A live simulation training system
Through the actual combat simulation training system integrating positioning chip module, vibration module and laser radar module, the problems of trajectory deviation and insufficient damage perception in laser simulation training are solved, a realistic battlefield environment is provided, and the training effect and combat capability of the trainees are improved.
Patent Information
- Application Number
- CN202411308106.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2024-09-19
- Publication Date
- 2025-10-10
- Estimated Expiration
- 2044-09-19
AI Technical Summary
In the existing combat simulation training system, there is a deviation between the laser simulated trajectory and the actual trajectory, the impact of the battlefield environment is not taken into account, and the helmet device fails to provide real damage perception, which reduces the training effect.
It adopts a helmet unit, a launcher unit and a back-pack unit, and integrates a positioning chip module, a vibration module, a lidar module, etc. It provides realistic damage perception and ranging functions through three-dimensional human structure simulation and light weapon ballistic trajectory simulation.
It has improved the authenticity of training and the concentration of trainees, enhanced their awareness of tactical deployment and combat, and improved the training effect.
Smart Images

Figure CN119353973B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of training equipment, and in particular to an actual combat simulation training system. Background Art
[0002] Current combat simulation training systems are based on "replacing missiles with light." For example, the Chinese patented "Laser Countermeasure Simulation Training System" (Patent No.: CN203123524 U) primarily involves a laser transmitter emitting laser light and a laser receiver receiving the emitted laser light to complete combat confrontation. The specific process simulates shooting using a coded laser beam generated by a laser transmitter installed on a weapon platform. After the laser beam is received by a backpack-mounted laser receiver, the control unit automatically controls the aiming and firing device to the off state and transmits the relevant data via a communication module to the main control system for data processing and battlefield monitoring by the directorate. This approach has some flaws. For example, the design does not take into account the weapon's ballistic trajectory, speed, range, and the effects of vegetation, rain, or sandstorms on the weapon, which will inevitably affect the trainees' in-depth understanding of the weapon system.
[0003] The primary functions of the helmet-mounted device used in combat simulation training are receiving strike lasers, displaying hit smoke, and providing status indicators, as well as recording and uploading training information. During current exercises, when the target's helmet receiver receives a laser beam from an enemy transmitter, the hit smoke indicator may illuminate, and the status indicator may flash accordingly, depending on the severity of the damage.
[0004] However, the helmet devices in the existing technology are not fully and reasonably utilized. The helmet is an important device worn on the soldier's head. During the simulated training exercises, the direction of the helmet of the opposing personnel is consistent with the direction in which the trainers observe and shoot. When the opposing personnel shoot, they will first consider whether they are within the shooting range. The existing helmets do not have a ranging function to support whether they meet the effective shooting range.
[0005] Furthermore, because the laser emitted by the transmitter travels in a straight line, while the trajectory of light weapons is curved, the simulated laser trajectory will deviate from the actual trajectory at longer ranges, except for close-range shooting. For example, in sniper rifle shooting, at ranges of several hundred meters or even thousands of meters, the deviation from the simulated laser trajectory renders combat training meaningless. Furthermore, the laser spot becomes larger at longer distances, making it easier to hit the target. This significant deviation from actual conditions essentially negates the purpose of laser combat aiming. Furthermore, battlefield fog, smoke, and even thin objects like branches and leaves can shorten the laser's range, causing it to miss its intended target.
[0006] Furthermore, the backpack used in combat simulation training is primarily used during exercises to receive strike lasers, locate trainees, report their status and event information, and indicate the connection status between the backpack, helmet, and transmitter. During exercises, after receiving laser light, the backpack's laser receiver can only indicate the personnel's injury status through the helmet's smoke device and indicator light, and the transmitter's gun lock indicator. This fails to provide participants with a true sense of injury or pain, significantly reducing the effectiveness of the exercise and failing to enhance the trainees' combat awareness. Summary of the Invention
[0007] In view of the above problems, the present invention provides a combat simulation training system for overcoming the above problems or at least partially solving the above problems.
[0008] The present invention provides the following solutions:
[0009] A combat simulation training system, comprising:
[0010] A helmet unit, comprising at least a first positioning chip module, a first vibration module, and a laser radar module;
[0011] A launcher unit, the launcher unit comprising at least a shooting element module; the launcher unit is used to connect to the barrel of a light weapon;
[0012] A backpack unit, the backpack unit comprising at least an electric shock sensing point module, a second vibration module, and a third positioning chip module;
[0013] A control unit, comprising a human body three-dimensional structure simulation module and a light weapon ballistic trajectory simulation module; the helmet unit, the launcher unit, and the backpack unit are all communicatively connected to the control unit;
[0014] The first positioning chip module and the third positioning chip module are respectively used to send the collected positioning information of several target parts of the wearer to the control unit, so that the control unit combines the positioning information with the human body three-dimensional structure simulation module to simulate and calculate to obtain a three-dimensional model of the wearer's human body structure; the wearer includes friendly trainees and enemy trainees;
[0015] The laser radar module is used to measure the distance of the enemy trainee when the light weapon carried by the friendly trainee is aimed at the enemy trainee, obtain distance measurement data, and send the distance measurement data to the control unit;
[0016] The firing parameter module is used to collect and obtain firing parameter data after the light weapon is triggered, and send the firing parameter data to the control unit. The control unit is used to combine the ranging data and the firing parameter data with the light weapon ballistic trajectory simulation module to obtain ballistic data, so as to determine the damage to the enemy trainee based on the ballistic data and the three-dimensional model of the enemy trainee;
[0017] The control unit is also used to control the first vibration module and / or the second vibration module and / or the electric shock sensing point module carried by the enemy trainee who was hit to produce corresponding damage tactile sensations according to the damage situation.
[0018] Preferably: the helmet unit also includes a smoke indication module and a first status indication module; the smoke indication module is used to determine whether the wearer generates smoke in the corresponding situation after being hit, thereby realizing smoke indication of the damage situation; the first status indication module is used to display the power-on status and connection status of the main box after the helmet unit is turned on or hit by one party, or display the damage situation after being hit.
[0019] Preferably: the shooting parameter module includes a gyroscope, an accelerometer, a wind speed sensor and a second positioning chip module; the gyroscope is used to measure the angular velocity of the carrier launched by the light weapon, thereby determining the heading and attitude angle of the carrier; the accelerometer is used to measure the acceleration of the carrier in the inertial reference system, the wind speed sensor is used to perform crosswind wind speed testing, and the second positioning chip module is used to determine the position information of the carrier.
[0020] Preferably: the first positioning chip module is used to obtain the positioning information of the head; the second positioning chip module is set on the shoulders and outsides of the hands of the backpack unit, and the knees and ankles of the wearer.
[0021] Preferably, the launcher unit is configured to determine the speed at which the carrier leaves the muzzle to determine the initial speed.
[0022] Preferably, the transmitter unit uses a vibration sensor or a sound sensor to indirectly trigger and collect the initial velocity; the sound sensor is triggered by firing blank bullets from a small weapon, and the vibration sensor is triggered by the impact vibration continuously generated by pulling the trigger.
[0023] Preferably, the transmitter unit further comprises a second status indication module; the second status indication module is used to at least indicate whether the transmitter unit is locked and whether there is ammunition.
[0024] Preferably, the backpack unit further includes a third status indication module; the third status indication module is used to indicate the connection status and communication status between the backpack unit and the helmet unit and the transmitter unit.
[0025] Preferably: the first vibration module and the second vibration module are used to generate vibration sensing tactile sensations of different frequencies according to the degree of damage; the electric shock sensing point module is used to generate electric shock pain sensations of different voltages according to the degree of damage.
[0026] Preferably: the helmet unit includes a first ZigBee module, the transmitter unit includes a second ZigBee module, and the backpack unit includes a third ZigBee module and a communication module; the first ZigBee module and the second ZigBee module respectively realize network communication with the third ZigBee module; the communication module is used to realize communication between the backpack unit and the base station of the control unit.
[0027] According to the specific embodiments provided by the present invention, the present invention discloses the following technical effects:
[0028] The embodiment of the present application provides a combat simulation training system that uses realistic damage perception design and three-dimensional human body structure modeling through positioning chip modules, as well as corresponding light weapons ballistic trajectory simulation to form a highly simulated training environment, making trainees feel as if they are in a real battlefield. This realistic experience can greatly improve the concentration and involvement of trainees, thereby enhancing the training effect. In this realistic simulation environment, trainees need to face a variety of complex and sudden situations, which helps them to exercise and improve their ability to deal with practical problems, so that trainees can better master tactical deployment and combat skills, and improve their survivability on the real battlefield. The system is closer to actual combat needs and meets the requirements of improving trainees' tactical movements, command capabilities, and combat awareness.
[0029] Of course, any product implementing the present invention does not necessarily need to achieve all of the advantages described above at the same time. BRIEF DESCRIPTION OF THE DRAWINGS
[0030] To more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the following briefly introduces the drawings required for use in the embodiments. Obviously, the drawings described below are only some embodiments of the present invention. For those skilled in the art, other drawings can be derived from these drawings without inventive effort.
[0031] Figure 1 This is a structural block diagram of a combat simulation training system provided by an embodiment of the present invention;
[0032] Figure 2 is a schematic diagram of a damage perception module provided by an embodiment of the present invention;
[0033] Figure 3 is a top view of a transmitter unit provided by an embodiment of the present invention;
[0034] Figure 4 It is a side view of the transmitter unit provided by an embodiment of the present invention.
[0035] In the figure: helmet unit 1, first status indication module 11, smoke indication module 12, first vibration module 13, first positioning chip module 14, first ZigBee module 15, lidar module 16, transmitter unit 2, gyroscope 21, accelerometer 22, wind speed sensor 23, second positioning chip module 24, second status indication module 25, second ZigBee module 26, backpack unit 3, third ZigBee module 31, communication module 32, second vibration module 33, third positioning chip module 34, electric shock sensing point module 35, third status indication module 36. DETAILED DESCRIPTION
[0036] The following will be combined with the accompanying drawings in the embodiments of the present invention to clearly and completely describe the technical solutions in the embodiments of the present invention. Obviously, the embodiments described are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field are within the scope of protection of the present invention.
[0037] See also Figure 1 , is a combat simulation training system provided by an embodiment of the present invention, such as Figure 1 As shown, the system may include:
[0038] A helmet unit 1, comprising at least a first positioning chip module 14, a first vibration module 13, and a laser radar module 16;
[0039] A launcher unit 2, comprising at least a shooting element module; the launcher unit 2 is used to connect to the barrel of a light weapon;
[0040] The backpack unit 3 includes at least an electric shock sensing module 35, a second vibration module 33, and a third positioning chip module 34;
[0041] A control unit, comprising a human body three-dimensional structure simulation module and a light weapon ballistic trajectory simulation module; the helmet unit 1, the launcher unit 2, and the backpack unit 3 are all communicatively connected to the control unit;
[0042] The first positioning chip module 14 and the third positioning chip module 34 are respectively used for sending the collected positioning information of a plurality of target parts of the wearer to the control unit, so that the control unit uses the human body three-dimensional structure simulation module to simulate and calculate to obtain a three-dimensional model of the human body structure of the wearer in combination with the positioning information; the wearer includes the own side training personnel and the enemy side training personnel;
[0043] The laser radar module 16 is used for measuring the distance of the enemy side training personnel when the light weapon carried by the own side training personnel aims at the enemy side training personnel to obtain distance measurement data, and sending the distance measurement data to the control unit;
[0044] The shooting parameter module is used for collecting shooting parameter data after the light weapon is triggered, and sending the shooting parameter data to the control unit, and the control unit is used for obtaining ballistic data by using the light weapon ballistic trajectory simulation module in combination with the distance measurement data and the shooting parameter data, so as to determine the damage situation of the enemy side training personnel according to the ballistic data and the three-dimensional model of the enemy side training personnel;
[0045] The control unit is also used for controlling the first vibration module 13 and / or the second vibration module 33 and / or the electric shock point module 35 carried by the enemy side training personnel hit to generate corresponding damage tactile sensation according to the damage situation.
[0046] The real combat simulation training system provided by the embodiment of the application integrates battlefield situation monitoring, three-dimensional human body structure modeling, light smoke indication function, shooting parameter monitoring, damage pain point sensing, laser ranging and other function simulation training systems, solves the problems of unreal ballistic trajectory of the laser system simulation training system, limited number of laser receivers that cannot truly reflect the state of counter-shooting, and after one side is hit, the pain of damage cannot be truly reflected, and the like. The performance and content of the performance training can be closer to the battlefield requirements, and strong support is provided for the transformation of the army to real combat.
[0047] The helmet unit 1 provided by the embodiment of the application is used for being worn by the training personnel, in order to better intuitively display the damage state of the wearer, the helmet unit 1 can further include a smoke indication module 12 and a first state indication module 11; the smoke indication module is used for determining the smoke generated by the wearer after being hit according to the corresponding situation, to realize smoke indication of the damage situation; the first state indication module 11 is used for displaying the boot state and connection state of the host box after the helmet unit 1 is booted or is hit by one side, or displaying the damage situation after being hit.
[0048] Since each trainee wears the head unit 1 and the carrying unit 3, and each trainee carries a light weapon with the emitter unit 2, the three-dimensional model of each trainee and the position information of each part of the body of each trainee can be obtained in real time through the three-dimensional structure simulation module.
[0049] The emitter unit 2 provided by the embodiment of the present application can be installed at the muzzle of the light weapon, collect the data of the carrier (bullet) after the light weapon is triggered, and then take the data as the input data of the light weapon trajectory simulation module. The trajectory data can be simulated by the light weapon trajectory simulation module in combination with the distance data. Finally, whether the enemy trainee is hit and the hit position and the like can be determined by analyzing the position information of the three-dimensional model of the enemy trainee and the trajectory data.
[0050] In the specific implementation, the shooting parameter module can further include a gyroscope 21, an accelerometer 22, a wind speed sensor 23, and a second positioning chip module 24. The gyroscope 21 is used to measure the angular velocity of the carrier of the light weapon, so as to determine the heading and attitude angle of the carrier. The accelerometer 22 is used to measure the acceleration of the carrier in the inertial reference system. The wind speed sensor 23 is used to test the crosswind speed. The second positioning chip module 24 is used to determine the position information of the carrier.
[0051] The emitter unit 2 is used to determine the initial speed by determining the speed of the carrier leaving the muzzle. Further, the emitter unit 2 uses a vibration sensor or a sound sensor to realize indirect triggering to collect the initial speed. The sound sensor triggers by firing a blank cartridge of the light weapon. The vibration sensor triggers by the impact vibration generated by continuously pulling the trigger.
[0052] In order to display the state of the light weapon, the emitter unit 2 can further include a second state indication module 25. The second state indication module 25 is used to at least indicate whether the emitter unit 2 is locked, and whether there is ammunition.
[0053] The position information of the target part of the wearer is obtained by the positioning chip module. The target part can be the position where the positioning chip module is installed. In the specific implementation, the first positioning chip module 14 is used to obtain the positioning information of the head. The second positioning chip module 24 is arranged at the outside of the double shoulders and hands of the carrying unit 3, and at the knees and ankles of the wearer.
[0054] In order to assist the wearer in understanding the communication status of each unit in real time, the embodiment of the present application may also provide that the backpack unit 3 also includes a third status indication module 36; the third status indication module 36 is used to indicate the connection status and communication status of the backpack unit 3 and the helmet unit 1 and the transmitter unit 2.
[0055] The system provided in this embodiment of the application can generate tactile and pain sensations through the provided damage sensing module, allowing the wearer to understand the physical sensations of different degrees of damage after being hit in different parts of the body, thereby better simulating actual combat effects. In specific implementations, this embodiment of the application can provide the first vibration module 13 and the second vibration module 33 for generating vibration sensing tactile sensations of different frequencies based on the degree of damage; the electric shock sensing point module 35 is used to generate electric shock pain sensations of different voltages based on the degree of damage.
[0056] The control unit provided in the embodiment of the present application is mainly used to calculate the various data obtained, determine the damage to the enemy personnel after the wearer launches the carrier, and control the modules of each unit to execute the corresponding instructions. In order to facilitate the networking and communication between the various units, the embodiment of the present application can provide that the helmet unit 1 includes a first ZigBee module 15, the transmitter unit 2 includes a second ZigBee module 26, and the backpack unit 3 includes a third ZigBee module 31 and a communication module 32; the first ZigBee module 15 and the second ZigBee module 26 respectively realize networking and communication with the third ZigBee module 31; the communication module 32 is used to realize communication between the backpack unit 3 and the base station of the control unit.
[0057] The helmet unit 1 can communicate with the third ZigBee module 31 of the backpack unit 3 through the first ZigBee module 15, the transmitter unit 2 can communicate with the third ZigBee module 31 of the backpack unit 3 through the second ZigBee module 26, and the backpack unit 3 communicates with the control unit through the communication module 32. The backpack unit 3 can be used as a relay node for communication between the helmet unit 1, the backpack unit 3 and the control unit. This method can ensure the convenience of network communication while simplifying the complexity of networking.
[0058] The core of combat simulation training systems is human-on-human confrontation, making accurate 3D human anatomy modeling and accurate determination of the firing parameters of weapons become crucial. With the development of simulation training systems, LiDAR and pure vision-based solutions can be used to more accurately construct 3D human anatomy models. Furthermore, this 3D human anatomy model can be expanded to include 3D battlefield equipment structures, 3D battlefield environment structures, and other battlefield elements.
[0059] The system's design approach for determining firing data is simplified. With technological advancements, more technical support will be available to further enhance the richness of firing data. This data will expand to include ammunition characteristics (bullet mass, diameter, initial velocity, shape, and stability), launch conditions (launch angle, launch altitude, etc.), environmental factors (air drag coefficient, gravitational acceleration, wind speed and direction, temperature and humidity, etc.), weapon performance (barrel length and rifling, gunpowder charge, etc.), ballistic systems, and other factors (such as weapon maintenance status). This ensures that ballistic trajectory simulation more closely resembles a realistic battlefield environment. The overall design of the new simulation training system adheres to the principles of lightweight, multi-sensory, multi-functional, data-driven, and intelligent development to better meet the needs of future battlefields.
[0060] The system provided in the embodiments of the present application is introduced in detail below.
[0061] The combat simulation training system provided in the embodiments of the present application mainly includes a helmet unit 1, a transmitter unit 2, and a backpack unit 3. Each trainee is required to wear the helmet unit 1 and the backpack unit 3. At the same time, the light weapons used need to be equipped with the transmitter unit 2 at the muzzle.
[0062] The helmet unit 1 mainly includes a first status indication module 11, a smoke indication module 12, a first positioning chip module 14, a first ZigBee module 15, a first vibration module 13, a laser radar module 16, etc.
[0063] The transmitter unit 2 mainly includes a shooting element module (gyroscope 21, accelerometer 22, wind speed sensor 23, second positioning chip module 24, etc.), a second status indication module 25, a second ZigBee module 26, etc.
[0064] The backpack unit 3 mainly includes a third ZigBee module 31 , a communication module 32 , a second vibration module 33 , a third positioning chip module 34 , an electric shock sensing point module 35 , a third status indication module 36 , and the like.
[0065] The first status indication module 11 of the helmet unit 1 is mainly distributed under the base of the smoke device and on the main box. When the helmet unit 1 is turned on or hit by one party, the first status indication module 11 displays the power-on status and connection status of the main box, or displays the damage status after being hit; the smoke indication module 12 is mainly installed on the top of the helmet unit 1 body. When the trainee is hit, it generates smoke according to the situation to realize the smoke indication of the damage situation; the first vibration module 13 is inside the helmet unit 1, close to the lining inside the helmet unit 1. When the trainee is hit, the first vibration module 13 vibrates at different frequencies according to the degree of damage; the first ZigBee module 15 is installed in the main box, mainly to realize networking communication with the third ZigBee module 31 of the backpack unit 3; the laser radar module 16 is installed at the front end of the helmet unit 1 body, mainly to realize ranging of the target when the trainee aims at the target.
[0066] In actual application, the first status indication module 11 is mainly distributed under the base of the smoke device and on the main box. When the helmet unit 1 is turned on or hit by one party, the first status indication module 11 displays the power-on status and connection status of the main box, or displays the damage status after being hit. The smoke indication module 12 is mainly installed on the top of the helmet unit 1 body. When the trainee is hit, it generates smoke corresponding to the situation, realizing the smoke indication of the damage situation. The first vibration module 13 is inside the helmet unit 1, close to the inner lining of the helmet unit 1. When the trainee is hit, the vibration module vibrates at different frequencies according to the degree of damage. The first ZigBee module 15 is installed in the main box, mainly realizing network communication with the backpack unit 3; the laser radar module 16 is installed at the front end of the helmet unit 1 body, mainly realizing the distance measurement of the target when the trainee aims at the target. The distance measurement data is transmitted to the backpack unit 3 through the first ZigBee module 15. When the shooting data generated by the transmitter unit 2 is uploaded through the communication module 32 of the backpack unit 3 after the launch is triggered, the laser radar distance measurement data within a certain period of time is transmitted to the master control system, and then these data are used as input data for the corresponding light weapon ballistic trajectory simulation software. After simulation calculation, the damage of the ranged target is determined, and the master control system makes a damage judgment on the target. The first positioning chip module 14 locates the trainee's head and transmits the positioning data in real time to the backpack unit 3 through the first ZigBee module 15. The data is then uploaded to the human body three-dimensional structure simulation module of the master control system through the communication module 32 as simulation input data for the construction of a three-dimensional human body model.
[0067] The transmitter unit 2 primarily comprises a shooting parameter module (gyroscope 21, accelerometer 22, wind speed sensor 23, second positioning chip module 24, etc.), a second ZigBee module 26, and a second status indicator module 25. The shooting parameter module comprises the gyroscope 21, accelerometer 22, wind speed sensor 23, and second positioning chip module 24. Only the wind speed sensor 23 is located outside the cavity of the transmitter unit 2; the rest are located inside. The second ZigBee module 26 primarily enables networking and communication with the third ZigBee module 31 of the backpack unit 3. The second status indicator module 25 primarily indicates whether the transmitter unit 2 is locked and whether ammunition is available.
[0068] In actual use, the launcher unit 2 is locked and installed on the barrel according to the corresponding connecting piece. The appearance of the launcher unit 2 can be seen in Figure 3 Transmitter unit 2 top view and Figure 4 Side view of the transmitter unit 2. The gyroscope 21, accelerometer 22, second positioning chip module 24, second status indication module 25, and second ZigBee module 26 are located in the cavity of the transmitter unit 2, and the wind speed sensor 23 is located outside the cavity of the transmitter unit 2. The shooting parameters of light weapons can be tested using an inertial navigation system. The gyroscope 21 and accelerometer 22 are inertial measurement devices that make up the inertial navigation system. The gyroscope 21 is mainly used to measure the angular velocity of the carrier, thereby determining the heading and attitude angle (direction angle and altitude angle) of the carrier. The accelerometer 22 is used to measure the acceleration of the carrier in the inertial reference system. The second positioning chip module 24 determines the position information of the carrier (a high-precision positioning chip is used here, which mainly provides information such as longitude and latitude and altitude). From the perspective of a simplified design, the wind speed that has the greatest impact on the shooting parameters is the crosswind speed. The wind speed sensor 23 in this design is mainly used for crosswind speed testing. When the firing data, determined by the gyroscope 21, accelerometer 22, second positioning chip module 24, and wind speed sensor 23, is triggered by the corresponding trigger device (conventionally directly triggered by a small weapon trigger wire, or indirectly triggered by a voice control sensor or vibration sensor), the firing data is transmitted to the backpack unit 3 via the second ZigBee module 26 and then to the master control system via the communication module 32, serving as input data for the corresponding small weapon ballistic trajectory simulation software. The second status indicator module 25 primarily indicates whether the launcher unit 2 is locked and whether there is ammunition.
[0069] It will be appreciated that the launcher unit 2 provided in the embodiments of this application is securely mounted at the muzzle of the gun barrel. The initial velocity is more accurately determined by measuring the velocity of the carrier leaving the muzzle. The launch angle of the carrier leaving the muzzle significantly influences the trajectory height and range. The conventional initial velocity of the corresponding small arms weapon is also used as input data for the corresponding small arms trajectory simulation software. The launcher unit 2 is securely mounted at the muzzle, ensuring that many data are closer to reality. Due to the muzzle's location, it is recommended that a vibration sensor or sound sensor be used to indirectly trigger and collect the initial velocity. The sound sensor is primarily implemented by firing blank cartridges from the small arms weapon, while the vibration sensor is primarily implemented by the impact vibration generated by the continuous trigger pull.
[0070] The backpack unit 3 primarily comprises six components: a third ZigBee module 31, a communication module 32, a second vibration module 33, a third positioning chip module 34, an electric shock sensing module 35, and a third status indicator module 36. The third ZigBee module 31 primarily implements networking communication between the backpack unit 3 and the helmet unit 1 and transmitter unit 2. The communication module 32 implements communication with the base station, enabling data upload and download. The second vibration module 33 and the electric shock sensing module 35 enable physical perception of damage. The third status indicator module 36 primarily indicates the connection status and communication status with the helmet unit 1 and transmitter unit 2. The third ZigBee module 31, communication module 32, third positioning chip module 34, and third status indicator light are located within the main control box on the backpack unit 3. The second vibration module 33 and the electric shock sensing module 35 are evenly distributed and mounted on the sensing unit on the back of the backpack unit 3.
[0071] The third ZigBee module 31 mainly realizes data interaction between the back unit 3 and the helmet unit 1 and the transmitter unit 2; the communication module 32 realizes communication with the base station and realizes data uploading and downloading; the second vibration module 33 and the electric shock sensing point module 35 realize physical perception of damage; the third status indication module 36 mainly indicates the connection status and communication status with the helmet unit 1 and the transmitter unit 2; the third positioning chip module 34 is mainly distributed on the outside of the shoulders and hands of the back unit 3, and the positioning data is uploaded to the human body three-dimensional structure simulation module of the master control system through the communication module 32. Combined with the positioning data of the head, the basic state of the human body structure is simulated and calculated. The positioning chip module can also be extended to the knees and ankles of the feet. In this way, a richer human body structure can be constructed, such as various postures of the trainees (standing, kneeling, lying, etc., basically building a three-dimensional 1:1 model of the trainees' current postures). This makes it easier to accurately calculate the damage point after simulating the corresponding light weapon ballistic trajectory, so that the state of the confrontation shooting point will be more realistic.
[0072] The third ZigBee module 31, the communication module 32, the third positioning chip module 34, and the status indicator light are located in the main control box on the backpack unit 3. The second vibration module 33 and the electric shock sensing point module 35 are the main components of the damage sensing unit. Figure 2 The damage sensing unit is evenly distributed and installed on the backing unit 3 substrate through fixing pins. The second vibration module 33 generates vibration induction of different frequencies according to the degree of damage after the trainee is hit. The electric shock sensing point module 35 generates electric shock pain of different voltages according to the degree of damage after the trainee is hit. The electric shock sensing point module 35 mainly uses voltage electric shock technology. Its high voltage will produce an electric shock effect at the moment of skin contact, causing a nerve reaction, thereby feeling a needle-like pain or discomfort. This feeling is usually local and lasts for a very short time. The pain of the injury is closer to the real injury state, which can improve the combat awareness of the trainees and thus achieve the real effect of simulated training.
[0073] In short, the actual combat simulation training system provided by this application adopts realistic damage perception design and three-dimensional human body structure modeling through positioning chip modules, as well as corresponding light weapons ballistic trajectory simulation to form a highly simulated training environment, making trainees feel as if they are in a real battlefield. This realistic experience can greatly improve the concentration and involvement of trainees, thereby enhancing the training effect. In this realistic simulation environment, trainees need to face various complex and sudden situations, which helps them to exercise and improve their ability to deal with practical problems, so that trainees can better master tactical deployment and combat skills, and improve their survivability on the real battlefield. The system is closer to actual combat needs and meets the requirements of improving the tactical movements, command capabilities, and combat awareness of trainees.
[0074] It should be noted that, in this document, relational terms such as first and second, etc., are used only to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply the existence of any such actual relationship or order between these entities or operations. Moreover, the terms "comprises," "comprising," or any other variants thereof are intended to cover non-exclusive inclusion, so that a process, method, article, or device comprising a series of elements includes not only those elements, but also other elements not explicitly listed, or elements inherent to such process, method, article, or device. In the absence of further limitations, an element defined by the phrase "comprising a ..." does not exclude the presence of other identical elements in the process, method, article, or device comprising the element.
[0075] Those skilled in the art can clearly understand the application by the description of the above embodiments. The technical solutions of the application can be implemented by means of software plus necessary universal hardware platforms. Based on such an understanding, the technical solutions of the application can be embodied in the form of a software product. The computer software product can be stored in a storage medium, such as a ROM / RAM, a magnetic disk, or an optical disk, and includes a plurality of instructions to cause a computer device (such as a personal computer, a server, or a network device) to execute the methods described in various embodiments or some parts of the embodiments.
[0076] Each of the embodiments in the specification is described in a progressive manner, and the same or similar parts of each of the embodiments can be referred to each other. Each of the embodiments mainly describes the difference from other embodiments. In particular, for the system or the system embodiment, since it is basically similar to the method embodiment, the description is relatively simple, and the related parts can be referred to the part of the method embodiment. The above-described system and system embodiment are merely illustrative, and the units described as separate components can be or can not be physically separated, and the components displayed as units can be or can not be physical units, that is, they can be located in one place, or can be distributed on multiple network units. According to actual needs, part or all of the modules can be selected to achieve the purpose of the embodiment. Those skilled in the art can understand and implement without creative labor.
[0077] The above only describes the preferred embodiments of the application, and is not used to limit the protection scope of the application. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the application is included in the protection scope of the application.
Claims
1. A combat simulation training system, characterized in that: include: A helmet unit, comprising at least a first positioning chip module, a first vibration module, and a laser radar module; A launcher unit, the launcher unit comprising at least a shooting element module; the launcher unit is used to connect to the barrel of a light weapon; A backpack unit, the backpack unit comprising at least an electric shock sensing point module, a second vibration module, and a third positioning chip module; A control unit, comprising a human body three-dimensional structure simulation module and a light weapon ballistic trajectory simulation module; the helmet unit, the launcher unit, and the backpack unit are all communicatively connected to the control unit; The first positioning chip module and the third positioning chip module are respectively used to send the collected positioning information of several target parts of the wearer to the control unit, so that the control unit combines the positioning information with the human body three-dimensional structure simulation module to simulate and calculate to obtain a three-dimensional model of the wearer's human body structure; the wearer includes friendly trainees and enemy trainees; The laser radar module is used to measure the distance of the enemy trainee when the light weapon carried by the friendly trainee is aimed at the enemy trainee, obtain distance measurement data, and send the distance measurement data to the control unit; The firing parameter module is used to collect and obtain firing parameter data after the light weapon is triggered, and send the firing parameter data to the control unit. The control unit is used to combine the ranging data and the firing parameter data with the light weapon ballistic trajectory simulation module to obtain ballistic data, so as to determine the damage to the enemy trainee based on the ballistic data and the three-dimensional model of the enemy trainee; The control unit is also used to control the first vibration module and / or the second vibration module and / or the electric shock sensing point module carried by the enemy trainee who was hit to produce corresponding damage tactile sensations according to the damage situation.
2. The combat simulation training system according to claim 1, characterized in that: The helmet unit also includes a smoke indication module and a first status indication module; the smoke indication module is used to determine the corresponding smoke generated after the wearer is hit, thereby realizing the smoke indication of the damage situation; the first status indication module is used to display the power-on status and connection status of the main box, or display the damage situation after being hit, when the helmet unit is turned on or hit by one party.
3. The combat simulation training system according to claim 1, characterized in that: The shooting parameter module includes a gyroscope, an accelerometer, a wind speed sensor and a second positioning chip module; the gyroscope is used to measure the angular velocity of the carrier launched by the light weapon, thereby determining the heading and attitude angle of the carrier; the accelerometer is used to measure the acceleration of the carrier in the inertial reference system, the wind speed sensor is used to perform crosswind wind speed testing, and the second positioning chip module is used to determine the position information of the carrier.
4. The combat simulation training system according to claim 3, characterized in that: The first positioning chip module is used to obtain the positioning information of the head; the second positioning chip module is set on the shoulders and outsides of the hands of the backpack unit, and the knees and ankles of the wearer.
5. The combat simulation training system according to claim 1, characterized in that: The launcher unit is used to determine the velocity of the carrier leaving the muzzle to determine the initial velocity.
6. The combat simulation training system according to claim 5, characterized in that: The transmitter unit uses a vibration sensor or a sound sensor to indirectly trigger and collect the initial velocity; the sound sensor is triggered by the firing of blank bullets by light weapons, and the vibration sensor is triggered by the impact vibration continuously generated by pulling the trigger.
7. The combat simulation training system according to claim 1, characterized in that: The transmitter unit further includes a second status indication module; the second status indication module is used to at least indicate whether the transmitter unit is locked and whether there is ammunition.
8. The combat simulation training system according to claim 1, characterized in that: The backpack unit further includes a third status indication module; the third status indication module is used to indicate the connection status and communication status between the backpack unit and the helmet unit and the transmitter unit.
9. The combat simulation training system according to claim 1, characterized in that: The first vibration module and the second vibration module are used to generate vibration sensing tactile sensations of different frequencies according to the degree of damage; the electric shock sensing point module is used to generate electric shock pain sensations of different voltages according to the degree of damage.
10. The combat simulation training system according to claim 1, characterized in that: The helmet unit includes a first ZigBee module, the transmitter unit includes a second ZigBee module, and the backpack unit includes a third ZigBee module and a communication module; the first ZigBee module and the second ZigBee module respectively realize network communication with the third ZigBee module; the communication module is used to realize communication between the backpack unit and the base station of the control unit.
Citation Information
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