Interface display control method and device, electronic equipment and storage medium
By displaying a transaction cache area and generating virtual resource objects on the virtual transaction interface, players can purchase multiple virtual items at once, solving the problems of long time and inconvenience caused by multiple payments and improving the game experience.
Patent Information
- Application Number
- CN202510073356.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2025-01-16
- Publication Date
- 2026-01-02
- Estimated Expiration
- 2045-01-16
AI Technical Summary
Players need to make repeated payments when purchasing multiple gift packs in the game store, which makes the process time-consuming and troublesome.
The virtual transaction interface displays information about at least one virtual item and a transaction cache area. A virtual resource object is generated in response to touch operations, and a one-time payment operation is performed within the transaction cache area.
It reduces payment processing time, simplifies the steps of purchasing multiple gift packs, and improves operational efficiency.
Smart Images

Figure CN119971515B_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The present application relates to the game technical field, and in particular to an interface display control method and device, an electronic device and a storage medium. BACKGROUND
[0002] In order to improve the game experience of players, various paid packages such as time acceleration packages, hero fragment packages, and material packages are usually provided in a game mall, and players can own the packages by paying for purchase.
[0003] In the related art, after a player selects a package to be purchased, the player clicks a purchase button and a payment window is displayed, and the player can complete the package purchase by clicking confirmation and payment.
[0004] However, if the player wants to purchase multiple packages, the player needs to pay for each package according to the above process, resulting in long payment operation time and cumbersome operation for the player. SUMMARY
[0005] Therefore, embodiments of the present application provide an interface display control method and device, an electronic device and a storage medium to solve the problem of long payment operation time and cumbersome operation when a player purchases multiple packages.
[0006] In a first aspect, embodiments of the present application provide an interface display control method, comprising:
[0007] displaying information of at least one virtual prop and a transaction buffer area on a virtual transaction interface;
[0008] in response to a touch operation on the information of a first virtual prop in the at least one virtual prop, generating and displaying a virtual resource object of the first virtual prop in the transaction buffer area according to a transaction resource parameter of the first virtual prop;
[0009] in response to a touch operation on the transaction buffer area, performing a payment operation of all virtual resource objects in the transaction buffer area corresponding to the transaction resource parameters to perform a transaction operation on virtual props corresponding to the virtual resource objects.
[0010] In a second aspect, embodiments of the present application also provide an interface display control device, comprising:
[0011] a display module configured to display information of at least one virtual prop and a transaction buffer area on a virtual transaction interface;
[0012] The display module is further configured to, in response to a touch operation on the information of a first virtual prop in the at least one virtual prop, generate and display a virtual resource object of the first virtual prop in the transaction buffer area according to a transaction resource parameter of the first virtual prop.
[0013] The processing module is configured to, in response to a touch operation on the transaction cache area, perform a payment operation on all virtual resource objects in the transaction cache area corresponding to the transaction resource parameters, to perform a transaction operation on virtual props corresponding to all the virtual resource objects.
[0014] In a third aspect, an electronic device is provided. The electronic device includes a processor, a memory, and a bus. The memory stores machine-readable instructions executable by the processor. When the electronic device is running, the processor communicates with the memory through the bus. The processor executes the machine-readable instructions to perform the method of any one of the first aspect.
[0015] In a fourth aspect, a computer-readable storage medium is provided. The computer-readable storage medium stores a computer program. When the computer program is executed by a processor, the method of any one of the first aspect is performed.
[0016] The present application provides an interface display control method and device, an electronic device, and a storage medium. The method includes displaying information of at least one virtual prop and a transaction cache area on a virtual transaction interface, in response to a touch operation on the information of a first virtual prop in the at least one virtual prop, generating and displaying a virtual resource object of the first virtual prop in the transaction cache area according to a transaction resource parameter of the first virtual prop, and in response to a touch operation on the transaction cache area, performing a payment operation on all virtual resource objects in the transaction cache area corresponding to the transaction resource parameters, to perform a transaction operation on virtual props corresponding to all the virtual resource objects. The present application displays virtual resource objects of virtual props that a player wants to purchase in the transaction cache area, and purchases all the virtual props based on the virtual resource objects, thereby reducing the payment operation time and simplifying the operation steps. BRIEF DESCRIPTION OF DRAWINGS
[0017] In order to more clearly illustrate the technical solutions of the embodiments of the present application, the following will briefly introduce the drawings needed to be used in the embodiments. It should be understood that the following drawings only show some of the embodiments of the present application, and therefore should not be considered as a limitation to the scope. For those skilled in the art, other related drawings can also be obtained without creative labor.
[0018] Figure 1 Flowchart of the interface display control method provided by the embodiments of the present application Figure 1
[0019] Figure 2 Schematic diagram of the virtual transaction interface provided by the embodiments of the present application Figure 1
[0020] Figure 3 Flowchart of the interface display control method provided by the embodiment of the present application Figure 2 ;
[0021] Figure 4 Schematic diagram of the virtual transaction interface provided by the embodiment of the present application Figure 2 ;
[0022] Figure 5 Schematic diagram of the virtual transaction interface provided by the embodiment of the present application Figure 3 ;
[0023] Figure 6 Flowchart of the interface display control method provided by the embodiment of the present application Figure 3 ;
[0024] Figure 7 Schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 4 ;
[0025] Figure 8 Flowchart of the interface display control method provided by the embodiment of the present application Figure 4 ;
[0026] Figure 9 Schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 5 ;
[0027] Figure 10 Structural schematic diagram of the interface display control device provided by the embodiment of the present application
[0028] Figure 11 Structural schematic diagram of the electronic device provided by the embodiment of the present application DETAILED DESCRIPTION
[0029] In order to make the objectives, technical solutions and advantages of the embodiments of the present application clearer, the following will be combined with the accompanying drawings for the embodiments of the present application to clearly and completely describe the technical solutions of the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, rather than all the embodiments of the present application. The components of the embodiments of the present application described and shown in the accompanying drawings can be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of the present application provided in the accompanying drawings is not intended to limit the scope of the claimed present application, but only represents selected embodiments of the present application. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without creative work belong to the scope of protection of the present application.
[0030] In view of the fact that in a game mall, each gift package needs to be purchased by a player clicking a purchase button and displaying a floating window, the player clicks to confirm and pays to complete the purchase of the gift package, which leads to the fact that when the player wants to purchase multiple gift packages, the player needs to repeat multiple times, which leads to a long payment operation time and a troublesome operation. The application provides a display control method, which displays information of at least one virtual prop and a transaction cache area on a virtual transaction interface, displays virtual resource objects of virtual props that the player wants to purchase in the transaction cache area, and purchases all the virtual props based on the virtual resource objects, thereby reducing the payment operation time and simplifying the operation steps.
[0031] The interface display control method in one of the embodiments of the application can run on a local terminal device or a server. When the interface display control method runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0032] In an optional embodiment, various cloud applications, such as cloud games, can run under the cloud interaction system. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the running mode of cloud games, the running body of the game program and the presentation body of the game picture are separated, the storage and running of the interface display control method are completed on the cloud game server, and the client device is used for data receiving, sending and game picture presentation. For example, the client device can be a display device close to the user side with data transmission function, such as a mobile terminal, a television, a computer, a palm computer, etc.; but the information processing is performed by the cloud game server in the cloud. When playing the game, the player operates the client device to send operation instructions to the cloud game server, the cloud game server runs the game according to the operation instructions, encodes and compresses the game picture and other data, returns the data to the client device through the network, and finally decodes and outputs the game picture through the client device.
[0033] In an optional embodiment, taking games as an example, the local terminal device stores a game program and is used for presenting a game picture. The local terminal device is used for interacting with the player through a virtual transaction interface, that is, a conventional game program is downloaded and installed on an electronic device and is run. The local terminal device can provide the virtual transaction interface to the player in various ways, for example, the virtual transaction interface can be rendered and displayed on the display screen of the terminal, or the virtual transaction interface can be provided to the player through holographic projection. For example, the local terminal device can include a display screen and a processor, the display screen is used for presenting a virtual transaction interface including a game picture, and the processor is used for running the game, generating the virtual transaction interface and controlling the display of the virtual transaction interface on the display screen.
[0034] In a possible implementation, the embodiment of the present application provides an interface display control method, which provides a virtual transaction interface through a terminal device. The terminal device can be the local terminal device mentioned above or the client device in the cloud interaction system mentioned above.
[0035] Figure 1 Flowchart of the display control method provided by the embodiment of the present application Figure 1 The execution subject of the embodiment can be an electronic device, such as a mobile terminal device, for example, a mobile phone or a tablet computer.
[0036] As shown in the method, the method can include the following steps. Figure 1
[0037] S101, displaying information of at least one virtual prop and a transaction buffer area on the virtual transaction interface.
[0038] The virtual transaction interface is displayed by running a game application on the electronic device, and the information of the at least one virtual prop and the transaction buffer area are displayed on the virtual transaction interface.
[0039] The virtual prop can be a paid prop, for example, can include a time acceleration gift package, a hero fragment gift package, and a resource gift package. The information of the virtual prop can include a text identifier and a picture identifier of the virtual prop.
[0040] The information of the virtual prop and the transaction buffer area can be displayed in any area on the virtual transaction interface. For example, the information of the virtual prop is displayed in an upper area on the virtual transaction interface, and the transaction buffer area is displayed in a lower area on the virtual transaction interface. The embodiment does not particularly limit the specific display area of the information of the virtual prop and the transaction buffer area.
[0041] In some embodiments, a virtual resource object of a default virtual prop is displayed in the transaction buffer area. The virtual resource object is used to indicate a prop value of the default virtual prop. The default virtual prop can be a virtual prop matched from the at least one virtual prop based on a player level.
[0042] S102, in response to a touch operation on the information of a first virtual prop in the at least one virtual prop, generating and displaying a virtual resource object of the first virtual prop in the transaction buffer area according to a transaction resource parameter of the first virtual prop.
[0043] The first virtual prop can be a prop that the player wants to purchase in the at least one virtual prop. The number of the first virtual prop includes but is not limited to one. The player inputs a touch operation on the information of the first virtual prop in sequence. In response to the touch operation, the transaction resource parameter of the first virtual prop is obtained. The transaction resource parameter can be a prop value of the first virtual prop.
[0044] According to the transaction resource parameter of the first virtual prop, a virtual resource object of the first virtual prop is generated, and the virtual resource object of the first virtual prop is displayed in the transaction cache area, wherein the virtual resource object of the first virtual prop is used to indicate the prop value of the first virtual prop, and the prop value of the first virtual prop can be displayed on the virtual resource object of the first virtual prop.
[0045] The touch operation on the transaction cache area can be any one of a double-click operation, a long press operation, and a heavy press operation, which is not particularly limited in the embodiment.
[0046] If the number of the first virtual props is multiple, the player inputs the touch operation on each first virtual prop in turn, and the virtual resource object of each first virtual object is displayed in the transaction cache area.
[0047] S103, in response to the touch operation on the transaction cache area, performing a payment operation on all virtual resource objects in the transaction cache area corresponding to the transaction resource parameters, to perform a transaction operation on all virtual props corresponding to the virtual resource objects.
[0048] The player inputs the touch operation on the transaction cache area, and in response to the touch operation, performs a payment operation on all virtual resource objects in the transaction cache area corresponding to the transaction resource parameters, to perform a transaction operation on all virtual props corresponding to the virtual resource objects, so as to take all virtual resource objects as virtual resource objects owned by the player. Among them, all virtual resource objects in the transaction cache area include the virtual resource object of the first virtual prop.
[0049] The touch operation on the transaction cache area can be any one of a double-click operation, a long press operation, and a heavy press operation, which is not particularly limited in the embodiment.
[0050] It is worth noting that the display mode of all virtual resource objects in the transaction cache area can be displayed according to a preset arrangement mode, such as horizontal arrangement or vertical arrangement, which is not particularly limited in the embodiment.
[0051] In some embodiments, in response to the touch operation on the transaction cache area, the resource sum of all virtual resource objects corresponding to the transaction resource parameters is calculated and displayed, and a payment operation is performed on all virtual resource objects in the transaction cache area corresponding to the transaction resource parameters to pay the resource sum uniformly. As an example, a payment pop-up window can also be displayed during the payment process, and the resource sum is displayed on the payment pop-up window. The player completes the payment by paying through the side button and brushing the face. For the specific payment process, please refer to the related description in the prior art, and the embodiment is not limited to this example.
[0052] Taking at least one virtual prop including prop 1 to prop 10 and the first virtual prop including prop 7 and prop 9 as an example,Figure 2 A schematic diagram of the virtual transaction interface provided in the embodiments of this application. Figure 1 ,like Figure 2 As shown, the virtual trading interface displays information for items 1 through 10, as well as a trading cache. Players click on the information for items 7 and 9 in sequence. The trading cache displays the virtual resource object of item 7 (showing $4.99) and the virtual resource object of item 9 (showing $1.99). The item value of item 7 is $4.99, and the item value of item 9 is $1.99. Then, the player clicks on the trading cache, calculates the total resource value of all virtual items in the trading cache ($6.98), displays the total resource value in a payment pop-up window, and executes the trading operation for items 7 and 9 in the trading cache to achieve unified payment for virtual items.
[0053] Of course, the above is just an exemplary description of the first virtual item. In actual application, players can select the virtual items they want to buy as the first virtual item in sequence, and repeatedly perform touch operations on each virtual item to display the virtual resource object of each virtual item in the transaction cache area.
[0054] In some embodiments, the method may further include:
[0055] In response to a touch operation targeting a subset of virtual object resources among all virtual resource objects in the transaction cache, the subset of virtual object resources is removed from the transaction cache.
[0056] Players can also input touch operations on some virtual resource objects among all virtual resource objects in the transaction cache. Responding to the touch operation will remove some virtual resource objects from the transaction cache, that is, cancel the display of some virtual resource objects in the transaction cache, thus making the player's operation more flexible.
[0057] In this embodiment, by displaying information about at least one virtual item and a transaction cache area on the virtual transaction interface, and by displaying the virtual resource object of the virtual item that the player wants to buy in the transaction cache area, and by making a one-time purchase of all virtual items based on the virtual resource object, the payment operation time is reduced and the operation steps are simplified.
[0058] In an alternative implementation, the method may further include:
[0059] In response to an exit action from the virtual trading interface, exit the virtual trading interface and disable the display of the trading cache area.
[0060] The exit operation for the virtual trading interface can be either a touch operation on the return control in the virtual trading interface or a touch operation on the virtual trading interface itself.
[0061] The player can input an exit operation for the virtual transaction interface, and in response to the exit operation, cancel the virtual transaction interface and cancel display of the transaction buffer area.
[0062] The touch operation for the return control in the virtual transaction interface can be any one of a double-click operation, a long press operation, and a heavy press operation, and the embodiment does not make a special limitation thereon.
[0063] The touch operation for the virtual transaction interface can be any one of a double-click operation, a long press operation, and a heavy press operation, and the embodiment does not make a special limitation thereon.
[0064] Figure 3 Flowchart of the interface display control method provided by the embodiment of the application Figure 2 As shown in Figure 3 In an optional embodiment, the step S101 of displaying information of at least one virtual prop and a transaction buffer area on the virtual transaction interface can include:
[0065] S201, display information of at least one virtual prop on the virtual transaction interface.
[0066] S202, in response to a touch operation for information of a second virtual prop in the at least one virtual prop, display a transaction buffer area on the virtual transaction interface.
[0067] The second virtual prop is any prop other than the first virtual prop in the at least one virtual prop and which the player wants to purchase, and the player inputs a touch operation for information of the second virtual prop to display the transaction buffer area on the virtual transaction interface. The touch operation for the second virtual prop can be any one of a double-click operation, a long press operation, and a heavy press operation, and the embodiment does not make a special limitation thereon.
[0068] S203, generate and display a virtual resource object of the second virtual prop in the transaction buffer area according to a transaction resource parameter of the second virtual prop.
[0069] The transaction resource parameter of the second virtual prop is used to indicate a prop value of the second virtual prop, the virtual resource object of the second virtual prop is generated according to the transaction resource parameter of the second virtual prop, and the virtual resource object of the second virtual prop is displayed in the transaction buffer area. The prop value of the second virtual prop can be displayed on the virtual resource object of the second virtual prop.
[0070] All virtual resource objects in the transaction buffer area include the virtual resource object of the second virtual prop.
[0071] Taking the second virtual prop as prop 2 for example, Figure 4 Schematic diagram of the virtual transaction interface provided by the embodiment of the applicationFigure 2 As shown in Figure 4 The information of the virtual items 1-10 is displayed on the virtual transaction interface. The player clicks the virtual item 2. The transaction buffer area is displayed on the virtual transaction interface. According to the transaction resource parameter of the virtual item 2, the virtual resource object of the second virtual item (e.g., $1.99) is displayed in the transaction buffer area.
[0072] In an optional embodiment, the virtual transaction interface comprises a transaction control. The step S201 of displaying the transaction buffer area on the virtual transaction interface in response to the touch operation on the information of the second virtual item in the at least one virtual item can comprise:
[0073] The transaction buffer area is displayed on the virtual transaction interface in response to the touch operation on the information of the second virtual item and the touch operation on the transaction control.
[0074] The player inputs the touch operation on the information of the second virtual item and the touch operation on the transaction control in sequence. The transaction buffer area is displayed on the virtual transaction interface in response to the touch operation on the information of the second virtual item and the touch operation on the transaction control.
[0075] The touch operation on the transaction control can be any one of a double-click operation, a long-press operation, and a repeated-press operation, which is not particularly limited in the embodiment.
[0076] In an application scenario, the player finds the virtual item 2 to be purchased and clicks the virtual item 2. The player then long-presses the transaction control. The transaction buffer area is displayed on the virtual transaction interface. The virtual resource object of the second virtual item is generated and displayed in the transaction buffer area.
[0077] In an optional embodiment, the touch operation on the transaction control is a long-press operation. According to the transaction resource parameter of the second virtual item, the virtual resource object of the second virtual item is generated and displayed in the transaction buffer area, which comprises:
[0078] The virtual resource object of the second virtual item is generated and displayed in the transaction buffer area in response to the drag operation from the transaction control to the transaction buffer area continuous to the long-press operation.
[0079] The player inputs the long-press operation on the transaction control and inputs the drag operation from the transaction control to the transaction buffer area continuous to the long-press operation. The starting point of the drag operation is the touch point of the long-press operation. The ending point of the drag operation is in the transaction buffer area. The virtual resource object of the second virtual item is generated and displayed in the transaction buffer area in response to the long-press operation and the drag operation input in sequence.
[0080] In an optional embodiment, the method can further comprise:
[0081] In response to the touch operation on the information of the second virtual prop, the transaction resource parameter of the second virtual prop is displayed on the transaction control.
[0082] By displaying the transaction resource parameter of the second virtual prop on the transaction control, the player is facilitated to know the transaction resource parameter of the second virtual prop.
[0083] In an optional embodiment, the method can further include:
[0084] In response to the virtual resource object of the second virtual prop being displayed on the transaction buffer area, the display on the transaction control is updated according to the information of the second virtual prop.
[0085] After the virtual resource object of the second virtual prop is displayed on the transaction buffer area, the display on the transaction control is updated according to the information of the second virtual prop, and the selected indication information of the second virtual prop can be displayed on the transaction control to indicate that the virtual resource object of the second virtual prop has been currently displayed on the transaction buffer area.
[0086] In some embodiments, after the virtual resource object of the second virtual prop is displayed on the transaction buffer area, if the action object of the player is still the second virtual prop, the transaction resource parameter of the second virtual prop displayed on the transaction control is updated to the selected indication information according to the information of the second virtual prop to indicate that the virtual resource object of the second virtual prop has been currently displayed on the transaction buffer area.
[0087] Figure 5 A schematic of a virtual transaction interface provided by an embodiment of the present application Figure 3 As shown in Figure 5 , the player clicks prop 2 to display the prop value (e.g., $1.99) of prop 2 on the transaction control, and then the player long-presses the transaction control to display the transaction buffer area on the virtual transaction interface and input a drag operation continuous to the long-press operation, wherein the end point of the drag operation is in the transaction buffer area to display the resource object (displaying $1.99) of prop 2 on the transaction buffer area, and then the display on the transaction control is updated to “selected”.
[0088] Figure 6 A flowchart of an interface display control method provided by an embodiment of the present application Figure 3 As shown in Figure 6 , in an optional embodiment, the virtual transaction interface includes a transaction control, and the step S102 of generating and displaying the virtual resource object of the first virtual prop in the transaction buffer area according to the transaction resource parameter of the first virtual prop in response to the touch operation on the information of the first virtual prop in the at least one virtual prop can include:
[0089] S301, in response to the touch operation of the information of the first virtual prop and the touch operation of the transaction control, generating and displaying a virtual resource object of the first virtual prop in a transaction cache area according to a transaction resource parameter of the first virtual prop.
[0090] The player inputs the touch operation of the information of the first virtual prop and the touch operation of the transaction control in sequence, obtains the transaction resource parameter of the first virtual prop, and generates the virtual resource object of the first virtual prop according to the transaction resource parameter of the first virtual prop, and displays the virtual resource object of the first virtual prop in the transaction cache area.
[0091] The touch operation of the transaction control can be any one of a double-click operation, a long press operation, and a heavy press operation, which is not particularly limited in the embodiment.
[0092] In some embodiments, the touch operation of the transaction control is a long press operation, and generating and displaying the virtual resource object of the first virtual prop in the transaction cache area according to the transaction resource parameter of the first virtual prop can include: in response to a drag operation from the transaction control to the transaction cache area continuous with the long press operation, generating and displaying the virtual resource object of the first virtual prop in the transaction cache area.
[0093] The player inputs the long press operation of the transaction control, and inputs the drag operation from the transaction control to the transaction cache area continuous with the long press operation, wherein the starting point of the drag operation is the touch point of the long press operation, and the ending point of the drag operation is in the transaction cache area, and in response to the long press operation and the drag operation input in sequence, the virtual resource object of the first virtual prop is generated and displayed in the transaction cache area.
[0094] In an application scenario, the player can select each virtual prop that he wants to purchase, perform a click operation on each virtual prop and a long press operation on the transaction control, and in response to a drag operation continuous with the long press operation, display the virtual resource objects of the selected virtual props in the transaction cache area. At this time, the transaction cache area displays the virtual resource objects of the selected virtual props.
[0095] In an optional implementation, the method can further include:
[0096] In response to the touch operation of the information of the first virtual prop, displaying the transaction resource parameter of the first virtual prop on the transaction control.
[0097] By displaying the transaction resource parameter of the first virtual prop on the transaction control, the player can easily know the transaction resource parameter of the first virtual prop.
[0098] In an optional implementation, the method can further include:
[0099] In response to the virtual resource object of the first virtual prop being displayed in the transaction buffer area, the display on the transaction control is updated according to the information of the first virtual prop.
[0100] In response to the virtual resource object of the first virtual prop being displayed in the transaction buffer area, the display on the transaction control is updated according to the information of the first virtual prop.
[0101] In some embodiments, after the virtual resource object of the first virtual prop is displayed in the transaction buffer area, if the action object of the player is still the first virtual prop, the transaction resource parameter of the first virtual prop displayed on the transaction control is updated to the selected indication information according to the information of the first virtual prop, to indicate that the virtual resource object of the first virtual prop has been currently displayed in the transaction buffer area.
[0102] Figure 7 Schematic diagram of the graphical user interface provided by the embodiments of the present application Figure 4 As shown in Figure 7 , the virtual resource object of the second virtual prop is displayed in the transaction buffer area (displaying $1.99), the player clicks prop 7 as the first virtual prop, the prop value of prop 7 (such as $4.99) is displayed on the transaction control, then the player long-presses the transaction control and inputs the drag operation from the transaction control to the transaction buffer area in succession to the long-press operation, the virtual resource object of the first virtual prop is displayed in the transaction buffer area (displaying $2.19), and the display on the transaction control is updated to “selected”.
[0103] In the present embodiment, when the player purchases multiple virtual props, the drag operation based on the transaction control is performed to drag to the transaction buffer area, allowing the purchase of multiple virtual props in a package, which greatly reduces the payment operation time and operation steps when multiple virtual props are purchased.
[0104] Figure 8 Flowchart of the interface display control method provided by the embodiments of the present application Figure 4 As shown in Figure 8 , in an optional embodiment, the method can further include:
[0105] S401, displaying a clear control of the transaction buffer area on the virtual transaction interface.
[0106] S402, in response to the touch operation on the clear control, canceling the display of the transaction buffer area.
[0107] The clear control of the transaction buffer area can be displayed at any position of the transaction buffer area, for example, the left side or the right side of the transaction buffer area, and the present embodiment does not particularly limit this.
[0108] The player inputs a touch operation for the clearing control, and in response to the touch operation, the transaction buffer area is hidden, so that the display of the transaction buffer area can be flexibly controlled according to the player's demand, and the player experience is improved.
[0109] Figure 9 A schematic diagram of a graphical user interface provided by an embodiment of the present application Figure 5 As shown in Figure 9 , the transaction buffer area displays a clearing control, and the player can click the clearing control to hide the transaction buffer area.
[0110] Figure 10 A structural schematic diagram of an interface display control device provided by an embodiment of the present application, which can be integrated in an electronic device.
[0111] As shown in Figure 10 , the device can include:
[0112] The display module 501 is configured to display information of at least one virtual prop and a transaction buffer area on a virtual transaction interface.
[0113] The display module 501 is further configured to, in response to a touch operation on the information of a first virtual prop in the at least one virtual prop, generate and display a virtual resource object of the first virtual prop in the transaction buffer area according to a transaction resource parameter of the first virtual prop.
[0114] The processing module 502 is configured to, in response to a touch operation on the transaction buffer area, perform a payment operation of all virtual resource objects corresponding to the transaction resource parameters in the transaction buffer area, so as to perform a transaction operation on virtual props corresponding to all virtual resource objects.
[0115] In an optional implementation, the display module 501 is specifically configured to:
[0116] display information of at least one virtual prop on a virtual transaction interface;
[0117] in response to a touch operation on the information of a second virtual prop in the at least one virtual prop, display a transaction buffer area on the virtual transaction interface;
[0118] generate and display a virtual resource object of the second virtual prop in the transaction buffer area according to a transaction resource parameter of the second virtual prop.
[0119] In an optional implementation, the virtual transaction interface includes a transaction control, and the display module is specifically configured to:
[0120] in response to a touch operation on the information of the second virtual prop and a touch operation on the transaction control, display the transaction buffer area on the virtual transaction interface.
[0121] In an optional implementation, the touch operation on the transaction control is a long press operation, and the display module 501 is specifically configured to:
[0122] In response to a drag operation from the transaction control to the transaction cache area that is continuous with the long press operation, the display module 501 generates and displays a virtual resource object of the second virtual prop in the transaction cache area.
[0123] In an optional implementation, the display module 501 is further configured to:
[0124] In response to a touch operation on the information of the second virtual prop, the display module 501 displays a transaction resource parameter of the second virtual prop on the transaction control.
[0125] In an optional implementation, the display module 501 is further configured to:
[0126] In response to the display of the virtual resource object of the second virtual prop in the transaction cache area, the display module 501 updates the display on the transaction control according to the information of the second virtual prop.
[0127] In an optional implementation, the virtual transaction interface includes: a transaction control; and a display module, which is specifically configured to:
[0128] In response to a touch operation on the information of the first virtual prop and a touch operation on the transaction control, the display module generates and displays a virtual resource object of the first virtual prop in the transaction cache area according to a transaction resource parameter of the first virtual prop.
[0129] In an optional implementation, the display module 501 is further configured to:
[0130] In response to a touch operation on the information of the first virtual prop, the display module 501 displays a transaction resource parameter of the first virtual prop on the transaction control.
[0131] In an optional implementation, the display module 501 is further configured to:
[0132] In response to the display of the virtual resource object of the first virtual prop in the transaction cache area, the display module 501 updates the display on the transaction control according to the information of the first virtual prop.
[0133] In an optional implementation, the display module 501 is further configured to:
[0134] display a clear control of the transaction cache area on the virtual transaction interface;
[0135] The processing module 502 is further configured to, in response to a touch operation on the clear control, cancel the display of the transaction cache area.
[0136] In an optional implementation, the processing module 502 is further configured to:
[0137] In response to an exit operation for the virtual transaction interface, the virtual transaction interface is exited, and the transaction buffer area is no longer displayed.
[0138] In this embodiment, a display module is configured to display information of at least one virtual prop and a transaction buffer area on the virtual transaction interface. In response to a touch operation on the information of a first virtual prop in the at least one virtual prop, the display module is further configured to generate and display a virtual resource object of the first virtual prop in the transaction buffer area according to a transaction resource parameter of the first virtual prop. A processing module is configured to execute a payment operation of all virtual resource objects corresponding to the transaction resource parameters in the transaction buffer area in response to a touch operation on the transaction buffer area, so as to execute a transaction operation on virtual props corresponding to all virtual resource objects.
[0139] Figure 11 An electronic device provided in the embodiments of the present application has a structure as shown in FIG. 1. Figure 11 The device can include a processor 601, a memory 602, and a bus 603. The memory 602 stores machine-readable instructions executable by the processor 601. When the electronic device is running, the processor 601 communicates with the memory 602 through the bus 603. The processor 601 executes the machine-readable instructions to perform the following steps:
[0140] display information of at least one virtual prop and a transaction buffer area on the virtual transaction interface;
[0141] In response to a touch operation on the information of a first virtual prop in the at least one virtual prop, the display module is further configured to generate and display a virtual resource object of the first virtual prop in the transaction buffer area according to a transaction resource parameter of the first virtual prop.
[0142] In response to a touch operation on the transaction buffer area, the processing module is configured to execute a payment operation of all virtual resource objects corresponding to the transaction resource parameters in the transaction buffer area, so as to execute a transaction operation on virtual props corresponding to all virtual resource objects.
[0143] In an optional embodiment, displaying information of at least one virtual prop and a transaction buffer area on the virtual transaction interface includes:
[0144] display information of at least one virtual prop on the virtual transaction interface;
[0145] In response to a touch operation on the information of a second virtual prop in the at least one virtual prop, the display module is further configured to display the transaction buffer area on the virtual transaction interface.
[0146] According to the transaction resource parameter of the second virtual prop, a virtual resource object of the second virtual prop is generated and displayed in the transaction cache area.
[0147] In an optional implementation, the virtual transaction interface includes a transaction control; in response to a touch operation on information of a second virtual prop in the at least one virtual prop, a transaction cache area is displayed on the virtual transaction interface, including:
[0148] In response to a touch operation on information of the second virtual prop and a touch operation on the transaction control, the transaction cache area is displayed on the virtual transaction interface.
[0149] In an optional implementation, the touch operation on the transaction control is a long press operation, and according to the transaction resource parameter of the second virtual prop, a virtual resource object of the second virtual prop is generated and displayed in the transaction cache area, including:
[0150] In response to a drag operation from the transaction control to the transaction cache area that is continuous to the long press operation, the virtual resource object of the second virtual prop is generated and displayed in the transaction cache area.
[0151] In an optional implementation, the method further includes:
[0152] In response to a touch operation on information of the second virtual prop, the transaction resource parameter of the second virtual prop is displayed on the transaction control.
[0153] In an optional implementation, the method further includes:
[0154] In response to the virtual resource object of the second virtual prop being displayed in the transaction cache area, according to information of the second virtual prop, a display on the transaction control is updated.
[0155] In an optional implementation, the virtual transaction interface includes a transaction control; in response to a touch operation on information of a first virtual prop in the at least one virtual prop, according to a transaction resource parameter of the first virtual prop, a virtual resource object of the first virtual prop is generated and displayed in a transaction cache area, including:
[0156] In response to a touch operation on information of the first virtual prop and a touch operation on the transaction control, according to the transaction resource parameter of the first virtual prop, the virtual resource object of the first virtual prop is generated and displayed in the transaction cache area.
[0157] In an optional implementation, the method further includes:
[0158] In response to a touch operation on information of the first virtual prop, the transaction resource parameter of the first virtual prop is displayed on the transaction control.
[0159] In an optional embodiment, the method further comprises:
[0160] In response to the virtual resource object of the first virtual prop being displayed in the transaction buffer area, updating the display on the transaction control according to the information of the first virtual prop.
[0161] In an optional embodiment, the method further comprises:
[0162] displaying a clearing control of the transaction buffer area on the virtual transaction interface;
[0163] In response to a touch operation on the clearing control, canceling the display of the transaction buffer area.
[0164] In an optional embodiment, the method further comprises:
[0165] In response to an exit operation on the virtual transaction interface, exiting the virtual transaction interface and canceling the display of the transaction buffer area.
[0166] In this embodiment, the processor executes machine-readable instructions to perform the following steps: displaying information of at least one virtual prop and a transaction buffer area on a virtual transaction interface; in response to a touch operation on the information of a first virtual prop in the at least one virtual prop, generating and displaying a virtual resource object of the first virtual prop in the transaction buffer area according to a transaction resource parameter of the first virtual prop; in response to a touch operation on the transaction buffer area, performing a payment operation of all virtual resource objects in the transaction buffer area corresponding to the transaction resource parameter, to perform a transaction operation on virtual props corresponding to all virtual resource objects. The present application displays virtual resource objects of virtual props that the player wants to purchase in the transaction buffer area, and performs a one-time full purchase of the virtual props based on the virtual resource objects, thereby reducing the payment operation time and simplifying the operation steps.
[0167] The present application also provides a computer-readable storage medium having a computer program stored thereon, wherein the computer program is executed by a processor to perform the following steps:
[0168] displaying information of at least one virtual prop and a transaction buffer area on a virtual transaction interface;
[0169] in response to a touch operation on the information of a first virtual prop in the at least one virtual prop, generating and displaying a virtual resource object of the first virtual prop in the transaction buffer area according to a transaction resource parameter of the first virtual prop;
[0170] in response to a touch operation on the transaction buffer area, performing a payment operation of all virtual resource objects in the transaction buffer area corresponding to the transaction resource parameter, to perform a transaction operation on virtual props corresponding to all virtual resource objects.
[0171] In an optional implementation, the virtual transaction interface includes: a transaction control; and in response to the touch operation on the information of the second virtual prop in the at least one virtual prop, the transaction buffer area is displayed on the virtual transaction interface, including:
[0172] The information of the at least one virtual prop is displayed on the virtual transaction interface.
[0173] In response to the touch operation on the information of the second virtual prop in the at least one virtual prop, the transaction buffer area is displayed on the virtual transaction interface.
[0174] According to the transaction resource parameter of the second virtual prop, the virtual resource object of the second virtual prop is generated and displayed in the transaction buffer area.
[0175] In an optional implementation, the virtual transaction interface includes: a transaction control; in response to the touch operation on the information of the second virtual prop in the at least one virtual prop, the transaction buffer area is displayed on the virtual transaction interface, including:
[0176] In response to the touch operation on the information of the second virtual prop and the touch operation on the transaction control, the transaction buffer area is displayed on the virtual transaction interface.
[0177] In an optional implementation, the touch operation on the transaction control is a long press operation, and according to the transaction resource parameter of the second virtual prop, the virtual resource object of the second virtual prop is generated and displayed in the transaction buffer area, including:
[0178] In response to the drag operation from the transaction control to the transaction buffer area which is continuous to the long press operation, the virtual resource object of the second virtual prop is generated and displayed in the transaction buffer area.
[0179] In an optional implementation, the method further includes:
[0180] In response to the touch operation on the information of the second virtual prop, the transaction resource parameter of the second virtual prop is displayed on the transaction control.
[0181] In an optional implementation, the method further includes:
[0182] In response to the display of the virtual resource object of the second virtual prop in the transaction buffer area, according to the information of the second virtual prop, the display on the transaction control is updated.
[0183] In an optional implementation, the virtual transaction interface includes: a transaction control; in response to the touch operation on the information of the first virtual prop in the at least one virtual prop, according to the transaction resource parameter of the first virtual prop, the virtual resource object of the first virtual prop is generated and displayed in the transaction buffer area, including:
[0184] In response to the touch operation on the information of the first virtual prop and the touch operation on the transaction control, a virtual resource object of the first virtual prop is generated and displayed in the transaction cache area according to the transaction resource parameter of the first virtual prop.
[0185] In an optional embodiment, the method further comprises:
[0186] In response to the touch operation on the information of the first virtual prop, the transaction resource parameter of the first virtual prop is displayed on the transaction control.
[0187] In an optional embodiment, the method further comprises:
[0188] In response to the display of the virtual resource object of the first virtual prop in the transaction cache area, the display on the transaction control is updated according to the information of the first virtual prop.
[0189] In an optional embodiment, the method further comprises:
[0190] A clear control of the transaction cache area is displayed on the virtual transaction interface;
[0191] In response to the touch operation on the clear control, the display of the transaction cache area is cancelled.
[0192] In an optional embodiment, the method further comprises:
[0193] In response to the exit operation on the virtual transaction interface, the virtual transaction interface is exited and the display of the transaction cache area is cancelled.
[0194] In the embodiment, the computer program is executed by the processor to display the information of at least one virtual prop and the transaction cache area on the virtual transaction interface, generate and display a virtual resource object of a first virtual prop in the transaction cache area in response to a touch operation on the information of the first virtual prop in the at least one virtual prop, and perform a payment operation of all virtual resource objects corresponding to the transaction resource parameters in the transaction cache area in response to a touch operation on the transaction cache area, so as to perform a transaction operation on the virtual props corresponding to all virtual resource objects. The virtual resource object of the virtual prop to be purchased by the player is displayed in the transaction cache area, and the virtual prop is purchased all at once based on the virtual resource object, so that the payment operation time is reduced and the operation steps are simplified.
[0195] In the embodiments of the application, the computer program executed by the processor can also execute other machine readable instructions to perform the methods described in other embodiments. For specific method steps and principles, refer to the description of the embodiments, which will not be described in detail here.
[0196] In the embodiments of the present application, it should be understood that the disclosed apparatus and method can be implemented in other manners. The embodiments described above are merely exemplary, for example, the division of the units is only a logical function division, and there can be another division manner in actual implementation; for example, a plurality of units or components can be combined or integrated into another system, or some features can be ignored or not executed. In addition, the displayed or discussed mutual couplings or direct couplings or communication connections can be indirect couplings or communication connections through some interfaces, and electrical, mechanical or other forms.
[0197] The units described as separate components can or can not be physically separate, and the components displayed as units can or can not be physical units, i.e., can be located in one place, or can be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purposes of the embodiments.
[0198] In addition, each functional unit in the embodiments of the present application can be integrated in one processing unit, or each unit can exist physically, or two or more units can be integrated in one unit.
[0199] If the functions are implemented in the form of software function units and sold or used as independent products, they can be stored in a computer readable storage medium. Based on this understanding, the technical solutions of the present application essentially or the parts that make contributions to the prior art or parts of the technical solutions can be embodied in the form of a software product. The computer software product is stored in a storage medium, and includes several instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of the present application. The aforementioned storage medium includes: a U disk, a mobile hard disk, a read-only memory (ROM, Read-Only Memory), a random access memory (RAM, Random Access Memory), a magnetic disk or an optical disk, and various media that can store program codes.
[0200] It should be noted that: similar reference numerals and letters in the following drawings represent similar items, and therefore, once an item is defined in one drawing, it does not need to be further defined and explained in subsequent drawings. In addition, the terms "first", "second", "third" and the like are only used to distinguish descriptions, and cannot be understood as indicating or implying relative importance.
[0201] Finally, it should be noted that the above-described embodiments are merely specific implementations of the present application, and are used to illustrate the technical solutions of the present application, but not to limit the same. The protection scope of the present application is not limited thereto. Although the present application has been described in detail with reference to the foregoing embodiments, it should be understood by those skilled in the art that any person skilled in the art can make modifications or easily think of changes to the technical solutions recorded in the foregoing embodiments, or make equivalent replacements to some of the technical features within the technical scope disclosed by the present application. The modifications, changes or replacements do not make the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present application. All should be covered within the protection scope of the present application. Therefore, the protection scope of the present application should be subject to the protection scope of the claims.
Claims
1. An interface display control method characterized by comprising: The method comprises: displaying information of at least one virtual prop and a transaction buffer area on a virtual transaction interface; in response to a touch operation on information of a first virtual prop in the at least one virtual prop, generating and displaying a virtual resource object of the first virtual prop in the transaction buffer area according to transaction resource parameters of the first virtual prop; in response to a touch operation on the transaction buffer area, performing a payment operation of all virtual resource objects in the transaction buffer area corresponding to transaction resource parameters to perform a transaction operation on virtual props corresponding to the virtual resource objects; the displaying information of at least one virtual prop and a transaction buffer area on a virtual transaction interface comprises: displaying information of the at least one virtual prop on the virtual transaction interface; in response to a touch operation on information of a second virtual prop in the at least one virtual prop, displaying the transaction buffer area on the virtual transaction interface; generating and displaying a virtual resource object of the second virtual prop in the transaction buffer area according to transaction resource parameters of the second virtual prop, the virtual transaction interface comprising a transaction control, and the virtual resource object of the second virtual prop being generated based on a long press operation on the transaction control and a drag operation from the transaction control to the transaction buffer area continuous to the long press operation.
2. The method of claim 1, wherein, the displaying the transaction buffer area on the virtual transaction interface in response to a touch operation on information of a second virtual prop in the at least one virtual prop comprises: in response to a touch operation on information of the second virtual prop and a touch operation on the transaction control, displaying the transaction buffer area on the virtual transaction interface.
3. The method of claim 2, wherein, the touch operation on the transaction control is a long press operation, and the generating and displaying a virtual resource object of the second virtual prop in the transaction buffer area according to transaction resource parameters of the second virtual prop comprises: in response to a drag operation from the transaction control to the transaction buffer area continuous to the long press operation, generating and displaying the virtual resource object of the second virtual prop in the transaction buffer area.
4. The method of claim 2, wherein, The method further comprises: in response to a touch operation on information of the second virtual prop, displaying transaction resource parameters of the second virtual prop on the transaction control.
5. The method of claim 4, wherein, The method further comprises: in response to the virtual resource object of the second virtual prop being displayed in the transaction buffer area, updating display on the transaction control according to information of the second virtual prop.
6. The method of claim 1, wherein, the virtual transaction interface comprises a transaction control, and the generating and displaying a virtual resource object of a first virtual prop in the transaction buffer area according to transaction resource parameters of the first virtual prop in response to a touch operation on information of the first virtual prop in the at least one virtual prop comprises: in response to a touch operation on information of the first virtual prop and a touch operation on the transaction control, generating and displaying the virtual resource object of the first virtual prop in the transaction buffer area according to transaction resource parameters of the first virtual prop.
7. The method of claim 6, wherein, The method further comprises: In response to a touch operation on the information of the first virtual prop, a transaction resource parameter of the first virtual prop is displayed on the transaction control.
8. The method of claim 7, wherein, The method further includes: In response to the virtual resource object of the first virtual prop being displayed on the transaction buffer area, the display on the transaction control is updated according to the information of the first virtual prop.
9. The method of claim 1, wherein, The method further includes: A clear control of the transaction buffer area is displayed on the virtual transaction interface. In response to a touch operation on the clear control, the transaction buffer area is canceled from display.
10. The method according to any one of claims 1 to 9, characterized in that, The method further includes: In response to an exit operation on the virtual transaction interface, the virtual transaction interface is exited, and the transaction buffer area is canceled from display.
11. An interface display control device characterized by comprising: The method further includes: A display module is configured to display information of at least one virtual prop and a transaction buffer area on a virtual transaction interface. The display module is further configured to, in response to a touch operation on information of a first virtual prop in the at least one virtual prop, generate and display a virtual resource object of the first virtual prop in the transaction buffer area according to a transaction resource parameter of the first virtual prop. A processing module is configured to, in response to a touch operation on the transaction buffer area, perform a payment operation on transaction resource parameters corresponding to all virtual resource objects in the transaction buffer area, to perform a transaction operation on virtual props corresponding to the virtual resource objects. The display module is specifically configured to: Display information of the at least one virtual prop on the virtual transaction interface. In response to a touch operation on information of a second virtual prop in the at least one virtual prop, display the transaction buffer area on the virtual transaction interface. Generate and display a virtual resource object of the second virtual prop in the transaction buffer area according to a transaction resource parameter of the second virtual prop, the virtual transaction interface including a transaction control, the virtual resource object of the second virtual prop being generated based on a long press operation on the transaction control and a drag operation from the transaction control to the transaction buffer area continuous to the long press operation.
12. An electronic device, comprising: The method further includes: A processor, a memory, and a bus, the memory storing machine-readable instructions executable by the processor, when the electronic device is running, the processor and the memory communicate through the bus, the processor executes the machine-readable instructions to execute the method of any one of claims 1 to 10.
13. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a computer program, and the computer program is executed by the processor to execute the method of any one of claims 1 to 10.
Citation Information
Patent Citations
Virtual article obtaining method and device, terminal and storage medium
CN111672131A
Virtual scene interaction method and device, equipment, storage medium and program product
CN118778801A