Digital exhibition and display system

Through the video on-demand, Q&A test and competitive experience module of the digital exhibition system, combined with hot security events and network security knowledge, the problem that existing educational methods are difficult to improve the level of network security protection is solved, interactive and practical learning is achieved, and improved The technology and awareness level of cybersecurity enthusiasts.

CN119324799APending Publication Date: 2025-01-17INTEGRITY TECH GRP INC +1
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Patent Information

Application Number
CN202411333020.0
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-09-24
Publication Date
2025-01-17

AI Technical Summary

Technical Problem

The existing network security education methods are difficult to effectively improve the protection level and awareness of network security technology, and lack interactivity and practical experience.

Method used

Design a digital exhibition system, including video on demand module, Q&A test module and competitive experience module, and provides theoretical and practical training learning through video publicity, fun games and immersive experience tools, combining hot security events and network security knowledge. Way.

Benefits of technology

It has improved the level of protection and protection awareness of network security technology, and provided a timely communication, display and learning platform to help enthusiasts quickly master network security knowledge and practical combat capabilities.

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Abstract

The invention provides a digital exhibition and display system. The digital exhibition and display system comprises a video-on-demand module, a question and answer test module and a competitive experience module, wherein the video-on-demand module is used for combining first-order experience, policies and regulations, era marks, security events, security awareness, security protection and knowledge competition directions and carrying out development in a video form; the question and answer test module is used for checking and evaluating network space security related contents in an interesting game mode; and the competitive experience module is used for generating an immersive experience tool and experiencing the user. According to the invention, tracking analysis can be carried out aiming at new hotspot security events and development trends occurring on the network, and attack and defense technologies involved in the events can be restored to multimedia resources, competitive experience environments and test tools which can be quickly mastered; and the network security attack and defense technology, the theoretical level and the attack and defense actual combat capability are improved for the enthusiasts by adopting a'theory + practical training 'mode.
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Description

Technical Field

[0001] The present invention relates to the field of computer technology, and in particular to a digital exhibition system. Background Art

[0002] It is difficult to achieve the purpose of early cybersecurity education through only stereotyped courses or slogans.

[0003] The digital exhibition products are interactive learning products with cyberspace security as the core, which include multimedia resources, quiz games, competitive experience environment and other functions. Through the "theory + practice" approach, they help enthusiasts improve their network security attack and defense techniques, theoretical level and practical attack and defense capabilities.

[0004] In digital exhibition products, how to improve the level of network security technical protection, publicize and popularize network security knowledge, enhance network security protection awareness, and provide a platform for communication, display and learning for cyberspace and network security enthusiasts has become an urgent problem to be solved. Summary of the invention

[0005] The present invention aims to provide a digital exhibition system that overcomes the above problems or at least partially solves the above problems.

[0006] To achieve the above object, the technical solution of the present invention is specifically implemented as follows:

[0007] The present invention provides a digital exhibition system, comprising: a front-end display layer and a business logic layer, wherein the business logic layer comprises: a video on demand module, a question-and-answer test module and a competition experience module;

[0008] The front-end display layer is used to provide a user interface for the business logic layer and perform multimedia display;

[0009] The video-on-demand module is used to combine the initial experience, policies and regulations, the mark of the times, security incidents, security awareness, security protection, and the direction of the knowledge competition, and promote them in the form of videos;

[0010] The question-and-answer test module is used to test and evaluate cyberspace security-related content in the form of fun games;

[0011] The competition experience module is used to generate an immersive experience tool to provide experience for users.

[0012] Optionally, the video on demand is promoted in the form of video by combining the initial experience, policies and regulations, the mark of the times, security incidents, security awareness, security protection, and the direction of knowledge competition in the following ways:

[0013] Collection of hot security events;

[0014] Organize the collected data of the hot security events and determine the attack methods, tool usage and vulnerability exploitation:

[0015] Make videos based on the organized content of hot security events.

[0016] Optionally,

[0017] The hot security events collection includes:

[0018] Automatically collect hot security events that occurred within a preset time through crawler technology or third-party data source interface;

[0019] The data collation of the hot security events collected includes:

[0020] Clean the collected data;

[0021] Use natural language processing technology to extract keywords and cluster topics from the cleaned data to identify the core elements of each event;

[0022] Determining the attack methods, tool usage and vulnerability exploitation includes:

[0023] Analyze the attack methods of each incident;

[0024] Identify and list the specific tools used in the attack and their functions, and analyze the tools’ popularity, accessibility, and potential harm;

[0025] Analyze the vulnerability information used by the attack;

[0026] The video production of the sorted hot security incident content includes:

[0027] Based on the determined results, determine the video content framework and write the video script;

[0028] Use video editing software to convert the script content into video form;

[0029] Edit, color adjust and process special effects on videos;

[0030] Conduct video previews and make adjustments and optimizations based on feedback.

[0031] Optionally, the videos in the video-on-demand module include: confidentiality education micro-films, network security animations and safety knowledge.

[0032] Optionally, the question-and-answer test module tests and evaluates cyberspace security-related content in the form of a fun game in the following manner:

[0033] Generate test questions based on knowledge of cybersecurity-related laws and regulations, security protection, password security, daily network behavior, and mobile security;

[0034] The test questions are divided into a primary experience area, an intermediate experience area and an advanced experience area according to the difficulty level.

[0035] Optionally,

[0036] Test questions generated based on knowledge of cybersecurity laws and regulations, security protection, password security, daily network behavior and mobile security include:

[0037] Collect and organize knowledge on cybersecurity laws and regulations, security protection measures, password security specifications, daily network behavior guidelines, and mobile security best practices;

[0038] Classify and label the collected knowledge to build a structured knowledge base;

[0039] Generate corresponding topic templates according to different categories in the knowledge base, wherein the topic templates are used to reference specific content in the knowledge base;

[0040] Randomly or according to a preset rule, select knowledge points from the knowledge base as examination points for the questions;

[0041] According to the selected knowledge points, select a template from the corresponding question templates and fill in the specific content to generate preliminary test questions;

[0042] Perform grammar checking and logic verification on the generated preliminary questions.

[0043] Optionally, after the question-and-answer test module performs grammar checking and logic verification on the generated preliminary questions, it is also used to polish and optimize the questions using intelligent algorithms.

[0044] Optionally, the question and answer test module is also used to evaluate the user's security awareness level based on the user's historical answer records and score distribution information; dynamically adjust the difficulty of questions based on the evaluation results; regularly update the knowledge base and question templates; and collect user feedback on test questions, revise and improve the questions based on the feedback, analyze user answer data, identify users' common security knowledge blind spots, and generate and push questions related to the security knowledge blind spots.

[0045] Optionally, the test topics of the question-and-answer test module include: awareness test, safe shooting, safety challenge, safeguarding security, defending the network, safe escape and skill competition.

[0046] Optionally, the experience tools of the competition experience module include: password security test, password leakage detection, sense of security test and CTF experience.

[0047] It can be seen that through the digital exhibition system provided by the present invention, new hot security events and development trends on the Internet can be tracked and analyzed, and the attack and defense technologies involved in the events can be restored into multimedia resources, competitive experience environments, and testing tools that can be quickly mastered. The "theory + practice" method is adopted to improve network security attack and defense technologies, theoretical levels, and actual attack and defense capabilities for enthusiasts. BRIEF DESCRIPTION OF THE DRAWINGS

[0048] In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the accompanying drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the accompanying drawings described below are only some embodiments of the present invention. For ordinary technicians in this field, other accompanying drawings can be obtained based on these accompanying drawings without paying creative work.

[0049] Figure 1 A schematic diagram of the structure of a digital exhibition system provided in an embodiment of the present invention. DETAILED DESCRIPTION

[0050] The exemplary embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. Although the exemplary embodiments of the present disclosure are shown in the accompanying drawings, it should be understood that the present disclosure can be implemented in various forms and should not be limited by the embodiments set forth herein. On the contrary, these embodiments are provided to enable a more thorough understanding of the present disclosure and to fully convey the scope of the present disclosure to those skilled in the art.

[0051] Figure 1 FIG. 1 shows a schematic diagram of the structure of a digital exhibition system provided by an embodiment of the present invention. Figure 1 The digital exhibition system provided by the embodiment of the present invention includes: a front-end display layer and a business logic layer, wherein the business logic layer includes: a video on demand module, a question and answer test module and a competition experience module;

[0052] The front-end display layer is used to provide a user interface for the business logic layer and perform multimedia display;

[0053] The video-on-demand module is used to combine the initial experience, policies and regulations, the mark of the times, security incidents, security awareness, security protection, and the direction of the knowledge competition, and promote them in the form of videos;

[0054] The question-and-answer test module is used to test and evaluate cyberspace security-related content in the form of fun games;

[0055] The competition experience module is used to generate an immersive experience tool to provide experience for users.

[0056] In specific implementation, the present invention adopts the following system architecture design:

[0057] Front-end display layer:

[0058] User interface: Adopt responsive design to ensure good display on different devices (PC, tablet, mobile phone). Use front-end technologies such as HTML5, CSS3 and JavaScript to build, and combine with modern front-end frameworks such as Vue.js or React to improve development efficiency and user experience.

[0059] Multimedia display: Integrated video player (such as HTML5 Video API or third-party libraries such as Video.js) supports multiple video formats to ensure smooth playback of video-on-demand modules.

[0060] Business logic layer:

[0061] Video on demand service: manages the upload, storage, classification and on-demand logic of video resources, and supports filtering videos by category (such as entry-level experience, policies and regulations, etc.).

[0062] Question and answer test engine: Design a question bank management system to support dynamic addition, modification and deletion of questions. Implement functions such as random question selection, timed answering, automatic scoring, etc., and combine gamification interaction to enhance fun.

[0063] The present invention implements data access by designing the data access layer and the security layer in the following manner:

[0064] The data access layer includes:

[0065] ·Database design: Design a reasonable database architecture, including user information table, video resource table, question bank table, score record table, etc., to ensure data security and efficient access.

[0066] · Cache mechanism: Use caching technologies such as Redis to reduce database access pressure and improve system response speed.

[0067] The security layers include:

[0068] Implement user authentication and authorization mechanisms to ensure the security of system access.

[0069] Encrypt sensitive data for storage and transmission to prevent data leakage.

[0070] The specific technology of the present invention can be implemented in the following ways:

[0071] Video processing: Use tools such as FFmpeg to transcode videos to meet the playback requirements of different devices.

[0072] Gamification design: Use game engines such as Unity or Unreal Engine to develop interesting games in the question-and-answer test module, and combine physics engines and animation effects to enhance the gaming experience.

[0073] Immersive experience: Use technologies such as WebGL or Three.js to render 3D scenes in the browser, or develop dedicated VR / AR applications to provide deep immersion.

[0074] The user interaction design of the present invention is implemented in the following manner:

[0075] Friendly interface: Design an intuitive and easy-to-use user interface to ensure that users can get started quickly.

[0076] Smooth interaction: Optimize page loading speed and interactive response to reduce user waiting time.

[0077] Timely feedback: Provide immediate feedback after the user operates, such as prompts on whether the answer is correct or not, display of video loading progress, etc.

[0078] The data management and analysis of the present invention is achieved in the following ways:

[0079] Data collection: record user behavior data (such as video viewing time, answering scores, competitive experience time, etc.).

[0080] Data analysis: Use big data analysis technology to conduct in-depth analysis of user behavior and provide a basis for content optimization and personalized recommendations.

[0081] Report generation: Generate exhibition effect reports regularly to display key indicators such as user engagement and knowledge mastery.

[0082] The system maintenance and upgrade of the present invention is achieved by the following methods:

[0083] Regular maintenance: Regularly check the system operation status, fix potential problems, and ensure stable system operation.

[0084] Content update: Regularly update video resources, question bank content, and immersive experience scenarios based on actual needs.

[0085] Technology upgrade: Track cutting-edge technology trends, upgrade the system in a timely manner, and improve system performance and user experience.

[0086] As an optional implementation of the embodiment of the present invention, the video on demand combines the initial experience, policies and regulations, marks of the times, security incidents, security awareness, security protection, and knowledge competition direction in the following ways, and is disseminated through videos: hot security incident collection; data collation of the hot security incidents collected, determination of attack methods, tool usage, and vulnerability exploitation; video production of the collated hot security incident content. Among them, the videos in the video on demand module include: confidentiality education micro-films, network security animations, and security knowledge.

[0087] As an optional implementation of the embodiment of the present invention, the hot security event collection includes: automatically collecting hot security events occurring within a preset time through crawler technology or a third-party data source interface;

[0088] The data collation of the hot security events collected includes: cleaning the collected data; using natural language processing technology to extract keywords and cluster the topics of the cleaned data to identify the core elements of each event;

[0089] Determining the attack methods, tool usage and vulnerability exploitation includes: analyzing the attack methods of each incident; identifying and listing the specific tools used in the attack and their functions, analyzing the popularity, accessibility and potential harm of the tools; analyzing the vulnerability information exploited in the attack;

[0090] The video production of the sorted hot security event content includes: determining the video content framework based on the determined results, and writing a video script; using video editing software to convert the script content into video form; editing, coloring, and special effects processing the video; previewing the video, and adjusting and optimizing based on feedback.

[0091] The video on demand module of the present invention can be implemented in the following ways:

[0092] 1. Collection and preprocessing of hot security incident data:

[0093] Step 1.1: Automatically collect relevant information about recent hot security events through crawler technology or third-party data source interfaces, including but not limited to news reports, technical analysis reports, social media discussions, etc.

[0094] Step 1.2: Clean the collected data and remove irrelevant information, such as advertisements and duplicate content, to ensure data quality.

[0095] Step 1.3: Use natural language processing (NLP) technology to extract keywords and cluster topics from the cleaned data to identify the core elements of each incident, such as attack type, victim type, and impact scope.

[0096] 2. Analysis of attack methods, tool usage and vulnerability exploitation:

[0097] Step 2.1: Based on the results of step 1.3, conduct an in-depth analysis of the attack methods of each incident, including the technical methods and tool chains used by the attacker.

[0098] Step 2.2: Identify and list the specific tools used in the attack and their functions, and analyze the tools’ popularity, accessibility, and potential for harm.

[0099] Step 2.3: Research and describe the vulnerability information used by the attack, including vulnerability type, affected versions, patch recommendations, etc., to ensure the accuracy and timeliness of the information.

[0100] 3. Video content design and script writing:

[0101] Step 3.1: Based on the analysis results, design the video content framework, including introduction, event overview, attack method details, tool and vulnerability analysis, prevention measures and summary.

[0102] Step 3.2: Write a video script, using easy-to-understand language and combining multimedia elements such as charts and animations to make complex technical concepts intuitive and easy to understand.

[0103] 4. Video production and post-processing:

[0104] Step 4.1: Use video editing software to convert the script content into video format, including adding dubbing, subtitles, background music and other elements.

[0105] Step 4.2: Perform post-production work such as video editing, color grading, and special effects processing to ensure that the video quality meets the release standards.

[0106] Step 4.3: Preview the video and make necessary adjustments and optimizations based on the feedback.

[0107] As an optional implementation of the embodiment of the present invention, the question-and-answer test module tests and evaluates the content related to cyberspace security in the form of a fun game in the following way: generating test questions based on the knowledge content of network security-related laws and regulations, security protection, password security, daily network behavior and mobile security; dividing the test questions into primary experience area, intermediate experience area and advanced experience area according to the difficulty level. Among them, the test questions of the question-and-answer test module include: awareness breakthrough, safe shooting, safety challenge, guarding safety, defending the network, safe escape and skill competition.

[0108] As an optional implementation of an embodiment of the present invention, generating test questions based on the knowledge content of network security-related laws and regulations, security protection, password security, daily network behavior and mobile security includes: collecting and organizing the knowledge content of network security-related laws and regulations, security protection measures, password security specifications, daily network behavior guidelines and mobile security best practices; classifying and labeling the collected knowledge to build a structured knowledge base; generating corresponding question templates according to different categories in the knowledge base, wherein the question template is used to reference specific content in the knowledge base; randomly or according to preset rules, selecting knowledge points from the knowledge base as question examination points; selecting templates from corresponding question templates based on the selected knowledge points, and filling in specific content to generate preliminary test questions; and performing grammar checking and logic verification on the generated preliminary questions. Among them, after the question-answering test module performs grammar checking and logic verification on the generated preliminary questions, it is also used to polish and optimize the questions using intelligent algorithms.

[0109] As an optional implementation manner of an embodiment of the present invention, the question and answer test module is also used to evaluate the user's security awareness level based on the user's historical answer records and score distribution information; dynamically adjust the difficulty of the questions based on the evaluation results; regularly update the knowledge base and question templates; and collect user feedback on test questions, revise and improve the questions based on the feedback, analyze user answer data, identify users' common security knowledge blind spots, and generate and push questions related to the security knowledge blind spots.

[0110] The question-answer test module of the present invention can be implemented in the following ways:

[0111] 1. Knowledge base construction:

[0112] Step 1.1: Collect and organize knowledge on cybersecurity laws and regulations, security measures, password security specifications, daily network behavior guidelines, and mobile security best practices.

[0113] Step 1.2: Classify and label the collected knowledge and build a structured knowledge base to facilitate subsequent retrieval and reference.

[0114] 2. Title template design:

[0115] Step 2.1: Design corresponding question templates according to different categories in the knowledge base, such as multiple-choice questions, true-or-false questions, fill-in-the-blank questions, short-answer questions, etc.

[0116] Step 2.2: Ensure that the question template can flexibly reference specific content in the knowledge base to generate diverse test questions.

[0117] 3. Question generation logic:

[0118] Step 3.1: Randomly or according to preset rules, select knowledge points from the knowledge base as test points.

[0119] Step 3.2: According to the selected knowledge points, select a suitable template from the corresponding question templates and fill in the specific content to generate preliminary test questions.

[0120] Step 3.3: Check the grammar and logic of the generated questions to ensure the accuracy and rationality of the questions.

[0121] Step 3.4 (optional): Introduce intelligent algorithms, such as natural language processing (NLP) technology, to polish and optimize the title to improve its readability and attractiveness.

[0122] 4. Question difficulty and adaptability adjustment:

[0123] Step 4.1: Evaluate the user's security awareness level based on the user's historical answer records, score distribution and other information.

[0124] Step 4.2: Based on the evaluation results, dynamically adjust the difficulty of the questions to provide users with a personalized and differentiated testing experience.

[0125] Step 4.3: Regularly update the knowledge base and question templates to ensure that the test content keeps pace with the development trend of network security.

[0126] 5. Question feedback and optimization:

[0127] Step 5.1: Collect user feedback on the test questions, including the difficulty, relevance, accuracy, etc.

[0128] Step 5.2: Revise and improve the questions based on the feedback to continuously improve the quality and effectiveness of the questions.

[0129] Step 5.3: Analyze user answer data, identify common safety knowledge blind spots among users, and strengthen the generation and push of relevant questions in a targeted manner.

[0130] As an optional implementation of the embodiment of the present invention, the experience tools of the competition experience module include: password security test, password leakage detection, sense of security test and CTF experience.

[0131] Specifically, the digital exhibition system provided by the embodiment of the present invention may be as shown in Table 1. Table 1 shows the various functional modules and their respective functions of the digital exhibition system provided by the embodiment of the present invention.

[0132] Table 1

[0133]

[0134]

[0135]

[0136] When the present invention is specifically implemented, it can be achieved in the following ways:

[0137] The digital exhibition system provided by the embodiment of the present invention can help improve the user's network security technical protection level. By promoting and popularizing network security knowledge, it can comprehensively enhance the security awareness level of network security enthusiasts, and it has strong timeliness: it can restore new hot security events and related attack and defense technologies that appear on the Internet into multimedia resources, competitive experience environments, and question-and-answer tests that can be quickly mastered, helping network security enthusiasts to quickly master relevant knowledge and content.

[0138] For the video on demand module, you can perform the following operations:

[0139] ● Collect and organize information:

[0140] ① Collection of hot security events: First, the latest hot security events need to be collected through public websites and interviews with technical personnel, including detailed descriptions of the events, technical details involved, attack and defense strategies, etc. ② Technical data collation: For the collected security events, relevant technical data is collated, such as attack methods, tool usage, vulnerability exploitation, etc.

[0141] ●Multimedia resource production:

[0142] Based on the organized security incident content, detailed video explanations and knowledge popularization are produced. Through life-like scenarios and vivid animation images, users are helped to master corresponding protection methods, enhance their knowledge reserves of network security in the new era, and protect information and property security.

[0143] The video-on-demand module includes videos such as confidentiality education micro-films, network security animations on demand, and security knowledge refueling stations. The content is extensive and can easily help you master the basic knowledge of network security and understand the importance of network security.

[0144] When the user enters the playback interface through the browser, it will automatically play in a loop starting from the first lesson by default. Visitors can also automatically select playback content through the playlist based on their interests, and full-screen playback is supported.

[0145] The video playback system provides multi-functional video viewing capabilities, including video display format, video interruption memory, video encryption and decryption, etc., to ensure visitors' viewing experience.

[0146] After watching a course, you can return to the catalog through the breadcrumbs to make a new selection, and you can choose different levels of difficulty based on different audience groups.

[0147] For the question-and-answer test module, you can perform the following operations:

[0148] The systematized knowledge contents such as network security-related laws and regulations, security protection, password security, daily network behavior, mobile security, etc. are designed into test questions and divided into 7 knowledge game areas. At the same time, they are classified according to different difficulties. The primary experience area includes two parts: awareness breakthrough and safe shooting. The intermediate experience includes two parts: security challenge and guarding security. The advanced experience includes three parts: defending the network, skill competition and safe escape. Through step-by-step knowledge tests, users can master correct network security knowledge and improve their network security protection capabilities in a three-dimensional way.

[0149] When the test is finished, the system will automatically calculate the score based on the test results and give the corresponding grade and pass prompt.

[0150] For the competitive experience module, you can perform the following operations:

[0151] Based on the particularity of network security, we create an immersive experience tool so that users can personally experience the risks of ignoring security. The experience tool mainly consists of 4 parts, including password security test, password leakage detection station, sense of security test and CTF first experience.

[0152] It can be seen that the digital exhibition system provided by the embodiment of the present invention is mainly divided into three functional areas: video on demand, question and answer test, and competitive experience. The video on demand module includes confidentiality education micro-films, network security animation on demand, safety knowledge refueling stations and other videos, which can help enthusiasts easily master basic network security knowledge and understand the importance of network security; the question and answer test module mainly includes elementary, intermediate and advanced experience games, which test and evaluate cyberspace security-related content in the form of fun games; the competitive experience module includes password security test, password leakage monitoring station, sense of security test and CTF experience. Based on the particularity of network security, it creates an immersive experience tool that allows users to personally feel the risks of ignoring security.

[0153] The digital exhibition system provided by the embodiment of the present invention specifies executable plans for different groups of people, and uses a variety of forms of expression, a humorous form of presentation, and an entertaining and educational approach. It has strong timeliness, can help all groups of people actively learn, and can help everyone be impressed through a variety of mixed methods.

[0154] The above are only embodiments of the present application and are not intended to limit the present application. For those skilled in the art, the present application may have various changes and variations. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present application should be included within the scope of the claims of the present application.

Claims

1. A digital exhibition system, characterized in that: include: The front-end display layer and the business logic layer include: a video-on-demand module, a question-and-answer test module, and a competitive experience module; The front-end display layer is used to provide a user interface for the business logic layer and perform multimedia display; The video-on-demand module is used to combine the initial experience, policies and regulations, the mark of the times, security incidents, security awareness, security protection, and the direction of the knowledge competition, and promote them in the form of videos; The question-and-answer test module is used to test and evaluate cyberspace security-related content in the form of fun games; The competition experience module is used to generate an immersive experience tool to provide experience for users.

2. The system according to claim 1, characterized in that The video on demand is promoted through video in the following ways, combining primary experience, policies and regulations, marks of the times, security incidents, security awareness, security protection, and knowledge competition directions: Collection of hot security events; Organize the collected data of the hot security events and determine the attack methods, tool usage and vulnerability exploitation: Make videos based on the organized content of hot security events.

3. The system according to claim 2, characterized in that The hot security events collection includes: Automatically collect hot security events that occurred within a preset time through crawler technology or third-party data source interface; The data collation of the hot security events collected includes: Clean the collected data; Use natural language processing technology to extract keywords and cluster topics from the cleaned data to identify the core elements of each event; Determining the attack methods, tool usage and vulnerability exploitation includes: Analyze the attack methods of each incident; Identify and list the specific tools used in the attack and their functions, and analyze the tools’ popularity, accessibility, and potential harm; Analyze the vulnerability information used by the attack; The video production of the sorted hot security incident content includes: Based on the determined results, determine the video content framework and write the video script; Use video editing software to convert the script content into video form; Edit, color adjust and process special effects on videos; Conduct video previews and make adjustments and optimizations based on feedback.

4. The system according to claim 2 or 3, characterized in that: The videos in the video-on-demand module include: confidentiality education micro-films, network security animations and safety knowledge.

5. The system according to claim 1, characterized in that The question-and-answer test module uses the following method to test and evaluate the content related to cyberspace security through fun games: Generate test questions based on knowledge of cybersecurity-related laws and regulations, security protection, password security, daily network behavior, and mobile security; The test questions are divided into a primary experience area, an intermediate experience area and an advanced experience area according to the difficulty level.

6. The system according to claim 5, characterized in that Test questions generated based on knowledge of cybersecurity laws and regulations, security protection, password security, daily network behavior and mobile security include: Collect and organize knowledge on cybersecurity laws and regulations, security protection measures, password security specifications, daily network behavior guidelines, and mobile security best practices; Classify and label the collected knowledge to build a structured knowledge base; Generate corresponding topic templates according to different categories in the knowledge base, wherein the topic templates are used to reference specific content in the knowledge base; Randomly or according to a preset rule, select knowledge points from the knowledge base as examination points for the questions; According to the selected knowledge points, select a template from the corresponding question templates and fill in the specific content to generate preliminary test questions; Perform grammar checking and logic verification on the generated preliminary questions.

7. The system according to claim 6, characterized in that The question-and-answer test module performs grammar checking and logic verification on the generated preliminary questions and is also used to polish and optimize the questions using intelligent algorithms.

8. The system according to claim 7, characterized in that The question-and-answer test module is also used to evaluate the user's level of security awareness based on the user's historical answer records and score distribution information; dynamically adjust the difficulty of questions based on the evaluation results; regularly update the knowledge base and question templates; and collect user feedback on test questions, revise and improve the questions based on the feedback, analyze user answer data, identify users' common security knowledge blind spots, and generate and push questions related to the security knowledge blind spots.

9. The system according to any one of claims 5 to 8, characterized in that: The test topics of the question-and-answer test module include: awareness challenge, safe shooting, safety challenge, guarding security, defending the network, safe escape and skill competition.

10. The system according to claim 1, characterized in that The experience tools of the competition experience module include: password security test, password leakage detection, sense of security test and CTF experience.