Game interaction method and device, electronic equipment and storage medium

By responding to player operations in shooting games and obtaining and displaying the game behavior and resource information of virtual objects of the defeated party, the problem that players cannot quickly obtain combat related information is solved, and the game interaction efficiency and smoothness of combat experience are improved.

CN119499640APending Publication Date: 2025-02-25NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202411510623.3
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-10-24
Publication Date
2025-02-25

AI Technical Summary

Technical Problem

In existing shooting games, players cannot quickly obtain game combat association information of virtual objects of the defeated party, which affects the game interaction efficiency and the smoothness of the combat experience.

Method used

By responding to the player's triggering operation on the target virtual item, the game behavior information and virtual resource information of the virtual objects involved in the target event are obtained, and this information is displayed through the graphical user interface.

Benefits of technology

Enable players to quickly understand the actual combat situation of game battles, promote players to quickly make judgments on the next game behavior after observing the target virtual items, and improve the game interaction efficiency and smoothness of combat experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses a game interaction method and device, electronic equipment and a storage medium, and the method comprises the steps: obtaining game behavior information and / or virtual resource information of at least one target virtual object involved in a target event in response to a first operation on a target virtual object, the target virtual object comprises at least one of the following objects: a first virtual object and a second virtual object, and the second virtual object is a virtual object that the target event executes an interaction behavior on the first virtual object; and displaying the game behavior information and / or the virtual resource information through a graphical user interface. According to the embodiment of the invention, the player can obtain the combat information of the associated game combat according to the game resource bundle of the virtual object of the battle-failing party, and the player can quickly know the actual combat condition of the generated game combat, so that the player can quickly judge the execution of the next game behavior after observing the game resource bundle at present; and the fluency of the combat experience of the player in the game match is determined, so that the game interaction efficiency is improved.
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Description

Technical Field

[0001] The present disclosure relates to the field of game technology, and in particular to a game interaction method, device, electronic device and storage medium. Background Art

[0002] In order to meet people's pursuit of spiritual life, entertainment games that can be operated on terminals have emerged, such as multiplayer online action games, role-playing games, tactical competitive games or first-person shooting games (FPS) developed based on client or server architecture. In the game, players can manipulate the virtual characters on the screen to play the game, and can perform related operations such as walking, running, jumping, picking up props and fighting in the virtual scene of the game based on the first or third perspective of the character operated by the player, so that players can experience the visual impact brought by the game in an immersive way, which greatly enhances the initiative and realism of the game.

[0003] In current shooting games, virtual objects controlled by players usually fight against each other through virtual firearms. For example, players can manipulate virtual objects, use virtual firearms to aim at virtual objects manipulated by other players or game systems, shoot and cause damage and kill, so as to eliminate enemy virtual objects. When there are other players sending game battles and generating victors and losers, the game resource package of the killed virtual object (i.e., the defeated virtual object) is usually displayed in the virtual scene, such as the death backpack of the defeated virtual object. However, with the increasing demand of players for game play, players have the need to obtain information about the battle-related information of the game battle associated with the game resource package they observe. In the prior art, there are few ways for players to obtain game battle-related information based on the game resource package of the virtual object of the defeated party, resulting in the inability of players to obtain the battle information of the game battle associated with the game resource package of the virtual object of the defeated party, and the inability of players to quickly understand the actual battle situation of the game battle that has occurred, which affects the execution judgment of the next game behavior of the current player after observing the game resource package, affects the fluency of the player's battle experience in the game match, and leads to low game interaction efficiency. Summary of the invention

[0004] The embodiments of the present application provide a game interaction method, device, electronic device and storage medium, which, by responding to a trigger operation on a target virtual item, display the battle-related information associated with the battle event corresponding to the defeated virtual object to the current player, enriching the way of providing players with the game battle-related information according to the target virtual item of the defeated party's virtual object, so that the player can obtain the game behavior information and / or virtual resource information of the game battle associated with it according to the target virtual item of the defeated party's virtual object, and the player can quickly understand the actual battle situation of the game battle that has occurred, so that the current player can quickly judge the execution of the next game behavior after observing the target virtual item, and determine the fluency of the player's battle experience in the game game, thereby improving the game interaction efficiency.

[0005] In a first aspect, an embodiment of the present application provides a game interaction method, wherein a graphical user interface is provided through a terminal device, wherein the graphical user interface includes at least a portion of a virtual scene, a target virtual item located in the virtual scene, and a controlled virtual object controlled and operated by the terminal device, wherein the target virtual item is generated based on a virtual resource of a first virtual object that meets a preset interaction condition after a preset target event occurs, and the method includes:

[0006] In response to a first operation on the target virtual item, obtaining game behavior information and / or virtual resource information of at least one target virtual object involved in the target event, wherein the target virtual object includes at least one of the following: a first virtual object and a second virtual object, the second virtual object being a virtual object for which the target event performs an interactive behavior on the first virtual object;

[0007] The game behavior information and / or the virtual resource information are displayed through the graphical user interface.

[0008] In a second aspect, an embodiment of the present application provides a game interaction device, which provides a graphical user interface through a terminal device, wherein the graphical user interface includes at least part of a virtual scene, a target virtual item located in the virtual scene, and a controlled virtual object controlled and operated by the terminal device, wherein the target virtual item is generated based on a virtual resource of a first virtual object that meets a preset interaction condition after a preset target event occurs, and includes:

[0009] a response unit, configured to obtain, in response to a first operation on the target virtual item, game behavior information and / or virtual resource information of at least one target virtual object involved in the target event, wherein the target virtual object includes at least one of the following: a first virtual object and a second virtual object, the second virtual object being a virtual object for which the target event performs an interactive behavior on the first virtual object;

[0010] A display unit is used to display the game behavior information and / or the virtual resource information through the graphical user interface.

[0011] In a third aspect, an embodiment of the present application further provides an electronic device, comprising a memory storing a plurality of instructions; a processor loads instructions from the memory to execute the steps of any one of the game interaction methods provided in the embodiments of the present application.

[0012] In a fourth aspect, an embodiment of the present application further provides a computer-readable storage medium, which stores a plurality of instructions suitable for loading by a processor to execute the steps of any one of the game interaction methods provided in the embodiment of the present application.

[0013] In a fifth aspect, an embodiment of the present application further provides a computer program product, including a computer program or instructions, which, when executed by a processor, implements the steps of any one of the game interaction methods provided in the embodiments of the present application.

[0014] By adopting the scheme of the embodiment of the present application, by responding to the trigger operation on the target virtual item, the battle-related information associated with the battle event corresponding to the defeated virtual object is displayed to the current player, thereby enriching the method of providing players with the game battle-related information based on the target virtual item of the defeated party's virtual object, so that the player can obtain the game behavior information and / or virtual resource information of the game battle associated with it according to the target virtual item of the defeated party's virtual object. The player can quickly understand the actual battle situation of the game battle that has occurred, which enables the current player to quickly judge the execution of the next game behavior after observing the target virtual item, and determine the smoothness of the player's battle experience in the game game, thereby improving the game interaction efficiency. BRIEF DESCRIPTION OF THE DRAWINGS

[0015] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.

[0016] Figure 1 is a scene schematic diagram of a game interaction system provided in an embodiment of the present application;

[0017] Figure 2 This is a flowchart of an embodiment of the game interaction method provided by the embodiment of the present application;

[0018] Figure 3 This is a schematic diagram of a scenario of the game interaction method provided in an embodiment of the present application;

[0019] Figure 4is another scenario schematic diagram of the game interaction method provided in an embodiment of the present application;

[0020] Figure 5 is another scenario schematic diagram of the game interaction method provided in an embodiment of the present application;

[0021] Figure 6 is another scenario schematic diagram of the game interaction method provided in an embodiment of the present application;

[0022] Figure 7 is another scenario schematic diagram of the game interaction method provided in an embodiment of the present application;

[0023] Figure 8 This is a schematic diagram of a game interface of the game interaction method provided in an embodiment of the present application;

[0024] Fig. 9 This is a schematic diagram of a game interface of the game interaction method provided in an embodiment of the present application;

[0025] Fig.10 This is a schematic diagram of a game interface of the game interaction method provided in an embodiment of the present application;

[0026] Fig.11 This is a schematic diagram of a game interface of the game interaction method provided in an embodiment of the present application;

[0027] Fig.12 This is a schematic diagram of a game interface of the game interaction method provided in an embodiment of the present application;

[0028] Fig.13 is a schematic diagram of the structure of a game interaction device provided in an embodiment of the present application;

[0029] Fig.14 It is a schematic diagram of the structure of an electronic device provided in an embodiment of the present application. DETAILED DESCRIPTION

[0030] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, rather than all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without making creative work are within the scope of protection of the present application. At the same time, in the description of the embodiments of the present application, the terms "first", "second", etc. are only used to distinguish the descriptions and cannot be understood as indicating or implying relative importance. Thus, the features defined as "first" and "second" may explicitly or implicitly include one or more features. In the description of the embodiments of the present application, the meaning of "multiple" is two or more, unless otherwise clearly and specifically defined.

[0031] The embodiments of the present application provide a game interaction method, device, electronic device, and computer-readable storage medium. Specifically, the present embodiment will be described from the perspective of a game interaction device, which can be integrated into an electronic device, that is, the game interaction method of the embodiment of the present application can be executed by an electronic device, and optionally, the electronic device can include: a terminal device. The terminal device can be a mobile phone, a tablet computer, a smart Bluetooth device, a laptop computer, a game console, or a personal computer (PC) and other devices.

[0032] The game interaction method provided in the embodiment of the present application can be applied to a game interaction system. The game interaction system may include a player terminal device and a server, and the terminal may be a device including both receiving and transmitting hardware, that is, a device having receiving and transmitting hardware capable of performing two-way communication on a two-way communication link. The player terminal device and the server may perform two-way communication via a network.

[0033] Optionally, the server may be an independent server, or a server network or server cluster composed of servers, including but not limited to a computer, a network host, a single network server, a plurality of network server sets or a cloud server composed of multiple servers. The cloud server is composed of a large number of computers or network servers based on cloud computing.

[0034] In one embodiment of the present disclosure, the game interaction method can be run on a local terminal device or a server. When the game interaction method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0035] For example, when the game interaction method is run on a terminal, the terminal device stores a game application and is used to present a virtual scene in the game screen. The terminal device is used to interact with the user through a graphical user interface, for example, the game application is downloaded and installed by the terminal device and run. The terminal device may provide the graphical user interface to the user in a variety of ways, for example, it may be rendered and displayed on the display screen of the terminal device, or the graphical user interface may be presented through holographic projection. For example, the terminal device may include a touch display screen and a processor, the touch display screen is used to present the graphical user interface and receive the operation instructions generated by the user acting on the graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, respond to the operation instructions, and control the display of the graphical user interface on the touch display screen.

[0036] For example, when the game interaction method is run on a server, it can be a cloud game. Cloud gaming refers to a gaming method based on cloud computing. In the operation mode of cloud gaming, the operating body of the game application and the game screen presentation body are separated, and the storage and operation of the game interaction method are completed on the cloud gaming server. The game screen presentation is completed on the client side of the cloud gaming. The cloud gaming client is mainly used for receiving and sending game data and presenting the game screen. For example, the cloud gaming client can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a PDA, a personal digital assistant, etc., but the terminal device for processing game data is a cloud gaming server in the cloud. When playing the game, the user operates the cloud gaming client to send an operation instruction to the cloud gaming server. The cloud gaming server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the cloud gaming client through the network. Finally, the cloud gaming client decodes and outputs the game screen.

[0037] See also Figure 1 , Figure 1 A scene diagram of a game interaction system provided for an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the server of different games through the network. The terminal is any device with computing hardware that can support and execute software products corresponding to the game. In addition, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other through different networks and different servers. The network can be a wireless network or a wired network, such as a wireless network such as a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals can also use their own Bluetooth network or hotspot network to connect to other terminals or to servers, etc. For example, multiple users can be online through different terminals and connected and synchronized with each other through appropriate networks to support multi-player games. In addition, the system may include multiple databases, multiple databases are coupled to different servers, and information related to the game environment can be continuously stored in the database when different users are online for multi-player games.

[0038] The embodiment of the present application provides a game interaction method, which can be executed by a terminal or a server. The embodiment of the present application takes the game interaction method executed by a terminal as an example for explanation. Among them, the terminal may include a touch display screen and a processor (of course, the terminal may also use peripherals such as a mouse and a keyboard as input devices, and only the touch display screen is used as an example for explanation here), and the touch display screen is used to present a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. When the user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal by responding to the received operation instructions, and can also control the content of the opposite server by responding to the received operation instructions. For example, the operation instructions generated by the user acting on the graphical user interface include instructions for starting a game application, and the processor is configured to start the game application after receiving the instructions for starting the game application provided by the user. In addition, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. The touch display screen is a multi-touch sensitive screen that can sense touch or sliding operations performed simultaneously at multiple points on the screen. The user uses a finger to perform a touch operation on the graphical user interface, and when the graphical user interface detects the touch operation, the different virtual objects in the graphical user interface of the game are controlled to perform actions corresponding to the touch operation.

[0039] It should be noted that Figure 1 The scene diagram of the game interaction system shown is only an example. The game interaction system and scene described in the embodiment of the present application are intended to more clearly illustrate the technical solution of the embodiment of the present application, and do not constitute a limitation on the technical solution provided in the embodiment of the present application. Ordinary technicians in this field can know that with the emergence of new business scenarios, the technical solution provided in the embodiment of the present application is also applicable to similar technical problems.

[0040] The embodiment of the present application provides a game interaction method, which can be executed by a terminal or a server. The embodiment of the present application takes the game interaction method executed by a terminal as an example for explanation, and a graphical user interface can be provided by a terminal device, and the graphical user interface includes at least part of a virtual scene and a controlled virtual object located in the virtual scene and controlled by the terminal device. The graphical user interface, virtual scene, and virtual object are explained below.

[0041] The game scene (or virtual scene) is a virtual scene displayed (or provided) when the application is running on a terminal or server. Optionally, the virtual scene is a simulation environment of the real world, or a semi-simulation and semi-fictitious virtual environment, or a purely fictitious virtual environment. The virtual scene is any one of a two-dimensional virtual scene and a three-dimensional virtual scene, and the virtual environment can be the sky, land, ocean, etc., wherein the land includes environmental elements such as deserts and cities. Among them, the virtual scene is a scene with complete game logic of virtual objects such as user control. For example, for sandbox 3D shooting games, the virtual scene is a 3D game world for players to control virtual objects to fight. Example virtual scenes may include: at least one element of mountains, plains, rivers, lakes, oceans, deserts, skies, plants, buildings, and vehicles; for example, for 2D card games, the virtual scene is a scene for displaying released cards or displaying virtual objects corresponding to cards. Example virtual scenes may include: an arena, a decisive battlefield, or other "field" elements or other elements that can display the status of card battles; for 2D or 3D multiplayer online tactical competitive games, the virtual scene is a 2D or 3D terrain scene for virtual objects to fight. Example virtual scenes may include: canyon-style mountains, lines, rivers, classrooms, tables and chairs, podiums and other elements.

[0042] The graphical user interface is obtained by executing a software application on a processor of a mobile terminal or other terminal and rendering it on a display, and can be a display screen interface of a terminal device. The graphical user interface can present the entire game scene, or only a part of the game scene. The game scene includes multiple static virtual objects, specifically including ground, mountains, rocks, vegetation, buildings, etc. When the game scene is relatively large, only the local content of the game scene is displayed on the graphical user interface of the terminal device during the game. Optionally, the game scene contains game characters, which can be game characters controlled by players, or NPCs (abbreviation of Non-Player Character, which is a type of character in the game, meaning non-player characters), which is not limited in this exemplary embodiment. The graphical user interface can include a UI interface and a game screen for players to interact. In an optional embodiment, the UI interface can include game controls (such as skill controls, mobile controls, function controls, etc.), indicator signs (such as direction indicator signs, role indicator signs, etc.), information display areas (such as the number of kills, game time, etc.), or game setting controls (such as system settings, stores, gold coins, etc.). In an optional implementation, the game screen is a display screen corresponding to a virtual scene displayed by a terminal device, and the game screen may include virtual objects such as game characters, NPC characters, AI characters, etc. that execute game logic in the virtual scene.

[0043] A game object (or virtual object, game character) refers to a dynamic object that can be controlled in a virtual scene. Optionally, the dynamic object can be a virtual character, a virtual animal, a cartoon character, etc. The virtual object is a character controlled by a player through an input device, or an artificial intelligence (AI) set in a virtual environment battle through training, or a non-player character (NPC) set in a virtual scene battle. Optionally, the virtual object is a virtual character competing in a virtual scene. Optionally, the number of virtual objects in the virtual scene battle is preset, or is dynamically determined according to the number of clients joining the battle, and the embodiment of the present application does not limit this. In a possible implementation, the user can control the virtual object to move in the virtual scene, for example, control the virtual object to run, jump, crawl, etc., and can also control the virtual object to use the skills, virtual props, etc. provided by the application to fight with other virtual objects. (Game) props refer to props that can be used by virtual objects in a virtual environment, including but not limited to firearms, cold weapons, grenades, shields, springboards, puppets, etc., which can be used by virtual objects to speed up their own attributes, assist in combat, or launch damage to other virtual objects. Virtual props can also be supply props such as bullets, and can also be equipped on designated virtual weapons for accessories such as extended magazines, aiming scopes, flash suppressors, and stocks. The virtual camera is a necessary component for the game scene screen, which is used to present the game scene screen. A game scene corresponds to at least one virtual camera. According to actual needs, there can be two or more virtual cameras, which serve as the game rendering window to capture and present the game world's screen content to the player. By setting the parameters of the virtual camera, the player's perspective of viewing the game world can be adjusted, such as the first-person perspective and the third-person perspective.

[0044] The following is a detailed description in conjunction with the accompanying drawings. In this embodiment, the execution subject is a terminal device as an example. It should be noted that the description order of the following embodiments is not intended to limit the preferred order of the embodiments. Although the logical order is shown in the flowchart, in some cases, the steps shown or described may be performed in an order different from that shown in the accompanying drawings.

[0045] See also Figure 2 , Figure 2 This is a flowchart of a game interaction method provided in an embodiment of the present application. The specific process of the game interaction method may be as follows: Step 101 to Step 102:

[0046] Step 101: In response to a first operation on the target virtual item, obtain game behavior information and / or virtual resource information of at least one target virtual object involved in the target event, wherein the target virtual object includes at least one of the following: a first virtual object and a second virtual object, the second virtual object being the virtual object that the target event performs an interactive behavior on the first virtual object.

[0047] Among them, the target event can be a target battle event, and the target battle event can be an event in which virtual objects of at least two camps fight in a game, such as a first virtual object of the first camp and a second virtual object of the second camp fighting in a game; the target battle event can also be an event in which a virtual object fights in a game with an NPC character; the first operation can be a double-click operation, a long press operation, a sliding operation or other gesture operations. Optionally, the first operation can also be an operation in which the controlled virtual object controls the crosshairs to aim. The target virtual item can be a game item related to the first virtual object, such as a target resource package of the first virtual object, or other virtual items representing the first virtual object. In response to the first operation on the target virtual item, the embodiment of the present application can obtain the game behavior information and / or virtual resource information of at least one target virtual object involved in the target event as battle association information and display it to the player corresponding to the controlled virtual object, so as to assist the player in making the next game judgment according to the game situation reflected by the battle association information. The second virtual object is a virtual object that performs an interactive behavior on the first virtual object in the target event, and the interactive behavior can be a game behavior such as playing a game battle, attacking a game, killing behavior or defeating behavior.

[0048] In one embodiment, the game behavior information includes at least one of the following: first time information when the first virtual object meets the preset interaction condition, second time information when the second virtual object completes the target interaction behavior, first movement information before the first virtual object meets the preset interaction condition, and second movement information after the second virtual object completes the target interaction behavior; the virtual resource information includes at least one of the following: first virtual equipment information when the first virtual object meets the preset interaction condition, resource information of the game resources corresponding to the target virtual item when the first virtual object meets the preset interaction condition, and second virtual equipment information when the second virtual object completes the target interaction behavior.

[0049] Specifically, the preset interaction condition is being killed or defeated in the target event; and the target interaction behavior is a killing behavior or a defeating behavior performed on the first virtual object in the target event.

[0050] Furthermore, the first time information is the time when the first virtual object is killed or defeated in the target event; the second time information is the time when the second virtual object completes the killing or defeating behavior on the first virtual object; the first movement information is the movement trajectory information of the first virtual object in the virtual scene before being killed or defeated in the target event; the second movement information is the movement trajectory information of the second virtual object in the virtual scene after completing the killing or defeating behavior on the first virtual object; the first virtual equipment information is the virtual equipment used when the first virtual object is killed or defeated in the target event (for example, the virtual equipment worn by the first virtual object); the second virtual equipment information is the virtual equipment used when the second virtual object completes the killing or defeating behavior on the first virtual object (for example, the virtual equipment worn or used by the second virtual object).

[0051] Specifically, the first movement information may be movement track information of the first virtual object in the virtual scene within a first specified time period (e.g., 3 seconds) before the first virtual object is killed or defeated in the target event; the second movement information may be movement track information of the second virtual object in the virtual scene within a second specified time period (e.g., 5 seconds) after the second virtual object completes the killing or defeating of the first virtual object. The second movement information may also be movement track information of the second virtual object in the virtual scene within a third specified time period (e.g., 5 seconds) after the second virtual object completes the virtual resource picking operation for the target resource package of the first virtual object. When the first virtual object meets the preset interaction conditions, the resource information of the game resources corresponding to the target virtual item may be the material valuation of all game resources in the target resource package.

[0052] In a specific embodiment, the second virtual object is a virtual object that kills or defeats the first virtual object in the target event; or

[0053] The second virtual object is a virtual object that attacks the first virtual object in the target event and has the highest degree of damage corresponding to the attacking behavior.

[0054] For example, the virtual objects participating in the target combat event include the first virtual character, the second virtual character, the third virtual character, and the fourth virtual character. The first virtual character and the second virtual character are both virtual characters of the first game camp, and the third virtual character and the fourth virtual character are both virtual characters of the second game camp. If the third virtual character kills the first virtual character in the target combat event, the first virtual character is the first virtual object, and the third virtual character is the second virtual object. Alternatively, if the third virtual character kills the first virtual character in the target combat event, but the fourth virtual character attacks the first virtual character, and the damage level corresponding to the attack is higher than that of the third virtual character, that is, the damage level corresponding to the attack of the fourth virtual character is the highest, then the fourth virtual character is used as the second virtual object.

[0055] The movement trajectory information includes historical movement images and / or trajectory indication marks.

[0056] For example, see Figure 3 In an embodiment of the present application, a graphical user interface is provided by a terminal device, the graphical user interface including at least part of a virtual scene, a target virtual item (i.e., a target resource package) located in the virtual scene, and a controlled virtual object controlled and operated by the terminal device, the target virtual item being generated based on the virtual resource of the first virtual object that meets the preset interaction condition after the preset target event occurs. Specifically, the target resource package is generated based on the virtual resource of the defeated first virtual object after the preset target combat event occurs.

[0057] Optionally, the target resource package can also be generated for the corresponding virtual resources after a game event occurs in the virtual object, causing its death. For example, after the virtual object falls, collides with a virtual scene object, or collides with a virtual equipment, causing its death, the target resource package can also be generated based on the game resources of the virtual object.

[0058] For further information, see, for example, Figure 4 , a player can perform a first operation (e.g., a double-click operation) on a target resource package, and the computer device responds to the double-click operation on the target resource package by obtaining game behavior information and / or virtual resource information of at least one target virtual object involved in the target event according to the double-click operation, for example, obtaining game behavior information and / or virtual resource information of a first virtual object and / or a second virtual object.

[0059] Specifically, the first virtual object is a virtual object of the defeated party corresponding to the target combat event, and the second virtual object is a virtual object of the victorious party corresponding to the target combat event.

[0060] In a specific embodiment, the step of “obtaining game behavior information and / or virtual resource information of at least one target virtual object involved in the target event in response to a triggering operation on the target resource package” includes:

[0061] In response to a triggering operation on the target resource package, obtaining a first virtual object participating in the target event, time information when the first virtual object is killed in the target event, virtual equipment information, and / or resource information of game resources corresponding to the target resource package;

[0062] Game behavior information and / or virtual resource information of the first virtual object is generated based on the time information, the virtual equipment information and / or the resource information.

[0063] For example, see also Figure 4 and Figure 5 , the player can perform a double-click operation on the target resource package, and the computer device responds to the double-click operation on the target resource package, obtains the first virtual object participating in the target combat event, the time information when being killed in the target combat event, the virtual equipment information and / or the resource information of the game resources corresponding to the target resource package according to the double-click operation, and generates the game behavior information and virtual resource information of the first virtual object based on the time information, the virtual equipment information and / or the resource information, the game behavior information of the first virtual object includes the time information "death: 68 seconds" when being killed, the virtual resource information of the first virtual object includes the virtual equipment information when being killed (that is, the virtual gun logo, the virtual clothing logo and the virtual helmet logo), and the resource information of the game resources corresponding to the target resource package when being killed, and the resource information can be the total resource value of the virtual resources in the target resource package "the estimated value of the materials of the killed party: $300,521".

[0064] Optionally, the identifiers included in different virtual equipment information may have different colors, and the different colors are used to indicate the equipment levels of the corresponding virtual equipment.

[0065] In another specific embodiment, the step of “obtaining game behavior information and / or virtual resource information of at least one target virtual object involved in the target event in response to the triggering operation on the target resource package” includes:

[0066] In response to a triggering operation on the target resource package, obtaining movement track information of a second virtual object participating in the target combat event in the virtual scene after the target combat event occurs;

[0067] The game behavior information of the second virtual object is generated based on the movement trajectory information.

[0068] The movement trajectory information includes a historical movement image and / or a trajectory indication mark of the second virtual object in the virtual scene.

[0069] For example, see also Figure 4 and Figure 6 , a player can perform a double-click operation on a target resource package, and the computer device responds to the double-click operation on the target resource package, obtains the movement trajectory information of the second virtual object participating in the target combat event in the virtual scene after the target combat event occurs according to the double-click operation, and generates the game behavior information of the second virtual object based on the movement trajectory information. Specifically, the movement trajectory information of the second virtual object within a preset time (for example, 5 seconds) after the target combat event occurs can be obtained, and the movement trajectory information includes the historical movement image of the second virtual object in the virtual scene and the trajectory indication mark of the historical movement trajectory.

[0070] Step 102: Display the game behavior information and / or the virtual resource information via the graphical user interface.

[0071] In one embodiment, the computer device may obtain the game behavior information and / or virtual resource information of at least one target virtual object involved in the target event in response to a trigger operation on the target resource package, and specifically may obtain the game behavior information and / or virtual resource information of the first virtual object, and the game behavior information and / or virtual resource information of the second virtual object. Then, in the first case, the game behavior information and / or virtual resource information of the first virtual object may be displayed through the graphical user interface; in the second case, the game behavior information and / or virtual resource information of the second virtual object may be displayed through the graphical user interface; in the third case, the game behavior information and / or virtual resource information of the first virtual object, and the game behavior information and / or virtual resource information of the second virtual object may be displayed simultaneously through the graphical user interface.

[0072] In summary, the embodiment of the present application provides a game interaction method, by responding to a first operation on the target virtual item, obtaining game behavior information and / or virtual resource information of at least one target virtual object involved in the target event, wherein the target virtual object includes at least one of the following: a first virtual object and a second virtual object, the second virtual object being a virtual object for the target event to perform an interactive behavior on the first virtual object; then, the game behavior information and / or the virtual resource information are displayed through the graphical user interface. The embodiment of the present application displays the battle-related information associated with the battle event corresponding to the defeated virtual object to the current player in response to a trigger operation on the target virtual item, enriching the way of providing players with the target virtual item of the defeated party's virtual object to obtain game battle-related information, so that players can obtain the game behavior information and / or virtual resource information of the game battle associated with the target virtual item of the defeated party's virtual object, and players can quickly understand the actual battle situation of the game battle that has occurred, prompting the current player to quickly judge the execution of the next game behavior after observing the target virtual item, and determine the fluency of the player's battle experience in the game game, thereby improving the efficiency of game interaction.

[0073] Based on the above introduction, the game interaction method of the present application will be further illustrated by examples below. The specific embodiments of the game interaction method are described as follows.

[0074] In one embodiment, the computer device can, in response to a trigger operation on the target resource package, obtain the movement trajectory information of the second virtual object participating in the target combat event in the virtual scene within a specified time period after the target combat event occurs and the resource picking operation for the target resource package is completed; or, in response to a trigger operation on the target resource package, obtain the movement trajectory information of the second virtual object participating in the target combat event in the target scene area associated with the target resource package after the target combat event occurs.

[0075] For example, in response to a trigger operation on the target resource package, the computer device determines the second virtual object that participated in the target combat event and killed the first virtual object, and then obtains the movement trajectory information of the second virtual object in the virtual scene within a specified time (for example, 5 seconds) after the target combat event occurs and the second virtual object completes the resource picking operation on the target resource package.

[0076] For another example, in response to a trigger operation on the target resource package, the computer device determines a second virtual object that participated in the target combat event and killed the first virtual object, and then obtains movement trajectory information of the second virtual object after the target combat event occurs and the second virtual object moves within the target scene area associated with the target resource package for a specified period of time (e.g., 5 seconds).

[0077] In another embodiment, the computer device can determine a target second virtual object that meets preset conditions from the second virtual objects in response to a trigger operation on the target resource package; then, obtain the movement trajectory information of the target second virtual object in the virtual scene after the target combat event occurs.

[0078] Specifically, the preset condition includes any one of the following: taking the second virtual object that kills the first virtual object as the target second virtual object; taking the second virtual object that causes the highest damage to the first virtual object as the target second virtual object.

[0079] For example, there are multiple second virtual objects referring to the target combat event, and the computer device determines the target second virtual object that meets the preset conditions from the multiple second virtual objects in response to the triggering operation on the target resource package, and then obtains the movement trajectory information of the target second virtual object in the virtual scene after the target combat event occurs. Specifically, the second virtual object that finally kills the first virtual object can be determined from the multiple second virtual objects as the target second virtual object, or the second virtual object that causes the highest damage to the first virtual object can be determined from the multiple second virtual objects as the target second virtual object.

[0080] In one embodiment, the step of “obtaining game behavior information and / or virtual resource information of at least one target virtual object involved in the target event in response to the first operation on the target virtual item” includes:

[0081] In response to an aiming operation on the target virtual item, game behavior information and / or virtual resource information of at least one target virtual object involved in the target event is acquired according to the aiming operation.

[0082] Specifically, the target virtual item may be a target resource package corresponding to the first virtual object. The computer device responds to the aiming operation of the crosshairs of the controlled virtual object on the target resource package, and obtains the game behavior information and / or virtual resource information of at least one target virtual object involved in the target event according to the aiming operation.

[0083] Among them, the crosshair in a shooting game is an icon or logo used for aiming and shooting, which is usually displayed on a graphical user interface when the player controls the controlled virtual object to equip the virtual shooting prop and use it. Specifically, the crosshair is a reference point when the player uses the virtual shooting prop to shoot in the game. The position and change of the crosshair can help the player control the controlled virtual object to accurately aim at the target virtual object and shoot. The style and features of the crosshair may vary from game to game. For example, the crosshair can be a small dot, a crosshair, a circle, or an icon of other shapes. Some shooting games also provide the option of customizing the crosshair, allowing players to adjust it according to their own game preferences.

[0084] For example, see Figure 7 In an embodiment of the present application, the computer device can respond to the aiming operation of the crosshairs of the controlled virtual object on the target resource package. Specifically, the aiming operation can be triggered according to the target resource package aimed at by the crosshairs of the controlled virtual object, and the game behavior information and / or virtual resource information of at least one target virtual object involved in the target event can be obtained according to the aiming operation.

[0085] In one embodiment, the step of “in response to the aiming operation on the target virtual item, obtaining game behavior information and / or virtual resource information of at least one target virtual object involved in the target event according to the aiming operation” includes:

[0086] In response to an aiming operation on the target virtual item, game behavior information and / or virtual resource information of the first virtual object and / or game behavior information and / or virtual resource information of the second virtual object are acquired according to the aiming operation.

[0087] Furthermore, the step of “displaying the game behavior information and / or the virtual resource information through the graphical user interface” includes:

[0088] When it is detected that the aiming duration of the aiming operation meets the preset aiming duration, the game behavior information and / or virtual resource information of the first virtual object and the game behavior information and / or virtual resource information of the second virtual object are displayed through the graphical user interface; or

[0089] When it is detected that the aiming duration of the aiming operation meets the preset aiming duration, the information viewing control and the game behavior information and / or virtual resource information of the first virtual object are displayed through the graphical user interface, wherein the information viewing control is configured to display the game behavior information and / or virtual resource information of the second virtual object after being triggered.

[0090] For example, see Figure 7 and Figure 8In an embodiment of the present application, the computer device may respond to the aiming operation of the crosshairs of the controlled virtual object on the target resource package, and display a time prompt mark from the time when the crosshairs aims at the target resource package. The time prompt mark includes a preset aiming duration, a total progress length, and a real-time progress bar. The real-time progress bar will be updated in real time according to the aiming duration of the aiming operation until the aiming duration reaches the preset aiming duration, and the total progress length and the real-time progress bar completely overlap. When they overlap, the time prompt mark will disappear. At this time, since the aiming duration of the aiming operation is 2.5 seconds, the real-time progress bar occupies half of the total progress length. For further information, please refer to Fig. 9 When it is detected that the aiming duration of the aiming operation meets the preset aiming duration, the game behavior information and virtual resource information of the first virtual object and the game behavior information of the second virtual object are displayed through the graphical user interface. The game behavior information of the first virtual object includes the time information "death: 68 seconds" when it is killed, and the virtual resource information of the first virtual object includes the virtual equipment information (i.e., virtual gun identification, virtual clothing identification, and virtual helmet identification) when it is killed, and the resource information of the game resources corresponding to the target resource package when it is killed. The resource information can be the total resource value of the virtual resources in the target resource package "the estimated value of the killed party's materials: $300,521". The game behavior information of the second virtual object is the movement trajectory information of the second virtual object, and the movement trajectory information includes the historical movement image of the second virtual object in the virtual scene and the trajectory indication identification of the historical movement trajectory.

[0091] For another example, see Fig.10 , when it is detected that the aiming duration of the aiming operation meets the preset aiming duration, the graphical user interface displays the information viewing control "preview whereabouts", as well as the game behavior information and virtual resource information of the first virtual object, the game behavior information of the first virtual object includes the time information "death: 68 seconds" when being killed, the virtual resource information of the first virtual object is the virtual equipment information (that is, the virtual gun logo, virtual clothing logo and virtual helmet logo) when being killed, and the resource information of the game resources corresponding to the target resource package when being killed, and the resource information can be the total resource value of the virtual resources in the target resource package "the estimated value of the killed party's materials: $300,521". Wherein, the information viewing control is configured to display the game behavior information and / or virtual resource information of the second virtual object after being triggered.

[0092] Furthermore, the step of “after displaying the information viewing control and the game behavior information and / or virtual resource information of the first virtual object through the graphical user interface” also includes:

[0093] In response to a trigger operation on the information viewing control, the game behavior information and / or virtual resource information of the second virtual object is displayed through the graphical user interface.

[0094] Among them, a trigger operation is performed on the information viewing control, which triggers the game behavior information and / or virtual resource information of the second virtual object to be displayed once on the graphical user interface. The game behavior information and / or virtual resource information of the second virtual object can be permanently displayed on the graphical user interface after being triggered, and the display can be canceled after canceling the display operation; the game behavior information and / or virtual resource information of the second virtual object can also have a specified display time on the graphical user interface. When the display time of the game behavior information and / or virtual resource information of the second virtual object on the graphical user interface reaches the specified display time, the display of the game behavior information and / or virtual resource information of the second virtual object on the graphical user interface is canceled. The specified display time can be the image time of the historical moving image, or it can be the default setting time; for example, when the display time of the game behavior information and / or virtual resource information of the second virtual object on the graphical user interface reaches 5 seconds, the display of the game behavior information and / or virtual resource information of the second virtual object on the graphical user interface is canceled. Further, the player can repeatedly trigger the information viewing control so that the player can repeatedly view the game behavior information and / or virtual resource information of the second virtual object.

[0095] For further information, see Fig.11 , the player can perform a trigger operation on the information viewing control "Preview whereabouts", and the computer device responds to the trigger operation on the information viewing control, and displays the game behavior information and / or virtual resource information of the second virtual object through the graphical user interface while maintaining the display of the game behavior information and / or virtual resource information of the first virtual object. The game behavior information of the second virtual object is the movement trajectory information of the second virtual object, and the movement trajectory information includes the historical movement image of the second virtual object in the virtual scene and the trajectory indication mark of the historical movement trajectory; the virtual resource information of the second virtual object is the virtual equipment used by the second virtual object when completing the kill (not shown in the figure). At this time, the information viewing control still remains displayed, and the text displayed in the information viewing control is switched from "Preview whereabouts" to "Viewing" for display.

[0096] Optionally, the player can perform a trigger operation on the information viewing control "Preview Whereabouts", and the computer device responds to the trigger operation on the information viewing control by canceling the display of the game behavior information and / or virtual resource information of the first virtual object on the graphical user interface, and displays the game behavior information and / or virtual resource information of the second virtual object through the graphical user interface.

[0097] Optional, see Fig.12The information viewing control also includes a viewing time prompt mark, which is used to indicate the remaining display time of the game behavior information and / or virtual resource information of the first virtual object, and / or the game behavior information and / or virtual resource information of the second virtual object. The viewing time prompt mark is updated in real time with the remaining display time. When the viewing time prompt mark completely overlaps with the edge contour of the information viewing control, the display of the game behavior information and / or virtual resource information of the first virtual object, and / or the game behavior information and / or virtual resource information of the second virtual object on the graphical user interface is cancelled.

[0098] Optionally, the step of “after displaying the information viewing control and the game behavior information and / or virtual resource information of the first virtual object through the graphical user interface” further includes:

[0099] If no triggering operation on the information viewing control is detected within a preset time period, the display of the information viewing control and / or the game behavior information and / or virtual resource information of the first virtual object on the graphical user interface is cancelled.

[0100] For example, if no triggering operation on the information viewing control "Preview Whereabouts" is detected within 10 seconds from the time the graphical user interface is displayed, the display of the information viewing control on the graphical user interface is canceled; optionally, the display of the game behavior information and / or virtual resource information of the first virtual object can also be canceled together.

[0101] In summary, the embodiments of the present application provide a game interaction method, which displays battle-related information associated with the battle event corresponding to the defeated virtual object to the current player in response to a trigger operation on a target virtual item, enriching the method of providing players with game battle-related information based on the target virtual item of the defeated party's virtual object, so that players can obtain game behavior information and / or virtual resource information of the associated game battle based on the target virtual item of the defeated party's virtual object, and players can quickly understand the actual battle situation of the game battle that has occurred, prompting the current player to quickly judge the execution of the next game behavior after observing the target virtual item, and determine the smoothness of the player's battle experience in the game game, thereby improving the game interaction efficiency.

[0102] This embodiment also provides a game interaction device, which can be integrated into a terminal device. Fig.13 As shown, the game interaction device may include:

[0103] A response unit 201 is configured to obtain, in response to a first operation on the target virtual item, game behavior information and / or virtual resource information of at least one target virtual object involved in the target event, wherein the target virtual object includes at least one of the following: a first virtual object and a second virtual object, the second virtual object being a virtual object for which the target event performs an interactive behavior on the first virtual object;

[0104] The display unit 202 is used to display the game behavior information and / or the virtual resource information through the graphical user interface.

[0105] In some embodiments, the game interaction device includes a processing subunit for:

[0106] In response to an aiming operation on the target virtual item, game behavior information and / or virtual resource information of at least one target virtual object involved in the target event is acquired according to the aiming operation.

[0107] In some embodiments, the game interaction device includes a processing subunit for:

[0108] In response to an aiming operation on the target virtual item, game behavior information and / or virtual resource information of the first virtual object and / or game behavior information and / or virtual resource information of the second virtual object are acquired according to the aiming operation.

[0109] In some embodiments, the game interaction device includes a processing subunit for:

[0110] When it is detected that the aiming duration of the aiming operation meets the preset aiming duration, the game behavior information and / or virtual resource information of the first virtual object and the game behavior information and / or virtual resource information of the second virtual object are displayed through the graphical user interface; or

[0111] When it is detected that the aiming duration of the aiming operation meets the preset aiming duration, the information viewing control and the game behavior information and / or virtual resource information of the first virtual object are displayed through the graphical user interface, wherein the information viewing control is configured to display the game behavior information and / or virtual resource information of the second virtual object after being triggered.

[0112] In some embodiments, the game interaction device includes a processing subunit for:

[0113] In response to a trigger operation on the information viewing control, the game behavior information and / or virtual resource information of the second virtual object is displayed through the graphical user interface.

[0114] In some embodiments, the game interaction device includes a processing subunit for:

[0115] If no triggering operation on the information viewing control is detected within a preset time period, the display of the information viewing control and / or the game behavior information and / or virtual resource information of the first virtual object on the graphical user interface is cancelled.

[0116] The embodiment of the present application discloses a game interaction device, which obtains game behavior information and / or virtual resource information of at least one target virtual object involved in the target event by a response unit 201 in response to a first operation on the target virtual item, wherein the target virtual object includes at least one of the following: a first virtual object and a second virtual object, wherein the second virtual object is a virtual object for which the target event performs an interactive behavior on the first virtual object; and the display unit 202 displays the game behavior information and / or the virtual resource information through the graphical user interface. The embodiment of the present application displays the battle-related information associated with the battle event corresponding to the defeated virtual object to the current player in response to a trigger operation on the target virtual item, enriching the way of providing players with obtaining game battle-related information according to the target virtual item of the defeated party's virtual object, so that players can obtain the game behavior information and / or virtual resource information of the game battle associated with the target virtual item of the defeated party's virtual object, and players can quickly understand the actual battle situation of the game battle that has occurred, prompting the current player to quickly judge the execution of the next game behavior after observing the target virtual item, and determine the fluency of the player's battle experience in the game match, thereby improving the game interaction efficiency.

[0117] Accordingly, an embodiment of the present application further provides an electronic device, which may be a terminal, and the terminal may be a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC, Personal Computer), a personal digital assistant (Personal Digital Assistant, PDA) and other terminal devices. Alternatively, the electronic device may be a server.

[0118] like Fig.14 As shown, Fig.14 A schematic diagram of the structure of an electronic device provided in an embodiment of the present application. The electronic device 300 includes a processor 301 having one or more processing cores, a memory 302 having one or more computer-readable storage media, and a computer program stored in the memory 302 and executable on the processor. The processor 301 is electrically connected to the memory 302. Those skilled in the art will appreciate that the electronic device structure shown in the figure does not constitute a limitation on the electronic device, and may include more or fewer components than shown, or combine certain components, or arrange components differently.

[0119] The processor 301 is the control center of the electronic device 300. It uses various interfaces and lines to connect various parts of the entire electronic device 300, and executes various functions and processes data of the electronic device 300 by running or loading software programs and / or units stored in the memory 302, and calling data stored in the memory 302, so as to monitor the electronic device 300 as a whole. The processor 301 can be a central processing unit CPU, a graphics processing unit GPU, a network processor (Network Processor, NP), etc., and can implement or execute the various methods, steps and logic block diagrams disclosed in the embodiments of the present application.

[0120] In the embodiment of the present application, the processor 301 in the electronic device 300 will load instructions corresponding to the processes of one or more application programs into the memory 302 according to the following steps, and the processor 301 will run the application programs stored in the memory 302 to implement various functions, such as:

[0121] In response to a first operation on the target virtual item, obtaining game behavior information and / or virtual resource information of at least one target virtual object involved in the target event, wherein the target virtual object includes at least one of the following: a first virtual object and a second virtual object, the second virtual object being a virtual object for which the target event performs an interactive behavior on the first virtual object;

[0122] The game behavior information and / or the virtual resource information are displayed through the graphical user interface.

[0123] In one embodiment, the game behavior information includes at least one of the following: first time information when the first virtual object meets the preset interaction condition, second time information when the second virtual object completes the target interaction behavior, first movement information before the first virtual object meets the preset interaction condition, and second movement information after the second virtual object completes the target interaction behavior;

[0124] The virtual resource information includes at least one of the following: first virtual equipment information when the first virtual object meets the preset interaction conditions, resource information of game resources corresponding to the target virtual item when the first virtual object meets the preset interaction conditions, and second virtual equipment information when the second virtual object completes the target interaction behavior.

[0125] In one embodiment, the preset interaction condition is being killed or defeated in the target event; and the target interaction behavior is a killing behavior or a defeating behavior performed on the first virtual object in the target event.

[0126] In one embodiment, the first time information is the time when the first virtual object is killed or defeated in the target event; the second time information is the time when the second virtual object completes the killing or defeating of the first virtual object;

[0127] The first movement information is movement track information of the first virtual object in the virtual scene before the first virtual object is killed or defeated in the target event; the second movement information is movement track information of the second virtual object in the virtual scene after the second virtual object kills or defeats the first virtual object;

[0128] The first virtual equipment information is the virtual equipment used when the first virtual object is killed or defeated in the target event; the second virtual equipment information is the virtual equipment used when the second virtual object kills or defeats the first virtual object.

[0129] In one embodiment, the second virtual object is a virtual object that kills or defeats the first virtual object in the target event; or

[0130] A virtual object that has attacked the first virtual object in the target event and has the highest degree of damage corresponding to the attacking behavior.

[0131] In one embodiment, the movement trajectory information includes historical movement images and / or trajectory indication marks.

[0132] In one embodiment, in response to the first operation on the target virtual item, obtaining game behavior information and / or virtual resource information of at least one target virtual object involved in the target event includes:

[0133] In response to an aiming operation on the target virtual item, game behavior information and / or virtual resource information of at least one target virtual object involved in the target event is acquired according to the aiming operation.

[0134] In one embodiment, in response to the aiming operation on the target virtual item, obtaining game behavior information and / or virtual resource information of at least one target virtual object involved in the target event according to the aiming operation includes:

[0135] In response to an aiming operation on the target virtual item, game behavior information and / or virtual resource information of the first virtual object and / or game behavior information and / or virtual resource information of the second virtual object are acquired according to the aiming operation.

[0136] In one embodiment, displaying the game behavior information and / or the virtual resource information through the graphical user interface includes:

[0137] When it is detected that the aiming duration of the aiming operation meets the preset aiming duration, the game behavior information and / or virtual resource information of the first virtual object and the game behavior information and / or virtual resource information of the second virtual object are displayed through the graphical user interface; or

[0138] When it is detected that the aiming duration of the aiming operation meets the preset aiming duration, the information viewing control and the game behavior information and / or virtual resource information of the first virtual object are displayed through the graphical user interface, wherein the information viewing control is configured to display the game behavior information and / or virtual resource information of the second virtual object after being triggered.

[0139] In one embodiment, after displaying the information viewing control and the game behavior information and / or virtual resource information of the first virtual object through the graphical user interface, the method further includes:

[0140] In response to a trigger operation on the information viewing control, the game behavior information and / or virtual resource information of the second virtual object is displayed through the graphical user interface.

[0141] In one embodiment, after displaying the information viewing control and the game behavior information and / or virtual resource information of the first virtual object through the graphical user interface, the method further includes:

[0142] If no triggering operation on the information viewing control is detected within a preset time period, the display of the information viewing control and / or the game behavior information and / or virtual resource information of the first virtual object on the graphical user interface is cancelled.

[0143] The electronic device provided in the embodiment of the present application can obtain the game behavior information and / or virtual resource information of at least one target virtual object involved in the target event by responding to the first operation on the target virtual object, wherein the target virtual object includes at least one of the following: a first virtual object and a second virtual object, wherein the second virtual object is a virtual object that the target event performs an interactive behavior on the first virtual object; then, the game behavior information and / or the virtual resource information are displayed through the graphical user interface. The embodiment of the present application displays the battle-related information associated with the battle event corresponding to the defeated virtual object to the current player in response to the trigger operation on the target virtual object, enriching the way of providing the player with the target virtual object of the defeated party to obtain the game battle-related information, so that the player can obtain the game behavior information and / or virtual resource information of the game battle associated with the target virtual object of the defeated party according to the target virtual object of the defeated party, and the player can quickly understand the actual battle situation of the game battle that has occurred, prompting the current player to quickly judge the execution of the next game behavior after observing the target virtual object, and determine the fluency of the player's battle experience in the game game, thereby improving the game interaction efficiency.

[0144] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.

[0145] Optional, such as Fig.14 As shown, the electronic device 300 further includes: a touch screen 303, a radio frequency circuit 304, an audio circuit 305, an input unit 306, and a power supply 307. The processor 301 is electrically connected to the touch screen 303, the radio frequency circuit 304, the audio circuit 305, the input unit 306, and the power supply 307, respectively. Those skilled in the art can understand that Fig.14 The electronic device structure shown in the figure does not constitute a limitation of the electronic device, and may include more or less components than shown in the figure, or combine certain components, or arrange the components differently.

[0146] The touch display screen 303 can be used to display a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. The touch display screen 303 may include a display panel and a touch panel. Among them, the display panel can be used to display information input by the user or information provided to the user and various graphical user interfaces of the electronic device, and these graphical user interfaces can be composed of graphics, text, icons, videos and any combination thereof. Optionally, the display panel can be configured in the form of a liquid crystal display (LCD, Liquid Crystal Display), an organic light-emitting diode (OLED, Organic Light-Emitting Diode) and the like. The touch panel can be used to collect the user's touch operation on or near it (such as the user uses any suitable object or attachment such as a finger, a stylus, etc. on the touch panel or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel may include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch direction, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 301, and can receive the command sent by the processor 301 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 301 to determine the type of touch event, and then the processor 301 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 303 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 303 can also be used as a part of the input unit 306 to realize the input function.

[0147] The radio frequency circuit 304 may be used to send and receive radio frequency signals, so as to establish wireless communication with a network device or other electronic devices through wireless communication, and to send and receive signals with the network device or other electronic devices.

[0148] The audio circuit 305 can be used to provide an audio interface between the user and the electronic device through a speaker and a microphone. The audio circuit 305 can transmit the electrical signal converted from the received audio data to the speaker, which is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 305 and converted into audio data, and then the audio data is output to the processor 301 for processing, and then sent to another electronic device through the radio frequency circuit 304, or the audio data is output to the memory 302 for further processing. The audio circuit 305 may also include an earplug jack to provide communication between an external headset and the electronic device.

[0149] The input unit 306 may be used to receive input numbers, character information or user feature information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.

[0150] The power supply 307 is used to supply power to various components of the electronic device 300. Optionally, the power supply 307 can be logically connected to the processor 301 through a power management system, so that the power management system can manage charging, discharging, and power consumption. The power supply 307 can also include one or more DC or AC power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and other arbitrary components.

[0151] although Fig.14 Not shown, the electronic device 300 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.

[0152] In the above embodiments, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0153] A person of ordinary skill in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be completed by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.

[0154] To this end, an embodiment of the present application provides a computer-readable storage medium, in which multiple computer programs are stored, and the computer program can be loaded by a processor to execute any game interaction method provided in the embodiment of the present application. The computer program can execute the following steps of the game interaction method:

[0155] In response to a first operation on the target virtual item, obtaining game behavior information and / or virtual resource information of at least one target virtual object involved in the target event, wherein the target virtual object includes at least one of the following: a first virtual object and a second virtual object, the second virtual object being a virtual object for which the target event performs an interactive behavior on the first virtual object;

[0156] The game behavior information and / or the virtual resource information are displayed through the graphical user interface.

[0157] Due to the computer program stored in the storage medium, the game behavior information and / or virtual resource information of at least one target virtual object involved in the target event can be obtained by responding to the first operation on the target virtual object, wherein the target virtual object includes at least one of the following: a first virtual object and a second virtual object, the second virtual object being a virtual object for the target event to perform an interactive behavior on the first virtual object; then, the game behavior information and / or the virtual resource information are displayed through the graphical user interface. The embodiment of the present application displays the battle-related information associated with the battle event corresponding to the defeated virtual object to the current player in response to the trigger operation on the target virtual object, enriching the way of providing the player with the target virtual item of the defeated party's virtual object to obtain the game battle-related information, so that the player can obtain the game behavior information and / or virtual resource information of the game battle associated with the target virtual item of the defeated party's virtual object, and the player can quickly understand the actual battle situation of the game battle that has occurred, prompting the current player to quickly judge the execution of the next game behavior after observing the target virtual item, and determine the fluency of the player's battle experience in the game game, thereby improving the game interaction efficiency.

[0158] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.

[0159] The computer-readable storage medium may include: a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.

[0160] Since the computer program stored in the computer-readable storage medium can execute any one of the game interaction methods provided in the embodiments of the present application, the beneficial effects that can be achieved by any one of the game interaction methods provided in the embodiments of the present application can be achieved. Please refer to the previous embodiments for details and will not be repeated here.

[0161] According to one aspect of the present application, a computer program product or a computer program is also provided, the computer program product or the computer program including computer instructions, the computer instructions being stored in a computer-readable storage medium. A processor of an electronic device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the electronic device executes the methods provided in various optional implementations of the above embodiments.

[0162] In the above-mentioned game interaction device, computer-readable storage medium, electronic device, and computer program product embodiments, the description of each embodiment has its own emphasis. For parts not described in detail in a certain embodiment, reference can be made to the relevant description of other embodiments. Those skilled in the art can clearly understand that for the convenience and simplicity of description, the specific working process and beneficial effects of the above-mentioned game interaction device, computer-readable storage medium, computer program product, electronic device and its corresponding units can refer to the description of the game interaction method in the above embodiment, and will not be repeated here.

[0163] The above is a detailed introduction to a game interaction method, device, electronic device, computer-readable storage medium and computer program product provided in the embodiments of the present application. Specific examples are used in this article to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method of the present application and its core idea; at the same time, for technical personnel in this field, according to the idea of ​​the present application, there will be changes in the specific implementation method and application scope. In summary, the content of this specification should not be understood as a limitation on the present application.

Claims

1. A game interaction method, characterized in that: A graphical user interface is provided through a terminal device, the graphical user interface including at least part of a virtual scene, a target virtual item located in the virtual scene, and a controlled virtual object controlled and operated by the terminal device, the target virtual item is generated based on a virtual resource of a first virtual object that meets a preset interaction condition after a preset target event occurs, and the method includes: In response to a first operation on the target virtual item, obtaining game behavior information and / or virtual resource information of at least one target virtual object involved in the target event, wherein the target virtual object includes at least one of the following: a first virtual object and a second virtual object, the second virtual object being a virtual object for which the target event performs an interactive behavior on the first virtual object; The game behavior information and / or the virtual resource information are displayed through the graphical user interface.

2. The method according to claim 1, characterized in that The game behavior information includes at least one of the following: first time information when the first virtual object meets the preset interaction condition, second time information when the second virtual object completes the target interaction behavior, first movement information before the first virtual object meets the preset interaction condition, and second movement information after the second virtual object completes the target interaction behavior; The virtual resource information includes at least one of the following: first virtual equipment information when the first virtual object meets the preset interaction conditions, resource information of game resources corresponding to the target virtual item when the first virtual object meets the preset interaction conditions, and second virtual equipment information when the second virtual object completes the target interaction behavior.

3. The method according to claim 2, characterized in that The preset interaction condition is being killed or defeated in the target event; and the target interaction behavior is a killing behavior or a defeating behavior performed on the first virtual object in the target event.

4. The method according to claim 3, characterized in that The first time information is the time when the first virtual object is killed or defeated in the target event; the second time information is the time when the second virtual object completes the killing or defeating of the first virtual object; The first movement information is movement track information of the first virtual object in the virtual scene before the first virtual object is killed or defeated in the target event; the second movement information is movement track information of the second virtual object in the virtual scene after the second virtual object kills or defeats the first virtual object; The first virtual equipment information is the virtual equipment used when the first virtual object is killed or defeated in the target event; the second virtual equipment information is the virtual equipment used when the second virtual object kills or defeats the first virtual object.

5. The method according to claim 3, characterized in that: The second virtual object is a virtual object that kills or defeats the first virtual object in the target event; or A virtual object that has attacked the first virtual object in the target event and has the highest degree of damage corresponding to the attacking behavior.

6. The method according to claim 4, characterized in that The movement track information includes historical movement images and / or track indication marks.

7. The method according to any one of claims 1 to 6, characterized in that: The step of obtaining, in response to the first operation on the target virtual item, game behavior information and / or virtual resource information of at least one target virtual object involved in the target event includes: In response to an aiming operation on the target virtual item, game behavior information and / or virtual resource information of at least one target virtual object involved in the target event is acquired according to the aiming operation.

8. The method according to claim 7, characterized in that The step of obtaining, in response to the aiming operation on the target virtual item, game behavior information and / or virtual resource information of at least one target virtual object involved in the target event according to the aiming operation includes: In response to an aiming operation on the target virtual item, game behavior information and / or virtual resource information of the first virtual object and / or game behavior information and / or virtual resource information of the second virtual object are acquired according to the aiming operation.

9. The method according to claim 8, characterized in that The displaying of the game behavior information and / or the virtual resource information through the graphical user interface includes: When it is detected that the aiming duration of the aiming operation meets the preset aiming duration, the game behavior information and / or virtual resource information of the first virtual object and the game behavior information and / or virtual resource information of the second virtual object are displayed through the graphical user interface; or When it is detected that the aiming duration of the aiming operation meets the preset aiming duration, the information viewing control and the game behavior information and / or virtual resource information of the first virtual object are displayed through the graphical user interface, wherein the information viewing control is configured to display the game behavior information and / or virtual resource information of the second virtual object after being triggered.

10. The method according to claim 9, characterized in that After displaying the information viewing control and the game behavior information and / or virtual resource information of the first virtual object through the graphical user interface, the method further includes: In response to a trigger operation on the information viewing control, the game behavior information and / or virtual resource information of the second virtual object is displayed through the graphical user interface.

11. The method according to claim 10, characterized in that After displaying the information viewing control and the game behavior information and / or virtual resource information of the first virtual object through the graphical user interface, the method further includes: If no triggering operation on the information viewing control is detected within a preset time period, the display of the information viewing control and / or the game behavior information and / or virtual resource information of the first virtual object on the graphical user interface is cancelled.

12. A game interaction device, characterized in that: Providing a graphical user interface through a terminal device, the graphical user interface including at least part of a virtual scene, a target virtual item located in the virtual scene, and a controlled virtual object controlled and operated by the terminal device, the target virtual item being generated based on a virtual resource of a first virtual object that meets a preset interaction condition after a preset target event occurs, including: a response unit, configured to obtain, in response to a first operation on the target virtual item, game behavior information and / or virtual resource information of at least one target virtual object involved in the target event, wherein the target virtual object includes at least one of the following: a first virtual object and a second virtual object, the second virtual object being a virtual object for which the target event performs an interactive behavior on the first virtual object; A display unit is used to display the game behavior information and / or the virtual resource information through the graphical user interface.

13. An electronic device, characterized in that: It comprises a processor and a memory, wherein the memory stores a plurality of instructions; the processor loads instructions from the memory to execute the steps of the game interaction method as claimed in any one of claims 1 to 11.

14. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the steps of the game interaction method according to any one of claims 1 to 11.