Game information sending method, computer equipment and storage medium
By providing camp information display and information editing functions on the game interface, players are allowed to set and send customized convergence instructions, which solves the problem that custom information cannot be sent for designated camps in the existing technology, and improves game communication efficiency and experience.
Patent Information
- Application Number
- CN202411976405.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2022-07-01
- Publication Date
- 2025-04-01
- Estimated Expiration
- 2042-07-01
AI Technical Summary
In existing game technology, players cannot send customized information to teammates and players in designated camps, resulting in unmet game communication needs and affecting the game experience.
By providing a faction information display operation and information editing page on the game interface, players are allowed to set up a convergence destination and camp, and send convergence instructions to other players in the target game camp.
It realizes that players can customize the information they send and send messages to teammates and players in the designated camp, improving communication efficiency and gaming experience in the game.
Smart Images

Figure CN119733249A_ABST
Abstract
Description
[0001] This application is a divisional application of the invention patent application with the application date of July 1, 2022, application number CN202210774806.0, and name “A method, device, computer equipment and storage medium for sending game information”. Technical Field
[0002] The present application relates to the field of computer technology, and in particular to a method for sending game information, a computer device, and a storage medium. Background Art
[0003] With the development of the Internet, a large number of games of different types have emerged to meet users' daily entertainment needs.
[0004] In some games, different game players can exchange information based on the information system provided by the game. When game players are in a game, in order to facilitate the exchange of information between players, a message sending shortcut is set.
[0005] In the related art, a message shortcut key is provided in the game interface. Game players can long press the message shortcut key and then slide to the content in the game screen displayed in the game interface to send a quick message to all teammates. For example, if the player long presses the message shortcut key and slides to the enemy base in the game screen, a message "attack the enemy base" will be sent to all teammates. However, the quick message sent is a preset specified content and cannot be sent to teammates in a specified camp, which cannot meet the communication needs of players and thus affects the game experience of players. Summary of the invention
[0006] The embodiments of the present application provide a method, apparatus, computer device and storage medium for sending game information, which can improve the gaming experience of game players.
[0007] The present application embodiment provides a method for sending game information, including:
[0008] The first terminal displays at least one game camp joined by the first game player on the first graphical user interface in response to the camp information display operation;
[0009] In response to the setting operation of setting the convergence destination of the target game camp in the game camp to the target scene area in the scene map, the first terminal displays an information editing page of convergence indication information on the first graphical user interface, wherein the information editing page indicates that the convergence destination is the target scene area and the convergence camp is the target game camp;
[0010] In response to the information editing operation on the information editing page, the first terminal sends the merging indication information to a second terminal associated with a second game player in the target game camp, wherein the second terminal provides a second graphical user interface including a game screen of the target game;
[0011] The second terminal receives the merging indication information sent by the first terminal, and displays a merging message generated based on the merging indication information on the second graphical user interface, wherein the content displayed in the merging message at least includes information on the merging destination and the merging camp.
[0012] Accordingly, the embodiment of the present application further provides a game information sending device, including:
[0013] a first display unit, configured for the first terminal to display at least one game camp joined by the first game player on the first graphical user interface in response to a camp information display operation;
[0014] a second display unit, configured for the first terminal to display, in response to a setting operation of setting a convergence destination of a target game camp in the game camp as a target scene area in the scene map, an information editing page of convergence indication information on the first graphical user interface, wherein the information editing page indicates that the convergence destination is the target scene area and the convergence camp is the target game camp;
[0015] A sending unit, configured for the first terminal to send the merging indication information to a second terminal associated with a second game player in the target game camp in response to the information editing operation on the information editing page, wherein the second terminal provides a second graphical user interface, and the second graphical user interface includes a game screen of the target game;
[0016] The third display unit is used for the second terminal to receive the merging indication information sent by the first terminal, and to display a merging message generated based on the merging indication information on the second graphical user interface, wherein the content displayed in the merging message at least includes information about the merging destination and the merging camp.
[0017] In some embodiments, the second display unit includes:
[0018] an acquisition subunit, configured for the first terminal to acquire a start position and an end position of a first operation in response to the first operation on the first graphical user interface;
[0019] The first determination subunit is used for the first terminal to determine the target game camp from the at least one game camp based on the starting position, and to determine the target scene area from the scene map based on the ending position.
[0020] In some embodiments, the sending unit includes:
[0021] A generating subunit, configured for the first terminal to edit the content of the information editing page according to the information editing operation to generate the merging indication information;
[0022] The sending subunit is used for the first terminal to send the merging indication information to the second terminal associated with the second game player in the target game camp in response to the information sending operation of the merging indication information.
[0023] In some embodiments, the generating subunit is specifically used for:
[0024] The first terminal determines a target merging time in response to a time setting operation on the time setting control;
[0025] The first terminal confirms the target merging task in response to the task setting operation on the merging task setting control;
[0026] The first terminal generates the fusion indication information based on the target fusion time, the target fusion task, the target game camp, and the target scene area.
[0027] In some embodiments, the second display unit includes:
[0028] A first display subunit, configured for the first terminal to respond to a camp selection operation for the target game camp and display at least one area identifier in the scene map on the first graphical user interface;
[0029] The second determining subunit is used for the first terminal to respond to the area selection operation of the target area mark in the first graphical user interface, determine the area of the target area mark in the scene map, and obtain the target scene area.
[0030] In some embodiments, the apparatus further comprises:
[0031] The fourth display unit is used for the first terminal to respond to the second operation on the function trigger control and display the entire scene map of the target game on the first graphical user interface.
[0032] In some embodiments, the second display unit includes:
[0033] A setting subunit is used for the first terminal to respond to a setting operation of setting a merging destination of a target game camp in the game camp to a target scene area in the entire scene map.
[0034] In some embodiments, the apparatus further comprises:
[0035] A fifth display unit is used for the first terminal to display the convergence indication information corresponding to the target scene area in the first graphical user interface.
[0036] In some embodiments, the apparatus further comprises:
[0037] The first closing unit is configured to close the merging indication information on the first graphical user interface by the first terminal if the current time reaches the target merging time.
[0038] In some embodiments, the third display unit includes:
[0039] The second display subunit is configured to, if the content displayed by the second graphical user interface includes the target scene area, cause the second terminal to display the merge message on the second graphical user interface corresponding to the target scene area.
[0040] In some embodiments, the third display unit includes:
[0041] The third display subunit is used for, if the content displayed by the second graphical user interface does not include the target scene area, the second terminal displays a small map area including the target scene area on the second graphical user interface, and displays the convergence message corresponding to the target scene area in the small map area.
[0042] In some embodiments, the apparatus further comprises:
[0043] A second closing unit is configured for the second terminal to close the merged message on the second graphical user interface in response to a message closing operation of the second game player on the merged message.
[0044] In some embodiments, the apparatus further comprises:
[0045] The sixth display unit is used for the second terminal to display the player member information that has arrived at the target scene area on the second graphical user interface in response to the second game player's message viewing operation on the merge message.
[0046] In some embodiments, the apparatus further comprises:
[0047] The seventh display unit is used for the second terminal to display the merged message in a zoomed manner on the second graphical user interface in response to the sliding operation of the second game player on the merged message.
[0048] In an embodiment of the present application, a game interface of a target game is displayed through a terminal. When a click operation of a first game player on a function trigger control in the game interface is detected, quick message group information is displayed on the game interface. When a sliding operation of a target group in the quick message group information by the first game player is detected, an end point area of the sliding operation is obtained, and a quick message page is displayed on the game interface according to the target group and a virtual game scene corresponding to the end point area. When a sending operation on the quick message page is detected, a quick message is sent to game members in the target group, thereby improving the gaming experience of game players. BRIEF DESCRIPTION OF THE DRAWINGS
[0049] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.
[0050] Figure 1 A scenario diagram of a game information sending system provided in an embodiment of the present application.
[0051] Figure 2 A flowchart of a method for sending game information provided in an embodiment of the present application.
[0052] Figure 3 A schematic diagram of an application scenario of a method for sending game information provided in an embodiment of the present application.
[0053] Figure 4 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0054] Figure 5 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0055] Figure 6 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0056] Figure 7 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0057] Figure 8 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0058] Fig. 9 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0059] Fig.10A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0060] Fig.11 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0061] Fig.12 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0062] Fig.13 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0063] Fig.14 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0064] Fig.15 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0065] Fig.16 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0066] Fig.17 A flowchart of another method for sending game information provided in an embodiment of the present application.
[0067] Fig.18 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0068] Fig.19 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0069] Fig. 20 A schematic diagram of an application scenario of another method for sending game information provided in an embodiment of the present application.
[0070] Fig.21 This is a structural block diagram of a game information sending device provided in an embodiment of the present application.
[0071] Fig. 22 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. DETAILED DESCRIPTION
[0072] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of this application.
[0073] The embodiment of the present application provides a method, device, storage medium and computer equipment for sending game information. Specifically, the method for sending game information in the embodiment of the present application can be executed by a computer device, wherein the computer device can be a terminal or a server. The terminal can be a terminal device such as a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC, Personal Computer), a personal digital assistant (Personal Digital Assistant, PDA), etc. The terminal can also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client, etc. The server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN, and big data and artificial intelligence platforms.
[0074] For example, when the game information sending method is run on a terminal, the terminal device stores a game application and is used to present a virtual scene in the game screen. The terminal device is used to interact with the user through a graphical user interface, for example, the game application is downloaded and installed by the terminal device and run. The terminal device may provide the graphical user interface to the user in a variety of ways, for example, it may be rendered and displayed on the display screen of the terminal device, or the graphical user interface may be presented through holographic projection. For example, the terminal device may include a touch display screen and a processor, the touch display screen is used to present a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, respond to operation instructions, and control the display of the graphical user interface on the touch display screen.
[0075] For example, when the game information sending method is run on a server, it can be a cloud game. Cloud gaming refers to a gaming method based on cloud computing. In the operation mode of cloud gaming, the operating body of the game application and the game screen presentation body are separated, and the storage and operation of the game information sending method are completed on the cloud gaming server. The game screen presentation is completed on the client side of the cloud gaming. The cloud gaming client is mainly used for receiving and sending game data and presenting the game screen. For example, the cloud gaming client can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, a personal digital assistant, etc., but the terminal device for processing game data is a cloud gaming server in the cloud. When playing the game, the user operates the cloud gaming client to send an operation instruction to the cloud gaming server. The cloud gaming server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the cloud gaming client through the network. Finally, the cloud gaming client decodes and outputs the game screen.
[0076] See also Figure 1 , Figure 1 A scenario diagram of a game information sending system provided for an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the server of different games through the network. The terminal is any device with computing hardware that can support and execute software products corresponding to the game. In addition, the terminal has one or more multi-touch screens for sensing and obtaining the input of the user through the touch or sliding operation performed at multiple points of one or more touch-controlled display screens. In addition, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other through different networks and different servers. The network can be a wireless network or a wired network, such as a wireless network for a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals can also use their own Bluetooth network or hotspot network to connect to other terminals or to servers, etc. For example, multiple users can be online through different terminals and thus connected and synchronized with each other through appropriate networks to support multi-player games. In addition, the system may include multiple databases, the multiple databases are coupled to different servers, and the information related to the game environment can be continuously stored in the databases when different users play the multi-player game online.
[0077] The embodiment of the present application provides a method for sending game information, which can be executed by a terminal or a server. The embodiment of the present application takes the method for sending game information executed by a terminal as an example for explanation. Among them, the terminal includes a touch display screen and a processor, and the touch display screen is used to present a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. When the user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal by responding to the received operation instructions, and can also control the content of the opposite server by responding to the received operation instructions. For example, the operation instructions generated by the user acting on the graphical user interface include instructions for starting a game application, and the processor is configured to start the game application after receiving the instructions for starting the game application provided by the user. In addition, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. The touch display screen is a multi-touch sensitive screen that can sense touch or sliding operations performed simultaneously at multiple points on the screen. The user performs a touch operation on the graphical user interface using a finger, and when the graphical user interface detects the touch operation, it controls different virtual objects in the game to perform actions corresponding to the touch operation. For example, the game can be any of casual games, action games, role-playing games, strategy games, sports games, puzzle games, etc. Among them, the game may include a virtual scene of the game. In addition, the virtual scene of the game may include one or more virtual objects controlled by a user (or player), such as a virtual character. In addition, the virtual scene of the game may also include one or more obstacles, such as railings, gullies, walls, etc., to limit the movement of virtual objects, such as limiting the movement of one or more objects to a specific area in the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide help to players, provide virtual services, increase scores related to player performance, etc. In addition, the graphical user interface may also present one or more indicators to provide indication information to the player. For example, the game may include a virtual object controlled by a player and one or more other virtual objects (such as an enemy character). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be controlled by a computer, such as a robot using an artificial intelligence (AI) algorithm, to achieve a man-machine battle mode. For example, a virtual object has various skills or abilities that game players use to achieve their goals. For example, a virtual object has one or more weapons, props, tools, etc. that can be used to eliminate other objects from the game. Such skills or abilities can be activated by a game player using one of a plurality of preset touch operations with a touch display screen of a terminal. The processor can be configured to present a corresponding game screen in response to an operation instruction generated by a user's touch operation.
[0078] It should be noted that Figure 1 The scenario diagram of the game information sending system shown is only an example. The image processing system and scenario described in the embodiment of the present application are intended to more clearly illustrate the technical solution of the embodiment of the present application, and do not constitute a limitation on the technical solution provided in the embodiment of the present application. Ordinary technicians in this field can know that with the evolution of the game information sending system and the emergence of new business scenarios, the technical solution provided in the embodiment of the present application is also applicable to similar technical problems.
[0079] Based on the above problems, the embodiments of the present application provide a first method, device, computer equipment and storage medium for sending game information, which can improve the game experience of game players. The following are detailed descriptions. It should be noted that the description order of the following embodiments is not intended to limit the preferred order of the embodiments.
[0080] An embodiment of the present application provides a method for sending game information, which can be executed by a terminal or a server. The embodiment of the present application takes the method for sending game information executed by a terminal as an example for explanation.
[0081] See also Figure 2 , Figure 2 A flowchart of a method for sending game information provided in an embodiment of the present application. The specific process of the method for sending game information may be as follows:
[0082] 101. In response to a camp information display operation, a first terminal displays at least one game camp joined by a first game player on a first graphical user interface.
[0083] In an embodiment of the present application, a first graphical user interface is provided through a first terminal device, and the first graphical user interface includes at least a portion of a scene map of a target game, and the scene map includes at least one virtual game scene located in the scene map. The first terminal is a terminal operated by a first game player.
[0084] In some embodiments, the first graphical user interface provides a function trigger control, which can be used to trigger the sending of a function instruction to the first game player's alliance game player. The function instruction can be sent to the alliance game player in a variety of information forms. Among them, the alliance can refer to a game camp composed of multiple game players in the target game. In the target game, game players in the same game camp can gather together to play a variety of game modes.
[0085] The camp information display operation indicates displaying game camp information in the first graphical user interface, and the game camp information at least includes a game camp joined by the first game player in the target game. The camp information display operation may be an operation of the first game player on a function trigger control.
[0086] For example, see Figure 3 , Figure 3 A schematic diagram of an application scenario of a method for sending game information provided in an embodiment of the present application. Figure 3 The first graphical user interface shown includes a partial scene map of the target game and a function trigger control, which can be used by the first game player to send alliance function instructions to other game players in the same game camp as the first game player.
[0087] In some embodiments, a target game is designed with a variety of alliance functions, such as expedition, strategy, call, etc. In order to facilitate game players to quickly select the sending of alliance instructions for different alliance functions, a plurality of function trigger controls may be provided in the graphical user interface, and different function trigger controls correspondingly trigger the sending of different alliance function instructions.
[0088] For example, see Figure 4 , Figure 4 A schematic diagram of another application scenario of a method for sending game information provided by an embodiment of the present application. In a target game, the alliance function may include: a first alliance function, a second alliance function, and a third alliance function. Figure 4 The first graphical user interface shown includes a partial scene map of the target game, as well as a first function trigger control, a second function trigger control, and a third function trigger control.
[0089] The first function trigger control is used for the first game player to send a first alliance function instruction to other game players in the same game camp, the second function trigger control is used for the first game player to send a second alliance function instruction to other game players in the same game camp, and the third function trigger control is used for the first game player to send a third alliance function instruction to other game players in the same game camp. Specifically, when a click operation of the first game player on any function trigger control is detected, the game camp information of the first game player can be displayed on the graphical user interface.
[0090] The game camp information may include at least one game camp joined by the first game player in the target game. For example, the game camp information includes the camp name of the game camp joined by the first game player and the number of players in the game camp.
[0091] For example, see Figure 5 , Figure 5 A schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Figure 5In the first graphical user interface shown, game camp information is displayed according to the touch operation of the first game player on the function trigger control, and the game camp information includes the game camps joined by the first game player, which can be: the first camp, the second camp and the third camp. Among them, the number of game players in the first camp can be: 145, the number of game players in the second game camp can be: 20, and the number of game players in the third game camp can be: 10.
[0092] Among them, displaying the number of players in each game camp when displaying the game camps can facilitate the first game player to select a game camp with a suitable number of game players according to the alliance function. For example, the alliance function can be to go on an expedition, and the number of game players required can be 10, so the first game player can select the third game camp.
[0093] 102. In response to a setting operation of setting a merging destination of a target game camp in a game camp as a target scene area in a scene map, the first terminal displays an information editing page of merging indication information in a first graphical user interface.
[0094] Among them, the setting operation is used to determine the target scene area from the scene map displayed by the first graphical user interface.
[0095] In some embodiments, in order to meet the diverse operational requirements for setting the target scene area, the step “in response to the setting operation of setting the convergence destination of the target game camp in the game camp as the target scene area in the scene map” may include the following operations:
[0096] The first terminal obtains a start position and an end position of the first operation in response to the first operation on the first graphical user interface;
[0097] The first terminal determines a target game camp from at least one game camp based on a starting position, and determines a target scene area from a scene map based on an ending position.
[0098] The first operation may be a sliding operation, a double-click operation, or the like.
[0099] In some embodiments, the first operation may be a sliding operation, and a sliding start point and a sliding end point of the sliding operation are obtained, and the starting position is determined according to the sliding start point, and the ending position is determined according to the sliding end point. Then, the target game camp is determined according to the game camp corresponding to the starting position, and the target scene area is determined according to the scene area corresponding to the end position.
[0100] For example, see Figure 6 , Figure 6 A schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Figure 6The first graphical user interface shown detects that the first game player first slides from the first game camp to area S, and then the target game camp can be determined as: the first camp, and the target scene area is: area S.
[0101] In some embodiments, in order to meet the diversified operation requirements of setting the target scene area, the step “in response to the setting operation of setting the convergence destination of the target game camp in the game camp as the target scene area in the scene map” includes the following operations:
[0102] The first terminal responds to the camp selection operation of the target game camp and displays at least one area identifier in the scene map on the first graphical user interface;
[0103] The first terminal responds to the area selection operation on the target area identifier in the first graphical user interface, determines the area of the target area identifier in the scene map, and obtains the target scene area.
[0104] The area identifier represents each scene area in the scene map of the target game. Different scene areas may correspond to different area identifiers, which are used for game players to distinguish different scene areas.
[0105] For example, see Figure 7 , Figure 7 A schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Figure 7 The first graphical user interface shown, when a touch operation of a first game player on a first camp in a game camp is detected, area icons of various scene areas in a partial scene map displayed in the first graphical user interface. For example, the scene map may include: A, B, and C. When a touch operation of a game player on A is detected, A is determined to be a target scene area. By displaying the area identifier, it is convenient for the game player to quickly select the target scene area from the scene map.
[0106] In some embodiments, in order to meet the first game player's selection requirements for the scene area, the method may further include the following steps:
[0107] The first terminal responds to the second operation on the function trigger control and displays the entire scene map of the target game on the first graphical user interface.
[0108] Specifically, the first graphical user interface currently displays a partial scene map of the target game, that is, a partially enlarged area of the scene map. This partial scene map may not include the scene area that the first game player wants to select. In the embodiment of the present application, when the second operation of the first game player on the function trigger control is detected, the complete scene map can also be displayed in the graphical user interface, that is, the entire scene map is scaled to a certain proportion until it is completely displayed in the first graphical user interface, thereby facilitating the first game player to select the target scene area.
[0109] Then the step “in response to the setting operation of setting the merging destination of the target game camp in the game camp as the target scene area in the scene map” may include the following operations:
[0110] The first terminal responds to the setting operation of setting a merging destination of a target game camp in the game camp as a target scene area in the entire scene map.
[0111] Specifically, after the first graphical user interface displays the entire scene map, the first game player can select a scene area that he wants to collect from the updated and displayed first graphical user interface.
[0112] The convergence indication information includes the target game camp determined by the setting operation and the target scene area. The convergence indication information is information sent by the first game player to the game players in the target game camp to converge in the target scene area.
[0113] Among them, the information editing page indicates that the convergence destination is the target scene area, and the convergence camp is the target game camp.
[0114] Further, in response to the end of the setting operation, an information editing page is generated according to the target scene area determined by the setting operation and the target game camp selected by the first game player, and then the information editing page is displayed on the first graphical user interface.
[0115] For example, see Figure 8 , Figure 8 A schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Figure 8 In the first graphical user interface shown, an information editing page is displayed, which includes information content, a cancel control and a send control. The information content is generated according to the target game camp and the target scene area. For example, the target game camp can be: the first camp, and the target scene area is: position A, then the generated information content is: "Summon members of the first camp to position A". The cancel control is used to close the information editing page, and the send control can be used to send the information content.
[0116] 103. In response to the information editing operation on the information editing page, the first terminal sends a merging indication message to a second terminal associated with a second game player in the target game camp.
[0117] The information editing page can also be used by the first game player to edit the information content.
[0118] In some embodiments, in order to meet the information editing needs of game players, the step of "sending convergence indication information to a second terminal associated with a second game player in a target game camp in response to an information editing operation on the information editing page" may include the following operations:
[0119] The first terminal edits the content of the information editing page according to the information editing operation and generates merging indication information;
[0120] In response to the information sending operation of the merging indication information, the first terminal sends the merging indication information to the second terminal associated with the second game player in the target game camp.
[0121] Specifically, an information editing operation of the first game player on the information editing page is detected, and according to the information editing operation, the content of the information editing page except the target game camp and the target scene area can be edited and set, and then the edited convergence indication information is obtained.
[0122] The information editing operation refers to the first game player editing the information input on the information editing page, and the editing may include modifying information, adding information, etc. The content of the information editing page is updated according to the information editing operation to obtain updated convergence indication information, and then the updated convergence indication information may be sent to the game players of the target game camp.
[0123] For example, see Fig. 9 , Fig. 9 A schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Fig. 9 In the first graphical user interface shown, the information editing page may also include an input control, which may be used by the first game player to perform input operations and input text content. The content input by the first game player is displayed on the information editing page based on the content input by the first game player, and updated converged information is generated based on the content initially displayed on the information editing page and the input content to meet the game player's editing needs for the converged information.
[0124] In some embodiments, in order to meet the information editing needs of game players, the information editing page may also be provided with a time setting space and a convergence task setting control, and the step of "editing the content of the information editing page according to the information editing operation to generate convergence indication information" may include the following operations:
[0125] The first terminal determines a target merging time in response to a time setting operation on a time setting control;
[0126] The first terminal confirms the target merging task in response to the task setting operation on the merging task setting control;
[0127] The first terminal generates convergence indication information based on the target convergence time, the target convergence task, the target game camp, and the target scene area.
[0128] For example, see Fig.10 , Fig.10 A schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Fig.10 In the first graphical user interface shown, the information editing page may also include a time setting control and a rendezvous task setting control. The first game player may determine the target rendezvous task, that is, the task to be performed to summon allied game players to rendezvous, by operating the rendezvous task setting control, and set the target rendezvous time by operating the time setting control, and finally generate the rendezvous indication information according to the target rendezvous time, target rendezvous task, target game camp and target scene area.
[0129] In some embodiments, in order to facilitate the first game player to view the reunion indication information, the method may further include the following steps:
[0130] The first terminal displays merging indication information corresponding to the target scene area in the first graphical user interface.
[0131] For example, see Fig.11 , Fig.11 A schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Fig.11 In the first graphical user interface shown, the target scene area can be: place A. After sending the rendezvous indication information to the game players in the first camp, the rendezvous indication information can be displayed in the area where place A is located in the graphical user interface, so that the first game player can view the rendezvous indication information conveniently.
[0132] In some embodiments, the merging indication information is prevented from being displayed on the first graphical user interface all the time, thereby affecting the field of vision of the first game player. The merging indication information may further include a target merging time. The method may further include the following steps:
[0133] If the current time reaches the target merging time, the first terminal closes the merging indication information on the first graphical user interface.
[0134] Among them, the rendezvous time can be set on the information editing page. The rendezvous time can be a specific moment, such as: May 14, 2022 12:10:00.
[0135] For example, the current time may be: 12:05:00, May 14, 2022, and the first graphical user interface displays the convergence indication information. When the time reaches 12:10:00, May 14, 2022, the convergence indication information becomes invalid, and the convergence indication information may be closed in the graphical user interface.
[0136] In some embodiments, in order to facilitate game players to understand the rendezvous time in real time, the rendezvous time may be displayed when the rendezvous indication information is displayed on the graphical user interface, and the display method may be a countdown display.
[0137] For example, see Fig.12 , Fig.12 A schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Fig.12 In the first graphical user interface shown, the convergence indication information includes time information: convergence time: 12:10:00, May 14, 2022, and a convergence time countdown progress bar. When the current time reaches 12:10:00, May 14, 2022, the convergence indication information is closed in the first graphical user interface.
[0138] Further, a merging indication message is sent to a second terminal associated with a second game player in the target game camp, wherein the second game player refers to a game player included in the target game camp, that is, belongs to the target game camp together with the first game player.
[0139] Among them, sending the rendezvous indication information to the second terminal can be done through the information sending operation on the information editing page, that is, through the touch operation of the send control on the information editing page. When the touch operation of the send control is detected, it triggers the sending of the rendezvous indication information to the second game player in the target game camp. The rendezvous indication information includes: target rendezvous time, target rendezvous task, target game camp and target scene area.
[0140] In the embodiment of the present application, the second terminal provides a second graphical user interface, and the second graphical user interface includes a game screen of the target game. The second graphical user interface is also the graphical user interface of the second terminal operated by the second game player.
[0141] 104. The second terminal receives the convergence indication information sent by the first terminal, and displays a convergence message generated based on the convergence indication information on a second graphical user interface.
[0142] After the second terminal receives the merging indication information sent by the first terminal, a merging message generated according to the merging indication information can be displayed on the second graphical user interface, wherein the content displayed in the merging message at least includes information about the merging destination and the merging camp.
[0143] In some embodiments, in order to facilitate the second game player to quickly understand the merging destination in the merging information, the step of “displaying a merging message generated based on the merging indication information on the second graphical user interface” may include the following operations:
[0144] If the content displayed by the second graphical user interface includes the target scene area, the second terminal displays the merge message in the target scene area corresponding to the second graphical user interface.
[0145] For example, see Fig.13 , Fig.13 A schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Fig.13 The second graphical user interface shown shows the game screen of the second game player, and can display part of the scene map of the target game. Among them, the scene areas included in the scene map are: A, B, E and T. When the second terminal receives the convergence indication information sent by the first terminal, the convergence indication information at least includes: the convergence destination is: A, and the converged game camp is: the first camp. At this time, the second graphical user interface displays A, and the convergence information can be displayed in the second graphical user interface corresponding to the A area.
[0146] In some embodiments, the step of “displaying a merging message generated based on the merging indication information on a second graphical user interface” may include the following operations:
[0147] If the content displayed on the second graphical user interface does not include the target scene area, the second terminal displays a small map area including the target scene area on the second graphical user interface, and displays a convergence message in the small map area corresponding to the target scene area.
[0148] The small map area refers to a thumbnail of the complete scene map of the target game, and the small map area includes all scene areas in the scene map.
[0149] For another example, see Fig.14 , Fig.14 A schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Fig.14 In the second graphical user interface shown, a partial scene map of the target game is displayed. Among them, the scene areas included in the scene map are: B, E and T. When the second terminal receives the convergence indication information sent by the first terminal, the convergence indication information at least includes: the convergence destination is: A, and the converged game camp is: the first camp. At this time, if the second graphical user interface does not display A, a small map area can be displayed in the second graphical user interface, and then the convergence information corresponding to the A area is displayed in the small map area.
[0150] In some embodiments, to avoid the merging information being displayed on the second graphical user interface all the time, thereby affecting the field of vision of the second game player, the method may further include the following steps:
[0151] The second terminal closes the merged message in the second graphical user interface in response to the second game player's message closing operation on the merged message.
[0152] The message closing operation is used to close the merged information in the second graphical user interface. The message closing operation can be a click, press, or slide operation, for example, the message closing operation can be a press operation.
[0153] When the second graphical user interface displays a merge message, if the second game player does not want to participate in the collective task of the merge message, the merge message can be closed. When the second game player presses the merge message, the merge message is closed in the second graphical user interface.
[0154] In some embodiments, the target game camp includes multiple player members, that is, the target game camp is composed of multiple game players. In order to facilitate the second game player to view the information of the member players who respond to the merge message, the method may further include the following steps:
[0155] In response to the second game player's message viewing operation on the merged message, the second terminal displays the player member information that has arrived at the target scene area on the second graphical user interface.
[0156] The message viewing operation is used to view the information of the member players who respond to the merge message. The message viewing operation may be a click, press, or slide operation. For example, the message viewing operation may be a double-click operation.
[0157] For example, see Fig.15 , Fig.15 A schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Fig.15 The second graphical user interface shown shows the rendezvous information. The rendezvous information includes: the rendezvous destination is: location A, and the rendezvous game camp is: the first camp. The number of game players in the first camp may be: 145. The second terminal detects the double-click operation of the second game player on the rendezvous information, triggering the display of player member information on the second graphical user interface: 50 members of the first camp have arrived at location A. In this way, it is convenient for the second game player to view the number of people participating in this call-up task in real time to determine whether to participate in the call-up task.
[0158] In some embodiments, in order to avoid occupying the field of view of the player observing the scene map when displaying the convergence information, the method may further include the following steps:
[0159] In response to the sliding operation of the second game player on the merged message, the second terminal displays the merged message in a zoomed manner on the second graphical user interface.
[0160] Specifically, the zoom parameter is determined according to the sliding distance of the sliding operation, and the display position of the zoomed merged message is determined according to the end position of the sliding operation. The larger the sliding distance, the smaller the zoom ratio.
[0161] For example, see Fig.16 , Fig.16 A schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Fig.16 In the second graphical user interface shown, the convergence information is displayed. A sliding operation of the second game player on the convergence information is detected, the end position of the sliding operation is determined to be P, and a scaling parameter is determined according to the sliding distance of the sliding operation, and then the scaled convergence message is displayed at position P to meet the information viewing needs of the second game player.
[0162] The embodiment of the present application discloses a method for sending game information, the method comprising: a first terminal responding to a camp information display operation, displaying at least one game camp joined by a first game player on a first graphical user interface; the first terminal responding to a setting operation of setting the convergence destination of a target game camp in the game camp to a target scene area in a scene map, displaying an information editing page of convergence indication information on the first graphical user interface, the information editing page indicating that the convergence destination is the target scene area and the convergence camp is the target game camp; the first terminal responding to the information editing operation on the information editing page, sending convergence indication information to a second terminal associated with a second game player in the target game camp, wherein the second terminal provides a second graphical user interface, the second graphical user interface including a game screen of the target game; the second terminal receives the convergence indication information sent by the first terminal, and displays a convergence message generated based on the convergence indication information on the second graphical user interface, the content displayed by the convergence message at least including the convergence destination and the information of the convergence camp. In this way, the game experience of the game player in the target game can be improved.
[0163] Based on the above introduction, the following example will be used to further illustrate the game information sending method of the present application. Fig.17 , Fig.17 This is a flow chart of another method for sending game information provided in an embodiment of the present application. Taking the method for sending game information as applied to a terminal as an example, the specific process may be as follows:
[0164] 201. The terminal displays a game interface of a target game.
[0165] The game interface includes a partial scene map of the target game scene, and the scene map includes at least one virtual game scene.
[0166] 202. When the terminal detects that the first game player clicks a function trigger control in the game interface, the terminal displays the email grouping information in the game interface.
[0167] Among them, the game interface provides a function trigger control, and the function trigger control is used to trigger the function of summoning game members.
[0168] For example, see Fig.18 , Fig.18 A schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Fig.18 The game interface shown includes a partial scene map of the target game, and the game interface provides a function trigger control. When a click operation of the function trigger control by the first game player is detected, the email group information is displayed on the game interface. The email group information includes the game groups added by the first game player in the target game, such as: all alliance members, Sparta group 1, demolition group, etc.
[0169] 203. When the terminal detects that the first game player performs a sliding operation on the target group in the email group information, the terminal obtains an end point position of the sliding operation.
[0170] For example, see Fig.19 , Fig.19 A schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Fig.19 In the game interface shown, when a sliding operation of the first game player on the target group in the email group information, that is, all the alliance members, is detected, the end point area of the sliding is obtained, and the end point area is the area on the game interface.
[0171] 204. The terminal displays an email page on the game interface according to the target group and the virtual game scene corresponding to the end point area.
[0172] Specifically, the destination area is mapped to an area in the scene map, so as to determine the virtual game scene corresponding to the destination area from the scene map. The call information is generated according to the target group and the virtual game scene, and the mail page is displayed, and the call information is displayed on the mail page.
[0173] For example, see Fig. 20 , Fig. 20 A schematic diagram of another application scenario of a method for sending game information provided in an embodiment of the present application. Fig. 20 In the game interface shown, a game interface is displayed, and the content of the game interface includes the target group and the virtual game scene area selected by the first game player. The summoning information content can be "summon all alliance members to location A", and the email page can also be used to set the arrival time, etc.
[0174] 205. When the terminal detects a sending operation on the email page, the terminal sends an email to the game members in the target group.
[0175] For example, see Fig. 20 The mail page may further include a send control, which may be used to send the mail content displayed on the mail page. When a touch operation of the send control by the first game player is detected, an email is sent to the game members in the target group, that is, all the alliance members, so that each game member can quickly receive the summoning information.
[0176] An embodiment of the present application discloses a method for sending game information, which includes: a terminal displays a game interface of a target game, and when a click operation of a first game player on a function trigger control in the game interface is detected, quick message group information is displayed on the game interface; when a sliding operation of a target group in the quick message group information by the first game player is detected, an end point area of the sliding operation is obtained, and a quick message page is displayed on the game interface according to a virtual game scene corresponding to the target group and the end point area; when a sending operation on the quick message page is detected, a quick message is sent to game members in the target group to improve the game experience of the game players.
[0177] In order to facilitate better implementation of the game information sending method provided in the embodiment of the present application, the embodiment of the present application also provides a game information sending device based on the above game information sending method. The meanings of the terms are the same as those in the above game information sending method, and the specific implementation details can refer to the description in the method embodiment.
[0178] See also Fig.21 , Fig.21 A structural block diagram of a game information sending device provided in an embodiment of the present application, the device comprising:
[0179] A first display unit 301, configured for the first terminal to display at least one game camp joined by the first game player on the first graphical user interface in response to a camp information display operation;
[0180] A second display unit 302 is used for the first terminal to display an information editing page of convergence indication information on the first graphical user interface in response to a setting operation of setting a convergence destination of a target game camp in the game camp to a target scene area in the scene map, wherein the information editing page indicates that the convergence destination is the target scene area and the convergence camp is the target game camp;
[0181] A sending unit 303 is configured for the first terminal to send the merging indication information to a second terminal associated with a second game player in the target game camp in response to the information editing operation on the information editing page, wherein the second terminal provides a second graphical user interface, and the second graphical user interface includes a game screen of the target game;
[0182] The third display unit 304 is used for the second terminal to receive the merging indication information sent by the first terminal, and display a merging message generated based on the merging indication information on the second graphical user interface, wherein the content displayed in the merging message at least includes information about the merging destination and the merging camp.
[0183] In some embodiments, the second display unit 302 may include:
[0184] an acquisition subunit, configured for the first terminal to acquire a start position and an end position of a first operation in response to the first operation on the first graphical user interface;
[0185] The first determination subunit is used for the first terminal to determine the target game camp from the at least one game camp based on the starting position, and to determine the target scene area from the scene map based on the ending position.
[0186] In some embodiments, the sending unit 303 may include:
[0187] A generating subunit, configured for the first terminal to edit the content of the information editing page according to the information editing operation to generate the merging indication information;
[0188] The sending subunit is used for the first terminal to send the merging indication information to the second terminal associated with the second game player in the target game camp in response to the information sending operation of the merging indication information.
[0189] In some embodiments, the generating subunit is specifically used for:
[0190] The first terminal determines a target merging time in response to a time setting operation on the time setting control;
[0191] The first terminal confirms the target merging task in response to the task setting operation on the merging task setting control;
[0192] The first terminal generates the fusion indication information based on the target fusion time, the target fusion task, the target game camp, and the target scene area.
[0193] In some embodiments, the second display unit 302 may include:
[0194] A first display subunit, configured for the first terminal to respond to a camp selection operation for the target game camp and display at least one area identifier in the scene map on the first graphical user interface;
[0195] The second determining subunit is used for the first terminal to respond to the area selection operation of the target area mark in the first graphical user interface, determine the area of the target area mark in the scene map, and obtain the target scene area.
[0196] In some embodiments, the apparatus further comprises:
[0197] The fourth display unit is used for the first terminal to respond to the second operation on the function trigger control and display the entire scene map of the target game on the first graphical user interface.
[0198] In some embodiments, the second display unit 302 may include:
[0199] A setting subunit is used for the first terminal to respond to a setting operation of setting a merging destination of a target game camp in the game camp to a target scene area in the entire scene map.
[0200] In some embodiments, the apparatus further comprises:
[0201] A fifth display unit is used for the first terminal to display the convergence indication information corresponding to the target scene area in the first graphical user interface.
[0202] In some embodiments, the apparatus further comprises:
[0203] The first closing unit is configured to close the merging indication information on the first graphical user interface by the first terminal if the current time reaches the target merging time.
[0204] In some embodiments, the third display unit 304 may include:
[0205] The second display subunit is configured to, if the content displayed by the second graphical user interface includes the target scene area, cause the second terminal to display the merge message on the second graphical user interface corresponding to the target scene area.
[0206] In some embodiments, the third display unit 304 may include:
[0207] The third display subunit is used for, if the content displayed by the second graphical user interface does not include the target scene area, the second terminal displays a small map area including the target scene area on the second graphical user interface, and displays the convergence message corresponding to the target scene area in the small map area.
[0208] In some embodiments, the apparatus further comprises:
[0209] A second closing unit is configured for the second terminal to close the merged message on the second graphical user interface in response to a message closing operation of the second game player on the merged message.
[0210] In some embodiments, the apparatus further comprises:
[0211] The sixth display unit is used for the second terminal to display the player member information that has arrived at the target scene area on the second graphical user interface in response to the second game player's message viewing operation on the merge message.
[0212] In some embodiments, the apparatus further comprises:
[0213] The seventh display unit is used for the second terminal to display the merged message in a zoomed manner on the second graphical user interface in response to the sliding operation of the second game player on the merged message.
[0214] The embodiment of the present application discloses a game information sending device, wherein the first terminal responds to the camp information display operation through the first display unit 301, and displays at least one game camp joined by the first game player on the first graphical user interface; the first terminal responds to the setting operation of setting the convergence destination of the target game camp in the game camp to the target scene area in the scene map, and displays the information editing page of convergence indication information on the first graphical user interface, and the convergence destination is indicated as the target scene area and the convergence camp is the target game camp in the information editing page; the first terminal responds to the information editing operation on the information editing page, and sends the convergence indication information to the second terminal associated with the second game player in the target game camp, wherein the second terminal provides a second graphical user interface, and the second graphical user interface includes the game screen of the target game; the second terminal receives the convergence indication information sent by the first terminal through the third display unit 304, and displays the convergence message generated based on the convergence indication information on the second graphical user interface, and the content displayed by the convergence message at least includes the convergence destination and the convergence camp information. In this way, the game experience of the game player can be improved.
[0215] Accordingly, the embodiment of the present application also provides a computer device, which may be a terminal. Fig. 22 As shown, Fig. 22A schematic diagram of the structure of a computer device provided in an embodiment of the present application. The computer device 600 includes a processor 601 having one or more processing cores, a memory 602 having one or more computer-readable storage media, and a computer program stored in the memory 602 and executable on the processor. The processor 601 is electrically connected to the memory 602. It will be understood by those skilled in the art that the computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.
[0216] The processor 601 is the control center of the computer device 600. It uses various interfaces and lines to connect the various parts of the entire computer device 600, executes various functions of the computer device 600 and processes data by running or loading software programs and / or modules stored in the memory 602, and calling data stored in the memory 602, thereby monitoring the computer device 600 as a whole.
[0217] In the embodiment of the present application, the processor 601 in the computer device 600 will load instructions corresponding to the processes of one or more application programs into the memory 602 according to the following steps, and the processor 601 will run the application programs stored in the memory 602 to implement various functions:
[0218] The first terminal displays at least one game camp joined by the first game player on the first graphical user interface in response to the camp information display operation;
[0219] In response to the setting operation of setting the convergence destination of the target game camp in the game camp to the target scene area in the scene map, the first terminal displays an information editing page of convergence indication information on the first graphical user interface, wherein the information editing page indicates that the convergence destination is the target scene area and the convergence camp is the target game camp;
[0220] In response to the information editing operation on the information editing page, the first terminal sends a merging indication message to a second terminal associated with a second game player in the target game camp, wherein the second terminal provides a second graphical user interface, and the second graphical user interface includes a game screen of the target game;
[0221] The second terminal receives the merging indication information sent by the first terminal, and displays a merging message generated based on the merging indication information on the second graphical user interface, where the content displayed in the merging message at least includes information on the merging destination and the merging camp.
[0222] In some embodiments, in response to the setting operation of setting the merging destination of the target game camp in the game camp to the target scene area in the scene map, the operation includes:
[0223] The first terminal obtains a start position and an end position of the first operation in response to the first operation on the first graphical user interface;
[0224] The first terminal determines a target game camp from at least one game camp based on a starting position, and determines a target scene area from a scene map based on an ending position.
[0225] In some embodiments, in response to the information editing operation on the information editing page, sending the convergence indication information to the second terminal associated with the second game player in the target game camp includes:
[0226] The first terminal edits the content of the information editing page according to the information editing operation and generates merging indication information;
[0227] In response to the information sending operation of the merging indication information, the first terminal sends the merging indication information to the second terminal associated with the second game player in the target game camp.
[0228] In some embodiments, the information editing page includes a time setting control and a converged task setting control;
[0229] The content of the information editing page is edited according to the information editing operation to generate convergence indication information, including:
[0230] The first terminal determines a target merging time in response to a time setting operation on a time setting control;
[0231] The first terminal confirms the target merging task in response to the task setting operation on the merging task setting control;
[0232] The first terminal generates convergence indication information based on the target convergence time, the target convergence task, the target game camp, and the target scene area.
[0233] In some embodiments, in response to the setting operation of setting the merging destination of the target game camp in the game camp to the target scene area in the scene map, the operation includes:
[0234] The first terminal responds to the camp selection operation of the target game camp and displays at least one area identifier in the scene map on the first graphical user interface;
[0235] The first terminal responds to the area selection operation on the target area identifier in the first graphical user interface, determines the area of the target area identifier in the scene map, and obtains the target scene area.
[0236] In some embodiments, the first graphical user interface is provided with a function trigger control, and the method further includes:
[0237] The first terminal responds to the second operation on the function triggering control and displays the entire scene map of the target game on the first graphical user interface;
[0238] In response to a setting operation of setting a merging destination of a target game camp in a game camp as a target scene area in a scene map, the method includes:
[0239] The first terminal responds to the setting operation of setting a merging destination of a target game camp in the game camp as a target scene area in the entire scene map.
[0240] In some embodiments, the method further comprises:
[0241] The first terminal displays merging indication information corresponding to the target scene area in the first graphical user interface.
[0242] In some embodiments, the convergence indication information includes a target convergence time;
[0243] The method also includes:
[0244] If the current time reaches the target merging time, the first terminal closes the merging indication information on the first graphical user interface.
[0245] In some embodiments, displaying a merging message generated based on the merging indication information on the second graphical user interface includes:
[0246] If the content displayed by the second graphical user interface includes the target scene area, the second terminal displays the merge message in the target scene area corresponding to the second graphical user interface.
[0247] In some embodiments, displaying a merging message generated based on the merging indication information on the second graphical user interface includes:
[0248] If the content displayed on the second graphical user interface does not include the target scene area, the second terminal displays a small map area including the target scene area on the second graphical user interface, and displays a convergence message in the small map area corresponding to the target scene area.
[0249] In some embodiments, the method further comprises:
[0250] The second terminal closes the merged message in the second graphical user interface in response to the second game player's message closing operation on the merged message.
[0251] In some embodiments, the target game camp includes a plurality of player members, and the method further includes:
[0252] In response to the second game player's message viewing operation on the merged message, the second terminal displays the player member information that has arrived at the target scene area on the second graphical user interface.
[0253] In some embodiments, the method further comprises:
[0254] In response to the sliding operation of the second game player on the merged message, the second terminal displays the merged message in a zoomed manner on the second graphical user interface.
[0255] The present application scheme displays the game camp joined by the first game player on the game interface according to the touch operation of the first game player on the function trigger control on the game interface, further displays an information editing page on the graphical user interface according to the target game camp selected by the first game player and the target scene area selected on the game scene map, generates a quick message according to the information editing operation of the first game player on the information editing page, and then sends the quick message information to the game players in the selected game camp, so as to facilitate the game players to send the edited quick messages, thereby improving the game experience of the game players.
[0256] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.
[0257] Optional, such as Fig. 22 As shown, the computer device 600 further includes: a touch screen 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. The processor 601 is electrically connected to the touch screen 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607, respectively. Those skilled in the art can understand that Fig. 22 The computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or less components than shown in the figure, or combine certain components, or arrange the components differently.
[0258] The touch display screen 603 can be used to display a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. The touch display screen 603 may include a display panel and a touch panel. Among them, the display panel may be used to display information input by the user or information provided to the user and various graphical user interfaces of the computer device, and these graphical user interfaces may be composed of graphics, text, icons, videos and any combination thereof. Optionally, the display panel may be configured in the form of a liquid crystal display (LCD, Liquid Crystal Display), an organic light emitting diode (OLED, Organic Light-EmittingDiode) and the like. The touch panel may be used to collect the user's touch operation on or near it (such as the user using any suitable object or attachment such as a finger, a stylus, etc. on the touch panel or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel may include two parts, a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 601, and can receive the command sent by the processor 601 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 601 to determine the type of touch event, and then the processor 601 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 603 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 603 can also be used as a part of the input unit 606 to realize the input function.
[0259] The radio frequency circuit 604 may be used to send and receive radio frequency signals, so as to establish wireless communication with a network device or other computer device through wireless communication, and to send and receive signals between the network device or other computer device.
[0260] The audio circuit 605 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone. The audio circuit 605 can transmit the electrical signal converted from the received audio data to the speaker, which is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 605 and converted into audio data, and then the audio data is output to the processor 601 for processing, and then sent to another computer device through the radio frequency circuit 604, or the audio data is output to the memory 602 for further processing. The audio circuit 605 may also include an earplug jack to provide communication between an external headset and the computer device.
[0261] The input unit 606 may be used to receive input numbers, character information or user feature information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.
[0262] The power supply 607 is used to supply power to various components of the computer device 600. Optionally, the power supply 607 can be logically connected to the processor 601 through a power management system, so that the power management system can manage charging, discharging, and power consumption. The power supply 607 can also include one or more DC or AC power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and other arbitrary components.
[0263] although Fig. 22 Not shown, the computer device 600 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.
[0264] In the above embodiments, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.
[0265] As can be seen from the above, the computer device provided in this embodiment can, in response to a camp information display operation, display at least one game camp joined by a first game player on a first graphical user interface at a first terminal; in response to a setting operation of setting the rendezvous destination of a target game camp in the game camp to a target scene area in a scene map, the first terminal displays an information editing page of rendezvous indication information on the first graphical user interface, wherein the information editing page indicates that the rendezvous destination is the target scene area and the rendezvous camp is the target game camp; in response to the information editing operation on the information editing page, the first terminal sends rendezvous indication information to a second terminal associated with a second game player in the target game camp, wherein the second terminal provides a second graphical user interface, and the second graphical user interface includes a game screen of the target game; the second terminal receives the rendezvous indication information sent by the first terminal, and displays a rendezvous message generated based on the rendezvous indication information on the second graphical user interface, wherein the content displayed in the rendezvous message includes at least information about the rendezvous destination and the rendezvous camp.
[0266] A person of ordinary skill in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be completed by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.
[0267] To this end, an embodiment of the present application provides a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer program can be loaded by a processor to execute the steps in any of the game information sending methods provided in the embodiments of the present application. For example, the computer program can execute the following steps:
[0268] The first terminal displays at least one game camp joined by the first game player on the first graphical user interface in response to the camp information display operation;
[0269] In response to the setting operation of setting the convergence destination of the target game camp in the game camp to the target scene area in the scene map, the first terminal displays an information editing page of convergence indication information on the first graphical user interface, wherein the information editing page indicates that the convergence destination is the target scene area and the convergence camp is the target game camp;
[0270] In response to the information editing operation on the information editing page, the first terminal sends a merging indication message to a second terminal associated with a second game player in the target game camp, wherein the second terminal provides a second graphical user interface, and the second graphical user interface includes a game screen of the target game;
[0271] The second terminal receives the merging indication information sent by the first terminal, and displays a merging message generated based on the merging indication information on the second graphical user interface, where the content displayed in the merging message at least includes information on the merging destination and the merging camp.
[0272] In some embodiments, in response to the setting operation of setting the merging destination of the target game camp in the game camp to the target scene area in the scene map, the operation includes:
[0273] The first terminal obtains a start position and an end position of the first operation in response to the first operation on the first graphical user interface;
[0274] The first terminal determines a target game camp from at least one game camp based on a starting position, and determines a target scene area from a scene map based on an ending position.
[0275] In some embodiments, in response to the information editing operation on the information editing page, sending the convergence indication information to the second terminal associated with the second game player in the target game camp includes:
[0276] The first terminal edits the content of the information editing page according to the information editing operation and generates merging indication information;
[0277] In response to the information sending operation of the merging indication information, the first terminal sends the merging indication information to the second terminal associated with the second game player in the target game camp.
[0278] In some embodiments, the information editing page includes a time setting control and a converged task setting control;
[0279] The content of the information editing page is edited according to the information editing operation to generate convergence indication information, including:
[0280] The first terminal determines a target merging time in response to a time setting operation on a time setting control;
[0281] The first terminal confirms the target merging task in response to the task setting operation on the merging task setting control;
[0282] The first terminal generates convergence indication information based on the target convergence time, the target convergence task, the target game camp, and the target scene area.
[0283] In some embodiments, in response to the setting operation of setting the merging destination of the target game camp in the game camp to the target scene area in the scene map, the operation includes:
[0284] The first terminal responds to the camp selection operation of the target game camp and displays at least one area identifier in the scene map on the first graphical user interface;
[0285] The first terminal responds to the area selection operation on the target area identifier in the first graphical user interface, determines the area of the target area identifier in the scene map, and obtains the target scene area.
[0286] In some embodiments, the first graphical user interface is provided with a function trigger control, and the method further includes:
[0287] The first terminal responds to the second operation on the function triggering control and displays the entire scene map of the target game on the first graphical user interface;
[0288] In response to a setting operation of setting a merging destination of a target game camp in a game camp as a target scene area in a scene map, the method includes:
[0289] The first terminal responds to the setting operation of setting a merging destination of a target game camp in the game camp as a target scene area in the entire scene map.
[0290] In some embodiments, the method further comprises:
[0291] The first terminal displays merging indication information corresponding to the target scene area in the first graphical user interface.
[0292] In some embodiments, the convergence indication information includes a target convergence time;
[0293] The method also includes:
[0294] If the current time reaches the target merging time, the first terminal closes the merging indication information on the first graphical user interface.
[0295] In some embodiments, displaying a merging message generated based on the merging indication information on the second graphical user interface includes:
[0296] If the content displayed by the second graphical user interface includes the target scene area, the second terminal displays the merge message in the target scene area corresponding to the second graphical user interface.
[0297] In some embodiments, displaying a merging message generated based on the merging indication information on the second graphical user interface includes:
[0298] If the content displayed on the second graphical user interface does not include the target scene area, the second terminal displays a small map area including the target scene area on the second graphical user interface, and displays a convergence message in the small map area corresponding to the target scene area.
[0299] In some embodiments, the method further comprises:
[0300] The second terminal closes the merged message in the second graphical user interface in response to the second game player's message closing operation on the merged message.
[0301] In some embodiments, the target game camp includes a plurality of player members, and the method further includes:
[0302] In response to the second game player's message viewing operation on the merged message, the second terminal displays the player member information that has arrived at the target scene area on the second graphical user interface.
[0303] In some embodiments, the method further comprises:
[0304] In response to the sliding operation of the second game player on the merged message, the second terminal displays the merged message in a zoomed manner on the second graphical user interface.
[0305] The present application scheme displays the game camp joined by the first game player on the game interface according to the touch operation of the first game player on the function trigger control on the game interface, further displays an information editing page on the graphical user interface according to the target game camp selected by the first game player and the target scene area selected on the game scene map, generates a quick message according to the information editing operation of the first game player on the information editing page, and then sends the quick message information to the game players in the selected game camp, so as to facilitate the game players to send the edited quick messages, thereby improving the game experience of the game players.
[0306] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.
[0307] The storage medium may include: a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.
[0308] Since the computer program stored in the storage medium can execute the steps in any one of the game information sending methods provided in the embodiments of the present application, the beneficial effects that can be achieved by any one of the game information sending methods provided in the embodiments of the present application can be achieved. Please refer to the previous embodiments for details and will not be repeated here.
[0309] The above is a detailed introduction to a game information sending method, device, storage medium and computer equipment provided in the embodiments of the present application. Specific examples are used in this article to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method of the present application and its core idea; at the same time, for technical personnel in this field, according to the idea of the present application, there will be changes in the specific implementation method and application scope. In summary, the content of this specification should not be understood as a limitation on the present application.
Claims
1. A method for sending game information, characterized in that: Providing a first graphical user interface through a first terminal, wherein the first graphical user interface includes at least a portion of a scene map of a target game, the method comprising: The first terminal displays the mail group information in the first graphical user interface in response to a click operation of the first game player on a function trigger control in the first graphical user interface; The first terminal obtains the end point position of the sliding operation in response to the first game player's sliding operation on the target group in the email group information, and determines the target scene area according to the end point area corresponding to the end point position; The first terminal displays an email page in the first graphical interface according to the target group and the target scene area, the email page indicates that the convergence destination is the target scene area, the convergence group is the target group, and the email page also displays the target convergence time and target convergence task set by the first game player; The first terminal generates the fusion indication information based on the target fusion time, the target fusion task, the target group, and the target scene area; In response to the information sending operation of the merging indication information, the first terminal sends the merging indication information to a second terminal associated with a second game player in the target group, wherein the second terminal provides a second graphical user interface, and the second graphical user interface includes a game screen of the target game; The second terminal receives the merging indication information sent by the first terminal, and displays a merging message generated based on the merging indication information on the second graphical user interface, wherein the content displayed in the merging message at least includes information of a merging destination and a merging group.
2. The method according to claim 1, characterized in that The first graphical user interface is provided with a function trigger control, and the method further includes: The first terminal responds to the second operation on the function triggering control by displaying the entire scene map of the target game on the first graphical user interface; The method further comprises: The first terminal responds to a setting operation of setting the merging destination to a target scene area in the entire scene map.
3. The method according to claim 1, characterized in that The method further comprises: The first terminal displays the merging indication information corresponding to the target scene area in the first graphical user interface.
4. The method according to claim 3, characterized in that The method further comprises: If the current time reaches the target merging time, the first terminal closes the merging indication information in the first graphical user interface.
5. The method according to claim 1, characterized in that: The displaying, on the second graphical user interface, a merging message generated based on the merging indication information includes: If the content displayed by the second graphical user interface includes the target scene area, the second terminal displays the merge message corresponding to the target scene area on the second graphical user interface.
6. The method according to claim 1, characterized in that The displaying, on the second graphical user interface, a merging message generated based on the merging indication information includes: If the content displayed by the second graphical user interface does not include the target scene area, the second terminal displays a small map area including the target scene area on the second graphical user interface, and displays the convergence message corresponding to the target scene area in the small map area.
7. The method according to claim 1, characterized in that The method further comprises: The second terminal closes the merged message on the second graphical user interface in response to the second game player's message closing operation on the merged message.
8. The method according to claim 1, characterized in that The method further comprises: The second terminal displays the merged message in a zoomed manner on the second graphical user interface in response to the sliding operation of the second game player on the merged message.
9. A computer device comprising a memory, a processor and a computer program stored in the memory and running on the processor, wherein: When the processor executes the program, the game information sending method according to any one of claims 1 to 8 is implemented.
10. A storage medium, characterized in that: The storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the game information sending method according to any one of claims 1 to 8.
Citation Information
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