Display control method, device and electronic equipment for game information
By displaying event thumbnails on the game interface, including task completion progress and plot information, the low completion rate caused by the single task display in existing technologies is solved, and efficient use of game resources is achieved.
Patent Information
- Application Number
- CN202510039575.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2025-01-09
- Publication Date
- 2025-12-12
- Estimated Expiration
- 2045-01-09
AI Technical Summary
The current game task display method is too simplistic, resulting in a low task completion rate and wasted game resources.
By generating an information display area in the graphical user interface, the system displays abbreviated information about game events, including the progress of game tasks and event story information, guiding players to select events of interest and complete tasks.
This improved the task completion rate and made full use of game resources.
Smart Images

Figure CN119868952B_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The present application relates to the game technical field, and particularly to a game information display control method, device and electronic equipment. BACKGROUND
[0002] In a game system, some game tasks are usually set. A list of game tasks is displayed in a game interface, and specific task content, task execution interface and task rewards of the game tasks are provided through the list. The task information provided in this way is relatively single, which leads to a low task completion rate and a waste of game resources. SUMMARY
[0003] Therefore, the present application aims to provide a game information display control method, device and electronic equipment to improve the task completion rate and make full use of game resources.
[0004] In a first aspect, the present application provides a game information display control method, which provides a graphical user interface through a terminal device. The method comprises: generating an information display area in the graphical user interface in response to an event trigger instruction; determining a game event to be displayed and a game task contained in the game event; wherein the game task is associated with at least one piece of event plot information of the game event; and displaying event thumbnail information of the game event in the information display area based on a task completion progress of the game task and the event plot information associated with the game task.
[0005] In a second aspect, the present application provides a game information display control device, which provides a graphical user interface through a terminal device. The device comprises: an area generation module configured to generate an information display area in the graphical user interface in response to an event trigger instruction; a task determination module configured to determine a game event to be displayed and a game task contained in the game event; wherein the game task is associated with at least one piece of event plot information of the game event; and an information display module configured to display event thumbnail information of the game event in the information display area based on a task completion progress of the game task and the event plot information associated with the game task.
[0006] In a third aspect, the present application provides an electronic device comprising a processor and a memory. The memory stores computer executable instructions that can be executed by the processor. The processor executes the computer executable instructions to implement the game information display control method described above.
[0007] In a fourth aspect, the present application provides a computer readable storage medium storing computer executable instructions. When the computer executable instructions are called and executed by a processor, the computer executable instructions cause the processor to implement the game information display control method described above.
[0008] The embodiment of the present application brings the following beneficial effects:
[0009] The display control method, device and electronic equipment of game information, by providing a graphical user interface through a terminal device, generating an information display area in the graphical user interface in response to an event trigger instruction; determining a game event to be displayed, and a game task contained in the game event; wherein the game task is associated with at least one event plot information of the game event; displaying event thumbnail information of the game event in the information display area based on the task completion progress of the game task and the event plot information associated with the game task.
[0010] In this way, the game task in the game event is associated with event plot information, when the event trigger instruction is generated, the event thumbnail information is displayed based on the task completion progress and the event plot information associated with the task, which can enable the player to intuitively understand the event situation, guide the player to select the event of interest through the event thumbnail information and complete the related task, improve the task completion rate, and make full use of game resources.
[0011] Other features and advantages of the present application will be set forth in the following description, and in part will become apparent to those skilled in the art from the description, or can be learned by practice of the present application. The objects and other advantages of the present application will be realized and achieved by the structure particularly pointed out in the description, claims and drawings.
[0012] In order to make the above-mentioned purposes, features and advantages of the present application more obvious and easy to understand, the following preferred embodiments are described in detail below, and the accompanying drawings are described as follows. BRIEF DESCRIPTION OF DRAWINGS
[0013] In order to more clearly illustrate the specific embodiments of the present application or the technical solutions in the prior art, the following will briefly introduce the drawings needed to be used in the specific embodiments or the prior art description. Obviously, the drawings described below are some embodiments of the present application, and those skilled in the art can also obtain other drawings according to these drawings without creative labor.
[0014] Figure 1 A display method of a task list in related art is shown in the figure;
[0015] Figure 2 A flowchart of a game information display control method provided by the embodiment of the present application is shown in the figure;
[0016] Figure 3 A schematic diagram of an information display area provided by the embodiment of the present application is shown in the figure;
[0017] Figure 4 A schematic diagram of an event detail page of a game event provided by the embodiment of the present application is shown in the figure;
[0018] Figure 5 FIG. 4 is a schematic diagram of an event details page of another game event according to an embodiment of the present application;
[0019] Figure 6 FIG. 5 is a schematic diagram of an information display area in an unlocked state according to an embodiment of the present application;
[0020] Figure 7 FIG. 6 is a schematic diagram of a display control device of game information according to an embodiment of the present application;
[0021] Figure 8 FIG. 7 is a schematic diagram of an electronic device according to an embodiment of the present application. DETAILED DESCRIPTION
[0022] In order to make the objectives, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions of the present application will be described clearly and completely below with reference to the drawings, obviously, the described embodiments are some but not all of the embodiments of the present application. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without creative work fall within the protection scope of the present application.
[0023] Figure 1 FIG. 1 shows a display mode of a task list in the related art.
[0024] The task list includes four tasks, each of which includes task content, task completion progress, task completion reward and a reward receiving control. Taking the first task as an example, the task content is "complete all 10 copies", the task completion progress is 7, i.e. 7 copies are completed and there are 3 copies left to be completed; the task completion reward is 150 diamonds, and the reward receiving control is a control showing the word "receive".
[0025] The above-mentioned mode provides relatively single task information, and according to the task information, the player can not be interested in completing the tasks, resulting in a low task completion rate and a waste of game resources. Based on this, the display control method, device and electronic device of game information provided by the embodiments of the present application can be applied to various games, for example, games provided with game tasks.
[0026] The display control method of game information in one of the embodiments of the present disclosure can run on a local terminal device or a server. When the display control method of game information runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0027] In an optional embodiment, various cloud applications can be run under the cloud interaction system, for example, cloud gaming. Taking cloud gaming as an example, cloud gaming refers to a game mode based on cloud computing. In the running mode of cloud gaming, the running subject of the game program and the presentation subject of the game picture are separated, and the storage and running of the display control method of game information are completed on the cloud gaming server. The client device is used for receiving and sending data and presenting the game picture. For example, the client device can be a display device close to the user side with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer, etc. However, the cloud gaming server in the cloud end performs information processing. When playing the game, the player operates the client device to send operation instructions to the cloud gaming server, the cloud gaming server runs the game according to the operation instructions, encodes and compresses the game picture and other data, returns the data to the client device through the network, and finally decodes and outputs the game picture through the client device.
[0028] In an optional embodiment, taking a game as an example, the local terminal device stores a game program and is used for presenting a game picture. The local terminal device is used for interacting with the player through a graphical user interface, that is, a conventional game program is downloaded and installed on an electronic device and is run. The way in which the local terminal device provides the graphical user interface to the player can include various ways, for example, the graphical user interface can be rendered and displayed on the display screen of the terminal, or the graphical user interface is provided to the player through holographic projection. For example, the local terminal device can include a display screen used for presenting a graphical user interface including a game picture and a processor used for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
[0029] In a possible embodiment, the embodiment of the present application provides a game information display control method for providing a graphical user interface through a terminal device. The terminal device can be the local terminal device mentioned above or the client device in the cloud interaction system mentioned above.
[0030] As shown in Figure 2 the game information display control method includes the following steps:
[0031] Step S202, generating an information display area in the graphical user interface in response to an event trigger instruction;
[0032] The event trigger instruction can be generated by triggering a preset event trigger control or generated by triggering a shortcut key and the like. In the embodiment, game tasks are divided into game events, and one or more game events are set in the game system. Each game event contains one or more game tasks. The game tasks contained in different game events can be the same, different, or partially the same.
[0033] The game event can be an investigation event, a war event, a suspense event, etc. The game event can be used to explain the background, clues, results, etc. of the game tasks included in the game event. When a game event includes multiple game tasks, the game event can be divided into multiple event plots. Different game tasks correspond to different event plots. The event plots provide the background, clues, results, etc. of the corresponding game tasks to the players.
[0034] After generating the event trigger instruction, an information display area is generated in the graphical user interface. The information display area is used to display the related information of the game event, so that the player can understand the game event and be guided to complete the related game tasks.
[0035] In step S204, the game event to be displayed and the game tasks included in the game event are determined. The game tasks are associated with at least one piece of event plot information of the game event.
[0036] The game event is pre-set in the game system. When multiple game events are set in the game system, the game event to be displayed can be all the set game events or part of the set game events. When the game event to be displayed is part of the game events, part of the game events can be selected as the game event to be displayed according to the preset arrangement order of the game events, for example, part of the game events with earlier unlocked events can be selected as the game event to be displayed according to the unlocking order of the game events. Part of the game events can also be selected as the game event to be displayed according to the completion of the game tasks by the current game account, for example, part of the game events with lower completion progress can be selected as the game event to be displayed according to the completion progress of the game tasks.
[0037] The game tasks included in the game event are pre-set, that is, the game event and the game task have a preset corresponding relationship. In this case, the game tasks included in the game event are relatively determined. Alternatively, the game tasks included in the game event can also be randomly determined. For example, when different game accounts access the same game event, the game tasks included in the game event can be different.
[0038] When the game event includes only one game task, the game task is associated with all the event plot information of the game event, that is, the background, clues, results, etc. of the game task constitute all the event plot information of the game event. When the game event includes multiple game tasks, each game task is associated with part of the event plot information of the game event. When the game tasks have a sequence, the part of the event plot information corresponding to the multiple game tasks is arranged in sequence according to the sequence, and the complete event plot information of the game event is constituted.
[0039] In one example, the game event includes two game tasks, namely game task A and game task B. The event plot information associated with game task A is "Dr. Xiao Wang is missing. In order to find Dr. Xiao Wang, you need to get the key from the secret island". The event plot information associated with game task B is "After obtaining the key, you need to use the key to open the castle gate and fight the guard monster to the death". In this example, the event plot information associated with game task A provides the background, clues and task objectives of game task A. The event plot information associated with game task B is continuous with the event plot information of game task A, and the event plot information associated with game task B provides the clues and task objectives of game task B.
[0040] In step S206, based on the task completion progress of the game task and the event plot information associated with the game task, event thumbnail information of the game event is displayed in the information display area.
[0041] The task completion progress of the game task can be the number of completed game tasks and the number of uncompleted game tasks in the game event, or which game events have been completed and which game events have not been completed. The task completion progress of the game task can also be the task completion progress of each game task, for example, the completion progress of game task A is 50%, and the completion progress of game task B is 40%.
[0042] In the foregoing steps, the information display area has been generated in the graphical user interface, and the information display area is used to display the event thumbnail information of the game event. The thumbnail information is related to the event plot information associated with the game task in the game event, for example, part of the information in the event plot information is extracted as the event thumbnail information, or the event plot information is briefly summarized as the event thumbnail information.
[0043] In addition, when determining the event thumbnail information, the task completion progress of the game task also needs to be considered. The event thumbnail information is extracted or obtained from the event plot information of the completed game task, or the event thumbnail information is extracted or obtained from the event plot information of the uncompleted game task, etc.
[0044] The event thumbnail information of one game event can be displayed in the foregoing information display area, or the event thumbnail information of multiple game events can be displayed. For example, when the game events to be displayed include multiple game events, multiple information display areas can be generated in the graphical user interface, and each information display area displays the event thumbnail information of one game event.
[0045] The display control method of the game information provides a graphical user interface through a terminal device, generates an information display area in the graphical user interface in response to an event trigger instruction, determines a game event to be displayed and a game task contained in the game event, wherein the game task is associated with at least one piece of event plot information of the game event, and displays event thumbnail information of the game event in the information display area based on a task completion progress of the game task and the event plot information associated with the game task.
[0046] In this way, the game task in the game event is associated with the event plot information, when the event trigger instruction is generated, the event thumbnail information is displayed based on the task completion progress and the event plot information associated with the task, so that the player can intuitively understand the event situation, the player is guided to select the event of interest and complete the related task through the event thumbnail information, the task completion rate is improved, and the game resources are fully utilized.
[0047] In an implementation manner, based on the task completion progress of the game task, a target task to be completed is determined from the game tasks contained in the game event, and the event thumbnail information of the game event is displayed in the information display area based on the event plot information associated with the target task.
[0048] The aforementioned task completion progress indicates whether each game task in the game event is completed, for example, game task A is completed, game task B is not completed, and game task C is not completed. The target task to be completed is usually all or part of the game tasks that are not completed. In one example, game task B and game task C are both game tasks that are not completed, game task B with a higher ranking can be selected as the target task to be completed, and when game task B is completed, game task C is selected as the target task to be completed.
[0049] If the event plot information associated with the target task is less, the event plot information associated with the target task can be used as the event thumbnail information of the game event, if the event plot information associated with the target task is more, part of the event plot information associated with the target task can be extracted as the event thumbnail information, for example, the first two sentences in the event plot information associated with the target task are used as the event thumbnail information. In addition, the event plot information associated with the target task can be summarized and generalized to obtain the event thumbnail information.
[0050] Further, specified local information is obtained from the event plot information associated with the target task, and the specified local information is determined as the event thumbnail information of the game event, and the event thumbnail information is displayed in the information display area.
[0051] The specified local information is part of the event plot information associated with the target task, and specifically, the specified local information is information located at a specified position in the event plot information associated with the target task, for example, the first two sentences, the first 100 characters, etc.
[0052] In the above manner, based on the event plot information of the target task, the event thumbnail information of the game event is displayed in the information display area, the task information in the game event is presented to the player through the event thumbnail information, and more detailed and more vivid task information is provided to the player, which can improve the task completion rate and make full use of game resources.
[0053] In actual implementation, the information display area includes: a text information sub-area; the event thumbnail information of the game event is displayed in the text information sub-area; wherein the event thumbnail information is text information; and in response to an idle position after the event thumbnail information is displayed in the text information sub-area, a specified symbol is displayed in the idle position.
[0054] In Figure 3 In the example, the graphical user interface displays two game events, each corresponding to an information display area, and the text information sub-area is located in the information display area. The event thumbnail information of the game event is displayed in the text information sub-area, and the event thumbnail information does not fill the text information sub-area, so a specified symbol “.” is displayed in the control position after the event thumbnail information. The specified symbol can also be other symbols, graphics, etc. For example, the specified symbol includes text information with a blur effect. Since the text information has a blur effect, it is difficult for the player to view the specific content of the text information, but the player knows that there is other event information after the event thumbnail information, thereby guiding the player to view the interest of the game event.
[0055] By displaying the specified symbol, it is represented that the event thumbnail information does not display the complete information of the game event, guiding the player to enter the detail page of the game event to further view the information and complete the task; wherein the specified symbol is set as text information with a blur effect, which can further guide the player to view the interest of the player information and improve the probability of the player viewing the game event and completing the game task.
[0056] In another implementation manner, the information display area includes: an event trigger sub-area; and in response to an event viewing instruction for the event trigger sub-area, the game task associated with the game event and the event plot information associated with the target task to be completed are displayed on the graphical user interface.
[0057] The event triggering sub-region and the aforementioned text display sub-region are different sub-regions in the information display region, and of course, the event triggering sub-region and the text display sub-region can also overlap or partially overlap. The event triggering sub-region is used to respond to an event viewing instruction, for example, to perform a click operation, a double-click operation, a mouse click operation, a mouse double-click operation, and the like on the event triggering sub-region, so as to generate the aforementioned event viewing instruction.
[0058] After the event viewing instruction is generated, an event detail page of the game event can be displayed, so as to display a game task associated with the game event and event plot information associated with a target task to be completed in the event detail page.
[0059] In the example of Figure 4 , the game event is associated with two game tasks, and the event detail page displays the task content, the task execution progress, the task completion reward, and the task execution control of each game task. Taking task 2 as an example, the task content is to defeat 50 enemies, the task execution progress is 9, the task completion reward is 100 gold coins, and the task execution control is a control displaying the word “go”. By triggering the task execution control, the player can jump to a team formation page, a task preparation page, or a game scene for executing the game task.
[0060] As in Figure 4 , the event detail page also displays event plot information associated with the target task. Compared with the aforementioned event thumbnail information, the event plot information can provide more complete event plot and background, clues, and the like related to the target task.
[0061] Further, the event triggering sub-region includes at least one of the following: an event picture associated with the game event, a task completion progress of the game task, and an event viewing identifier. The event viewing identifier is used to indicate that the event viewing instruction is generated by performing a specified operation on the event triggering sub-region.
[0062] Continuing to refer to the event triggering sub-region in Figure 3 , Figure 3 , the event triggering sub-region completely contains the event picture, the task completion progress, and the event viewing identifier. The event viewing identifier is an identifier displaying the word “view event”.
[0063] It should be noted that the event viewing identifier is used to prompt the player to generate the event viewing instruction. Any position in the event triggering sub-region can be triggered to generate the event viewing instruction, for example, the event picture can be triggered, or the bar-shaped region where the event viewing identifier is located can be triggered, and the event viewing instruction can be generated. The aforementioned specified operation can be a click operation, a double-click operation, a sliding operation, a mouse click operation, a mouse double-click operation, a mouse sliding operation, and the like.
[0064] In an implementation, the first special effect is displayed at the display position of the event viewing identifier; and the first special effect is used to indicate that the event viewing instruction is generated by performing the specified operation on the event trigger sub-region. The first special effect can be a light-emitting special effect, a flashing special effect, a light wave moving special effect, etc. Figure 3 In an implementation, the display position of the event viewing identifier is a bar region, and a light wave special effect moving from left to right can be displayed at the display position, so as to prompt the player that the event trigger sub-region can be triggered. The first special effect attracts the attention of the player, guides the player to perform the operation and generates the event viewing instruction, and thus improves the completion rate of the game task in the event.
[0065] In addition, in response to the trigger instruction on the event picture, a first animation related to the event picture is played at the display position of the event picture. The first animation can be a spine animation or an animation in other formats. The first animation can increase the visual effect and provide the player with animation information related to the event, thereby further enriching the event information.
[0066] For example, a click operation or a mouse hovering operation on the event picture can be performed to generate the trigger instruction of the event picture. Referring to Figure 3 In an implementation, when the mouse hovers over the event picture on the right, an animation of a character playing a skateboard in the event picture can be played.
[0067] In an implementation, in response to that the game event has a viewing permission and an event viewing instruction corresponding to the game event has not been generated, a first prompt identifier is displayed at the event trigger sub-region; and the first prompt identifier is used to prompt that the game event has a viewing permission and an event viewing instruction corresponding to the game event has not been generated.
[0068] It can be understood that the first prompt identifier is displayed when the game event has a viewing permission and the current game account has not viewed the event detail page of the game event. When there are multiple game events in the game system and the unlocking times of the game events are not unified, the first prompt identifier can be displayed to prompt that the game event is a newly unlocked game event and has not been viewed when the game event is unlocked for viewing and the current game account does not perform an operation to generate the event viewing instruction.
[0069] As Figure 3 In an implementation, the first prompt identifier with the word "new" is displayed in the information display region of the game event on the right in association with the event trigger sub-region. In this way, the player can be prompted to view the newly unlocked game event as soon as possible, and the completion rate of the game task in the game event can be improved.
[0070] Further, the game task includes a plurality of sub-tasks, and a task relationship between the plurality of sub-tasks; in response to at least one sub-task in the game task being completed and the task relationship being either an or relationship, it is determined that the game task is completed.
[0071] In one game task, a single task can be included, such as Figure 5 Task 1 in FIG. 1, which only includes the task of “triggering a portal 5 times”, and a corresponding reward can be obtained by completing the task. In one game task, a plurality of sub-tasks can also be included, and the task relationship between the plurality of sub-tasks can be an and relationship, an or relationship, or other relationships.
[0072] When the plurality of sub-tasks have an or relationship, one sub-task in the game task is completed, and the game task is completed, and a task reward of the game task is obtained. For example, Figure 5 Task 2 in FIG. 2 includes two sub-tasks, “defeat 50 enemies” and “sustain 30 points of damage”, and the game task is completed if any one of the two sub-tasks is completed. Of course, if both sub-tasks are completed, the game task is also determined to be completed.
[0073] If the plurality of sub-tasks have an and relationship, each sub-task in the game task needs to be completed, and the game task is determined to be completed.
[0074] The above manner improves the freedom of the player in selecting a task, and the player can select a sub-task of interest or with a higher success rate to execute, thereby improving the completion rate of the game task.
[0075] In response to the game task not being completed, a task execution control associated with the game task is displayed; and in response to a trigger instruction for the task execution control, a task execution page of the game task is displayed on the graphical user interface.
[0076] Each game task is associated with a task execution control, which can be Figure 4 or Figure 5 the “go” control in FIG. 1, and triggering the task execution control causes the page to jump to the task execution page of the game task. The task execution page can be a team formation page, a match preparation page, a game scene picture, or the like related to the game task. By associating the task execution control, the player can quickly start the game task, and the completion rate of the game task is further improved.
[0077] In one implementation, in response to a first task in a game event being completed and a task reward corresponding to the first task not being claimed, a second prompt identifier is displayed in an information display area; and the second prompt identifier is used to prompt that there is a task reward in the game event that has not been claimed.
[0078] Reference is made to Figure 3In the embodiment, the second prompt identifier is an exclamation mark, and the second prompt identifier can also be other symbols or words. Through the second prompt identifier, the player can be guided to enter the event detail page of the game event and receive the task reward.
[0079] As Figure 4 In the embodiment, after entering the event detail page, a reward prompt identifier is displayed in association with the first task that has not received the task reward. The reward prompt identifier can be the same as the second prompt identifier described above or different. Figure 4 In the example, the reward prompt identifier is also an exclamation mark, indicating that task 1 has been completed, i.e., task 1 is the first task described above, but the task reward has not been received.
[0080] In the event detail page, the task reward of the first task can be triggered to be saved to the current game account, such as Figure 4 In the embodiment, the control of "150 diamonds" is clicked to save 150 diamonds to the current game account.
[0081] In the above manner, by displaying the prompt identifier of the task reward in the information display area, the player can be encouraged to receive the task reward, the interest of the player in completing the task can be improved, and the completion rate of the game task can be improved.
[0082] In actual implementation, based on a preset time condition, it is determined whether the game event has a viewing permission; in response to the game event having the viewing permission, based on the task completion progress of the game task and the event plot information associated with the game task, event thumbnail information of the game event is displayed in the information display area.
[0083] The viewing permission of the game event includes an unlocked state and a locked state. When the viewing selection is unlocked, the game event has the viewing permission, and the player can view the event detail page of the game event. When the game event is not unlocked, the game event does not have the viewing permission, and the player cannot view the event detail page of the game event.
[0084] In the embodiment, when the game event meets the preset time condition, the game event has the viewing permission. For example, the time condition is a specific time point, such as 00:00 on December 31. When the current time reaches the time point, it can be understood that the game event meets the event condition, and at this time, the viewing permission of the game event is switched from unlocked to locked.
[0085] When a plurality of game events are included in the game system, different game events can be set with the same event condition or different event conditions. For example, the plurality of game events are arranged in order, and one event condition is unlocked for each event. For example, the time condition of event A is 00:00 on December 20, the time condition of event B is 00:00 on December 21, and the event condition of event C is 00:00 on December 22.
[0086] Further, the game event without the viewing permission, the specified symbol is displayed in the text information sub-area in the information display area, and the first picture associated with the game event is displayed in the event trigger sub-area in the information display area; wherein the first picture contains at least part of the edge information of the event picture associated with the game event; when the event trigger sub-area displays the first picture, the event trigger sub-area does not respond to the event viewing instruction.
[0087] When the game event does not have the viewing permission, the player needs to be provided with relevant information to avoid the player from performing useless operations. Referring to Figure 6 , the game event on the right does not have the viewing permission, and in the information display area of the game event, the text information sub-area only displays the specified symbol and does not display the event thumbnail information. Of course, other symbols such as blurred text shapes can also be displayed in the text information sub-area.
[0088] In contrast Figure 3 , Figure 6 , the first picture in Figure 3 cannot clearly show the image of the character in the picture, and , when the game event has the viewing permission, the event picture of the game event clearly shows the image of the character. The first picture only includes part of the edge information of the character in the event picture, such as the head edge and the arm edge. At the same time, the prompt information of "not unlocked" is also displayed below the first picture to further prompt the player that the game event cannot be viewed.
[0089] In one way, in response to the first event trigger instruction after the game event has the viewing permission, the specified symbol is displayed in the text information sub-area in the information display area, and the first picture associated with the game event is displayed in the event trigger sub-area in the information display area; the second special effect is played in the text information sub-area, and after the second special effect is played, part of the specified symbol is switched to display the event thumbnail information of the game event; the third special effect is played in the event trigger sub-area, and after the third special effect is played, the first picture is switched to display the event picture associated with the game event.
[0090] Figure 6 On the basis of , when the game event does not have the viewing permission, the specified symbol is displayed in the text information sub-area, and the first picture is displayed in the event trigger sub-area; at this time, after the game event is unlocked, the game event has the viewing permission, and when the player refreshes the page or enters the page, since the game event has not generated the event trigger instruction, i.e. the player has not viewed the game event, the text information sub-area of the game event still displays the specified symbol, and the event trigger sub-area still displays the first picture.
[0091] In order to attract the attention of the player to the newly unlocked game event, the special effect is started to play. The second special effect can be a starlight special effect, a brush rendering special effect, etc. The third special effect can be a picture page turning special effect, a picture fade-in and fade-out special effect, etc. On the basis of the specified symbol, after the second special effect is played, the event thumbnail information is displayed in the text information sub-area; on the basis of the first picture, after the third special effect is played, the event picture is displayed in the event trigger sub-area, that is, from Figure 6 to the visual effect of Figure 3 , and then the first prompt mark with the word "new" is also displayed.
[0092] In the above manner, the attention of the player to the newly unlocked game event can be improved, the player is guided to view the newly unlocked game event, and the task completion rate of the newly unlocked game event is improved.
[0093] In other manners, in response to a task display instruction, a task list page is displayed in the graphical user interface; the task list page includes game tasks contained in the game event and a trigger control of the event trigger instruction; in response to the existence of a second task that has been completed in the game event, and the task reward corresponding to the second task has not been collected, a third prompt mark is displayed in association with the trigger control; the third prompt mark is used to prompt that there is a task reward in the game event that has not been collected.
[0094] The task list page includes various game tasks in the game system, and therefore, the game tasks contained in the game event are included in the task list page. The task list page is mainly used to view various game tasks, game execution progress, and task completion rewards. In this embodiment, the task list page includes the trigger control. By triggering the trigger control, the event trigger instruction can be generated, and then the information display area is generated in the graphical user interface and the event thumbnail information is displayed.
[0095] In addition, in order to guide the player to enter the page displaying the event thumbnail information and execute the game task, when there is a game task that has been completed in the game event, and the task reward of the game task has not been collected, that is, the second task, a third prompt mark is displayed in association with the trigger control. The third prompt mark can be an exclamation mark, or other symbols or graphics.
[0096] By displaying the third prompt mark in association with the trigger control, the player is prompted to collect the task reward, which can guide the player to jump from the task list page to the page displaying the event thumbnail information, and then execute other game tasks through the page, thereby improving the completion rate of the game task.
[0097] In another implementation, in response to the event trigger instruction, the event reward identifier of the game event is displayed on the graphical user interface; wherein the identifier content of the event reward identifier is used to indicate the reward obtained when all game tasks in the game event are completed; and the identifier display state of the event reward identifier is used to indicate whether the game event has a viewing permission, or the game event has a viewing permission and the event viewing instruction corresponding to the game event has not been generated.
[0098] As can be seen from the foregoing embodiments, after the event trigger instruction is generated, the information display area and the event thumbnail information are displayed on the graphical user interface, and in this embodiment, the graphical user interface also displays the event reward identifier. Figure 3 In the example, there are five event reward identifiers, corresponding to five game events; and in the current graphical user interface, the information display areas corresponding to two game events are displayed, and by triggering the switching control, the information display areas of other game events can be displayed.
[0099] The identifier content of the event reward identifier can be a reward name, a reward picture, etc., and is used to indicate the reward obtained after the game event is completed, such as a prop, gold coins, diamonds, etc. The identifier display state of the event reward identifier can indicate whether the game event has a viewing permission, for example, when the game event does not have an unlocked viewing permission, the identifier display state can be a grayscale state, such as Figure 3 In the last two event reward identifiers in Figure 3 In the first three event reward identifiers in
[0100] In addition, the identifier display state can also indicate that the game event has a viewing permission and the event viewing instruction corresponding to the game event has not been generated, for example, when the game event has an unlocked viewing permission and the event viewing instruction corresponding to the game event has not been generated, that is, the player has not viewed the event detail page of the game event, at this time, the identifier display state can be a highlight format; when the game event has an unlocked viewing permission and the event viewing instruction has been generated, that is, the player has viewed the event detail page of the game event, at this time, the identifier display state can be a normal brightness format.
[0101] Specifically, in response to the fact that there is a completed third task in the game event and the task reward corresponding to the third task has not been collected, a fourth prompt identifier is displayed in association with the event reward identifier; wherein the fourth prompt identifier is used to prompt that there is a task reward in the game event that has not been collected.
[0102] Continuing to refer to Figure 3 , Figure 3The third event reward identifier is associated with a fourth prompt identifier represented by an exclamation mark, indicating that there is a task reward in the game event that has not been claimed, thereby guiding the player to view the detail page of the game event, and thereby improving the completion rate of other game tasks in the game event.
[0103] In the above manner, the event reward identifier can further encourage the player to complete the game tasks in the game event and improve the completion rate of the game tasks.
[0104] In other manners, the game event to be displayed is determined from the alternative events according to a permission release order of the viewing permissions of the alternative events; and the permission release order is determined based on the time conditions corresponding to the alternative events.
[0105] The alternative events are game events pre-set in the game system, and the permission release order of each alternative event is set, for example, Figure 3 In this embodiment, there are five alternative events in total, and each alternative event corresponds to an event reward identifier, but Figure 3 The game event to be displayed is determined in this embodiment only has two, and the remaining three alternative events have not been displayed. In the permission release order, Figure 3 In this embodiment, the game event on the left has the first order, the game event on the right has the second order, and the remaining three alternative events have the third, fourth and fifth orders respectively.
[0106] Based on the permission release order, the first two alternative events in the permission release order are determined as the game event to be displayed, and the event thumbnail information of the game event is displayed in the graphical user interface. The event thumbnail information of the remaining three alternative events can be displayed by triggering the switching control.
[0107] The time condition needs to be met for the alternative event to unlock the viewing permission. In one manner, the permission release order can be determined based on the time condition corresponding to the event, for example, the time condition includes a time point for unlocking the viewing permission, and the permission release order is determined according to the time point in the order.
[0108] In response to the event update instruction, the game event to be displayed is updated from the alternative events, and the event thumbnail information of the updated game event is displayed in the information display area.
[0109] The event update instruction can be generated by the switching control in the foregoing Figure 3 After the event update instruction is generated, the alternative events that have not been displayed can be displayed, for example, Figure 7 In this embodiment, two game events are displayed, after the event update instruction is generated, the graphical user interface displays the remaining three alternative events, which are the updated game events to be displayed.
[0110] Corresponding to the method embodiments described above, refer toFigure 8 A schematic diagram of a game information display control device is shown, a graphical user interface is provided by a terminal device, the device comprises:
[0111] A region generation module 70 is configured to generate an information display region on the graphical user interface in response to an event trigger instruction;
[0112] A task determination module 72 is configured to determine a game event to be displayed and a game task contained in the game event; wherein the game task is associated with at least one piece of event plot information of the game event;
[0113] An information display module 74 is configured to display event thumbnail information of the game event in the information display region based on a task completion progress of the game task and the event plot information associated with the game task.
[0114] The above game information display control device provides a graphical user interface by a terminal device, generates an information display region on the graphical user interface in response to an event trigger instruction, determines a game event to be displayed and a game task contained in the game event, wherein the game task is associated with at least one piece of event plot information of the game event, and displays event thumbnail information of the game event in the information display region based on a task completion progress of the game task and the event plot information associated with the game task.
[0115] In this way, the game task in the game event is associated with the event plot information, when the event trigger instruction is generated, the event thumbnail information is displayed based on the task completion progress and the event plot information associated with the task, so that the player can intuitively understand the event situation, the player is guided to select the event of interest and complete the related task through the event thumbnail information, the task completion rate is improved, and the game resources are fully utilized.
[0116] The above information display module is configured to determine a target task to be completed from the game task contained in the game event based on a task completion progress of the game task, and display event thumbnail information of the game event in the information display region based on event plot information associated with the target task.
[0117] The above information display module is configured to obtain specified local information from the event plot information associated with the target task, determine the specified local information as the event thumbnail information of the game event, and display the event thumbnail information in the information display region.
[0118] The above information display region comprises a text information sub-region, and the above information display module is configured to display the event thumbnail information of the game event in the text information sub-region, wherein the event thumbnail information is text information, and a specified symbol is displayed in an idle position in the text information sub-region in response to the idle position after the event thumbnail information is displayed in the text information sub-region.
[0119] The specified symbol includes text information with a blur effect.
[0120] The information display area includes an event trigger sub-area; the device further includes a detail display module configured to, in response to an event viewing instruction for the event trigger sub-area, display, on the graphical user interface, a game event associated game task and an event plot information associated with a target task to be completed.
[0121] The event trigger sub-area includes at least one of the following: an event picture associated with a game event, a task completion progress of a game task, and an event viewing identifier; the event viewing identifier is configured to indicate that the event viewing instruction is generated by performing a specified operation on the event trigger sub-area.
[0122] The device further includes an instruction generation module configured to display a first special effect at a display position of the event viewing identifier; the first special effect is configured to indicate that the event viewing instruction is generated by performing a specified operation on the event trigger sub-area.
[0123] The device further includes an animation display module configured to, in response to a trigger instruction acting on the event picture, play a first animation related to the event picture at a display position of the event picture.
[0124] The device further includes a first prompt module configured to, in response to the game event having a viewing permission and the event viewing instruction corresponding to the game event not being generated, display a first prompt identifier in the event trigger sub-area; the first prompt identifier is configured to prompt that the game event has a viewing permission and the event viewing instruction corresponding to the game event has not been generated.
[0125] The game task includes a plurality of sub-tasks and a task relationship between the plurality of sub-tasks; the device further includes a task completion module configured to, in response to at least one sub-task in the game task being completed and the task relationship being an OR relationship or an AND relationship, determine that the game task is completed.
[0126] The device further includes a task execution module configured to, in response to the game task not being completed, display a task execution control associated with the game task; and in response to a trigger instruction for the task execution control, display a task execution page of the game task on the graphical user interface.
[0127] The device further includes a second prompt module configured to, in response to a first task in the game event being completed and a task reward corresponding to the first task not being claimed, display a second prompt identifier in the information display area; the second prompt identifier is configured to prompt that there is a task reward in the game event that has not been claimed.
[0128] The information display module is configured to: determine whether the game event has a viewing permission based on a preset time condition; and in response to the game event having the viewing permission, display event thumbnail information of the game event in the information display area based on a task completion progress of a game task and event plot information associated with the game task.
[0129] The device further includes a picture display module configured to: in response to the game event not having the viewing permission, display a specified symbol in a text information sub-area in the information display area and display a first picture associated with the game event in an event trigger sub-area in the information display area; and wherein the first picture contains at least part of edge information of an event picture associated with the game event; and when the event trigger sub-area displays the first picture, the event trigger sub-area does not respond to the event viewing instruction.
[0130] The device further includes a state switching module configured to: in response to a first event trigger instruction after the game event has the viewing permission, display a specified symbol in a text information sub-area in the information display area and display a first picture associated with the game event in an event trigger sub-area in the information display area; play a second special effect in the text information sub-area, and after the second special effect is played, control part of the specified symbol to display the event thumbnail information of the game event; and play a third special effect in the event trigger sub-area, and after the third special effect is played, control the first picture to display the event picture associated with the game event.
[0131] The device further includes a third prompt module configured to: in response to a task display instruction, display a task list page in the graphical user interface; wherein the task list page includes: a game task included in the game event, and a trigger control of the event trigger instruction; and in response to a second task in the game event being completed and a task reward corresponding to the second task not being collected, display a third prompt mark in association with the trigger control; wherein the third prompt mark is used to prompt that there is a task reward in the game event that has not been collected.
[0132] The device further includes an event reward module configured to: in response to the event trigger instruction, display an event reward mark of the game event in the graphical user interface; wherein a mark content of the event reward mark is used to indicate a reward obtained when all game tasks in the game event are completed; and a mark display state of the event reward mark is used to indicate whether the game event has the viewing permission, or the game event has the viewing permission and an event viewing instruction corresponding to the game event has not been generated.
[0133] The device further includes a fourth prompt module configured to: in response to a third task in the game event being completed and a task reward corresponding to the third task not being collected, display a fourth prompt mark in association with the event reward mark; wherein the fourth prompt mark is used to prompt that there is a task reward in the game event that has not been collected.
[0134] The task determining module is configured to determine the game event to be displayed from the candidate events according to a permission release sequence of the viewing permission of the candidate events; and the permission release sequence is determined based on the time condition corresponding to the candidate events.
[0135] The device further includes an event updating module configured to update the game event to be displayed from the candidate events and display the event thumbnail information of the updated game event in the information display area in response to an event updating instruction.
[0136] The embodiment also provides an electronic device including a processor and a memory. The memory stores computer executable instructions capable of being executed by the processor. The processor executes the computer executable instructions to implement the game information display control method. The electronic device can be a server or a terminal device.
[0137] Referring to Figure 8 The electronic device includes a processor 100 and a memory 101. The memory 101 stores computer executable instructions capable of being executed by the processor 100. The processor 100 executes the computer executable instructions to implement the game information display control method.
[0138] Further, Figure 8 The electronic device also includes a bus 102 and a communication interface 103. The processor 100, the communication interface 103 and the memory 101 are connected through the bus 102.
[0139] The memory 101 can include a high-speed random access memory (RAM) and can also include a non-volatile memory such as at least one disk memory. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which can be wired or wireless). The communication connection can use the Internet, a wide area network, a local area network, a metropolitan area network, etc. The bus 102 can be an ISA bus, a PCI bus, an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For the convenience of representation, Only one bidirectional arrow is used in the figure to represent only one bus or only one type of bus.
[0140] The processor 100 can be an integrated circuit chip with processing capability. In implementation process, each step of the above method can be completed by integrated logic circuit of hardware in the processor 100 or by instructions in the form of software. The processor 100 described above can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; can also be a digital signal processor (DSP), an application specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. Each method, step and logic block in the embodiments of the present application can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor. The steps of the method disclosed in combination with the embodiments of the present application can be directly embodied as a hardware code processor to execute, or be executed by a combination of hardware and software modules in the code processor. The software module can be located in a random access memory, a flash memory, a read-only memory, a programmable read-only memory or an electrically erasable programmable memory, a register, etc. The storage medium in the art. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101, and combines the hardware to complete the steps of the method of the above embodiments.
[0141] The processor in the above electronic device can realize the following operations in the game information display control method by executing computer executable instructions:
[0142] A game information display control method provides a graphical user interface through a terminal device, generates an information display area in the graphical user interface in response to an event trigger instruction; determines a game event to be displayed and a game task contained in the game event; wherein the game task is associated with at least one event plot information of the game event; based on the task completion progress of the game task and the event plot information associated with the game task, display the event thumbnail information of the game event in the information display area.
[0143] Based on the task completion progress of the game task, determine the target task to be completed from the game task contained in the game event; based on the event plot information associated with the target task, display the event thumbnail information of the game event in the information display area.
[0144] Obtaining specified local information from the event plot information associated with the target task; determining the specified local information as event thumbnail information of the game event, and displaying the event thumbnail information in the information display area.
[0145] The information display area includes a text information sub-area; the event thumbnail information of the game event is displayed in the text information sub-area; wherein the event thumbnail information is text information; and a specified symbol is displayed in a free position in the text information sub-area after the event thumbnail information is displayed in the free position.
[0146] The specified symbol includes text information with a blur effect.
[0147] The information display area includes an event trigger sub-area; in response to an event viewing instruction for the event trigger sub-area, a game event associated game task and event plot information associated with a target task to be completed are displayed on the graphical user interface.
[0148] The event trigger sub-area includes at least one of the following: an event picture associated with the game event, a task completion progress of the game task, and an event viewing identifier; wherein the event viewing identifier is used to indicate that the event viewing instruction is generated by performing a specified operation on the event trigger sub-area.
[0149] A first special effect is displayed at the display position of the event viewing identifier; wherein the first special effect is used to indicate that the event viewing instruction is generated by performing a specified operation on the event trigger sub-area.
[0150] In response to a trigger instruction acting on the event picture, a first animation related to the event picture is played at the display position of the event picture.
[0151] In response to the game event having a viewing permission and the event viewing instruction corresponding to the game event not being generated, a first prompt identifier is displayed in the event trigger sub-area; wherein the first prompt identifier is used to prompt that the game event has a viewing permission and the event viewing instruction corresponding to the game event has not been generated.
[0152] The game task includes a plurality of sub-tasks and a task relationship between the plurality of sub-tasks; in response to at least one sub-task in the game task being completed and the task relationship being an OR relationship, it is determined that the game task has been completed.
[0153] In response to the game task not being completed, a task execution control associated with the game task is displayed; in response to a trigger instruction for the task execution control, a task execution page of the game task is displayed on the graphical user interface.
[0154] In response to the first task in the game event being completed and the task reward corresponding to the first task not being obtained, a second prompt mark is displayed in the information display area; the second prompt mark is used to prompt that there is a task reward in the game event that has not been obtained.
[0155] Based on the preset time condition, it is determined whether the game event has a viewing permission; in response to the game event having the viewing permission, based on the task completion progress of the game task and the event plot information associated with the game task, event thumbnail information of the game event is displayed in the information display area.
[0156] In response to the game event not having the viewing permission, a specified symbol is displayed in the text information sub-area in the information display area, and a first picture associated with the game event is displayed in the event trigger sub-area in the information display area; the first picture contains at least part of the edge information of the event picture associated with the game event; when the event trigger sub-area displays the first picture, the event trigger sub-area does not respond to the event viewing instruction.
[0157] In response to the first event trigger instruction after the game event having the viewing permission, a specified symbol is displayed in the text information sub-area in the information display area, and a first picture associated with the game event is displayed in the event trigger sub-area in the information display area; a second special effect is played in the text information sub-area, and after the second special effect is played, part of the specified symbol is switched to display the event thumbnail information of the game event; a third special effect is played in the event trigger sub-area, and after the third special effect is played, the first picture is switched to display the event picture associated with the game event.
[0158] In response to the task display instruction, a task list page is displayed in the graphical user interface; the task list page includes game tasks included in the game event and a trigger control of the event trigger instruction; in response to the second task in the game event being completed and the task reward corresponding to the second task not being obtained, a third prompt mark is displayed in association with the trigger control; the third prompt mark is used to prompt that there is a task reward in the game event that has not been obtained.
[0159] In response to the event trigger instruction, an event reward mark of the game event is displayed in the graphical user interface; the mark content of the event reward mark is used to indicate a reward obtained when all game tasks in the game event are completed; the mark display state of the event reward mark is used to indicate whether the game event has a viewing permission, or the game event has the viewing permission and an event viewing instruction corresponding to the game event has not been generated.
[0160] In response to the third task in the game event being completed and the task reward corresponding to the third task not being collected, a fourth prompt identifier is displayed in association with the event reward identifier; the fourth prompt identifier is used to prompt that there is a task reward in the game event that has not been collected.
[0161] The game event to be displayed is determined from the alternative event according to a permission release sequence of the viewing permission of the alternative event; the permission release sequence is determined based on a time condition corresponding to the alternative event.
[0162] In response to the event update instruction, the game event to be displayed is updated from the alternative event, and event thumbnail information of the updated game event is displayed in the information display area.
[0163] In this way, the game task in the game event is associated with event plot information, when the event trigger instruction is generated, the event thumbnail information is displayed based on the task completion progress and the event plot information associated with the task, so that the player can intuitively understand the event situation, and the player can be guided to select the event of interest and complete the related task through the event thumbnail information, the task completion rate is improved, and the game resources are fully utilized.
[0164] The embodiment also provides a computer readable storage medium, the computer readable storage medium stores computer executable instructions, when the computer executable instructions are called and executed by a processor, the computer executable instructions cause the processor to implement the game information display control method.
[0165] The computer executable instructions stored in the computer readable storage medium are executed to implement the following operations in the game information display control method:
[0166] A game information display control method provides a graphical user interface through a terminal device, generates an information display area in the graphical user interface in response to an event trigger instruction, determines a game event to be displayed and a game task contained in the game event; the game task is associated with at least one piece of event plot information of the game event; event thumbnail information of the game event is displayed in the information display area based on a task completion progress of the game task and the event plot information associated with the game task.
[0167] Based on the task completion progress of the game task, a target task to be completed is determined from the game task contained in the game event; event thumbnail information of the game event is displayed in the information display area based on the event plot information associated with the target task.
[0168] The specified local information is obtained from the event plot information associated with the target task; the specified local information is determined as the event thumbnail information of the game event, and the event thumbnail information is displayed in the information display area.
[0169] The information display area comprises: a text information sub-area; event thumbnail information of a game event is displayed in the text information sub-area; the event thumbnail information is text information; in response to an idle position in the text information sub-area after the event thumbnail information is displayed, a specified symbol is displayed in the idle position.
[0170] The specified symbol comprises: text information with a blur effect.
[0171] The information display area comprises: an event trigger sub-area; in response to an event viewing instruction for the event trigger sub-area, a game task associated with a game event and event plot information associated with a target task to be completed are displayed on a graphical user interface.
[0172] The event trigger sub-area comprises at least one of the following: an event picture associated with a game event, a task completion progress of a game task, and an event viewing identifier; the event viewing identifier is used to indicate that the event viewing instruction is generated by performing a specified operation on the event trigger sub-area.
[0173] A first special effect is displayed at a display position of the event viewing identifier; the first special effect is used to indicate that the event viewing instruction is generated by performing the specified operation on the event trigger sub-area.
[0174] In response to a trigger instruction acting on the event picture, a first animation related to the event picture is played at a display position of the event picture.
[0175] In response to the game event having a viewing permission and the event viewing instruction corresponding to the game event not being generated, a first prompt identifier is displayed in the event trigger sub-area; the first prompt identifier is used to prompt that the game event has the viewing permission and the event viewing instruction corresponding to the game event has not been generated.
[0176] The game task comprises a plurality of sub-tasks and a task relationship between the plurality of sub-tasks; in response to at least one sub-task in the game task being completed and the task relationship being an OR relationship, it is determined that the game task is completed.
[0177] In response to the game task not being completed, a task execution control associated with the game task is displayed; in response to a trigger instruction for the task execution control, a task execution page of the game task is displayed on a graphical user interface.
[0178] In response to a first task in the game event being completed and a task reward corresponding to the first task not being claimed, a second prompt identifier is displayed in the information display area; the second prompt identifier is used to prompt that there is a task reward in the game event that has not been claimed.
[0179] Determine whether the game event has a viewing right based on a preset time condition; in response to the game event having the viewing right, display event thumbnail information of the game event in the information display area based on a task completion progress of the game task and event plot information associated with the game task.
[0180] In response to the game event not having the viewing right, display a specified symbol in a text information sub-area in the information display area and display a first picture associated with the game event in an event trigger sub-area in the information display area; the first picture contains at least part of edge information of an event picture associated with the game event; when the event trigger sub-area displays the first picture, the event trigger sub-area does not respond to an event viewing instruction.
[0181] In response to a first event trigger instruction after the game event has the viewing right, display a specified symbol in a text information sub-area in the information display area and display a first picture associated with the game event in an event trigger sub-area in the information display area; play a second special effect in the text information sub-area, and after the second special effect is played, control part of the specified symbol to display the event thumbnail information of the game event; play a third special effect in the event trigger sub-area, and after the third special effect is played, control the first picture to display the event picture associated with the game event.
[0182] In response to a task display instruction, display a task list page in a graphical user interface; the task list page includes: a game task contained in the game event, and a trigger control of the event trigger instruction; in response to a second task in the game event being completed and a task reward corresponding to the second task not being collected, display a third prompt mark associated with the trigger control; the third prompt mark is used to prompt that there is a task reward in the game event that has not been collected.
[0183] In response to the event trigger instruction, display an event reward mark of the game event in the graphical user interface; the mark content of the event reward mark is used to indicate a reward obtained when all game tasks in the game event are completed; the mark display state of the event reward mark is used to indicate whether the game event has a viewing right, or the game event has the viewing right and an event viewing instruction corresponding to the game event has not been generated.
[0184] In response to a third task in the game event being completed and a task reward corresponding to the third task not being collected, display a fourth prompt mark associated with the event reward mark; the fourth prompt mark is used to prompt that there is a task reward in the game event that has not been collected.
[0185] Determine a game event to be displayed from the alternative events according to a right release order of viewing rights of the alternative events; the right release order is determined based on time conditions corresponding to the alternative events.
[0186] In response to the event updating instruction, the game event to be displayed is updated from the alternative event, and event thumbnail information of the updated game event is displayed in the information display area.
[0187] In this way, the game task in the game event is associated with event plot information, when the event triggering instruction is generated, the event thumbnail information is displayed based on the task completion progress and the event plot information associated with the task, so that the player can intuitively understand the event situation, the player is guided to select the interesting event and complete the related task through the event thumbnail information, the task completion rate is improved, and the game resources are fully utilized.
[0188] The computer program product of the game information display control method, device and electronic equipment provided by the embodiment of the application includes a computer readable storage medium storing program codes, the instructions included in the program codes can be used to execute the method described in the foregoing method embodiment, and specific implementation can be referred to the method embodiment, and details are not described herein.
[0189] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the system and device described above can refer to the corresponding process in the foregoing method embodiment, and details are not described herein.
[0190] In addition, in the description of the embodiment of the application, unless otherwise explicitly specified and limited, the terms "mounting", "connection" and "connection" should be understood in a broad sense, for example, can be fixedly connected, or can be detachably connected, or integrally connected; can be mechanically connected, or can be electrically connected; can be directly connected, or can be indirectly connected through an intermediate medium, or can be the communication inside two elements. For those skilled in the art, the specific meaning of the above terms in the application can be understood according to the specific circumstances.
[0191] The functions can be stored in a computer readable storage medium if the functions are realized in the form of software function units and sold or used as independent products. Based on such understanding, the technical solutions of the application or the part of the technical solutions that essentially contribute to the prior art or the part of the technical solutions can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes a plurality of instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the method described in the embodiments of the application. The foregoing storage medium includes a U disk, a mobile hard disk, a read-only memory (ROM, Read-Only Memory), a random access memory (RAM, Random Access Memory), a magnetic disk or an optical disk, and various media that can store program codes.
[0192] In the description of the present application, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer" and the like indicate the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present application and simplifying the description, and do not indicate or imply that the device or element referred to must have a particular orientation, be constructed and operated in a particular orientation, and therefore cannot be understood as a limitation on the present application. In addition, the terms "first", "second", "third" are only for the purpose of description, and cannot be understood as indicating or implying relative importance.
[0193] Finally, it should be noted that the above embodiments are only specific embodiments of the present application, which are used to illustrate the technical solutions of the present application, and are not limited thereto. Although the present application has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can modify or easily think of changes to the technical solutions recorded in the foregoing embodiments within the technical scope disclosed by the present application, or make equivalent substitutions for some technical features; and these modifications, changes or substitutions do not cause the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present application, and should be covered within the protection scope of the present application. Therefore, the protection scope of the present application should be subject to the protection scope of the claims.
Claims
1. A display control method of game information, characterized by, The method comprises the following steps: A graphical user interface is provided by a terminal device, the method comprising: In response to an event triggering instruction, generating an information display area in the graphical user interface; Determining a game event to be displayed, and a game task contained in the game event; wherein the game task is associated with at least one piece of event plot information of the game event; Based on the task completion progress of the game task and the event plot information associated with the game task, displaying event thumbnail information of the game event in the information display area; 2. The method of claim 1, wherein, The information display area comprises a text information sub-area; the step of displaying the event thumbnail information of the game event in the information display area comprises: displaying the event thumbnail information of the game event in the text information sub-area; wherein the event thumbnail information is text information; in response to an idle position in the text information sub-area after displaying the event thumbnail information, displaying a specified symbol in the idle position. Based on the task completion progress of the game task and the event plot information associated with the game task, displaying event thumbnail information of the game event in the information display area comprises: Based on the task completion progress of the game task, determining a target task to be completed from the game tasks contained in the game event; 3. The method of claim 2, wherein, Based on the event plot information associated with the target task, displaying event thumbnail information of the game event in the information display area. Based on the event plot information associated with the target task, displaying event thumbnail information of the game event in the information display area comprises: Obtaining specified local information from the event plot information associated with the target task; 4. The method of claim 1, wherein, Determining the specified local information as the event thumbnail information of the game event, and displaying the event thumbnail information in the information display area.
5. The method of claim 1, wherein, The specified symbol comprises text information with a blur effect. The information display area comprises an event triggering sub-area; the method further comprises:
6. The method of claim 5, wherein, In response to an event viewing instruction for the event triggering sub-area, displaying the game task associated with the game event and the event plot information associated with the target task to be completed in the graphical user interface. The event triggering sub-area comprises at least one of the following: an event picture associated with the game event, a task completion progress of the game task, and an event viewing identifier; 7. The method of claim 6, wherein, Wherein, the event viewing identifier is used to indicate that the event viewing instruction is generated by performing a specified operation acting on the event triggering sub-area. The method further comprises:
8. The method of claim 6, wherein, Displaying a first special effect at the display position of the event viewing identifier; wherein the first special effect is used to indicate that the event viewing instruction is generated by performing a specified operation acting on the event triggering sub-area. The method further comprises: In response to a triggering instruction acting on the event picture, playing a first animation related to the event picture at the display position of the event picture.
9. The method of claim 5, wherein, The method further comprises: In response to the game event having the viewing permission and the event viewing instruction corresponding to the game event not being generated, a first prompt identifier is displayed in the event triggering sub-region; the first prompt identifier is used to prompt that the game event has the viewing permission and the event viewing instruction corresponding to the game event has not been generated.
10. The method of claim 5, wherein, The game task comprises a plurality of sub-tasks and a task relationship between the plurality of sub-tasks; the method further comprises: In response to at least one sub-task in the game task being completed and the task relationship being an OR relationship, it is determined that the game task is completed.
11. The method of claim 5, wherein, The method further comprises: In response to the game task not being completed, a task execution control associated with the game task is displayed; In response to a triggering instruction for the task execution control, a task execution page of the game task is displayed on the graphical user interface.
12. The method of claim 1, wherein, The method further comprises: In response to the first task in the game event being completed and a task reward corresponding to the first task not being claimed, a second prompt identifier is displayed in the information display region; the second prompt identifier is used to prompt that there is a task reward in the game event that has not been claimed.
13. The method of claim 1, wherein, The step of displaying event thumbnail information of the game event in the information display region based on the task completion progress of the game task and the event plot information associated with the game task comprises: Based on a preset time condition, it is determined whether the game event has the viewing permission; In response to the game event having the viewing permission, the event thumbnail information of the game event is displayed in the information display region based on the task completion progress of the game task and the event plot information associated with the game task.
14. The method of claim 13, wherein, The method further comprises: In response to the game event not having the viewing permission, a specified symbol is displayed in a text information sub-region in the information display region, and a first picture associated with the game event is displayed in an event triggering sub-region in the information display region; The first picture comprises at least part of edge information of an event picture associated with the game event; when the event triggering sub-region displays the first picture, the event triggering sub-region does not respond to an event viewing instruction.
15. The method of claim 13, wherein, The method further comprises: In response to a first event triggering instruction after the game event has the viewing permission, a specified symbol is displayed in a text information sub-region in the information display region, and a first picture associated with the game event is displayed in an event triggering sub-region in the information display region; A second special effect is played in the text information sub-region, and after the second special effect is played, part of the specified symbol is switched to display event thumbnail information of the game event; A third special effect is played in the event triggering sub-region, and after the third special effect is played, the first picture is switched to display an event picture associated with the game event.
16. The method of claim 1, wherein, The method further includes: in response to the task display instruction, displaying a task list page in the graphical user interface; wherein the task list page includes a game task contained in the game event and a trigger control of the event trigger instruction; in response to the presence of a completed second task in the game event and the fact that a task reward corresponding to the second task has not been claimed, displaying a third prompt identifier in association with the trigger control; wherein the third prompt identifier is used to prompt that there is a task reward in the game event that has not been claimed.
17. The method of claim 1, wherein, The method further includes: in response to the event trigger instruction, displaying an event reward identifier of the game event in the graphical user interface; wherein the identifier content of the event reward identifier is used to indicate a reward obtained when all game tasks in the game event are completed; and the identifier display state of the event reward identifier is used to indicate whether the game event has a viewing permission, or the game event has a viewing permission and has not generated an event viewing instruction corresponding to the game event.
18. The method of claim 17, wherein, The method further includes: in response to the presence of a completed third task in the game event and the fact that a task reward corresponding to the third task has not been claimed, displaying a fourth prompt identifier in association with the event reward identifier; wherein the fourth prompt identifier is used to prompt that there is a task reward in the game event that has not been claimed.
19. The method of claim 1, wherein, The step of determining the game event to be displayed includes: determining the game event to be displayed from the alternative events according to a permission release order of the viewing permissions of the alternative events; wherein the permission release order is determined based on time conditions corresponding to the alternative events.
20. The method of claim 19, wherein, The method further includes: in response to an event update instruction, updating the game event to be displayed from the alternative events, and displaying event thumbnail information of the updated game event in the information display area.
21. A display control device of game information, characterized by, The terminal device provides a graphical user interface, and the apparatus includes: an area generation module configured to generate an information display area in the graphical user interface in response to an event trigger instruction; a task determination module configured to determine a game event to be displayed and game tasks contained in the game event; wherein the game tasks are associated with at least one event plot information of the game event; an information display module configured to display event thumbnail information of the game event in the information display area based on a task completion progress of the game tasks and the event plot information associated with the game tasks; the information display area includes a text information sub-area; the information display module is further configured to display the event thumbnail information of the game event in the text information sub-area; wherein the event thumbnail information is text information; and in response to the presence of an idle position in the text information sub-area after displaying the event thumbnail information, display a specified symbol in the idle position.
22. An electronic device, comprising: The apparatus includes a processor and a memory, the memory stores computer executable instructions that can be executed by the processor, and the processor executes the computer executable instructions to implement the game information display control method of any one of claims 1-20.
23. A computer-readable storage medium, characterized in that, The computer readable storage medium stores computer executable instructions, which, when invoked and executed by the processor, cause the processor to implement the display control method of the game information according to any one of claims 1-20.