Virtual property payment method

By identifying the face and iris of buyers and sellers in virtual property transactions in online games, verifying their consciousness status, the problem of users conducting transactions when they are not conscious is solved, and the security and reliability of transactions are improved.

CN119784384APending Publication Date: 2025-04-08SUZHOU XIANFENG NETWORK TECH CO LTD
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Patent Information

Application Number
CN202411721353.0
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-11-28
Publication Date
2025-04-08

AI Technical Summary

Technical Problem

In existing virtual property transactions of online games, users may conduct transaction operations when they are not conscious, resulting in regretful trading behavior. It is difficult for existing technology to effectively solve this problem.

Method used

By recognizing the face and iris of the buyer and seller, verifying their consciousness status, ensuring that both parties only conduct transactions when they are awake, and terminate the transaction if they are not awake.

Benefits of technology

Effectively identify and prevent virtual property transactions when unconsciousness are not awake, improve the security and reliability of transactions, and avoid transaction regrets caused by unconsciousness.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses a virtual property payment method which comprises the following steps: S1, a game player logs in a game account, a severity module of a system verifies login information of the account, and after verification succeeds, the step S2 is executed; s2, when the seller needs to sell the virtual goods, the seller information needs to be further verified; 2.1, the face of a seller is recognized; 2.2, identifying the iris of the seller; s3, after the face and iris recognition of the seller succeeds, the seller uploads a virtual item to be sold to a temporary storage module, and generates a corresponding code; s4, when the buyer needs to purchase the corresponding virtual item, the buyer information needs to be further verified; and S5, after the face and iris recognition of the buyer succeeds, the buyer uploads the fund to a temporary storage module. According to the invention, face recognition and iris recognition are carried out on the buyer and the seller, so that on one hand, whether the buyer and the seller are operated by themselves can be recognized; and on the other hand, whether the buyer and the seller perform transaction in a conscious waking state can be identified.
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Description

Technical Field

[0001] The present invention relates to the technical field of virtual property payment, in particular to a virtual property payment method. Background Art

[0002] Online game virtual property is also commonly referred to as virtual property, including game equipment and game characters obtained by online game players through playing games. Its characteristics are that it exists in the form of intangible electronic data in a specific operator database, which can be accessed through forms such as the Internet. Its value is generally recognized and there is a real demand for transactions. It reflects either the labor results of its owner's time, energy, luck, etc., or the higher value accumulated by purchasing its operator services with real money. At present, the application of online game virtual property transactions basically adopts the method of posting sales information online and meeting offline for direct transactions. For transactions that are not in the same city and cannot meet directly, disputes and frauds are very likely to occur, such as selling inferior goods as good ones, not delivering goods after receiving money, and publishing false information.

[0003] The existing publication number CN111724166A discloses a payment method based on virtual property of online games, including a user, a game operator, a game server and a third-party payment institution, wherein the user is connected to the game operator through a network, and the game operator is connected to the game server through a network, and the payment method includes the following steps: S1: the seller inputs an account number and password, and the seller is verified by an identity authentication module;

[0004] S2: After the seller's identity verification is successful, the seller uploads the virtual property to be sold to the temporary storage module for selling virtual property; S3: The buyer enters the account number and password, and the buyer is verified by the identity verification module; S4: The buyer queries the information on the sale of virtual property, selects the virtual property to be purchased, and pays the funds to the temporary storage module; S5: The virtual property sold in the temporary storage module is given to the buyer through the interactive module, and the interactive module gives the funds to the seller, and the transaction is completed; no excessive operations are required, and the timeliness is relatively good.

[0005] Although the existing technology has improved the security of transactions to a certain extent, some users will perform transactions when they are not conscious. After regaining consciousness, they will regret their transaction behavior. In order to solve the above problem, we propose a payment method for virtual property. Summary of the invention

[0006] The purpose of the present invention is to provide a payment method for virtual property to solve the problems in the prior art.

[0007] To achieve the above object, the present invention provides the following technical solution: a payment method for virtual property, comprising the following steps:

[0008] S1, the game player logs in to the game account, and the system's critical module verifies the account's login information. After successful verification, it enters S2;

[0009] S2. When a seller needs to sell virtual items, the seller's information needs to be further verified;

[0010] 2.1. Recognize the seller’s face;

[0011] 2.2. Identify the seller's iris, which is used to identify the seller's iris when he is conscious and when he is not conscious. If the seller is not conscious, subsequent transactions cannot be carried out;

[0012] S3. After the seller's face and iris recognition are successful, the seller uploads the virtual items to be sold to the temporary storage module and generates the corresponding code;

[0013] S4. When the buyer needs to purchase the corresponding virtual items, the buyer's information needs to be further verified;

[0014] 4.1. Recognize the buyer’s face;

[0015] 4.2. Identify the buyer's iris, which is used to identify the buyer's iris when he is conscious and when he is not conscious. If the buyer is not conscious, subsequent transactions cannot be carried out;

[0016] S5. After the buyer's face and iris recognition are successful, the buyer uploads the funds to the temporary storage module;

[0017] S6. The system sends the virtual items in the temporary storage module to the buyer and sends the funds to the seller.

[0018] Preferably, the verification of the login information of the account in S1 is to verify the password of the login account.

[0019] Preferably, the seller's virtual items include game skins, experience, and weapons.

[0020] Preferably, the buyer's funds include payment by virtual currency, payment by a third-party payment institution, or payment by a combination of virtual currency and a third-party payment institution.

[0021] Preferably, the third-party payment institution includes bank card payment, WeChat payment, QQ wallet payment or Alipay payment.

[0022] Preferably, the iris recognition requires collecting the irises of a large number of people in normal conditions, a large number of people in drinking conditions, and a large number of people in diseased conditions, and generating a model for iris recognition by analyzing a large number of irises.

[0023] Preferably, the iris in the drinking state and the iris in the diseased state are both determined to be irises in an abnormal state of consciousness, and the transaction needs to be terminated.

[0024] Compared with the prior art, the beneficial effects of the present invention are: facial recognition and iris recognition are performed on both the buyer and the seller. On the one hand, it can be identified whether the buyer and the seller are operating in person; on the other hand, it can be identified whether the buyer and the seller are conducting the transaction in a conscious state. If they are not conscious, the system will terminate the transaction to avoid the disadvantages of unconscious operation. BRIEF DESCRIPTION OF THE DRAWINGS

[0025] The accompanying drawings are used to provide a further understanding of the present invention and constitute a part of the specification. Together with the embodiments of the present invention, they are used to explain the present invention and do not constitute a limitation of the present invention. In the accompanying drawings:

[0026] Figure 1 It is a flow chart of the present invention. DETAILED DESCRIPTION

[0027] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention. Therefore, the following detailed description of the embodiments of the present invention provided in the drawings is not intended to limit the scope of the invention claimed for protection, but merely represents selected embodiments of the present invention.

[0028] See also Figure 1 In an embodiment of the present invention, a method for paying for virtual property includes the following steps:

[0029] S1, the game player logs in to the game account, and the system's serious module verifies the account's login information. After the verification is successful, it enters S2; the verification of the account's login information in S1 is to verify the password of the login account;

[0030] S2. When a seller needs to sell virtual items, the seller's information needs to be further verified;

[0031] 2.1. Recognize the seller’s face; after successful face recognition, iris recognition can be performed;

[0032] 2.2. Identify the seller's iris, which is used to identify the seller's iris when he is conscious and when he is not conscious. If the seller is not conscious, subsequent transactions cannot be carried out;

[0033] S3. After the seller's face and iris recognition are successful, the seller uploads the virtual items to be sold to the temporary storage module and generates the corresponding code;

[0034] S4. When the buyer needs to purchase the corresponding virtual items, the buyer's information needs to be further verified;

[0035] 4.1. Recognize the buyer’s face; after successful face recognition, iris recognition can be performed;

[0036] 4.2. Identify the buyer's iris, which is used to identify the buyer's iris when he is conscious and when he is not conscious. If the buyer is not conscious, subsequent transactions cannot be carried out;

[0037] S5. After the buyer's face and iris recognition are successful, the buyer uploads the funds to the temporary storage module;

[0038] S6. The system sends the virtual items in the temporary storage module to the buyer and sends the funds to the seller.

[0039] The seller’s virtual items include game skins, experience, and weapons.

[0040] The buyer's funds include virtual currency payment, payment by a third-party payment institution, or a combination of virtual currency and a third-party payment institution; the third-party payment institution includes bank card payment, WeChat payment, QQ wallet payment, or Alipay payment.

[0041] The iris recognition needs to collect the irises of a large number of people in normal state, a large number of people in drinking state, and a large number of people in sick state. By analyzing a large number of irises, a model for iris recognition is generated; the irises in the drinking state and the irises in the sick state are both determined as irises in abnormal consciousness, and the transaction needs to be terminated; face recognition and iris recognition are performed on both the buyer and the seller. On the one hand, it can be identified whether the buyer and the seller are operating in person; on the other hand, it can be identified whether the buyer and the seller are trading in a conscious state. If they are not conscious, the system will terminate the transaction to avoid the disadvantages of unconscious operation.

[0042] The working principle of the present invention is: S1, the game player logs in to the game account, and the system's serious module verifies the account's login information. After the verification is successful, it enters S2; the verification of the account's login information in S1 is to verify the password of the login account; S2, when the seller needs to sell virtual items, the seller's information needs to be further verified; 2.1, the seller's face is recognized; 2.2, the seller's iris is recognized, which is used to recognize the seller's iris when the consciousness is normal and the seller's iris when the consciousness is abnormal. If the seller's consciousness is recognized to be abnormal, subsequent transactions cannot be carried out; S3, when the seller's face and iris are successfully recognized, the seller uploads the virtual items to be sold to the temporary storage module and generates the corresponding code; S4, the buyer needs to purchase the corresponding virtual When purchasing items, the buyer's information needs to be further verified; 4.1. Identify the buyer's face; 4.2. Identify the buyer's iris, which is used to identify the buyer's iris when he is conscious and the iris when he is not conscious. If the buyer is not conscious, subsequent transactions cannot be carried out; S5. After the buyer's face and iris recognition are successful, the buyer uploads the funds to the temporary storage module; S6. The system sends the virtual items in the temporary storage module to the buyer and sends the funds to the seller at the same time; face recognition and iris recognition are performed on both the buyer and the seller. On the one hand, it can be identified whether the buyer and the seller are operating in person; on the other hand, it can be identified whether the buyer and the seller are trading in a conscious state. If they are not conscious, the system will terminate the transaction to avoid the disadvantages of unconscious operation.

[0043] Finally, it should be noted that the above description is only a preferred embodiment of the present invention and is not intended to limit the present invention. Although the present invention has been described in detail with reference to the aforementioned embodiments, those skilled in the art can still modify the technical solutions described in the aforementioned embodiments or replace some of the technical features therein by equivalents. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present invention shall be included in the protection scope of the present invention.

Claims

1. A method for payment of virtual property, characterized in that: The following steps are involved: S1, the game player logs in to the game account, and the system's critical module verifies the account's login information. After successful verification, it enters S2; S2. When a seller needs to sell virtual items, the seller's information needs to be further verified; (2.1) Recognize the seller’s face; (2.2) Identify the seller's iris, which is used to identify the seller's iris when he is conscious and when he is not conscious. If the seller is not conscious, subsequent transactions cannot be carried out; S3. After the seller's face and iris recognition are successful, the seller uploads the virtual items to be sold to the temporary storage module and generates the corresponding code; S4. When the buyer needs to purchase the corresponding virtual items, the buyer's information needs to be further verified; (4.1) Recognize the buyer’s face; (4.2) Identify the buyer's iris, which is used to identify the buyer's iris when he is conscious and the buyer's iris when he is not conscious. If the buyer is not conscious, the subsequent transaction cannot be carried out; S5. After the buyer's face and iris recognition are successful, the buyer uploads the funds to the temporary storage module; S6. The system sends the virtual items in the temporary storage module to the buyer and sends the funds to the seller.

2. A virtual property payment method according to claim 1, characterized in that: The verification of the login information of the account in S1 is to verify the password of the login account.

3. A virtual property payment method according to claim 1, characterized in that: The seller’s virtual items include game skins, experience, and weapons.

4. A virtual property payment method according to claim 1, characterized in that: The buyer's funds include payment with virtual currency, payment with a third-party payment institution, or payment with a combination of virtual currency and payment with a third-party payment institution.

5. A virtual property payment method according to claim 4, characterized in that: The third-party payment institutions include bank card payment, WeChat payment, QQ wallet payment or Alipay payment.

6. A virtual property payment method according to claim 1, characterized in that: The iris recognition requires collecting the irises of a large number of people in a normal state, a large number of people in a drinking state, and a large number of people in a diseased state, and generating a model for iris recognition by analyzing a large number of irises.

7. A virtual property payment method according to claim 6, characterized in that: The irises in the drunken state and the sick state are both judged as irises in an abnormal state of consciousness, and the transaction needs to be terminated.

Citation Information

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