Interface display control method and device, electronic equipment and storage medium
By displaying the information of virtual props and the transaction cache area on the virtual transaction interface and implementing the method of purchasing all at once, the problem of long payment operation time and troublesome operation when players purchase multiple gift packages is solved, and a more efficient payment process is achieved.
Patent Information
- Application Number
- CN202510073356.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-01-16
- Publication Date
- 2025-05-13
- Estimated Expiration
- 2045-01-16
AI Technical Summary
In the game mall, players need to click on the purchase button and display the paid window multiple times to purchase multiple gift packages, resulting in a long payment operation time and troublesome operation.
The information and transaction cache area of at least one virtual prop are displayed on the virtual trading interface, and in response to the player's touch operation of the virtual prop, a virtual resource object is generated and displayed, and then in response to the touch operation of the transaction cache area, the payment operation of all virtual resource objects is performed to achieve all purchases at one time.
By displaying the virtual resource objects of virtual props in the transaction cache area and making all purchases at one time, the payment operation time is reduced, the operation steps are simplified, and the efficiency of players in purchasing multiple gift packages is improved.
Smart Images

Figure CN119971515A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of game technology, and in particular to an interface display control method, device, electronic device and storage medium. Background Art
[0002] In order to enhance the players' gaming experience, various paid gift packages are usually provided in the game store, such as time acceleration gift packages, hero fragment gift packages, material gift packages, etc. Players can own the gift packages by paying for them.
[0003] In the related art, after the player selects the gift package to be purchased, he clicks the purchase button and a payment window is displayed. The player clicks confirm and pays to complete the gift package purchase.
[0004] However, if the player wants to purchase multiple gift packs, he needs to pay for each gift pack according to the above process, which causes the player's payment operation to take a long time and be troublesome. Summary of the invention
[0005] In view of this, the embodiments of the present application provide an interface display control method, device, electronic device and storage medium to solve the problem of long payment operation time and cumbersome operation when players purchase multiple gift packages.
[0006] In a first aspect, an embodiment of the present application provides an interface display control method, comprising:
[0007] Displaying information of at least one virtual item and a transaction buffer on a virtual transaction interface;
[0008] In response to a touch operation on information of a first virtual item among the at least one virtual item, generating and displaying a virtual resource object of the first virtual item in the transaction buffer area according to a transaction resource parameter of the first virtual item;
[0009] In response to the touch operation on the transaction buffer area, a payment operation of the transaction resource parameters corresponding to all virtual resource objects in the transaction buffer area is executed to perform a transaction operation on the virtual props corresponding to all virtual resource objects.
[0010] In a second aspect, an embodiment of the present application further provides an interface display control device, comprising:
[0011] A display module, used to display information of at least one virtual item and a transaction buffer area on a virtual transaction interface;
[0012] The display module is further configured to respond to a touch operation on the information of a first virtual prop among the at least one virtual prop, generate and display a virtual resource object of the first virtual prop in the transaction buffer area according to the transaction resource parameter of the first virtual prop;
[0013] The processing module is used to respond to the touch operation on the transaction buffer area, execute the payment operation of the transaction resource parameters corresponding to all the virtual resource objects in the transaction buffer area, and execute the transaction operation on the virtual props corresponding to all the virtual resource objects.
[0014] In a third aspect, an embodiment of the present application further provides an electronic device, comprising: a processor, a memory and a bus, wherein the memory stores machine-readable instructions executable by the processor, and when the electronic device is running, the processor communicates with the memory through the bus, and the processor executes the machine-readable instructions to execute any one of the methods described in the first aspect.
[0015] In a fourth aspect, an embodiment of the present application further provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the method described in any one of the first aspects is executed.
[0016] The present application provides an interface display control method, device, electronic device and storage medium, wherein the method includes: displaying information and a transaction buffer of at least one virtual prop on a virtual transaction interface, responding to a touch operation on the information of a first virtual prop in at least one virtual prop, generating and displaying a virtual resource object of the first virtual prop in the transaction buffer according to the transaction resource parameter of the first virtual prop, responding to a touch operation on the transaction buffer, executing a payment operation corresponding to the transaction resource parameter of all virtual resource objects in the transaction buffer, so as to perform a transaction operation on the virtual props corresponding to all virtual resource objects. The present application reduces the payment operation time and simplifies the operation steps by displaying the virtual resource object of the virtual prop that the player wants to purchase in the transaction buffer, and purchasing all virtual props at once based on the virtual resource object. BRIEF DESCRIPTION OF THE DRAWINGS
[0017] In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings required for use in the embodiments will be briefly introduced below. It should be understood that the following drawings only show certain embodiments of the present application and therefore should not be regarded as limiting the scope. For ordinary technicians in this field, other related drawings can be obtained based on these drawings without paying creative work.
[0018] Figure 1 Schematic diagram of the process of the interface display control method provided in the embodiment of the present application Figure 1 ;
[0019] Figure 2 Schematic diagram of a virtual transaction interface provided in an embodiment of the present application Figure 1 ;
[0020] Figure 3 Schematic diagram of the process of the interface display control method provided in the embodiment of the present application Figure 2 ;
[0021] Figure 4 Schematic diagram of a virtual transaction interface provided in an embodiment of the present application Figure 2 ;
[0022] Figure 5 Schematic diagram of a virtual transaction interface provided in an embodiment of the present application Figure 3 ;
[0023] Figure 6 Schematic diagram of the process of the interface display control method provided in the embodiment of the present application Figure 3 ;
[0024] Figure 7 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 4 ;
[0025] Figure 8 Schematic diagram of the process of the interface display control method provided in the embodiment of the present application Figure 4 ;
[0026] Fig. 9 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 5 ;
[0027] Fig.10 A schematic diagram of the structure of the interface display control device provided in an embodiment of the present application;
[0028] Fig.11 A schematic diagram of the structure of an electronic device provided in an embodiment of the present application. DETAILED DESCRIPTION
[0029] To make the purpose, technical scheme and advantages of the embodiments of the present application clearer, the technical scheme in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all of the embodiments. The components of the embodiments of the present application generally described and shown in the drawings here can be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of the present application provided in the drawings is not intended to limit the scope of the application claimed for protection, but merely represents the selected embodiments of the present application. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without making creative work belong to the scope of protection of the present application.
[0030] In order to solve the problem that each gift pack in the game mall requires players to click a purchase button and a floating window will be displayed, and players can complete the gift pack purchase by clicking confirmation and payment, which causes players to repeat the process multiple times when they want to purchase multiple gift packs, resulting in a long payment operation time and cumbersome operation. The present application provides a display control method, which reduces the payment operation time and simplifies the operation steps by displaying the information of at least one virtual prop and a transaction cache area on a virtual transaction interface, displaying the virtual resource object of the virtual prop that the player wants to purchase in the transaction cache area, and purchasing all the virtual props at once based on the virtual resource object.
[0031] The interface display control method in one embodiment of the present application can be run on a local terminal device or a server. When the interface display control method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0032] In an optional implementation, various cloud applications, such as cloud games, can be run under the cloud interaction system. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the interface display control method are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0033] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a virtual transaction interface, that is, the game program is downloaded and installed and run by an electronic device in a conventional manner. The local terminal device may provide the virtual transaction interface to the player in a variety of ways, for example, it may be rendered and displayed on the display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a virtual transaction interface, the virtual transaction interface includes a game screen, and the processor is used to run the game, generate a virtual transaction interface, and control the display of the virtual transaction interface on the display screen.
[0034] In a possible implementation, an embodiment of the present invention provides an interface display control method, which provides a virtual transaction interface through a terminal device, wherein the terminal device can be the local terminal device mentioned above, or it can be a client device in the cloud interaction system mentioned above.
[0035] Figure 1 Schematic diagram of the display control method provided in the embodiment of the present application Figure 1 The execution subject of this embodiment may be an electronic device, such as a mobile terminal device such as a mobile phone or a tablet.
[0036] like Figure 1 As shown, the method may include:
[0037] S101: Displaying information of at least one virtual item and a transaction buffer on a virtual transaction interface.
[0038] The electronic device runs a game application to display a virtual transaction interface, and displays information of at least one virtual item and a transaction buffer area on the virtual transaction interface.
[0039] Among them, the virtual props can be paid props, for example, they can include time acceleration gift packs, hero fragment gift packs, and material gift packs. The information of the virtual props can include text logos, picture logos, etc. of the virtual props.
[0040] The virtual item information and transaction buffer area may be displayed in any area on the virtual transaction interface. For example, the virtual item information is displayed in the upper area on the virtual transaction interface, and the transaction buffer area is displayed in the lower area on the virtual transaction interface. This embodiment does not specifically limit the specific display areas of the virtual item information and transaction buffer area.
[0041] In some embodiments, a virtual resource object of a default virtual item is displayed in the transaction buffer, and the virtual resource object is used to indicate the item value of the default virtual item. The default virtual item may be a virtual item matched from at least one virtual item based on the player level.
[0042] S102: In response to a touch operation on information of a first virtual prop among the at least one virtual prop, generate and display a virtual resource object of the first virtual prop in a transaction buffer area according to a transaction resource parameter of the first virtual prop.
[0043] Among them, the first virtual prop can be a prop that the player wants to buy among at least one virtual prop, and the number of the first virtual prop includes but is not limited to one. The player sequentially inputs touch operations for information of the first virtual prop, and in response to the touch operations, obtains the transaction resource parameters of the first virtual prop, wherein the transaction resource parameters can be the prop value of the first virtual prop.
[0044] A virtual resource object of the first virtual prop is generated according to the transaction resource parameter of the first virtual prop, and the virtual resource object of the first virtual prop is displayed in the transaction buffer area, wherein the virtual resource object of the first virtual prop is used to indicate the prop value of the first virtual prop, and the prop value of the first virtual prop can be displayed on the virtual resource object of the first virtual prop.
[0045] The touch operation on the first virtual prop may be any one of a double-click operation, a long-press operation, and a heavy-press operation, which is not particularly limited in this embodiment.
[0046] If there are multiple first virtual props, the player inputs touch operations for each first virtual prop in sequence, and the virtual resource objects of each first virtual object are displayed in the transaction buffer area.
[0047] S103, in response to the touch operation on the transaction buffer area, executing the payment operation of the transaction resource parameters corresponding to all the virtual resource objects in the transaction buffer area, so as to execute the transaction operation on the virtual props corresponding to all the virtual resource objects.
[0048] The player inputs a touch operation for the transaction buffer area, and in response to the touch operation, performs a payment operation for the transaction resource parameters corresponding to all virtual resource objects in the transaction buffer area, so as to perform a transaction operation on the virtual props corresponding to all virtual resource objects, thereby treating all virtual resource objects as virtual resource objects owned by the player. Wherein, all virtual resource objects in the transaction buffer area include: virtual resource objects of the first virtual props.
[0049] The touch operation on the transaction buffer area may be any one of a double-click operation, a long-press operation, and a heavy-press operation, and this embodiment does not specifically limit this.
[0050] It is worth noting that all virtual resource objects in the transaction buffer area may be displayed in a preset arrangement, such as horizontal arrangement or vertical arrangement, which is not particularly limited in this embodiment.
[0051] In some embodiments, in response to a touch operation on the transaction buffer area, the resource sum of all virtual resource objects corresponding to the transaction resource parameters is calculated and displayed, and a payment operation is performed on the transaction resource parameters corresponding to all virtual resource objects in the transaction buffer area to pay the total resource sum in a unified manner. As an example, during the payment process, a payment pop-up window can also be displayed, and the total resource sum can be displayed in the payment pop-up window. After the player pays through the side button, he can complete the payment by face scanning. For the specific payment process, please refer to the relevant description of the prior art, and this embodiment is not limited to this example.
[0052] For example, at least one virtual prop includes props 1 to 10, and the first virtual prop includes props 7 and props 9. Figure 2 Schematic diagram of a virtual transaction interface provided in an embodiment of the present application Figure 1 ,like Figure 2 As shown, the information of props 1 to 10 and the transaction cache area are displayed in the virtual transaction interface. The player clicks on the information of props 7 and props 9 in turn, and the virtual resource object of prop 7 (displayed with $4.99) and the virtual resource object of prop 9 (displayed with $1.99) are displayed in the transaction cache area, where the prop value of prop 7 is $4.99 and the prop value of prop 9 is $1.99. Then the player clicks on the transaction cache area, calculates the total resources of all virtual props in the transaction cache area ($6.98), displays the total resources in the payment pop-up window, and executes transaction operations on props 7 and props 9 in the transaction cache area to realize unified payment of virtual props.
[0053] Of course, the above is only an exemplary description of the first virtual prop. In actual application, the player can select each virtual prop he wants to purchase as the first virtual prop in turn, and repeat the touch operation of each virtual prop to display the virtual resource object of each virtual prop in the transaction buffer area.
[0054] In some embodiments, the method may further include:
[0055] In response to a touch operation on some virtual object resources among all virtual resource objects in the transaction buffer area, the some virtual object resources are removed from the transaction buffer area.
[0056] Players can also input touch operations on some virtual object resources among all virtual resource objects in the transaction cache area. In response to the touch operations, some virtual resource objects are removed from the transaction cache area, that is, some virtual resource objects are undisplayed in the transaction cache area, making player operations more flexible.
[0057] In this embodiment, by displaying the information of at least one virtual prop and a transaction cache area on the virtual transaction interface, by displaying the virtual resource object of the virtual prop that the player wants to purchase in the transaction cache area, and purchasing all the virtual props at one time based on the virtual resource object, the payment operation time is reduced and the operation steps are simplified.
[0058] In an optional embodiment, the method may further include:
[0059] In response to the exit operation on the virtual trading interface, the virtual trading interface is exited and the display of the trading buffer area is cancelled.
[0060] The exit operation on the virtual trading interface may be: a touch operation on a return control in the virtual trading interface, or a touch operation on the virtual trading interface.
[0061] The player can input an exit operation for the virtual transaction interface, respond to the exit operation, cancel the virtual transaction interface, and cancel the display of the transaction buffer area.
[0062] The touch operation for the return control in the virtual transaction interface may be any one of a double-click operation, a long-press operation, and a re-press operation, and this embodiment does not specifically limit this.
[0063] The touch operation on the virtual transaction interface may be any one of a double-click operation, a long-press operation, and a heavy-press operation, and this embodiment does not specifically limit this.
[0064] Figure 3 Schematic diagram of the process of the interface display control method provided in the embodiment of the present application Figure 2 ,like Figure 3 As shown, in an optional implementation, the above step S101, displaying information of at least one virtual item and a transaction buffer area on the virtual transaction interface, may include:
[0065] S201. Displaying information of at least one virtual item on a virtual transaction interface.
[0066] S202: In response to a touch operation on information of a second virtual item in the at least one virtual item, a transaction buffer area is displayed on a virtual transaction interface.
[0067] Among them, the second virtual prop is any prop other than the first virtual prop that the player wants to buy among at least one virtual prop, and the player inputs a touch operation for the information of the second virtual prop, and the transaction buffer area is displayed on the virtual transaction interface, wherein the touch operation for the second virtual prop can be any one of a double-click operation, a long press operation, and a heavy press operation, and this embodiment does not specifically limit this.
[0068] S203: Generate and display a virtual resource object of the second virtual item in a transaction buffer area according to the transaction resource parameter of the second virtual item.
[0069] Acquire transaction resource parameters of the second virtual item, the transaction resource parameters of the second virtual item are used to indicate the item value of the second virtual item, generate a virtual resource object of the second virtual item according to the transaction resource parameters of the second virtual item, and display the virtual resource object of the second virtual item in the transaction buffer area, and the item value of the second virtual item can be displayed on the virtual resource object of the second virtual item.
[0070] Among them, all virtual resource objects in the transaction buffer area include: virtual resource objects of the second virtual props.
[0071] Take the second virtual prop as prop 2 as an example. Figure 4 Schematic diagram of a virtual transaction interface provided in an embodiment of the present application Figure 2 ,like Figure 4 As shown, the information of props 1 to 10 is displayed on the virtual transaction interface. The player clicks on prop 2, the transaction buffer area is displayed on the virtual transaction interface, and according to the transaction resource parameters of prop 2, the virtual resource object of the second virtual prop (such as $1.99) is displayed in the transaction buffer area.
[0072] In an optional implementation, the virtual transaction interface includes: a transaction control; the above step S201, in response to a touch operation on the information of the second virtual prop in the at least one virtual prop, displaying the transaction buffer area on the virtual transaction interface may include:
[0073] In response to the touch operation on the information of the second virtual item and the touch operation on the transaction control, the transaction buffer area is displayed on the virtual transaction interface.
[0074] The player sequentially inputs touch operations for the information of the second virtual item and touch operations for the transaction control, and in response to the touch operations for the information of the second virtual item and the touch operations for the transaction control, the transaction buffer area is displayed on the virtual transaction interface.
[0075] The touch operation on the transaction control may be any one of a double-click operation, a long-press operation, and a heavy-press operation, and this embodiment does not specifically limit this.
[0076] In one application scenario, the player finds item 2 that he wants to buy and clicks on item 2, then long presses the transaction control, displays the transaction buffer area on the virtual transaction interface, and generates and displays a virtual resource object of the second virtual item in the transaction buffer area.
[0077] In an optional implementation, the touch operation for the transaction control is: long press operation, generating and displaying the virtual resource object of the second virtual item in the transaction buffer area according to the transaction resource parameter of the second virtual item, including:
[0078] In response to a drag operation from the transaction control to the transaction buffer area that is continuous with the long press operation, a virtual resource object of the second virtual item is generated and displayed in the transaction buffer area.
[0079] The player inputs a long press operation on the transaction control, and inputs a drag operation from the transaction control to the transaction buffer area continuous with the long press operation, wherein the starting point of the drag operation is the touch point of the long press operation, and the end point of the drag operation is in the transaction buffer area, and in response to the long press operation and the drag operation input in sequence, a virtual resource object of the second virtual prop is generated, and the virtual resource object of the second virtual prop is displayed in the transaction buffer area.
[0080] In an optional embodiment, the method may further include:
[0081] In response to the touch operation on the information of the second virtual item, the transaction resource parameter of the second virtual item is displayed on the transaction control.
[0082] By displaying the transaction resource parameters of the second virtual item on the transaction control, it is convenient for the player to know the transaction resource parameters of the second virtual item.
[0083] In an optional embodiment, the method may further include:
[0084] In response to the virtual resource object of the second virtual item being displayed in the transaction buffer area, the display on the transaction control is updated according to the information of the second virtual item.
[0085] After the virtual resource object of the second virtual prop is displayed in the transaction cache area, the display on the transaction control is updated according to the information of the second virtual prop, wherein the selected indication information of the second virtual prop can be displayed on the transaction control to indicate that the virtual resource object of the second virtual prop is currently displayed in the transaction cache area.
[0086] In some embodiments, after the virtual resource object of the second virtual prop is displayed in the transaction cache area, if the player's action object is still the second virtual prop, the transaction resource parameter of the second virtual prop displayed on the transaction control is updated to selected indication information based on the information of the second virtual prop to indicate that the virtual resource object of the second virtual prop is currently displayed in the transaction cache area.
[0087] Figure 5 Schematic diagram of a virtual transaction interface provided in an embodiment of the present application Figure 3 ,like Figure 5 As shown, the player clicks on item 2 to display the item value of item 2 (such as $1.99) on the transaction control, and then the player long-presses the transaction control to display the transaction buffer area on the virtual transaction interface, and inputs a drag operation continuous with the long-press operation, wherein the end point of the drag operation is within the transaction buffer area, so as to display the resource object of item 2 in the transaction buffer area (displaying $1.99), and then updates the display on the transaction control to "selected".
[0088] Figure 6 Schematic diagram of the process of the interface display control method provided in the embodiment of the present application Figure 3 ,like Figure 6 As shown, in an optional embodiment, the virtual transaction interface includes: a transaction control, the above step S102, in response to the touch operation on the information of the first virtual prop in the at least one virtual prop, generates and displays the virtual resource object of the first virtual prop in the transaction buffer area according to the transaction resource parameter of the first virtual prop, which may include:
[0089] S301: In response to a touch operation on information of a first virtual item and a touch operation on a transaction control, a virtual resource object of the first virtual item is generated and displayed in a transaction buffer area according to a transaction resource parameter of the first virtual item.
[0090] The player sequentially inputs the touch operation of the information of the first virtual prop and the touch operation of the transaction control to obtain the transaction resource parameter of the first virtual prop, generates the virtual resource object of the first virtual prop according to the transaction resource parameter of the first virtual prop, and displays the virtual resource object of the first virtual prop in the transaction buffer area.
[0091] The touch operation on the transaction control may be any one of a double-click operation, a long-press operation, and a heavy-press operation, and this embodiment does not specifically limit this.
[0092] In some embodiments, the touch operation for the transaction control is: a long press operation, generating and displaying a virtual resource object of the first virtual prop in the transaction cache area according to the transaction resource parameters of the first virtual prop, which may include: responding to a drag operation from the transaction control to the transaction cache area that is continuous with the long press operation, generating and displaying the virtual resource object of the first virtual prop in the transaction cache area.
[0093] The player inputs a long press operation on the transaction control, and inputs a drag operation from the transaction control to the transaction buffer area continuous with the long press operation, wherein the starting point of the drag operation is the touch point of the long press operation, and the end point of the drag operation is in the transaction buffer area, and in response to the long press operation and the drag operation input in sequence, a virtual resource object of the first virtual prop is generated, and the virtual resource object of the first virtual prop is displayed in the transaction buffer area.
[0094] In one application scenario, a player can select the virtual items he wants to purchase, click on the virtual items and long-press the transaction controls, and respond to a drag operation continuous with the long-press operation to display the virtual resource objects of the selected virtual items in the transaction cache. At this time, the transaction cache will display the virtual resource objects of the selected virtual items.
[0095] In an optional embodiment, the method may further include:
[0096] In response to the touch operation on the information of the first virtual item, the transaction resource parameter of the first virtual item is displayed on the transaction control.
[0097] By displaying the transaction resource parameters of the first virtual item on the transaction control, it is convenient for the player to know the transaction resource parameters of the first virtual item.
[0098] In an optional embodiment, the method may further include:
[0099] In response to the virtual resource object of the first virtual item being displayed in the transaction buffer area, the display on the transaction control is updated according to the information of the first virtual item.
[0100] After the virtual resource object of the first virtual prop is displayed in the transaction cache area, the display on the transaction control is updated according to the information of the first virtual prop, wherein the selected indication information of the first virtual prop can be displayed on the transaction control to indicate that the virtual resource object of the first virtual prop is currently displayed in the transaction cache area.
[0101] In some embodiments, after the virtual resource object of the first virtual prop is displayed in the transaction cache area, if the player's action object is still the first virtual prop, the transaction resource parameter of the first virtual prop displayed on the transaction control is updated to the selected indication information according to the information of the first virtual prop, so as to indicate that the virtual resource object of the first virtual prop is currently displayed in the transaction cache area.
[0102] Figure 7 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 4 ,like Figure 7 As shown, the virtual resource object of the second virtual prop (displayed as $1.99) is displayed in the transaction cache area, the player clicks prop 7 as the first virtual prop, and the prop value of prop 7 (such as $4.99) is displayed on the transaction control. Then the player long-presses the transaction control and inputs a drag operation from the transaction control to the transaction cache area that is continuous with the long-press operation. The virtual resource object of the first virtual prop (displayed as $2.19) is displayed in the transaction cache area, and the display on the transaction control is updated to "Selected".
[0103] In this embodiment, when a player purchases multiple virtual items, he or she performs a drag operation based on the transaction control to drag them to the transaction buffer area, allowing the entire package to be purchased together, which greatly reduces the payment operation time and operation steps when purchasing multiple virtual items.
[0104] Figure 8 Schematic diagram of the process of the interface display control method provided in the embodiment of the present application Figure 4 ,like Figure 8 As shown, in an optional implementation, the method may further include:
[0105] S401. Displaying a clearing control of the transaction buffer area on the virtual transaction interface.
[0106] S402: In response to a touch operation on a clear control, the display of the transaction buffer area is cancelled.
[0107] The clear control of the transaction buffer area may be displayed at any position of the transaction buffer area, for example, on the left side or right side of the transaction buffer area, and this embodiment does not impose any special limitation on this.
[0108] The player inputs a touch operation for clearing the control, and in response to the touch operation, the display of the transaction buffer area is canceled, so that the display of the transaction buffer area can be flexibly controlled according to the player's needs, thereby improving the player experience.
[0109] Fig. 9 Schematic diagram of a graphical user interface provided in an embodiment of the present application Figure 5 ,like Fig. 9 As shown, the transaction buffer area displays a clear control, and the player clicks the clear control to cancel the display of the transaction buffer area.
[0110] Fig.10 This is a schematic diagram of the structure of an interface display control device provided in an embodiment of the present application, which can be integrated into an electronic device.
[0111] like Fig.10 As shown, the device may include:
[0112] Display module 501, used to display information of at least one virtual item and a transaction buffer area on a virtual transaction interface;
[0113] The display module 501 is further configured to respond to a touch operation on information of a first virtual item in the at least one virtual item, generate and display a virtual resource object of the first virtual item in a transaction buffer area according to a transaction resource parameter of the first virtual item;
[0114] The processing module 502 is used to respond to the touch operation on the transaction buffer area, execute the payment operation of the transaction resource parameters corresponding to all virtual resource objects in the transaction buffer area, and execute the transaction operation on the virtual props corresponding to all virtual resource objects.
[0115] In an optional implementation, the display module 501 is specifically used for:
[0116] Displaying information of at least one virtual item on the virtual trading interface;
[0117] In response to a touch operation on information of a second virtual item in the at least one virtual item, displaying a transaction buffer area on the virtual transaction interface;
[0118] According to the transaction resource parameter of the second virtual item, a virtual resource object of the second virtual item is generated and displayed in the transaction buffer area.
[0119] In an optional implementation, the virtual transaction interface includes: a transaction control; a display module, specifically used for:
[0120] In response to the touch operation on the information of the second virtual item and the touch operation on the transaction control, the transaction buffer area is displayed on the virtual transaction interface.
[0121] In an optional implementation, the touch operation for the transaction control is: long press operation, the display module 501 is specifically used for:
[0122] In response to a drag operation from the transaction control to the transaction buffer area that is continuous with the long press operation, a virtual resource object of the second virtual item is generated and displayed in the transaction buffer area.
[0123] In an optional implementation, the display module 501 is further used for:
[0124] In response to the touch operation on the information of the second virtual item, the transaction resource parameter of the second virtual item is displayed on the transaction control.
[0125] In an optional implementation, the display module 501 is further used for:
[0126] In response to the virtual resource object of the second virtual item being displayed in the transaction buffer area, the display on the transaction control is updated according to the information of the second virtual item.
[0127] In an optional implementation, the virtual transaction interface includes: a transaction control; a display module, specifically used for:
[0128] In response to the touch operation on the information of the first virtual item and the touch operation on the transaction control, a virtual resource object of the first virtual item is generated and displayed in the transaction buffer area according to the transaction resource parameter of the first virtual item.
[0129] In an optional implementation, the display module 501 is further used for:
[0130] In response to the touch operation on the information of the first virtual item, the transaction resource parameter of the first virtual item is displayed on the transaction control.
[0131] In an optional implementation, the display module 501 is further used for:
[0132] In response to the virtual resource object of the first virtual item being displayed in the transaction buffer area, the display on the transaction control is updated according to the information of the first virtual item.
[0133] In an optional implementation, the display module 501 is further used for:
[0134] Display the clearing control of the trading buffer area on the virtual trading interface;
[0135] The processing module 502 is further configured to respond to a touch operation on a clear control and cancel the display of the transaction buffer area.
[0136] In an optional implementation, the processing module 502 is further configured to:
[0137] In response to the exit operation on the virtual trading interface, the virtual trading interface is exited, and the display of the trading buffer area is cancelled.
[0138] In this embodiment, the display module is used to display the information of at least one virtual prop and the transaction buffer area on the virtual transaction interface. The display module is also used to respond to the touch operation on the information of the first virtual prop in the at least one virtual prop, generate and display the virtual resource object of the first virtual prop in the transaction buffer area according to the transaction resource parameter of the first virtual prop, and the processing module is used to respond to the touch operation on the transaction buffer area, execute the payment operation corresponding to the transaction resource parameter of all virtual resource objects in the transaction buffer area, so as to perform the transaction operation on the virtual props corresponding to all virtual resource objects. By displaying the virtual resource object of the virtual prop that the player wants to buy in the transaction buffer area, and purchasing all the virtual props at once based on the virtual resource object, the payment operation time is reduced and the operation steps are simplified.
[0139] Fig.11 A schematic diagram of the structure of an electronic device provided in an embodiment of the present application, such as Fig.11 As shown, the device may include: a processor 601, a memory 602 and a bus 603, the memory 602 stores machine-readable instructions executable by the processor 601, when the electronic device is running, the processor 601 communicates with the memory 602 through the bus 603, and the processor 601 executes the machine-readable instructions to perform the following steps:
[0140] Displaying information of at least one virtual item and a transaction buffer on a virtual transaction interface;
[0141] In response to a touch operation on information of a first virtual item among the at least one virtual item, a virtual resource object of the first virtual item is generated and displayed in a transaction buffer area according to a transaction resource parameter of the first virtual item;
[0142] In response to the touch operation on the transaction buffer area, a payment operation of the transaction resource parameters corresponding to all virtual resource objects in the transaction buffer area is executed to perform a transaction operation on the virtual props corresponding to all virtual resource objects.
[0143] In an optional implementation, displaying information of at least one virtual item and a transaction buffer on a virtual transaction interface includes:
[0144] Displaying information of at least one virtual item on the virtual trading interface;
[0145] In response to a touch operation on information of a second virtual item in the at least one virtual item, displaying a transaction buffer area on the virtual transaction interface;
[0146] According to the transaction resource parameter of the second virtual item, a virtual resource object of the second virtual item is generated and displayed in the transaction buffer area.
[0147] In an optional implementation, the virtual transaction interface includes: a transaction control; in response to a touch operation on information of a second virtual item in at least one virtual item, displaying a transaction buffer area on the virtual transaction interface includes:
[0148] In response to the touch operation on the information of the second virtual item and the touch operation on the transaction control, the transaction buffer area is displayed on the virtual transaction interface.
[0149] In an optional implementation, the touch operation for the transaction control is: long press operation, generating and displaying the virtual resource object of the second virtual item in the transaction buffer area according to the transaction resource parameter of the second virtual item, including:
[0150] In response to a drag operation from the transaction control to the transaction buffer area that is continuous with the long press operation, a virtual resource object of the second virtual item is generated and displayed in the transaction buffer area.
[0151] In an optional embodiment, the method further comprises:
[0152] In response to the touch operation on the information of the second virtual item, the transaction resource parameter of the second virtual item is displayed on the transaction control.
[0153] In an optional embodiment, the method further comprises:
[0154] In response to the virtual resource object of the second virtual item being displayed in the transaction buffer area, the display on the transaction control is updated according to the information of the second virtual item.
[0155] In an optional implementation, the virtual transaction interface includes: a transaction control; in response to a touch operation on information of a first virtual item in at least one virtual item, generating and displaying a virtual resource object of the first virtual item in a transaction buffer area according to a transaction resource parameter of the first virtual item, including:
[0156] In response to the touch operation on the information of the first virtual item and the touch operation on the transaction control, a virtual resource object of the first virtual item is generated and displayed in the transaction buffer area according to the transaction resource parameter of the first virtual item.
[0157] In an optional embodiment, the method further comprises:
[0158] In response to the touch operation on the information of the first virtual item, the transaction resource parameter of the first virtual item is displayed on the transaction control.
[0159] In an optional embodiment, the method further comprises:
[0160] In response to the virtual resource object of the first virtual item being displayed in the transaction buffer area, the display on the transaction control is updated according to the information of the first virtual item.
[0161] In an optional embodiment, the method further comprises:
[0162] Display the clearing control of the trading buffer area on the virtual trading interface;
[0163] In response to a touch operation on a clear control, the transaction buffer area is canceled from being displayed.
[0164] In an optional embodiment, the method further comprises:
[0165] In response to the exit operation on the virtual trading interface, the virtual trading interface is exited, and the display of the trading buffer area is cancelled.
[0166] In this embodiment, the processor executes machine-readable instructions to display information of at least one virtual item and a transaction buffer on a virtual transaction interface, responds to a touch operation on the information of a first virtual item in at least one virtual item, generates and displays a virtual resource object of the first virtual item in a transaction buffer according to the transaction resource parameter of the first virtual item, responds to a touch operation on the transaction buffer, executes a payment operation corresponding to the transaction resource parameter of all virtual resource objects in the transaction buffer, and performs a transaction operation on the virtual items corresponding to all virtual resource objects. This application reduces the payment operation time and simplifies the operation steps by displaying the virtual resource object of the virtual item that the player wants to purchase in the transaction buffer, and purchasing all virtual items at once based on the virtual resource object.
[0167] The embodiment of the present application further provides a computer-readable storage medium, on which a computer program is stored, and the computer program is executed by a processor to perform the following steps:
[0168] Displaying information of at least one virtual item and a transaction buffer on a virtual transaction interface;
[0169] In response to a touch operation on information of a first virtual item among the at least one virtual item, a virtual resource object of the first virtual item is generated and displayed in a transaction buffer area according to a transaction resource parameter of the first virtual item;
[0170] In response to the touch operation on the transaction buffer area, a payment operation of the transaction resource parameters corresponding to all virtual resource objects in the transaction buffer area is executed to perform a transaction operation on the virtual props corresponding to all virtual resource objects.
[0171] In an optional implementation, displaying information of at least one virtual item and a transaction buffer on a virtual transaction interface includes:
[0172] Displaying information of at least one virtual item on the virtual trading interface;
[0173] In response to a touch operation on information of a second virtual item in the at least one virtual item, displaying a transaction buffer area on the virtual transaction interface;
[0174] According to the transaction resource parameter of the second virtual item, a virtual resource object of the second virtual item is generated and displayed in the transaction buffer area.
[0175] In an optional implementation, the virtual transaction interface includes: a transaction control; in response to a touch operation on information of a second virtual item in at least one virtual item, displaying a transaction buffer area on the virtual transaction interface includes:
[0176] In response to the touch operation on the information of the second virtual item and the touch operation on the transaction control, the transaction buffer area is displayed on the virtual transaction interface.
[0177] In an optional implementation, the touch operation for the transaction control is: long press operation, generating and displaying the virtual resource object of the second virtual item in the transaction buffer area according to the transaction resource parameter of the second virtual item, including:
[0178] In response to a drag operation from the transaction control to the transaction buffer area that is continuous with the long press operation, a virtual resource object of the second virtual item is generated and displayed in the transaction buffer area.
[0179] In an optional embodiment, the method further comprises:
[0180] In response to the touch operation on the information of the second virtual item, the transaction resource parameter of the second virtual item is displayed on the transaction control.
[0181] In an optional embodiment, the method further comprises:
[0182] In response to the virtual resource object of the second virtual item being displayed in the transaction buffer area, the display on the transaction control is updated according to the information of the second virtual item.
[0183] In an optional implementation, the virtual transaction interface includes: a transaction control; in response to a touch operation on information of a first virtual item in at least one virtual item, generating and displaying a virtual resource object of the first virtual item in a transaction buffer area according to a transaction resource parameter of the first virtual item, including:
[0184] In response to the touch operation on the information of the first virtual item and the touch operation on the transaction control, a virtual resource object of the first virtual item is generated and displayed in the transaction buffer area according to the transaction resource parameter of the first virtual item.
[0185] In an optional embodiment, the method further comprises:
[0186] In response to the touch operation on the information of the first virtual item, the transaction resource parameter of the first virtual item is displayed on the transaction control.
[0187] In an optional embodiment, the method further comprises:
[0188] In response to the virtual resource object of the first virtual item being displayed in the transaction buffer area, the display on the transaction control is updated according to the information of the first virtual item.
[0189] In an optional embodiment, the method further comprises:
[0190] Display the clearing control of the trading buffer area on the virtual trading interface;
[0191] In response to a touch operation on a clear control, the transaction buffer area is canceled from being displayed.
[0192] In an optional embodiment, the method further comprises:
[0193] In response to the exit operation on the virtual trading interface, the virtual trading interface is exited, and the display of the trading buffer area is cancelled.
[0194] In this embodiment, when the computer program is executed by the processor, the information of at least one virtual prop and the transaction buffer area are displayed on the virtual transaction interface, and in response to the touch operation on the information of the first virtual prop in the at least one virtual prop, the virtual resource object of the first virtual prop is generated and displayed in the transaction buffer area according to the transaction resource parameter of the first virtual prop, and in response to the touch operation on the transaction buffer area, the payment operation corresponding to the transaction resource parameter of all virtual resource objects in the transaction buffer area is executed to perform the transaction operation on the virtual props corresponding to all virtual resource objects. The present application reduces the payment operation time and simplifies the operation steps by displaying the virtual resource object of the virtual prop that the player wants to buy in the transaction buffer area and purchasing all virtual props at once based on the virtual resource object.
[0195] In the embodiment of the present application, the computer program can also execute other machine-readable instructions when run by the processor to execute other methods described in the embodiment. For the specific execution method steps and principles, please refer to the description of the embodiment, which will not be repeated here.
[0196] In the embodiments provided in the present application, it should be understood that the disclosed devices and methods can be implemented in other ways. The device embodiments described above are merely schematic. For example, the division of the units is only a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some communication interfaces, and the indirect coupling or communication connection of the devices or units can be electrical, mechanical or other forms.
[0197] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
[0198] In addition, each functional unit in the embodiments provided in the present application may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.
[0199] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present application, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for a computer device (which can be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the methods described in each embodiment of the present application. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.
[0200] It should be noted that similar numbers and letters represent similar items in the following figures. Therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures. In addition, the terms "first", "second", "third", etc. are only used to distinguish the description and are not to be understood as indicating or implying relative importance.
[0201] Finally, it should be noted that the above-described embodiments are only specific implementation methods of the present application, which are used to illustrate the technical solutions of the present application, rather than to limit them. The protection scope of the present application is not limited thereto. Although the present application is described in detail with reference to the above-mentioned embodiments, ordinary technicians in the field should understand that any technician familiar with the technical field can still modify the technical solutions recorded in the above-mentioned embodiments within the technical scope disclosed in the present application, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present application. They should all be included in the protection scope of the present application. Therefore, the protection scope of the present application shall be based on the protection scope of the claims.
Claims
1. An interface display control method, characterized in that: include: Displaying information of at least one virtual item and a transaction buffer on a virtual transaction interface; In response to a touch operation on information of a first virtual item among the at least one virtual item, generating and displaying a virtual resource object of the first virtual item in the transaction buffer area according to a transaction resource parameter of the first virtual item; In response to the touch operation on the transaction buffer area, a payment operation of the transaction resource parameters corresponding to all virtual resource objects in the transaction buffer area is executed to perform a transaction operation on the virtual props corresponding to all virtual resource objects.
2. The method according to claim 1, characterized in that The displaying of at least one virtual item information and a transaction buffer area on the virtual transaction interface includes: Displaying information of the at least one virtual item on the virtual transaction interface; In response to a touch operation on information of a second virtual item in the at least one virtual item, displaying the transaction buffer area on the virtual transaction interface; According to the transaction resource parameter of the second virtual item, a virtual resource object of the second virtual item is generated and displayed in the transaction buffer area.
3. The method according to claim 2, characterized in that: The virtual transaction interface includes: a transaction control; the response to the touch operation on the information of the second virtual prop in the at least one virtual prop, displaying the transaction buffer area on the virtual transaction interface, includes: In response to a touch operation on the information of the second virtual item and a touch operation on the transaction control, the transaction buffer area is displayed on the virtual transaction interface.
4. The method according to claim 3, characterized in that The touch operation for the transaction control is: a long press operation, and the generating and displaying of the virtual resource object of the second virtual item in the transaction buffer area according to the transaction resource parameter of the second virtual item includes: In response to a drag operation from the transaction control to the transaction buffer area that is continuous with the long press operation, a virtual resource object of the second virtual item is generated and displayed in the transaction buffer area.
5. The method according to claim 3, characterized in that: The method further comprises: In response to a touch operation on the information of the second virtual item, a transaction resource parameter of the second virtual item is displayed on the transaction control.
6. The method according to claim 5, characterized in that The method further comprises: In response to the virtual resource object of the second virtual item being displayed in the transaction buffer area, the display on the transaction control is updated according to the information of the second virtual item.
7. The method according to claim 1, characterized in that The virtual transaction interface includes: a transaction control; the response to the touch operation on the information of the first virtual prop in the at least one virtual prop, generating and displaying the virtual resource object of the first virtual prop in the transaction buffer area according to the transaction resource parameter of the first virtual prop, including: In response to a touch operation on the information of the first virtual item and a touch operation on the transaction control, a virtual resource object of the first virtual item is generated and displayed in the transaction buffer area according to the transaction resource parameter of the first virtual item.
8. The method according to claim 7, characterized in that The method further comprises: In response to a touch operation on the information of the first virtual item, a transaction resource parameter of the first virtual item is displayed on the transaction control.
9. The method according to claim 8, characterized in that The method further comprises: In response to the virtual resource object of the first virtual item being displayed in the transaction buffer area, the display on the transaction control is updated according to the information of the first virtual item.
10. The method according to claim 1, characterized in that The method further comprises: Displaying a clearing control of the transaction buffer area on the virtual transaction interface; In response to a touch operation on the clear control, the transaction buffer area is cancelled from being displayed.
11. The method according to any one of claims 1 to 10, characterized in that: The method further comprises: In response to an exit operation on the virtual transaction interface, the virtual transaction interface is exited, and the display of the transaction buffer area is canceled.
12. An interface display control device, characterized in that: include: A display module, used to display information of at least one virtual item and a transaction buffer area on a virtual transaction interface; The display module is further configured to respond to a touch operation on the information of a first virtual prop among the at least one virtual prop, generate and display a virtual resource object of the first virtual prop in the transaction buffer area according to the transaction resource parameter of the first virtual prop; The processing module is used to respond to the touch operation on the transaction buffer area, execute the payment operation of the transaction resource parameters corresponding to all the virtual resource objects in the transaction buffer area, and execute the transaction operation on the virtual props corresponding to all the virtual resource objects.
13. An electronic device, characterized in that: include: A processor, a memory and a bus, wherein the memory stores machine-readable instructions executable by the processor, and when the electronic device is running, the processor and the memory communicate via the bus, and the processor executes the machine-readable instructions to perform the method described in any one of claims 1 to 11.
14. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the method according to any one of claims 1 to 11 is executed.
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