Prop interaction method and device in game, terminal equipment and storage medium
By displaying interactive prompts and automatically performing prop exchange in the graphical user interface of the game terminal device, the problem of inefficient prop exchange in the game is solved, and the game experience and efficiency are improved.
Patent Information
- Application Number
- CN202411183209.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-08-26
- Publication Date
- 2024-12-27
AI Technical Summary
In the game, players need to communicate through voice or text when exchanging props, which leads to inefficiency, consumes extra time and energy, and need to remember the props needed by the other party, affecting the game experience.
By displaying interactive prompts in the graphic user interface of the terminal device, interactive props can be automatically displayed, and players can directly select and confirm interaction requests on the interface, realizing automatic transfer of props without the need to agree on location and pick up steps.
It improves the efficiency of prop exchange and player gaming experience, reduces the burden of communication and memory, simplifies the exchange process, and makes the game more coherent and efficient.
Smart Images

Figure CN119185923A_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the field of game technology, and in particular to a method, device, terminal equipment and storage medium for interacting with props in a game. Background Art
[0002] The game usually provides a team option, and players can form a team with other players to play the game. During the game, there is often a need to exchange props between the game characters controlled by players in the same team.
[0003] In the related art, when the above-mentioned demand exists, players are often required to operate on their terminal devices and communicate with other players through voice or text input, so as to confirm whether each other holds the corresponding props, and after confirmation, agree on a location in the game scene to exchange props.
[0004] The above-mentioned method of communicating and exchanging props requires players to consume extra time and energy and is inefficient. Summary of the invention
[0005] The embodiments of the present application provide a method, apparatus, terminal device and storage medium for prop interaction in a game, which can improve the efficiency of prop interaction between player characters in the game, so as to at least partially solve the above-mentioned problems.
[0006] On the one hand, an embodiment of the present application provides a method for interacting with props in a game, which is applied to a first terminal device; the first terminal device provides a graphical user interface, and the graphical user interface at least displays a game scene; the method includes:
[0007] When it is detected that the first terminal device and the second terminal device meet a preset condition, an interaction prompt is displayed in the graphical user interface; the interaction prompt is used to indicate that one or more props are in an interactive state;
[0008] In response to a trigger operation on the one or more props, determining a prop to be interacted with;
[0009] Generate an interaction request, where the interaction request is used to request the second terminal device to perform interaction confirmation on the prop to be interacted with;
[0010] receiving an interaction confirmation result, and executing the interaction between the prop to be interacted and the first character and the second character based on the interaction confirmation result;
[0011] The first role corresponds to the first terminal device, and the second role corresponds to the second terminal device.
[0012] On the other hand, an embodiment of the present application provides a method for interacting with props in a game, which is applied to a second terminal device; the second terminal device provides a graphical user interface, and the graphical user interface at least displays a game scene; the method includes:
[0013] When it is detected that the first terminal device and the second terminal device meet a preset condition, an interaction prompt is displayed in the graphical user interface; the interaction prompt is used to indicate that one or more props are in an interactive state;
[0014] In response to an interaction request sent by the first terminal device based on the interaction prompt, displaying interaction confirmation information of the prop to be interacted indicated by the interaction request; the interaction confirmation information is used to indicate interaction confirmation of the prop to be interacted;
[0015] In response to a triggering operation on the interaction confirmation information, determining an interaction confirmation result;
[0016] Sending the interaction confirmation result to the first terminal device, so that the first terminal device can perform the interaction between the first character and the second character of the prop to be interacted based on the interaction confirmation result;
[0017] The first role corresponds to the first terminal device, and the second role corresponds to the second terminal device.
[0018] On the other hand, an embodiment of the present application provides a prop interaction device in a game, which is applied to a first terminal device; the first terminal device provides a graphical user interface, and the graphical user interface at least displays a game scene; the device includes:
[0019] A first display module, configured to display an interaction prompt in the graphical user interface when it is detected that the first terminal device and the second terminal device meet a preset condition; the interaction prompt is used to indicate that one or more props are in an interactive state;
[0020] A determination module, configured to determine a prop to be interacted with in response to a trigger operation on the one or more props;
[0021] A generating module, used for generating an interaction request, wherein the interaction request is used for requesting the second terminal device to perform interaction confirmation on the prop to be interacted with;
[0022] The interaction module is used to receive an interaction confirmation result, and execute the interaction between the prop to be interacted and the first character and the second character based on the interaction confirmation result; wherein the first character corresponds to the first terminal device, and the second character corresponds to the second terminal device.
[0023] On the other hand, an embodiment of the present application provides a game prop interaction device, which is applied to a second terminal device; the second terminal device provides a graphical user interface, and the graphical user interface at least displays a game scene; the device method includes:
[0024] A second display module is used to display an interaction prompt in the graphical user interface when it is detected that the first terminal device and the second terminal device meet a preset condition; the interaction prompt is used to indicate that one or more props are in an interactive state;
[0025] A receiving module, configured to respond to an interaction request sent by the first terminal device based on the interaction prompt, and display interaction confirmation information of the prop to be interacted indicated by the interaction request; the interaction confirmation information is used to indicate interaction confirmation of the prop to be interacted;
[0026] A confirmation module, configured to determine an interaction confirmation result in response to a triggering operation on the interaction confirmation information;
[0027] A sending module is used to send the interaction confirmation result to a first terminal device, so that the first terminal device can perform the interaction between the prop to be interacted and the first character and the second character based on the interaction confirmation result; wherein the first character corresponds to the first terminal device, and the second character corresponds to the second terminal device.
[0028] On the other hand, an embodiment of the present application also provides a terminal device, including a memory storing multiple instructions; a processor loads instructions from the memory to execute the steps of any one of the game prop interaction methods provided in the embodiments of the present application.
[0029] On the other hand, an embodiment of the present application also provides a computer-readable storage medium, which stores multiple instructions, and the instructions are suitable for a processor to load to execute the steps of any one of the game prop interaction methods provided in the embodiments of the present application.
[0030] On the other hand, an embodiment of the present application also provides a computer program product, including a computer program or instructions, which, when executed by a processor, implements the steps of any one of the in-game prop interaction methods provided in the embodiments of the present application.
[0031] According to the scheme of the embodiment of the application, when it is detected that the first terminal device and the second terminal device meet the preset conditions, an interaction prompt is displayed in the graphical user interface to display one or more props in an interactive state, and the props that can be exchanged between the two players can be intuitively displayed, without the need for the player to open the backpack to check what props are needed, and without the need for the player to spend extra energy and communication costs to understand or remember the props needed by the other party, thereby improving the continuity of the player's gaming experience during the game; in response to a trigger operation for one or more props, the props to be interacted are determined, and an interaction request is generated to request the second terminal device to confirm the interaction of the props to be interacted; after the other player completes the interaction confirmation, the interaction confirmation result is received, and based on the interaction confirmation result, the interaction between the first character and the second character of the props to be interacted is executed, so that the props can be directly exchanged between the two characters, without the need for the players to make an appointment at a location and throw out the props for the other player to pick up the tedious steps, thereby greatly improving the efficiency of prop exchange and enhancing the player's gaming experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0032] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.
[0033] Figure 1 Schematic diagram of the application environment of the game prop interaction method in one embodiment of the present application;
[0034] Figure 2 It is a flowchart of an embodiment of the method for interacting with props in a game provided in an embodiment of the present application;
[0035] Figure 3 is a schematic diagram of an interface of an interactive prompt provided in an embodiment of the present application in one embodiment;
[0036] Figure 4A It is a schematic diagram of an interface for triggering an operation of selecting a prop to be interacted with provided in an embodiment of the present application in one embodiment;
[0037] Figure 4B It is a schematic diagram of an interface for confirming a trigger operation of providing a prop to be interacted with in an embodiment of the present application in one embodiment;
[0038] Figure 5A It is a schematic diagram of an interface for confirming the trigger operation of receiving the props to be interacted with in one embodiment of the present application;
[0039] Figure 5BIt is a schematic diagram of an interface for confirming the trigger operation of receiving the props to be interacted with provided in the embodiment of the present application in another embodiment;
[0040] Figure 6 It is a schematic diagram of the interface of the to-be-picked list provided in an embodiment of the present application in one embodiment;
[0041] Figure 7 is a schematic diagram of an interface of a to-be-picked list provided in an embodiment of the present application in another embodiment;
[0042] Figure 8 is a schematic diagram of an interface of a backpack interface provided in an embodiment of the present application in one embodiment;
[0043] Fig. 9 is a schematic diagram of an interface of a backpack interface provided in an embodiment of the present application in another embodiment;
[0044] Fig. 10A It is a schematic diagram of an interface for triggering a blank display control in one embodiment of the present application;
[0045] Fig. 10B is a schematic diagram of an interface of another embodiment of a trigger operation on a blank display control provided in an embodiment of the present application;
[0046] Fig.11 It is a schematic diagram of the interface of the props demand information provided in the embodiment of the present application in one embodiment;
[0047] Fig.12 is a flow chart of another method for interacting with props in a game provided in an embodiment of the present application;
[0048] Fig.13 It is a structural diagram of an embodiment of a game prop interaction device provided in an embodiment of the present application;
[0049] Fig.14 is a schematic diagram of the structure of another embodiment of the game prop interaction device provided in the embodiment of the present application;
[0050] Fig.15 It is a schematic diagram of the structure of the terminal device provided in the embodiment of the present application. DETAILED DESCRIPTION
[0051] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, rather than all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without making creative work are within the scope of protection of the present application. At the same time, in the description of the embodiments of the present application, the terms "first", "second", etc. are only used to distinguish the descriptions and cannot be understood as indicating or implying relative importance. Thus, the features defined as "first" and "second" may explicitly or implicitly include one or more features. In the description of the embodiments of the present application, the meaning of "multiple" is two or more, unless otherwise clearly and specifically defined.
[0052] When there is a need to exchange props in the game, players can only communicate with other players through voice, text or quick signals. However, this method requires players to spend extra time and energy. In addition, the text entered by the player or the quick signal released is only valid for a short time. If the player still lacks props after a period of time, he needs to send the signal again. In addition, other players need to spend energy to remember the props needed by the player, which affects the player's gaming experience. When the two parties exchange props at an agreed location, one player needs to throw the props on the ground and the other player picks it up, which is inefficient.
[0053] In view of this, the present application provides a method for interacting with props in a game. When a first terminal device and a second terminal device meet preset conditions, an interaction prompt is displayed on the graphical user interfaces of both parties, and the props required by both parties or the props that can be provided to each other are automatically displayed, without the need for players to spend extra energy on communication. Both players can ask for props from each other or provide props to each other based on the interaction prompt, and the props are directly transferred from one party to the other during the interaction, without the need for players to exchange props, thereby improving the efficiency of prop interaction and enhancing the game experience of players.
[0054] See also Figure 1 The game prop interaction method provided in the embodiment of the present application can be applied to Figure 1 In the application scenario shown.
[0055] The terminal device includes a first terminal device 101 and a second terminal device 102, and the first terminal device 101 and the second terminal device 102 are directly or indirectly connected to the server 20 through wired or wireless communication, respectively, and the present application does not limit this. It is easy to understand that in the embodiment of the present application, the terminal device 10 can also include more terminal devices, such as a team can include multiple game characters; and because in the actual game scene, two parties participate in the interaction of props, namely the prop requester and the prop provider, so the two parties are respectively used as the first terminal device 101 and the second terminal device 102.
[0056] The first terminal device 101 is a terminal device used by a certain player, and the game character controlled by the player in the game scene is the first character. The second terminal device 102 is a terminal device used by another player belonging to the same team as the player, and the game character controlled by the player in the game scene is the second character.
[0057] It should be noted that the above-mentioned terms first terminal device and second terminal device are used in this application to describe different terminal devices, but these terminal devices should not be limited by these terms. These terms are only used to distinguish one terminal device from another terminal device. For example, the first terminal device can be referred to as the second terminal device, and similarly, the second terminal device can be referred to as the first terminal device without departing from the scope of the various described embodiments, but unless the context clearly indicates otherwise, they are not the same terminal device. Similar situations also include a first role and a second role, a first interaction request and a second interaction request, a first interaction confirmation result and a second interaction confirmation result, and a first display control and a second display control, etc.
[0058] The first terminal device 101 and the second terminal device 102 can communicate with each other in a wired or wireless manner, and the communication manner includes but is not limited to one or more of Wi-Fi, near field communication, Bluetooth, etc. The server 20 also includes a data storage system, which is used to store data that the server 20 needs to process. The data storage system can be integrated on the server 20, or it can be placed on the cloud or other servers.
[0059] The terminal device may be a device that includes both receiving and transmitting hardware, that is, a device that has receiving and transmitting hardware capable of performing two-way communication on a two-way communication link. The terminal device includes, but is not limited to, one or more of a mobile phone, a computer, an IoT device, and a portable wearable device. The IoT device may be a smart car device, etc. The portable wearable device may be one or more of a smart watch, a smart bracelet, smart glasses, and a head-mounted device, etc.
[0060] The server can be an independent server, or a server network or server cluster composed of servers, including but not limited to a computer, a network host, a single network server, a set of multiple network servers, or a cloud server composed of multiple servers. Among them, the cloud server is composed of a large number of computers or network servers based on cloud computing.
[0061] The in-game prop interaction method provided in the embodiment of the present application can also be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a terminal device.
[0062] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the interactive method in the game are completed on the cloud game server. The terminal device is used for receiving and sending data and presenting the game screen. For example, the terminal device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the terminal device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the terminal device through the network. Finally, the terminal device decodes and outputs the game screen.
[0063] In an optional implementation, taking a game as an example, the terminal device stores a game program and is used to present a game screen. The terminal device is used to interact with the player through a graphical user interface, that is, the game program is conventionally downloaded and installed through the terminal device and run. The terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal device, or provided to the player through a holographic projection. For example, the terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game interface and a game screen, the game screen at least partially includes a game scene, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
[0064] Among them, the game interface refers to the interface corresponding to the application provided or displayed through the graphical user interface, which includes a user interface (UI) and a game screen for players to interact. In some embodiments, the UI interface includes but is not limited to one or more of game controls, information display controls, or system setting controls. Among them, the game controls include, for example, at least one of skill controls, movement controls, virtual item interaction controls, or attack controls. The information display control is used to display various message prompts in the game, such as equipment details or prompt information. The system setting control includes, for example, a system function adjustment setting control.
[0065] The game screen is a display screen corresponding to the virtual scene displayed by the terminal device, and the game screen at least includes a game character that executes the game logic in the virtual scene. Among them, the game character refers to a dynamic object that can be controlled in the game scene. The game character includes but is not limited to one or more of virtual characters or virtual animals. In some embodiments, the game screen may also include one or more game characters such as non-player characters (NPC) or artificial intelligence (AI) characters.
[0066] The game scene is a virtual scene provided by the game system and displayed when the application is running on the terminal device. The game scene can be a simulation environment of the real world, or a semi-simulation and semi-fictional virtual environment, or a purely fictional virtual environment. The game scene can be a two-dimensional virtual scene or a three-dimensional virtual scene. Among them, the virtual environment includes but is not limited to at least one of the sky or land, and the land includes one or more environmental elements such as forests, hills, deserts, oceans, cities or ruins. The game scene is a scene where the game character controlled by the user fully executes the game logic.
[0067] The following is a detailed description of the embodiments in conjunction with the accompanying drawings. It should be noted that the description order of the following embodiments is not intended to limit the preferred order of the embodiments. Although the logical order is shown in the flow chart, in some cases, the steps shown or described may be performed in an order different from that shown in the accompanying drawings.
[0068] Please refer to Figure 2 The embodiment of the present application provides a method for interacting with props in a game, which is applied to a first terminal device and includes the following steps:
[0069] Step S201, when it is detected that the first terminal device and the second terminal device meet the preset conditions, an interaction prompt is displayed in the graphical user interface; the interaction prompt is used to indicate that one or more props are in an interactive state.
[0070] The first terminal device and the second terminal device meet preset conditions, including but not limited to: the physical distance between the first terminal device and the second terminal device is less than a preset distance, the first terminal device and the second terminal device are in contact, etc.
[0071] Specifically, when the first terminal device detects that the first terminal device and the second terminal device meet the preset conditions, the first terminal device displays an interaction prompt in the graphical user interface. The display method of the interaction prompt includes but is not limited to a pop-up window display. The interaction prompt is, for example but not limited to, displayed above, on the left or on the right of the graphical user interface.
[0072] Interaction prompts are used to indicate that one or more props are in an interactive state. Props refer to virtual items that can be equipped or used by game characters in the game, such as virtual guns, virtual medicines, virtual vehicles, and virtual throwing objects.
[0073] Props in an interactive state may be props that need to be exchanged or transferred between game characters, such as virtual items such as firearms, bullets, and medical kits to be used in the game. When the player controls the game character to pick up the props, the props can be added to the backpack of the game character. The player can view or use the picked up props by viewing the backpack interface. Correspondingly, for the player, the prop attribute of the interactive props is the props picked up and currently unused. When the first terminal device and the second terminal device meet the preset conditions, the graphical user interface of the first terminal device and the graphical user interface of the second terminal device can both display interactive prompts, thereby showing the player which props can be provided to the other party and which props can be requested from the other party. When the interactive prompts are displayed to both players, different contents can be displayed.
[0074] For example, the interactive prompt may be as follows: Figure 3 For example, when the player has item A1 but lacks item A2, and the opponent has item A2 but lacks item A1, the interactive prompts seen by the player can be "the opponent has item A2, do you want to ask for it?" and / or "the opponent needs item A1, do you want to provide it?", and the interactive prompts seen by the opponent can be "the opponent has item A1, do you want to ask for it?" and / or "the opponent needs item A2, do you want to provide it?", etc. Figure 4A and Figure 4B As shown in FIG. 1 , the player can perform corresponding operations, such as providing the prop A1 to the other party. The graphical user interface of the other player can be as shown in FIG. Figure 5A and Figure 5B As shown, the interactive prompt can prompt the other player whether to accept the prop A1, and the other player can choose to accept or cancel.
[0075] In addition, in the embodiment of the present application, in order to achieve efficient and fast prop interaction, the interactive prompt also indicates the props that the player lacks but the other party has; or the props that the player has but the other party lacks. For example, after a game character (such as the first character) picks up a virtual firearm, it needs firearm accessory X, and the backpack of the game character (such as the second character) of another player has the firearm accessory X. When the first terminal device and the second terminal device meet the preset conditions, the graphical user interfaces of both terminal devices display an interactive prompt, which indicates that the firearm accessory X is a prop in an interactive state.
[0076] In some embodiments, the categories of one or more props indicated by the interactive prompt include first-category props and / or second-category props. The first-category props are props that the first character lacks and the second character has. The second-category props are props that the first character has and the second character lacks. In order to ensure the game experience of the prop provider, when the interactive prompt indicates a prop that the party lacks and the other party has, the number of the props owned by the other party is one or more.
[0077] Step S202, in response to a triggering operation on one or more props, determining props to be interacted with.
[0078] Specifically, among one or more props in an interactive state displayed in the interaction prompt, the player can select one or more of them as props that need to be transferred, including transferring from oneself to the other party (i.e. providing props to the other party), or transferring from the other party to oneself (i.e. asking for props from the other party), etc.
[0079] Exemplarily, the interaction prompt is displayed through a display control, and the player can select the props to be interacted with by one or more triggering operations such as touching, long pressing, sliding, and dragging. After the first terminal device detects the player's triggering operation on one or more props, it determines the props to be interacted, including the props that the player wants to ask for from the other party, or the props that the player wants to provide to the other party.
[0080] The types of props to be interacted may be one or more, such as one or more of virtual guns, virtual gun accessories, virtual medicines, and virtual throwing objects. The number of props to be interacted under each type may be one or more.
[0081] Step S203: Generate an interaction request, where the interaction request is used to request the second terminal device to perform interaction confirmation on the interactive prop.
[0082] Specifically, the first terminal device generates an interaction request based on the determined props to be interacted, and sends the interaction request to the second terminal device, so that the second terminal device can confirm the interaction of the props to be interacted, that is, the other player determines whether to provide the props to be interacted to the first character, or whether to receive the props to be interacted provided by the first character, that is, the other player can agree to the interaction, or refuse the interaction, etc. Correspondingly, the second terminal device returns different interaction confirmation results according to the choice of the other player.
[0083] In some embodiments, when the other player still does not confirm the interaction after a preset period of time, the second terminal device returns a default interaction confirmation result, which may be agreement to the interaction or rejection of the interaction.
[0084] Step S204, receiving an interaction confirmation result, and executing an interaction between the props to be interacted and the first character and the second character based on the interaction confirmation result; wherein the first character corresponds to the first terminal device, and the second character corresponds to the second terminal device.
[0085] Specifically, the first terminal device receives the interaction confirmation result sent by the second terminal device. The interaction confirmation result may indicate that the other player may agree to the interaction, or refuse the interaction.
[0086] The first terminal device executes the interaction of the props to be interacted between the game character controlled by the player of the first side (i.e., the first character) and the game character controlled by the opponent player using the second terminal device (i.e., the second character) based on the interaction confirmation result, that is, transferring the props to be interacted from the first character to the second character, or from the second character to the first character, etc.
[0087] For example, when player A (corresponding to the first character and the first terminal device, which will not be described in detail below) asks player B (corresponding to the second character and the second terminal device, which will not be described in detail below) for a prop, and player B agrees to provide it, the prop can be directly transferred from the backpack of the second character controlled by player B to the backpack of the first character controlled by player A, thereby completing the interaction of the prop. When player B refuses to provide it, the ownership of the prop remains unchanged.
[0088] When player A provides a prop to player B, and player B agrees to accept it, the prop can be directly transferred from the backpack of the first character controlled by player A to the backpack of the second character controlled by player B. When player B refuses to accept it, the ownership of the prop remains unchanged. In this way, the interaction of the props to be interacted between the two characters is realized.
[0089] The in-game prop interaction method provided by the embodiment of the present application, when it is detected that the first terminal device and the second terminal device meet the preset conditions, displays an interaction prompt in the graphical user interface to display one or more props in an interactive state, and can intuitively display the props that can be exchanged between the two players, without the need for the player to open the backpack to check what props are needed, and without the player spending extra energy and communication costs to understand or remember the props needed by the other party, thereby improving the continuity of the player's game experience during the game; in response to the trigger operation for one or more props, determine the props to be interacted, and generate an interaction request to request the second terminal device to confirm the interaction of the props to be interacted; after the other player completes the interaction confirmation, receive the interaction confirmation result, and execute the interaction between the first character and the second character based on the interaction confirmation result. The props can be directly exchanged between the two characters, without the need for the players to make an appointment at the location and throw out the props for the other player to pick up the tedious steps, which greatly improves the prop exchange efficiency and enhances the player's game experience.
[0090] In some embodiments, generating an interaction request includes: generating a first interaction request when the prop to be interacted is a first type of prop, the first interaction request is used for the first character to ask the second character for the prop to be interacted; generating a second interaction request when the prop to be interacted is a second type of prop, the second interaction request is used for the first character to provide the prop to be interacted to the second character.
[0091] Specifically, when the props to be interacted are the first type of props, the first terminal device generates a first interaction request, and the first interaction request is used for the first character to ask the second character for the props to be interacted. That is, when player A lacks a certain prop and player B has the prop, player A can ask player B for the prop, and the first terminal device generates a first interaction request, which is a request.
[0092] When the props to be interacted are the second type of props, the first terminal device generates a second interaction request, and the second interaction request is used for the first character to provide the props to be interacted to the second character. That is, when player A has a certain prop and player B lacks the prop, player A can actively provide the prop to player B, and the first terminal device generates a second interaction request, and the second interaction request is a provision request.
[0093] In the above embodiment, by generating an interaction request to request the second terminal device to perform interaction confirmation, the player can directly ask for props from the other party or actively provide props to the other party, thereby improving the efficiency of prop exchange.
[0094] Accordingly, in some embodiments, the interaction confirmation result includes a first interaction confirmation result corresponding to the first interaction request and a second interaction confirmation result corresponding to the second interaction request. Executing the interaction of the props to be interacted based on the interaction confirmation result includes: executing the interaction of the props to be interacted from the second character to the first character based on the first interaction confirmation result; executing the interaction of the props to be interacted from the first character to the second character based on the second interaction confirmation result.
[0095] Whether player A asks for or provides a certain item to player B, player B can choose to agree or refuse. Therefore, when the first terminal device sends a first interaction request to the second terminal device, that is, player A asks player B for a certain item, player B can choose to agree or refuse on the graphical user interface of the second terminal device, thereby generating a first interaction confirmation result. Thus, the first terminal device receives the first interaction confirmation result sent by the second terminal device, and executes the interaction of the item between the first character and the second character, such as transferring the item from the backpack of the second character to the backpack of the first character, or maintaining the ownership of the item unchanged.
[0096] When the first terminal device sends a second interaction request to the second terminal device, that is, player A actively provides a certain item to player B, player B can also choose to agree or refuse on the graphical user interface of the second terminal device, thereby generating a second interaction confirmation result. Thus, the first terminal device receives the second interaction confirmation result sent by the second terminal device, and executes the interaction of the item between the first character and the second character, such as transferring the item from the backpack of the first character to the backpack of the second character, or maintaining the ownership of the item unchanged.
[0097] In the above embodiment, by automatically executing the corresponding prop interaction according to the interaction confirmation result, the props can be directly exchanged between the two characters, without the need for the players to make an agreed location and throw the props for the other player to pick up. This greatly improves the efficiency of prop exchange and enhances the player's gaming experience.
[0098] Accordingly, in some embodiments, based on the first interaction confirmation result, the interaction of the props to be interacted from the second character to the first character is executed, including: when the first interaction confirmation result is agreement to provide, the props to be interacted are transferred from the backpack of the second character to the backpack of the first character; when the first interaction confirmation result is refusal to provide, the props to be interacted are kept in the backpack of the second character.
[0099] Specifically, when player A asks player B for a prop and player B agrees to provide it, the first interactive confirmation result is agreement to provide it, at which point the prop is transferred from the backpack of the second character to the backpack of the first character. When player B refuses to provide it, the prop remains in the backpack of the second character.
[0100] In the above embodiment, when the player agrees to provide the props, the props are directly transferred from the owner to the requester, and the props can be directly exchanged between the two characters based on the interactive confirmation result, without the tedious steps of the players agreeing on a location and throwing the props for the other player to pick up, which greatly improves the efficiency of prop exchange and enhances the player's gaming experience.
[0101] Accordingly, in other embodiments, based on the second interaction confirmation result, the interaction of the props to be interacted from the first character to the second character is executed, including: when the second interaction confirmation result is agreement to receive, the props to be interacted are transferred from the backpack of the first character to the backpack of the second character; when the second interaction confirmation result is refusal to receive, the props to be interacted are kept in the backpack of the first character.
[0102] Specifically, when player A provides a prop to player B and player B agrees to receive it, the first interactive confirmation result is agreement to receive it. At this time, the prop can be directly transferred from the backpack of the first character to the backpack of the second character. When player B refuses to provide it, the prop remains in the backpack of the first character.
[0103] In the above embodiment, when the player agrees to receive the props, the props are directly transferred from the owner to the requester, and the props can be directly exchanged between the two characters based on the interactive confirmation result, without the tedious steps of players agreeing on a location and throwing the props for the other player to pick up, which greatly improves the efficiency of prop exchange and enhances the player's gaming experience.
[0104] Since props can only be interacted with after being picked up, in order to further improve the efficiency of prop interaction when picking up props, so that players on the same team do not need to spend extra energy to remember or ask each other what props they need, in some embodiments, when players pick up props, they will identify and prompt whether teammates need the props and which teammates need the props. To this end, the above method also includes: in response to the triggering operation of the props to be picked up in the game scene, displaying a list of props to be picked up; the list of props to be picked up is used to display the props that can be picked up currently; wherein the list of props to be picked up includes multiple first display controls, each of which displays a type of props to be picked up; the first display control also displays a character identification, and the character identification is used to indicate that the corresponding character lacks the props to be picked up displayed by the first display control.
[0105] Specifically, the player can control the game character to pick up props in the game scene, and the first terminal device responds to the user's triggering operation on picking up props, such as interacting with the props to be picked up through controls, and displays a list of props to be picked up in the graphical user interface.
[0106] like Figure 6As shown, the list of props to be picked up includes multiple display controls, which are referred to as first display controls in order to distinguish them from the following text. Each first display control displays a type of props to be picked up. For example, in the list of props to be picked up, there are display controls for displaying firearms, display controls for displaying firearm accessories, display controls for displaying medicines, and the like. When a type of prop to be picked up has multiple model types, such as props of the type of firearm accessories have holographic sights, red dot sights, 2x sights, and other multiples of sights, etc., then each type of prop can correspond to a display control. In addition, the first display control is used to display the current props that can be picked up to the player, and one or more character identifiers are displayed, which are used to indicate that the corresponding character lacks the props to be picked up displayed by the first display control. The display position of the character identifier in the first display control can be in the upper left corner, the upper right corner, the lower left corner, or the lower right corner, but is not limited to this.
[0107] For example, Figure 7 As shown, when the upper left corner of the first display control showing the medical kit displays character ID 1, it means that the game character corresponding to character ID 1 lacks and needs the medical kit. When the upper left corner of the first display control showing the 2x scope displays character ID 2 and character ID 3, it means that game character 2 corresponding to character ID 2 and game character 3 corresponding to character ID 3 both lack and need the 2x scope.
[0108] Therefore, by marking the teammates' needs for picking up items through character identification, players no longer need to ask teammates whether they need them or spend energy to identify whether the items to be picked up are needed by teammates. They can know at a glance whether teammates need the items, which teammates need the items, etc., which greatly reduces the extra energy consumed by players and improves the player's gaming experience.
[0109] In the game, the player can open the backpack to view which props have been picked up, which props are needed, the assembly status of the props, the inventory status of the props, etc. To this end, in some embodiments, the above method also includes: in response to the triggering operation on the backpack of the first character, displaying the backpack interface; the backpack interface includes a plurality of second display controls, each second display control displays a type of owned props; wherein the second display control also displays a character identifier, and the character identifier is used to indicate that the corresponding character lacks the prop displayed by the second display control.
[0110] The backpack interface refers to an interface that displays the props owned by the game character. For example, Figure 8As shown, the backpack interface can be divided into two areas, the left area displays the props that the game character has equipped (such as gun accessories, etc.), and the right area displays the props that the game character has not equipped (such as medical kits, throwing objects, etc.). Players can change the props equipped by the game character by dragging and dropping, and can also change the position of equipped weapons, etc.
[0111] Specifically, the player can open the backpack of the currently controlled game character, i.e., the first character, by touching the graphical user interface. In response to the player's triggering operation, the first terminal device displays a backpack interface in the graphical user interface to show the player all the props he owns.
[0112] The backpack interface includes multiple display controls, called second display controls, each of which is used to display a type of props, similar to the first display control. The difference is that the first display control displays the props currently to be picked up, and the player has not picked up the props at this time; the second display control displays the props that are already in the player's backpack, that is, the props have been picked up by the player or the props are provided by teammates.
[0113] Similarly, the second display control may also display a character identifier to indicate that the corresponding character lacks the prop displayed by the second display control.
[0114] For example, Fig. 9 As shown, when the upper left corner of the second display control showing the bandage displays character ID 1, it means that the game character corresponding to character ID 1 lacks and needs the bandage. When the upper left corner of the second display control showing the 6x scope displays character IDs 2 and 3, it means that game character 2 corresponding to character ID 2 and game character 3 corresponding to character ID 3 both lack and need the 6x scope.
[0115] Therefore, by marking the need of teammates for props they already have through character identification, players can intuitively judge whether there are excess props and can provide them to teammates through the character identification and inventory quantity of the props. Players do not need to spend extra energy to identify whether teammates need a certain prop, which also reduces the energy and time spent by each player in the team to search for props, thereby improving the player's gaming experience.
[0116] On the basis of the above embodiment, the second display control may also include a blank display control. That is, no props are displayed in the blank display control, indicating that the game character currently lacks the prop. The blank display control is pre-bound with props of preset types, such as the blank display control Q1 corresponding to the scope, the blank display control Q2 corresponding to the grip, the blank display control Q3 corresponding to the medical kit, and so on. The props under each type may also have multiple categories, such as the scope category corresponding to the blank display control Q1, which may include a red dot scope, a holographic scope, a 2x scope or a scope of other multiples. Exemplarily, when the prop type bound to the blank display control is a firearm accessory type, the prop type available for the player to select under the prop type is the prop type adapted to the virtual firearm held. For example, when the virtual firearm can only use a 6x scope or an 8x scope, the corresponding blank display control displays the props of the 6x scope or the 8x scope for selection after the player triggers it, so as to send the prop demand information of the 6x scope or the 8x scope to other terminal devices.
[0117] For example, the backpack interface can display the assembly interface of a virtual gun, such as Figure 8 and Fig. 9 In the left area of the backpack interface, the display control corresponding to the scope position on the assembly interface is a blank display control, indicating that the current virtual firearm is not equipped with any scope, that is, the player lacks the scope item; or, it means that a scope is picked up in the current character's backpack, but the scope is not compatible with the virtual firearm and cannot be assembled on the firearm, that is, the player still needs a scope prop that is compatible with the virtual firearm.
[0118] Therefore, in some embodiments, the above method also includes: in response to a trigger operation on a blank display control, displaying one or more unowned props of a preset type; in response to a trigger operation on one or more unowned props of a preset type, determining the target prop and generating prop requirement information, the prop requirement information being used to prompt other characters that the first character lacks the target prop; sending the prop requirement information to other terminal devices so that the other terminal devices can prompt the prop requirement information.
[0119] Specifically, the player can trigger the blank display control by touching, long pressing, or other triggering operations, thereby displaying one or more preset types of unowned props. For example, when the player triggers the blank display control for displaying gun accessories, such as long pressing the blank display control pre-bound with a scope, Fig. 10A and Fig. 10BAs shown, the graphical user interface may display a plurality of preset models of firearm accessories, such as a red dot sight, a holographic sight, a 2x sight, etc. Then, the player may select which prop is needed, for example, the player may select a holographic sight. Accordingly, the first terminal device determines the required target props in response to the player's triggering operation for one or more preset types of unowned props, and generates prop requirement information. The prop requirement information is used to prompt other characters that the first character lacks the target props.
[0120] Thus, the first terminal device sends the item demand information to other terminal devices, so that the other terminal devices can display the item demand information in their respective game interfaces. For example, the item demand information displayed by other terminal devices in their respective game interfaces can be as follows: Fig.11 shown.
[0121] Among them, other terminal devices refer to terminal devices corresponding to other characters that form a team with the first character, including the second terminal device.
[0122] The prompting methods of the props requirement information include but are not limited to one or more visual displays such as text, patterns, animations, and auditory prompts in the form of voice.
[0123] The display method of the prop demand information can be, for example, one or more of a pop-up window display, a banner display, a revolving lantern slogan display, etc.
[0124] In the above embodiment, by sending prop requirement information to teammates through triggering operations, teammates can be informed of what props are needed through quick operations without other players actively asking whether a certain prop is needed, thereby improving game collaboration efficiency.
[0125] In actual application scenarios, taking mobile phones as terminal devices, when players team up offline to play games together, both parties can bring their phones close together to trigger the subsequent props interaction process through near-field interaction. Both the first terminal device and the second terminal device have built-in near-field interaction chips, so that by bringing their phones close together, near-field communication is achieved, and the props interaction process is triggered.
[0126] That is, in some embodiments, the first terminal device has a built-in first near-field interaction chip; the method also includes: obtaining a first effective communication range of the first near-field interaction chip; when the second terminal device is detected to enter the first effective communication range, determining that the first terminal device and the second terminal device meet preset conditions.
[0127] Specifically, the first terminal device obtains the first effective communication range of the first near-field interaction chip, and the first terminal device can perform near-field interaction with other terminal devices within the first effective communication range. During the game, the first terminal device can monitor the distance between the second terminal device and the first terminal device in real time, and when the second terminal device is detected to enter the first effective communication range, it is determined that the first terminal device and the second terminal device meet the preset conditions, thereby triggering the subsequent prop interaction process.
[0128] In the above embodiment, by means of near-field interaction, two terminal devices can trigger prop interaction by approaching each other, which has no effect on the player's gaming process, improves the continuity of the player's gaming, and enhances the player's gaming experience.
[0129] Based on the same inventive concept, the embodiment of the present application also provides a method for interacting with game props, which is applied to a second terminal device. The second terminal device provides a graphical user interface, which at least displays a game scene.
[0130] See also Fig.12 , the prop interaction method in the game includes the following steps:
[0131] Step S1201, when it is detected that the first terminal device and the second terminal device meet the preset conditions, an interaction prompt is displayed in the graphical user interface; the interaction prompt is used to indicate that one or more props are in an interactive state.
[0132] Specifically, when the first terminal device detects that the first terminal device and the second terminal device meet the preset conditions, the first terminal device displays an interaction prompt in the graphical user interface. The display method of the interaction prompt includes but is not limited to a pop-up window display. The interaction prompt is, for example but not limited to, displayed above, on the left or on the right of the graphical user interface.
[0133] When the interactive prompt is displayed to both players, different contents may be displayed. For example, when the player has item A1 but lacks item A2, and the opponent has item A2 but lacks item A1, the interactive prompt shown to the player may be "the opponent has item A2, do you want to ask for it?" and / or "the opponent needs item A1, do you want to provide it?", and the interactive prompt shown to the opponent may be "the opponent has item A1, do you want to ask for it?" and / or "the opponent needs item A2, do you want to provide it?", etc.
[0134] In order to achieve efficient and fast prop interaction, the interactive prompt also indicates the props that the player lacks but the other party has; or the props that the player has but the other party lacks. For example, after a game character (such as the first character) picks up a virtual firearm, it needs firearm accessory X, and the backpack of the game character (such as the second character) of another player has the firearm accessory X. When the first terminal device and the second terminal device meet the preset conditions, the graphical user interfaces of both terminal devices display an interactive prompt, which indicates that the firearm accessory X is a prop in an interactive state.
[0135] Step S1202, in response to the interaction request sent by the first terminal device based on the interaction prompt, displaying the interaction confirmation information of the prop to be interacted indicated by the interaction request; the interaction confirmation information is used to indicate the interaction confirmation of the prop to be interacted.
[0136] Specifically, the first terminal device determines the props to be interacted with in response to the triggering operation of the interaction prompt by the player A, and generates an interaction request, where the interaction request is used to request the second terminal device to perform interaction confirmation on the props to be interacted with.
[0137] The second terminal device then displays an interaction confirmation message in response to the interaction request sent by the first terminal device based on the interaction prompt, wherein the interaction confirmation message is used to instruct player B to confirm the interaction with the item to be interacted with, that is, to prompt player B whether to agree to interact or refuse to interact with the item to be interacted with.
[0138] Step S1203: determining an interaction confirmation result in response to a triggering operation on the interaction confirmation information.
[0139] Specifically, player B can perform one or more trigger operations such as touching, long pressing, sliding, etc. on the interactive confirmation information in the graphical user interface of the second terminal device. For example, the interactive confirmation information is displayed through a display control, and two options of "agree" and "reject" are provided to player B in the form of virtual buttons, etc. Player B can touch one of the virtual buttons to perform interactive confirmation. Then the second terminal device confirms the interactive confirmation result in response to the player's triggering operation on the interactive confirmation information.
[0140] Step S1204, sending the interaction confirmation result to the first terminal device, so that the first terminal device can perform the interaction between the props to be interacted and the first character and the second character based on the interaction confirmation result; wherein the first character corresponds to the first terminal device, and the second character corresponds to the second terminal device.
[0141] Specifically, the second terminal device sends the interaction confirmation result to the first terminal device, so that the first terminal device can perform the interaction between the first character and the second character based on the interaction confirmation result. In other embodiments, the second terminal device can also directly perform the interaction between the first character and the second character based on the interaction confirmation result.
[0142] In some embodiments, the second terminal device has a second near field interaction chip built in; the method further includes: obtaining a second effective communication range of the second near field interaction chip; when detecting that the first terminal device enters the second effective communication range, determining that the first terminal device and the second terminal device meet a preset condition. Please refer to the above embodiments for the specific process and beneficial effects, which will not be repeated here.
[0143] Based on the same inventive concept, the embodiment of the present application also provides a game prop interaction device for implementing the game prop interaction method involved in the above embodiment. The implementation scheme for solving the problem provided by the device is similar to the implementation scheme recorded in the above method, so the specific limitations in one or more game prop interaction device embodiments provided below can refer to the limitations of the game prop interaction method above, and will not be repeated here.
[0144] like Fig.13 As shown, the game prop interaction device may include a first display module 1301, a determination module 1302, a generation module 1303 and an interaction module 1304, wherein:
[0145] The first display module 1301 is used to display an interaction prompt in a graphical user interface when it is detected that the first terminal device and the second terminal device meet a preset condition; the interaction prompt is used to indicate that one or more props are in an interactive state.
[0146] The determination module 1302 is used to determine the props to be interacted with in response to the triggering operation on one or more props.
[0147] The generating module 1303 is used to generate an interaction request, where the interaction request is used to request the second terminal device to perform interaction confirmation on the interactive prop.
[0148] The interaction module 1304 is used to receive the interaction confirmation result, and execute the interaction between the props to be interacted and the first character and the second character based on the interaction confirmation result; wherein the first character corresponds to the first terminal device, and the second character corresponds to the second terminal device.
[0149] In some embodiments, the categories of one or more props indicated by the interaction prompt include first-category props and / or second-category props; first-category props are props that the first character lacks and the second character possesses; second-category props are props that the first character possesses and the second character lacks.
[0150] In some embodiments, the generation module is also used to generate a first interaction request when the props to be interacted are props of the first category, and the first interaction request is used for the first character to ask the second character for the props to be interacted; when the props to be interacted are props of the second category, a second interaction request is generated, and the second interaction request is used for the first character to provide the props to be interacted to the second character.
[0151] In some embodiments, the interaction confirmation result includes a first interaction confirmation result corresponding to the first interaction request, and a second interaction confirmation result corresponding to the second interaction request; the interaction module is also used to execute the interaction of the props to be interacted from the second character to the first character based on the first interaction confirmation result; based on the second interaction confirmation result, execute the interaction of the props to be interacted from the first character to the second character.
[0152] In some embodiments, the first interaction confirmation result includes agreement to provide or refusal to provide; the interaction module is also used to transfer the props to be interacted from the backpack of the second character to the backpack of the first character when the first interaction confirmation result is agreement to provide; when the first interaction confirmation result is refusal to provide, keep the props to be interacted in the backpack of the second character.
[0153] In some embodiments, the second interaction confirmation result includes agreement to receive or refusal to receive; the interaction module is also used to transfer the props to be interacted from the backpack of the first character to the backpack of the second character when the second interaction confirmation result is agreement to receive; when the second interaction confirmation result is refusal to receive, keep the props to be interacted in the backpack of the first character.
[0154] In some embodiments, the above-mentioned device also includes a picking module, which is used to display a list of props to be picked up in response to a trigger operation of props to be picked up in the game scene; the list of props to be picked up is used to display the props that can be picked up at present; wherein the list of props to be picked up includes multiple first display controls, each first display control displays a type of props to be picked up; the first display control also displays a character identification, and the character identification is used to indicate that the corresponding character lacks the props to be picked up displayed by the first display control.
[0155] In some embodiments, the above-mentioned device also includes a backpack module, which is used to display a backpack interface in response to a trigger operation on the backpack of the first character; the backpack interface includes multiple second display controls, each second display control displays a type of owned props; wherein the second display control also displays a character identification, and the character identification is used to indicate that the corresponding character lacks the props displayed by the second display control.
[0156] In some embodiments, the second display control includes a blank display control, which is pre-bound with a preset type of prop; the above-mentioned device also includes a prompt module, which is used to display one or more unowned props of preset types in response to a trigger operation on the blank display control; in response to a trigger operation on one or more unowned props of preset types, determine the target props and generate prop requirement information, and the prop requirement information is used to prompt other characters that the first character lacks the target props; send the prop requirement information to other terminal devices so that other terminal devices can prompt the prop requirement information.
[0157] In some embodiments, the first terminal device has a built-in first near-field interaction chip; the above-mentioned device also includes a first detection module, which is used to obtain a first effective communication range of the first near-field interaction chip; when the second terminal device is detected to enter the first effective communication range, it is determined that the first terminal device and the second terminal device meet the preset conditions.
[0158] Each module in the above-mentioned game prop interaction device can be fully or partially implemented by software, hardware and their combination.
[0159] Based on the same inventive concept, the embodiment of the present application also provides a game prop interaction device for implementing the game prop interaction method involved in the above embodiment. The implementation scheme for solving the problem provided by the device is similar to the implementation scheme recorded in the above method, so the specific limitations in one or more game prop interaction device embodiments provided below can refer to the limitations of the game prop interaction method above, and will not be repeated here.
[0160] like Fig.14 As shown, the game prop interaction device may include a second display module 1401, a receiving module 1402, a confirmation module 1403 and a sending module 1404, wherein:
[0161] The second display module 1401 is used to display an interaction prompt in the graphical user interface when it is detected that the first terminal device and the second terminal device meet a preset condition; the interaction prompt is used to indicate that one or more props are in an interactive state;
[0162] The receiving module 1402 is used to respond to the interaction request sent by the first terminal device based on the interaction prompt, and display the interaction confirmation information of the prop to be interacted indicated by the interaction request; the interaction confirmation information is used to indicate the interaction confirmation of the prop to be interacted.
[0163] The confirmation module 1403 is used to determine the interaction confirmation result in response to the triggering operation on the interaction confirmation information.
[0164] The sending module 1404 is used to send the interaction confirmation result to the first terminal device, so that the first terminal device can perform the interaction between the first character and the second character based on the interaction confirmation result; wherein the first character corresponds to the first terminal device and the second character corresponds to the second terminal device.
[0165] In some embodiments, the second terminal device has a built-in second near-field interaction chip; the above-mentioned device also includes a second detection module, which is used to obtain a second effective communication range of the second near-field interaction chip; when the first terminal device is detected to enter the second effective communication range, it is determined that the first terminal device and the second terminal device meet the preset conditions.
[0166] The embodiment of the present application also provides a terminal device. The terminal device may be a first terminal device or a second terminal device. Fig.15 As shown, Fig.15 A schematic diagram of the structure of a terminal device provided in an embodiment of the present application. The terminal device 1500 includes a processor 1501 having one or more processing cores, a memory 1502 having one or more computer-readable storage media, and a computer program stored in the memory 1502 and executable on the processor. The processor 1501 is electrically connected to the memory 1502. It will be appreciated by those skilled in the art that the terminal device structure shown in the figure does not constitute a limitation on the terminal device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.
[0167] The processor 1501 is the control center of the terminal device 1500, and uses various interfaces and lines to connect various parts of the entire terminal device 1500. By running or loading software programs and / or units stored in the memory 1502, and calling data stored in the memory 1502, the processor 1501 executes various functions of the terminal device 1500 and processes data, thereby monitoring the terminal device 1500 as a whole. The processor 1501 can be a central processing unit CPU, a graphics processing unit GPU, a network processor (Network Processor, NP), etc., and can implement or execute the various methods, steps and logic block diagrams disclosed in the embodiments of the present application.
[0168] In some embodiments, the processor 1501 in the terminal device 1500 will load instructions corresponding to the processes of one or more applications into the memory 1502 according to the following steps, and the processor 1501 will run the applications stored in the memory 1502 to implement various functions, for example: when it is detected that the first terminal device and the second terminal device meet the preset conditions, an interaction prompt is displayed in the graphical user interface; the interaction prompt is used to indicate that one or more props are in an interactive state; in response to a trigger operation on one or more props, the props to be interacted are determined; an interaction request is generated, and the interaction request is used to request the second terminal device to confirm the interaction with the props to be interacted; the interaction confirmation result is received, and the interaction between the first character and the second character of the props to be interacted is executed based on the interaction confirmation result; wherein the first character corresponds to the first terminal device, and the second character corresponds to the second terminal device.
[0169] In some embodiments, the processor 1501 in the terminal device 1500 will load instructions corresponding to the processes of one or more applications into the memory 1502 according to the following steps, and the processor 1501 will run the applications stored in the memory 1502 to implement various functions, for example: when it is detected that the first terminal device and the second terminal device meet the preset conditions, an interaction prompt is displayed in the graphical user interface; the interaction prompt is used to indicate that one or more props are in an interactive state; in response to the interaction request sent by the first terminal device based on the interaction prompt, interaction confirmation information of the props to be interacted indicated by the interaction request is displayed; the interaction confirmation information is used to indicate interaction confirmation of the props to be interacted; in response to the triggering operation of the interaction confirmation information, the interaction confirmation result is determined; the interaction confirmation result is sent to the first terminal device, so that the first terminal device can execute the interaction between the first character and the second character of the props to be interacted based on the interaction confirmation result; wherein the first character corresponds to the first terminal device, and the second character corresponds to the second terminal device.
[0170] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.
[0171] Alternatively, if Fig.15 As shown, the terminal device 1500 also includes: a touch screen 1503, a radio frequency circuit 1504, an audio circuit 1505, an input unit 1506 and a power supply 1507. Among them, the processor 1501 is electrically connected to the touch screen 1503, the radio frequency circuit 1504, the audio circuit 1505, the input unit 1506 and the power supply 1507 respectively. Those skilled in the art can understand that Fig.15 The terminal device structure shown in the figure does not constitute a limitation on the terminal device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.
[0172] The touch display screen 1503 can be used to display a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. The touch display screen 1503 may include a display panel and a touch panel. Among them, the display panel can be used to display information input by the user or information provided to the user and various graphical user interfaces of the terminal device, and these graphical user interfaces can be composed of graphics, text, icons, videos and any combination thereof. Optionally, the display panel can be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc. The touch panel can be used to collect the user's touch operation on or near it (such as the user uses any suitable object or attachment such as a finger, a stylus, etc. on the touch panel or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel may include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 1501, and can receive the command sent by the processor 1501 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 1501 to determine the type of touch event, and then the processor 1501 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 1503 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 1503 can also be used as a part of the input unit 1506 to realize the input function.
[0173] The radio frequency circuit 1504 may be used to send and receive radio frequency signals, so as to establish wireless communication with a network device or other terminal devices through wireless communication, and to send and receive signals between the network device or other terminal devices.
[0174] The audio circuit 1505 can be used to provide an audio interface between the user and the terminal device through a speaker and a microphone. The audio circuit 1505 can transmit the electrical signal converted from the received audio data to the speaker, which is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 1505 and converted into audio data, and then the audio data is output to the processor 1501 for processing, and then sent to another terminal device through the radio frequency circuit 1504, or the audio data is output to the memory 1502 for further processing. The audio circuit 1505 may also include an earplug jack to provide communication between an external headset and the terminal device.
[0175] The input unit 1506 may be used to receive input numbers, character information or user feature information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.
[0176] The power supply 1507 is used to supply power to various components of the terminal device 1500. Optionally, the power supply 1507 can be logically connected to the processor 1501 through a power management system, so as to manage charging, discharging, and power consumption through the power management system. The power supply 1507 can also include one or more DC or AC power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and other arbitrary components.
[0177] although Fig.15 Not shown, the terminal device 1500 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.
[0178] In the above embodiments, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.
[0179] A person of ordinary skill in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be completed by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.
[0180] To this end, an embodiment of the present application provides a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer program can be loaded by a processor to execute any one of the in-game prop interaction methods provided by the embodiment of the present application. The computer program can execute the following steps of the in-game prop interaction method: when it is detected that the first terminal device and the second terminal device meet the preset conditions, an interaction prompt is displayed in a graphical user interface; the interaction prompt is used to indicate that one or more props are in an interactive state; in response to a trigger operation for one or more props, the props to be interacted are determined; an interaction request is generated, and the interaction request is used to request the second terminal device to perform interaction confirmation on the props to be interacted; the interaction confirmation result is received, and the interaction between the first character and the second character of the props to be interacted is performed based on the interaction confirmation result; wherein the first character corresponds to the first terminal device, and the second character corresponds to the second terminal device.
[0181] In some embodiments, the computer program may also execute the following steps of a method for interacting with props in a game: when it is detected that the first terminal device and the second terminal device meet preset conditions, an interaction prompt is displayed in a graphical user interface; the interaction prompt is used to indicate that one or more props are in an interactive state; in response to an interaction request sent by the first terminal device based on the interaction prompt, interaction confirmation information of the props to be interacted indicated by the interaction request is displayed; the interaction confirmation information is used to indicate interaction confirmation of the props to be interacted; in response to a triggering operation on the interaction confirmation information, an interaction confirmation result is determined; the interaction confirmation result is sent to the first terminal device, so that the first terminal device can execute the interaction between the first character and the second character of the props to be interacted based on the interaction confirmation result; wherein the first character corresponds to the first terminal device, and the second character corresponds to the second terminal device.
[0182] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.
[0183] The computer-readable storage medium may include: a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.
[0184] Since the computer program stored in the computer-readable storage medium can execute any one of the game prop interaction methods provided in the embodiments of the present application, the beneficial effects that can be achieved by any one of the game prop interaction methods provided in the embodiments of the present application can be achieved. Please refer to the previous embodiments for details and will not be repeated here.
[0185] According to one aspect of the present application, a computer program product or a computer program is also provided, the computer program product or the computer program including computer instructions, the computer instructions being stored in a computer-readable storage medium. A processor of a terminal device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the terminal device executes the methods provided in various optional implementations in the above-mentioned embodiments.
[0186] In the above-mentioned game prop interaction device, computer-readable storage medium, terminal device, and computer program product embodiments, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, refer to the relevant description of other embodiments. Those skilled in the art can clearly understand that for the convenience and simplicity of description, the specific working process and beneficial effects of the game prop interaction device, computer-readable storage medium, computer program product, terminal device and its corresponding units described above can refer to the description of the game prop interaction method in the above embodiment, and will not be repeated here.
[0187] The above is a detailed introduction to a method, device, terminal device, computer-readable storage medium and computer program product for interacting with props in a game provided by an embodiment of the present application. Specific examples are used herein to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method of the present application and its core idea. At the same time, for technical personnel in this field, according to the idea of the present application, there will be changes in the specific implementation method and application scope. In summary, the content of this specification should not be understood as a limitation on the present application.
Claims
1. A method for interactive props in a game, characterized in that: Applied to a first terminal device; The first terminal device provides a graphical user interface, wherein at least a game scene is displayed in the graphical user interface; the method comprises: When it is detected that the first terminal device and the second terminal device meet a preset condition, an interaction prompt is displayed in the graphical user interface; the interaction prompt is used to indicate that one or more props are in an interactive state; In response to a trigger operation on the one or more props, determining a prop to be interacted with; Generate an interaction request, where the interaction request is used to request the second terminal device to perform interaction confirmation on the prop to be interacted with; receiving an interaction confirmation result, and executing the interaction between the prop to be interacted and the first character and the second character based on the interaction confirmation result; The first role corresponds to the first terminal device, and the second role corresponds to the second terminal device.
2. The method according to claim 1, characterized in that The category of the one or more props indicated by the interaction prompt includes first category props and / or second category props; The first category of props is: props that the first character lacks but the second character has; The second category of props is: props that the first character has and the second character lacks.
3. The method according to claim 2, characterized in that The generating of the interaction request comprises: In the case where the props to be interacted with are props of the first category, a first interaction request is generated, where the first interaction request is used by the first character to ask the second character for the props to be interacted with; In the case that the props to be interacted with are props of the second category, a second interaction request is generated, where the second interaction request is used for the first character to provide the props to be interacted with to the second character.
4. The method according to claim 3, characterized in that The interaction confirmation result includes a first interaction confirmation result corresponding to the first interaction request and a second interaction confirmation result corresponding to the second interaction request; and executing the interaction between the first character and the second character of the prop to be interacted based on the interaction confirmation result includes: Based on the first interaction confirmation result, executing the interaction of the prop to be interacted from the second character to the first character; Based on the second interaction confirmation result, the interaction of the prop to be interacted from the first character to the second character is performed.
5. The method according to claim 4, characterized in that The first interactive confirmation result includes agreeing to provide or refusing to provide; The step of executing the interaction of the to-be-interacted item from the second character to the first character based on the first interaction confirmation result includes: When the first interaction confirmation result is that the provision is agreed, the prop to be interacted is transferred from the backpack of the second character to the backpack of the first character; When the first interaction confirmation result is refusal to provide, the prop to be interacted is kept in the backpack of the second character.
6. The method according to claim 4, characterized in that The second interaction confirmation result includes agreeing to receive or refusing to receive; and executing the interaction of the to-be-interacted prop from the first character to the second character based on the second interaction confirmation result includes: When the second interaction confirmation result is acceptance, the prop to be interacted is transferred from the backpack of the first character to the backpack of the second character; When the second interaction confirmation result is rejection, the prop to be interacted is kept in the backpack of the first character.
7. The method according to claim 1, characterized in that The method further comprises: In response to a triggering operation of a prop to be picked up in the game scene, a list of props to be picked up is displayed; the list of props to be picked up is used to display props that can be picked up currently; Among them, the list of props to be picked up includes multiple first display controls, each of which displays a type of props to be picked up; the first display control also displays a character identification, and the character identification is used to indicate that the corresponding character lacks the props to be picked up displayed by the first display control.
8. The method according to claim 1, characterized in that The method further comprises: In response to a triggering operation on the backpack of the first character, a backpack interface is displayed; the backpack interface includes a plurality of second display controls, each second display control displays a type of owned props; The second display control also displays a character identifier, and the character identifier is used to indicate that the corresponding character lacks the prop displayed by the second display control.
9. The method according to claim 8, characterized in that The second display control includes a blank display control, and the blank display control is pre-bound with a prop of a preset type; the method further includes: In response to a trigger operation on the blank display control, displaying one or more unowned props of a preset type; In response to a trigger operation for the one or more preset types of unowned props, a target prop is determined, and prop requirement information is generated, wherein the prop requirement information is used to prompt other characters that the first character lacks the target prop; The item requirement information is sent to other terminal devices so that the other terminal devices are prompted with the item requirement information.
10. The method according to any one of claims 1 to 9, characterized in that The first terminal device has a first near-field interaction chip built in; the method further includes: Acquire a first effective communication range of the first near field interaction chip; When it is detected that the second terminal device enters the first effective communication range, it is determined that the first terminal device and the second terminal device meet a preset condition.
11. A method for interactive game props, characterized in that: Applied to a second terminal device; The second terminal device provides a graphical user interface, wherein at least a game scene is displayed in the graphical user interface; the method comprises: When it is detected that the first terminal device and the second terminal device meet a preset condition, an interaction prompt is displayed in the graphical user interface; the interaction prompt is used to indicate that one or more props are in an interactive state; In response to an interaction request sent by the first terminal device based on the interaction prompt, displaying interaction confirmation information of the prop to be interacted indicated by the interaction request; the interaction confirmation information is used to indicate interaction confirmation of the prop to be interacted; In response to a triggering operation on the interaction confirmation information, determining an interaction confirmation result; Sending the interaction confirmation result to the first terminal device, so that the first terminal device can perform the interaction between the first character and the second character of the prop to be interacted based on the interaction confirmation result; The first role corresponds to the first terminal device, and the second role corresponds to the second terminal device.
12. The method according to claim 11, characterized in that The second terminal device has a second near field interaction chip built in; the method further includes: Acquire a second effective communication range of the second near field interaction chip; When it is detected that the first terminal device enters the second effective communication range, it is determined that the first terminal device and the second terminal device meet a preset condition.
13. A prop interaction device in a game, characterized in that: Applied to a first terminal device; The first terminal device provides a graphical user interface, and the graphical user interface at least displays a game scene; the apparatus comprises: A first display module, configured to display an interaction prompt in the graphical user interface when it is detected that the first terminal device and the second terminal device meet a preset condition; the interaction prompt is used to indicate that one or more props are in an interactive state; A determination module, configured to determine a prop to be interacted with in response to a trigger operation on the one or more props; A generating module, used for generating an interaction request, wherein the interaction request is used for requesting the second terminal device to perform interaction confirmation on the prop to be interacted with; The interaction module is used to receive an interaction confirmation result, and execute the interaction between the prop to be interacted and the first character and the second character based on the interaction confirmation result; wherein the first character corresponds to the first terminal device, and the second character corresponds to the second terminal device.
14. A prop interaction device in a game, characterized in that: Applied to a second terminal device; The second terminal device provides a graphical user interface, and the graphical user interface at least displays a game scene; the device method includes: A second display module is used to display an interaction prompt in the graphical user interface when it is detected that the first terminal device and the second terminal device meet a preset condition; the interaction prompt is used to indicate that one or more props are in an interactive state; A receiving module, configured to respond to an interaction request sent by the first terminal device based on the interaction prompt, and display interaction confirmation information of the prop to be interacted indicated by the interaction request; the interaction confirmation information is used to indicate interaction confirmation of the prop to be interacted; A confirmation module, configured to determine an interaction confirmation result in response to a triggering operation on the interaction confirmation information; A sending module is used to send the interaction confirmation result to a first terminal device, so that the first terminal device can perform the interaction between the prop to be interacted and the first character and the second character based on the interaction confirmation result; wherein the first character corresponds to the first terminal device, and the second character corresponds to the second terminal device.
15. A terminal device, characterized in that: It comprises a processor and a memory, wherein the memory stores a plurality of instructions; the processor loads instructions from the memory to execute the steps of the method for interacting with game props as claimed in any one of claims 1 to 12.
16. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the steps of the in-game prop interaction method as described in any one of claims 1 to 12.
Citation Information
Cited By
Prop interaction method and apparatus in game, and terminal device and storage medium
WO2026045792A1
