Sports competition online competition information transmission system and method

Through the design of the sports competition online game information transmission system, wireless transmission and hierarchical storage technology are used to solve the problem of transmission system lag caused by duplicate data in online game video transmission, improve the game viewing experience, and achieve efficient data transmission Stablize.

CN119299482APending Publication Date: 2025-01-10GUIZHOU SPORTS BIG DATA IND DEV CO LTD
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Patent Information

Application Number
CN202411400168.1
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-10-09
Publication Date
2025-01-10

AI Technical Summary

Technical Problem

During the online transmission of sports competition videos, the repeated playback of staged video clips leads to repeated occupation of transmission system resources, causing the transmission system to stutter and affecting the viewing experience.

Method used

A sports competition online competition information transmission system was designed, including a collection module, a transmission module, a storage module, a hierarchical module and a retrieval module. The competition data is collected and transmitted in real time through wireless transmission technology, and hierarchical storage and copying at the server level. , to avoid lag caused by large data transmission demand, and to allow viewers to retrieve stored data for a specific time period according to their preferences for replay.

Benefits of technology

It effectively solves the problem of lag caused by repeated data transmission in the transmission system, improves the game viewing experience, and ensures the speed and stability of data transmission.

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Abstract

The invention relates to the technical field of information transmission, in particular to an online sports competition information transmission system and method.The online sports competition information transmission system comprises an acquisition module, a transmission module, a storage module, a grading module and a calling module, the acquisition module is used for acquiring actual sports competition conditions, and acquisition data are obtained; the transmission module transmits the acquisition information and transmits the acquisition information to the storage module; the storage module stores and backs up the collected information to obtain stored data, and the grading module grades the servers and receives the transmitted collected data; according to the system, the transmission area and the storage area are separated, and the server is graded, so that the phenomena of large data transmission demand and transmission lagging caused by the fact that a campus and other places with dense personnel share one server are avoided, and the service life of the server is prolonged. And when a part of players pull the competition progress, the storage data in the corresponding time period is directly called, and the data transmission speed is not influenced.
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Description

Technical Field

[0001] The present invention relates to the field of information transmission technology, and in particular to a sports competition online game information transmission system and method. Background Art

[0002] Sports competition refers to a process of sports activities that aims to reach the peak of sports technology and create excellent sports results based on the comprehensive development of the body, maximizing the potential of people (individuals or groups) in terms of physical strength, psychology and intelligence. Sports competition is an institutionalized and systematic competitive sports activity that aims to defeat competitors to obtain tangible or intangible value benefits, and is carried out among members or representatives of formally organized sports groups.

[0003] With the rise of sports competitions, live broadcasts and cloud live broadcasts have been rapidly promoted. Although watching games through online videos has certain limitations on the intuitiveness of watching games, it also allows viewers to gain richer experiences and have the freedom to watch back, replay, and selectively watch games at will.

[0004] However, during the transmission of sports competition videos, phased video clips, as the focus of a large number of spectators, will be played repeatedly, and even opened repeatedly after a long time. This causes the goal clips of the game to be cached and cleared multiple times in the memory during online video playback, repeatedly occupying the transmission system resources. For areas such as colleges and universities, when a large number of spectators watch the game at the same time, the transmission system will maintain a high load rate for a long time. There is a large amount of repeated transmission of resources, which will cause the transmission system to jam and reduce the transmission capacity of the entire system, thereby affecting the spectator's viewing experience. Summary of the invention

[0005] The purpose of the present invention is to provide a sports competition online game information transmission system and method, aiming to solve the problem that a large amount of repeated data is transmitted in the existing online transmission system, causing the transmission system to freeze and affecting the viewing experience of spectators.

[0006] To achieve the above-mentioned purpose, in a first aspect, the present invention provides a sports competition online game information transmission system, comprising a collection module, a transmission module, a storage module, a classification module and a retrieval module, wherein the collection module, the transmission module and the classification module are connected in sequence, the storage module is connected to the transmission module and the classification module respectively, and the retrieval module is connected to the storage module;

[0007] The acquisition module is used to collect the live situation of sports competitions in real time, obtain the collected data, and compress it to obtain the collected data;

[0008] The transmission module transmits the collected information to the classification module based on wireless transmission technology, and transmits the collected information to the storage module;

[0009] The storage module is used to store and back up the collected information to obtain stored data;

[0010] The grading module is used to grade the servers and receive the transmitted collected data;

[0011] The retrieval module retrieves the stored data based on the spectators adjusting the game time period and repeatedly plays the specific live events of the sports competition.

[0012] Wherein, the acquisition module includes an acquisition unit and a compression unit, and the acquisition unit is connected to the compression unit;

[0013] The acquisition unit is used to collect the live situation of sports competitions in real time to obtain the collected information;

[0014] The compression unit is used to compress the collected information to obtain collected data.

[0015] Wherein, the transmission module includes an online transmission unit and a storage transmission unit, and the online transmission unit is connected to the storage transmission unit;

[0016] The online transmission unit transmits the collected data to the classification module based on wireless transmission technology;

[0017] The storage transmission unit is used to transmit the collected data to the storage module.

[0018] Wherein, the storage module includes a storage unit and a backup unit, and the storage unit and the backup unit are connected;

[0019] The storage unit is used to store the collected data to obtain stored data;

[0020] The backup unit is used to back up the stored data to obtain backup data.

[0021] Wherein, the hierarchical module includes an upper-level service unit and a lower-level service unit, and the upper-level service unit and the lower-level service unit are connected in sequence;

[0022] The upper-level service unit is used to receive the transmitted collected data and send the collected data to the plurality of lower-level service units;

[0023] The lower-level service unit is used to receive and decompress the collected data, and send the live sports competition to the receiver for display.

[0024] Wherein, the calling module includes a calling unit and an extracting unit, and the extracting unit is connected to the extracting unit;

[0025] The retrieving unit retrieves the stored data based on the spectator adjusting the game time period to obtain a retrieving instruction;

[0026] The extracting unit extracts the stored data based on the calling instruction.

[0027] In a second aspect, the present invention further provides a sports competition online game information transmission method, which is applied to a sports competition online game information transmission system as described in the first aspect above, and is characterized by comprising the following steps:

[0028] The acquisition module collects the live situation of sports competitions in real time, obtains the collected data, and compresses it to obtain the collected data;

[0029] The transmission module transmits the collected information to the classification module based on wireless transmission technology, and transmits the collected information to the storage module;

[0030] The storage module stores and backs up the collected information to obtain stored data, and the classification module classifies the servers and receives the transmitted collected data;

[0031] The retrieval module retrieves the stored data based on the spectators adjusting the game time period and repeatedly plays the specific live events of the sports competition.

[0032] The present invention discloses a sports competition online game information transmission system. The system collects the sports competition live situation in real time through the collection module, obtains the collected data, and compresses it to obtain the collected data; the transmission module transmits the collected information to the classification module based on wireless transmission technology, and transmits the collected information to the storage module; the storage module stores and backs up the collected information to obtain the stored data, and the classification module classifies the server and receives the transmitted collected data; the retrieval module retrieves the stored data based on the spectator adjusting the game time period, and repeatedly plays the specific live situation of the sports competition. During the online transmission of the sports competition, the system synchronously stores a copy of the stored data, separates the transmission from the storage area, and classifies the server. The upper-level server copies and sends the data to multiple lower-level servers, and the lower-level server sends the game situation to the receiver for display, so as to avoid sharing a server in crowded places such as campuses, resulting in a large data transmission demand and a phenomenon of data transmission jam. When some spectators pull the game progress according to their own preferences, the storage data of the corresponding time period is directly retrieved, which does not affect the speed of the transmission data, and solves the problem that a large amount of repeated data is transmitted in the existing online transmission system, resulting in the jam of the transmission system and affecting the viewing experience of the spectators. BRIEF DESCRIPTION OF THE DRAWINGS

[0033] In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings required for use in the embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present invention. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying creative work.

[0034] Figure 1 It is a connection schematic diagram of a sports competition online game information transmission system provided by the present invention.

[0035] Figure 2 It is a schematic diagram of a collection module of a sports competition online game information transmission system provided by the present invention.

[0036] Figure 3 It is a schematic diagram of a transmission module of a sports competition online game information transmission system provided by the present invention.

[0037] Figure 4 It is a schematic diagram of a storage module of a sports competition online game information transmission system provided by the present invention.

[0038] Figure 5 It is a schematic diagram of a grading module of a sports competition online game information transmission system provided by the present invention.

[0039] Figure 6 It is a schematic diagram of a retrieval module of a sports competition online game information transmission system provided by the present invention.

[0040] Figure 7 It is a flow chart of a method for transmitting sports competition online game information provided by the present invention.

[0041] In the figure: 1-acquisition module, 2-transmission module, 3-storage module, 4-classification module, 5-retrieval module, 6-acquisition unit, 7-compression unit, 8-online transmission unit, 9-storage transmission unit, 10-storage unit, 11-backup unit, 12-upper-level service unit, 13-lower-level service unit, 14-retrieval unit, 15-extraction unit, 16-time period sub-unit, 17-retrieval sub-unit, 18-receiving sub-unit, 19-extraction sub-unit. DETAILED DESCRIPTION

[0042] Embodiments of the present invention are described in detail below, examples of which are shown in the accompanying drawings, wherein the same or similar reference numerals throughout represent the same or similar elements or elements having the same or similar functions. The embodiments described below with reference to the accompanying drawings are exemplary and are intended to be used to explain the present invention, and should not be construed as limiting the present invention.

[0043] See also Figures 1 to 6 The present invention provides a sports competition online game information transmission system, comprising a collection module 1, a transmission module 2, a storage module 3, a classification module 4 and a retrieval module 5, wherein the collection module 1, the transmission module 2 and the classification module 4 are connected in sequence, the storage module 3 is connected to the transmission module 2 and the classification module 4 respectively, and the retrieval module 5 is connected to the storage module 3;

[0044] The acquisition module 1 is used to collect the live situation of sports competitions in real time, obtain the collected data, and compress it to obtain the collected data;

[0045] The transmission module 2 transmits the collected information to the classification module 4 based on wireless transmission technology, and transmits the collected information to the storage module 3;

[0046] The storage module 3 is used to store and back up the collected information to obtain stored data;

[0047] The classification module 4 is used to classify the servers and receive the transmitted collected data;

[0048] The retrieval module 5 retrieves the stored data based on the spectators adjusting the game time period and repeatedly plays the specific live broadcast of the sports competition.

[0049] In the embodiment of the present invention, the acquisition module 1 is used to collect the live situation of sports competitions in real time, obtain the collected data, and compress it to obtain the collected data; the transmission module 2 transmits the collected information to the classification module 4 based on wireless transmission technology, and transmits the collected information to the storage module 3; the storage module 3 stores and backs up the collected information to obtain the stored data, and the classification module 4 classifies the server and receives the transmitted collected data; the retrieval module 5 retrieves the stored data based on the spectator adjusting the game time period, and repeatedly plays the specific live situation of the sports competition. During the online transmission of the sports competition, the system synchronously stores a copy of the stored data, separates the transmission from the storage area, and classifies the server. The data is copied and sent to multiple subordinate servers through the upper server, and the subordinate server sends the game situation to the receiver for display, so as to avoid sharing a server in crowded places such as campuses, resulting in a large demand for data transmission and the phenomenon of data transmission jamming. When some spectators pull the progress of the game according to their own preferences, the storage data of the corresponding time period is directly retrieved, which does not affect the speed of data transmission, and solves the problem that a large amount of repeated data is transmitted in the existing online transmission system, resulting in the jamming of the transmission system and affecting the viewing experience of the spectators.

[0050] Further, the acquisition module 1 includes an acquisition unit 6 and a compression unit 7, and the acquisition unit 6 and the compression unit 7 are connected;

[0051] The collection unit 6 is used to collect the live situation of sports competitions in real time to obtain collection information;

[0052] The compression unit 7 is used to compress the collected information to obtain collected data.

[0053] In an embodiment of the present invention, the acquisition unit 6 acquires the actual situation of sports competitions in real time to obtain acquisition information, and compresses the acquisition information through the compression unit 7 to obtain acquisition data. The purpose of compression is to reduce the bytes occupied by the transmitted data, thereby further improving the data transmission speed.

[0054] Further, the transmission module 2 includes an online transmission unit 8 and a storage transmission unit 9, and the online transmission unit 8 and the storage transmission unit 9 are connected;

[0055] The online transmission unit 8 transmits the collected data to the classification module 4 based on wireless transmission technology;

[0056] The storage transmission unit 9 is used to transmit the collected data to the storage module 3 .

[0057] In an embodiment of the present invention, the online transmission unit 8 transmits the collected data to the grading module 4 based on wireless transmission technology, and the storage transmission unit 9 transmits the collected data to the storage module 3, thereby separating the transmission from the storage area to avoid affecting the normal sports competition playback when the time period is adjusted and repeated.

[0058] Further, the storage module 3 includes a storage unit 10 and a backup unit 11, and the storage unit 10 and the backup unit 11 are connected;

[0059] The storage unit 10 is used to store the collected data to obtain stored data;

[0060] The backup unit 11 is used to back up the stored data to obtain backup data.

[0061] In the embodiment of the present invention, the storage unit 10 stores the collected data to obtain stored data; the backup unit 11 backs up the stored data to obtain backup data.

[0062] Further, the grading module 4 includes an upper-level service unit 12 and a lower-level service unit 13, and the upper-level service unit 12 and the lower-level service unit 13 are connected in sequence;

[0063] The upper-level service unit 12 is used to receive the transmitted collected data and send the collected data to the plurality of lower-level service units 13;

[0064] The lower-level service unit 13 is used to receive and decompress the collected data, and send the live sports competition to the receiver for display.

[0065] In an embodiment of the present invention, the upper-level service unit 12 receives the transmitted collected data, and sends the collected data to multiple lower-level service units 13; the lower-level service unit 13 receives and decompresses the collected data, and sends the live sports competition to the receiver for display. This module classifies the servers, and copies and sends the data to multiple lower-level servers through the upper-level server. The lower-level servers then send the competition situation to the receiver for display, thereby avoiding sharing a server in crowded places such as campuses, resulting in large data transmission demand and data transmission jams.

[0066] Further, the retrieval module 5 includes a retrieval unit 14 and an extraction unit 15, and the extraction unit 15 is connected to the extraction unit 15;

[0067] The retrieval unit 14 retrieves the stored data based on the spectator adjusting the game time period to obtain a retrieval instruction;

[0068] The extracting unit 15 extracts the stored data based on the calling instruction.

[0069] In the embodiment of the present invention, the retrieval unit 14 retrieves the stored data based on the spectators adjusting the game time period to obtain a retrieval instruction, and the extraction unit 15 extracts the stored data based on the retrieval instruction.

[0070] Further, the calling unit 14 includes a time period subunit 16 and a calling subunit 17, and the time period subunit 16 and the calling subunit 17 are connected;

[0071] The time period subunit 16 obtains the game time period based on the progress of the live game played by the spectators;

[0072] The retrieval subunit 17 automatically generates a retrieval instruction based on the competition time period.

[0073] In the embodiment of the present invention, the time period subunit 16 obtains the game time period based on the progress of the live game played by the spectators; the retrieval subunit 17 automatically generates a retrieval instruction based on the game time period.

[0074] Further, the extraction unit 15 includes a receiving subunit 18 and an extraction subunit 19, and the receiving subunit 18 is connected to the extraction subunit 19;

[0075] The receiving subunit 18 is used to receive the calling instruction and obtain receiving information;

[0076] The extraction subunit 19 obtains the game time period based on the received information, extracts the stored data of the corresponding time period, and then sends the stored data to the receiver for replay.

[0077] In an embodiment of the present invention, the receiving subunit 18 receives the retrieval instruction and obtains the receiving information. The extracting subunit 19 obtains the game time period based on the receiving information, extracts the stored data of the corresponding time period, and then sends the stored data to the receiver for replay.

[0078] See also Figure 7 In a second aspect, the present invention further provides a sports competition online game information transmission method, which is applied to a sports competition online game information transmission system as described in the first aspect above, and is characterized in that it includes the following steps:

[0079] S1 collects the live situation of sports competitions in real time through the collection module 1, obtains the collected data, and compresses it to obtain the collected data;

[0080] In an embodiment of the present invention, the acquisition unit 6 acquires the actual situation of sports competitions in real time to obtain acquisition information, and compresses the acquisition information through the compression unit 7 to obtain acquisition data. The purpose of compression is to reduce the bytes occupied by the transmitted data, thereby further improving the data transmission speed.

[0081] S2 The transmission module 2 transmits the collected information to the classification module 4 based on wireless transmission technology, and transmits the collected information to the storage module 3;

[0082] In an embodiment of the present invention, the online transmission unit 8 transmits the collected data to the grading module 4 based on wireless transmission technology, and the storage transmission unit 9 transmits the collected data to the storage module 3, thereby separating the transmission from the storage area to avoid affecting the normal sports competition playback when the time period is adjusted and repeated.

[0083] S3 storage module 3 stores and backs up the collected information to obtain stored data, and classification module 4 classifies the servers and receives the transmitted collected data;

[0084] In an embodiment of the present invention, the storage unit 10 stores the collected data to obtain stored data; the backup unit 11 backs up the stored data to obtain backup data, the upper-level service unit 12 receives the transmitted collected data, and sends the collected data to multiple lower-level service units 13; the lower-level service unit 13 receives and decompresses the collected data, and sends the live sports competition to the receiver for display. This module classifies the servers, copies and sends the data to multiple lower-level servers through the upper-level server, and the lower-level servers then send the competition situation to the receiver for display, so as to avoid sharing a server in densely populated places such as campuses, resulting in large data transmission demand and data transmission jams.

[0085] S4 The retrieval module 5 retrieves the stored data based on the match time period adjusted by the spectators, and repeatedly plays the specific live events of the sports competition.

[0086] In the embodiment of the present invention, the time period subunit 16 obtains the game time period based on the progress of the live game played by the spectators; the retrieval subunit 17 automatically generates a retrieval instruction based on the game time period. The receiving subunit 18 receives the retrieval instruction and obtains the receiving information, and the extracting subunit 19 obtains the game time period based on the receiving information, extracts the stored data of the corresponding time period, and then sends the stored data to the receiver for replay.

[0087] What is disclosed above is only a preferred embodiment of a sports competition online game information transmission system and method of the present invention. Of course, this cannot be used to limit the scope of rights of the present invention. Ordinary technicians in this field can understand that all or part of the processes of the above embodiments and equivalent changes made according to the claims of the present invention are still within the scope of the invention.

Claims

1. A sports competition online game information transmission system, characterized in that: It includes a collection module, a transmission module, a storage module, a classification module and a retrieval module, wherein the collection module, the transmission module and the classification module are connected in sequence, the storage module is connected to the transmission module and the classification module respectively, and the retrieval module is connected to the storage module; The acquisition module is used to collect the live situation of sports competitions in real time, obtain the collected data, and compress it to obtain the collected data; The transmission module transmits the collected information to the classification module based on wireless transmission technology, and transmits the collected information to the storage module; The storage module is used to store and back up the collected information to obtain stored data; The grading module is used to grade the servers and receive the transmitted collected data; The retrieval module retrieves the stored data based on the spectators adjusting the game time period and repeatedly plays the specific live events of the sports competition.

2. A sports competition online game information transmission system as claimed in claim 1, characterized in that: The acquisition module includes an acquisition unit and a compression unit, and the acquisition unit is connected to the compression unit; The acquisition unit is used to collect the live situation of sports competitions in real time to obtain the collected information; The compression unit is used to compress the collected information to obtain collected data.

3. A sports competition online game information transmission system as claimed in claim 1, characterized in that: The transmission module includes an online transmission unit and a storage transmission unit, and the online transmission unit is connected to the storage transmission unit; The online transmission unit transmits the collected data to the classification module based on wireless transmission technology; The storage transmission unit is used to transmit the collected data to the storage module.

4. A sports competition online game information transmission system as claimed in claim 1, characterized in that: The storage module includes a storage unit and a backup unit, and the storage unit is connected to the backup unit; The storage unit is used to store the collected data to obtain stored data; The backup unit is used to back up the stored data to obtain backup data.

5. A sports competition online game information transmission system as claimed in claim 1, characterized in that: The hierarchical module includes an upper-level service unit and a lower-level service unit, and the upper-level service unit and the lower-level service unit are connected in sequence; The upper-level service unit is used to receive the transmitted collected data and send the collected data to the plurality of lower-level service units; The lower-level service unit is used to receive and decompress the collected data, and send the live sports competition to the receiver for display.

6. A sports competition online game information transmission system as claimed in claim 1, characterized in that: The calling module includes a calling unit and an extracting unit, and the extracting unit is connected to the extracting unit; The retrieving unit retrieves the stored data based on the spectator adjusting the game time period to obtain a retrieving instruction; The extracting unit extracts the stored data based on the calling instruction.

7. A sports competition online game information transmission method, applied to a sports competition online game information transmission system as claimed in any one of claims 1 to 6, characterized in that: The following steps are involved: The acquisition module collects the live situation of sports competitions in real time, obtains the collected data, and compresses it to obtain the collected data; The transmission module transmits the collected information to the classification module based on wireless transmission technology, and transmits the collected information to the storage module; The storage module stores and backs up the collected information to obtain stored data, and the classification module classifies the servers and receives the transmitted collected data; The retrieval module retrieves the stored data based on the spectators adjusting the game time period and repeatedly plays the specific live events of the sports competition.