Armored vehicle simulator

By designing the armored vehicle simulator, the lack of experience in the existing technology in the existing technology has been solved, and the highly realistic immersive experience and team collaboration ability have been achieved.

CN119345681AInactive Publication Date: 2025-01-24GUANGZHOU YINGHUA TECH CO LTD
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Patent Information

Application Number
CN202411394373.1
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-10-08
Publication Date
2025-01-24
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

Existing multiplayer gaming systems lack an immersive team experience, especially when a specific team role is assigned in a simulated vehicle.

Method used

An armored vehicle simulator is designed, including a cabin, multiple workstations, monitors, a control interaction system, a synchronous feedback system and a dynamic dynamic system to simulate the operating environment and team collaboration of an armored vehicle.

Benefits of technology

Provides a highly realistic immersive experience, enhances players' teamwork capabilities and operational reality, and is suitable for military training and team-building activities.

✦ Generated by Eureka AI based on patent content.

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Abstract

According to the armored vehicle simulator, a driver station is used for controlling movement of a vehicle, a searchlight operator station aims at and controls a virtual searchlight to manage the visible range, and a left shooting manual station and a right shooting manual station strike enemy targets on the two sides of the vehicle. The left gun station and the right gun station operate the virtual fort or the heavy artillery for a larger target, and the left bullet filling hand station and the right bullet filling hand station provide ammunition support to assist the filling operation; and displays are respectively arranged on the front side and two sides of the cabin body. Through the synchronous feedback system and the dynamic system, it is ensured that game dynamics can respond to player input in real time, the sense of reality of operation is enhanced, interestingness and challenging of the game are improved, and flexible choices are provided for different training requirements.
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Description

Technical Field

[0001] The invention belongs to the technical field of immersive simulation, in particular to an armored vehicle simulator. Background Art

[0002] While simulation gaming environments are maturing with the development of VR and AR technologies, large-scale collaborative simulators remain a niche field. Existing multiplayer gaming systems lack the immersive team experience, especially when assigning specific team roles within a simulated vehicle. Summary of the Invention

[0003] In view of the above situation, in order to overcome the defects of the prior art, the present invention provides an armored vehicle simulator to at least partially solve the above technical problems.

[0004] The technical solution adopted by the present invention is as follows:

[0005] The present invention proposes an armored vehicle simulator, including a cabin, a driver's seat, a searchlight operator's seat, a left shooting manual seat, a right shooting manual seat, a left gunner's seat, a right gunner's seat, a left reloading manual seat, a right reloading manual seat, a display, a control interaction system, a synchronous feedback system and a dynamic motion system. The driver's seat is used to control the movement of the vehicle. The searchlight operator's seat manages the visible range by aiming and controlling the virtual searchlight. The left and right shooting manual seats attack enemy targets on both sides of the vehicle. The left and right gunner's seats operate virtual turrets or heavy artillery to target larger targets. The left reloading manual seat is used to control the movement of the vehicle. The searchlight operator's seat manages the visible range by aiming and controlling the virtual searchlight. The left and right shooting manual seats attack enemy targets on both sides of the vehicle. The left and right gunner's seats operate virtual turrets or heavy artillery to target larger targets. The manual position and the right loading manual position provide ammunition support and assist in the loading operation; the driver's position, searchlight operator's position, left shooting manual position, right shooting manual position, left gunnery manual position, right gunnery manual position, left loading manual position, right loading manual position, display, control interaction system, synchronous feedback system and dynamic motion system are all arranged inside the cabin; displays are respectively provided on the front side and both sides of the cabin; the control interaction system provides respective control interfaces for the driver's position, searchlight operator's position, left shooting manual position, right shooting manual position, left gunnery manual position, right gunnery manual position, left loading manual position and right loading manual position.

[0006] As a further solution of the present invention: eight workstations are provided inside the cabin, and the eight workstations are arranged in 4 rows and 2 columns.

[0007] As a further solution of the present invention: four groups of displays are provided, two groups of displays are provided on the front side of the cabin, both groups of displays are 65 inches, and two groups of displays are provided on both sides of the cabin, both groups of displays are 32 inches.

[0008] As a further aspect of the present invention, the synchronous feedback system provides real-time feedback and vibration based on events in the game, and synchronizes the control system with the display to ensure that the game dynamically responds to player input.

[0009] As a further solution of the present invention: it also includes multiple game modes, which are set as collaborative tasks, team battles and survival modes.

[0010] As a further solution of the present invention: the dynamic motion system is provided with a dynamic motion platform based on airbag technology to simulate various movements of the vehicle in the game, such as acceleration, deceleration, steering, or responding to terrain and impact.

[0011] As a further aspect of the present invention, the pod operates in a collaborative game mode, requiring players to cooperate to complete mission objectives in the game.

[0012] As a further solution of the present invention: the control interface of the driver's seat includes a steering wheel, pedals and an instrument panel for vehicle navigation, and the control interface of the searchlight operator's seat includes a joystick for controlling the direction and intensity of the searchlight.

[0013] As a further solution of the present invention: the left firing manual position and the shooting manual position are equipped with handheld controllers or installed firearms for aiming and shooting at the enemy, and the left gunnery manual position and the right gunnery manual position apply a control system, including a joystick or trigger, for controlling heavy artillery.

[0014] As a further solution of the present invention: the left and right manual loading positions use an interactive system to coordinate with the gunner and the shooter to ensure continuous loading.

[0015] Implementing the technical solution of the present invention will have the following beneficial effects:

[0016] The simulator provides a highly realistic and immersive experience through eight workstations arranged in four rows and two columns, along with multiple monitors of varying sizes (65 inches in the front and 32 inches on the sides). This layout and display technology allow players to experience the complexity and intensity of armored vehicle operation in a more immersive way.

[0017] The present invention is specially designed to support a collaborative game mode through a simulator, requiring players to cooperate to complete tasks. The setting not only enhances the fun of the game, but also simulates the importance of teamwork in actual combat, and has very practical application value for military training or team building activities.

[0018] The simulator of the present invention can train players or trainees in various professional skills in armored vehicle operation in a targeted manner by setting up special driver's station, searchlight operating station, shooting station, gunnery station and loading station.

[0019] This invention uses a synchronous feedback system and a dynamic motion system to ensure that game dynamics respond to player input in real time, enhancing the realism of operation. Furthermore, the provision of multiple game modes (such as collaborative tasks, team battles, and survival modes) not only increases the fun and challenge of the game, but also provides flexible options for different training needs.

[0020] The above summary is for illustrative purposes only and is not intended to be limiting in any way. In addition to the illustrative aspects, embodiments and features described above, further aspects, embodiments and features of the present invention will be readily apparent by reference to the accompanying drawings and the following detailed description. BRIEF DESCRIPTION OF THE DRAWINGS

[0021] In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the following briefly introduces the drawings required for use in the embodiments or technical descriptions. Obviously, the drawings described below are only some embodiments of the present invention. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative work.

[0022] Figure 1 A first-person perspective diagram of an armored vehicle simulator proposed in an embodiment of the present invention;

[0023] Figure 2 A second angle perspective view of an armored vehicle simulator according to an embodiment of the present invention;

[0024] Figure 3 A first-person perspective view of an armored vehicle simulator proposed in an embodiment of the present invention;

[0025] Figure 4 A second perspective view of an armored vehicle simulator according to an embodiment of the present invention;

[0026] Figure 5 This is a third-person perspective view of an armored vehicle simulator proposed in an embodiment of the present invention.

[0027] In the figure: 1. Cabin; 2. Driver's seat; 3. Searchlight operator's seat; 4. Left firing manual seat; 5. Right firing manual seat; 6. Left gunnery manual seat; 7. Right gunnery manual seat; 8. Left loader's seat; 9. Right loader's seat; 10. Display; 11. Control interaction system; 12. Synchronous feedback system; 13. Dynamic motion system.

[0028] The accompanying drawings are used to provide further understanding of the present invention and constitute a part of the specification. They are used to explain the present invention together with the embodiments of the present invention and do not constitute a limitation of the present invention. DETAILED DESCRIPTION

[0029] Hereinafter, only certain exemplary embodiments are briefly described. As will be appreciated by those skilled in the art, the described embodiments may be modified in various ways without departing from the spirit or scope of the present invention. Therefore, the drawings and description are to be considered as illustrative in nature and not restrictive.

[0030] It should be noted that the terms "first" and "second" are only used for the purpose of distinguishing descriptions and position descriptions, and should not be understood as indicating or implying relative importance or implicitly indicating the number of the technical features indicated. Therefore, a feature limited to "first" or the like may explicitly or implicitly include one or more of the features; similarly, when the quantity of certain features is not limited in the form of words such as "two" or "three", it should be noted that the feature also explicitly or implicitly includes one or more of the features.

[0031] In the embodiments of the present invention, unless otherwise expressly specified or limited, terms such as "installation," "connection," and "fixation" should be understood in a broad sense; for example, they may refer to fixed connections, detachable connections, or integral molding; they may refer to mechanical connections, direct connections, welding, or indirect connections via an intermediate medium; they may refer to internal communication between two components or the interaction between two components. Those skilled in the art will be able to understand the specific meanings of the above terms in the present invention based on the specification and drawings in conjunction with specific circumstances.

[0032] In the description of the embodiments of the present invention, it should be understood that terms such as "up", "down", "front", "back", "left", "right", "top", "bottom", "inside" and "outside" indicating directions or positional relationships are based on the directions or positional relationships shown in the accompanying drawings. They are only for the convenience of describing the present invention and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific direction, be constructed and operated in a specific direction. Therefore, they should not be understood as limiting the embodiments of the present invention.

[0033] like Figures 1 to 5As shown, an embodiment of the present invention provides an armored vehicle simulator, including a cabin 1, a driver's seat 2, a searchlight operator's seat 3, a left shooting manual seat 4, a right shooting manual seat 5, a left gunner's seat 6, a right gunner's seat 7, a left reloading manual seat 8, a right reloading manual seat 9, a display 10, a control interaction system 11, a synchronous feedback system 12 and a dynamic motion system 13, wherein the driver's seat 2 is used to control the movement of the vehicle, the searchlight operator's seat 3 manages the visible range by aiming and controlling the virtual searchlight, the left shooting manual seat 4 and the right shooting manual seat 5 attack enemy targets on both sides of the vehicle, the left gunner's seat 6 and the right gunner's seat 7 operate virtual turrets or heavy artillery to target larger targets, and the left reloading manual seat 8 and the right loader position 9 provide ammunition support and assist in the loading operation; the driver's seat 2, the searchlight operator's seat 3, the left shooting manual position 4, the right shooting manual position 5, the left gunnery position 6, the right gunnery position 7, the left loader position 8, the right loader position 9, the display 10, the control interaction system 11, the synchronous feedback system 12 and the dynamic motion system 13 are all arranged inside the cabin 1; the display 10 is respectively provided on the front side of the cabin 1 and on both sides of the cabin 1; the control interaction system 11 provides respective control interfaces for the driver's seat 2, the searchlight operator's seat 3, the left shooting manual position 4, the right shooting manual position 5, the left gunnery position 6, the right gunnery position 7, the left loader position 8 and the right loader position 9.

[0034] In a specific application of this embodiment of the present invention, the driver's station 2 is equipped with control devices that simulate the cockpit of a real armored vehicle, such as a steering wheel, accelerator pedal, brake pedal, and various control buttons. The operator uses these devices to control the movement of the armored vehicle in the simulator, including forward, reverse, and steering, achieving precise vehicle operation. The searchlight operator's station 3 allows the operator to control the simulator's virtual searchlight, adjusting its direction and brightness to manage visibility and identify and lock onto targets.

[0035] The left shooting manual position 4 and the right shooting manual position 5 are used to control light weapons on the left and right sides of the armored vehicle, such as machine guns. The operator uses simulated firearms or operating handles to aim and shoot at enemy targets on both sides for close combat.

[0036] Left and right gunnery stations 6 and 7 are used to operate heavier weapon systems, such as turrets or heavy artillery. Operators use specialized controls to adjust the weapon's aim and fire for precise strikes against distant or larger targets. Left and right reloading stations 8 and 9 require manual loading or specialized controls to ensure the continued use of the weapon system.

[0037] The control and interaction system 11 provides a control interface for all workstations, enabling operators to interact with the simulator, processing input from various control devices and converting them into actions within the simulator. The synchronous feedback system 12 ensures real-time synchronization of actions and feedback between all operators. For example, when one operator fires, other operators can immediately see or feel the results, enhancing teamwork and realism.

[0038] In one possible embodiment, eight workstations are provided inside the cabin 1, and the eight workstations are arranged in 4 rows and 2 columns. Four groups of displays 10 are provided, two groups of displays 10 are provided on the front side of the cabin 1, and both groups of displays 10 are 65 inches, and two groups of displays 10 are provided on both sides of the cabin 1, and both groups of displays 10 are 32 inches.

[0039] In a specific application of the embodiment of the present invention, eight workstations are arranged in a 4-row 2-column layout to simulate the multi-role collaborative operation environment inside an armored vehicle. Each workstation corresponds to a different functional area or operating position inside the armored vehicle, such as a driver, gunner, commander, etc.

[0040] Four displays 10 are configured. Two 65-inch high-resolution displays are located on the front of the cabin 1, primarily displaying forward visual information such as terrain, enemy situation, and road conditions. This provides a wide and clear field of view, enhancing immersion and realism. Two 32-inch displays are located on either side of the cabin 1, primarily displaying auxiliary information such as tactical maps, system status, and communication interfaces. This allows operators to quickly access required information and improve operational efficiency.

[0041] The display is tightly integrated with the operator interface and control system at the workstation. Through precise sensors and feedback devices, the operator's actions interact with the virtual environment in real time. For example, when the driver turns the steering wheel, the 65-inch display at the front will simultaneously display the vehicle's steering movements. When the gunner operates the turret, the display will show the turret's rotation and aiming, thus achieving a comprehensive simulation of armored vehicle operations.

[0042] In one possible embodiment, the synchronous feedback system 12 provides real-time feedback and vibration based on events in the game, and the control system is synchronized with the display 10 to ensure that the game dynamically responds to player input. It also includes multiple game modes, which are set as collaborative tasks, team battles and survival modes; the cabin 1 operates in collaborative game mode, requiring players to cooperate to complete the task objectives in the game.

[0043] In specific applications of the embodiments of the present invention, the feedback system 12 generates corresponding vibration feedback in real time based on dynamic events in the game, such as vehicle acceleration, braking, collision, and terrain changes. It relies on high-precision sensors and complex algorithm models to ensure the accuracy and real-time nature of the feedback, allowing players to experience a close-to-real armored vehicle operation experience.

[0044] The synchronization between the control system and the display 10 is achieved through high-speed data transmission and processing technology. When the player inputs an operation instruction through the control device, the instruction will be quickly parsed and converted into an action in the game. At the same time, the display 10 will immediately update the display content to reflect the results of the player's operation, such as the movement of the vehicle and the change of perspective.

[0045] A variety of game modes, including collaborative missions, team battles, and survival modes, provide players with a rich gaming experience. In collaborative game mode, Pod 1 serves as the physical carrier of the simulator, requiring players to closely coordinate and communicate with each other to complete the game's mission objectives, such as destroying enemy bases and escorting important supplies. This not only tests players' individual operating skills but also emphasizes their teamwork.

[0046] In one possible implementation, the dynamic motion system 13 is provided with a dynamic motion platform based on airbag technology to simulate various movements of the vehicle in the game, such as acceleration, deceleration, steering, or coping with terrain and impact.

[0047] In specific applications of the embodiments of the present invention, the dynamic motion platform is designed as a six-degree-of-freedom (6-DOF) motion platform, which can realize linear motion up and down, front and back, left and right, as well as rotational motion of pitch, yaw, and roll. The full range of motion capabilities can accurately simulate the motion state of the vehicle under different terrains and conditions, such as acceleration, deceleration, steering, climbing and bumps.

[0048] The sensor and control system is equipped with a variety of sensors, such as accelerometers, gyroscopes and position sensors, which are used to monitor the platform's motion state and position in real time. The control system accurately calculates the amount and timing of airbag inflation and deflation based on the vehicle motion data and sensor feedback in the game, ensuring that the platform's movement is completely consistent with the dynamics of the armored vehicle in the game.

[0049] Real-time data processing and feedback: Game data and sensor data are processed and analyzed in real time in the control center to ensure that the movement of the dynamic motion platform is synchronized with the dynamics of the vehicle in the game, providing users with an immersive driving experience.

[0050] In one possible embodiment, the control interface of the driver's position 2 includes a steering wheel, pedals and an instrument panel for vehicle navigation, the control interface of the searchlight operator's position 3 includes a joystick for controlling the direction and intensity of the searchlight; the left shooting position 4 and the shooting position are equipped with handheld controllers or mounted firearms for aiming and shooting at the enemy, the left gunner's position 6 and the right gunner's position 7 apply a control system including a joystick or trigger for controlling heavy artillery; the left loading position 8 and the right loading position 9 apply an interactive system to coordinate with the gunner and shooter to ensure continuous loading.

[0051] In a specific application of the embodiment of the present invention, the control interface of the driver's station 2 includes a steering wheel, pedals and an instrument panel, which are used for vehicle navigation, simulating the operation mode of the driver in a real armored vehicle. The direction of the vehicle is controlled by the steering wheel, the speed of the vehicle is controlled by the pedals, and the status of the vehicle is monitored by the instrument panel.

[0052] The control interface of the searchlight operator station 3 includes a joystick for controlling the direction and intensity of the searchlight, simulating the operation of the searchlight in a real armored vehicle, and controlling the illumination direction and light intensity of the searchlight through the joystick.

[0053] The left shooting manual position 4 and the shooting manual position 5 are equipped with handheld controllers or installed firearms for aiming and shooting at the enemy, simulating the operation method of the shooter in a real armored vehicle, aiming and shooting at the enemy through handheld controllers or installed firearms.

[0054] The left gunnery position 6 and the right gunnery position 7 use a control system including a joystick or a trigger for controlling heavy artillery, simulating the operation of a gunner in a real armored vehicle, and controlling the firing of heavy artillery through a joystick or a trigger.

[0055] The left loader position 8 and the right loader position 9 use an interactive system to coordinate with the gunner and the shooter to ensure continuous loading, simulating the operation method of the loader in a real armored vehicle, and coordinating with the gunner and the shooter through the interactive system to ensure continuous loading.

[0056] It should be noted that, in this document, relational terms such as first and second, etc., are used only to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any actual relationship or order between these entities or operations. Moreover, the terms "comprises," "comprising," or any other variations thereof are intended to cover non-exclusive inclusion, such that a process, method, article, or apparatus that includes a list of elements includes not only those elements but also other elements not explicitly listed, or elements inherent to such process, method, article, or apparatus.

[0057] While embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that various changes, modifications, substitutions, and variations may be made to these embodiments without departing from the principles and spirit of the invention, and that the scope of the invention is defined by the appended claims and their equivalents.

[0058] The present invention and its embodiments are described above. This description is not restrictive. The drawings show only one embodiment of the present invention, and the actual structure is not limited thereto. In short, if a person skilled in the art is inspired by this and, without departing from the purpose of the present invention, designs structures and embodiments similar to this technical solution without inventiveness, they shall fall within the scope of protection of the present invention.

Claims

1. An armored vehicle simulator, characterized in that: The vehicle comprises a cabin (1), a driver's seat (2), a searchlight operator's seat (3), a left shooting operator's seat (4), a right shooting operator's seat (5), a left artillery operator's seat (6), a right artillery operator's seat (7), a left loading operator's seat (8), a right loading operator's seat (9), a display (10), a control interaction system (11), a synchronous feedback system (12) and a dynamic motion system (13), wherein the driver's seat (2) is used to control the movement of the vehicle, the searchlight operator's seat (3) manages the visible range by aiming and controlling the virtual searchlight, the left shooting operator's seat (4) and the right shooting operator's seat (5) strike enemy targets on both sides of the vehicle, the left artillery operator's seat (6) and the right artillery operator's seat (7) operate virtual turrets or heavy artillery to target larger targets, and the left loading operator's seat (8) and the right loading operator's seat (9) provide ammunition support and assist in loading operations; The driver's seat (2), the searchlight operator's seat (3), the left shooting manual seat (4), the right shooting manual seat (5), the left gun manual seat (6), the right gun manual seat (7), the left loading manual seat (8), the right loading manual seat (9), the display (10), the control interaction system (11), the synchronous feedback system (12) and the dynamic motion system (13) are all arranged inside the cabin (1); Displays (10) are respectively provided on the front side of the cabin (1) and on both sides of the cabin (1); The control interaction system (11) provides respective control interfaces for the driver's station (2), the searchlight operator's station (3), the left shooting manual station (4), the right shooting manual station (5), the left gun manual station (6), the right gun manual station (7), the left loading manual station (8), and the right loading manual station (9).

2. An armored vehicle simulator according to claim 1, characterized in that: Eight workstations are arranged inside the cabin (1), and the eight workstations are arranged in 4 rows and 2 columns.

3. An armored vehicle simulator according to claim 1, characterized in that: The display (10) is provided in four groups, two groups of the display (10) are provided on the front side of the cabin (1), and both groups of the display (10) are 65 inches, and two groups of the display (10) are provided on both sides of the cabin (1), and both groups of the display (10) are 32 inches.

4. An armored vehicle simulator according to claim 1, characterized in that: The synchronous feedback system (12) provides real-time feedback and vibration according to events in the game, and achieves synchronization between the control system and the display (10), ensuring that the game dynamically responds to player input.

5. An armored vehicle simulator according to claim 1, characterized in that: Also included are multiple game modes, set up as cooperative missions, team battles, and survival modes.

6. An armored vehicle simulator according to claim 1, characterized in that: The dynamic motion system (13) is provided with a dynamic motion platform based on airbag technology to simulate various movements of the vehicle in the game, such as acceleration, deceleration, steering or coping with terrain and impact.

7. An armored vehicle simulator according to claim 1, characterized in that: The capsule (1) operates in a collaborative game mode, requiring players to cooperate to complete mission objectives in the game.

8. An armored vehicle simulator according to claim 1, characterized in that: The control interface of the driver's station (2) includes a steering wheel, pedals and a dashboard for vehicle navigation, and the control interface of the searchlight operator's station (3) includes a joystick for controlling the direction and intensity of the searchlight.

9. An armored vehicle simulator according to claim 1, characterized in that: The left firing manual position (4) and the shooting manual position are equipped with handheld controllers or mounted firearms for aiming and shooting at the enemy, and the left gunnery manual position (6) and the right gunnery manual position (7) apply a control system, including a joystick or trigger, for controlling heavy artillery.

10. An armored vehicle simulator according to claim 1, characterized in that: The left loading manual position (8) and the right loading manual position (9) use an interactive system to coordinate with the gunner and the shooter to ensure continuous loading.