Toy neck linkage structure and toy
By arranging 5 rotating sideways on the neck of the toy, the complex motion imitation of the head and neck is achieved, the problem of the existing toy simulation action is solved, and the simulation effect and fun are improved.
Patent Information
- Application Number
- CN202411609202.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-11-12
- Publication Date
- 2025-01-21
AI Technical Summary
The existing toy simulation movements are relatively single, and it is impossible to achieve meticulous action imitation, resulting in reduced simulation effects and insufficient fun.
Design a kind of toy neck linkage structure. By arranging 5 rotation vice in turn, complex movements such as head leaning, backward, neck bending, and movement forward/backward movement to enhance the simulation of the neck.
The simulation of the complex posture of the toy neck is achieved, and the simulation effect and fun of the toy are improved, so that the toys can more realize the start of the starting action of the animation characters.
Smart Images

Figure CN119327123A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of toys, and in particular to a toy neck linkage structure and a toy. Background Art
[0002] At present, with the development of science and technology and the changes in consumer demand, the building block market continues to expand, and building block products of various themes emerge in an endless stream, especially building block products involving animated characters are deeply loved by children.
[0003] In order to increase the fun of toys, the development of toys not only pursues the simulation of appearance, but also has higher and higher requirements for the simulation of toy movements. In order to increase the simulation, many subtle movements need to be completed. For example, when some characters are doing the preparation posture for starting, they need to lower their heads first, then bend their necks, and then move their necks forward and straighten them to present a bowed posture, and then reach the starting posture. However, the simulated movements of toys in the existing market are relatively simple and cannot imitate such subtle movements, which makes the simulation effect of the toys lower and reduces the fun of the toys. Summary of the invention
[0004] In view of the defects in the prior art, an object of the present invention is to provide a toy neck linkage structure and a toy.
[0005] According to a toy neck linkage structure provided by the present invention, the toy comprises five rotation pairs arranged in sequence, and the coupling of some and / or all rotation postures of the five rotation pairs can enable the toy to present at least one of the following action postures:
[0006] Head tilted forward and / or backward;
[0007] Neck straightened and / or bent;
[0008] The neck moves forward and / or backward.
[0009] Preferably, two adjacent rotating pairs can be linked.
[0010] Preferably, it comprises a first building block, a second building block, a third building block, a fourth building block and a bottom building block, the second building block has a fourth pivoting portion and a fifth pivoting portion, and the bottom building block has a tenth pivoting portion;
[0011] The front end of the first building block is rotationally matched with the head of the toy, the rear end of the first building block is rotationally matched with the fourth pivot portion, the front end of the third building block is rotationally matched with the fifth pivot portion, the rear end of the third building block is rotationally matched with the front end of the fourth building block, and the rear end of the fourth building block is rotationally matched with the tenth pivot portion.
[0012] Preferably, the front end of the first building block and the head of the toy, the rear end of the third building block and the front end of the fourth building block, and the rear end of the fourth building block and the tenth pivot part are all structures of ball head and ball socket matching, and the rear end of the first building block and the fourth pivot part, and the front end of the third building block and the fifth pivot part are all structures of column hole matching.
[0013] Preferably, the second building block has a supporting body, and the fourth pivoting portion and the fifth pivoting portion are both arranged on the supporting body.
[0014] Preferably, the fourth pivoting portion is located in front of the fifth pivoting portion.
[0015] Preferably, a decorative piece is also included, the rear end of the first building block has a second pivot and a third pivot, the second pivot is rotationally matched with the fourth pivot, the third pivot extends to the outside of the supporting body and rotationally matched with the eleventh pivot on the decorative piece.
[0016] Preferably, the third pivoting portion and the eleventh pivoting portion are shaft-groove matching structures.
[0017] Preferably, the second building block can limit the rotation angle of the first building block relative to the second building block.
[0018] Preferably, the second building block can limit the rotation angle of the third building block relative to the second building block.
[0019] Preferably, each of the rotation pairs has a rotation resistance and the rotation damping can make the neck of the toy still in a natural state.
[0020] A toy provided according to the present invention comprises the toy neck linkage structure.
[0021] Compared with the prior art, the present invention has the following beneficial effects:
[0022] The present invention realizes the imitation of various bending movements of the toy neck by arranging five rotating pairs in sequence on the neck of the toy. The rotation of the first rotating pair, the second rotating pair and the third rotating pair can realize the forward tilting of the toy head and the linkage between the head and the neck. The rotation of the fourth rotating pair can realize the bending of the neck. The rotation of the fifth rotating pair makes the neck move forward and straightens the neck to present a bowed posture. The head and neck of the toy simulate the posture when starting a run. The present invention realizes the simulation of the complex posture of the toy neck through the action effect after partial or all rotation coupling of multiple rotating pairs, realizes the effect of imitating the neck's subtle movements, greatly increases the simulation effect of the toy, and enhances the fun of the toy. BRIEF DESCRIPTION OF THE DRAWINGS
[0023] Other features, objects and advantages of the present invention will become more apparent from the detailed description of non-limiting embodiments made with reference to the following drawings:
[0024] Figure 1 This is a schematic diagram of the toy's structural explosion;
[0025] Figure 2 This is a schematic diagram of the exploded structure of the toy, in which some parts are not drawn;
[0026] Figure 3 It is a schematic diagram of the structural cross section of the toy neck linkage structure;
[0027] Figure 4 A simplified diagram of building blocks connected together, wherein the second building block is not drawn;
[0028] Figure 5 It is a schematic diagram of the structure of the toy neck in its original state;
[0029] Figure 6 It is a schematic diagram of the structure of the head and the decorative part being linked when the first, second and third rotating pairs rotate;
[0030] Figure 7 It is a schematic diagram of the structure when the neck bends when the fourth revolute pair rotates;
[0031] Figure 8 This is a schematic diagram of the structure when the fifth revolute pair rotates to straighten and bend the neck forward to reach the starting posture.
[0032] The figure shows:
[0033] First building block 1
[0034] The first pivoting portion 11
[0035] The second pivoting portion 12
[0036] The third pivoting portion 13
[0037] Second building block 2
[0038] Fourth pivot portion 21
[0039] Fifth pivot portion 22
[0040] Support body 23
[0041] The third building block 3
[0042] Sixth pivot portion 31
[0043] Seventh pivot portion 32
[0044] Fourth building block 4
[0045] Eighth pivot portion 41
[0046] Ninth pivot portion 42
[0047] Bottom Block 5
[0048] Tenth pivot portion 51
[0049] Decoration 6
[0050] Eleventh pivot portion 61
[0051] Neck 7 DETAILED DESCRIPTION
[0052] The present invention is described in detail below in conjunction with specific embodiments. The following embodiments will help those skilled in the art to further understand the present invention, but are not intended to limit the present invention in any form. It should be noted that, for those of ordinary skill in the art, several changes and improvements can also be made without departing from the concept of the present invention. These all belong to the protection scope of the present invention.
[0053] Embodiment 1:
[0054] The present invention provides a toy neck linkage structure, including five rotating pairs arranged in sequence, and the coupling of some and / or all of the rotating postures in the five rotating pairs can enable the neck of the toy to present a variety of action postures, such as the head leaning forward and / or backward, the neck 7 straightening and / or bending, the neck 7 moving forward and / or backward, etc., so that the head and neck 7 of the toy can perform more complex actions. Among them, the five rotating pairs are formed by at least six building blocks, and the adjacent rotating pairs can cause associated actions. For example, when the rotation of the previous rotating pair reaches the rotation limit and continues to rotate, it will cause the rotation of the next rotating pair; for another example, when the rotation of the next rotating pair reaches the rotation limit and continues to rotate, it will cause the rotation of the previous rotating pair; therefore, the present invention realizes the simulation of the complex postures of the toy neck through the action effects after the coupling of some and / or all of the rotations in multiple rotating pairs, and improves the simulation degree of the toy.
[0055] It should be noted that each rotating pair preferably has a rotational resistance, and the rotational damping can keep the neck of the toy still in a natural state. When the posture of the toy neck needs to be changed, the desired posture effect can be achieved by manually bending the neck.
[0056] Embodiment 2:
[0057] This embodiment is a preferred example of Embodiment 1.
[0058] like Figure 1 to Figure 4 As shown, the toy neck linkage structure in this embodiment includes a first building block 1, a second building block 2, a third building block 3, a fourth building block 4 and a bottom building block 5. Figure 1As shown, the front end of the first building block 1 is provided with a first pivoting portion 11, and the rear end of the first building block 1 is provided with a second pivoting portion 12 and a third pivoting portion 13. The first pivoting portion 11 and the head building block rotate to form a first rotation pair, and the first rotation pair is located at the front end of the neck of the toy. It is preferred to adopt a rotational matching structure of a ball head and a ball socket. For example, the first pivoting portion 11 is a ball head, and a ball socket matching the ball head is provided on the head building block; for another example, the first pivoting portion 11 is a ball socket, and a ball head matching the ball socket is provided on the head building block. By adopting the matching structure of the ball head and the ball socket, it is not only helpful to realize the action of raising and lowering the head, but also to perform the action of swinging left and right, so that the toy can present more action postures and increase the simulation degree of the toy.
[0059] like Figure 1 , Figure 3 As shown, the second building block 2 has a fourth pivot 21, a fifth pivot 22 and a support body 23. The fourth pivot 21 and the fifth pivot 22 are both arranged on the support body 23. The fourth pivot 21 is located at the front end of the neck of the toy compared to the fifth pivot 22. The support body 23 is a plate-like structure. Preferably, the fourth pivot 21, the fifth pivot 22 and the support body 23 are integrally injection molded. The second pivot 12 and the fourth pivot 21 are assembled together to form a second rotation pair. The second rotation pair is adjacent to the first rotation pair. The second rotation pair is located behind the first rotation pair. Preferably, a column-hole matching structure is adopted. For example, the second pivot 12 is a hole and the fourth pivot 21 is a column; for another example, the second pivot 12 is a column and the fourth pivot 21 is a hole, etc., to achieve the effect of rotation matching, which helps to achieve the action of tilting the head forward and backward.
[0060] like Figure 1 , Figure 3 As shown, the front end and the rear end of the third building block 3 are respectively the sixth pivot part 31 and the seventh pivot part 32. The sixth pivot part 31 and the fifth pivot part 22 rotate together to form a third rotation pair. The third rotation pair is adjacent to the second rotation pair, and the third rotation pair is located behind the second rotation pair. The sixth pivot part 31 and the fifth pivot part 22 preferably adopt a column-hole matching structure, for example, the sixth pivot part 31 is a hole, and the fifth pivot part 22 is a column; for another example, the sixth pivot part 31 is a column, and the fifth pivot part 22 is a hole, etc., to achieve the effect of rotation matching, which helps to realize the forward and backward leaning, and the coordinated movements of the head and neck.
[0061] like Figure 1 , Figure 3As shown, the front end and the rear end of the fourth building block 4 are the eighth pivot part 41 and the ninth pivot part 42 respectively. The eighth pivot part 41 and the seventh pivot part 32 rotate and cooperate to form a fourth rotation pair. The fourth rotation pair is adjacent to the third rotation pair, and the fourth rotation pair is located behind the third rotation pair. The eighth pivot part 41 and the seventh pivot part 32 preferably adopt a rotation cooperation structure of a ball head and a ball socket, for example, the eighth pivot part 41 is a ball head, and the seventh pivot part 32 is a ball socket; for another example, the eighth pivot part 41 is a ball socket, and the seventh pivot part 32 is a ball head. By adopting the cooperation structure of the ball head and the ball socket, it is not only helpful to realize the action of raising and lowering the head and swinging left and right, but also to realize the action of bending the neck 7.
[0062] like Figure 1 , Figure 3 As shown, the bottom building block 5 has a tenth pivoting portion 51, and the ninth pivoting portion 42 and the tenth pivoting portion 51 are rotated to form a fifth rotation pair, the fifth rotation pair is adjacent to the fourth rotation pair and is located at the rear end of the toy neck, and the ninth pivoting portion 42 and the tenth pivoting portion 51 preferably adopt a rotational matching structure of a ball head and a ball socket, for example, the ninth pivoting portion 42 is a ball head, and the tenth pivoting portion 51 is a ball socket; for another example, the ninth pivoting portion 42 is a ball socket, and the tenth pivoting portion 51 is a ball head. By adopting the matching structure of the ball head and the ball socket, it is not only helpful to realize the action of raising and lowering the head, but also to realize the action of swinging left and right, and at the same time, it can realize the action of moving the neck 7 forward or backward.
[0063] The present invention also includes a decorative piece 6, which can be of various structures. For example, the decorative piece 6 in this embodiment is a collar decorative piece, which can make the toy character fuller, increase the fun and the simulation of the character. The decorative piece 6 has an eleventh pivot 61, and the third pivot 13 extends to the outside of the support body 23 and rotates with the eleventh pivot 61 to form a sixth rotation pair. The sixth rotation pair is located below the second rotation pair and in front of the third rotation pair. Preferably, the third pivot 13 adopts a rotating column and the eleventh pivot 61 adopts a rotating slot. When the first building block 1 rotates, it can drive the decorative piece 6 to rotate. At the same time, the decorative piece 6 can also play a certain supporting role for the movement of the first building block 1 under the interference of other building blocks, and thus can also change the movement posture of the second building block 2.
[0064] In actual application, pinching the decorative piece 6 can adjust the posture relative to the first building block 1, so that the posture of the decorative piece 6 on the toy character is more suitable, setting off a more realistic image of the toy character, which is conducive to increasing the fun of the toy.
[0065] It should be noted that the rotation axes of the first rotation pair, the second rotation pair, the third rotation pair, the fourth rotation pair, and the fifth rotation pair can be adjusted to the same straight line so that the neck is in a straight state. The rotation axes of the five rotation pairs can also be adjusted to a bent state, for example, three or four of them are in the same straight line, or any three are not in the same straight line, thereby realizing various simple or complex simulation actions such as leaning the head forward or backward, moving the neck 7 forward or backward, and swinging, which greatly enhances the fun of the toy.
[0066] Furthermore, the bending angle of the toy neck can be set. Specifically, the front and rear ends of the second building block 2 have openings. Through the set openings, the second building block 2 can limit the rotation angle of the first building block 1 relative to the second building block 2, and the second building block 2 can limit the rotation angle of the third building block 3 relative to the second building block 2. Therefore, the effect of limiting the rotation angle can be achieved by designing the size of the opening. It can be seen that the cooperation between the second building block 2 and the first building block 1 and the third building block 3 plays an important role in the design of the forward and backward angles.
[0067] The present invention also provides a toy, including a toy neck linkage structure. Adding the toy neck linkage structure to the toy can enable the toy neck to achieve detailed simulated neck movements. The rotation of the first rotating pair, the second rotating pair, and the third rotating pair can achieve the linkage between the toy head and the neck 7. The rotation of the fourth rotating pair can achieve the bending of the neck 7. The rotation of the fifth rotating pair allows the neck 7 to move forward and present a lowered posture, so that the head and neck of the toy simulate the posture of starting a run.
[0068] In the description of the present application, it should be understood that the terms "up", "down", "front", "back", "left", "right", "vertical", "horizontal", "top", "bottom", "inside", "outside", etc., indicating orientations or positional relationships, are based on the orientations or positional relationships shown in the accompanying drawings, and are only for the convenience of describing the present application and simplifying the description, and do not indicate or imply that the referred device or element must have a specific orientation, be constructed and operated in a specific orientation, and therefore should not be understood as a limitation on the present application.
[0069] The above describes the specific embodiments of the present invention. It should be understood that the present invention is not limited to the above specific embodiments, and those skilled in the art can make various changes or modifications within the scope of the claims, which does not affect the essence of the present invention. In the absence of conflict, the embodiments of the present application and the features in the embodiments can be combined with each other arbitrarily.
Claims
1. A toy neck linkage structure, characterized in that: The toy comprises five rotation pairs arranged in sequence, and the coupling of some and / or all of the rotation postures of the five rotation pairs can enable the toy to present at least one of the following action postures: Head tilted forward and / or backward; Neck (7) straightened and / or bent; The neck (7) moves forward and / or backward.
2. The toy neck linkage structure according to claim 1, characterized in that: Two adjacent rotating pairs can be linked.
3. The toy neck linkage structure according to claim 2, characterized in that: The invention comprises a first building block (1), a second building block (2), a third building block (3), a fourth building block (4) and a bottom building block (5); the second building block (2) has a fourth pivoting portion (21) and a fifth pivoting portion (22); and the bottom building block (5) has a tenth pivoting portion (51); The front end of the first building block (1) is rotationally matched with the head of the toy, the rear end of the first building block (1) is rotationally matched with the fourth pivot part (21), the front end of the third building block (3) is rotationally matched with the fifth pivot part (22), the rear end of the third building block (3) is rotationally matched with the front end of the fourth building block (4), and the rear end of the fourth building block (4) is rotationally matched with the tenth pivot part (51). Preferably, the front end of the first building block (1) and the head of the toy, the rear end of the third building block (3) and the front end of the fourth building block (4), and the rear end of the fourth building block (4) and the tenth pivot part (51) are all structures in which a ball head and a ball socket are matched, and the rear end of the first building block (1) and the fourth pivot part (21), and the front end of the third building block (3) and the fifth pivot part (22) are all structures in which a column hole is matched.
4. The toy neck linkage structure according to claim 3, characterized in that: The second building block (2) has a supporting body (23), and the fourth pivoting portion (21) and the fifth pivoting portion (22) are both arranged on the supporting body (23). Preferably, the fourth pivoting portion (21) is located in front of the fifth pivoting portion (22).
5. The toy neck linkage structure according to claim 4, characterized in that: It also includes a decorative piece (6), wherein the rear end of the first building block (1) has a second pivot portion (12) and a third pivot portion (13), the second pivot portion (12) is rotationally matched with the fourth pivot portion (21), and the third pivot portion (13) extends to the outside of the supporting body (23) and is rotationally matched with an eleventh pivot portion (61) provided on the decorative piece (6).
6. The toy neck linkage structure according to claim 3, characterized in that: The third pivoting portion (13) and the eleventh pivoting portion (61) are shaft-groove matching structures.
7. The toy neck linkage structure according to claim 3, characterized in that: The second building block (2) is capable of limiting the rotation angle of the first building block (1) relative to the second building block (2).
8. The toy neck linkage structure according to claim 3, characterized in that: The second building block (2) is capable of limiting the rotation angle of the third building block (3) relative to the second building block (2).
9. The toy neck linkage structure according to claim 1, characterized in that: Each of the rotating pairs has a rotation resistance and the rotation damping can make the neck of the toy still in a natural state.
10. A toy, characterized in that: The toy comprises the toy neck linkage structure according to any one of claims 1 to 9.