Game interaction control method and device and electronic equipment

Through automatic movement control, the problem of interruption of spraying progress caused by the movement speed of virtual vehicles exceeding the limit is solved, achieving a more stable gaming experience and improved team cooperation efficiency.

CN119656597AActive Publication Date: 2025-03-21NETEASE (HANGZHOU) NETWORK CO LTD

Patent Information

Application Number
CN202411472813.0
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-10-21
Publication Date
2025-03-21
Estimated Expiration
2044-10-21

AI Technical Summary

Technical Problem

In the survival competitive game, when the driving character of the virtual vehicle controls the movement speed exceeds the specified speed, the riding character cannot spray medicine, resulting in the interruption of the spraying progress and affecting the player's gaming experience.

Method used

By providing automatic movement control methods, the driver can automatically limit the vehicle movement parameters, ensure more stable driving, reduce the driver's operating burden, and improve team cooperation and communication efficiency.

Benefits of technology

It realizes that the movement speed of the virtual vehicle is automatically adjusted without interrupting the progress of the role-playing process, improving the player's gaming experience and team cooperation efficiency.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention provides a game interaction control method and device and electronic equipment, a virtual carrier is controlled to operate according to a first operation parameter, the first operation parameter does not meet a preset operation parameter, and the preset operation parameter is that when a second virtual character taking the virtual carrier executes a specified game behavior on the virtual carrier, the second virtual character does not execute the specified game behavior on the virtual carrier. The virtual carrier needs to meet the operation parameters; controlling to display the first control in the graphical user interface; and in response to a trigger operation for the first control, limiting the virtual carrier to operate and move in the game scene according to a second operation parameter meeting the preset operation parameter. In the mode, when it is detected that a virtual carrier runs at running parameters which do not meet preset running parameters and a second virtual carrier cannot execute specified game behaviors on the virtual carrier, a first control is displayed, and after the first control is triggered, the running parameters of the virtual carrier are limited to meet the preset running parameters. Therefore, the situation that control is unstable when a player manually controls the operation parameters of the virtual carrier is avoided.
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Description

Technical Field

[0001] The present disclosure relates to the technical field of game design, and in particular to a game interactive control method, device and electronic device. Background Art

[0002] In a survival competitive game, when the driving character of a virtual vehicle controls the movement speed of the virtual vehicle to exceed the specified speed, the riding character of the virtual vehicle cannot use medicine, which refers to the use of medicine to restore health or improve attributes in the game, and the riding character in the process of using medicine will be forced to interrupt the application. When the riding character needs to use medicine, he can communicate with the driving character by sending voice or other forms so that the driving character can slow down the virtual vehicle, but it is difficult for the driving character to always control the movement speed of the virtual vehicle below the specified speed, so it is easy for the movement speed to exceed the specified speed again, thereby interrupting the progress of the riding character's medicine application again, affecting the player's gaming experience. Summary of the invention

[0003] The purpose of the present disclosure is to provide a game interaction control method, device and electronic device, which can help the driver automatically limit the vehicle movement parameters by providing an automatic movement control method to ensure better driving, reduce the driver's vehicle operation burden when helping passengers perform specified game behaviors, and improve the overall team cooperation efficiency and communication efficiency.

[0004] In a first aspect, the present disclosure provides a game interaction control method, the method comprising: providing a graphical user interface through a first terminal device, the graphical user interface including a game scene, the game scene including: a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle; wherein the first virtual character is controlled through the first terminal device; controlling the virtual vehicle to operate according to a first operating parameter, wherein the first operating parameter does not meet a preset operating parameter, and the preset operating parameter is an operating parameter that the virtual vehicle needs to meet when the second virtual character performs a specified game behavior on the virtual vehicle; controlling the display of a first control in the graphical user interface; and responding to a trigger operation on the first control, limiting the virtual vehicle to operate and move in the game scene according to a second operating parameter that meets the preset operating parameter.

[0005] In a second aspect, the present disclosure provides a game interaction control method, the method comprising: providing a graphical user interface through a second terminal device, the graphical user interface including a game scene and a third control, the game scene including: a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle; wherein the first virtual character is used to control the movement of the virtual vehicle, and a target second virtual character among the at least one second virtual character is controlled through the second terminal device; in response to a first trigger operation on the third control, controlling the target second virtual character to perform a specified game behavior on the virtual vehicle; in response to the virtual vehicle operating according to the first trigger operation, The parameters are set to operate, control the target second virtual character to stop executing the specified game behavior, and display the first control in the first terminal device corresponding to the first virtual character; wherein the first operating parameter does not meet the preset operating parameter, and the preset operating parameter is the operating parameter that the virtual vehicle needs to meet when the target second virtual character executes the specified game behavior on the virtual vehicle; the first control is configured to limit the virtual vehicle to operate and move in the game scene in response to the triggering operation to meet the second operating parameter of the preset operating parameter; when the virtual vehicle operates and moves in the game scene with the second operating parameter by triggering the first control, the target second virtual character is controlled to execute the specified game behavior on the virtual vehicle.

[0006] In a third aspect, the present disclosure provides a game interaction control device, which includes: an interface display module, used to provide a graphical user interface through a first terminal device, the graphical user interface including a game scene, the game scene including: a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle; wherein the first virtual character is controlled by the first terminal device; an operation control module, used to control the virtual vehicle to operate according to a first operation parameter, wherein the first operation parameter does not meet a preset operation parameter, and the preset operation parameter is an operation parameter that the virtual vehicle needs to meet when the second virtual character performs a specified game behavior on the virtual vehicle; a control display module, used to control the display of a first control in the graphical user interface; an operation restriction module, used to respond to a trigger operation on the first control, and restrict the virtual vehicle to operate and move in the game scene according to a second operation parameter that meets the preset operation parameter.

[0007] In a fourth aspect, the present disclosure provides a game interaction control device, the device comprising: a scene display module, used to provide a graphical user interface through a second terminal device, the graphical user interface including a game scene and a third control, the game scene including: a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle; wherein the first virtual character is used to control the movement of the virtual vehicle, and a target second virtual character among the at least one second virtual character is controlled through the second terminal device; a control trigger module, used to respond to a first trigger operation on the third control, and control the target second virtual character to perform a specified game behavior on the virtual vehicle; and a behavior stop module, used to respond to a virtual trigger operation on the third control. The virtual vehicle operates according to the first operating parameter, controls the target second virtual character to stop executing the specified game behavior, and displays the first control in the first terminal device corresponding to the first virtual character; wherein the first operating parameter does not meet the preset operating parameter, and the preset operating parameter is the operating parameter that the virtual vehicle must meet when the target second virtual character performs the specified game behavior on the virtual vehicle; the first control is configured to respond to the triggering operation to limit the virtual vehicle to run and move in the game scene with the second operating parameter that meets the preset operating parameter; the behavior execution module is used to control the target second virtual character to perform the specified game behavior on the virtual vehicle when the virtual vehicle runs and moves in the game scene with the second operating parameter by triggering the first control.

[0008] In a fifth aspect, the present disclosure provides an electronic device, which includes a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the above-mentioned game interaction control method.

[0009] In a sixth aspect, the present disclosure provides a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the above-mentioned game interaction control method.

[0010] The embodiments of the present disclosure bring the following beneficial effects:

[0011] The present disclosure provides a game interaction control method, device and electronic device, which first provide a graphical user interface through a first terminal device, wherein the graphical user interface includes a game scene, and the game scene includes: a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle; wherein the first virtual character is controlled through the first terminal device; and then the virtual vehicle is controlled to operate according to a first operating parameter, wherein the first operating parameter does not meet a preset operating parameter, and the preset operating parameter is an operating parameter that the virtual vehicle needs to meet when the second virtual character performs a specified game behavior on the virtual vehicle; a first control is controlled to be displayed in the graphical user interface; and then, in response to a trigger operation on the first control, the virtual vehicle is restricted to operate and move in the game scene according to a second operating parameter that meets the preset operating parameter. In this method, when it is detected that the virtual vehicle is running with operating parameters that do not meet the preset operating parameters and the second virtual vehicle cannot perform the specified game behavior on the virtual vehicle, the first control is displayed. After the first control is triggered, the operating parameters of the virtual vehicle are limited to meet the preset operating parameters so that the second virtual character can perform the specified game behavior on the virtual vehicle. This method avoids unstable control when the player manually controls the operating parameters of the virtual vehicle, and also avoids interrupting the second virtual character's execution of the specified game behavior on the virtual vehicle during the period of limiting the operating parameters of the virtual vehicle, which helps to enhance the player's gaming experience.

[0012] Other features and advantages of the present disclosure will be set forth in the following description, or some features and advantages may be inferred or unambiguously determined from the description, or may be learned by implementing the above-mentioned technology of the present disclosure.

[0013] In order to make the above-mentioned objectives, features and advantages of the present disclosure more obvious and easy to understand, the following specifically cites preferred implementation modes and describes them in detail with reference to the attached drawings. BRIEF DESCRIPTION OF THE DRAWINGS

[0014] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the drawings required for use in the specific embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present disclosure. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative work.

[0015] Figure 1 A flowchart of a game interaction control method provided by an embodiment of the present disclosure;

[0016] Figure 2 A schematic diagram of displaying a first prompt information provided by an embodiment of the present disclosure;

[0017] Figure 3A schematic diagram of displaying a third prompt information provided by an embodiment of the present disclosure;

[0018] Figure 4 A schematic diagram of displaying a second control provided by an embodiment of the present disclosure;

[0019] Figure 5 A schematic diagram of corresponding identification display when multiple second virtual characters perform designated game behaviors provided by an embodiment of the present disclosure;

[0020] Figure 6 A schematic diagram of displaying a like icon provided in an embodiment of the present disclosure;

[0021] Figure 7 A schematic diagram of displaying identification information on a second control provided by an embodiment of the present disclosure;

[0022] Figure 8 A flowchart of another game interaction control method provided by an embodiment of the present disclosure;

[0023] Fig. 9 A display schematic diagram of a like control provided in an embodiment of the present disclosure;

[0024] Fig.10 A schematic diagram showing a brake limit control provided by an embodiment of the present disclosure;

[0025] Fig.11 A schematic diagram of a switching and releasing speed limit control provided in an embodiment of the present disclosure;

[0026] Fig.12 A schematic diagram of the structure of a game interaction control device provided by an embodiment of the present disclosure;

[0027] Fig.13 A structural schematic diagram of another game interaction control device provided by an embodiment of the present disclosure;

[0028] Fig.14 A schematic diagram of the structure of an electronic device provided in an embodiment of the present disclosure. DETAILED DESCRIPTION

[0029] In order to make the purpose, technical solutions and advantages of the embodiments of the present disclosure clearer, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below in conjunction with the drawings in the embodiments of the present disclosure. Obviously, the described embodiments are part of the embodiments of the present disclosure, rather than all the embodiments. The components of the embodiments of the present disclosure described and shown in the drawings here can be arranged and designed in various different configurations.

[0030] Therefore, the following detailed description of the embodiments of the present disclosure provided in the accompanying drawings is not intended to limit the scope of the present disclosure claimed for protection, but merely represents selected embodiments of the present disclosure. Based on the embodiments in the present disclosure, all other embodiments obtained by ordinary technicians in the field without creative work are within the scope of protection of the present disclosure.

[0031] The game interaction control method in one embodiment of the present disclosure can be run on a local terminal device or a server. When the game interaction control method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0032] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game interaction control method are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0033] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0034] In a possible implementation, the present disclosure provides a game interaction control method, such as Figure 1 As shown, the method comprises the following specific steps:

[0035] Step S102, providing a graphical user interface through the first terminal device, the graphical user interface including a game scene, the game scene including: a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle; wherein the first virtual character is controlled by the first terminal device.

[0036] The first terminal device may be the local terminal device mentioned above, or the client device in the cloud interaction system mentioned above. Specifically, the first terminal device may be a mobile phone, a tablet computer or a personal computer. The first terminal device may provide a graphical user interface corresponding to the target game by running the game program corresponding to the target game, and the graphical user interface is used to display the scene screen of the game scene, and the game scene at least includes a virtual vehicle, a first virtual character driving the virtual vehicle, and one or more second virtual characters riding on the virtual vehicle; wherein the first virtual character is used to control the operating parameters of the virtual vehicle, the first virtual character is controlled by the first terminal device, and the second virtual character is controlled by the second terminal device, and the second terminal device is different from the first terminal device. The virtual vehicle may be a vehicle for a virtual character to ride, and the specific vehicle of the virtual vehicle may be determined according to research and development needs. For example, the virtual vehicle may be a virtual Trojan horse, a virtual vehicle or a virtual ship.

[0037] Step S104, controlling the virtual vehicle to operate according to the first operating parameters, wherein the first operating parameters do not satisfy the preset operating parameters, and the preset operating parameters are operating parameters that the virtual vehicle needs to satisfy when the second virtual character performs a specified game behavior on the virtual vehicle.

[0038] In specific implementation, the above operating parameters may be the driving speed, driving acceleration or driving direction of the virtual vehicle. The specific operating parameters corresponding to the above preset operating parameters may be determined according to research and development requirements. The preset operating parameters are operating parameters that the virtual vehicle must meet when the second virtual character performs a specified game behavior on the virtual vehicle. For example, the preset operating parameters may be the maximum speed, minimum speed, speed range, maximum acceleration, minimum acceleration, acceleration range or driving direction allowed for the virtual vehicle when the second virtual character performs a specified game behavior on the virtual vehicle. The above first operating parameters are operating parameters that do not meet the preset operating parameters. When the virtual vehicle is running with the first operating parameters, the second virtual character cannot perform the specified game behavior on the virtual vehicle.

[0039] The specific game behavior corresponding to the above-mentioned designated game behavior can be determined according to research and development requirements. For example, the designated game behavior can be a game behavior of using a preset virtual prop to increase the health or attribute value of the second virtual character, or a game behavior of the second virtual character performing a certain game skill, or a game behavior of interacting with a designated NPC, etc. Among them, the preset virtual props can be determined according to research and development requirements. For example, the preset virtual props can be virtual medicines, virtual blood packs, or virtual supplies, etc.

[0040] Step S106, controlling the display of the first control in the graphical user interface.

[0041] When the virtual vehicle is running with the first operating parameters, since the second virtual character cannot perform specified game behaviors on the virtual vehicle, a first control will be displayed in the graphical user interface to control the virtual vehicle to run with the operating parameters that meet the preset operating parameters by triggering the first control, so that the second virtual character can perform specified game behaviors on the virtual vehicle.

[0042] In a specific implementation, the first control may be a newly added control in the graphical user interface, or may be a control obtained by switching the state of an existing control in the graphical user interface. Specifically, the display position and display style of the first control may be determined according to research and development requirements.

[0043] Step S108, in response to the triggering operation on the first control, restricting the virtual vehicle to move in the game scene according to the second operating parameter that satisfies the preset operating parameter.

[0044] The trigger operation for the first control can be determined according to research and development requirements. For example, the trigger operation can be a click operation, a long press operation, or a sliding operation for the first control. When the player triggers the first control, the operating parameters of the virtual vehicle will be restricted so that the virtual vehicle can move in the game scene to meet the second operating parameters of the preset operating parameters. That is, in the process of restricting the operating parameters of the virtual vehicle, the operating parameters of the virtual vehicle will not fail to meet the preset operating parameters. When the virtual vehicle moves in the game scene to meet the second operating parameters of the preset operating parameters, the second virtual character can perform specified game behaviors on the virtual vehicle.

[0045] In an optional embodiment, the virtual vehicle is restricted to move according to the second operating parameter that satisfies the preset operating parameter, that is, the maximum operating parameter of the virtual vehicle is set, so that when the current operating parameter of the virtual vehicle is greater than the maximum operating parameter, the operating parameter of the virtual vehicle is controlled to be adjusted to the maximum operating parameter. For example, when the current operating parameter of the virtual vehicle is greater than the maximum operating parameter, the operating parameter of the virtual vehicle is not satisfied with the preset operating parameter, and the second virtual character riding on the virtual vehicle cannot perform the specified game behavior. At this time, the first control will be displayed in the graphical user interface corresponding to the first virtual character driving the virtual vehicle. When the player triggers the first control, the current operating parameter of the virtual vehicle will be adjusted to the maximum operating parameter, so that the operating parameter of the virtual vehicle meets the preset operating parameter, so that the second virtual character can perform the specified game behavior.

[0046] A game interaction control method provided by an embodiment of the present invention displays a first control when it is detected that a virtual vehicle is running with operating parameters that do not meet preset operating parameters and a second virtual vehicle cannot perform specified game behaviors on the virtual vehicle. After the first control is triggered, the operating parameters of the virtual vehicle are limited to meet the preset operating parameters so that the second virtual character can perform specified game behaviors on the virtual vehicle. This method avoids unstable control when the player manually controls the operating parameters of the virtual vehicle, and also avoids interrupting the second virtual character's execution of specified game behaviors on the virtual vehicle during the period of limiting the operating parameters of the virtual vehicle, which helps to enhance the player's gaming experience.

[0047] The following embodiments are used to describe the method of displaying the first control.

[0048] In an optional embodiment, the specific process of controlling the display of the first control in the graphical user interface may include: controlling the switching display of the first control in the initial state in the graphical user interface to the first control in the target state; wherein the first control in the initial state is configured to respond to a trigger operation, and continuously adjust the operating parameters according to a preset control relationship based on the operating parameters of the trigger operation; the first control in the target state is configured to respond to the trigger operation and limit the operating parameters of the virtual vehicle to specific operating parameters.

[0049] In a specific implementation, the above-mentioned initial state and target state are different states, and the first control displayed in the graphical user interface is an existing control in the graphical user interface, but the states of the first control corresponding to different operating parameters of the virtual vehicle are different. The preset control relationship corresponding to the first control in the initial state can be determined according to R&D requirements. For example, the first control in the initial state is used to control the deceleration or acceleration of the virtual vehicle; the first control in the target state is used to limit the operating parameters of the virtual vehicle to meet the preset operating parameters.

[0050] In a specific embodiment, the first control is used to control the deceleration of the virtual vehicle, that is, the first control is a brake control. Based on this, in the initial state of the first control, each time the player clicks the first control, the virtual vehicle will brake. After clicking the first control, if you let go, the movement speed of the virtual vehicle will continue to rise. The specific state to which it rises is determined according to the refueling instruction; if you press and hold the first control, the virtual vehicle will continue to slow down until it stops. After the player clicks the first control of the target state, the driving speed of the vehicle is limited. However, this includes the following two methods: the first is that after clicking the first control of the target state, the virtual vehicle automatically drives at a limited speed; the second is that after clicking the first control of the target state to limit the speed, the player needs to continuously trigger the driving instruction to keep the virtual vehicle driving at the maximum speed limit; that is, the first is that the virtual vehicle is limited in speed and drives automatically, and the second is that the virtual vehicle is limited in speed and the player needs to manually control the driving.

[0051] In another optional embodiment, the specific process of controlling the display of the first control in the graphical user interface may further include: controlling the addition of the first control at a specified position in the graphical user interface. That is, the first control is a new control added to the graphical user interface, and the specified position may be determined according to research and development requirements, for example, the specified position may be the left side or the right side of the graphical user interface.

[0052] When the virtual vehicle runs in the game scene with the first operating parameters that do not meet the preset operating parameters, the first control can be displayed directly in the graphical user interface, or the first control can be displayed in the graphical user interface when the preset trigger condition is met. The specific control display method can be determined according to research and development requirements. The above-mentioned preset trigger condition can also be determined according to research and development requirements. For example, the preset trigger condition can be that when the second virtual character performs a specified game behavior on the virtual vehicle, the second virtual character interrupts the execution of the specified game behavior because the virtual vehicle runs with the first operating parameters that do not meet the preset operating parameters; the preset trigger condition can also be that when the second virtual character does not perform the specified game behavior on the virtual vehicle, the second virtual character cannot trigger the behavior execution control to perform the specified game behavior.

[0053] In an optional embodiment, the specific process of controlling the display of the first control in the graphical user interface may also include: detecting that a target second virtual character among at least one second virtual character fails to perform a specified game behavior on a virtual vehicle, and controlling the sending of a control display instruction; and in response to the control display instruction, controlling the display of the first control in the graphical user interface.

[0054] In a specific implementation, the target second virtual character may be any one or more of the second virtual characters riding on the virtual vehicle. The game event corresponding to the failure of the target second virtual character to perform the specified game behavior on the virtual vehicle can be determined according to the research and development requirements. For example, when the target second virtual character is performing the specified game behavior on the virtual vehicle, the virtual vehicle is running with the first operating parameter that does not meet the preset operating parameter, which will cause the target second virtual character to interrupt the execution of the specified game behavior, that is, cause the target second virtual character to fail to perform the specified game behavior; when the virtual vehicle is running with the first operating parameter that does not meet the preset operating parameter, the target second virtual character cannot trigger the behavior execution control to perform the specified game behavior, thereby causing the target second virtual character to fail to perform the specified game behavior. When it is detected that the target second virtual character fails to perform the specified game behavior on the virtual vehicle, the second terminal device or the game system controlling the target second virtual character will send a control display instruction to the first terminal device, and after the first terminal device receives the control display instruction, it will display the first control in the graphical user interface.

[0055] In another optional embodiment, the above-mentioned specific process of controlling the display of the first control in the graphical user interface may also include: controlling the display of the first control in the graphical user interface in response to a behavior execution instruction sent by a target second virtual character in at least one second virtual character. Specifically, the behavior execution instruction here may be triggered by a player who controls the target second virtual character by triggering a behavior execution control for a specified game behavior on a second terminal device, or may be triggered by triggering a specified key on the keyboard. If the target second virtual character sends a behavior execution instruction, it means that the target second virtual character currently wants to execute the specified game behavior, but because the virtual vehicle is currently running with a first operating parameter that does not meet the preset operating parameters, the target second virtual character cannot successfully execute the specified game behavior, and thus the first control will be displayed in the graphical user interface corresponding to the first terminal device.

[0056] The following embodiments are used to describe the method of displaying prompt information.

[0057] Specifically, in order to facilitate players to understand the virtual character currently riding or driving the virtual vehicle, as well as the virtual characters of their own game team, the character identification corresponding to the first virtual character and the character identification corresponding to the second virtual character will be displayed in the graphical user interface. Among them, the identification style and identification content corresponding to the character identification can be determined according to research and development requirements. For example, the character identification can include one or more of the following information: the character name, character avatar and character number of the virtual character.

[0058] Based on the above description, it is detected that the target second virtual character among at least one second virtual character fails to execute the specified game behavior on the virtual vehicle, or the target second virtual character sends a behavior execution instruction, and the first prompt information is controlled to be displayed near the character identifier corresponding to the target second virtual character; wherein, the first prompt information is used to indicate that the target second virtual character cannot execute the specified game behavior. The position near the above-mentioned character identifier can be the right side or left side of the character identifier, etc. By displaying the first prompt information near the character identifier corresponding to the target virtual character, the player corresponding to the first virtual character can clearly understand through the first prompt information which virtual character currently needs to execute the specified game behavior and cannot execute the specified game behavior, so that the player can make further virtual vehicle control judgments.

[0059] like Figure 2 FIG. 1 is a schematic diagram showing a display of a first prompt message provided by an embodiment of the present invention. Figure 2 The game screen displayed in the graphical user interface corresponding to the first terminal device displayed in the figure has three character identifiers corresponding to virtual characters, namely 1, 2 and 3, displayed in the upper left corner of the screen, wherein virtual character 2 is the target second virtual character. The right side of virtual character 2 displays "You are driving too fast, you can't spray pesticides!" as the first prompt information, wherein spraying pesticides is equivalent to the above-mentioned specified game behavior, and the first prompt information is used to prompt the first virtual character driving the virtual vehicle to limit the operating parameters of the virtual vehicle so that the target second virtual character can perform the spraying behavior on the virtual vehicle.

[0060] Furthermore, if a first control is displayed in the graphical user interface, the control displays the character identification and / or second prompt information corresponding to the target second virtual character in the vicinity of the first control; wherein, the character identification and the second prompt information are both used to prompt the target second virtual character to perform a specified game behavior. Specifically, when it is detected that the target second virtual character fails to perform a specified game behavior on the virtual vehicle, or the target second virtual character sends a behavior execution instruction, the first control will be displayed in the graphical user interface, and the character identification and / or second prompt information corresponding to the target second virtual character will be displayed in the vicinity of the first control. The second prompt information is used to prompt the player controlling the first virtual character that the target second virtual character wants to perform a specified game behavior. The vicinity of the above-mentioned first control can be above, below, on the left or on the right of the first control, etc. The prompt text corresponding to the above-mentioned second prompt information can be determined according to research and development needs.

[0061] like Figure 2The character number 2 displayed above the first control in is the character identification corresponding to the target second virtual character, and "need to take medicine" is equivalent to the above-mentioned second prompt information. In a specific implementation, when the first virtual character drives a virtual vehicle, the target second virtual character riding on the virtual vehicle clicks the behavior execution control to start executing the specified game behavior. At this time, if the first virtual character controls the virtual vehicle to run with the first operating parameter that does not meet the preset operating parameters, resulting in the failure of the target second virtual character to execute the specified game behavior, the second terminal device corresponding to the target second virtual character automatically sends the first prompt information of the failure to execute the specified game behavior to the first terminal device, and automatically displays the first control in the first terminal device, and displays the character identification and second prompt information corresponding to the target second virtual character above the first control. Displaying the character identification on the first control here can help the first virtual character quickly identify which teammate currently needs to execute the specified game behavior. Usually, there are at most 5 members in the game team to which the first virtual character belongs, that is, there are at most 1, 2, 3, 4 and 5 character numbers (equivalent to the above-mentioned character identification).

[0062] In an optional embodiment, in response to a trigger operation on the first control, a third prompt information is controlled to be displayed near the character identifier corresponding to the first virtual character, and the third prompt information is used to instruct the virtual vehicle to operate in the game scene with operating parameters that meet preset operating parameters.

[0063] In a specific implementation, when the player controlling the first virtual character triggers the first control displayed in the first terminal device, a third prompt message will be displayed in the graphical user interface corresponding to the first terminal device and the second terminal device. The third prompt message is used to prompt the player that the virtual vehicle is currently running in the game scene with operating parameters that meet preset operating parameters, and the second virtual character that needs to perform specified game behaviors on the virtual vehicle can automatically or trigger the execution of the specified game behaviors.

[0064] like Figure 3 FIG. 1 is a schematic diagram showing a display of a third prompt information provided by an embodiment of the present invention. Figure 3 The virtual character 1 in the figure is the first virtual character, and the third prompt message "OK, slow down now" is displayed on the right side of the virtual character in the upper left corner. Specifically, Figure 3 The spraying of drugs in the game is a designated game behavior, targeting Figure 3 , the above preset operating parameters are the maximum boundary rate allowed for spraying pesticides, that is, when the speed of the virtual vehicle is not greater than the maximum boundary rate, the second virtual character riding on the virtual vehicle can spray pesticides, otherwise it cannot spray pesticides.

[0065] It should be noted that the first prompt information and the second prompt information are usually displayed in the graphical user interface for a preset time, and are cancelled after the preset time is reached. The specific time corresponding to the preset time can be determined according to research and development requirements, for example, the preset time can be 2 seconds or 3 seconds.

[0066] The prompt information in the above method can remind the player when to adjust the operating parameters of the virtual vehicle, which second virtual characters cannot perform specified game behaviors, when the second virtual characters can perform specified game behaviors, etc., thereby helping to improve the player's gaming experience.

[0067] The following embodiment is used to describe the manner in which the second virtual character performs a specified game behavior after the virtual vehicle is speed-limited.

[0068] When it is detected that the target second virtual character fails to perform a specified game behavior on the virtual vehicle, or the target second virtual character sends a behavior execution instruction, a first control is displayed in the graphical user interface. When the player triggers the first control, the virtual vehicle is restricted to move in the game scene to meet the second operating parameters of the preset operating parameters. After restricting the operating parameters of the virtual vehicle, the present disclosure provides two ways to control the target second virtual character to perform the specified game behavior:

[0069] Method 1: In response to limiting the virtual vehicle to move in the game scene according to the second operating parameter that satisfies the preset operating parameter, the target second virtual character is controlled to automatically execute a specified game behavior.

[0070] In a specific implementation, when the target second virtual character is running with operating parameters that do not meet the preset operating parameters, both the target second virtual character that is executing the specified game behavior and the target second virtual character that triggers the execution of the specified game behavior cannot execute the specified game behavior. If the virtual vehicle is restricted to run and move in the game scene with the second operating parameters that meet the preset operating parameters, the target second virtual character will automatically execute the specified game behavior. This method helps the target second virtual character to quickly execute the specified game behavior.

[0071] Method two, in response to limiting the virtual vehicle to move in the game scene to meet the second operating parameter of the preset operating parameter, controlling the display of a third control on the second terminal device corresponding to the target second virtual character, so that after the third control is triggered, the target second virtual character is controlled to perform a specified game behavior.

[0072] In a specific implementation, when the target second virtual character is running with operating parameters that do not meet the preset operating parameters, the target second virtual character who is executing the specified game behavior and the target second virtual character that triggers the execution of the specified game behavior are both unable to execute the specified game behavior. If the virtual vehicle is restricted to run and move in the game scene with the second operating parameters that meet the preset operating parameters, a third control will be displayed on the second terminal device corresponding to the target second virtual character. The player controlling the target second virtual character can control the target second virtual character to execute the specified game behavior by triggering the third control. This method does not require the player to re-select the props he just wanted to use (the props are the props required to execute the specified game behavior). At the same time, it also avoids the situation where the target second virtual character automatically executes the specified game behavior, affecting the game behavior that the target second virtual character is currently executing.

[0073] The following embodiment is used to describe the virtual vehicle control method when the operating parameter is the driving speed.

[0074] Specifically, the operating parameter is a driving speed, that is, the preset operating parameter is a preset driving speed, the first operating parameter is a first driving speed, and the second operating parameter is a second driving speed.

[0075] Based on the above description, the second operating parameter includes: a fixed target driving speed, or a driving speed within a speed range corresponding to a preset operating parameter controlled by a speed control operation. In specific implementation, after the first control is triggered, the virtual vehicle is restricted to run in the game scene to meet the second operating parameter of the preset operating parameter, including the following two ways: the first is that when the player triggers the first control, the virtual vehicle can be restricted to always run at the target driving speed in the game scene. At this time, the first virtual character cannot control the driving speed of the virtual vehicle; the second is that when the player triggers the first control, the virtual vehicle can be restricted to travel at a driving speed that meets the preset driving speed, but the driving speed of the virtual vehicle will also be adjusted based on the speed control operation triggered by the player. However, no matter how the player adjusts it, the driving speed of the virtual vehicle is always within the speed range corresponding to the preset operating parameter, that is, it always meets the preset operating parameter.

[0076] For the second method described above, a speed control control will be displayed in the graphical user interface, and the speed control control is used to control the speed of the virtual vehicle. Based on this, in response to the trigger operation on the first control, the speed control range corresponding to the speed control control is adjusted to the speed range corresponding to the preset operating parameters; in response to the speed control operation on the virtual vehicle, the current speed of the virtual vehicle is determined according to the speed control operation and the speed control range, and the virtual vehicle is controlled to move in the game scene at the current speed. Among them, the current speed is within the speed range corresponding to the preset operating parameters.

[0077] In a specific implementation, before the first control is triggered, the speed control control corresponds to an original speed control range, which is usually larger than the speed range corresponding to the preset operating parameters, which will cause the driving speed of the virtual vehicle controlled by the original speed control range to fail to meet the preset operating parameters. For example, if the original speed control range is (0,100) and the speed range corresponding to the preset operating parameters is (0,80), then after the player triggers the first control, the speed control range corresponding to the speed control control will be adjusted from (0,100) to (0,80), so that no matter how the player manipulates the speed control control, the driving speed of the virtual vehicle will not exceed 80. If the speed range corresponding to the preset operating parameters is (50,100), then after the player triggers the first control, the speed control range corresponding to the speed control control will be adjusted from (0,100) to (50,100), so that no matter how the player manipulates the speed control control, the driving speed of the virtual vehicle will not be lower than 50.

[0078] In an optional embodiment, when the virtual vehicle is restricted to move in the game scene to meet the second operation parameter of the preset operation parameter, the driving direction of the virtual vehicle in the game scene is determined based on the driving direction control operation in response to the driving direction control operation of the virtual vehicle. It can also be understood that although the driving speed of the virtual vehicle is restricted, the driving direction of the virtual vehicle is not restricted, and the player can continue to adjust the driving direction of the virtual vehicle through the driving direction control operation.

[0079] The following embodiments are used to describe the method of releasing the display of operating parameters.

[0080] After the operating parameters of the virtual vehicle are restricted, in order to increase the player's operational freedom, a method of removing the parameter restrictions needs to be provided.

[0081] In an optional embodiment, when the virtual vehicle is restricted to move in the game scene to meet the second operating parameter of the preset operating parameter, in response to the virtual vehicle being attacked, the restriction on the virtual vehicle to move in the game scene to meet the second operating parameter of the preset operating parameter is released. That is, when the virtual vehicle is attacked by other virtual characters in the game scene, the restriction on the operating parameters of the virtual vehicle is released to restore the original operating parameters of the virtual vehicle.

[0082] In another optional embodiment, in response to a trigger operation on a first control, the control switches the first control displayed in a graphical user interface to a second control; the second control is used to remove restrictions on the movement of the virtual vehicle in the game scene to meet the second operating parameters of the preset operating parameters.

[0083] In a specific implementation, when the player triggers the first control, the first control will switch to the second control and the virtual vehicle will enter a restricted state, that is, the virtual vehicle is forced to move in the game scene in order to meet the second operation of the preset operation parameters. Figure 3 The second control shown is when the player triggers Figure 2 Toggles the display after the first control in the list.

[0084] Specifically, in response to the triggering operation on the second control, the restriction on the virtual vehicle to move in the game scene with the second operating parameter that satisfies the preset operating parameter is released, and the virtual vehicle is controlled to move in the game scene with the first operating parameter. That is, when the player triggers the second control, the restriction on the operating parameters of the virtual vehicle will be released to restore the original operating parameters of the virtual vehicle.

[0085] In an optional embodiment, in response to a trigger operation on a second control, the restriction on the virtual vehicle to move in the game scene to meet the second operating parameters of the preset operating parameters is released; in response to a movement control operation on the virtual vehicle, the current operating parameters of the virtual vehicle are determined based on the movement control operation and the second operating parameters, and the virtual vehicle is controlled to move in the game scene with the current operating parameters.

[0086] In the specific implementation, when the player triggers the second control, the restriction on the operating parameters of the virtual vehicle is lifted. At this time, the operating parameters of the virtual vehicle can be automatically restored to the first operating parameters before the restriction, or the operating parameters of the virtual vehicle can be slowly restored to the first operating parameters based on the second operating parameters and movement control parameters of the virtual vehicle.

[0087] It should be noted that the operation parameters of the virtual vehicle can also be maintained at the second operation parameters or adjusted to the first operation parameters through the mobile control operation, which is mainly determined by the specific operation corresponding to the mobile control operation. For example, the first operation parameter is 100, the second operation parameter that meets the preset operation parameter is not greater than 80, and the virtual vehicle is limited to running at an operation parameter of 80, then when the player triggers the second control, the restriction is lifted, and the player can increase the operation parameters of the virtual vehicle from 80 to 100 through the mobile control operation, or reduce them from 80 to 60, etc.

[0088] In an optional embodiment, before triggering the second control, in response to the trigger operation on the first control, after the virtual vehicle is restricted to move in the game scene to meet the second operating parameters of the preset operating parameters, when a target second virtual character among at least one second virtual character performs a specified game behavior, the character identifier corresponding to the target second virtual character and / or the execution progress identifier of the target second virtual character performing the specified game behavior on the virtual vehicle are controlled to be displayed in a position near the second control; wherein, if the virtual vehicle moves with the second operating parameters, the specified game behavior begins to be executed when the target second virtual character sends a behavior execution instruction.

[0089] In a specific implementation, when the virtual vehicle is restricted to run and move in the game scene to meet the second operating parameter of the preset operating parameter, if the target second virtual character executes the specified game behavior, the character identifier and execution progress identifier corresponding to the target second virtual character will be displayed near the second control displayed in the graphical user interface. The execution progress identifier is used to indicate the execution progress of the target second virtual object currently executing the specified game behavior. The position near the above-mentioned second control can be above, below, left and right of the second control, etc.; the display style corresponding to the above-mentioned execution progress identifier can be determined according to research and development needs. For example, the execution progress identifier can be a progress bar displayed above or around the character identifier, etc. Specifically, when the virtual vehicle is restricted to run and move in the game scene to meet the second operating parameter of the preset operating parameter, the target second virtual character can send a behavior execution instruction at any time by triggering the behavior execution control, and execute the specified game behavior after sending the behavior execution instruction.

[0090] like Figure 4 FIG. 1 is a schematic diagram showing a display of a progress indicator provided by an embodiment of the present invention. Figure 2 The 2 above the second control in the figure represents virtual character 2 (that is, the target second virtual character). The black outline displayed around the 2 represents the execution progress mark. The progress marks form a circle to indicate that the progress is full, which also means that the target second virtual character has completed the specified game behavior.

[0091] Further, when the virtual vehicle is restricted to move in the game scene to meet the second operating parameter of the preset operating parameter, in response to the first and second virtual characters in at least one second virtual character performing a specified game behavior, the character identification corresponding to the first and second virtual characters and / or the execution progress identification of the first and second virtual characters performing the specified game behavior on the virtual vehicle are controlled to be displayed near the second control; wherein the first and second virtual characters and the target second virtual characters are different second virtual characters. In a specific implementation, during the virtual vehicle limiting operating parameter period, if a new second virtual character (equivalent to the above-mentioned first and second virtual characters) performs a specified game behavior, the character identification and / or execution progress identification corresponding to the new second virtual character will be displayed near the second control. Among them, the first and second virtual characters can be second virtual characters that have not been executed on the virtual vehicle before or trigger the third control to execute the specified game behavior. In this way, players can know which second virtual characters are currently executing the specified game behavior.

[0092] In an optional embodiment, there are multiple target second virtual characters; based on this, the specific process of controlling the display of the character identification corresponding to the target second virtual character and the execution progress identification of the target second virtual character performing the specified game behavior on the virtual vehicle near the second control may include: controlling the display of the character identifications corresponding to multiple target second virtual characters side by side near the second control, and displaying the execution progress identification of the corresponding target second virtual character performing the specified game behavior on the character identification.

[0093] In the specific implementation, if multiple second virtual characters among the second virtual characters riding the virtual vehicle perform designated game behaviors, the character identifiers corresponding to the multiple second virtual characters will be added to the execution sequence, and the character identifiers in the execution sequence and the execution progress identifiers corresponding to the corresponding second virtual characters will be displayed side by side near the second control, and after all the second virtual characters in the execution sequence have completed the designated game behaviors, the restrictions on the virtual vehicle will be lifted.

[0094] like Figure 5 The figure shows a schematic diagram of corresponding identification display when multiple second virtual characters perform designated game behaviors provided by an embodiment of the present invention. Figure 5The second control in the , side by side displays the character identification (character number 2) and execution progress identification corresponding to virtual character 2, as well as the character identification (character number 3) and execution progress identification corresponding to virtual character 3, which means that virtual characters 2 and 3 are currently executing specified game behaviors on the virtual vehicle. Specifically, if the second virtual character executes the specified game behavior while the operating parameters of the virtual vehicle are restricted, the character identification and execution progress identification corresponding to the second virtual character will be displayed on the second control. If other second virtual characters also execute the specified game behavior during this period, an execution sequence will be formed and recorded in parallel. The duration of the restricted operating parameters will be calculated based on the time when the last second virtual character finishes executing the specified game behavior. When the time is up, the restricted state of the virtual vehicle will be automatically released.

[0095] Furthermore, a like control is displayed on the second terminal device corresponding to the target second virtual character, and when the player triggers the like control, the like information is sent to the first terminal device. The first terminal device receives the like information sent by the target second virtual character, and controls the character identifier and / or execution progress identifier corresponding to the target second virtual character displayed near the second control to be switched to a like identifier. The display style of the like identifier can be determined according to research and development requirements. For example, the like identifier can be displayed in a small hand shape or a thumb shape, etc.

[0096] In specific implementation, the second terminal device may display a like control permanently, or display the like control when the target second virtual character completes the game behavior on the virtual vehicle, or display the like control when receiving a third prompt message. The player controlling the target second virtual character can trigger the like control as needed, for example, the like control can be triggered when the target second virtual character completes the specified game behavior, the like control can be triggered during the process of the target second virtual character performing the specified game behavior, or the like control can be triggered after receiving a third prompt message sent by the first terminal device, etc. This method helps to enhance the interactive experience between players.

[0097] like Figure 6 FIG. 1 is a schematic diagram showing a display of a like mark provided by an embodiment of the present invention. Figure 5 After the virtual character 2 in the game completes the specified game behavior and sends the like message, Figure 5 The role identifier and execution progress identifier corresponding to the virtual character 2 in the game are switched to Figure 6 The like sign shown is Figure 6 Logo in the shape of thumbs up.

[0098] In a specific implementation, if the target second virtual character has not clicked a like button after completing the specified game behavior, the character identifier corresponding to the target second virtual character and the execution progress identifier with the progress bar fully drawn will be displayed on the second control.

[0099] Further, in response to a trigger operation on the second control or the target second virtual character completing the specified game behavior, the second control displayed in the graphical user interface is cancelled.

[0100] In an optional embodiment, when it is detected that the target second virtual character fails to execute the specified game behavior on the virtual vehicle, or the target second virtual character sends a behavior execution instruction, a first control will be displayed in the graphical user interface, and the character identification and / or second prompt information corresponding to the target second virtual character will be displayed near the first control. When the player triggers the first control, the first control will be switched to the second control and the operating parameters of the virtual vehicle will be restricted, and the character identification and / or second prompt information corresponding to the target second virtual character will still be displayed near the second control. If the target second virtual character executes the specified game behavior while restricting the operating parameters of the virtual vehicle, the character identification and / or second prompt information corresponding to the target second virtual character displayed in the second control will be switched to the execution progress identification of the character identification corresponding to the target second virtual character.

[0101] If the second control displays character identifiers corresponding to multiple virtual characters, these character identifiers may include the character identifier of the target second virtual character that is performing the specified game behavior, and may also include the character identifier of the target second virtual character that needs to perform the specified game behavior. Figure 7 The above is a schematic diagram of displaying identification information on a second control provided by an embodiment of the present invention, Figure 7 The second control in the game displays the character identification and execution progress identification of the virtual character 2 currently executing the specified game behavior, as well as the character identification and / or second prompt information of the virtual character 3 that needs to execute the specified game behavior. If the virtual character 3 that needs to execute the specified game behavior does not trigger the execution of the specified game behavior, the restriction on the virtual vehicle will be lifted after the virtual character 2 that is executing the specified game behavior completes the designation or triggers the second control.

[0102] The above method promotes silent communication within the team about executing designated game behaviors on the virtual vehicle by triggering automatic interactive interactions triggered by the failure of the second virtual vehicle to execute designated game behaviors. By providing an automatic operating parameter restriction scheme to help the first virtual character automatically limit the operating parameters of the virtual vehicle to ensure better driving, the vehicle operation burden of the first virtual character when helping the second virtual character riding the virtual vehicle to execute designated game behaviors can be reduced, thereby improving the overall team cooperation efficiency and communication efficiency.

[0103] The embodiment of the present invention also provides another game interactive control method, such as Figure 8 As shown, the method includes the following specific aspects:

[0104] Step S202, providing a graphical user interface through the second terminal device, the graphical user interface including a game scene and a third control, the game scene including: a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle; wherein the first virtual character is used to control the movement of the virtual vehicle, and a target second virtual character among the at least one second virtual character is controlled through the second terminal device.

[0105] The second terminal device may be the local terminal device mentioned above, or may be the client device in the cloud interaction system mentioned above. Specifically, the second terminal device may be a mobile phone, a tablet computer or a personal computer, etc. The second terminal device may provide a graphical user interface corresponding to the target game by running the game program corresponding to the target game, and the graphical user interface is used to display the scene screen of the game scene, and the game scene at least includes a virtual vehicle, a first virtual character driving the virtual vehicle, and one or more second virtual characters riding on the virtual vehicle; wherein the first virtual character is used to control the operating parameters of the virtual vehicle, the first virtual character is controlled by the first terminal device, and the target second virtual character is controlled by the second terminal device.

[0106] Step S204, in response to the first trigger operation on the third control, controlling the target second virtual character to perform a specified game behavior on the virtual vehicle.

[0107] The third control is used to control the target second virtual character to perform a specified game behavior, and the third control is also the behavior execution control. The specific operation corresponding to the first trigger operation can be determined according to research and development requirements. For example, the first trigger operation can be a click operation or a long press operation. When the operating parameters of the virtual vehicle ridden by the player's target second virtual character meet the preset operating parameters, the third control is triggered, and the target second virtual character can perform the specified game behavior on the virtual vehicle. If the operating parameters of the virtual vehicle do not meet the preset operating parameters when the player triggers the third control, the target second virtual character cannot perform the specified game behavior on the virtual vehicle.

[0108] Step S206, in response to the virtual vehicle running according to the first running parameter, controlling the target second virtual character to stop executing the specified game behavior.

[0109] Step S208, controlling the first terminal device corresponding to the first virtual character to display the first control; wherein the first operating parameter does not meet the preset operating parameter, the preset operating parameter is the operating parameter that the virtual vehicle must meet when the target second virtual character performs a specified game behavior on the virtual vehicle; the first control is configured to respond to the triggering operation to limit the virtual vehicle to run and move in the game scene to meet the second operating parameter of the preset operating parameter.

[0110] When the target second virtual character is performing a specified game behavior on the virtual vehicle, if the operating parameters of the virtual vehicle do not meet the preset operating parameters, the target second virtual character will stop performing the specified game behavior and send information to the first terminal device to display the first control on the first terminal device. After the first virtual character triggers the first control, the virtual vehicle will be restricted to run in the game scene according to the second operating parameters that meet the preset operating parameters.

[0111] In an optional embodiment, in response to the target second virtual character stopping executing the specified game behavior when the virtual vehicle is running according to the first operating parameter, control is performed to send a first prompt message to the first terminal device so as to display the first prompt message in the first terminal device, wherein the first prompt message is used to indicate that the target second virtual character cannot execute the specified game behavior. Figure 2 The first prompt information is displayed.

[0112] Step S208, when the virtual vehicle moves in the game scene with the second running parameter by triggering the first control, the target second virtual character is controlled to perform a specified game behavior on the virtual vehicle.

[0113] If after the target second virtual character stops executing the specified game behavior, the virtual vehicle operates by triggering the first control to meet the second operating parameter of the preset operating parameter, the target second virtual character can automatically execute the specified game behavior on the virtual vehicle, or the player can trigger the third control again to execute the specified game behavior on the virtual vehicle.

[0114] In an optional embodiment, when the virtual vehicle moves in the game scene with the second operating parameters by triggering the first control, in response to the second trigger operation on the third control, the target second virtual character is controlled to perform a specified game behavior on the virtual vehicle. The specific operation corresponding to the above second trigger operation can be determined according to research and development requirements, and the second trigger operation can be the same as or different from the first trigger operation. In this way, the player can freely control the timing of the target second virtual character performing the specified game behavior.

[0115] In another optional embodiment, a character identifier corresponding to the first virtual character and a character identifier corresponding to the second virtual character are displayed in the graphical user interface; in response to a trigger instruction for the first control, a third prompt information sent by the first terminal device is received, and the third prompt information is displayed near the character identifier corresponding to the first virtual character in the graphical user interface, wherein the third prompt information is used to instruct the virtual vehicle to run in the game scene with operating parameters that meet the preset operating parameters. The specific description of this method can refer to the above method embodiment, which will not be repeated here.

[0116] A game interaction control method provided by an embodiment of the present invention displays a first control when it is detected that a virtual vehicle is running with operating parameters that do not meet preset operating parameters and a second virtual vehicle cannot perform specified game behaviors on the virtual vehicle. After the first control is triggered, the operating parameters of the virtual vehicle are limited to meet the preset operating parameters, thereby avoiding unstable control when the player manually controls the operating parameters of the virtual vehicle.

[0117] The following embodiments are used to describe the triggering method of like information.

[0118] Specifically, when the virtual vehicle moves in the game scene with the second operating parameters by triggering the first control, in response to the target second virtual character completing the execution of the specified game behavior, the like control is controlled to be displayed in the graphical user interface; in response to the third trigger operation on the like control, the like information is sent to the first terminal device to display the like information in the first terminal device.

[0119] In specific implementation, the display style and display position of the like control can be determined according to research and development requirements. The third trigger operation can be a click operation or a long press operation. When the player performs the third trigger operation on the like control, the second terminal device will send the like information to the first terminal device and display the like information in the graphical user interface of the first terminal device, such as Figure 6 The thumbs-up icon shown is a like icon generated in the first terminal device according to the like information.

[0120] Furthermore, a like progress bar is displayed on the like control; in response to the like progress bar being full or a third trigger operation on the like control, the like control is controlled to be cancelled in the graphical user interface. The like progress bar is used to indicate the display duration of the like icon in the graphical user interface. If the like progress bar is full and the player does not trigger the like control, the like control will disappear, thereby improving the timeliness of the like response and avoiding the display occlusion of too many controls.

[0121] like Fig. 9 FIG. 1 is a display schematic diagram of a like control provided by an embodiment of the present invention. Fig. 9The control with a thumbs-up icon is the Like control, the circular progress bar displayed around the Like control is the Like progress bar, and the black area in the Like progress bar indicates how long the Like control will last before disappearing.

[0122] The above-mentioned like method helps players to interact with each other in the game and enhances the players' gaming experience.

[0123] In order to facilitate the understanding of the embodiments of the present invention, the embodiments of the present invention are described in detail by taking the first control as a brake limit control and the second control as a speed limit release control as an example. Among them, the second virtual character riding the virtual vehicle can only perform the specified game behavior when the speed of the virtual vehicle is not greater than the preset driving speed. When the first virtual character is driving the virtual vehicle, the target second virtual character clicks the third control to start performing the specified game behavior. At this time, if the target second virtual character fails to perform the specified game behavior due to the excessive speed of the virtual vehicle, the following judgment will be triggered, and the target second virtual character automatically sends the first prompt information of the failure to perform the specified game behavior to the first virtual character. At the same time, the brake limit control is automatically called out on the first terminal device corresponding to the first virtual character, and the role identification of the target second virtual character who needs to perform the specified game behavior is displayed on the brake limit control.

[0124] like Fig.10 FIG. 1 is a schematic diagram showing a brake limit control provided by an embodiment of the present invention. Fig.10 The left image in FIG. 1 is a schematic diagram showing that the brake limit control is not displayed on the first terminal device. Fig.10 The right image in FIG. 1 is a schematic diagram of sending a first prompt message and displaying a brake limit control on a first terminal device when the target second virtual character fails to perform a specified game behavior. Fig.10 The circular control with “brake” displayed in the figure is a brake limit control, on which is displayed the character identification of the target second virtual character who needs to perform the specified game behavior. Fig.10 The circular control displayed in the lower right corner is a moving joystick, and the first virtual character can control the moving speed and direction of the virtual vehicle through the moving joystick.

[0125] The first virtual character clicks the brake limit control according to the situation. If the brake limit control is clicked, the virtual vehicle will automatically limit the speed and switch the brake limit control to the speed release control. Fig.11 FIG. 1 is a schematic diagram of a switching and releasing speed limit control provided by an embodiment of the present invention. Fig.11 The display position of the "Remove speed limit" control in Fig.10The display position of the brake limit control in the game is the same, but the display style is different, and the character logo corresponding to the target second virtual character who needs to perform the specified game behavior will also be displayed on the speed limit release control. Specifically, when the player clicks the brake limit control, not only will the brake limit control be switched to the speed limit release control, but a third prompt message "OK, slow down now" will also be sent to the target second virtual character to prompt the target second virtual character that the speed has been reduced and the specified game behavior can be performed.

[0126] After the brake speed limit control is switched to the speed limit release control, the speed of the virtual vehicle will be limited to a preset speed that allows for spraying. During this period, the first virtual character can still manipulate the mobile joystick to control the direction of the virtual vehicle, or actively click the speed limit release control to release this state; if the speed limit release control is not triggered, the speed limit release control will be canceled after the target second virtual character completes the specified game behavior.

[0127] If the target second virtual character performs a specified game behavior in the speed limit state, the execution progress of the target second virtual character will be recorded in the graphical user interface provided by the first terminal device corresponding to the first virtual character. If other second virtual characters also perform specified game behaviors during this period, they will form an execution sequence and be recorded in parallel. The duration of the automatic speed limit will be calculated based on the last second virtual character completing the execution of the specified game behavior. When the time is up, the automatic speed limit state of the virtual vehicle will be automatically released.

[0128] The above method helps the driver (equivalent to the first virtual character) to automatically limit the vehicle speed to ensure better driving by providing an automatic speed limit solution, which can reduce the driver's vehicle operation burden when helping passengers (equivalent to the second virtual character) and improve the overall team cooperation efficiency and communication efficiency.

[0129] Corresponding to the above Figure 1 The method shown in the embodiment of the present invention also provides a game interaction control device, such as Fig.12 As shown, the device comprises:

[0130] The interface display module 80 is used to provide a graphical user interface through the first terminal device, wherein the graphical user interface includes a game scene, and the game scene includes: a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle; wherein the first virtual character is controlled by the first terminal device.

[0131] The operation control module 81 is used to control the virtual vehicle to operate according to the first operation parameter, wherein the first operation parameter does not meet the preset operation parameter, and the preset operation parameter is the operation parameter that the virtual vehicle needs to meet when the second virtual character performs a specified game behavior on the virtual vehicle.

[0132] The control display module 82 is used to control the display of the first control in the graphical user interface.

[0133] The operation restriction module 83 is used to respond to the trigger operation on the first control and restrict the virtual vehicle to move in the game scene according to the second operation parameter that meets the preset operation parameter.

[0134] The above-mentioned game interaction control device displays a first control when it is detected that the virtual vehicle is running with operating parameters that do not meet the preset operating parameters and the second virtual vehicle cannot perform the specified game behavior on the virtual vehicle. After triggering the first control, the operating parameters of the virtual vehicle are limited to meet the preset operating parameters so that the second virtual character can perform the specified game behavior on the virtual vehicle. This method avoids unstable control when the player manually controls the operating parameters of the virtual vehicle, and also avoids interrupting the second virtual character's execution of the specified game behavior on the virtual vehicle during the period of limiting the operating parameters of the virtual vehicle, which helps to enhance the player's gaming experience.

[0135] Furthermore, the above-mentioned control display module 82 is used to: control the switching display of the first control in the initial state in the graphical user interface to the first control in the target state; wherein the first control in the initial state is configured to respond to the trigger operation, and continuously adjust the operating parameters according to the preset control relationship based on the operating parameters of the trigger operation; the first control in the target state is configured to respond to the trigger operation and limit the operating parameters of the virtual vehicle to specific operating parameters.

[0136] Furthermore, the control display module 82 is also used to control the addition of a first control at a designated position in the graphical user interface.

[0137] Furthermore, the control display module 82 is also used to: detect that a target second virtual character among at least one second virtual character fails to perform a specified game behavior on a virtual vehicle, and control sending a control display instruction; in response to the control display instruction, control displaying a first control in a graphical user interface.

[0138] Furthermore, the control display module 82 is further configured to: in response to a behavior execution instruction sent by a target second virtual character among at least one second virtual character, control the display of the first control in the graphical user interface.

[0139] Furthermore, the above-mentioned graphical user interface displays a character identifier corresponding to the first virtual character and a character identifier corresponding to the second virtual character; based on this, the above-mentioned device also includes a first prompt module, which is used to: detect that the target second virtual character among at least one second virtual character fails to perform a specified game behavior on the virtual vehicle, or the target second virtual character sends a behavior execution instruction, and control the display of a first prompt information near the character identifier corresponding to the target second virtual character; wherein the first prompt information is used to indicate that the target second virtual character cannot perform the specified game behavior.

[0140] Furthermore, the above-mentioned device also includes a second prompt module, which is used to: control the display of a character identification and / or a second prompt information corresponding to the target second virtual character at a position near the first control; wherein the second prompt information is used to prompt the target second virtual character to perform a specified game behavior.

[0141] Furthermore, the above-mentioned device also includes a second prompt module, which is used to: respond to the trigger operation of the first control, control the display of a third prompt information near the character identifier corresponding to the first virtual character, and the third prompt information is used to instruct the virtual vehicle to operate in the game scene with operating parameters that meet preset operating parameters.

[0142] Furthermore, the above-mentioned device also includes a behavior execution module, which is used to: in response to limiting the virtual vehicle to move in the game scene to meet the second operating parameter of the preset operating parameter, control the target second virtual character to automatically execute the specified game behavior; or, in response to limiting the virtual vehicle to move in the game scene to meet the second operating parameter of the preset operating parameter, control the display of a third control on the second terminal device corresponding to the target second virtual character, so that after the third control is triggered, the target second virtual character is controlled to execute the specified game behavior.

[0143] Furthermore, the above operating parameter is the driving speed.

[0144] In a specific implementation, the second operating parameter includes: a fixed target driving speed, or a driving speed within a speed range corresponding to a preset operating parameter controlled by a speed control operation.

[0145] Furthermore, the above-mentioned graphical user interface includes a rate control control; based on this, the above-mentioned device also includes a speed control module, which is used to: respond to a trigger operation on the first control, adjust the rate control range corresponding to the rate control control to the rate range corresponding to the preset operating parameters; respond to the rate control operation on the virtual vehicle, determine the current driving speed of the virtual vehicle according to the rate control operation and the rate control range, and control the virtual vehicle to move at the current driving speed in the game scene.

[0146] Furthermore, the above-mentioned device also includes a direction control module, which is used to: when the virtual vehicle is restricted to move in the game scene to meet the second operating parameter of the preset operating parameter, respond to the driving direction control operation of the virtual vehicle, and determine the driving direction of the virtual vehicle in the game scene based on the driving direction control operation.

[0147] Furthermore, the above-mentioned device also includes a control switching module, which is used to: respond to a trigger operation on the first control, control the switching of the first control displayed in the graphical user interface to a second control; the second control is used to remove the restrictions on the virtual vehicle to run and move in the game scene to meet the second operating parameters of the preset operating parameters.

[0148] Furthermore, the above-mentioned device also includes a restriction removal module, which is used to: respond to a trigger operation on the second control, remove the restriction on the virtual vehicle to move in the game scene with the second operating parameter that meets the preset operating parameter, and control the virtual vehicle to move in the game scene with the first operating parameter.

[0149] Furthermore, the above-mentioned device also includes an operation control module, which is used to: respond to a trigger operation on a second control, lift the restriction on the virtual vehicle to move in the game scene to meet the second operating parameters of the preset operating parameters; respond to a movement control operation on the virtual vehicle, determine the current operating parameters of the virtual vehicle based on the movement control operation and the second operating parameters, and control the virtual vehicle to move in the game scene with the current operating parameters.

[0150] Furthermore, the above-mentioned device also includes an identification display module, which is used to: after limiting the virtual vehicle to move in the game scene to meet the second operating parameter of the preset operating parameter, when the target second virtual character among at least one second virtual character performs the specified game behavior, control the display of the character identification corresponding to the target second virtual character and / or the execution progress identification of the target second virtual character performing the specified game behavior on the virtual vehicle at a position near the second control; wherein, if the virtual vehicle moves with the second operating parameter, the specified game behavior begins to be executed when the target second virtual character sends a behavior execution instruction.

[0151] Furthermore, the above-mentioned device also includes an identification adding module, which is used to: when the virtual vehicle is restricted to move in the game scene to meet the second operating parameter of the preset operating parameter, in response to the first and second virtual characters among at least one second virtual character performing a specified game behavior, control the display of the character identification corresponding to the first and second virtual characters and / or the execution progress identification of the first and second virtual characters performing the specified game behavior on the virtual vehicle at a position near the second control; wherein the first and second virtual characters and the target second virtual character are different second virtual characters.

[0152] Furthermore, there are multiple target second virtual characters; based on this, the identification display module is used to: control the character identification corresponding to multiple target second virtual characters to be displayed side by side near the second control, and display the execution progress identification of the corresponding target second virtual character performing the specified game behavior on the character identification.

[0153] Furthermore, the above-mentioned device also includes an identification switching module, which is used to: receive the like information sent by the target second virtual character, and control the character identification and / or execution progress identification corresponding to the target second virtual character displayed near the second control to be switched to the like identification.

[0154] Furthermore, the above-mentioned device also includes a control display cancellation module, which is used to cancel the second control displayed in the graphical user interface in response to a trigger operation on the second control or the target second virtual character completing the specified game behavior.

[0155] Furthermore, the above-mentioned device also includes an attack module, which is used to: when the virtual vehicle is restricted to move in the game scene to meet the second operating parameter of the preset operating parameter, in response to the virtual vehicle being attacked, release the restriction on the virtual vehicle to move in the game scene to meet the second operating parameter of the preset operating parameter.

[0156] In a specific implementation, the above-mentioned designated game behavior includes: a game behavior of using a preset virtual prop to increase the health value or attribute value of the second virtual character.

[0157] The game interaction control device provided in the embodiment of the present disclosure has the same implementation principle and technical effects as those of the aforementioned method embodiment. For the sake of brief description, for matters not mentioned in the device embodiment, reference may be made to the corresponding contents in the aforementioned method embodiment.

[0158] Corresponding to the above Figure 8 The method embodiment shown in the figure, the embodiment of the present invention also provides another game interactive control device, such as Fig.13 As shown, the device comprises:

[0159] The scene display module 90 is used to provide a graphical user interface through the second terminal device, wherein the graphical user interface includes a game scene and a third control, wherein the game scene includes: a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle; wherein the first virtual character is used to control the movement of the virtual vehicle, and a target second virtual character among the at least one second virtual character is controlled through the second terminal device.

[0160] The control trigger module 91 is used to respond to the first trigger operation on the third control and control the target second virtual character to perform a specified game behavior on the virtual vehicle.

[0161] The behavior stopping module 92 is used to control the target second virtual character to stop executing the specified game behavior in response to the virtual vehicle running according to the first operating parameter.

[0162] The display control module 93 is used to control the display of a first control in the first terminal device corresponding to the first virtual character; wherein the first operating parameter does not meet the preset operating parameter, and the preset operating parameter is the operating parameter that the virtual vehicle must meet when the target second virtual character performs a specified game behavior on the virtual vehicle; the first control is configured to respond to the trigger operation to limit the virtual vehicle to move in the game scene to meet the second operating parameter of the preset operating parameter.

[0163] The behavior execution module 94 is used to control the target second virtual character to execute a specified game behavior on the virtual vehicle when the virtual vehicle moves in the game scene by triggering the first control with the second operation parameter.

[0164] The above-mentioned game interaction control device displays a first control when it is detected that the virtual vehicle is running with operating parameters that do not meet the preset operating parameters and the second virtual vehicle cannot perform the specified game behavior on the virtual vehicle. After the first control is triggered, the operating parameters of the virtual vehicle are limited to meet the preset operating parameters, thereby avoiding unstable control when the player manually controls the operating parameters of the virtual vehicle.

[0165] Specifically, the above-mentioned behavior execution module 94 is used to: when the virtual vehicle moves in the game scene with the second operating parameters by triggering the first control, respond to the second trigger operation on the third control, and control the target second virtual character to perform a specified game behavior on the virtual vehicle.

[0166] Furthermore, the above-mentioned device also includes a like module, which is used to: when the virtual vehicle moves in the game scene with the second operating parameters by triggering the first control, in response to the target second virtual character completing the execution of the specified game behavior, control the display of the like control in the graphical user interface; in response to the third trigger operation on the like control, send the like information to the first terminal device to display the like information in the first terminal device.

[0167] Furthermore, a like progress bar is displayed on the above-mentioned like control; based on this, the above-mentioned device also includes a cancel display module, which is used to: in response to the like progress bar being full or a third trigger operation on the like control, control the cancellation of the display of the like control in the graphical user interface.

[0168] Furthermore, the above-mentioned device also includes an information sending module, which is used to: in response to the target second virtual character stopping the execution of the specified game behavior when the virtual vehicle is running according to the first operating parameter, control the sending of a first prompt message to the first terminal device to display the first prompt message in the first terminal device, wherein the first prompt message is used to indicate that the target second virtual character cannot execute the specified game behavior.

[0169] Furthermore, the above-mentioned graphical user interface displays a character identifier corresponding to the first virtual character and a character identifier corresponding to the second virtual character; based on this, the above-mentioned device also includes an information display module, which is used to: respond to a trigger instruction for the first control, receive a third prompt information sent by the first terminal device, and display the third prompt information near the character identifier corresponding to the first virtual character in the graphical user interface, wherein the third prompt information is used to instruct the virtual vehicle to operate in the game scene with operating parameters that meet preset operating parameters.

[0170] The game interaction control device provided in the embodiment of the present disclosure has the same implementation principle and technical effects as those of the aforementioned method embodiment. For the sake of brief description, for matters not mentioned in the device embodiment, reference may be made to the corresponding contents in the aforementioned method embodiment.

[0171] The embodiment of the present invention further provides an electronic device, such as Fig.14 As shown, the electronic device includes a processor and a memory, the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the above-mentioned game interaction control method.

[0172] Specifically, the above-mentioned game interaction control method includes: providing a graphical user interface through a first terminal device, the graphical user interface includes a game scene, and the game scene includes: a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle; wherein the first virtual character is controlled by the first terminal device; controlling the virtual vehicle to operate according to a first operating parameter, wherein the first operating parameter does not meet a preset operating parameter, and the preset operating parameter is an operating parameter that the virtual vehicle must meet when the second virtual character performs a specified game behavior on the virtual vehicle; controlling the display of a first control in the graphical user interface; and responding to a trigger operation on the first control, limiting the virtual vehicle to operate and move in the game scene according to a second operating parameter that meets the preset operating parameter.

[0173] In an optional embodiment, the above-mentioned step of controlling the display of the first control in the graphical user interface includes: controlling the switching display of the first control in the initial state in the graphical user interface to the first control in the target state; wherein the first control in the initial state is configured to respond to a trigger operation, and continuously adjust the operating parameters according to a preset control relationship based on the operating parameters of the trigger operation; the first control in the target state is configured to respond to the trigger operation and limit the operating parameters of the virtual vehicle to specific operating parameters.

[0174] In an optional embodiment, the step of controlling the display of the first control in the graphical user interface includes: controlling the addition of the first control at a designated position in the graphical user interface.

[0175] In an optional embodiment, the above-mentioned step of controlling the display of the first control in the graphical user interface includes: detecting that a target second virtual character among at least one second virtual character fails to perform a specified game behavior on a virtual vehicle, and controlling the sending of a control display instruction; in response to the control display instruction, controlling the display of the first control in the graphical user interface.

[0176] In an optional embodiment, the step of controlling the display of the first control in the graphical user interface includes: controlling the display of the first control in the graphical user interface in response to a behavior execution instruction sent by a target second virtual character among at least one second virtual character.

[0177] In an optional embodiment, the above-mentioned graphical user interface displays a character identifier corresponding to the first virtual character and a character identifier corresponding to the second virtual character; the above-mentioned method also includes: detecting that a target second virtual character among at least one second virtual character fails to execute a specified game behavior on a virtual vehicle, or the target second virtual character sends a behavior execution instruction, and controlling the display of a first prompt message near the character identifier corresponding to the target second virtual character; wherein the first prompt message is used to indicate that the target second virtual character cannot execute the specified game behavior.

[0178] In an optional embodiment, the above method also includes: controlling the display of a character identification and / or a second prompt information corresponding to the target second virtual character at a position near the first control; wherein the second prompt information is used to prompt the target second virtual character to perform a specified game behavior.

[0179] In an optional embodiment, the above method also includes: responding to a trigger operation on the first control, controlling the display of a third prompt information near the character identifier corresponding to the first virtual character, the third prompt information being used to instruct the virtual vehicle to operate in the game scene with operating parameters that meet preset operating parameters.

[0180] In an optional embodiment, the above method also includes the following manner: in response to limiting the virtual vehicle to move in the game scene to meet the second operating parameter of the preset operating parameter, controlling the target second virtual character to automatically perform a specified game behavior; and, in response to limiting the virtual vehicle to move in the game scene to meet the second operating parameter of the preset operating parameter, controlling the display of a third control on the second terminal device corresponding to the target second virtual character, so that after the third control is triggered, the target second virtual character is controlled to perform the specified game behavior.

[0181] In an optional embodiment, the above operating parameter is the driving speed.

[0182] In an optional embodiment, the second operating parameter includes: a fixed target driving speed, or a driving speed within a speed range corresponding to a preset operating parameter controlled by a speed control operation.

[0183] In an optional embodiment, the graphical user interface includes a rate control control; the above method also includes: responding to a trigger operation on the first control, adjusting the rate control range corresponding to the rate control control to the rate range corresponding to the preset operating parameters; responding to the rate control operation on the virtual vehicle, determining the current driving speed of the virtual vehicle according to the rate control operation and the rate control range, and controlling the virtual vehicle to move in the game scene at the current driving speed.

[0184] In an optional embodiment, the above method also includes: when the virtual vehicle is restricted to move in the game scene to meet the second operating parameter of the preset operating parameter, responding to a driving direction control operation for the virtual vehicle, and determining the driving direction of the virtual vehicle in the game scene based on the driving direction control operation.

[0185] In an optional embodiment, the above method also includes: responding to a trigger operation on the first control, controlling the switching of the first control displayed in the graphical user interface to a second control; the second control is used to release the restriction on the virtual vehicle to move in the game scene in order to meet the second operating parameters of the preset operating parameters.

[0186] In an optional embodiment, the above method also includes: responding to a trigger operation on a second control, lifting the restriction on the virtual vehicle to move in the game scene with a second operating parameter that satisfies the preset operating parameter, and controlling the virtual vehicle to move in the game scene with the first operating parameter.

[0187] In an optional embodiment, the above method also includes: responding to a trigger operation on a second control, lifting the restriction on the virtual vehicle to move in the game scene to meet the second operating parameters of the preset operating parameters; responding to a movement control operation on the virtual vehicle, determining the current operating parameters of the virtual vehicle based on the movement control operation and the second operating parameters, and controlling the virtual vehicle to move in the game scene with the current operating parameters.

[0188] In an optional embodiment, after the step of limiting the virtual vehicle to move in the game scene according to the second operating parameter that satisfies the preset operating parameter in response to the trigger operation on the first control, the method further includes: when a target second virtual character among at least one second virtual character performs a specified game behavior, controlling the display of a character identifier corresponding to the target second virtual character and / or an execution progress identifier of the target second virtual character performing the specified game behavior on the virtual vehicle at a position near the second control; wherein, if the virtual vehicle moves with the second operating parameter, the specified game behavior begins to be executed when the target second virtual character sends a behavior execution instruction.

[0189] In an optional embodiment, the above method also includes: when limiting the virtual vehicle to move in the game scene to meet the second operating parameter of the preset operating parameter, in response to the first second virtual character among at least one second virtual character performing a specified game behavior, controlling the display of the character identification corresponding to the first and second virtual characters and / or the execution progress identification of the first and second virtual characters performing the specified game behavior on the virtual vehicle at a position near the second control; wherein the first and second virtual characters and the target second virtual character are different second virtual characters.

[0190] In an optional embodiment, there are multiple target second virtual characters; the step of controlling the display of a character identifier corresponding to the target second virtual character and an execution progress identifier of the target second virtual character performing a specified game behavior on the virtual vehicle near the second control comprises: controlling the display of character identifiers corresponding to multiple target second virtual characters side by side near the second control, and displaying the execution progress identifier of the corresponding target second virtual character performing the specified game behavior on the character identifier.

[0191] In an optional embodiment, the method further includes: receiving like information sent by the target second virtual character, and controlling the character identifier and / or execution progress identifier corresponding to the target second virtual character displayed near the second control to be switched to a like identifier.

[0192] In an optional embodiment, the method further includes: in response to a trigger operation on the second control or the target second virtual character completing a specified game behavior, canceling the display of the second control displayed in the graphical user interface.

[0193] In an optional embodiment, the above method also includes: when the virtual vehicle is restricted to move in the game scene to meet the second operating parameter of the preset operating parameter, in response to the virtual vehicle being attacked, the restriction on the virtual vehicle to move in the game scene to meet the second operating parameter of the preset operating parameter is released.

[0194] In an optional embodiment, the above-mentioned specified game behavior includes: a game behavior of using a preset virtual prop to increase the life value or attribute value of the second virtual character.

[0195] The above-mentioned game interaction control method displays the first control when it is detected that the virtual vehicle is running with operating parameters that do not meet the preset operating parameters and the second virtual vehicle cannot perform the specified game behavior on the virtual vehicle. After triggering the first control, the operating parameters of the virtual vehicle are limited to meet the preset operating parameters so that the second virtual character can perform the specified game behavior on the virtual vehicle. This method avoids unstable control when the player manually controls the operating parameters of the virtual vehicle, and also avoids interrupting the second virtual character's execution of the specified game behavior on the virtual vehicle during the period of limiting the operating parameters of the virtual vehicle, which helps to enhance the player's gaming experience.

[0196] Specifically, another game interaction control method is also provided, the method comprising: providing a graphical user interface through a second terminal device, the graphical user interface including a game scene and a third control, the game scene including: a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle; wherein the first virtual character is used to control the movement of the virtual vehicle, and a target second virtual character among the at least one second virtual character is controlled through the second terminal device; in response to a first trigger operation on the third control, controlling the target second virtual character to perform a specified game behavior on the virtual vehicle; in response to the virtual vehicle executing a specified game behavior according to the first running parameter The first control is configured to control the target second virtual character to stop executing the specified game behavior; control the first terminal device corresponding to the first virtual character to display the first control; wherein the first operating parameter does not meet the preset operating parameter, and the preset operating parameter is the operating parameter that the virtual vehicle needs to meet when the target second virtual character executes the specified game behavior on the virtual vehicle; the first control is configured to limit the virtual vehicle to run and move in the game scene in response to the triggering operation to meet the second operating parameter of the preset operating parameter; when the virtual vehicle runs and moves in the game scene with the second operating parameter by triggering the first control, the target second virtual character is controlled to execute the specified game behavior on the virtual vehicle.

[0197] In an optional embodiment, the above-mentioned step of controlling the target second virtual character to perform a specified game behavior on the virtual vehicle when the virtual vehicle moves in the game scene with the second operating parameters by triggering the first control includes: when the virtual vehicle moves in the game scene with the second operating parameters by triggering the first control, responding to the second trigger operation on the third control, controlling the target second virtual character to perform the specified game behavior on the virtual vehicle.

[0198] In an optional embodiment, the above method also includes: when the virtual vehicle moves in the game scene with the second operating parameters by triggering the first control, in response to the target second virtual character completing the execution of the specified game behavior, controlling the display of a like control in the graphical user interface; in response to a third trigger operation on the like control, sending like information to the first terminal device to display the like information in the first terminal device.

[0199] In an optional embodiment, a like progress bar is displayed on the like control; the method further includes: in response to the like progress bar being full or a third trigger operation on the like control, controlling the cancellation of the display of the like control in the graphical user interface.

[0200] In an optional embodiment, the above method also includes: in response to the target second virtual character stopping executing the specified game behavior when the virtual vehicle is running according to the first operating parameter, controlling the sending of a first prompt message to the first terminal device to display the first prompt message in the first terminal device, wherein the first prompt message is used to indicate that the target second virtual character cannot execute the specified game behavior.

[0201] In an optional embodiment, a character identifier corresponding to the first virtual character and a character identifier corresponding to the second virtual character are displayed in the graphical user interface; the above method also includes: responding to a trigger instruction for the first control, receiving a third prompt information sent by the first terminal device, and displaying the third prompt information near the character identifier corresponding to the first virtual character in the graphical user interface, wherein the third prompt information is used to instruct the virtual vehicle to operate in the game scene with operating parameters that meet preset operating parameters.

[0202] Further, Fig.14 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 101 , the communication interface 103 and the memory 100 are connected via the bus 102 .

[0203] The memory 100 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Fig.14 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or only one type of bus.

[0204] The processor 101 may be an integrated circuit chip with signal processing capabilities. In the implementation process, each step of the above method can be completed by the hardware integrated logic circuit in the processor 101 or the instruction in the form of software. The above processor 101 can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. The methods, steps and logic block diagrams disclosed in the embodiments of the present invention can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present invention can be directly embodied as a hardware decoding processor for execution, or a combination of hardware and software modules in the decoding processor for execution. The software module may be located in a storage medium mature in the art, such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. The storage medium is located in the memory 100, and the processor 101 reads the information in the memory 100 and completes the steps of the method of the above embodiment in combination with its hardware.

[0205] An embodiment of the present invention further provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the above-mentioned game interaction control method. The specific implementation can be found in the method embodiment, which will not be repeated here.

[0206] Specifically, the above-mentioned game interaction control method includes: providing a graphical user interface through a first terminal device, the graphical user interface includes a game scene, and the game scene includes: a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle; wherein the first virtual character is controlled by the first terminal device; controlling the virtual vehicle to operate according to a first operating parameter, wherein the first operating parameter does not meet a preset operating parameter, and the preset operating parameter is an operating parameter that the virtual vehicle must meet when the second virtual character performs a specified game behavior on the virtual vehicle; controlling the display of a first control in the graphical user interface; and responding to a trigger operation on the first control, limiting the virtual vehicle to operate and move in the game scene according to a second operating parameter that meets the preset operating parameter.

[0207] In an optional embodiment, the above-mentioned step of controlling the display of the first control in the graphical user interface includes: controlling the switching display of the first control in the initial state in the graphical user interface to the first control in the target state; wherein the first control in the initial state is configured to respond to a trigger operation, and continuously adjust the operating parameters according to a preset control relationship based on the operating parameters of the trigger operation; the first control in the target state is configured to respond to the trigger operation and limit the operating parameters of the virtual vehicle to specific operating parameters.

[0208] In an optional embodiment, the step of controlling the display of the first control in the graphical user interface includes: controlling the addition of the first control at a designated position in the graphical user interface.

[0209] In an optional embodiment, the above-mentioned step of controlling the display of the first control in the graphical user interface includes: detecting that a target second virtual character among at least one second virtual character fails to perform a specified game behavior on a virtual vehicle, and controlling the sending of a control display instruction; in response to the control display instruction, controlling the display of the first control in the graphical user interface.

[0210] In an optional embodiment, the step of controlling the display of the first control in the graphical user interface includes: controlling the display of the first control in the graphical user interface in response to a behavior execution instruction sent by a target second virtual character among at least one second virtual character.

[0211] In an optional embodiment, the above-mentioned graphical user interface displays a character identifier corresponding to the first virtual character and a character identifier corresponding to the second virtual character; the above-mentioned method also includes: detecting that a target second virtual character among at least one second virtual character fails to execute a specified game behavior on a virtual vehicle, or the target second virtual character sends a behavior execution instruction, and controlling the display of a first prompt message near the character identifier corresponding to the target second virtual character; wherein the first prompt message is used to indicate that the target second virtual character cannot execute the specified game behavior.

[0212] In an optional embodiment, the above method also includes: controlling the display of a character identification and / or a second prompt information corresponding to the target second virtual character at a position near the first control; wherein the second prompt information is used to prompt the target second virtual character to perform a specified game behavior.

[0213] In an optional embodiment, the above method also includes: responding to a trigger operation on the first control, controlling the display of a third prompt information near the character identifier corresponding to the first virtual character, the third prompt information being used to instruct the virtual vehicle to operate in the game scene with operating parameters that meet preset operating parameters.

[0214] In an optional embodiment, the above method also includes the following manner: in response to limiting the virtual vehicle to move in the game scene to meet the second operating parameter of the preset operating parameter, controlling the target second virtual character to automatically perform a specified game behavior; and, in response to limiting the virtual vehicle to move in the game scene to meet the second operating parameter of the preset operating parameter, controlling the display of a third control on the second terminal device corresponding to the target second virtual character, so that after the third control is triggered, the target second virtual character is controlled to perform the specified game behavior.

[0215] In an optional embodiment, the above operating parameter is the driving speed.

[0216] In an optional embodiment, the second operating parameter includes: a fixed target driving speed, or a driving speed within a speed range corresponding to a preset operating parameter controlled by a speed control operation.

[0217] In an optional embodiment, the graphical user interface includes a rate control control; the above method also includes: responding to a trigger operation on the first control, adjusting the rate control range corresponding to the rate control control to the rate range corresponding to the preset operating parameters; responding to the rate control operation on the virtual vehicle, determining the current driving speed of the virtual vehicle according to the rate control operation and the rate control range, and controlling the virtual vehicle to move in the game scene at the current driving speed.

[0218] In an optional embodiment, the above method also includes: when the virtual vehicle is restricted to move in the game scene to meet the second operating parameter of the preset operating parameter, responding to a driving direction control operation for the virtual vehicle, and determining the driving direction of the virtual vehicle in the game scene based on the driving direction control operation.

[0219] In an optional embodiment, the above method also includes: responding to a trigger operation on the first control, controlling the switching of the first control displayed in the graphical user interface to a second control; the second control is used to release the restriction on the virtual vehicle to move in the game scene in order to meet the second operating parameters of the preset operating parameters.

[0220] In an optional embodiment, the above method also includes: responding to a trigger operation on a second control, lifting the restriction on the virtual vehicle to move in the game scene with a second operating parameter that satisfies the preset operating parameter, and controlling the virtual vehicle to move in the game scene with the first operating parameter.

[0221] In an optional embodiment, the above method also includes: responding to a trigger operation on a second control, lifting the restriction on the virtual vehicle to move in the game scene to meet the second operating parameters of the preset operating parameters; responding to a movement control operation on the virtual vehicle, determining the current operating parameters of the virtual vehicle based on the movement control operation and the second operating parameters, and controlling the virtual vehicle to move in the game scene with the current operating parameters.

[0222] In an optional embodiment, after the step of limiting the virtual vehicle to move in the game scene according to the second operating parameter that satisfies the preset operating parameter in response to the trigger operation on the first control, the method further includes: when a target second virtual character among at least one second virtual character performs a specified game behavior, controlling the display of a character identifier corresponding to the target second virtual character and / or an execution progress identifier of the target second virtual character performing the specified game behavior on the virtual vehicle at a position near the second control; wherein, if the virtual vehicle moves with the second operating parameter, the specified game behavior begins to be executed when the target second virtual character sends a behavior execution instruction.

[0223] In an optional embodiment, the above method also includes: when limiting the virtual vehicle to move in the game scene to meet the second operating parameter of the preset operating parameter, in response to the first second virtual character among at least one second virtual character performing a specified game behavior, controlling the display of the character identification corresponding to the first and second virtual characters and / or the execution progress identification of the first and second virtual characters performing the specified game behavior on the virtual vehicle at a position near the second control; wherein the first and second virtual characters and the target second virtual character are different second virtual characters.

[0224] In an optional embodiment, there are multiple target second virtual characters; the step of controlling the display of a character identifier corresponding to the target second virtual character and an execution progress identifier of the target second virtual character performing a specified game behavior on the virtual vehicle near the second control comprises: controlling the display of character identifiers corresponding to multiple target second virtual characters side by side near the second control, and displaying the execution progress identifier of the corresponding target second virtual character performing the specified game behavior on the character identifier.

[0225] In an optional embodiment, the method further includes: receiving like information sent by the target second virtual character, and controlling the character identifier and / or execution progress identifier corresponding to the target second virtual character displayed near the second control to be switched to a like identifier.

[0226] In an optional embodiment, the method further includes: in response to a trigger operation on the second control or the target second virtual character completing a specified game behavior, canceling the display of the second control displayed in the graphical user interface.

[0227] In an optional embodiment, the above method also includes: when the virtual vehicle is restricted to move in the game scene to meet the second operating parameter of the preset operating parameter, in response to the virtual vehicle being attacked, the restriction on the virtual vehicle to move in the game scene to meet the second operating parameter of the preset operating parameter is released.

[0228] In an optional embodiment, the above-mentioned specified game behavior includes: a game behavior of using a preset virtual prop to increase the life value or attribute value of the second virtual character.

[0229] The above-mentioned game interaction control method displays the first control when it is detected that the virtual vehicle is running with operating parameters that do not meet the preset operating parameters and the second virtual vehicle cannot perform the specified game behavior on the virtual vehicle. After triggering the first control, the operating parameters of the virtual vehicle are limited to meet the preset operating parameters so that the second virtual character can perform the specified game behavior on the virtual vehicle. This method avoids unstable control when the player manually controls the operating parameters of the virtual vehicle, and also avoids interrupting the second virtual character's execution of the specified game behavior on the virtual vehicle during the period of limiting the operating parameters of the virtual vehicle, which helps to enhance the player's gaming experience.

[0230] Specifically, another game interaction control method is also provided, the method comprising: providing a graphical user interface through a second terminal device, the graphical user interface including a game scene and a third control, the game scene including: a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle; wherein the first virtual character is used to control the movement of the virtual vehicle, and a target second virtual character among the at least one second virtual character is controlled through the second terminal device; in response to a first trigger operation on the third control, controlling the target second virtual character to perform a specified game behavior on the virtual vehicle; in response to the virtual vehicle executing a specified game behavior according to the first running parameter The first control is configured to control the target second virtual character to stop executing the specified game behavior; control the first terminal device corresponding to the first virtual character to display the first control; wherein the first operating parameter does not meet the preset operating parameter, and the preset operating parameter is the operating parameter that the virtual vehicle needs to meet when the target second virtual character executes the specified game behavior on the virtual vehicle; the first control is configured to limit the virtual vehicle to run and move in the game scene in response to the triggering operation to meet the second operating parameter of the preset operating parameter; when the virtual vehicle runs and moves in the game scene with the second operating parameter by triggering the first control, the target second virtual character is controlled to execute the specified game behavior on the virtual vehicle.

[0231] In an optional embodiment, the above-mentioned step of controlling the target second virtual character to perform a specified game behavior on the virtual vehicle when the virtual vehicle moves in the game scene with the second operating parameters by triggering the first control includes: when the virtual vehicle moves in the game scene with the second operating parameters by triggering the first control, responding to the second trigger operation on the third control, controlling the target second virtual character to perform the specified game behavior on the virtual vehicle.

[0232] In an optional embodiment, the above method also includes: when the virtual vehicle moves in the game scene with the second operating parameters by triggering the first control, in response to the target second virtual character completing the execution of the specified game behavior, controlling the display of a like control in the graphical user interface; in response to a third trigger operation on the like control, sending like information to the first terminal device to display the like information in the first terminal device.

[0233] In an optional embodiment, a like progress bar is displayed on the like control; the method further includes: in response to the like progress bar being full or a third trigger operation on the like control, controlling the cancellation of the display of the like control in the graphical user interface.

[0234] In an optional embodiment, the above method also includes: in response to the target second virtual character stopping executing the specified game behavior when the virtual vehicle is running according to the first operating parameter, controlling the sending of a first prompt message to the first terminal device to display the first prompt message in the first terminal device, wherein the first prompt message is used to indicate that the target second virtual character cannot execute the specified game behavior.

[0235] In an optional embodiment, a character identifier corresponding to the first virtual character and a character identifier corresponding to the second virtual character are displayed in the graphical user interface; the above method also includes: responding to a trigger instruction for the first control, receiving a third prompt information sent by the first terminal device, and displaying the third prompt information near the character identifier corresponding to the first virtual character in the graphical user interface, wherein the third prompt information is used to instruct the virtual vehicle to operate in the game scene with operating parameters that meet preset operating parameters.

[0236] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium, including several instructions for a computer device (which can be a personal computer, a terminal device, or a network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present invention. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), disk or optical disk and other media that can store program codes.

[0237] In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicating the orientation or positional relationship, are based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present invention and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as limiting the present invention. In addition, the terms "first", "second", and "third" are used for descriptive purposes only, and cannot be understood as indicating or implying relative importance.

[0238] Finally, it should be noted that the above-described embodiments are only specific implementations of the present invention, which are used to illustrate the technical solutions of the present invention, rather than to limit them. The protection scope of the present invention is not limited thereto. Although the present invention is described in detail with reference to the above-described embodiments, ordinary technicians in the field should understand that any technician familiar with the technical field can still modify the technical solutions recorded in the above-described embodiments within the technical scope disclosed by the present invention, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should be included in the protection scope of the present invention. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims

1. A game interactive control method, characterized in that: The method comprises: Providing a graphical user interface through a first terminal device, wherein the graphical user interface includes a game scene, wherein the game scene includes: a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle; wherein the first virtual character is controlled through the first terminal device; Controlling the virtual vehicle to operate according to a first operating parameter, wherein the first operating parameter does not satisfy a preset operating parameter, and the preset operating parameter is an operating parameter that the virtual vehicle needs to satisfy when the second virtual character performs a specified game behavior on the virtual vehicle; Controlling display of a first control in the graphical user interface; In response to a trigger operation on the first control, the virtual vehicle is restricted to move in the game scene according to a second operating parameter that satisfies the preset operating parameter.

2. The method according to claim 1, characterized in that The step of controlling the display of a first control in the graphical user interface comprises: Control the switching of the first control in the initial state in the graphical user interface to the first control in the target state; wherein the first control in the initial state is configured to respond to a trigger operation, and continuously adjust operating parameters according to a preset control relationship based on operating parameters of the trigger operation; the first control in the target state is configured to respond to a trigger operation, and limit the operating parameters of the virtual vehicle to specific operating parameters.

3. The method according to claim 1, characterized in that The step of controlling the display of a first control in the graphical user interface comprises: Controlling adding of the first control at a designated position in the graphical user interface.

4. The method according to claim 1, characterized in that: The step of controlling the display of a first control in the graphical user interface comprises: Detecting that a target second virtual character among the at least one second virtual character fails to perform the specified game behavior on the virtual vehicle, controlling to send a control display instruction; In response to the control display instruction, a first control is displayed in the graphical user interface.

5. The method according to claim 1, characterized in that: The step of controlling the display of a first control in the graphical user interface comprises: In response to a behavior execution instruction sent by a target second virtual character among the at least one second virtual character, the first control is controlled to be displayed in the graphical user interface.

6. The method according to claim 4 or 5, characterized in that: The graphical user interface displays a role identifier corresponding to the first virtual character and a role identifier corresponding to the second virtual character; the method further includes: It is detected that a target second virtual character among the at least one second virtual character fails to execute the specified game behavior on the virtual vehicle, or the target second virtual character sends a behavior execution instruction, and a first prompt message is controlled to be displayed near the character identifier corresponding to the target second virtual character; wherein the first prompt message is used to indicate that the target second virtual character cannot execute the specified game behavior.

7. The method according to claim 6, characterized in that The method further comprises: Controlling display of a character identification and / or second prompt information corresponding to the target second virtual character at a position near the first control; wherein the second prompt information is used to prompt the target second virtual character to execute the specified game behavior.

8. The method according to claim 6, characterized in that The method further comprises: In response to a trigger operation on the first control, a third prompt information is controlled to be displayed near the character identifier corresponding to the first virtual character, and the third prompt information is used to instruct the virtual vehicle to operate in the game scene with operating parameters that meet the preset operating parameters.

9. The method according to claim 4 or 5, characterized in that: The method also includes the following method: In response to limiting the virtual vehicle to move in the game scene to meet the second operating parameter of the preset operating parameter, controlling the target second virtual character to automatically perform the specified game behavior; and, In response to limiting the virtual vehicle to move in the game scene to meet the second operating parameter of the preset operating parameter, a third control is controlled to be displayed on the second terminal device corresponding to the target second virtual character, so that after the third control is triggered, the target second virtual character is controlled to perform the specified game behavior.

10. The method according to claim 1, characterized in that The operating parameter is the driving speed.

11. The method according to claim 10, characterized in that The second operating parameter includes: a fixed target driving speed, or a driving speed controlled by a speed control operation within a speed range corresponding to the preset operating parameter.

12. The method according to claim 11, characterized in that The graphical user interface includes a rate control control; the method further includes: In response to a trigger operation on the first control, adjusting a rate control range corresponding to the rate control control to a rate range corresponding to the preset operating parameter; In response to a rate control operation for the virtual vehicle, a current driving rate of the virtual vehicle is determined according to the rate control operation and the rate control range, and the virtual vehicle is controlled to move in the game scene at the current driving rate.

13. The method according to claim 10, characterized in that The method further comprises: When the virtual vehicle is restricted to move in the game scene to meet the second operating parameter of the preset operating parameter, a driving direction control operation for the virtual vehicle is responded to and the driving direction of the virtual vehicle in the game scene is determined based on the driving direction control operation.

14. The method according to claim 1, characterized in that The method further comprises: In response to a trigger operation on the first control, the first control displayed in the graphical user interface is controlled to switch to a second control; the second control is used to release the restriction on the virtual vehicle to move in the game scene to meet the second operating parameter of the preset operating parameter.

15. The method according to claim 14, characterized in that The method further comprises: In response to a trigger operation on the second control, the restriction on the virtual vehicle to move in the game scene with the second operating parameter that satisfies the preset operating parameter is released, and the virtual vehicle is controlled to move in the game scene with the first operating parameter.

16. The method according to claim 14, characterized in that The method further comprises: In response to a trigger operation on the second control, unrestricting the virtual vehicle from moving in the game scene to meet a second operating parameter of the preset operating parameter; In response to a movement control operation for the virtual vehicle, current operating parameters of the virtual vehicle are determined based on the movement control operation and the second operating parameters, and the virtual vehicle is controlled to move in the game scene with the current operating parameters.

17. The method according to claim 14, characterized in that After the step of limiting the virtual vehicle to move in the game scene to meet the second operating parameter of the preset operating parameter in response to the triggering operation of the first control, the method further includes: When a target second virtual character among the at least one second virtual character executes the designated game behavior, a character identifier corresponding to the target second virtual character and / or an execution progress identifier of the target second virtual character executing the designated game behavior on the virtual vehicle is controlled to be displayed near the second control; wherein, if the virtual vehicle moves with the second operating parameter, the designated game behavior starts to be executed when the target second virtual character sends a behavior execution instruction.

18. The method according to claim 17, characterized in that The method further comprises: When the virtual vehicle is restricted to move in the game scene according to the second operation parameter that satisfies the preset operation parameter, in response to a first second virtual character among the at least one second virtual character performing the specified game behavior, controlling the display of a character identifier corresponding to the first second virtual character and / or an execution progress identifier of the first second virtual character performing the specified game behavior on the virtual vehicle at a position near the second control; The first second virtual character and the target second virtual character are different second virtual characters.

19. The method according to claim 17, characterized in that There are multiple target second virtual characters; The step of controlling the display of a character identifier corresponding to the target second virtual character and an execution progress identifier of the target second virtual character executing the designated game behavior on the virtual vehicle at a position near the second control comprises: Control to display multiple character identifiers corresponding to the target second virtual characters side by side near the second control, and display the execution progress identifier of the corresponding target second virtual character performing the specified game behavior on the character identifier.

20. The method according to claim 17, characterized in that The method further comprises: The like information sent by the target second virtual character is received, and the character identifier and / or the execution progress identifier corresponding to the target second virtual character displayed at a position near the second control is controlled to be switched to a like identifier.

21. The method according to claim 17, characterized in that The method further comprises: In response to a trigger operation on the second control or the target second virtual character completing the designated game behavior, the second control displayed in the graphical user interface is canceled.

22. The method according to claim 1, characterized in that The method further comprises: When the virtual vehicle is restricted to move in the game scene to meet the second operating parameter of the preset operating parameter, in response to the virtual vehicle being attacked, the restriction on the virtual vehicle to move in the game scene to meet the second operating parameter of the preset operating parameter is released.

23. The method according to claim 1, characterized in that The designated game behavior includes: a game behavior of using a preset virtual prop to increase the health value or attribute value of the second virtual character.

24. A game interactive control method, characterized in that: The method comprises: Providing a graphical user interface through a second terminal device, the graphical user interface including a game scene and a third control, the game scene including: a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle; wherein the first virtual character is used to control the movement of the virtual vehicle, and a target second virtual character among the at least one second virtual character is controlled through the second terminal device; In response to a first trigger operation on the third control, controlling the target second virtual character to perform a specified game behavior on the virtual vehicle; In response to the virtual vehicle running according to the first running parameter, controlling the target second virtual character to stop executing the specified game behavior; Controlling the first terminal device corresponding to the first virtual character to display a first control; wherein the first operating parameter does not satisfy a preset operating parameter, and the preset operating parameter is an operating parameter that the virtual vehicle needs to satisfy when the target second virtual character performs the specified game behavior on the virtual vehicle; the first control is configured to limit the virtual vehicle to move in the game scene in response to a trigger operation to satisfy a second operating parameter of the preset operating parameter; When the virtual vehicle moves in the game scene with the second operating parameter by triggering the first control, the target second virtual character is controlled to perform the specified game behavior on the virtual vehicle.

25. The method according to claim 24, characterized in that The step of controlling the target second virtual character to perform the specified game behavior on the virtual vehicle when the virtual vehicle moves in the game scene by triggering the first control with the second operating parameter includes: When the virtual vehicle moves in the game scene with the second operating parameter by triggering the first control, in response to the second trigger operation on the third control, the target second virtual character is controlled to perform the specified game behavior on the virtual vehicle.

26. The method according to claim 24, characterized in that The method further comprises: When the virtual vehicle moves in the game scene with the second operating parameter by triggering the first control, in response to the target second virtual character completing the execution of the specified game behavior, controlling the display of a like control in the graphical user interface; In response to a third trigger operation on the like control, like information is sent to the first terminal device to display the like information in the first terminal device.

27. The method according to claim 26, characterized in that The like control displays a like progress bar; the method further includes: In response to the like progress bar being filled or a third trigger operation being performed on the like control, controlling the like control to be cancelled from being displayed in the graphical user interface.

28. The method according to claim 24, characterized in that The method further comprises: In response to the target second virtual character stopping executing the specified game behavior when the virtual vehicle is running according to the first operating parameter, control is performed to send a first prompt message to the first terminal device to display the first prompt message in the first terminal device, wherein the first prompt message is used to indicate that the target second virtual character cannot execute the specified game behavior.

29. The method according to claim 24, characterized in that The graphical user interface displays a role identifier corresponding to the first virtual character and a role identifier corresponding to the second virtual character; the method further includes: In response to a trigger instruction for the first control, a third prompt message sent by the first terminal device is received, and the third prompt message is displayed near the character identifier corresponding to the first virtual character in the graphical user interface, wherein the third prompt message is used to instruct the virtual vehicle to operate in the game scene with operating parameters that meet the preset operating parameters.

30. A game interactive control device, characterized in that: The device comprises: An interface display module, configured to provide a graphical user interface through a first terminal device, wherein the graphical user interface includes a game scene, wherein the game scene includes: a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle; wherein the first virtual character is controlled through the first terminal device; An operation control module, used for controlling the virtual vehicle to operate according to a first operation parameter, wherein the first operation parameter does not satisfy a preset operation parameter, and the preset operation parameter is an operation parameter that the virtual vehicle needs to satisfy when the second virtual character performs a specified game behavior on the virtual vehicle; A control display module, used for controlling the display of a first control in the graphical user interface; An operation restriction module is used to respond to a trigger operation on the first control and restrict the virtual vehicle to move in the game scene according to a second operation parameter that satisfies the preset operation parameter.

31. A game interactive control device, characterized in that: The device comprises: A scene display module, used for providing a graphical user interface through a second terminal device, wherein the graphical user interface includes a game scene and a third control, wherein the game scene includes: a virtual vehicle, a first virtual character driving the virtual vehicle, and at least one second virtual character riding on the virtual vehicle; wherein the first virtual character is used to control the movement of the virtual vehicle, and a target second virtual character among the at least one second virtual character is controlled through the second terminal device; A control trigger module, configured to respond to a first trigger operation on the third control and control the target second virtual character to perform a specified game behavior on the virtual vehicle; A behavior stopping module, configured to control the target second virtual character to stop executing the specified game behavior in response to the virtual vehicle running according to the first running parameter; A display control module, configured to control the display of a first control in a first terminal device corresponding to the first virtual character; wherein the first operating parameter does not satisfy a preset operating parameter, and the preset operating parameter is an operating parameter that the virtual vehicle needs to satisfy when the target second virtual character performs the specified game behavior on the virtual vehicle; the first control is configured to limit the virtual vehicle to move in the game scene in response to a trigger operation to satisfy a second operating parameter of the preset operating parameter; A behavior execution module is used to control the target second virtual character to execute the specified game behavior on the virtual vehicle when the virtual vehicle moves in the game scene by triggering the first control with the second operating parameter.

32. An electronic device, characterized in that: The electronic device includes a processor and a memory, the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the game interaction control method described in any one of claims 1 to 29.

33. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the game interaction control method described in any one of claims 1 to 29.

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