Interaction method, device, electronic equipment and storage medium of game

By displaying assistance request events in the game and automatically controlling virtual objects to perform game behaviors, the problem of cumbersome player interaction processes is solved, achieving the effects of simplifying operations and improving interaction efficiency.

CN119818948BActive Publication Date: 2025-12-16NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510267366.3
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2025-03-06
Publication Date
2025-12-16
Estimated Expiration
2045-03-06

AI Technical Summary

Technical Problem

The excessively cumbersome and lengthy interaction process between players during gameplay increases the operational burden and makes them vulnerable to attacks from opposing players, thus reducing the overall gaming experience.

Method used

The system displays assistance request events through a graphical user interface and automatically controls virtual objects to perform game behaviors after player confirmation, simplifying the interaction process and reducing operational burden.

Benefits of technology

It effectively simplifies the interaction process between players during the game, reduces the operational burden, and improves interaction efficiency and game experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

Embodiments of the present application provide a game interaction method and device, electronic equipment and storage medium, and relate to the technical field of game interaction. The method comprises: in response to a first assistance request initiated by a second virtual object in the game scene which belongs to the same team as the first virtual object, displaying a first assistance request event corresponding to the first assistance request; in response to a confirmation operation for the first assistance request event, determining a target object corresponding to the first assistance request event, and automatically controlling the first virtual object to perform a game behavior for the target object, so that according to the interaction content between players, the virtual object can be automatically controlled to perform the corresponding game behavior, the interaction process between players in the game process is effectively simplified, the operation burden of the players is reduced, and the interaction efficiency is improved.
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Description

TECHNICAL FIELD

[0001] The present application relates to the technical field of game interaction, in particular to a game interaction method, a game interaction device, an electronic device and a computer readable storage medium. BACKGROUND

[0002] With the development of game technology, network games have become one of the important entertainment ways in people's daily life. In the process of the game, especially in the match of multi-people teaming up, players can often cooperate with teammates through corresponding interaction in game content. When players interact with each other, it is easy to cause additional operation burden for players and to lose the corresponding battle machine due to the over-complicated and lengthy interaction process, thereby causing poor game experience for players. SUMMARY

[0003] Embodiments of the present application provide a game interaction method, device, electronic device and computer readable storage medium to solve or partially solve the problem of over-complicated and lengthy interaction process between players in the game process, which easily causes operation burden for players and reduces game experience.

[0004] Embodiments of the present application disclose a game interaction method, which provides a graphical user interface through a first electronic terminal, and the content displayed by the graphical user interface at least includes a game scene and a virtual object located in the game scene, and the virtual object at least includes a first virtual object controlled by the first electronic terminal, comprising:

[0005] In response to a first assistance request initiated by a second virtual object in the game scene which belongs to the same team as the first virtual object, a first assistance request event corresponding to the first assistance request is displayed;

[0006] In response to a confirmation operation for the first assistance request event, a target object corresponding to the first assistance request event is determined, and the first virtual object is automatically controlled to perform a game behavior for the target object.

[0007] Embodiments of the present application also disclose a game interaction device, which provides a graphical user interface through a first electronic terminal, and the content displayed by the graphical user interface at least includes a game scene and a virtual object located in the game scene, and the virtual object at least includes a first virtual object controlled by the first electronic terminal, comprising:

[0008] A request processing module is configured to, in response to a first assistance request initiated by a second virtual object in the game scene which belongs to the same team as the first virtual object, display a first assistance request event corresponding to the first assistance request;

[0009] a control module configured to determine a target object corresponding to the first assistance request event and automatically control the first virtual object to perform a game action on the target object in response to a confirmation operation for the first assistance request event.

[0010] The embodiment of the application further discloses an electronic device, including a processor, a communication interface, a memory and a communication bus, wherein the processor, the communication interface and the memory complete mutual communication through the communication bus.

[0011] The memory is used for storing a computer program.

[0012] The processor is used for executing the program stored on the memory, and realizes the method as described in the embodiment of the application.

[0013] The embodiment of the application further discloses a computer readable storage medium, which stores instructions, and when the instructions are executed by one or more processors, the processors execute the method as described in the embodiment of the application.

[0014] The embodiment of the application has the following advantages:

[0015] In the embodiment of the application, in the game process, players can form corresponding game teams to play together, for the local player, the corresponding first electronic terminal can display the corresponding game scene and virtual object through the graphical user interface in the game process, wherein the virtual object can include the first virtual object controlled by the local player, when the second virtual object controlled by other players in the same team initiates an assistance request, the terminal can display the corresponding assistance request event in the graphical user interface, if the local player inputs a confirmation operation for the assistance request, the terminal can first determine the target object corresponding to the first assistance request event, and automatically control the first virtual object to perform the game action on the target object, so that the terminal can automatically control the virtual object to perform the corresponding game action according to the interaction content between the players, effectively simplifies the interaction process between the players in the game process, reduces the operation burden of the players, and improves the interaction efficiency. BRIEF DESCRIPTION OF DRAWINGS

[0016] Figure 1 is a step flow chart of a game interaction method provided in the embodiment of the application;

[0017] Figure 2 is a schematic diagram of a game interface provided in the embodiment of the application;

[0018] Figure 3 is a schematic diagram of a game interface provided in the embodiment of the application;

[0019] Figure 4is a schematic diagram of a game interface provided in an embodiment of the present application;

[0020] Figure 5 is a schematic diagram of a game interface provided in an embodiment of the present application;

[0021] Figure 6 is a structural block diagram of an interactive device of a game provided in an embodiment of the present application;

[0022] Figure 7 is a block diagram of an electronic device provided in an embodiment of the present application. DETAILED DESCRIPTION

[0023] In order to make the above objectives, characteristics and advantages of the present application more apparent and comprehensible, the present application will be further described in detail below with reference to the accompanying drawings and specific embodiments.

[0024] As an example, in a game match of multi-player teaming, players often need to assist each other, and for the interactive process between players in the game, it is easy to bring additional operation burden to players because the interactive process is too complicated and lengthy, and it can also cause the players to be attacked by other enemy players in the interactive process and lose the corresponding battle machine, thereby bringing poor game experience to the players.

[0025] To this end, in the present application, in the game process, players can form corresponding game teams to play together, for the local player, the corresponding first electronic terminal can display the corresponding game scene and virtual object through the graphical user interface in the game process, wherein the virtual object can include the first virtual object controlled by the local player, when the second virtual object controlled by other players in the same team initiates an assistance request, the terminal can display the corresponding assistance request event in the graphical user interface, if the local player inputs a confirmation operation for the assistance request, the terminal can first determine the target object corresponding to the first assistance request event, and automatically control the first virtual object to execute the game behavior for the target object, so that the terminal can automatically control the virtual object to execute the corresponding game behavior according to the interactive content between players, effectively simplifying the interactive process between players in the game process, reducing the operation burden of the players, and improving the interactive efficiency.

[0026] In order for those skilled in the art to better understand the technical solutions in the embodiments of the present application, some technical features involved in the embodiments of the present application are explained and described as follows:

[0027] The electronic terminal can be a terminal device running a game application, and can be divided into a first electronic terminal corresponding to a local player and a second electronic terminal corresponding to an opposite player according to the type of the player. Optionally, in the present application, the local player and the opposite player can belong to the same game team, and the players in the same team can interact with each other in the game. In addition, the local player can control the first virtual object through the first electronic terminal, and the opposite player can control the second virtual object through the second electronic terminal. The first virtual object and the second virtual object in the game scene can execute corresponding game content interaction, which is not limited in the present application.

[0028] The assistance request event can be an event in which the target player initiates assistance to other players in the same team through the terminal during the game. The assistance request event can include a first type of event and a second type of event. The first type of event can be an event of asking for virtual resources, and the second type of event can be an event of providing in-game tactical assistance. It should be noted that the first type of event and the second type of event can both involve resource support. The difference is that the first type of event can be direct support of virtual resources, such as circulation of virtual resources between different virtual objects, and the second type of event can be indirect support of virtual resources, such as using corresponding virtual resources according to the requirements of the assistance requester, so that the player can initiate a corresponding assistance request event according to the actual needs in the game.

[0029] Reference Figure 1 A step flowchart of a game interaction method provided in an embodiment of the present application is shown. A graphical user interface is provided by a first electronic terminal. The content displayed by the graphical user interface includes at least a game scene and a virtual object in the game scene. The virtual object includes at least a first virtual object controlled by the first electronic terminal. The specific steps can include the following steps:

[0030] Step 101, in response to a first assistance request initiated by a second virtual object in the game scene which belongs to the same team as the first virtual object, a first assistance request event corresponding to the first assistance request is displayed;

[0031] In an embodiment of the present application, the first electronic terminal is exemplarily illustrated. The corresponding game application is run in the first electronic terminal, and the corresponding game scene and the interaction control for controlling the first virtual object are displayed through the graphical user interface. During the game, the local player can initiate a corresponding assistance request, or accept an assistance request initiated by a teammate, so as to realize game interaction between different players in the game.

[0032] In a specific implementation, when other players in the same team initiate an assistance request, the first electronic terminal can display a first assistance request event corresponding to the first assistance request in response to a first assistance request initiated by a second virtual object in the game scene that belongs to the same team as the first virtual object, thereby intuitively presenting the assistance request of the teammate player to the local player, so that the local player can quickly perceive the game needs of the teammate player.

[0033] In some possible implementations, for an assistance request in the game, a relative distance between virtual objects is usually required to satisfy a certain preset condition, so that the player can timely control the virtual object to perform a corresponding assistance behavior, and timely meet the needs of the teammate player and grasp the game opportunity. Alternatively, when a relative distance between the first virtual object controlled by the local player and a second virtual object that initiates an assistance request in the game scene is less than or equal to a preset threshold, the first electronic terminal corresponding to the local player can receive and display a corresponding assistance request event in the graphical user interface. Specifically, the first electronic terminal can display a first assistance request event corresponding to a first assistance request in response to a first assistance request initiated by a second virtual object in the game scene that belongs to the same team as the first virtual object and has a relative distance less than or equal to a second preset threshold, thereby improving the pertinence of the assistance request by initiating a corresponding assistance request to a specific teammate player, so that a player who can "do his best" in the game can timely provide corresponding game assistance to the teammate player, to ensure that the assistance request can be effectively responded, and to improve the game experience of the player.

[0034] For example, taking the real-time position of the virtual object that initiates the assistance request in the game scene as the center, and diffusing according to a radius of 100 m, a corresponding detection range can be obtained. Other virtual objects in the same team located in the detection range can receive the assistance request, while other teammates located outside the detection range do not accept the assistance request, so as to improve the pertinence and effectiveness of the assistance request.

[0035] It should be noted that in the above example, the relative distance is taken as an example for illustrative description of whether to output a corresponding assistance request event to the player, and it can be understood that a comprehensive judgment can also be made through other dimensions, for example, when the player that initiates the assistance request asks a teammate for virtual resources, a corresponding assistance request can be initiated to the teammate player who has the virtual resources, and further, a corresponding assistance request can be initiated to the teammate player who has the virtual resources and has a relative distance satisfying a preset condition, and the related implementation content can be referred to the description in subsequent embodiments, which will not be described here.

[0036] In response to the confirmation operation for the first assistance request event, the target object corresponding to the first assistance request event is determined, and the first virtual object is automatically controlled to perform a game behavior for the target object.

[0037] For an assistance request initiated by a teammate player, the first electronic terminal can output a corresponding first assistance request event in a graphical user interface, for example, display corresponding request information "XX needs YY", and provide a corresponding trigger control, etc. "XX" can be the player who initiates the assistance request, and "YY" can be the request content corresponding to the assistance request event. If assistance can be provided, the local player can input a trigger operation for the trigger control to provide corresponding game assistance for the requester. Specifically, the first electronic terminal can determine the target object corresponding to the first assistance request event in response to the confirmation operation for the first assistance request event, and automatically control the first virtual object to perform a game behavior for the target object. Thus, the terminal can automatically control the virtual object to perform a corresponding game behavior according to the interaction content between players, effectively simplifying the interaction process between players in the game process, reducing the operation burden of the player, and improving the interaction efficiency.

[0038] It should be noted that in the case of confirming to provide corresponding assistance, the first electronic terminal can control the first virtual object to perform different game behaviors according to the type of the assistance request event initiated by the initiator.

[0039] In some possible implementation manners, the first assistance request event includes a first type of event, the first type of event is an event of asking for virtual materials, and the target object includes first virtual materials corresponding to the first type of event. The first electronic terminal can control the first virtual object to move into a first preset range of the second virtual object, and transfer the first virtual materials in the backpack of the first virtual object to the backpack of the second virtual object, wherein the first preset range is a region determined according to the real-time position of the second virtual object in the game scene and a first preset threshold. Thus, when the teammate player initiates a request for materials, and the local player accepts the request, the first electronic terminal can take over the control of the first virtual object by the local player, automatically control the first virtual object to move into the first preset range of the second virtual object, and automatically transfer the virtual materials after entering the first preset range. The entire process is an assistance process, which can be realized without inputting a corresponding operation by the local player, effectively simplifying the interaction process between players in the game process, reducing the operation burden of the player, and improving the interaction efficiency.

[0040] In a specific implementation, after taking over the control of the first virtual object, the first electronic terminal can control the first virtual object to move to the location where the second virtual object is located, acquire the relative distance between the first virtual object and the second virtual object in the game scene, and detect the relative distance in real time. If the relative distance is less than or equal to the first preset threshold, the first virtual object in the first virtual object's backpack is transferred to the backpack of the second virtual object, so that in the process of material assistance, the corresponding operation of the local player is not required, effectively simplifying the interaction process between players in the game process, reducing the operation burden of the player, and improving the interaction efficiency.

[0041] Optionally, in the process of giving the virtual material, the first electronic terminal can also determine the giving quantity corresponding to the first virtual material, and then transfer the first virtual material in the first virtual object's backpack to the backpack of the second virtual object according to the giving quantity. The giving quantity can be the quantity determined by the initiator when initiating the assistance request, or the quantity determined by the giver in the giving process, which is not limited by the present application.

[0042] In addition, in the process of the first electronic terminal taking over the control of the first virtual object, if the local player inputs a control operation for the first virtual object, the control of the first virtual object by the first electronic terminal will be interrupted. If the first virtual object is interrupted when moving to the location where the second virtual object is located, the first virtual object is controlled to stop moving to the location where the second virtual object is located. At this time, the first virtual object can stay in place, the local player can choose to take over the control of the first virtual object or not to control, and the first electronic terminal can execute corresponding game control according to the operation of the local player. Specifically, if the local player chooses to continue to assist the teammate player, the first electronic terminal can continue to control the first virtual object to move to the location where the second virtual object is located in response to the triggering operation of the object identifier of the second virtual object. If the local player interrupts the control of the first electronic terminal and does not input the corresponding control operation, the first electronic terminal can stop responding to the first assistance request event in response to no control operation for the first virtual object being detected within the first preset time length.

[0043] It should be noted that when the local player inputs a control operation for the first virtual object (such as movement control, shooting control, etc.), the first electronic terminal can stop responding to the first assistance request event, restore the control of the first virtual object by the local player, and output corresponding prompt information to prompt the local player to stop processing the assistance request.

[0044] In an example, it is assumed that the local player controls a virtual object A, and the peer player in the same team controls a virtual object B, wherein the virtual object A is 88 m away from the virtual object B in the game scene, and when the peer player initiates a material request, such as 2 medical kits, the first electronic terminal corresponding to the local player can display the assistance request event, and if the local player confirms to assist the peer player, the first electronic terminal can control the virtual object A to move to the location of the virtual object B, and when the relative distance between the virtual object A and the virtual object B is less than or equal to 20 m, the 2 medical kits in the backpack of the virtual object A can be transferred to the backpack of the virtual object B, so that in the process of material assistance, the local player does not need to input the corresponding operation, effectively simplifying the interaction process between players in the game process, reducing the operation burden of the player, and improving the interaction efficiency.

[0045] In other possible implementation manners, the first assistance request event includes a second type of event, the second type of event is an event of providing in-game tactical assistance, the target object includes a mark point corresponding to the second type of event and a second virtual material, the mark point is a point marked by the second virtual object in the game scene, and the content displayed in the graphical user interface further includes a crosshair, so that the first electronic terminal can control the first virtual object to switch to a posture of holding the second virtual material, and the crosshair is aimed at the mark point, so that when the peer player initiates the corresponding in-game tactical assistance event, the first electronic terminal can control the first virtual object to switch to the corresponding posture after the local player determines to assist, effectively simplifying the game operation process of the local player, simplifying the interaction process between players in the game process, reducing the operation burden of the player, and improving the interaction efficiency.

[0046] In addition, in the case where the first virtual object is switched to the posture of holding the second virtual material, and the crosshair is aimed at the mark point, the local player can further input a use operation for the second virtual material, and the first electronic terminal can control the first virtual object to use the second virtual material on the mark point in response to the use operation for the second virtual material, so that in the process of tactical assistance, the player only needs to perform a simple game operation to realize game assistance, effectively simplifying the game operation process of the local player, simplifying the interaction process between players in the game process, reducing the operation burden of the player, and improving the interaction efficiency.

[0047] In an example, it is assumed that the local player controls the virtual object A, and the peer player in the same team controls the virtual object B. When the peer player marks a mark point in the game scene and initiates an assistance request for the mark point, such as "need smoke bomb to attract firepower", if the local player confirms to assist the peer player, the first electronic terminal can control the virtual object A to hold a smoke bomb, and switch to the orientation of aiming at the mark point. Then, the local player can determine whether to control the virtual object A to throw the smoke bomb to the mark point according to the situation of the local player, so that in the process of tactical assistance, the player only needs to perform simple game operations to realize game assistance, effectively simplifying the game operation process of the local player and the interaction process between players in the game, reducing the operation burden of the player and improving the interaction efficiency.

[0048] It should be noted that in the above process, the local player is taken as an example of a receiver of game assistance. It can be understood that the local player can also be a requester of game assistance. The following examples explain the process of the local player as a requester.

[0049] In the embodiment of the application, the first electronic terminal can determine a second assistance request event corresponding to the second assistance request in response to the first virtual object initiating the second assistance request, and send the second assistance request event to the second electronic terminal corresponding to the second virtual object satisfying the preset condition, and the second electronic terminal is configured to display the second assistance request event, so that other players in the same team can determine whether to assist the local player in the game.

[0050] It should be noted that the triggering process can be different for different assistance request events. In the material request event, since the content displayed by the graphical user interface includes the conversation interaction control, the first electronic terminal can display a material request window in response to a triggering operation on the conversation interaction control. The material request window includes a plurality of virtual material corresponding to a material identifier. Then, in response to a selection operation on the target material identifier, the target virtual material corresponding to the target material identifier is determined, and the second assistance request event corresponding to the target virtual material is generated. Alternatively, after the target virtual material to be requested is selected, the player can also set the corresponding request quantity. Specifically, the first electronic terminal can determine the request quantity of the target virtual material in response to a quantity adjustment operation on the target virtual material.

[0051] Further, in the case that the target asset identifier is selected, in response to the sliding operation on the target asset identifier, the quantity of the target virtual asset to be claimed is determined according to the sliding operation. For example, after the corresponding target asset identifier is selected, the player can perform left and right sliding to adjust the quantity to be claimed. The left sliding can reduce the quantity to be claimed, and the right sliding can increase the quantity to be claimed. The present application does not limit this.

[0052] In the process of initiating the tactical assistance event, since the content displayed by the graphical user interface includes the crosshair, the first electronic terminal can determine the position aimed at by the crosshair in the game scene as a mark point in response to the marking operation on the game scene, and then determine the target virtual asset corresponding to the tactical assistance operation and generate the second assistance request event corresponding to the target virtual asset in response to the tactical assistance operation on the mark point.

[0053] For example, the local player can aim the crosshair at a target position in the game scene, and then mark the target position. After the marking is completed, the first electronic terminal can display a corresponding "tactical wheel" in the graphical user interface. The "tactical wheel" can include several different game tactics. The local player can select a corresponding target game tactic from the "tactical wheel" to trigger the initiation of the tactical assistance. The first electronic terminal can determine the corresponding target virtual asset based on the selection operation of the local player, such as "need smoke bomb to attract fire", and then generate a corresponding assistance request event and send the assistance request event to the second electronic terminal that meets the condition, so that other players in the same team can determine whether to assist the local player in the game.

[0054] Further, the first electronic terminal can send the assistance request event to the second electronic terminal corresponding to all the second virtual objects in the same team. The assistance request event can be sent only to the second electronic terminal that meets the preset condition. Alternatively, the first electronic terminal can obtain the relative distance between each second virtual object and the first virtual object in the same team, the movement mode of the second virtual object, and the backpack information of the second virtual object, and then send the second assistance request event to the second electronic terminal corresponding to the second virtual object that meets the preset condition in at least one of the relative distance, the movement mode, and the backpack information. Thus, through the judgment in the corresponding dimension, the assistance request event can be effectively responded, the success rate of assistance can be improved, and the corresponding data transmission can be reduced.

[0055] In some examples, the first electronic terminal can send the second assistance request event to the second electronic terminal corresponding to the second virtual object that has the target virtual asset.

[0056] In some examples, the first electronic terminal can send the second assistance request event to a second electronic terminal corresponding to a second virtual object having the backpack information and owning the target virtual material, when the relative distance is less than or equal to the second preset threshold.

[0057] In some examples, the first electronic terminal can send the second assistance request event to a second electronic terminal corresponding to a second virtual object having the backpack information and owning the target virtual material, when the relative distance is less than or equal to the second preset threshold.

[0058] In some examples, the first electronic terminal can send the second assistance request event to a second electronic terminal corresponding to a second virtual object having the backpack information and owning the target virtual material, when the relative distance is less than or equal to the second preset threshold.

[0059] In some examples, the first electronic terminal can send the second assistance request event to a second electronic terminal corresponding to a second virtual object having the backpack information and owning the target virtual material, when the relative distance is less than or equal to the second preset threshold.

[0060] In some examples, the first electronic terminal can send the second assistance request event to a second electronic terminal corresponding to a second virtual object having the backpack information and owning the target virtual material, when the relative distance is less than or equal to the second preset threshold.

[0061] For the above examples, through the judgment of the corresponding dimensions, the assistance request event can be effectively guaranteed to be effectively responded, the success rate of assistance is improved, and the corresponding data transmission is reduced, for example:

[0062] ① The second virtual object which is not driving a vehicle (i.e. walking, including walking and running movements, etc.), is located within a range of 100 meters of the first virtual object, and has the virtual material requested by the first virtual object. For such a second virtual object, after the player accepts the assistance request, the second electronic terminal can control the second virtual object to move to the location of the first virtual object, and when it moves to within a range of 20M of the first virtual object, automatically perform the action of throwing the material. After the material is thrown, the virtual material can directly enter the backpack of the first virtual object.

[0063] ② The second virtual object which is not driving a vehicle (i.e. walking, including walking and running movements, etc.), is located within a range of 100 meters of the first virtual object, and although it does not have the virtual material requested by the first virtual object, it can obtain the virtual material within a range of 50 meters of the location of the second virtual object. For such a second virtual object, after the player accepts the assistance request, the second electronic terminal can highlight the corresponding virtual material in the game scene, and at the same time control the second virtual object to automatically turn and run to the location of the virtual material. After reaching the location of the material, it automatically picks up the material; after picking up the material, it automatically turns and runs to the location of the first virtual object, and finally within a range of 20M of the first virtual object, it automatically performs the action of throwing the material. After the material is thrown, the virtual material can directly enter the backpack of the first virtual object.

[0064] ③ The second virtual object which is driving a vehicle, is within a range of 30 seconds (e.g. can be calculated according to the speed of the vehicle type, etc.), and has the virtual material requested by the first virtual object. For such a second virtual object, reference can be made to the examples of the foregoing walking, which will not be repeated here.

[0065] ④ The second virtual object which is driving a vehicle, is within a range of 30 seconds (e.g. can be calculated according to the speed of the vehicle type, etc.), and although it does not have the virtual material requested by the first virtual object, it can obtain the virtual material within a range of 20 seconds. For such a second virtual object, reference can be made to the examples of the foregoing walking, which will not be repeated here.

[0066] In addition, when the local player wants to withdraw the assistance request, the corresponding withdrawal operation can be input, and the first electronic terminal can send a withdrawal instruction to the second electronic terminal that received the second assistance request event in response to the withdrawal operation for the second assistance request event. The withdrawal instruction is used to instruct the second electronic terminal to cancel the second assistance request event. For example, the first electronic terminal can display a corresponding withdrawal control in the graphical user interface, and when the local player triggers the withdrawal control, the first electronic terminal can send a withdrawal instruction to the second electronic terminal that received the second assistance request event to withdraw the corresponding assistance request.

[0067] It should be noted that the embodiments of the present application include but are not limited to the above examples, and it can be understood that those skilled in the art can also set according to actual needs under the guidance of the idea of the embodiments of the present application, and the present application does not limit this.

[0068] In the embodiments of the present application, in the game process, the players can form corresponding game teams to play together, for the local player, the corresponding first electronic terminal can display the corresponding game scene and virtual object through the graphical user interface in the game process, wherein the virtual object can include the first virtual object controlled by the local player, when the second virtual object controlled by other players in the same team initiates an assistance request, the terminal can display the corresponding assistance request event in the graphical user interface, if the local player inputs a confirmation operation for the assistance request, the terminal can first determine the target object corresponding to the first assistance request event, and automatically control the first virtual object to execute the game behavior for the target object, so that the terminal can automatically control the virtual object to execute the corresponding game behavior according to the interaction content between the players, effectively simplifying the interaction process between the players in the game process, reducing the operation burden of the players, and improving the interaction efficiency.

[0069] In order for those skilled in the art to better understand the technical solutions in the embodiments of the present application, the following will be exemplarily described by corresponding examples:

[0070] As an example, referring to Figure 2 , a schematic diagram of a game interface provided in the embodiments of the present application is shown, wherein the first electronic terminal can run a corresponding game application and display a corresponding game interface 20 through a graphical user interface, and the game interface 20 can display a corresponding game scene, a first virtual object 210 controlled by the local player and corresponding interaction controls. Optionally, the game application can be a shooting game application, and in the game process, the first electronic terminal displays a corresponding aiming dot in the graphical user interface, which can be used for aiming, and the present application does not limit this.

[0071] In the game process, when the local player triggers the virtual material request to the teammate through the corresponding interaction control, the first electronic terminal can display a corresponding material request window 220 in the game interface 20, and the material request window 220 can include different material identifiers, such as "rifle bullets (small caliber)", "submachine gun bullets (9mm)", "sniper bullets", "rifle bullets (7.62)", "sports drinks", "bandages" and "medical kits", etc., and the request quantity corresponding to each material identifier is displayed, the local player can adjust the request quantity by left and right sliding after selecting the corresponding target material identifier, and after determining the request quantity, the local player can initiate a material request request to the teammate. For example, as Figure 3As shown, when the local player requests "bandage" from the team, the first electronic terminal can display the corresponding request event in the game interface, such as "I need

bandage

[0072] Correspondingly, as shown, Figure 4 As shown, for the second electronic terminal receiving the request for supplies, it can display the corresponding request event in the game interface, such as "I need

bandage

[0073] In addition, as shown, Figure 5 As shown, when the local player marks the corresponding position in the game scene and initiates tactical support to the marked position, the first electronic terminal can display the corresponding "tactical wheel" in the game interface, such as "direct attack", "shield", "attract fire", and "defense", etc. If the local player selects "attract fire", the first electronic terminal can initiate a corresponding tactical support request to the second electronic terminal corresponding to other teammates in the same team, such as "I need

smoke bomb

[0074] Through the above process, the terminal can automatically control the virtual object to perform corresponding game behaviors according to the interaction content between players, effectively simplifying the interaction process between players in the game process, reducing the operation burden of the players, and improving the interaction efficiency.

[0075] It should be noted that, for the method embodiments, in order to simply describe, they are all described as a series of action combinations, but those skilled in the art should know that the embodiments of the present application are not limited to the action sequence described, because according to the embodiments of the present application, certain steps can be performed in other sequences or simultaneously. Secondly, those skilled in the art should know that the embodiments described in the specification all belong to preferred embodiments, and the actions involved are not necessarily necessary for the embodiments of the present application.

[0076] With reference to Figure 6 , a structural block diagram of an interactive device for a game is shown, a graphical user interface is provided by a first electronic terminal, the content displayed by the graphical user interface at least includes a game scene and a virtual object located in the game scene, the virtual object at least includes a first virtual object controlled by the first electronic terminal, and specifically can include the following modules:

[0077] The request processing module 601 is configured to, in response to a first assistance request initiated by a second virtual object in the game scene which belongs to the same team as the first virtual object, display a first assistance request event corresponding to the first assistance request.

[0078] The control module 602 is configured to, in response to a confirmation operation for the first assistance request event, determine a target object corresponding to the first assistance request event, and automatically control the first virtual object to perform a game behavior for the target object.

[0079] In some possible implementation manners, the first assistance request event includes a first type of event, the first type of event is an event of asking for virtual materials, and the target object includes first virtual materials corresponding to the first type of event. The control module 602 is specifically configured to:

[0080] Control the first virtual object to move to a first preset range of the second virtual object, and transfer the first virtual materials in the backpack of the first virtual object to the backpack of the second virtual object, the first preset range being a region determined according to the real-time position of the second virtual object in the game scene and a first preset threshold.

[0081] In some possible implementation manners, the control module 602 is specifically configured to:

[0082] control the first virtual object to move to a location where the second virtual object is located, and obtain a relative distance between the first virtual object and the second virtual object in the game scene;

[0083] if the relative distance is less than or equal to a first preset threshold, transfer the first virtual material in the backpack of the first virtual object to a backpack of the second virtual object.

[0084] In some possible implementation manners, the control module 602 is specifically configured to:

[0085] determine a giving quantity corresponding to the first virtual material;

[0086] transfer the first virtual material in the backpack of the first virtual object to the backpack of the second virtual object according to the giving quantity.

[0087] In some possible implementation manners, the apparatus further includes:

[0088] an interruption response module, configured to, if the first virtual object is interrupted when moving to the location where the second virtual object is located, control the first virtual object to stop moving to the location where the second virtual object is located.

[0089] a triggering module, configured to, in response to a triggering operation on an object identifier of the second virtual object, continue to control the first virtual object to move to the location where the second virtual object is located.

[0090] In some possible implementation manners, the apparatus further includes:

[0091] a stop response module, configured to, in response to no control operation on the first virtual object being detected within a first preset time length, stop responding to the first assistance request event.

[0092] In some possible implementation manners, the first assistance request event includes a second type of event, the second type of event is an event of providing in-game tactical assistance, the target object includes a mark point and a second virtual material corresponding to the second type of event, the mark point is a point marked by the second virtual object in a game scene, and the content displayed in the graphical user interface further includes a crosshair, and the control module 602 is specifically configured to:

[0093] control the first virtual object to switch to a posture of holding the second virtual material, and control the crosshair to be aimed at the mark point.

[0094] In some possible implementation manners, the apparatus further includes:

[0095] A use module is configured to control the first virtual object to use the second virtual material on the marker point in response to a use operation on the second virtual material.

[0096] In some possible implementation manners, the request processing module 601 is specifically configured to:

[0097] In response to a first assistance request initiated by a second virtual object that is in the same team and has a relative distance to the first virtual object in the game scene less than or equal to a second preset threshold, a first assistance request event corresponding to the first assistance request is displayed.

[0098] In some possible implementation manners, the apparatus further includes:

[0099] A request initiation module is configured to determine a second assistance request event corresponding to a second assistance request initiated by the first virtual object, and send the second assistance request event to a second electronic terminal corresponding to a second virtual object that satisfies a preset condition, where the second electronic terminal is configured to display the second assistance request event.

[0100] In some possible implementation manners, the content displayed by the graphical user interface further includes a conversation interaction control, and the request initiation module is specifically configured to:

[0101] In response to a trigger operation on the conversation interaction control, a material request window is displayed, where the material request window includes material identifiers corresponding to a plurality of virtual materials.

[0102] In response to a selection operation on a target material identifier, a target virtual material corresponding to the target material identifier is determined, and a second assistance request event corresponding to the target virtual material is generated.

[0103] In some possible implementation manners, the apparatus further includes:

[0104] A quantity adjustment module is configured to determine a request quantity of the target virtual material in response to a quantity adjustment operation on the target virtual material.

[0105] In some possible implementation manners, the quantity adjustment module is specifically configured to:

[0106] In a case where the target material identifier is selected, the request initiation module is configured to determine the request quantity of the target virtual material according to a sliding operation on the target material identifier.

[0107] In some possible implementation manners, the content displayed by the graphical user interface further includes a crosshair, and the request initiation module is specifically configured to:

[0108] In response to a marking operation on the game scene, a position where the crosshair is aimed at in the game scene is taken as a marking point;

[0109] In response to a tactical assistance operation on the marking point, a target virtual resource corresponding to the tactical assistance operation is determined, and a second assistance request event corresponding to the target virtual resource is generated.

[0110] In some possible implementation manners, the request initiation module is specifically configured to:

[0111] acquire a relative distance between each of the second virtual objects and the first virtual object in the same team, a moving manner of the second virtual object, and backpack information of the second virtual object;

[0112] send the second assistance request event to a second electronic terminal corresponding to the second virtual object whose relative distance, moving manner, and backpack information satisfy a preset condition.

[0113] In some possible implementation manners, the request initiation module is specifically configured to:

[0114] send the second assistance request event to a second electronic terminal corresponding to the second virtual object whose backpack information indicates that the target virtual resource is possessed.

[0115] In some possible implementation manners, the request initiation module is specifically configured to:

[0116] send the second assistance request event to a second electronic terminal corresponding to the second virtual object whose relative distance is less than or equal to a second preset threshold value and whose backpack information indicates that the target virtual resource is possessed.

[0117] In some possible implementation manners, the moving manner at least includes walking, and the request initiation module is specifically configured to:

[0118] send the second assistance request event to a second electronic terminal corresponding to the second virtual object whose relative distance is less than or equal to a second preset threshold value, whose moving manner is walking, and whose backpack information indicates that the target virtual resource is possessed.

[0119] In some possible implementation manners, the moving manner at least includes walking, and the request initiation module is specifically configured to:

[0120] send the second assistance request event to a second electronic terminal corresponding to the second virtual object whose relative distance is less than or equal to a second preset threshold value, whose moving manner is walking, whose backpack information indicates that the target virtual resource is not possessed, and whose second preset range exists the target virtual resource;

[0121] The second preset range is an area determined based on a position of the second virtual object in the game scene.

[0122] In some possible implementation manners, the moving manner includes driving a vehicle, and the request initiating module is specifically configured to:

[0123] send the second assistance request event to a second electronic terminal corresponding to a second virtual object that is driving a vehicle, is within a first preset range of the first virtual object and is capable of reaching within a second preset time length, and that has the backpack information representing possession of the target virtual material.

[0124] The first preset range is an area determined based on a real-time position of the first virtual object in the game scene and a first preset threshold.

[0125] In some possible implementation manners, the moving manner includes driving a vehicle, and the request initiating module is specifically configured to:

[0126] send the second assistance request event to a second electronic terminal corresponding to a second virtual object that is driving a vehicle, is within a first preset range of the first virtual object and is capable of reaching within a second preset time length, and that has the backpack information representing non-possession of the target virtual material and is capable of reaching a position of the target virtual material within a third preset time length.

[0127] The first preset range is an area determined based on a real-time position of the first virtual object in the game scene and a first preset threshold.

[0128] In some possible implementation manners, the method further includes:

[0129] The withdrawing module is configured to, in response to a withdrawing operation for the second assistance request event, send a withdrawing instruction to the second electronic terminal that receives the second assistance request event, where the withdrawing instruction is used to instruct the second electronic terminal to cancel the second assistance request event.

[0130] For the device embodiment, since it is basically similar to the method embodiment, the description is relatively simple, and relevant parts refer to the part of the description of the method embodiment.

[0131] In addition, the embodiment of the application further provides an electronic device, which includes a processor, a memory, and a computer program stored in the memory and executable on the processor. When the computer program is executed by the processor, each process of the game interaction method embodiment described above is implemented, and the same technical effects are achieved. To avoid repetition, no further description is given here.

[0132] The embodiment of the present application further provides a computer readable storage medium, and the computer readable storage medium stores a computer program. The computer program is executed by a processor to realize each process of the game interaction method embodiment and achieve the same technical effects. To avoid repetition, details are not described herein. The computer readable storage medium includes a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.

[0133] Figure 7 A hardware structure schematic diagram of an electronic device for implementing various embodiments of the present application.

[0134] The electronic device 700 includes, but is not limited to, a radio frequency unit 701, a network module 702, an audio output unit 703, an input unit 704, a sensor 705, a display unit 706, a user input unit 707, an interface unit 708, a memory 709, a processor 710, and a power supply 711, etc. Those skilled in the art can understand that the electronic device structure involved in the embodiments of the present application does not constitute a limitation on the electronic device, and the electronic device can include more or fewer components than the diagram, or combine certain components, or different component arrangements. In the embodiments of the present application, the electronic device includes, but is not limited to, a mobile phone, a tablet computer, a notebook computer, a palm computer, a vehicle terminal, a wearable device, and a pedometer, etc.

[0135] It should be understood that in the embodiments of the present application, the radio frequency unit 701 can be used for receiving and sending signals in the process of information or call. Specifically, after receiving the downlink data from the base station, the processor 710 processes it. In addition, the uplink data is sent to the base station. Generally, the radio frequency unit 701 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, etc. In addition, the radio frequency unit 701 can also communicate with the network and other devices through a wireless communication system.

[0136] The electronic device provides wireless broadband Internet access for users through the network module 702, such as helping users to send and receive emails, browse web pages, and access streaming media, etc.

[0137] The audio output unit 703 can convert audio data received by the radio frequency unit 701 or the network module 702 or stored in the memory 709 into an audio signal and output as a sound. Moreover, the audio output unit 703 can also provide audio output related to a specific function performed by the electronic device 700 (for example, a call signal receiving sound, a message receiving sound, etc.). The audio output unit 703 includes a speaker, a buzzer, and a receiver, etc.

[0138] The input unit 704 is configured to receive audio or video signals. The input unit 704 can include a graphics processor (GPU) 7041 and a microphone 7042. The graphics processor 7041 processes image data of a still picture or a video obtained by an image capture device (e.g., a camera) in a video capture mode or an image capture mode. Processed image frames can be displayed on the display unit 706. Processed image frames can be stored in the memory 709 (or other storage medium) or transmitted via the radio frequency unit 701 or the network module 702. The microphone 7042 can receive sound and is capable of processing such sound as audio data. Processed audio data can be converted into a format that can be transmitted to a mobile communication base station via the radio frequency unit 701 in a telephone call mode.

[0139] The electronic device 700 also includes at least one sensor 705, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor and a proximity sensor, wherein the ambient light sensor can adjust the brightness of the display panel 7061 according to the brightness of ambient light, and the proximity sensor can turn off the display panel 7061 and / or the backlight when the electronic device 700 is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally three axes), and when at rest, can detect the magnitude and direction of gravity, and can be used to identify the electronic device posture (such as screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer, knock), and the like. The sensor 705 can also include a fingerprint sensor, a pressure sensor, an iris sensor, a molecular sensor, a gyroscope, a barometer, a hygrometer, a thermometer, an infrared sensor, and the like, which will not be described here.

[0140] The display unit 706 is configured to display information input by a user or information provided to the user. The display unit 706 can include a display panel 7061, which can be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), or the like.

[0141] The user input unit 707 can be used to receive inputted digital or character information, and to generate key signal input with respect to user settings of the electronic device and control of functions. Specifically, the user input unit 707 includes a touch panel 7071 and other input devices 7072. The touch panel 7071, also called a touch screen, can collect a touch operation of a user thereon or adjacent thereto, such as an operation of the user using a finger, a stylus, or any suitable object or accessory on or adjacent to the touch panel 7071. The touch panel 7071 can include two parts of a touch detecting device and a touch controller. The touch detecting device detects a user's touch position and detects a signal caused by the touch operation, and transmits the signal to the touch controller. The touch controller receives the touch information from the touch detecting device, converts it into touch coordinates, and sends it to the processor 710, and receives a command from the processor 710 and executes it. In addition, the touch panel 7071 can be implemented in various types such as a resistive type, a capacitive type, an infrared type, and a surface acoustic wave type. In addition to the touch panel 7071, the user input unit 707 can include other input devices 7072. Specifically, the other input devices 7072 can include, but are not limited to, a physical keyboard, function keys (such as volume control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like, which are not described herein.

[0142] Further, the touch panel 7071 can be overlaid on the display panel 7061, and when the touch panel 7071 detects a touch operation thereon or adjacent thereto, transmits it to the processor 710 to determine the type of the touch event, and then the processor 710 provides a corresponding visual output on the display panel 7061 according to the type of the touch event. It can be understood that, in an embodiment, the touch panel 7071 and the display panel 7061 are implemented as two independent components to realize the input and output functions of the electronic device, but in some embodiments, the touch panel 7071 and the display panel 7061 can be integrated to realize the input and output functions of the electronic device, which is not limited specifically herein.

[0143] The interface unit 708 is an interface for connecting an external device to the electronic device 700. For example, the external device can include a wired or wireless headset port, an external power supply (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device having an identification module, an audio input / output (I / O) port, a video I / O port, an earphone port, and the like. The interface unit 708 can be used to receive input (e.g., data information, power, etc.) from the external device and transmit the received input to one or more elements within the electronic device 700, or can be used to transmit data between the electronic device 700 and the external device.

[0144] The memory 709 is used to store software programs and various data. The memory 709 can mainly include a program storage area and a data storage area, wherein the program storage area can store an operating system, application programs (such as a sound playing function, an image playing function, etc.) required by at least one function, etc.; and the data storage area can store data (such as audio data, a phone book, etc.) created according to the use of the mobile phone, etc. In addition, the memory 709 can include a high-speed random access memory, and can also include a nonvolatile memory, for example, at least one magnetic disk storage device, a flash memory device, or other volatile solid-state memory device.

[0145] The processor 710 is the control center of the electronic device, connects all parts of the electronic device through various interfaces and lines, executes various functions of the electronic device and processes data by running or executing software programs and / or modules stored in the memory 709 and calling data stored in the memory 709, and thus monitors the whole electronic device. The processor 710 can include one or more processing units; preferably, the processor 710 can integrate an application processor and a modem processor, wherein the application processor mainly processes an operating system, a user interface, and application programs, etc., and the modem processor mainly processes wireless communication. It can be understood that the above-mentioned modem processor can also not be integrated into the processor 710.

[0146] The electronic device 700 can also include a power supply 711 (such as a battery) for supplying power to various components; preferably, the power supply 711 can be logically connected to the processor 710 through a power management system, so as to realize the functions of managing charging, discharging, and power consumption management, etc. through the power management system.

[0147] In addition, the electronic device 700 includes some functional modules which are not shown and will not be described herein.

[0148] It should be noted that in this document, the term "comprising" or "including" or any other variant thereof is intended to cover non-exclusive inclusion, so that a process, method, article, or device including a series of elements not only includes those elements, but also includes other elements not explicitly listed, or further includes elements inherent to such a process, method, article, or device. Without more limitations, the element defined by the statement "including a" does not exclude the presence of another identical element in the process, method, article, or device including the element.

[0149] Those skilled in the art can clearly understand that the above-mentioned embodiment method can be realized by means of software and necessary general hardware platform, of course, it can also be realized by hardware, but in many cases, the former is a better embodiment. Based on such understanding, the technical solutions of the present application can be embodied in the form of a software product, which is stored in a storage medium (such as ROM / RAM, magnetic disk, optical disk) and includes a plurality of instructions for making a terminal (which can be a mobile phone, computer, server, air conditioner, or network device) execute the method described in each embodiment of the present application.

[0150] The embodiments of the present application are described above with reference to the accompanying drawings, but the present application is not limited to the above-mentioned specific embodiments, and the above-mentioned specific embodiments are only illustrative, not restrictive. Those skilled in the art can make many forms without departing from the purpose of the present application and the scope protected by the claims under the inspiration of the present application, which all belong to the protection of the present application.

[0151] Those skilled in the art can realize that the units and algorithm steps of each example described in combination with the embodiments disclosed in the embodiments of the present application can be realized by electronic hardware or a combination of computer software and electronic hardware. Whether the functions are realized in hardware or software depends on the specific application and design constraints of the technical solutions. Those skilled in the art can use different methods to realize the described functions for each specific application, but such implementation should not be considered beyond the scope of the present application.

[0152] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the above-mentioned system, device and unit can refer to the corresponding process in the foregoing method embodiments, which will not be repeated here.

[0153] In the embodiments provided in the present application, it should be understood that the disclosed devices and methods can be implemented in other ways. For example, the device embodiments described above are only illustrative, for example, the division of the units is only a logical function division, and actual implementation can have another division manner, for example, a plurality of units or components can be combined or integrated into another system, or some features can be ignored or not executed. In addition, the coupling or direct coupling or communication connection between the displayed or discussed units can be indirect coupling or communication connection through some interfaces, devices or units, which can be electrical, mechanical or other forms.

[0154] The units described as separate components may or may not be physically separate, and the components displayed as units may or may not be physical units, that is, may be located in one place, or may be distributed on multiple network units. Part or all of the units can be selected according to actual needs to achieve the purpose of the embodiment scheme.

[0155] In addition, each functional unit in each embodiment of the application can be integrated in one processing unit, or each unit can be physically present alone, or two or more units can be integrated in one unit.

[0156] If the functions are realized in the form of software functional units and sold or used as independent products, they can be stored in a computer readable storage medium. Based on this understanding, the technical solutions of the application or the part of the prior art that contributes essentially or the part of the technical solutions can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes a plurality of instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the method described in each embodiment of the application. The foregoing storage medium includes various storage media that can store program codes, such as U disk, mobile hard disk, ROM, RAM, magnetic disk or optical disk, etc.

[0157] The above is only a specific embodiment of the application, but the protection scope of the application is not limited thereto. Any person skilled in the art can easily think of changes or replacements within the technical range disclosed by the application, which should be covered within the protection scope of the application. Therefore, the protection scope of the application should be subject to the protection scope of the claims.

Claims

1. A game interaction method, characterized in that, A graphical user interface is provided through a first electronic terminal. The content displayed by the graphical user interface includes at least a game scene and virtual objects located in the game scene. The virtual objects include at least a first virtual object controlled by the first electronic terminal, including: In response to a first assistance request initiated by a second virtual object belonging to the same team as the first virtual object in the game scene, the first assistance request event corresponding to the first assistance request is displayed. In response to the confirmation operation for the first assistance request event, a target object corresponding to the first assistance request event is determined, and the first virtual object is automatically controlled to perform game behavior for the target object. The first assistance request event includes at least one of a first type of event and a second type of event. The first type of event is an event of requesting virtual resources, and the second type of event is an event of providing in-game tactical assistance. The game behavior includes one of the following: the behavior of circulating virtual resources corresponding to the first type of event between different virtual objects, and the behavior of using corresponding virtual resources according to the requester's request for assistance, corresponding to the second type of event.

2. The method according to claim 1, characterized in that, The target object includes a first virtual resource corresponding to the first type of event, and the automatic control of the first virtual object to perform game behaviors targeting the target object includes: The system controls the first virtual object to move to a first preset range of the second virtual object, and transfers the first virtual items in the backpack of the first virtual object to the backpack of the second virtual object. The first preset range is an area determined based on the real-time position of the second virtual object in the game scene and a first preset threshold.

3. The method according to claim 2, characterized in that, The step of controlling the first virtual object to move to a first preset range of the second virtual object and transferring the first virtual items in the backpack of the first virtual object to the backpack of the second virtual object includes: Control the first virtual object to move to the location of the second virtual object, and obtain the relative distance between the first virtual object and the second virtual object in the game scene; If the relative distance is less than or equal to a first preset threshold, the first virtual item in the backpack of the first virtual object is transferred to the backpack of the second virtual object.

4. The method according to claim 3, characterized in that, The step of transferring the first virtual item from the backpack of the first virtual object to the backpack of the second virtual object includes: Determine the quantity of the first virtual resource to be provided; According to the given quantity, the first virtual item in the backpack of the first virtual object is transferred to the backpack of the second virtual object.

5. The method according to claim 3, characterized in that, Also includes: If the movement of the first virtual object to the location of the second virtual object is interrupted, then the first virtual object is controlled to stop moving to the location of the second virtual object; In response to a trigger operation targeting the object identifier of the second virtual object, the first virtual object continues to move towards the location of the second virtual object.

6. The method according to claim 5, characterized in that, After controlling the first virtual object to stop moving towards the location of the second virtual object, the method further includes: If no control operation is detected for the first virtual object within a first preset time period, the response to the first assistance request event is stopped.

7. The method according to claim 1, characterized in that, The target object includes a marker point corresponding to the second type of event and a second virtual resource. The marker point is a point marked by the second virtual object in the game scene. The content displayed in the graphical user interface also includes a crosshair. The automatic control of the first virtual object to perform game behaviors targeting the target object includes: Control the first virtual object to switch to a posture of holding the second virtual material, and align the crosshair with the mark point.

8. The method according to claim 7, characterized in that, Also includes: In response to an operation to use the second virtual resource, the first virtual object is controlled to use the second virtual resource at the marked point.

9. The method according to any one of claims 1 to 8, characterized in that, The response to a first assistance request initiated by a second virtual object belonging to the same team as the first virtual object in the game scene, displaying the first assistance request event corresponding to the first assistance request, includes: In response to a first assistance request initiated by a second virtual object in the game scene that is less than or equal to a second preset threshold and belongs to the same team as the first virtual object, the first assistance request event corresponding to the first assistance request is displayed.

10. The method according to claim 1, characterized in that, Also includes: In response to the first virtual object initiating a second assistance request, a second assistance request event corresponding to the second assistance request is determined, and the second assistance request event is sent to the second electronic terminal corresponding to the second virtual object that meets the preset conditions. The second electronic terminal is used to display the second assistance request event.

11. The method according to claim 10, characterized in that, The graphical user interface also displays session interaction controls. The step of determining the second assistance request event corresponding to the second assistance request in response to the first virtual object initiating a second assistance request includes: In response to a trigger operation on the session interaction control, a resource request window is displayed, which includes resource identifiers corresponding to several virtual resources; In response to the selection operation for the target material identifier, the target virtual material corresponding to the target material identifier is determined, and a second assistance request event corresponding to the target virtual material is generated.

12. The method according to claim 11, characterized in that, After determining the target virtual material corresponding to the target material identifier, the method further includes: In response to a quantity adjustment operation for the target virtual resource, the quantity of the target virtual resource to be requested is determined.

13. The method according to claim 12, characterized in that, The step of determining the quantity of the target virtual resource in response to a quantity adjustment operation for the target virtual resource includes: When the target material identifier is selected, in response to a sliding operation on the target material identifier, the quantity of the target virtual material to be requested is determined based on the sliding operation.

14. The method according to claim 10, characterized in that, The graphical user interface also displays a crosshair, and the step of determining the second assistance request event corresponding to the second assistance request in response to the first virtual object initiating a second assistance request includes: In response to a marking operation for the game scene, the position where the crosshair is aimed in the game scene is used as a marker point; In response to a tactical assistance operation targeting the marked point, a target virtual resource corresponding to the tactical assistance operation is determined, and a second assistance request event corresponding to the target virtual resource is generated.

15. The method according to any one of claims 11 to 14, characterized in that, Sending the second assistance request event to the second electronic terminal corresponding to the second virtual object that meets the preset conditions includes: Obtain the relative distances between each of the second virtual objects and the first virtual object in the same team, the movement methods of the second virtual objects, and the backpack information of the second virtual objects; Send the second assistance request event to the second electronic terminal corresponding to the second virtual object that satisfies at least one of the preset conditions of relative distance, movement mode and backpack information.

16. The method according to claim 15, characterized in that, Sending the second assistance request event to the second electronic terminal corresponding to the second virtual object that satisfies at least one of the preset conditions of relative distance, movement mode, and backpack information includes: The second assistance request event is sent to the second electronic terminal corresponding to the second virtual object that represents the backpack information and possesses the target virtual material.

17. The method according to claim 15, characterized in that, Sending the second assistance request event to the second electronic terminal corresponding to the second virtual object that satisfies at least one of the preset conditions of relative distance, movement mode, and backpack information includes: The second assistance request event is sent to the second electronic terminal corresponding to the second virtual object whose relative distance is less than or equal to the second preset threshold and whose backpack information indicates that it possesses the target virtual material.

18. The method according to claim 15, characterized in that, The mode of movement includes at least walking, and sending the second assistance request event to the second electronic terminal corresponding to the second virtual object that satisfies at least one of the following preset conditions: relative distance, mode of movement, and backpack information, includes: The second assistance request event is sent to the second electronic terminal corresponding to the second virtual object whose relative distance is less than or equal to the second preset threshold, whose movement mode is walking, and whose backpack information indicates that it possesses the target virtual materials.

19. The method according to claim 15, characterized in that, The mode of movement includes at least walking, and sending the second assistance request event to the second electronic terminal corresponding to the second virtual object that satisfies at least one of the following preset conditions: relative distance, mode of movement, and backpack information, includes: Send the second assistance request event to the second electronic terminal corresponding to the second virtual object whose relative distance is less than or equal to the second preset threshold, whose movement mode is walking, whose backpack information indicates that it does not possess the target virtual material, and whose target virtual material exists within the second preset range; The second preset range is the area determined by the position of the second virtual object in the game scene.

20. The method according to claim 15, characterized in that, The mode of movement includes driving a vehicle, and sending the second assistance request event to the second electronic terminal corresponding to a second virtual object that satisfies at least one of the following preset conditions: relative distance, mode of movement, and backpack information, includes: Send the second assistance request event to the second electronic terminal corresponding to the second virtual object that is driving a vehicle and can reach the first preset range of the first virtual object within the second preset time period, and whose backpack information indicates that it possesses the target virtual materials; The first preset range is an area determined by the real-time position of the first virtual object in the game scene and a first preset threshold.

21. The method according to claim 15, characterized in that, The mode of movement includes driving a vehicle, and sending the second assistance request event to the second electronic terminal corresponding to a second virtual object that satisfies at least one of the following preset conditions: relative distance, mode of movement, and backpack information, includes: Send the second assistance request event to the second electronic terminal corresponding to the second virtual object that is driving a vehicle, can reach the first preset range of the first virtual object within a second preset time period, whose backpack information indicates that it does not possess the target virtual material, and can reach the location of the target virtual material within a third preset time period; The first preset range is an area determined by the real-time position of the first virtual object in the game scene and a first preset threshold.

22. The method according to any one of claims 10 to 14, characterized in that, Also includes: In response to a withdrawal operation for the second assistance request event, a withdrawal instruction is sent to the second electronic terminal that received the second assistance request event, the withdrawal instruction being used to instruct the second electronic terminal to withdraw the second assistance request event.

23. An interactive device for a game, characterized in that, A graphical user interface is provided through a first electronic terminal. The content displayed by the graphical user interface includes at least a game scene and virtual objects located in the game scene. The virtual objects include at least a first virtual object controlled by the first electronic terminal, including: The request processing module is used to respond to a first assistance request initiated by a second virtual object that belongs to the same team as the first virtual object in the game scene, and to display the first assistance request event corresponding to the first assistance request. The control module is configured to respond to a confirmation operation for the first assistance request event, determine the target object corresponding to the first assistance request event, and automatically control the first virtual object to perform game behavior for the target object. The first assistance request event includes at least one of a first type of event and a second type of event. The first type of event is an event of requesting virtual resources, and the second type of event is an event of providing in-game tactical assistance. The game behavior includes one of the following: the behavior of circulating virtual resources corresponding to the first type of event between different virtual objects, and the behavior of using corresponding virtual resources according to the requester's request for assistance, corresponding to the second type of event.

24. An electronic device, characterized in that, It includes a processor, a communication interface, a memory, and a communication bus, wherein the processor, the communication interface, and the memory communicate with each other through the communication bus; The memory is used to store computer programs; When the processor executes a program stored in the memory, it implements the method as described in any one of claims 1-22.

25. A computer-readable storage medium having instructions stored thereon that, when executed by one or more processors, cause the processors to perform the method as described in any one of claims 1-22.

Citation Information

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