Sports equipment and sports facility monitoring management system

Through the monitoring and management system of sports equipment and sports facilities, the basket's historical game data is used to predict its service life, solving the problem of rapid, efficient and accurate traditional manual detection methods, achieving accurate maintenance and replacement of the basket, and improving game safety and operational efficiency.

CN119838198AInactive Publication Date: 2025-04-18山东航空学院
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Patent Information

Application Number
CN202411749033.6
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-12-02
Publication Date
2025-04-18
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

In the prior art, traditional manual detection methods are often used in basketball courts, which lacks rapid, efficient and accurate, resulting in misjudgment and differences in whether the basket needs to be replaced.

Method used

Through the monitoring and management system of sports equipment and sports facilities, the historical game data of the basket is obtained, including schedule data, dunks and usage time, establish a relationship between the impact of game density and dunks on the service life of the basket, predict the use time of the basket in real time, and compare it with the actual usage time to determine whether maintenance is needed.

Benefits of technology

Accurate prediction of the service life of the basket is achieved, misjudgment and differences of traditional manual detection is avoided, ensuring that the basket is replaced when appropriate, and improving game safety and operational efficiency.

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Abstract

The invention relates to the technical field of monitoring management, and particularly discloses a sports equipment and sports facility monitoring management system, and the system comprises a data collection module which obtains historical competition data of a basket from installation to replacement; setting a standard use time length; the match density calibration module is used for selecting baskets with consistent dunking times and acquiring match schedule data and use duration of the baskets; according to the duration variation of the baskets under different game densities, obtaining a relational expression that the duration changes along with the game densities; the basket demarcating module is used for selecting baskets with consistent match density and acquiring the basket demarcating times and the use duration of the baskets; according to the duration variation of the basket under different times of dunking, obtaining a relational expression that the duration changes along with the times of dunking; and the load prediction module is used for obtaining the predicted use duration of the basket, obtaining the actual use duration of the basket in real time, comparing the predicted use duration with the actual use duration, and judging whether the basket needs to be maintained or not.
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Description

Technical Field

[0001] The present invention relates to the technical field of monitoring and management, and in particular to a monitoring and management system for sports equipment and sports facilities. Background Art

[0002] Facility monitoring and management refers to the process of maintaining, monitoring and controlling the building environment and its related equipment to ensure its efficient operation and support the basic activities of the organization. It is a multidisciplinary integrated process that not only includes the management of physical facilities, but also involves the comprehensive coordination of technology, personnel, space and processes. Its purpose is to improve the efficiency of facility use, ensure safety, reduce operating costs and provide a comfortable and efficient working and living environment through effective management and monitoring.

[0003] The monitoring of sports equipment is a multifaceted system project that combines multiple technologies such as the Internet of Things, wearable technology, smart applications and video surveillance, aiming to provide users with a better sports experience while providing managers with effective management and maintenance means.

[0004] In the prior art, if there is a problem with the basket on the basketball court during a game, a spare basket needs to be quickly replaced. However, the traditional manual detection method is not fast and efficient enough and may not be able to accurately assess whether the basket needs to be replaced, and there are differences in the judgment results. In addition, the stability of the basket will change with the density of the game and the number of dunks by the players, resulting in the problem of baskets of the same material but different usage time. Summary of the invention

[0005] The purpose of the present invention is to provide a sports equipment and sports facilities monitoring and management system to solve the above technical problems.

[0006] The purpose of the present invention can be achieved through the following technical solutions: A sports equipment and sports facilities monitoring and management system, comprising the following steps: Data collection module: obtaining historical game data of the basket from installation to replacement; the historical game data includes schedule data, dunk times and usage time; setting standard usage time; the usage time is the time from installation to replacement of the basket; Game density calibration module: in the historical game data, select a basket with the same number of dunks, and obtain the game schedule data and usage time of the basket; Obtain the change in usage time compared to the standard usage time; and obtain the game density of the basket according to the schedule data; and obtain the relationship between the time and the game density according to the change in the time of the basket under different game densities; Dunk calibration module: In the historical game data, a basket with a consistent game density is selected, the number of dunks and the usage time of the basket are obtained, and the change in the time is obtained; according to the change in the time of the basket under different dunk times, the relationship between the time and the number of dunks is obtained; Load prediction module: obtain the game density and the number of dunks experienced by the basket in real time; obtain the predicted usage time of the basket according to the standard usage time, the relationship between the usage time and the game density, and the relationship between the usage time and the number of dunks; The actual usage time of the basket is obtained in real time, and the predicted usage time is compared with the actual usage time to determine whether the basket needs maintenance.

[0007] As a further solution of the present invention: the standard usage time setting process includes: The usage time of all the baskets in the historical game data is obtained, and the average usage time is obtained, which is recorded as the standard usage time.

[0008] As a further solution of the present invention: the process of determining whether the number of dunks is consistent and the density of games is consistent includes: Set the difference threshold; Obtaining the difference in the number of dunks experienced by the two baskets, and obtaining the absolute value of the difference, and when the absolute value is less than or equal to the difference threshold, the number of dunks experienced by the two baskets is consistent; otherwise, it is inconsistent; The difference in game density experienced by the two baskets is obtained, and the absolute value of the difference is obtained. When the absolute value is less than or equal to the difference threshold, the game densities experienced by the two baskets are consistent; otherwise, they are inconsistent.

[0009] As a further solution of the present invention: the process of obtaining the duration variation includes: The standard usage time is T 0 , the basket is used for T 1 ; Get the duration change of the basket △T= T 1 -T 0 .

[0010] As a further solution of the present invention: the process of obtaining the competition density includes: Get the number of game days n , and obtain the opening hours of the basketball court in a day, recorded as t 0 ; Get the duration of the basketball game on each day, recorded as t m ,in m The number of the match day; Get the match density .

[0011] As a further solution of the present invention: the process of determining the number of dunks includes: Select several athletes, collect the average jump height of each athlete when dunking, obtain the average arm swing speed of each athlete when dunking, and obtain the distance between the athlete's arm holding the ball and the basket; Set three determination coefficients K 1 , K 2 , K 3 ; When the athlete's take-off height is greater than or equal to the average take-off height, record K 1 = 1; otherwise, record K 1 = 0; When the athlete's arm swing speed is greater than or equal to the average arm swing speed, record K 2 = 1; otherwise, record K 2 = 0; If the athlete's arm swing speed is 0, the distance between the arm and the basket is 0, then K 3 = 1; otherwise, record K 3 = 0; If and only if K 1 *K 2 *K 3 = At 1 o'clock, the athlete completes a dunk.

[0012] As a further solution of the present invention: the process of obtaining the relationship between the duration and the game density and the relationship between the duration and the number of dunks includes: A rectangular coordinate system is established with the game density as the horizontal coordinate and the duration change as the vertical coordinate; The density of each game and the corresponding change in duration are converted into coordinate points of corresponding positions on the rectangular coordinate system ( D, △T 1 ), connect the coordinate points with a smooth curve; Get the average value of the horizontal coordinate of each coordinate point , and the average value of the vertical axis , get the center point ; After fitting the curve according to the center point, the relationship between the duration and the game density is obtained as follows: f(D) = k * D + b ,in k is the slope and , b is the intercept and ,s is the number of coordinate points; According to the above process, we can get the relationship between duration and number of dunks. g(N) = k 0 * N + b 0 ,in g(N) The number of dunks is N The change in duration of k 0 and b 0 They are g(N) The slope and intercept of the corresponding curve.

[0013] As a further solution of the present invention: the process of determining whether the basket needs to be repaired includes: Setting tolerance thresholds; The actual usage time is recorded as AuT , the predicted usage time is recorded as PuT ,in ; Obtain the actual usage time and the predicted usage time in real time, and obtain the difference between the two in real time PuT - AuT ; When the difference is less than or equal to the allowable threshold, a prompt is given to repair or replace the basket in time; otherwise, real-time judgment is continued.

[0014] Beneficial effects of the present invention: In the prior art, the inspection of the basket on the basketball court often adopts the traditional manual inspection, which is often not accurate enough and the judgment results are different. At the same time, during the game, if there is a problem with the basket, it needs to be replaced in time, and the replacement process will also affect the game process. In the present invention, considering that in actual conditions, the service life of the basket of the indoor basketball court is mainly affected by the game density and the number of dunks of the players, the higher the game density and the more dunks the players have, the shorter the service life of the basket. Therefore, the influence of the game density on the service life of the basket is obtained, and the influence of the number of dunks of the players on the life of the basket is obtained, so as to predict the service life of the basket according to the game density and the number of dunks experienced by the basket; the actual use time of the basket is obtained in real time, and the predicted use time of the basket is obtained in real time according to the game density and the number of dunks experienced by the basket; and the actual use time and the predicted use time are compared in real time to determine whether the basket needs maintenance; the present invention determines the service life of the basket according to the actual use of the basket, which can avoid the misjudgment of the basket by the traditional manual inspection and the difference in the judgment results. BRIEF DESCRIPTION OF THE DRAWINGS

[0015] The present invention will be further described below in conjunction with the accompanying drawings.

[0016] Figure 1 It is a schematic diagram of a method for monitoring and managing a sports equipment and sports facilities of the present invention. DETAILED DESCRIPTION

[0017] The following will be combined with the drawings in the embodiments of the present invention to clearly and completely describe the technical solutions in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention.

[0018] See also Figure 1 As shown, the present invention is a sports equipment and sports facilities monitoring and management system, comprising the following steps: Data collection module: obtaining historical game data of the basket from installation to replacement; the historical game data includes schedule data, dunk times and usage time; setting standard usage time; the usage time is the service life of the basket from installation to replacement; It should be further explained that the baskets are mainly baskets for indoor basketball courts, and the materials of the baskets are all the same; The standard usage duration setting process includes: Obtaining the usage time of all the baskets in the historical game data, obtaining an average of the usage time, and recording it as the standard usage time; It is understandable that the standard usage time represents the average value of the service life of the basket, but the usage time of each basket varies depending on the density of the game and the number of dunks by the players; Game density calibration module: in the historical game data, select a basket with the same number of dunks, and obtain the game schedule data and usage time of the basket; Obtain the change in usage time compared to the standard usage time; and obtain the game density of the basket according to the schedule data; and obtain the relationship between the time and the game density according to the change in the time of the basket under different game densities; The process of obtaining the duration variation includes: The standard usage time is T 0 , the basket is used for T 1 ; Get the duration change of the basket △T= T 1 -T 0 ; The process of obtaining the competition density includes: Get the number of game days n , and obtain the opening hours of the basketball court in a day, recorded as t 0 ; Get the duration of the basketball game on each day, recorded as t m ,in m The number of the match day; Get the match density ; It is worth noting that the game density refers to the frequency of games within a certain period of time; a high game density means an increase in the number of basketball games and training, which will lead to more frequent use of the basket; long-term high-intensity use may accelerate the wear of the basket, thereby affecting its stability and safety; with the increase in the frequency of use, the basket may require more regular inspections and maintenance to ensure that it is always kept in the best condition. In extreme cases, if the basket is seriously damaged, it may need to be replaced with a new one; basketball is a high-intensity intermittent sport; this high-intensity game load and the increase in game density may cause athletes to increase their strength and speed when attacking the basket, thereby causing greater impact on the basket; sports facility managers need to pay close attention to the actual impact of game density on the basket so as to make necessary maintenance and adjustments in a timely manner; Dunk calibration module: In the historical game data, a basket with a consistent game density is selected, the number of dunks and the usage time of the basket are obtained, and the change in the time is obtained; according to the change in the time of the basket under different dunk times, the relationship between the time and the number of dunks is obtained; It is worth noting that the increase in the number of dunks by players will cause greater pressure and wear on the basket. Dunking is a very entertaining and difficult technical move in basketball. It not only brings points to the team, but also greatly boosts the morale and emotions of the audience. However, the physical impact of dunking on the basket is also considerable. With each dunk, especially the hanging dunk, the basket needs to withstand the additional force from the player's arm hanging. This force includes not only the kinetic energy of the basketball itself, but also part of the weight of the athlete's body. The structural stability and durability of the basket will be affected by this impact for a long time. The process of determining the number of dunks includes: Select several athletes, obtain the average take-off height of each athlete when dunking, obtain the average arm swing speed of each athlete when dunking, and obtain the distance between the athlete's arm holding the ball and the basket; Set three determination coefficients K 1 , K 2 , K 3 ; When the athlete's take-off height is greater than or equal to the average take-off height, record K 1 = 1; otherwise, record K 1 = 0; When the athlete's arm swing speed is greater than or equal to the average arm swing speed, record K 2 = 1; otherwise, record K 2 = 0; If the athlete's arm swing speed is 0, the distance between the arm and the basket is 0, then K 3 = 1; otherwise, record K 3 = 0; If and only if K 1 *K 2 *K 3 = 1 o'clock, the athlete completes a dunk; It is worth noting that the key actions of a dunk are taking off, holding the ball, and dunking. Taking off is the key to a dunk, and the athlete needs to burst out the greatest strength in an instant in order to jump high. When taking off, the strength of the legs and the coordination of the body are very important. While taking off, the athlete needs to control the basketball firmly in his hands to facilitate the next dunk. In the air, the athlete needs to hold the ball high and then dunk it into the basket with force. This action requires accurate force control to ensure that the ball does not fly or hit the backboard and the neck of the basket. Therefore, based on these three characteristics, it is judged whether the athlete has completed a dunk. The process of determining the consistency of the number of dunks and the consistency of the game density includes: Set the difference threshold; Obtaining the difference in the number of dunks experienced by the two baskets, and obtaining the absolute value of the difference, and when the absolute value is less than or equal to the difference threshold, the number of dunks experienced by the two baskets is consistent; otherwise, it is inconsistent; Obtaining a difference in the game density experienced by the two baskets, and obtaining an absolute value of the difference, and when the absolute value is less than or equal to the difference threshold, the game densities experienced by the two baskets are consistent; otherwise, they are inconsistent; It can be understood that when the game density between the baskets is not much different and is less than or equal to the difference threshold, the game density has the same effect on the baskets; a small difference in game density and dunk count can have a negligible effect on the service life of the baskets, and the game density and dunk count of the two are regarded as the same; The process of obtaining the relationship between duration and game density and the relationship between duration and dunk times includes: A rectangular coordinate system is established with the game density as the horizontal coordinate and the duration change as the vertical coordinate; The density of each game and the corresponding change in duration are converted into coordinate points of corresponding positions on the rectangular coordinate system ( D, △T 1 ), connect the coordinate points with a smooth curve; Get the average value of the horizontal coordinate of each coordinate point , and the average value of the vertical axis , get the center point ; After fitting the curve according to the center point, the relationship between the duration and the game density is obtained as follows: f(D) = k * D + b ,in k is the slope and , b is the intercept and ,s is the number of coordinate points; According to the above process, we can get the relationship between duration and number of dunks. g(N) = k 0 * N + b0 ,in g(N) The number of dunks is N The change in duration of k 0 and b 0 They are g(N) The slope and intercept of the corresponding curve; Load prediction module: obtain the game density and the number of dunks experienced by the basket in real time; obtain the predicted usage time of the basket according to the standard usage time, the relationship between the usage time and the game density, and the relationship between the usage time and the number of dunks; Acquire the actual usage time of the basket in real time, compare the predicted usage time with the actual usage time, and determine whether the basket needs maintenance; The process of determining whether a basket needs repair includes: Setting tolerance thresholds; The actual usage time is recorded as AuT , the predicted usage time is recorded as PuT ,in ; Obtain the actual usage time and the predicted usage time in real time, and obtain the difference between the two in real time PuT - AuT ; When the difference is less than or equal to the allowable threshold, prompt to repair or replace the basket in time; otherwise, continue to make real-time judgment; It can be understood that the influence of the density of games on the service life of the basket and the influence of the number of dunks by the players on the service life of the basket are obtained, so as to predict the service life of the basket according to the density of games and the number of dunks experienced by the basket; the actual usage time of the basket is obtained in real time, and the predicted usage time of the basket is obtained in real time according to the density of games and the number of dunks experienced by the basket; and the actual usage time and the predicted usage time are compared in real time to determine whether the basket needs maintenance; the present invention determines the service life of the basket according to the actual usage of the basket, which can avoid the misjudgment of the basket by traditional manual detection and the situation where there are differences in the judgment results.

[0019] The above is a detailed description of an embodiment of the present invention, but the content is only a preferred embodiment of the present invention and cannot be considered to limit the scope of implementation of the present invention. All equivalent changes and improvements made within the scope of the present invention should still fall within the scope of the patent coverage of the present invention.

Claims

1. A sports equipment and sports facilities monitoring and management system, characterized in that: The following steps are involved: Data collection module: obtaining historical game data of the basket from installation to replacement; the historical game data includes schedule data, dunk times and usage time; setting standard usage time; the usage time is the service life of the basket from installation to replacement; Game density calibration module: in the historical game data, select a basket with the same number of dunks, and obtain the game schedule data and usage time of the basket; Obtain the change in usage time compared to the standard usage time; and obtain the game density of the basket according to the schedule data; and obtain the relationship between the time and the game density according to the change in the time of the basket under different game densities; Dunk calibration module: In the historical game data, a basket with a consistent game density is selected, the number of dunks and the usage time of the basket are obtained, and the change in the time is obtained; according to the change in the time of the basket under different dunk times, the relationship between the time and the number of dunks is obtained; Load prediction module: obtain the game density and the number of dunks experienced by the basket in real time; obtain the predicted usage time of the basket according to the standard usage time, the relationship between the usage time and the game density, and the relationship between the usage time and the number of dunks; The actual usage time of the basket is obtained in real time, and the predicted usage time is compared with the actual usage time to determine whether the basket needs maintenance.

2. A sports equipment and sports facilities monitoring and management system according to claim 1, characterized in that: The standard usage duration setting process includes: The usage time of all the baskets in the historical game data is obtained, and the average usage time is obtained, which is recorded as the standard usage time.

3. A sports equipment and sports facilities monitoring and management system according to claim 1, characterized in that: The process of determining the consistency of the number of dunks and the consistency of the game density includes: Set the difference threshold; Obtaining the difference in the number of dunks experienced by the two baskets, and obtaining the absolute value of the difference, and when the absolute value is less than or equal to the difference threshold, the number of dunks experienced by the two baskets is consistent; otherwise, it is inconsistent; The difference in game density experienced by the two baskets is obtained, and the absolute value of the difference is obtained. When the absolute value is less than or equal to the difference threshold, the game densities experienced by the two baskets are consistent; otherwise, they are inconsistent.

4. A sports equipment and sports facilities monitoring and management system according to claim 1, characterized in that: The process of obtaining the duration variation includes: The standard usage time is T 0 , the basket is used for T 1 ; Get the duration change of the basket △T=T 1 - T 0 .

5. A sports equipment and sports facilities monitoring and management system according to claim 1, characterized in that: The process of obtaining the competition density includes: Get the number of game days n , and obtain the opening hours of the basketball court in a day, recorded as t 0 ; Get the duration of the basketball game on each day, recorded as t m ,in m The number of the match day; Get the match density .

6. A sports equipment and sports facilities monitoring and management system according to claim 1, characterized in that: The process of determining the number of dunks includes: Select several athletes, obtain the average take-off height of each athlete when dunking, obtain the average arm swing speed of each athlete when dunking, and obtain the distance between the athlete's arm holding the ball and the basket; Set three determination coefficients K 1 , K 2 , K 3 ; When the athlete's take-off height is greater than or equal to the average take-off height, record K 1 = 1; otherwise, record K 1 = 0; When the athlete's arm swing speed is greater than or equal to the average arm swing speed, record K 2 = 1; otherwise, record K 2 = 0; If the athlete's arm swing speed is 0, the distance between the arm and the basket is 0, then K 3 = 1; otherwise, record K 3 = 0; If and only if K 1 *K 2 *K 3 = At 1 o'clock, the athlete completes a dunk.

7. A sports equipment and sports facilities monitoring and management system according to claim 1, characterized in that: The process of obtaining the relationship between duration and game density and the relationship between duration and dunk times includes: A rectangular coordinate system is established with the game density as the horizontal coordinate and the duration change as the vertical coordinate; The density of each game and the corresponding change in duration are converted into coordinate points of corresponding positions on the rectangular coordinate system ( D,△ T 1 ), connect the coordinate points with a smooth curve; Get the average value of the horizontal coordinate of each coordinate point , and the average value of the vertical axis , get the center point ; After fitting the curve according to the center point, the relationship between the duration and the game density is obtained as follows: f(D)=k*D+b ,in k is the slope and , b is the intercept and ,s is the number of coordinate points; According to the above process, we can get the relationship between duration and number of dunks. g(N)=k 0 *N+b 0 ,in g(N) The number of dunks is N The change in duration of k 0 and b 0 They are g(N) The slope and intercept of the corresponding curve.

8. A sports equipment and sports facilities monitoring and management system according to claim 1, characterized in that: The process of determining whether a basket needs repair includes: Setting tolerance thresholds; The actual usage time is recorded as T , the predicted usage time is recorded as Pt ,in ; Obtain the actual usage time and the predicted usage time in real time, and obtain the difference between the two in real time PuT-AuT ; When the difference is less than or equal to the allowable threshold, a prompt is given to repair or replace the basket in time; otherwise, real-time judgment is continued.