Display control method, device, equipment and computer program product for a game

By displaying march observation controls on the game interface, the problem of difficulty in controlling the marching status of multiple game objects in strategy games is solved, improving operational efficiency and gaming experience.

CN119701353BActive Publication Date: 2025-12-12NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202411849671.5
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2024-12-13
Publication Date
2025-12-12
Estimated Expiration
2044-12-13

AI Technical Summary

Technical Problem

In strategy games, it is difficult for players to have a macro-level grasp of the marching status of multiple game objects, and existing technologies cannot effectively improve operational efficiency.

Method used

By displaying march observation controls on the graphical user interface, including a march progress bar area and a ruler area, the system shows the march route information of game objects and the target object identifier, allowing players to perform corresponding game actions through strategic operations.

Benefits of technology

It enables players to have a macro-level control over the marching status of multiple game objects, improves operational efficiency, helps players anticipate targets and risk areas along the marching route, and enhances the gaming experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present disclosure relates to a game display control method and device, electronic equipment and computer program product, and belongs to the technical field of games. The method comprises: in response to a marching information display instruction, displaying a marching observation control of a first game object on a graphical user interface, the marching observation control comprising a marching progress bar area and a scale area, the scale area being used to display marching route information of the first game object, the marching route information comprising a target object identifier corresponding to a target object on a marching route of the first game object, and a distribution area of the target object; and in response to a first strategy operation on the marching observation control, performing a game behavior corresponding to the first strategy operation. The present disclosure provides a visualized marching observation control for displaying the marching route information of the game object, so that the player can macroscopically control the marching state of all game objects and improve the operation efficiency of the player.
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Description

TECHNICAL FIELD

[0001] The present disclosure relates to the technical field of games, and in particular, to a display control method of a game, a display control apparatus of a game, an electronic device, and a computer program product. BACKGROUND

[0002] In a strategy game, a player can assign multiple game objects to perform tasks at corresponding locations. In the game process, the player can control up to tens or even hundreds of game objects at the same time.

[0003] In some related technologies, the player views the travel state of each game object by selecting a game object and positioning the view to the view of the large map of the game object, dragging the map, and performing subsequent instruction operations. However, when the number of game objects is too large, the player cannot macroscopically control the travel of all game objects, and needs to spend a lot of time and manpower to view and control each game object, which cannot control the travel of all game objects in the first time.

[0004] In another related technology, although a thumbnail map is provided to overview the global game object information, the information distribution in the thumbnail map is relatively complex, and the player cannot intuitively compare the travel information of multiple game objects, and it is also inconvenient to operate multiple game objects in the thumbnail map.

[0005] Therefore, there is an urgent need in the art for a display control method of a game, which can enable the player to macroscopically control the marching state of all game objects and improve the operation efficiency of the player.

[0006] It should be noted that the information disclosed in the above background section is only used to strengthen the understanding of the background of the present disclosure, and therefore can include information that does not constitute prior art known to those of ordinary skill in the art. SUMMARY

[0007] The purpose of the present disclosure is to provide a display control method of a game, a display control apparatus of a game, an electronic device, and a computer program product, which can at least macroscopically control the marching state of all game objects and improve the operation efficiency of the player.

[0008] According to a first aspect of the present disclosure, a display control method of a game is provided, a graphical user interface is provided by a terminal device, and the graphical user interface includes at least part of a game scene, the game scene includes a first game object, and the method includes:

[0009] In response to a marching information display instruction, display a marching observation control of the first game object on the graphical user interface, the marching observation control including a marching progress bar area and a ruler area, the ruler area being used to show marching route information of the first game object, the marching route information including target object identifiers of target objects on a marching route of the first game object, and distribution areas of the target objects.

[0010] In response to a first strategy operation on the marching observation control, perform a game behavior corresponding to the first strategy operation.

[0011] According to a second aspect of the present disclosure, a display control apparatus of a game is provided, a graphical user interface is provided by a terminal device, the graphical user interface including at least part of a game scene, the game scene including a first game object, and the apparatus includes:

[0012] A control display module is configured to display a marching observation control of the first game object on the graphical user interface in response to a marching information display instruction, the marching observation control including a marching progress bar area and a ruler area, the ruler area being used to show marching route information of the first game object, the marching route information including target object identifiers of target objects on a marching route of the first game object, and distribution areas of the target objects.

[0013] A control operation module is configured to perform a game behavior corresponding to a first strategy operation in response to the first strategy operation on the marching observation control.

[0014] According to a third aspect of the present disclosure, an electronic device is provided, including a processor, and a memory for storing executable instructions of the processor, wherein the processor is configured to execute the display control method of the game by executing the executable instructions.

[0015] According to a fourth aspect of the present disclosure, a computer program product is provided, including a computer program, the computer program being executed by a processor to implement the display control method of the game.

[0016] The exemplary embodiments of the present disclosure can have the following beneficial effects:

[0017] In the display control method of the game of the example embodiment of the present disclosure, a march observation control of the first game object is displayed on the graphical user interface, the march observation control includes a march progress bar area and a scale area, the scale area is used to display march route information of the first game object, the march route information includes target object identifiers corresponding to target objects on a march route of the first game object, and distribution areas of the target objects. Then, in response to a first strategy operation on the march observation control, a game behavior corresponding to the first strategy operation is executed. The display control method of the game in the example embodiment of the present disclosure adds a horizontal viewing way of the march route in the game, converts the march route of the game object into a visual march observation control, marks the target objects passed in the running track of the game object, and can enable the player to macroscopically control the marching state of all game objects without dragging the map or switching the perspective, improve the operation efficiency of the player, and efficiently obtain the route information, help the player to predict the target on the march route or avoid the risk area in advance, and improve the game experience of the player.

[0018] It should be understood that the foregoing general description and the following detailed description are only exemplary and explanatory, and are not limiting to the present disclosure. BRIEF DESCRIPTION OF DRAWINGS

[0019] The drawings incorporated in the specification and constituting a part of the specification illustrate embodiments consistent with the present disclosure and, together with the specification, serve to explain the principles of the present disclosure. Obviously, the drawings in the following description are only some embodiments of the present disclosure, and other drawings can be obtained by those skilled in the art without creative labor on the basis of these drawings.

[0020] Figure 1 A schematic diagram of an example system architecture of a display control method and device of a game to which the embodiments of the present disclosure can be applied is shown;

[0021] Figure 2 A flowchart of the display control method of the game of the example embodiment of the present disclosure is shown;

[0022] Figure 3 A schematic diagram of a march route display control in one specific embodiment of the present disclosure is shown;

[0023] Figure 4 A schematic diagram of a march observation control in one specific embodiment of the present disclosure is shown;

[0024] Figure 5 A flowchart of the display method of the march progress bar area in the example embodiment of the present disclosure is shown;

[0025] Figure 6A schematic diagram of a target object in one specific embodiment of the present disclosure is shown;

[0026] Figure 7 A flowchart diagram of marking a battle area of a first game object and a second game object in an example embodiment of the present disclosure is shown;

[0027] Figure 8 A flowchart diagram of performing a game behavior corresponding to a first strategy operation in an example embodiment of the present disclosure is shown;

[0028] Figure 9 A schematic diagram of an object operation control of a target object in one specific embodiment of the present disclosure is shown;

[0029] Figure 10 A schematic diagram of target point position distinction display in one specific embodiment of the present disclosure is shown;

[0030] Figure 11 A schematic diagram of prompt information of a target object in one specific embodiment of the present disclosure is shown;

[0031] Figure 12 A block diagram of a display control apparatus of a game in an example embodiment of the present disclosure is shown;

[0032] Figure 13 A structural schematic diagram of a computer system of an electronic device suitable for implementing an embodiment of the present disclosure is shown. DETAILED DESCRIPTION

[0033] Example embodiments now will be described more fully hereinafter with reference to the accompanying drawings. Example embodiments, however, can be implemented in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the example embodiments to those skilled in the art. The described features, structures, or characteristics can be combined in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the techniques described herein can be practiced without one or more of the specific details, or with other methods, components, materials, and so forth. In other instances, well-known structures have not been described in detail to avoid obscuring aspects of the present disclosure.

[0034] In addition, the accompanying drawings are included to provide a thorough understanding of embodiments of the present disclosure and are not intended to be exhaustive or to limit the present disclosure to the precise outlines described. The same or similar reference numerals in the drawings represent the same or similar parts, and thus repeated description thereof will be omitted. Some of the block diagrams shown in the drawings are functional entities, which do not necessarily have to correspond to physically or logically independent entities. These functional entities can be implemented in the form of software, or in one or more hardware modules or integrated circuits, or in different network and / or processor devices and / or microcontroller devices.

[0035] Figure 1 A schematic diagram of a system architecture of an exemplary application environment of a game display control method and device to which embodiments of the present disclosure can be applied is shown.

[0036] As shown in Figure 1 , the system architecture 100 can include a plurality of terminal devices 101, 102, 103, a network 104, and a server 105. The network 104 is a medium for providing a communication link between the terminal devices 101, 102, 103 and the server 105. The network 104 can include various connection types, such as a wireless communication link, etc.

[0037] It should be understood that Figure 1 the number of terminal devices, networks, and servers in the system architecture 100 is only illustrative. Depending on the implementation needs, there can be any number of terminal devices, networks, and servers. For example, the server 105 can be a server cluster composed of multiple servers, etc.

[0038] The terminal devices 101, 102, 103 can be various electronic devices with processors, including but not limited to smart phones, tablet computers, portable computers, etc. The server 105 can be a server that provides various services. For example, the server 105 can obtain marching route information of a first game object, and the terminal devices 101, 102, 103 can display a marching observation control of the first game object on a graphical user interface by responding to a marching information display instruction through a processor, the marching observation control including a marching progress bar area and a scale area, the scale area being used to display marching route information of the first game object, the marching route information including a target object identifier corresponding to a target object on a marching route of the first game object, and a distribution area of the target object, and responding to a first strategy operation on the marching observation control, performing a game behavior corresponding to the first strategy operation. The terminal devices 101, 102, 103 can also complete the entire process from obtaining the marching route information of the first game object and displaying the marching observation control of the first game object to performing the game behavior corresponding to the first strategy operation through the processor.

[0039] The display control method of the game in an embodiment of the present disclosure can run on a local terminal device or a server. When the display control method of the game runs on the server, the method can be implemented and executed based on a cloud interaction system, where the cloud interaction system includes the server and a client device.

[0040] In an optional embodiment, various cloud applications, such as cloud games, can run under the cloud interaction system. Taking the cloud game as an example, the cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running subject of the game program and the presentation subject of the game picture are separated, the storage and running of the display control method of the game are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture. For example, the client device can be a display device close to the user side and having a data transmission function, such as a mobile terminal, a television, a computer, a palm computer, etc.; but the information processing is performed by the cloud game server in the cloud. When playing the game, the player operates the client device to send operation instructions to the cloud game server, the cloud game server runs the game according to the operation instructions, encodes and compresses the game picture and other data, returns the data to the client device through the network, and finally decodes and outputs the game picture through the client device.

[0041] In an optional embodiment, taking the game as an example, the local terminal device stores the game program and is used for presenting the game picture. The local terminal device is used for interacting with the player through a graphical user interface, that is, the game program is downloaded and installed on the electronic device and is run in a conventional manner. The local terminal device can provide the graphical user interface to the player in various ways, for example, the graphical user interface can be rendered and displayed on the display screen of the terminal, or the graphical user interface can be provided to the player through holographic projection. For example, the local terminal device can include a display screen used for presenting the graphical user interface including the game picture and a processor used for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.

[0042] In a possible embodiment, the present disclosure provides a display control method of a game, which provides a graphical user interface through a terminal device. The terminal device can be the local terminal device mentioned above or the client device in the cloud interaction system mentioned above.

[0043] The example embodiment first provides a display control method of a game, which provides a graphical user interface through a terminal device. The graphical user interface includes at least part of a game scene, and the game scene includes a first game object. Figure 2 As shown in the figure, the display control method of the game can include the following steps:

[0044] Step S210. In response to the marching information display instruction, display a marching observation control of the first game object on the graphical user interface.

[0045] The marching observation control includes a marching progress bar region and a scale region, and the scale region is used to display marching route information of the first game object, and the marching route information includes target object identifiers corresponding to target objects on a marching route of the first game object, and distribution regions of the target objects.

[0046] Step S220. In response to a first strategy operation on the marching observation control, perform a game behavior corresponding to the first strategy operation.

[0047] In the display control method of the game in the example embodiment of the present disclosure, by displaying a marching observation control of the first game object on the graphical user interface, the marching observation control includes a marching progress bar region and a scale region, and the scale region is used to display marching route information of the first game object, and the marching route information includes target object identifiers corresponding to target objects on a marching route of the first game object, and distribution regions of the target objects. Then, in response to a first strategy operation on the marching observation control, a game behavior corresponding to the first strategy operation is performed. The display control method of the game in the example embodiment of the present disclosure converts the marching route of the game object into a visualized marching observation control by adding a horizontal viewing approach of the marching route in the game, marks the target objects passed in the running track of the game object, can enable the player to macroscopically control the marching state of all game objects without dragging the map or switching the perspective, improves the operation efficiency of the player, and also efficiently obtains the route information, helps the player to predict the target or avoid the risk region on the marching route in advance, and improves the game experience of the player.

[0048] Next, the example embodiment of the present disclosure will be described in detail with reference to the accompanying drawings. Figures 3 to 11 The above steps of the example embodiment will be described in more detail.

[0049] In step S210, in response to the marching information display instruction, a marching observation control of the first game object is displayed on the graphical user interface.

[0050] The marching observation control includes a marching progress bar region and a scale region, and the scale region is used to display marching route information of the first game object, and the marching route information includes target object identifiers corresponding to target objects on a marching route of the first game object, and distribution regions of the target objects.

[0051] In the example embodiment, the first game object refers to a game object controlled by the player in the game through the terminal device. For example, the player can control a character or a fleet in the game to reach a designated location to perform a corresponding task. According to the assignment operation of the player, the first game object can move according to the designated marching route.

[0052] In the example embodiment, a marching route display control can be provided on the graphical user interface. In response to a marching route display operation on the marching route display control, a marching observation control of the first game object can be displayed on the graphical user interface. For example, the corresponding marching observation control can be displayed through a click, double-click or other operation on the marching route display control.

[0053] In the example embodiment, the marching observation control of the first game object can also be displayed on the graphical user interface when the player creates a marching plan. The marching observation control can also be displayed through other operations, such as a double-click operation or a long press operation on a blank area of the graphical user interface, and the like. The display of the marching observation control is not specifically limited in the example embodiment.

[0054] Figure 3 A schematic diagram of a marching route display control in one specific embodiment of the disclosure is shown. The player can obtain the marching route of the fleet by clicking the marching route display control 301 in the graphical user interface, and switch the fleet operation module to the marching observation control for macroscopic control. Figure 3

[0055] In the example embodiment, the marching observation control can include two parts, i.e., a marching progress bar area and a scale area. The marching progress bar area is used to display the marching progress of the first game object, and the scale area is used to display the marching route information of the first game object, and mark some target objects or target areas in the marching route.

[0056] Figure 4 A schematic diagram of a marching observation control in one specific embodiment of the disclosure is shown. Each first game object in the marching state can correspond to a marching observation control, and enemies or other objects existing in the marching route can be displayed in the marching observation control.

[0057] In the example embodiment, as shown in Figure 5 , the display method of the marching progress bar area can include the following steps:

[0058] Step S510. Determine the marching progress of the first game object.

[0059] ​In this example implementation, the starting point and ending point of the first game object's marching route can be obtained based on the first game object's marching route, and the marching progress of the first game object can be obtained based on the first game object's marching starting point, ending point, and current position.

[0060] Based on the specified marching route, the starting point and ending point of the first game object within that route can be obtained. Based on the first game object's starting point and ending point, as well as its current real-time position, its marching progress can be calculated.

[0061] Step S520. Based on the marching progress of the first game object, display the marching progress bar corresponding to the first game object in the marching progress bar area of ​​the marching observation control.

[0062] like Figure 4 As shown, the marching progress bar area below each marching observation control displays the marching progress bar of the corresponding first game object. The colored portion represents the distance already traveled under the current marching plan. In addition, parameters such as the remaining distance and estimated time can also be displayed simultaneously.

[0063] In this example implementation, the length of the ruler area corresponds to the total length of the marching route of the first game object. The ruler area can be divided into multiple segments according to a preset segmentation ratio to help players understand the marching situation and the distribution of target objects more clearly.

[0064] Target objects can include secondary game objects, base objects, gathering objects, resource objects, etc., and are the target objects that need to be monitored along the marching route. Among them, secondary game objects are enemy game objects; base objects are base units set by game objects; gathering objects are gathering tool units set by game objects, such as mining ships; and resource objects are resource units that can be gathered in the game scene, such as mineral units. Figure 6 A schematic diagram of target objects in one specific embodiment of this disclosure is shown, including fleet units, mining ship units, mineral units, base units, etc.

[0065] In this example implementation, the target object identifier on the scale area can be determined based on the length of the route between the target object's location on the marching route and the starting point of the marching route; and the target object identifier can be marked on the scale area according to the type of the target object and the marked position of the target object identifier on the scale area.

[0066] The identification type of the target object identification is determined according to the type of the target object, and the identification color of the target object identification is determined according to the camp where the target object is located; and the target object identification is marked in the scale area according to the identification type, the identification color and the marking position of the target object identification.

[0067] For the target objects such as the second game objects, the base objects and the collection objects, different identification colors need to be determined according to the camp where the target objects are located, for example, the white color identification for the own camp, the blue color identification for the same team, the yellow color identification for the neutral camp, the red color identification for the enemy camp, and so on, and then the target object identification is marked in the scale area according to the identification type, the identification color and the marking position of the target object identification.

[0068] For the fixed objects such as the resource objects which do not distinguish the camp, the identification color of the target object identification corresponding to the resource object can be determined according to the resource level of the resource object, and then the target object identification corresponding to the resource object is marked in the scale area according to the identification color of the target object identification corresponding to the resource object and the marking position of the target object identification corresponding to the resource object on the scale area. For example, the third level mineral is blue, the fourth level mineral is purple, and the fifth level mineral is gold, and so on.

[0069] In the example embodiment, the marking range of the target object on the scale area can be determined according to the distribution area of the target object on the marching route, and the distribution area of the target object is marked in the scale area according to the type of the target object and the marking range of the target object on the scale area.

[0070] In the example embodiment, some special areas on the marching route can also be marked, and different colors represent different area types, for example, green represents that the area is rich in mineral resources, orange represents that the area will have a battle and the enemy and the own side are evenly matched, red represents that the area will have a battle and the winning rate of the own side is extremely small, and the red exclamation mark represents that the own fleet is under attack in the area.

[0071] For the distribution of the resource objects, if the number of the resource objects in a segmented area on the marching route is greater than or equal to a resource quantity threshold value, the segmented area is marked in the scale area. The segmented area represents that the area is rich in mineral resources.

[0072] In the example embodiment, the area where the first game object and the second game object may have a battle can also be marked. As shown in Figure 7 The specific steps can include the following steps:

[0073] Step S710. The battle area of the first game object and the second game object is determined according to the marching route of the first game object and the second game object.

[0074] According to the marching routes of the first game object and the second game object, the intersection area of the first game object and the second game object can be determined, which is the area where the first game object and the second game object can fight.

[0075] Step S720. According to the distribution area of the fighting area on the marching route of the first game object, the marking range of the fighting area on the scale area is determined.

[0076] According to the determined fighting area, the position of the area on the marching route of the first game object is determined, and the marking range of the fighting area on the scale area is determined.

[0077] Step S730. Obtain the fighting prediction result of the first game object and the second game object, and determine the area color of the fighting area according to the fighting prediction result.

[0078] According to the camp parameters of the first game object and the second game object, such as the number of fleets, equipment and other parameters, the fighting prediction result of the first game object and the second game object is obtained, and the area color of the fighting area is determined according to the fighting prediction result, for example, red represents that the victory rate of our side is small.

[0079] Step S740. According to the marking range of the fighting area on the scale area and the area color, the fighting area is marked in the scale area.

[0080] Finally, according to the marking range of the fighting area on the scale area and the area color, the fighting area is marked in the scale area, so that the player can intuitively see the area where the fighting may occur and the possible battle result, so as to advance the marching situation.

[0081] In addition, the marching route information also includes a distribution area corresponding to the first preset section, and the first preset section can include a curvature navigation section. The section where the area appears curve represents that the ship can perform curvature navigation, that is, the marching speed of the first game object on the curvature navigation section is different from the marching speed of the first game object on other sections, for example, the marching speed can be adjusted in this section, so that the fleet can pass through this section at a faster speed.

[0082] In the example embodiment, the target object existing on the marching route and the distribution area of the target object are displayed on the marching observation control, for example, the curvature navigation area of our fleet and the grade and type of mineral passing through are marked in the route map, the player can judge the strength of the enemy and our fleet on the marching route in advance, and judge the route condition according to different marking colors and area colors, pay attention to the area where the fighting may occur, and judge the advantage area or disadvantage area of the enemy and our strength.

[0083] In step S220, in response to the first strategy operation on the marching observation control, a game behavior corresponding to the first strategy operation is executed.

[0084] In the example embodiment, a target object can be selected in the marching observation control, and corresponding operation options can be provided.

[0085] In the example embodiment, as shown in Figure 8 In response to the first strategy operation on the marching observation control, a game behavior corresponding to the first strategy operation can be executed, which can include the following steps:

[0086] In step S810, in response to the selection operation on the target object in the marching observation control, a skill operation control for the target object is displayed in the marching observation control.

[0087] The skill operation control includes at least one of the following: a view control, a retreat control, a reinforcement control, and a reminder control.

[0088] Figure 9 An example diagram of the object operation control of the target object in one specific embodiment of the present disclosure is shown. After selecting a special object, corresponding operation controls such as

view

retreat

reinforce

reminder

[0089] In step S820, in response to the selection operation on the skill operation control, a game behavior corresponding to the skill operation control is executed.

[0090] In the example embodiment, a certain point in the marching route coordinate map can also be selected. Specifically, in response to the selection operation on the target point on the marching route coordinate map, the target point can be displayed on the marching route coordinate map.

[0091] Figure 10 An example diagram of the target point display in one specific embodiment of the present disclosure is shown. The target point is a specific point selected by the player after clicking the position. The selected point can be distinguished by a special color line segment.

[0092] In the example embodiment, if the reminder operation on the target object corresponding to the reminder control is executed, when the distance between the first game object and the target object satisfies the preset reminder condition, the target object prompt information is displayed on the graphical user interface. As shown in Figure 9 the target object 901 selected in the example, and the reminder operation identifier for the target object.

[0093] If the reminding operation is performed for a target point or a target object, when the preset reminding condition is met, for example, the first game object is about to reach the target point or the target object, the player can be prompted through prompt information.

[0094] Figure 11 A schematic diagram of prompt information of a target object in one specific embodiment of the present disclosure is shown. When the player performs a reminding operation for a target point, a reminding mark is displayed in the line diagram, and when the fleet is about to reach the reminding point, the player is notified through a prompt window 5 seconds in advance.

[0095] In the example embodiment, the current game perspective can also be switched to the game perspective corresponding to the first game object in response to a prompt operation acting on the prompt information.

[0096] By clicking the prompt information displayed on the graphical user interface, the perspective can be quickly switched to the game perspective corresponding to the first game object, allowing the player to make detailed viewing or control operations.

[0097] In the example embodiment, for positions and targets that are at risk or need special attention, the player can quickly click the line diagram to perform subsequent agile control operations, greatly reducing the human and time cost consumption when manually intervening in the march.

[0098] It should be noted that although the steps of the method in the present disclosure are described in a specific order in the accompanying drawings, this does not require or imply that the steps must be performed in this specific order, or that all the steps shown must be performed to achieve the desired result. In addition or alternatively, some steps can be omitted, multiple steps can be combined into one step, and / or one step can be divided into multiple steps, etc.

[0099] Further, the present disclosure also provides a game display control device, which provides a graphical user interface on a terminal device, the graphical user interface including at least part of a game scene, and the game scene including a first game object. Referring to Figure 12 As shown, the game display control device can include a control display module 1210 and a control operation module 1220. Among them:

[0100] The control display module 1210 can be configured to display a march observation control of the first game object on the graphical user interface in response to a march information display instruction, the march observation control including a march progress bar area and a scale area, the scale area being configured to display march route information of the first game object, the march route information including target object identifiers of target objects on a march route of the first game object, and distribution areas of the target objects.

[0101] The control operation module 1220 can be configured to perform a game behavior corresponding to the first strategy operation in response to a first strategy operation on the marching observation control.

[0102] In some example embodiments of the present disclosure, the control display module 1210 can include a marching progress determination unit and a progress bar display unit. Wherein:

[0103] The marching progress determination unit can be configured to determine the marching progress of the first game object;

[0104] The progress bar display unit can be configured to display the marching progress bar corresponding to the first game object in the marching progress bar region in the marching observation control according to the marching progress of the first game object.

[0105] In some example embodiments of the present disclosure, the marching progress determination unit can include a starting point and ending point determination unit and a marching progress calculation unit. Wherein:

[0106] The starting point and ending point determination unit can be configured to obtain the starting point and the ending point of the marching route of the first game object according to the marching route of the first game object;

[0107] The marching progress calculation unit can be configured to obtain the marching progress of the first game object according to the starting point and the ending point of the marching route of the first game object and the current position of the first game object.

[0108] In some example embodiments of the present disclosure, the control display module 1210 can further include a marker position determination unit, a target object marker unit, a marker range determination unit, and a distribution area marker unit. Wherein:

[0109] The marker position determination unit can be configured to determine the marker position of the target object identifier on the scale region according to the route length between the position of the target object on the marching route and the starting point of the marching route;

[0110] The target object marker unit can be configured to mark the target object identifier in the scale region according to the type of the target object and the marker position of the target object identifier on the scale region;

[0111] The marker range determination unit can be configured to determine the marker range of the target object on the scale region according to the distribution area of the target object on the marching route;

[0112] The distribution area marker unit can be configured to mark the distribution area of the target object in the scale region according to the type of the target object and the marker range of the target object on the scale region.

[0113] In some example embodiments of the present disclosure, the target object marking unit can comprise a camp color determining unit and a camp object marking unit. Wherein:

[0114] The camp color determining unit can be configured to determine the identification type of the target object identification according to the type of the target object, and determine the identification color of the target object identification according to the camp where the target object is located;

[0115] The camp object marking unit can be configured to mark the target object identification in the scale area according to the identification type, the identification color and the marking position of the target object identification.

[0116] In some example embodiments of the present disclosure, the control display module 1210 can further comprise a battle area determining unit, a battle marking range determining unit, a battle area color determining unit and a battle area marking unit. Wherein:

[0117] The battle area determining unit can be configured to determine the battle area of the first game object and the second game object according to the marching route of the first game object and the second game object;

[0118] The battle marking range determining unit can be configured to determine the marking range of the battle area on the scale area according to the distribution area of the battle area on the marching route of the first game object;

[0119] The battle area color determining unit can be configured to obtain the battle prediction result of the first game object and the second game object, and determine the area color of the battle area according to the battle prediction result;

[0120] The battle area marking unit can be configured to mark the battle area in the scale area according to the marking range of the battle area on the scale area and the area color.

[0121] In some example embodiments of the present disclosure, the target object marking unit can comprise a resource level determining unit and a resource object marking unit. Wherein:

[0122] The resource level determining unit can be configured to determine the identification color of the target object identification corresponding to the resource object according to the resource level of the resource object;

[0123] The resource object marking unit can be configured to mark the target object identification corresponding to the resource object in the scale area according to the identification color of the target object identification corresponding to the resource object and the marking position of the target object identification corresponding to the resource object on the scale area.

[0124] In some example embodiments of the present disclosure, the distribution area marking unit can comprise a resource distribution area marking unit, which can be configured to mark a segmented area on the scale area if the number of resource objects distributed in the segmented area is greater than or equal to the resource quantity threshold.

[0125] In some example embodiments of the present disclosure, the marching route information further comprises a distribution area corresponding to the first preset region.

[0126] In some example embodiments of the present disclosure, the first preset region comprises a curvature sailing region, and the marching speed of the first game object on the curvature sailing region is different from the marching speed of the first game object on other regions.

[0127] In some example embodiments of the present disclosure, the control operation module 1220 can comprise a skill operation control display unit and a skill operation execution unit. Wherein:

[0128] The skill operation control display unit can be configured to display a skill operation control for the target object in the marching observation control in response to a selection operation of the target object in the marching observation control, the skill operation control comprising at least one of the following: a viewing control, a retreat control, a reinforcement control, and a reminder control.

[0129] The skill operation execution unit can be configured to execute a game behavior corresponding to the skill operation control in response to a selection operation of the skill operation control.

[0130] In some example embodiments of the present disclosure, the control operation module 1220 can further comprise a prompt information display unit, which can be configured to display prompt information of the target object on the graphical user interface if a reminder operation corresponding to the reminder control for the target object is executed when the distance between the first game object and the target object satisfies a preset reminder condition.

[0131] In some example embodiments of the present disclosure, the control operation module 1220 can further comprise a game perspective switching unit, which can be configured to switch the current game perspective to a game perspective corresponding to the first game object in response to a prompt operation acting on the prompt information.

[0132] The specific details of each module / unit in the above display control device of the game have been described in detail in the corresponding method embodiment part, and will not be repeated here.

[0133] It should be noted that although several modules or units of the devices for action execution are mentioned in the above detailed description, such division is not mandatory. Indeed, according to exemplary embodiments of the present disclosure, features and functionalities of two or more modules or units described above can be embodied in one module or unit. Conversely, features and functionalities of one module or unit described above can be further divided into embodied by multiple modules or units.

[0134] Figure 13 A structural diagram of a computer system of an electronic device suitable for implementing embodiments of the present disclosure is shown.

[0135] It should be noted that, Figure 13 The computer system 1300 of the electronic device shown is merely an example and should not impose any limitation on the functions and usage range of embodiments of the present disclosure.

[0136] As Figure 13 shown, the computer system 1300 includes a central processing unit (CPU) 1301 which can perform various appropriate actions and processes according to programs stored in a read only memory (ROM) 1302 or loaded from a storage section 1308 into a random access memory (RAM) 1303. Various programs and data required for system operation are also stored in the RAM 1303. The CPU 1301, the ROM 1302, and the RAM 1303 are connected to each other through a bus 1304. An input / output (I / O) interface 1305 is also connected to the bus 1304.

[0137] The following components are connected to the I / O interface 1305: an input section 1306 including a keyboard, a mouse, etc.; an output section 1307 including a display such as a cathode ray tube (CRT), a liquid crystal display (LCD), etc., and a speaker, etc.; a storage section 1308 including a hard disk, etc.; and a communication section 1309 including a network interface card such as a LAN card, a modem, etc. The communication section 1309 performs communication processing via a network such as the Internet. A drive 1310 is also connected to the I / O interface 1305 as necessary. A removable recording medium 1311 such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, etc. is attached to the drive 1310 as necessary, so that a computer program read out therefrom is installed in the storage section 1308 as necessary.

[0138] In particular, according to an embodiment of the present disclosure, the process described above with reference to the flowchart can be implemented as a computer software program. For example, an embodiment of the present disclosure includes a computer program product including a computer program carried on a computer-readable medium, the computer program containing program codes for executing the method shown in the flowchart. In such an embodiment, the computer program can be downloaded and installed from a network through the communication part 1309, and / or installed from the detachable medium 1311. When the computer program is executed by the central processing unit (CPU) 1301, various functions defined in the system of the present disclosure are executed.

[0139] An exemplary embodiment of the present disclosure also provides a computer program product. The computer program product includes a computer program which, when executed by a processor, implements the above-described display control method of a game.

[0140] In an embodiment, the computer program product can be a tangible product containing the computer program, such as a computer-readable storage medium storing the computer program. The readable storage medium can be a storage medium based on electrical, magnetic, optical, electromagnetic, infrared, etc. signals, including but not limited to: random access memory (RAM), read-only memory (ROM), magnetic tape, floppy disk, flash memory (Flash), mechanical hard disk (HDD), solid state disk (SSD), etc. For example, the computer program product can be implemented as a non-volatile storage medium storing the computer program, such as a read-only memory, a Nand flash memory, etc.

[0141] In an embodiment, the computer program product can be an intangible product containing the computer program. For example, the computer program product can be implemented as a virtual digital product, such as an executable file, an installation package, etc. digital file storing the computer program.

[0142] The code of the computer program can be written in one or more programming languages. Programming languages such as C, Java, C++, etc. The program code can be executed entirely on the user computing device, or partially on the user computing device, or as a separate software package, or partially on the user computing device and partially on a remote computing device, or entirely on a remote computing device or server. In the case involving a remote computing device, the remote computing device can be connected to the user computing device through any kind of network, such as a local area network (LAN), a wide area network (WAN), etc., or can be connected to an external computing device (for example, through an Internet connection provided by an operator).

[0143] A computer program can be carried by a signal bearing medium or transmission. An electronic device can convert the signal bearing computer program into a digital signal, and then run the computer program. When the computer program is run on the electronic device, its code is used to make the electronic device perform (more specifically, can make the processor of the electronic device perform) the method steps of various exemplary embodiments of the present disclosure, such as the display control method of the game described above.

[0144] The flow and block diagrams in the accompanying drawings illustrate possible architectural, functional, and operational architectures of systems, methods, and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flow and block diagrams can represent a module, a segment, or a portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that in some alternative implementations, the functions noted in the blocks can occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently or in the reverse order, depending on the functionality involved. Also, each block in the block diagrams and flow diagrams, and combinations of blocks in the block diagrams or flow diagrams, can be implemented by special purpose hardware-based systems that perform the specified functions or operations, or combinations of special purpose hardware and computer instructions.

[0145] It should be noted that although several modules of the device for action execution are mentioned in the above detailed description, such a division is not mandatory. Indeed, according to embodiments of the present disclosure, the features and functions of two or more modules described above can be embodied in one module. Conversely, the features and functions of one module described above can be further divided into embodied by several modules.

[0146] Other embodiments of the present disclosure will be readily apparent to those skilled in the art upon considering the disclosure herein, the generic principles defined herein can be applied to other embodiments without departing from the scope of the present disclosure. The present disclosure is intended to embrace all such alterations, modifications, and variations that fall within the scope of this disclosure, including those that already know or commonly used in the art to which the present disclosure pertains.

[0147] It should be understood that the present disclosure is not limited to the precise structures described and illustrated above and in the accompanying drawings, and that various modifications and changes can be made without departing from its scope. The scope of the present disclosure is limited only by the claims that follow.

Claims

1. A method for displaying and controlling a game, characterized in that, The method includes providing a graphical user interface via a terminal device, wherein the graphical user interface includes at least a portion of a game scene, and the game scene includes a first game object; the method includes: In response to the march information display command, the march observation control of the first game object is displayed on the graphical user interface. The march observation control includes a march progress bar area and a ruler area. The ruler area is used to display the march route information of the first game object. The march route information includes the target object identifier corresponding to the target object on the march route of the first game object, and the distribution area of ​​the target object. In response to a first strategy operation on the march observation control, execute the game behavior corresponding to the first strategy operation; The method further includes: determining the marching progress of the first game object based on the starting point and ending point of the marching route of the first game object and the current position of the first game object; and displaying the marching progress bar corresponding to the first game object in the marching progress bar area of ​​the marching observation control based on the marching progress of the first game object.

2. The game display control method according to claim 1, characterized in that, The method further includes: The starting point and ending point of the first game object's marching route are obtained based on the first game object's marching route.

3. The game display control method according to claim 1, characterized in that, The ruler area is divided into multiple segments according to a preset segmentation ratio, and the length of the ruler area corresponds to the total length of the marching route of the first game object. The method further includes: Based on the distance between the target object's location on the marching route and the starting point of the marching route, determine the mark position of the target object identifier on the scale area; Based on the type of the target object and the mark position of the target object identifier on the ruler area, mark the target object identifier within the ruler area; Based on the distribution area of ​​the target objects along the marching route, determine the marking range of the target objects on the scale area; Based on the type of the target object and the marking range of the target object on the scale area, the distribution area of ​​the target object is marked within the scale area.

4. The game display control method according to claim 3, characterized in that, The target object includes at least one of the following: a second game object, a base object, and a collection object. Marking the target object identifier within the scale area according to the type of the target object and the marked position of the target object identifier on the scale area includes: The identifier type of the target object identifier is determined according to the type of the target object, and the identifier color of the target object identifier is determined according to the faction to which the target object belongs; The target object identifier is marked within the ruler area according to the identifier type, identifier color, and mark position of the target object identifier.

5. The game display control method according to claim 4, characterized in that, The method further includes: Determine the combat zone between the first game object and the second game object based on their marching routes. Based on the distribution area of ​​the combat zone on the marching route of the first game object, determine the marked range corresponding to the combat zone on the scale area; Obtain the combat prediction results of the first game object and the second game object, and determine the area color of the combat area based on the combat prediction results; The combat zone is marked within the scale area based on the marked range corresponding to the combat zone on the scale area and the area color.

6. The game display control method according to claim 3, characterized in that, The target object includes resource objects. Marking the target object identifier within the scale area according to the type of the target object and the mark position of the target object identifier on the scale area includes: The identifier color of the target object corresponding to the resource object is determined based on the resource level of the resource object; Based on the identifier color of the target object identifier corresponding to the resource object and the mark position of the target object identifier corresponding to the resource object on the scale area, the target object identifier corresponding to the resource object is marked on the scale area.

7. The game display control method according to claim 6, characterized in that, The method further includes: If the number of resource objects distributed within a segmented area of ​​a preset length on the marching route is greater than or equal to a resource quantity threshold, then the segmented area is marked within the scale area.

8. The game display control method according to claim 1, characterized in that, The marching route information also includes the distribution area corresponding to the first preset location.

9. The game display control method according to claim 8, characterized in that, The first preset terrain includes a warp drive terrain, and the first game object's marching speed in the warp drive terrain is different from the first game object's marching speed in other terrains.

10. The game display control method according to claim 1, characterized in that, The response to the first strategy operation of the march observation control executes the game behavior corresponding to the first strategy operation, including: In response to the selection of a target object in the march observation control, a skill operation control for the target object is displayed in the march observation control. The skill operation control includes at least one of the following: a view control, a retreat control, a reinforcement control, and an alert control. In response to the selection operation of the skill operation control, the game behavior corresponding to the skill operation control is executed.

11. The game display control method according to claim 10, characterized in that, The method further includes: If a reminder operation corresponding to the reminder control is executed for the target object, and the distance between the first game object and the target object meets the preset reminder conditions, a prompt message for the target object is displayed on the graphical user interface.

12. The game display control method according to claim 11, characterized in that, The method further includes: In response to the prompting operation applied to the prompting information, the current game view is switched to the game view corresponding to the first game object.

13. A display control device for a game, characterized in that, A graphical user interface is provided via a terminal device, the graphical user interface including at least a portion of a game scene, the game scene including a first game object, the device comprising: The control display module is used to respond to the march information display command and display the march observation control of the first game object on the graphical user interface. The march observation control includes a march progress bar area and a ruler area. The ruler area is used to display the march route information of the first game object. The march route information includes the target object identifier corresponding to the target object on the march route of the first game object, and the distribution area of ​​the target object. The control operation module is used to respond to the first strategy operation of the march observation control and execute the game behavior corresponding to the first strategy operation; The control display module is further configured to determine the marching progress of the first game object based on the starting point and ending point of the marching route of the first game object, as well as the current position of the first game object; and to display the marching progress bar corresponding to the first game object in the marching progress bar area of ​​the marching observation control based on the marching progress of the first game object.

14. An electronic device, characterized in that, include: processor; as well as A memory for storing one or more programs, which, when executed by the processor, cause the processor to implement the display control method for the game as described in any one of claims 1 to 12.

15. A computer program product, comprising a computer program, characterized in that, When the computer program is executed by the processor, it implements the display control method of the game as described in any one of claims 1 to 12.

Citation Information

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