A distributed lighting interactive control method and system

By identifying user interaction instructions and locations and generating light control command groups, the problem of insufficient interaction relevance and communication of distributed lighting systems is solved, and the correlation and user experience improvement of multi-light interaction is achieved.

CN119317008BActive Publication Date: 2025-03-25HANHZHOU YONGDIAN ILLUMINATION
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Patent Information

Application Number
CN202411865444.1
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2024-12-18
Publication Date
2025-03-25
Estimated Expiration
2044-12-18

AI Technical Summary

Technical Problem

The existing distributed lighting systems have poor correlation and communication during interaction, resulting in conflicts in the interaction effects between multiple groups of lights. Users cannot perceive the combined effect of multiple groups of interactive lights, and the interaction experience is poor.

Method used

By obtaining the user's interaction instructions and location, identifying the interaction trigger object, generating light control command groups, allowing or prohibiting different types of light interactions to reduce perceived conflicts and improve interaction relevance.

Benefits of technology

It realizes effective interactive correlation between distributed lighting systems, reduces perceived conflicts caused by multiple lighting interactions, and improves the effect and user experience of multi-light interactions.

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Abstract

The present application relates to the technical field of interactive lighting, and in particular to a distributed lighting interactive control method and system, which includes: obtaining the interactive lighting type and the corresponding interactive trigger object in the area; obtaining the interactive instruction triggered by the user, and selecting the matching interactive lighting type based on the interactive trigger object corresponding to the interactive instruction to define it as type one; determining the user's location and defining a group to be interacted with; judging whether there is a perceived conflict on the interactive trigger object between the group to be interacted with and the interactive instruction, and defining the absence of perceived conflict as type two and the presence of perceived conflict as type three; generating a lighting control command group to control type one to light up the interaction, and allowing the target light of type two to interact with the target light of type one in association and interaction, and not allowing the target light of type three to interact with the target light of type one in association and interaction. The present application has the effect of improving the interactive association between distributedly set lights and reducing the conflict between multiple interactive lights.
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Description

Technical Field

[0001] The present application relates to the technical field of interactive lighting, and in particular to a distributed lighting interactive control method and system. Background Art

[0002] Urban lighting construction is a construction category that is currently being vigorously developed. More and more squares, parks, and commercial areas have deployed a large number of lights for urban lighting and urban beautification. At the same time, in order to improve the intelligence and aesthetics of light displays, many squares, parks and other areas have deployed a large number of different types of interactive lights.

[0003] There are many types of interactive lights at present, and the same or different interactive lights are also distributed according to the terrain planning. Different types of lights are independently triggered to interact based on different behaviors of users. Although distributed lights can respond to users' interactive behaviors, the correlation and communication between each interactive light are poor, and they cannot be used as interactions between multiple groups of lights. At the same time, when the user is in a position where multiple interactive lights can be triggered, the light interactions triggered for different user behaviors often conflict with each other due to the poor communication between them, making it impossible for users to feedback the perception improvement brought by the combination of multiple groups of interactive lights, so the interactive experience is poor. Summary of the invention

[0004] In order to improve the interactive correlation between distributed lighting settings and reduce the conflict between multiple interactive lights, the present application provides a distributed lighting interactive control method and system.

[0005] In a first aspect, the present application provides a distributed lighting interactive control method, which adopts the following technical solution:

[0006] A distributed lighting interactive control method comprises the following steps:

[0007] Obtain the interactive light type and the corresponding interactive trigger object in the area, wherein the interactive trigger object includes a static part and a dynamic behavior;

[0008] Acquire an interaction instruction triggered by a user, and select the matching interaction light type based on the interaction trigger object corresponding to the interaction instruction to define it as type one, wherein the interaction instruction includes active triggering and passive triggering;

[0009] Determine the user's location based on the interaction instruction, and obtain the remaining valid interaction light types except type 1 within the user's location to define as a to-be-interacted group;

[0010] Determine whether there is a perception conflict between the group to be interacted and the interaction instruction on the interaction triggering object, and define the interaction light type without perception conflict in the group to be interacted as type two, and define the interaction light type with perception conflict in the group to be interacted as type three;

[0011] Generate a lighting control command group to control the target light of type one to respond to the interaction instruction to light up the interaction, and allow the target light of type two to interact with the target light of type one, but do not allow the target light of type three to interact with the target light of type one.

[0012] In some of the embodiments, obtaining the interaction instruction triggered by the user includes the following steps:

[0013] Obtaining the passively triggered interaction instructions by acquiring pressure information or motion information of the hands, feet, legs, face, and body through the target acquisition sensor;

[0014] The interactive instruction that is actively triggered is obtained through a pattern instruction or a voice instruction triggered by a user on a mobile device.

[0015] In some embodiments, determining the user's location based on the interaction instruction includes the following steps:

[0016] When the interaction instruction is actively triggered:

[0017] When the user triggers the interaction instruction, obtaining the user's appearance image based on the user's permission;

[0018] Obtaining a target response position corresponding to the interaction instruction, and obtaining a visual coverage range corresponding to the target response position;

[0019] Retrieving a video acquisition device within the visible coverage area to obtain an environment image, and searching the environment image for a person image that matches the user appearance image and location information corresponding to the person image;

[0020] When the interactive instruction is passively triggered:

[0021] Acquire the serial number of the triggered target acquisition sensor, and determine the target response position based on the serial number;

[0022] The video acquisition device covering the target response position is acquired to obtain an environment image, and the user's location is determined based on the association matching between each of the personnel images in the environment image and the location of the target acquisition sensor.

[0023] In some embodiments, obtaining the other valid interactive light types except type 1 at the location of the user to define a to-be-interacted group includes the following steps:

[0024] Delimiting an interactive area based on the location of the user;

[0025] In the interaction area, it is predicted that a first interaction sub-area corresponding to the maximum effective behavior range of the user when triggering the type one and a second interaction sub-area corresponding to the maximum effective sight range are calculated;

[0026] The interactive light types included in the first interactive sub-area and the second interactive sub-area are integrated into the to-be-interacted group.

[0027] In some embodiments, determining whether there is a perception conflict between the to-be-interacted group and the interaction instruction and the interaction triggering object comprises the following steps:

[0028] The interaction triggering objects corresponding to the interaction instructions and the interaction triggering objects corresponding to the interaction light types in the to-be-interacted groups are grouped to generate different interaction perception scenarios;

[0029] Determine the degree of behavior inhibition and the degree of sight focus inhibition in the interactive perception scenario to generate a perception inhibition score, wherein the degree of behavior inhibition representation is characterized by the degree of incompatibility between the parts and behaviors corresponding to different interactive triggering objects, and the degree of sight focus inhibition is characterized by the degree of common occupation of sight between interactive lights after different interactive triggering objects complete triggering;

[0030] Conflict identification is performed on each of the interactive perception scenarios based on the perception inhibition score. When the perception inhibition score is not lower than a preset value, it is defined that the perception conflict exists; when the perception inhibition score is lower than the preset value, it is defined that the perception conflict does not exist.

[0031] In some embodiments, generating a lighting control group, wherein when the lighting control group includes the type one and the type two, comprises the following steps:

[0032] According to the current interaction instruction, the target light corresponding to the type one is immediately controlled to interact;

[0033] Waiting to obtain the interaction instruction corresponding to the type 2;

[0034] When the interaction instruction corresponding to the type two is obtained, the target light corresponding to the type two is immediately controlled to interact and the interaction corresponding to the type one is maintained.

[0035] In some embodiments, generating a lighting control group, wherein when the lighting control group includes the type one and the type three, comprises the following steps:

[0036] According to the current interaction instruction, the target light corresponding to the type one is immediately controlled to interact;

[0037] When the interaction instruction corresponding to the type three is obtained, the target light corresponding to the type three is prohibited from interacting until the perception conflict between the type one and the type three is decoupled.

[0038] In some embodiments, prohibiting the target light corresponding to the type three from interacting until the perception conflict between the type one and the type three is decoupled comprises the following steps:

[0039] When the interaction instruction corresponding to the type one stops actively or passively, it is considered that the perception conflict between the type one and the type three is decoupled;

[0040] If the perception conflict between the type one and the type three is decoupled, the target light of the type three is allowed to interact;

[0041] The active stop representation is that the interaction instruction corresponding to the type one disappears, and the passive stop representation is that the attention score of the interaction instruction corresponding to the type one calculated based on a preset attention mechanism drops to a preset value.

[0042] In some of the embodiments, the generation of the attention mechanism comprises the following steps:

[0043] generating an attractiveness coefficient according to the interactive light type;

[0044] Generate a maintenance trigger difficulty coefficient based on the interactive trigger object corresponding to the interactive light type;

[0045] generating a time factor coefficient based on an ideal maintenance time of the interactive light type;

[0046] Generate an attention decay ratio based on the attraction coefficient, the trigger maintenance difficulty coefficient and the time factor coefficient, wherein the attention decay ratio is characterized by the attraction decay ratio of the user's interactive attention predicted for different interactive light types after each unit time;

[0047] Obtain the initial trigger time and current time of the interaction instruction, and calculate the current attention score in combination with the attention decay ratio

[0048] In a second aspect, the present application provides a distributed lighting interactive control system, which adopts the following technical solution:

[0049] A distributed lighting interactive control system, comprising:

[0050] Interactive light groups are distributed and arranged at different positions, and each of the interactive light groups includes a number of target lights for interactive lighting;

[0051] A management module, used to obtain the interactive light type and the corresponding interactive trigger object corresponding to each of the interactive light groups in the area, wherein the interactive trigger object includes a part and a behavior;

[0052] An interaction instruction acquisition module, used to acquire an interaction instruction triggered by a user, and select a matching interaction light type based on the interaction trigger object corresponding to the interaction instruction to define it as type one, wherein the interaction instruction includes active triggering and passive triggering;

[0053] An interactive association module, used for determining the user's location based on the interactive instruction, and obtaining the other valid interactive light types except type 1 within the user's location to define as a to-be-interacted group;

[0054] a perception conflict identification module, used for determining whether there is a perception conflict between the interaction group and the interaction instruction and the interaction triggering object, and defining the interaction light type without perception conflict in the interaction group as type 2, and defining the interaction light type with perception conflict in the interaction group as type 3;

[0055] A distributed interaction control module is used to generate a lighting control command group to control the target light of type one to respond to the interaction instruction to light up the interaction, and allows the target light of type two to interact with the target light of type one, but does not allow the target light of type three to interact with the target light of type one.

[0056] The technical solution provided by the embodiments of the present application has the following technical effects:

[0057] In a collection area of ​​multiple interactive light types with multiple different triggering methods, the light types that the user can also effectively trigger and interact with are determined based on the interactive command first triggered by the user and the user's location. At the same time, based on the detection and judgment of perceived conflicts, it is determined which light interactions do not have perceived conflicts and have the possibility of simultaneous interactive feedback, and which light interactions have perceived conflicts and cannot be simultaneously associated for interactive feedback. After determination, the corresponding light control command group is generated to control different light types to perform corresponding interactive actions. In turn, the relevance of distributed lights at the interaction level can be determined, and the perceived conflicts caused by the random triggering of multiple light interactions can be reduced, thereby improving the multi-light interaction effect. BRIEF DESCRIPTION OF THE DRAWINGS

[0058] Figure 1 It is a schematic diagram of the steps of a distributed lighting interactive control method provided in an embodiment of the present application.

[0059] Figure 2 This is a schematic diagram of module connections of a distributed lighting interactive control system provided in an embodiment of the present application. DETAILED DESCRIPTION

[0060] To more clearly understand the purpose, technical solutions and advantages of the present application, the present application is described and illustrated below in conjunction with the accompanying drawings and embodiments. However, it should be understood by those of ordinary skill in the art that the present application can be implemented without these details. In some cases, in order to avoid unnecessary descriptions that make various aspects of the present application obscure, well-known methods, processes, systems, components and / or circuits that have been described at a higher level will not be described in detail. For those of ordinary skill in the art, it is obvious that various changes can be made to the embodiments disclosed in the present application, and without departing from the principles and scope of the present application, the general principles defined in the present application can be applied to other embodiments and application scenarios. Therefore, the present application is not limited to the embodiments shown, but conforms to the broadest scope consistent with the scope claimed for protection of the present application.

[0061] It should be noted that the description of these embodiments is used to help understand the present invention, but does not constitute a limitation of the present invention. In addition, the technical features involved in each embodiment of the present invention described below can be combined with each other as long as there is no conflict between them.

[0062] In the description of this application, "several" means one or more, "more" means more than two, "greater than", "less than", "exceed", etc. are understood to exclude the number itself, and "above", "below", "within", etc. are understood to include the number itself. If there is a description of "first" or "second", it is only used to distinguish the technical features, and cannot be understood as indicating or implying relative importance or implicitly indicating the number of the indicated technical features or implicitly indicating the order of the indicated technical features.

[0063] In the description of the present application, the description with reference to the terms "one embodiment", "some embodiments", "illustrative embodiments", "examples", "specific examples", or "some examples" means that the specific features, structures, materials, or characteristics described in conjunction with the embodiment or example are included in at least one embodiment or example of the present application. In this specification, the schematic representations of the above terms do not necessarily refer to the same embodiment or example. Moreover, the specific features, structures, materials, or characteristics described may be combined in any one or more embodiments or examples.

[0064] The embodiment of the present application discloses a distributed lighting interactive control method.

[0065] like Figure 1 As shown, a distributed lighting interactive control method comprises the following steps:

[0066] S100, obtaining the interactive light type in the area and the corresponding interactive trigger object.

[0067] In one area, there are often multiple interactive positions consisting of target lights. Each interactive position is divided into different interactive light types according to different triggering methods and interactive effects, and has corresponding interactive trigger objects matching the interactive light types.

[0068] The interactive trigger objects include static parts and dynamic behaviors, which are mainly characterized by the specific interactive form required to trigger a certain type of interactive lighting. For example, A requires pressing with the hand to achieve interactive lighting following the hand, and B requires the user to draw and upload patterns through a mobile device to display the user's drawn pattern for lighting interaction, etc.

[0069] S200, obtaining an interaction instruction triggered by a user, and selecting a matching interaction light type based on an interaction triggering object corresponding to the interaction instruction to define it as type one.

[0070] First, the interaction instructions triggered by the user are obtained. The interaction instructions are divided into active triggering and passive triggering according to the user's subjectivity and detection form. Active triggering is characterized by a presentation of light interaction that is subjective and actively issued by the user through a specific device or a specific form. Passive triggering is characterized by a presentation of light interaction that is not subjective to the user and is detected and issued by some sensors.

[0071] The interaction instruction triggered by the user is matched with a corresponding interaction trigger object, and the type of interaction light acted upon by the interaction trigger object is defined as type one.

[0072] S300, determining the user's location based on the interaction instruction, and obtaining other valid interaction light types except type 1 at the user's location to define as a to-be-interacted group.

[0073] When a user triggers an interaction instruction, a certain visual acquisition device is used to determine the user who issued the interaction instruction and obtain the user's location.

[0074] Since several distributed lights are designed to be distributed, a user's location may be able to trigger and perform multiple types of interactive lights at the same time. Therefore, according to the user's location, all other types of interactive lights that can be triggered except the type one that is being triggered are obtained and integrated together to obtain the group to be interacted.

[0075] S400, determining whether there is a perception conflict between the to-be-interacted group and the interaction instruction on the interaction triggering object, and defining the interaction lighting type without perception conflict in the to-be-interacted group as type two, and defining the interaction lighting type with perception conflict in the to-be-interacted group as type three.

[0076] It is determined in turn whether there is a perceptual conflict between the triggering mode of each interactive light type in the to-be-interacted group and the triggering mode of the interactive instruction corresponding to type one. The perceptual conflict is characterized by the conflict in the triggering mode and the conflict in attracting the user's attention when multiple lights interact at the same time.

[0077] After the perception conflict is determined, the interaction light type with perception conflict in the group to be interacted is defined as type 2, and the interaction light type without perception conflict is defined as type 3. There are often multiple types 2 and multiple types 3 in the group to be interacted.

[0078] S500, generating a lighting control command group to control the type one target light to respond to the interaction instruction to light up and interact, and allowing the type two target light to interact with the type one target light, but not allowing the type three target light to interact with the type one target light.

[0079] A lighting control command group is generated based on the perceived conflict results. The lighting control command group includes interactive control instructions for several objects. First, for the interactive lighting type corresponding to type one, it needs to be immediately interactively lit based on the interactive instruction triggered by the user, while the interactive lighting type corresponding to type two allows interactive feedback to the user together with type one when there is a corresponding triggered interactive trigger instruction in the future, and the interactive lighting type of type three cannot be associated and interacted with type one before the interactive instruction of type one is completed.

[0080] It should be noted that when the lighting control command group controls the interaction of each type and the interaction is allowed, the control result is the interaction result of the light to the user's trigger command rather than the result of lighting up or down. Because most of the target lights used for interaction remain lit but have no interactive state when there is no interactive command issued by the user, and when the user issues an interactive command, their ordinary lighting state is converted to an interactive lighting state. In this case, when there is no corresponding interactive command issued in type two for the time being, or type three cannot interact with type one for lighting, their target lights can still remain in an ordinary lighting state.

[0081] Through the above steps, in a collection area of ​​multiple interactive light types with multiple different triggering modes, the light types that the user can also effectively trigger and interact with are determined according to the interactive command first triggered by the user and the user's location. At the same time, according to the inspection and judgment of the perception conflict, it is judged which light interactions do not have perception conflicts and have the possibility of interactive feedback at the same time, and which light interactions have perception conflicts and cannot be simultaneously associated for interactive feedback. After the determination, the corresponding light control command group is generated to control different light types to perform corresponding interactive actions. In turn, the correlation of distributed lights at the interaction level can be determined, and the perception conflicts caused by the random triggering of multiple light interactions can be reduced, thereby improving the multi-light interaction effect.

[0082] In some other embodiments, obtaining the interaction instruction triggered by the user includes the following steps:

[0083] S210, obtaining the pressure information or motion information of the hands, feet, legs, face, and body obtained by the target acquisition sensor to obtain the passively triggered interaction instruction.

[0084] Passive triggering is generally obtained by various sensors, such as pressure sensors, infrared sensors, image sensors, etc.

[0085] Its main triggering methods include: judging the user's hand position, foot position, and leg position through pressure detection, so that the corresponding target light will show the interaction following the movement of the corresponding part; acquiring the user's body movements through image sensors, and projecting the collected user's body movements on the corresponding wall by lighting up the target lights at the corresponding positions; acquiring the user's facial information and line of sight information through facial capture sensors, and displaying the user's appearance on the LED display screen at the target position when the complete face is detected and the user's line of sight is directed toward the target position. The user's appearance can be acquired by the camera.

[0086] It can be seen that the passively triggered interaction instructions are all instructions obtained by collecting and triggering the user's body parts or corresponding actions.

[0087] S220, obtaining an actively triggered interaction instruction through a pattern instruction or a voice instruction triggered by a user on a mobile device.

[0088] Active triggering refers to interactive instructions that are actively triggered and uploaded by users through mobile devices to request interaction. For example, when a user draws a corresponding pattern on the corresponding app, the pattern will be displayed on the building's exterior wall or the corresponding display board through a combination of lights; or when a user enters a voice command that meets the preset voice library on the app, such as "I love you", light interaction styles such as love hearts and 520 will be displayed on the building's exterior wall or the display board.

[0089] In some other embodiments, determining the user's location based on the interaction instruction includes the following steps:

[0090] Among them, when determining the user's location, the specific determination methods are different because the methods and objects of obtaining instructions for active triggering and passive triggering are different:

[0091] When the interactive command is triggered actively:

[0092] S310, when the user triggers an interaction instruction, obtaining a user appearance image based on the user's permission.

[0093] When the user actively triggers an interactive command through a mobile device, the user's upper body appearance will be obtained through the front camera of the mobile phone with the user's permission. It is necessary to capture at least the user's head and may also include the clothes worn by the user's upper body.

[0094] S311, obtaining a target response position corresponding to the interaction instruction, and obtaining a visual coverage range corresponding to the target response position.

[0095] After acquiring the appearance image, it is also necessary to acquire the target response position corresponding to the interactive command. After being triggered by pattern commands or voice commands, the position that can respond to these commands and interact is defined as the target response position. For example, if the image drawn by the user can be interactively displayed on the outer walls of building A and building B, then building A and building B are the target response positions corresponding to the command. At the same time, the user can select which building to display the pattern he triggered based on his location and the range of sight, and then this position is the determined target response position.

[0096] Each target response position has a limited range that can be seen by sight, which is defined as the visible coverage range. For example, the interactive pattern displayed on the outer wall of Building A can only be seen on Square C, so Square C is the visible coverage range. The visible coverage range of each target response position can be tested and formulated in advance by staff or engineering personnel.

[0097] S312, calling the video acquisition device within the visible coverage area to obtain the environment image, and searching the environment image for a person image that matches the user's appearance image and the position information corresponding to the person image.

[0098] The video acquisition device covering the visible coverage is retrieved, which is a camera set at each area in the embodiment of the present application. For example, when square C is the visible coverage, the images of all cameras shooting square C are retrieved and used as the environment image.

[0099] Based on the previously acquired user appearance image, a visual analysis algorithm is used in the environment image to find a user who matches the user appearance image, and to determine the user and the user's location.

[0100] When the interactive command is triggered passively:

[0101] S313, obtaining the serial number of the triggered target acquisition sensor, and determining the target response position based on the serial number.

[0102] When the interaction instruction is passively triggered, the object that obtains the interaction instruction is various target acquisition sensors. In order to achieve follow-up interactions based on actions, touch pressure and other behaviors, these sensors are often set on each target light (such as LED blocks, wall tiles for display, and floor tiles for display). Then, by obtaining the number of the punished target acquisition sensor, the target response position can be determined, that is, which specific sensor of which light interaction type in which area is triggered.

[0103] S314, acquiring a video acquisition device covering the target response position to obtain an environment image, and determining the user's location based on an association match between each person image in the environment image and the location of the target acquisition sensor.

[0104] Based on the determined target response position, all cameras whose shooting range covers the position are retrieved, and based on the specific behavior logic and behavior application position of each person image captured by the camera, they are associated with the target response position to determine the user who issued the interactive instruction and the user's location.

[0105] Among them, there may be a certain error in the time when the camera is called and the user passively triggers the interaction command. Therefore, in order to improve the accurate determination of the user's location, when obtaining the environmental image of the camera, the environmental images of the previous few frames of the video source can be obtained and associated and matched together while obtaining the environmental image of the current time.

[0106] In some other embodiments, obtaining the remaining valid interactive light types except type 1 in the position loaded by the user to define as a to-be-interacted group includes the following steps:

[0107] S320, dividing the interaction area based on the user's location.

[0108] After determining the user's location, the area range that can be used for interaction is divided based on the user's location as the starting point. It should be noted that the interaction range is characterized by the range that the user can reach within the theoretical walking range and can interact with other light interaction types.

[0109] Within this range, there are several types of interactive lights, and this application focuses on determining the association and simultaneous interaction of multiple interaction modes, so further division is required in the interactive area.

[0110] S321, calculating in the interaction area a first interaction sub-area corresponding to the maximum effective behavior range of the user when triggering type one and a second interaction sub-area corresponding to the maximum effective sight range.

[0111] The interaction area is divided into two sub-areas.

[0112] First, based on the user's current location and the type of interactive light triggered, we predict and determine which other types of interactive lights can be triggered by changes in the user's body parts or movements while triggering type one. This range is defined as the maximum effective positioning range.

[0113] For example, when a user triggers the light tracking on the floor tiles by pressing pressure with his feet on the ground, his hands, body, face, etc. can also trigger other light interactions. Then, the maximum effective range in which he can perform other actions to trigger while ensuring that the light of his feet keeps tracking the interaction corresponds to the first interaction sub-area.

[0114] At the same time, the maximum effective sight range is calculated according to the user's current location and the estimated maximum distance that the user's sight can reach.

[0115] The maximum effective viewing range is determined by the size of the light at the corresponding target response position. If the location where the interactive light pattern is displayed is a small display wall, its maximum effective viewing range is relatively small. If the location where the interactive light pattern is displayed is the entire exterior wall of the building, then its maximum effective viewing range is relatively high.

[0116] At the same time, when setting the second interaction sub-area, according to the municipal planning map, when it is determined that there are obstructions such as buildings and trees between the user's current location and the target response location, this part of the area cannot be included in the second interaction sub-area even if it is within the visual range.

[0117] S322: Integrate the interactive light types included in the first interactive sub-area and the second interactive sub-area into a to-be-interacted group.

[0118] After the first interaction sub-area and the second interaction sub-area are divided, the interaction light types in the two areas are screened out and integrated into a waiting interaction group. The two sub-areas respectively represent the areas corresponding to other interaction light types that can be directly or indirectly triggered by other body parts or body movements when the user currently triggers type one, and the areas where the user can obtain the response interaction result through sight after interacting with the interaction light type through a long-distance interaction triggering method.

[0119] In some other embodiments, determining whether there is a perception conflict between the to-be-interacted group and the interaction instruction and the interaction triggering object includes the following steps:

[0120] S410, grouping the interaction triggering objects corresponding to the interaction instructions and the interaction triggering objects corresponding to the interaction light types in the to-be-interacted group respectively to generate different interaction perception scenarios.

[0121] First, a number of comparison groups are generated, each of which contains an interaction triggering object corresponding to the currently triggered interaction instruction, and also includes interaction triggering objects corresponding to each interaction light type in the to-be-interacted group.

[0122] In this way, each comparison group can generate a simulated interactive perception scenario based on two different interactive triggering forms.

[0123] S411, determining the degree of behavioral inhibition and the degree of visual focus inhibition in the interactive perception scenario to generate a perception inhibition score.

[0124] By simulating each interactive perception scenario, it is determined whether there will be any contradictions in the interactive mode within each interactive perception scenario.

[0125] The contradictions are mainly divided into the degree of behavioral inhibition and the degree of visual focus inhibition.

[0126] Among them, the degree of behavioral inhibition is characterized by the degree of intolerance between the parts and behaviors corresponding to different interaction trigger objects. That is to say, when there is a triggering conflict in behavior or part between two interaction methods, it is believed that there is a certain degree of inhibition.

[0127] For example, when a user presses the wall with his hand so that the light on the wall moves with the user's hand, if another interactive triggering method requires the user to pose in a certain shape so that the light on the wall lights up according to the user's shape, then there is a certain degree of behavioral inhibition between the two triggering methods of hand pressing and hand posing, that is, the behavior of one triggering method and the behavior of another triggering method have a negative impact on the interactive effect.

[0128] The degree of visual focus inhibition is characterized by the degree of common occupation of visual lines between interactive lights after different interactive triggering objects are triggered. Whenever a light gives feedback according to the interactive instruction, the user's visual attention will be attracted by the light. Then, when another light is triggered, the user's visual focus will not be able to interact with the current light to achieve a large degree of common occupation, which will cause the user's visual line of sight to be dispersed and fail to play a good role in associating multiple interactive lights.

[0129] For example, when a user walks in a specific area so that the lights on the floor tiles follow the user's footsteps, if another interaction triggering method is that the lights on the wall follow based on the user's hand pressure, then the user's line of sight will move from the footsteps to the hands, and the lights on the hands and the footsteps cannot occupy the same space. Then, when the user's line of sight moves to the hands, the interactive light display effect of the feet will decrease sharply, which is also considered to be a certain interaction conflict.

[0130] For example, when a user draws a pattern through an app program to trigger light interaction on the exterior wall of Building A, the user's line of sight will be focused on the exterior wall of Building A to wait and watch the pattern of light changes. However, if an interaction trigger is that the display screen on the side of the user captures the user's face and displays the user's face through the display screen to capture the interaction through line of sight, it may cause the user's line of sight to shift to the display screen and miss or fail to see the pattern on the exterior wall of Building A clearly. This is also considered to be a perceptual conflict in interaction.

[0131] S412, conflict identification is performed on each interactive perception scenario based on the perception inhibition score. When the perception inhibition score is not lower than a preset value, it is defined that a perception conflict exists; when the perception inhibition score is lower than the preset value, it is defined that no perception conflict exists.

[0132] A perception inhibition score is generated through conflict judgment in two different dimensions, and the score is sent to each interactive perception scenario to identify perceptual conflicts. If the perceptual inhibition score is greater than or equal to the preset value, it is considered that there is a high degree of inhibition of behavior or visual focus between the interaction effects corresponding to the two interactive instructions, and a perceptual conflict exists. Otherwise, no perceptual conflict exists.

[0133] In some other embodiments, generating a lighting control group, wherein when the lighting control group includes type one and type two, comprises the following steps:

[0134] S510, interacting with a target light corresponding to type 1 according to the current interaction instruction.

[0135] S511, waiting to obtain the interaction instruction corresponding to type two.

[0136] S512, when the interaction instruction corresponding to type two is obtained, the target light corresponding to type two is immediately controlled to interact and the interaction corresponding to type one is maintained.

[0137] First, the target light corresponding to type one is controlled to interact according to the currently acquired interaction instruction, and the interactive light type corresponding to type two is characterized as a type that will not have a perceptual conflict with type one and allows associated interactive lighting at the same time as type one is interactively lit.

[0138] Then, before the interaction instruction corresponding to type two is obtained, it is considered that the user has not triggered the interactive light type, so the target light corresponding to type two maintains the normal lighting state. When the interaction instruction corresponding to type two is collected, the target light corresponding to type two is controlled to interact, so that the lights of type two and type one are linked together to provide interactive feedback to the user.

[0139] In some other embodiments, generating a lighting control group, wherein when the lighting control group includes type one and type three, comprises the following steps:

[0140] S520, interacting with a target light corresponding to type 1 according to the current interaction instruction.

[0141] S521, when the interaction instruction corresponding to type three is obtained, the target light corresponding to type three is prohibited from interacting until the perception conflict between type one and type three is decoupled.

[0142] When type three exists in the lighting control group, the target light corresponding to type one is first controlled to be interactively lit based on the current interaction instruction. At the same time, when the interaction instruction corresponding to type three is obtained, the target light corresponding to type three is prohibited from interacting based on the interaction instruction. When it is subsequently detected that the perception conflict between type one and type three is decoupled, type three is allowed to be interactively lit based on the interaction instruction.

[0143] In some other embodiments, prohibiting the target light corresponding to type three from interacting until the perception conflict between type one and type three is decoupled includes the following steps:

[0144] S5211, when the interaction instruction corresponding to type one stops actively or passively, it is considered that the perception conflict between type one and type three is decoupled.

[0145] S5212, if the perceptual conflict between type one and type three is decoupled, then the target light of type three is allowed to interact.

[0146] The reason why type three is not allowed to interact with type one is that there is a conflict between type three and type one in terms of triggering behavior and interactive visual focus. If the currently interacting type one stops or it is believed that its perceived attractiveness to the user is reduced to a certain level and it is indirectly believed that the interactive effect of type one is approximately equal to stopping, then it is believed that type one no longer conflicts with the interactive effect of type three, and type three is allowed to interact according to the interactive instructions.

[0147] Therefore, there are two scenarios for decoupling. Active stop is characterized by the disappearance of the interaction instruction corresponding to type one, such as the user no longer pressing the wall with his hand, so that the hand-following interaction on the wall stops; passive stop is characterized by the attention score of the interaction instruction corresponding to type one calculated based on the preset attention mechanism dropping to a preset value. The attention score is characterized by the attractiveness of an interaction effect to the user. When the attention score drops below a certain score, it is considered that the interaction effect is no longer attractive to the user, so the user's attention can be attracted by other interaction methods and no longer triggers perceptual conflict.

[0148] In some other embodiments, the generation of the attention mechanism includes the following steps:

[0149] S530: Generate an attraction coefficient according to the interactive light type.

[0150] Different types of interactive lights have different degrees of appeal to users. For example, if a user draws a pattern and uploads it to make it appear on the exterior wall of a building, it is more attractive to users because the pattern is drawn subjectively by the user and the interaction is requested. However, lights that follow the user's footsteps for interaction will accompany the user for a long time, and their triggering method is related to the user's inevitable behavior, so they are relatively less attractive.

[0151] Therefore, operators can assign attraction coefficients to different interactive lighting methods based on actual conditions and their own experience. The higher the attraction score, the more attractive the interactive lighting type is to users and the longer the attraction lasts.

[0152] S531, generating a maintenance trigger difficulty coefficient based on the interactive trigger object corresponding to the interactive light type.

[0153] At the same time, based on the different interaction trigger objects of each interactive light type, it is determined how difficult it is to maintain the triggering of each type of triggering method when each type of interaction is maintained.

[0154] For example, when the lights on the tiles follow the user's footsteps, the interactive effect can be maintained as long as the user keeps walking, and the user does not need to perform any actions that consume physical energy. When the lights on the wall follow the user's hands, the user needs to keep placing and pressing his hands on the wall to maintain the interactive effect, so the relative difficulty of maintaining it is higher than the foot-following triggering method.

[0155] The trigger maintenance difficulty coefficient mainly measures the energy and physical strength required by users to maintain the interaction effect. The larger the trigger maintenance difficulty coefficient, the higher the maintenance difficulty. The higher the maintenance difficulty, the poorer the time maintenance of the interaction and the easier it is to stop.

[0156] S532, generating a time factor coefficient based on the ideal maintenance time of the interactive light type.

[0157] Each type of interactive lighting lasts for a different period of time. For example, foot and hand following can keep the interaction status according to the user's wishes, while the user's face can be captured and displayed on a display screen, or the building exterior wall can show corresponding content based on the user's pattern commands or voice commands. These methods often have shorter interaction times due to the number of interactive personnel and cost control.

[0158] Different time factor coefficients are characterized by the time that different types of interactive lights last from the start to the end of the interaction. The longer the time, the lower the frequency of its attractiveness reduction, and the shorter the time, the higher the frequency of its attractiveness reduction.

[0159] S533, generating an attention decay ratio based on the attraction coefficient, the trigger maintenance difficulty coefficient and the time factor coefficient.

[0160] The attention decay ratio is comprehensively calculated through the coefficients of the above-mentioned various dimensions, and the attention decay ratio is characterized by the attraction decay ratio of the user's interactive attention predicted for different interactive light types after each unit time.

[0161] For example, when the interaction command is initially triggered, the attractiveness value of a certain interactive light type to the user is 100. The larger the attention decay ratio, the more the value decreases after a unit time (such as 5s), and the easier it is for the interactive light type to lose its attractiveness to the user.

[0162] S534, obtaining the initial trigger time and current time of the interaction instruction, and calculating the current attention score in combination with the attention decay ratio.

[0163] The total duration of the interaction of the interactive light can be calculated by the difference between the initial trigger time of the interactive instruction and the current time, and the current attention score can be calculated based on the total duration and the attention decay ratio. When the current attention score drops below the preset value, the interactive light is considered to have lost its attraction to the user's perceived attention. At this time, type one is considered to have stopped, and the corresponding type three can be triggered based on the interactive instruction.

[0164] like Figure 2 As shown, the embodiment of the present application also discloses a distributed lighting interactive control system, including:

[0165] The interactive light groups are distributed and arranged at different positions, and each interactive light group includes a number of target lights for interactive lighting.

[0166] The management module is used to obtain the interactive light type corresponding to each interactive light group in the area and the corresponding interactive trigger object, and the interactive trigger object includes a part and a behavior.

[0167] The interaction instruction acquisition module is used to acquire the interaction instruction triggered by the user, and select a matching interaction light type based on the interaction trigger object corresponding to the interaction instruction to define it as type one. The interaction instruction includes active trigger and passive trigger.

[0168] The interactive association module is used to determine the user's location based on the interactive instruction, and obtain the remaining valid interactive light types except type one within the user's location to define as a waiting interaction group.

[0169] The perception conflict identification module is used to determine whether there is a perception conflict between the interaction group and the interaction instruction and the interaction trigger object, and define the interaction light type without perception conflict in the interaction group as type two, and define the interaction light type with perception conflict in the interaction group as type three.

[0170] The distributed interaction control module is used to generate a lighting control command group to control the type one target light to respond to the interaction instruction to light up the interaction, and allows the type two target light to interact with the type one target light, but does not allow the type three target light to interact with the type one target light.

[0171] The implementation principle is:

[0172] In a collection area of ​​multiple interactive light types with multiple different triggering methods, the light types that the user can also effectively trigger and interact with are determined based on the interactive command first triggered by the user and the user's location. At the same time, based on the detection and judgment of perceived conflicts, it is determined which light interactions do not have perceived conflicts and have the possibility of simultaneous interactive feedback, and which light interactions have perceived conflicts and cannot be simultaneously associated for interactive feedback. After determination, the corresponding light control command group is generated to control different light types to perform corresponding interactive actions. In turn, the relevance of distributed lights at the interaction level can be determined, and the perceived conflicts caused by the random triggering of multiple light interactions can be reduced, thereby improving the multi-light interaction effect.

[0173] It should be understood that although the steps in the flowchart of the accompanying drawings are shown in sequence according to the instructions of the arrows, these steps are not necessarily performed in the order indicated by the arrows. Unless otherwise clearly stated in this document, the execution of these steps is not strictly limited in order and can be performed in other orders.

[0174] The above are all preferred embodiments of the present application, and the protection scope of the present application is not limited thereto. Therefore, any equivalent changes made according to the structure, shape, and principle of the present application should be included in the protection scope of the present application.

Claims

1. A distributed lighting interactive control method, characterized in that: The following steps are involved: Obtain the interactive light type and the corresponding interactive trigger object in the area, wherein the interactive trigger object includes a static part and a dynamic behavior; Acquire an interaction instruction triggered by a user, and select the matching interaction light type based on the interaction trigger object corresponding to the interaction instruction to define it as type one, wherein the interaction instruction includes active triggering and passive triggering; Determine the user's location based on the interaction instruction, and obtain the remaining valid interaction light types except type 1 within the user's location to define as a to-be-interacted group; Determine whether there is a perceptual conflict between the group to be interacted and the interaction instruction on the interaction trigger object, and define the interaction light type without perceptual conflict in the group to be interacted as type two, and define the interaction light type with perceptual conflict in the group to be interacted as type three, wherein the perceptual conflict is characterized by a conflict in triggering mode and a conflict in attracting user's visual attention when multiple lights interact at the same time; Specifically, the interaction triggering objects corresponding to the interaction instructions and the interaction triggering objects corresponding to the interaction light types in the to-be-interacted group are grouped respectively to generate different interaction perception scenarios; Determine the degree of behavior inhibition and the degree of sight focus inhibition in the interactive perception scenario to generate a perception inhibition score, wherein the degree of behavior inhibition representation is characterized by the degree of incompatibility between the parts and behaviors corresponding to different interactive triggering objects, and the degree of sight focus inhibition is characterized by the degree of common occupation of sight between interactive lights after different interactive triggering objects complete triggering; Performing conflict identification on each of the interactive perception scenarios based on the perception inhibition score, defining the perception conflict as existing when the perception inhibition score is not less than a preset value, and defining the perception conflict as not existing when the perception inhibition score is less than a preset value; Generate a lighting control command group to control the target light of type one to respond to the interaction instruction to light up the interaction, and allow the target light of type two to interact with the target light of type one, but do not allow the target light of type three to interact with the target light of type one.

2. The distributed lighting interactive control method according to claim 1, characterized in that: Obtaining the interaction instruction triggered by the user includes the following steps: Obtaining the passively triggered interaction instructions by acquiring pressure information or motion information of the hands, feet, legs, face, and body through the target acquisition sensor; The interactive instruction that is actively triggered is obtained through a pattern instruction or a voice instruction triggered by a user on a mobile device.

3. The distributed lighting interactive control method according to claim 2, characterized in that: Determining the user's location based on the interaction instruction includes the following steps: When the interaction instruction is actively triggered: When the user triggers the interaction instruction, obtaining the user's appearance image based on the user's permission; Obtaining a target response position corresponding to the interaction instruction, and obtaining a visual coverage range corresponding to the target response position; Retrieving a video acquisition device within the visible coverage area to obtain an environment image, and searching the environment image for a person image that matches the user appearance image and location information corresponding to the person image; When the interactive instruction is passively triggered: Acquire the serial number of the triggered target acquisition sensor, and determine the target response position based on the serial number; The video acquisition device covering the target response position is acquired to obtain an environment image, and the user's location is determined based on the association matching between each of the personnel images in the environment image and the location of the target acquisition sensor.

4. The distributed lighting interactive control method according to claim 3, characterized in that: Obtaining the other valid interactive light types except type 1 at the location of the user to define as a to-be-interacted group includes the following steps: Delimiting an interactive area based on the location of the user; In the interaction area, it is predicted that a first interaction sub-area corresponding to the maximum effective behavior range of the user when triggering the type one and a second interaction sub-area corresponding to the maximum effective sight range are calculated; The interactive light types included in the first interactive sub-area and the second interactive sub-area are integrated into the to-be-interacted group.

5. The distributed lighting interactive control method according to claim 1, characterized in that: Generate a lighting control group, wherein when the lighting control group includes the type one and the type two, the following steps are included: According to the current interaction instruction, the target light corresponding to the type one is immediately controlled to interact; Waiting to obtain the interaction instruction corresponding to the type 2; When the interaction instruction corresponding to the type two is obtained, the target light corresponding to the type two is immediately controlled to interact and the interaction corresponding to the type one is maintained.

6. The distributed lighting interactive control method according to claim 1, characterized in that: Generate a lighting control group, wherein when the lighting control group includes the type one and the type three, the following steps are included: According to the current interaction instruction, the target light corresponding to the type one is immediately controlled to interact; When the interaction instruction corresponding to the type three is obtained, the target light corresponding to the type three is prohibited from interacting until the perception conflict between the type one and the type three is decoupled.

7. The distributed lighting interactive control method according to claim 6, characterized in that: Prohibiting the target light corresponding to the type three from interacting until the perception conflict between the type one and the type three is decoupled, comprising the following steps: When the interaction instruction corresponding to the type one stops actively or passively, it is considered that the perception conflict between the type one and the type three is decoupled; If the perception conflict between the type one and the type three is decoupled, then the target light of the type three is allowed to interact; The active stop representation is that the interaction instruction corresponding to the type one disappears, and the passive stop representation is that the attention score of the interaction instruction corresponding to the type one calculated based on a preset attention mechanism drops to a preset value.

8. The distributed lighting interactive control method according to claim 7, characterized in that: The generation of the attention mechanism includes the following steps: generating an attractiveness coefficient according to the interactive light type; Generate a maintenance trigger difficulty coefficient based on the interactive trigger object corresponding to the interactive light type; generating a time factor coefficient based on an ideal maintenance time of the interactive light type; Generate an attention decay ratio based on the attraction coefficient, the trigger maintenance difficulty coefficient and the time factor coefficient, wherein the attention decay ratio is characterized by the attraction decay ratio of the user's interactive attention predicted for different interactive light types after a unit time; The initial trigger time and current time of the interaction instruction are obtained, and the current attention score is calculated in combination with the attention decay ratio.

9. A distributed lighting interactive control system, characterized in that: include: Interactive light groups are distributed and arranged at different positions, and each of the interactive light groups includes a number of target lights for interactive lighting; A management module, used to obtain the interactive light type and the corresponding interactive trigger object corresponding to each of the interactive light groups in the area, wherein the interactive trigger object includes a part and a behavior; An interaction instruction acquisition module, used to acquire an interaction instruction triggered by a user, and select a matching interaction light type based on the interaction trigger object corresponding to the interaction instruction to define it as type one, wherein the interaction instruction includes active triggering and passive triggering; An interactive association module, used for determining the user's location based on the interactive instruction, and obtaining the other valid interactive light types except type 1 within the user's location to define as a to-be-interacted group; a perception conflict identification module, used to determine whether there is a perception conflict between the group to be interacted and the interaction instruction and the interaction trigger object, and define the interaction light type without perception conflict in the group to be interacted as type two, and define the interaction light type with perception conflict in the group to be interacted as type three, wherein the perception conflict is characterized by a conflict in triggering mode and a conflict in attracting user's visual attention when multiple lights interact at the same time; Specifically, the interaction triggering objects corresponding to the interaction instructions and the interaction triggering objects corresponding to the interaction light types in the to-be-interacted group are grouped respectively to generate different interaction perception scenarios; Determine the degree of behavior inhibition and the degree of sight focus inhibition in the interactive perception scenario to generate a perception inhibition score, wherein the degree of behavior inhibition representation is characterized by the degree of incompatibility between the parts and behaviors corresponding to different interactive triggering objects, and the degree of sight focus inhibition is characterized by the degree of common occupation of sight between interactive lights after different interactive triggering objects complete triggering; Performing conflict identification on each of the interactive perception scenarios based on the perception inhibition score, defining the perception conflict as existing when the perception inhibition score is not less than a preset value, and defining the perception conflict as not existing when the perception inhibition score is less than a preset value; A distributed interaction control module is used to generate a lighting control command group to control the target light of type one to respond to the interaction instruction to light up the interaction, and allows the target light of type two to interact with the target light of type one, but does not allow the target light of type three to interact with the target light of type one.

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