 1 to 10.