Display control method and device, computer equipment and computer readable storage medium

By obtaining and updating operation-related data, dynamically adjusting the visibility of the controls in the game interface, solving the problem of poor player operation experience caused by fixed display style of the game interface controls, and achieving a better game operation experience.

CN120094202APending Publication Date: 2025-06-06NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510483645.3
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-04-16
Publication Date
2025-06-06

AI Technical Summary

Technical Problem

The controls on the game interface are usually displayed in a fixed display style, which is difficult to adapt to the player's operations, affecting the player's operating experience during the game, resulting in poor player's gaming experience.

Method used

By obtaining operation-related data, the visibility of the game controls on the game interface is updated based on these data, thereby adapting to the player's operating habits.

Benefits of technology

Improves the player's gaming experience and makes the game operation more convenient and efficient.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The embodiment of the invention discloses a display control method and device, computer equipment and a computer readable storage medium, a game interface of a target game is displayed, and the game interface comprises a first game control and a game picture; when the target game is in the first specified game mode, obtaining operation associated data corresponding to the first game control; the visibility of the first game control on the game interface is updated according to the operation associated data, the visibility of the game control on the game interface can be updated according to the operation associated data, game operation can be conveniently executed by players, and the game experience of the players is improved.
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Description

Technical Field

[0001] The present application relates to the field of computer technology, and in particular to a display control method, device, computer equipment and computer-readable storage medium. Background Art

[0002] The controls on the game interface are usually displayed in a fixed display style, which is difficult to adapt to the player's operations, affects the player's operations during the game, and leads to a poor gaming experience for the player. Summary of the invention

[0003] The embodiments of the present application provide a display control method, apparatus, computer device and computer-readable storage medium, which can update the visibility of game controls on a game interface according to operation-related data, facilitate players to perform game operations, and improve players' gaming experience.

[0004] An embodiment of the present application provides a display control method, including:

[0005] Displaying a game interface of a target game, wherein the game interface includes a first game control and a game screen;

[0006] When the target game is in a first designated game mode, obtaining operation-related data corresponding to the first game control;

[0007] The visibility of the first game control on the game interface is updated according to the operation association data.

[0008] Accordingly, an embodiment of the present application further provides a display control device, including:

[0009] A display unit, used to display a game interface of a target game, wherein the game interface includes a first game control and a game screen;

[0010] An acquisition unit, configured to acquire operation-related data corresponding to the first game control when the target game is in a first designated game mode;

[0011] An updating unit is used to update the visibility of the first game control on the game interface according to the operation association data.

[0012] Correspondingly, an embodiment of the present application also provides a computer device, including a memory and a processor; the memory stores a computer program, and the processor is used to run the computer program in the memory to execute any display control method provided in the embodiment of the present application.

[0013] Correspondingly, an embodiment of the present application further provides a computer-readable storage medium, which is used to store a computer program, and the computer program is loaded by a processor to execute any display control method provided in the embodiment of the present application.

[0014] The embodiment of the present application displays a game interface of a target game, where the game interface includes a first game control and a game screen; when the target game is in a first specified game mode, operation association data corresponding to the first game control is obtained; and the visibility of the first game control on the game interface is updated according to the operation association data. This can achieve updating of the visibility of the game control on the game interface according to the operation association data, thereby facilitating players to perform game operations and improving players' gaming experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0015] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.

[0016] Figure 1 is a flow chart of a display control method provided by an embodiment of the present application;

[0017] Figure 2 is a schematic diagram of a game interface provided in an embodiment of the present application;

[0018] Figure 3 is a schematic diagram of a game interface provided in an embodiment of the present application;

[0019] Figure 4 is a schematic diagram of a game interface provided in an embodiment of the present application;

[0020] Figure 5 is a schematic diagram of a display control device provided in an embodiment of the present application;

[0021] Figure 6 It is a schematic diagram of the structure of a computer device provided in an embodiment of the present application. DETAILED DESCRIPTION

[0022] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of this application.

[0023] The embodiments of the present application provide a display control method, device, computer equipment and computer readable storage medium. The display control device can be integrated in a computer equipment, which can be a server or a terminal.

[0024] The terminal may include a mobile phone, a wearable smart device, a tablet computer, a laptop computer, a personal computer (PC), and a vehicle-mounted computer.

[0025] Among them, the server can be an independent physical server, a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, content delivery networks (CDN), as well as big data and artificial intelligence platforms.

[0026] It should be noted that the description order of the following embodiments is not intended to limit the preferred order of the embodiments.

[0027] This embodiment will be described from the perspective of a display control device, which may be integrated into a computer device, which may be a server or a terminal.

[0028] The present application provides a display control method, such as Figure 1 As shown, the specific process of the display control method can be as follows:

[0029] 101. Display a game interface of a target game, where the game interface includes a first game control and a game screen.

[0030] The game screen may include the content presented during the execution of the target game. In some games, the game screen may include a virtual game scene.

[0031] Optionally, the game screen may include game objects, which are objects that can be operated by players to play the game, for example, may include a controlled virtual character located in a virtual game scene and controlled by the current game account.

[0032] The first game control may include part or all of the game controls on the game interface. For example, the first game control may include game controls displayed at a specified position, exemplarily, controls displayed on both sides of the game interface and covering more of the game screen. Optionally, the first game control includes controls for manipulating game objects for game interaction.

[0033] In one embodiment, the game interface further includes a second game control, which is displayed at a first preset visibility in the first designated game mode. The second game control may be different from the first game control, and the second game control may include a game screen blocked by a display position, which does not affect the player's game operation. For example, for a game interface including a virtual game scene, the virtual game scene displayed at the top of the game interface is usually the scene farthest from the virtual game character, so the second game control may include a game control displayed at the top of the game interface. The second game control may also be a control on the game interface that conveys game information, such as controls for game progress, game tasks, and limited-time activities in the game.

[0034] The first preset visibility level may include fully visible, fully invisible or other specified visibility levels. For example, the second game control may be controlled to be fully visible, or the second game control may be controlled to be fully invisible. Specifically, the settings may be flexibly made according to the game controls on the game interface. For example, in order to prevent players from missing limited-time activities in the game, or being unable to progress in the game, the game controls that convey such game information may be set to be fully visible, etc. For another example, some controls that are not related to the current game match may be set to be completely invisible, etc.

[0035] In one embodiment, the target game is further configured with a second designated game mode, and in the second designated game mode, the first game control and the second game control are displayed at a second preset visibility.

[0036] Among them, the second designated game mode is different from the first designated game mode. The first designated game mode and the second designated game mode can be two different game modes provided by the target game. In different designated game modes, the game controls can be displayed with different degrees of visibility. For example, in the second designated game mode, the visibility of the first game controls and the second game controls can be the same, for example, can be completely visible, completely invisible or other visibility levels, which can be flexibly set according to needs.

[0037] Currently entering the first designated game mode, the visibility of the first game control and the second game control is updated according to the settings of the first designated game mode.

[0038] Exemplarily, in the second designated game mode, the game interface may be as follows: Figure 2 As shown, the first game control and the second game control in the game interface are completely visible, or the game interface can be as shown Figure 3 As shown, the first game control and the second game control in the game interface are completely invisible.

[0039] The target game can be set with multiple designated game modes, and the game interface can include a control for switching the designated game mode, so that the player can switch the designated game mode of the target game. Optionally, the player can also trigger to enter the setting interface of the target game on the game interface, select the designated game mode of the target game in the setting interface, and after closing the setting interface, control the target game to enter the designated game mode selected by the player.

[0040] 102. When the target game is in a first designated game mode, obtain operation-related data corresponding to a first game control.

[0041] The first designated game mode is a game mode provided by the target game, and the display effect of the first game control is different in different game modes.

[0042] The operation-related data may include an indication of the degree of influence on the player's game operation when the first game control is not visible. Optionally, the operation-related data may also include data related to the operation of the first game control, for example, at least one of the operation frequency, operation duration, and the importance of the game screen blocked by the operation area of ​​the first game control.

[0043] In one embodiment, after entering the first designated game mode, in response to a trigger operation on the first game control, operation-related data may be obtained to update the visibility of the first game control, that is, the step of “obtaining operation-related data corresponding to the first game control” may include:

[0044] In response to a triggering operation on the first game control, operation-related data corresponding to the first game control is determined.

[0045] The operation-related data may be data generated in response to an operation on the first game control, for example, may be event data generated in response to an operation on the first game control, so that the terminal updates the visibility of the first game control based on the event data.

[0046] By updating the visibility of the first game control based on the operation-related data generated in response to the operation on the first game control, the visibility of the first game control can be gradually updated as the player operates. The more times the player operates a control or the longer the operation time, the greater the change in its visibility. This is equivalent to continuously updating the visibility of the first game control in response to each trigger operation on the first game control after the target game is switched to the first designated game mode until a preset condition is met. The preset condition can be at least one of the following: the visibility of the first game control is less than a preset visibility threshold, and the duration of entering the first designated game mode is greater than a preset duration threshold.

[0047] In one embodiment, when entering the first designated game mode, obtaining the operation association data of the player on the first game control in the historical game process, that is, the step of "obtaining the operation association data corresponding to the first game control", may include:

[0048] Obtain operation-related data of the current game account on the first game control during historical game play.

[0049] Specifically, data such as the operation frequency and operation duration of the first game control by the current game account during historical game play may be obtained.

[0050] The historical game process may include a preset time after entering the first designated game mode. For example, within 5 minutes after entering the first designated game mode, the number of operations and operation duration of the player within 5 minutes after the target game enters the first designated game mode can be obtained. At the end of the 5th minute, the visibility of the first game control is updated based on at least one of the total number of operations and operation duration of the player within 5 minutes after the target game enters the first designated game mode.

[0051] Optionally, the historical game process may also be before starting the first designated game mode. For example, the historical game process may be the game process of the current game account in the previous hour, previous day, or previous week. According to the operation-related data in the historical game process before entering the first designated game mode, when entering the first designated game mode, the visibility of the first game control can be updated based on the operation-related data in the historical game process. That is, in response to entering the first designated game mode, the visibility of the first game control is updated according to the operation-related data.

[0052] 103. Update the visibility of the first game control on the game interface according to the operation association data.

[0053] Updating the visibility of the first game control may be to increase the visibility of the first game control or to weaken the visibility of the first game control. Specifically, it may be determined whether to enhance the visibility of the first game control or to weaken the visibility of the first game control based on the visibility of the first game control before the target game is in the first specified game mode. For example, if the first game control is in a fully visible state before entering the first specified game mode, the visibility of the first game control may be weakened based on the operation-related data. If the first game control is in a completely invisible state before entering the first specified game mode, the visibility of the first game control may be increased based on the operation-related data.

[0054] In one embodiment, the operation-associated data may indicate the degree of impact of the first game control being invisible on the player's game playing through the first game control. The greater the impact, the visibility of the first game control is updated based on the operation-associated data to make the visibility of the first game control lower. Exemplarily, based on the correspondence between the preset impact and visibility, the greater the impact in the correspondence, the lower the corresponding visibility, and the smaller the impact, the higher the corresponding visibility. The corresponding visibility of each game control can be determined according to the operation-associated data.

[0055] In one embodiment, the operation-related data is used to indicate the proficiency of the current game account in operating the first game control or the importance of the game screen blocked by the first game control;

[0056] The higher the operation proficiency, the lower the visibility of the first game control;

[0057] The higher the importance of the blocked game screen, the lower the visibility of the first game control.

[0058] Among them, the operation-related data may include data indicating the importance of the game screen blocked by the first game control. The importance of the game screen blocked by the first game control is determined based on the operation-related data. Specifically, the screen content blocked by the first game control can be determined. Based on the preset importance corresponding to different screen contents, the importance of the screen content blocked by the first game control can be determined.

[0059] Exemplarily, the game screen may include a virtual game scene, and the virtual game scene may include multiple game objects, such as a controlled virtual character in the virtual game scene that is controlled by the current game account. The importance of the screen content blocked by the first game control can be determined based on the game object in the game scene blocked by the first game control. The importance of the blocked screen content determined based on the game object blocked by the first game control can be specifically set in advance for different game objects in the game scene. For example, the importance of the game object can be set according to whether the game object will affect the player's judgment of the game situation. The importance of the opponent character in the virtual game scene can be set to A, the importance of the virtual game props dropped in the virtual game scene can be set to B, and the importance of the non-interactive and game information-recording game objects in the virtual game scene (such as flowers, plants, trees, etc. in the virtual game scene) can be set to C, where A>B>C.

[0060] According to the importance of the screen content of the game screen blocked by the first game control, the visibility of the first game control is updated. Specifically, the higher the importance of the blocked screen content, the lower the visibility of the first game control. This can avoid the first game control blocking the screen content, affecting the player's judgment of the game situation and making it impossible to accurately control the game object to play the game.

[0061] In the game, if a control blocks the virtual game scene, the player usually needs to control the movement of the virtual game scene so that the blocked scene content is no longer blocked by the control. The display control method provided in the embodiment of the present application adjusts the transparency of the first game control based on the importance of the screen content blocked by the first game control. The player does not need to control the movement of the virtual game scene, which can avoid the control blocking the game screen and affecting the player's judgment of the game situation.

[0062] In one embodiment, the operation-related data includes at least one of an operation frequency and an operation duration corresponding to the first game control;

[0063] Among them, a higher operation frequency or a longer operation duration indicates that the current game account has a higher proficiency in operating the first game control.

[0064] For example, for a first game control whose operation type in the game is click, the operation frequency or operation duration of the first game control can be obtained, and the operation duration is the cumulative duration of multiple trigger operations, that is, the sum of the operation times of multiple trigger operations. For a first game control whose operation in the game is long press or drag, etc., the operation duration of the first game control can be obtained.

[0065] The higher the operation frequency, the more frequently the player operates the first game control. The higher the operation frequency, the higher the operating proficiency of the current game account in operating the first game control. The lower the operation frequency, the lower the operating proficiency of the current game account in operating the first game control.

[0066] The longer the operation time, the more time the player has to operate the first game control during the game. The longer the operation time, the higher the operating proficiency of the current game account for the first game control. The shorter the operation time, the lower the operating proficiency of the current game account for the first game control.

[0067] The visibility of the first game control on the game interface can be updated according to the operation-related data. Specifically, the display style of the first game control can be updated. By changing the display style of the first game control, the visibility of the first game control can be reduced. For example, the size of the first game control can be changed, or the color, transparency, etc. of the first game control can be changed to change the visibility of the first game control. Specifically, the smaller the size of the first game control, the lower the visibility of the first game control, and the larger the size of the first game control, the higher the visibility of the first game control; the lighter the color of the first game control, the lower the visibility of the first game control, and the darker the color of the first game control, the higher the visibility of the first game control; the smaller the transparency of the first game control, the lower the visibility of the first game control, and the greater the transparency of the first game control, the lower the visibility of the first game control.

[0068] A first game control with a higher operation frequency or a longer operation time indicates that the player often operates the first game control during the operation process and is more familiar with the position of the first game control on the game interface and the game operations that can be triggered by the first game control. Reducing the visibility of the first game control that the player is familiar with will not affect the player's operation of the first game control during the game. Without affecting the player's operation, the game interface can be made simpler and the obstruction of the game screen can be reduced, allowing the player to have a more immersed feeling during the game.

[0069] In one embodiment, the step of “updating the visibility of the first game control on the game interface according to the operation association data” may specifically include:

[0070] Determine a display style parameter corresponding to the first game control according to the operation association data, wherein the display style parameter includes at least one of transparency, size, and color;

[0071] The display style of the first game control is updated based on the display style parameter to update the visibility of the first game control.

[0072] In one embodiment, the operation-related data includes the operation frequency, and the higher the operation frequency, the higher the transparency of the determined first game control; optionally, the higher the operation frequency, the smaller the size of the determined first game control; optionally, the higher the operation frequency, the lighter the color of the determined first game control. Or the higher the operation frequency, the greater the increase in the transparency of the determined first game control compared to the initial transparency of the first game control; the higher the operation frequency, the greater the reduction in the size of the determined first game control compared to the initial size of the first game control; the higher the operation frequency, the greater the lighter the color of the determined first game control compared to the initial color of the first game control, and optionally, the color change can be a change within the same color system, such as from bright red to pink, etc.

[0073] In one embodiment, the operation-related data includes operation duration, and the longer the operation duration is, the higher the transparency of the determined first game control is; optionally, the longer the operation duration is, the smaller the size of the determined first game control is; optionally, the longer the operation duration is, the lighter the determined color is. Or, the longer the operation duration is, the greater the increase in the transparency of the determined first game control compared to the initial transparency of the first game control; optionally, the longer the operation duration is, the greater the reduction in the size of the determined first game control compared to the initial size of the first game control; optionally, the longer the operation duration is, the greater the lighter the color of the determined first game control is compared to the initial color of the first game control.

[0074] In one embodiment, the operation-related data includes the importance of the screen content of the game screen blocked by the first game control, the higher the importance of the screen content of the blocked game screen, the higher the transparency of the determined first game control; optionally, the higher the importance of the screen content of the blocked game screen, the smaller the size of the determined first game control; optionally, the higher the importance of the screen content of the blocked game screen, the lighter the color of the determined first game control. Or, the higher the importance of the screen content of the blocked game screen, the greater the increase in the transparency of the determined first game control compared to the initial transparency of the first game control; optionally, the higher the importance of the screen content of the blocked game screen, the greater the reduction in the size of the determined first game control compared to the initial size of the first game control; optionally, the higher the importance of the screen content of the blocked game screen, the greater the lighter the color of the determined first game control compared to the initial color of the first game control.

[0075] In one embodiment, the step of “determining the display style parameters corresponding to the first game control according to the operation association data” may include:

[0076] The transparency corresponding to the first game control is determined according to the operation frequency, wherein the higher the operation frequency, the higher the transparency corresponding to the first game control.

[0077] In one embodiment, the operation-related data may include event data generated based on a trigger operation for the first game control, for example, upon detecting a trigger operation for the first game control, corresponding event data is generated. The operation-related data may indicate that the player has operated the first game control, may indicate that the player is highly proficient in the first game control, and may reduce the visibility of the first game control, that is, the step of "determining the display style parameters corresponding to the first game control according to the operation-related data for the event data generated by the trigger operation for the first game control" may include:

[0078] According to the operation-related data and the preset change range, the current display style parameters of the first game control are adjusted to obtain the display style parameters of the first game control.

[0079] For example, based on the current display style parameters of the first game control, the preset change range can be subtracted to reduce the visibility of the first game control; or based on the current display style parameters, the preset change range can be increased to increase the visibility of the first game control.

[0080] In one embodiment, in response to each triggering operation on the first game control, the visibility of the first game control may be gradually reduced.

[0081] In one embodiment, when entering the first designated game mode, the visibility of the first game control on the game interface is the maximum visibility, for example, the transparency is 0, and the first game control can also be considered to be in a fully visible state. After the target game enters the first designated game mode, in response to the trigger operation for the first game control, the visibility of the first game control can be continuously reduced, and the visibility of the first game control can be controlled to gradually decrease with the increase in the number of trigger operations until the visibility of the first game control meets the preset conditions. Exemplarily, assuming that the current visibility of the first game control is 5, each time the first game control is clicked, the visibility of the first game control decreases by 1. Optionally, the time for adjusting the visibility of the first game control can be set, for example, within the preset time of entering the first designated game mode, according to the trigger operation of the first game control, the visibility of the first game control is continuously reduced, so that the same first game control can gradually reduce the visibility of the first game control as the number of operations of the player on the first game control increases, so that after entering the first designated game mode, the more the player operates, the lower the visibility of the first game control.

[0082] In response to a trigger operation on the first game control, in addition to adjusting the visibility of the first game control, game operations corresponding to the first game control can also be performed, such as controlling the movement of a game character in a virtual scene, or controlling the game character to release game skills, etc., that is, adjusting the visibility of the first game control during the player's game process.

[0083] Optionally, in the first designated game mode, a control visibility adjustment mode can be turned on. In the control visibility adjustment mode, the player can adjust the visibility of the first game control by triggering the first game control. After adjusting the visibility of the first game control to meet the required visibility, the player can exit the control visibility adjustment mode and play the game with the first game control after adjusting the visibility. In the visibility adjustment mode, the triggering operation of the first game control will not trigger the game operation executed by the terminal.

[0084] In one embodiment, a position indication mark may be displayed for the first game control, that is, the display control method provided by the present application may further include:

[0085] In the first designated game mode, a position indication mark corresponding to the first game control is displayed based on at least one of a center position of the first game control and a control outline of the first game control.

[0086] The position indicator corresponding to the first game control may indicate at least one of the position of the first game control outline on the game interface and the position of the first game control center on the game interface. Displaying the position indicator of the first game control may facilitate the player to operate the first game control. For example, Figure 4 As shown, an aperture may be displayed at the outline of the first game control to indicate the location of the outline of the first game control, or the outline of the first game control may be controlled to be displayed in a specified display style to mark the location of the first game control.

[0087] In one embodiment, the visibility of the position indicator corresponds to the visibility of the first game control. For example, the lower the visibility of the first game control, the lower the visibility of the position indicator; the higher the visibility of the first game control, the higher the visibility of the position indicator. Figure 4 As shown, the outline of the first game control displays an aperture, and the more visible the first game control is, the stronger the corresponding aperture luminous intensity is, and the less visible the first game control is, the weaker the corresponding aperture luminous intensity is.

[0088] In one embodiment, when the visibility of the first game control is lower than a preset threshold, a position indicator corresponding to the first game control may be displayed based on at least one of the center position of the first game control and the control outline of the first game control.

[0089] For example, the game interface in normal mode can be as follows: Figure 2 As shown, the game interface also includes a virtual game scene and a controlled virtual character in the virtual game scene. The game interface also includes a first game control and a prompt control that can manipulate the controlled virtual character. The prompt control can be used to prompt the player with game activity information. The game interface can also include a game information panel, etc. The first game control and the prompt control are displayed in a default display style, and the first game control and the prompt control can be completely opaque.

[0090] The game interface in immersive mode can be Figure 3 As shown, Figure 3 Elements other than the game screen are hidden in the game, such as the first game control, prompt control, and information panel. In immersive mode, although the game controls are hidden, they can still be operated. For example, the player clicks Figure 3 In the display position of the "Tai Chi" control in normal mode, the terminal can be triggered to execute the game operation corresponding to the "Tai Chi" control.

[0091] In the semi-immersive mode, the display style of the first game control on the game interface can be as follows: Figure 4 As shown, the game screen in the game interface can be seen through the controls. Figure 4 The transparency of the first game control shown has changed, and different first game controls have different transparency. The more transparent the control, the more times the control has been operated in the specified historical time. In the semi-immersive mode, the more controls are operated, the higher the transparency is, and the less likely it is to block the game screen. The more times a player operates a control, the more familiar he is with the control. Even if the control is not obvious, the player can usually operate the control accurately. Therefore, for controls that are operated more times, the transparency can be controlled to be higher, while ensuring that the player can accurately operate the control, while reducing the control's occlusion of the game screen. In this exemplary embodiment, the semi-immersive mode is the first designated game mode.

[0092] As can be seen from the above, the embodiment of the present application displays the game interface of the target game, where the game interface includes a first game control and a game screen; when the target game is in a first specified game mode, operation association data corresponding to the first game control is obtained; and the visibility of the first game control on the game interface is updated according to the operation association data. This can achieve the updating of the visibility of the game control on the game interface according to the operation association data, thereby facilitating players to perform game operations and improving players' gaming experience.

[0093] In order to better implement the display control method provided in the embodiment of the present application, a display control device is also provided in one embodiment. The meanings of the terms are the same as those in the above display control method, and the specific implementation details can refer to the description in the method embodiment.

[0094] The display control device can be integrated into a computer device, such as Figure 5 As shown, the display control device may include: a display unit 301, an acquisition unit 302 and an update unit 303, which are specifically as follows:

[0095] (1) a display unit 301, used to display a game interface of a target game, wherein the game interface includes a first game control and a game screen;

[0096] (2) an acquisition unit 302, configured to acquire operation-related data corresponding to the first game control when the target game is in a first designated game mode;

[0097] (3) An updating unit 303, configured to update the visibility of the first game control on the game interface according to the operation-related data.

[0098] In one embodiment, the acquisition unit 302 may also be used to:

[0099] In response to a triggering operation on the first game control, operation-related data corresponding to the first game control is determined.

[0100] In one embodiment, the acquisition unit 302 may also be used to:

[0101] Obtain operation-related data of the current game account on the first game control during historical game play.

[0102] In one embodiment, the operation-related data is used to indicate the proficiency of the current game account in operating the first game control or the importance of the game screen blocked by the first game control;

[0103] The higher the operation proficiency, the lower the visibility of the first game control;

[0104] The higher the importance of the blocked game screen, the lower the visibility of the first game control.

[0105] In one embodiment, the operation-related data includes at least one of an operation frequency and an operation duration corresponding to the first game control;

[0106] Among them, a higher operation frequency or a longer operation duration indicates that the current game account has a higher proficiency in operating the first game control.

[0107] In one embodiment, the updating unit 303 may also be used to:

[0108] Determine a display style parameter corresponding to the first game control according to the operation association data, wherein the display style parameter includes at least one of transparency, size, and color;

[0109] The display style of the first game control is updated based on the display style parameter to update the visibility of the first game control.

[0110] In one embodiment, the updating unit 303 may also be used to:

[0111] The transparency corresponding to the first game control is determined according to the operation frequency, wherein the higher the operation frequency, the higher the transparency corresponding to the first game control.

[0112] In one embodiment, the operation-related data includes event data generated based on a trigger operation for the first game control.

[0113] In one embodiment, the updating unit 303 may also be used to:

[0114] According to the operation-related data and the preset change range, the current display style parameters of the first game control are adjusted to obtain the display style parameters of the first game control.

[0115] In one embodiment, the updating unit 303 may also be used to:

[0116] In the first designated game mode, a position indication mark corresponding to the first game control is displayed based on at least one of a center position of the first game control and a control outline of the first game control.

[0117] In one embodiment, the visibility of the position indicator corresponds to the visibility of the first game control.

[0118] In one embodiment, the updating unit 303 may also be used to:

[0119] When the visibility of the first game control is lower than a preset threshold, a position indication mark corresponding to the first game control is displayed based on at least one of a center position of the first game control and a control outline of the first game control.

[0120] In one embodiment, the game screen includes a game object controlled by at least one of the first game controls, and the first game control includes a control for controlling the game object to perform game interaction.

[0121] In one embodiment, the game interface further includes a second game control, and the second game control is displayed at a first preset visibility in the first designated game mode.

[0122] In one embodiment, the target game is further configured with a second designated game mode, and in the second designated game mode, the first game control and the second game control are displayed at a second preset visibility.

[0123] As can be seen from the above, the display control device of the embodiment of the present application displays the game interface of the target game through the display unit 301, and the game interface includes a first game control and a game screen; the acquisition unit 302 acquires the operation association data corresponding to the first game control when the target game is in the first specified game mode; the update unit 303 updates the visibility of the first game control on the game interface according to the operation association data, and can realize the updating of the visibility of the game control on the game interface according to the operation association data, so as to facilitate the player to perform game operations and improve the player's gaming experience.

[0124] Accordingly, the embodiment of the present application also provides a computer device, which may be a terminal. Figure 6 As shown, Figure 6 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. The computer device 500 includes a processor 501 having one or more processing cores, a memory 502 having one or more computer-readable storage media, and a computer program stored in the memory 502 and executable on the processor. The processor 501 is electrically connected to the memory 502. It will be understood by those skilled in the art that the computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.

[0125] The processor 501 is the control center of the computer device 500. It uses various interfaces and lines to connect the various parts of the entire computer device 500, executes various functions of the computer device 500 and processes data by running or loading software programs and / or modules stored in the memory 502, and calling data stored in the memory 502, thereby monitoring the computer device 500 as a whole.

[0126] In the embodiment of the present application, the processor 501 in the computer device 500 will load instructions corresponding to the processes of one or more application programs into the memory 502 according to the following steps, and the processor 501 will run the application programs stored in the memory 502 to implement various functions:

[0127] Displaying a game interface of a target game, wherein the game interface includes a first game control and a game screen;

[0128] When the target game is in a first designated game mode, obtaining operation-related data corresponding to the first game control;

[0129] The visibility of the first game control on the game interface is updated according to the operation association data.

[0130] In one embodiment, the step of “obtaining operation-related data corresponding to the first game control” may include:

[0131] In response to a triggering operation on the first game control, operation-related data corresponding to the first game control is determined.

[0132] In one embodiment, the step of “obtaining operation-related data corresponding to the first game control” includes:

[0133] Obtain operation-related data of the current game account on the first game control during historical game play.

[0134] In one embodiment, the operation-related data is used to indicate the proficiency of the current game account in operating the first game control or the importance of the game screen blocked by the first game control;

[0135] The higher the operation proficiency, the lower the visibility of the first game control;

[0136] The higher the importance of the blocked game screen, the lower the visibility of the first game control.

[0137] In one embodiment, the operation-related data includes at least one of an operation frequency and an operation duration corresponding to the first game control;

[0138] Among them, a higher operation frequency or a longer operation duration indicates that the current game account has a higher proficiency in operating the first game control.

[0139] In one embodiment, the step of “updating the visibility of the first game control on the game interface according to the operation association data” includes:

[0140] Determine a display style parameter corresponding to the first game control according to the operation association data, wherein the display style parameter includes at least one of transparency, size, and color;

[0141] The display style of the first game control is updated based on the display style parameter to update the visibility of the first game control.

[0142] In one embodiment, the step of “determining the display style parameters corresponding to the first game control according to the operation association data” includes:

[0143] The transparency corresponding to the first game control is determined according to the operation frequency, wherein the higher the operation frequency, the higher the transparency corresponding to the first game control.

[0144] In one embodiment, the operation-related data includes event data generated based on a triggering operation for the first game control, and the step of “determining a display style parameter corresponding to the first game control according to the operation-related data” includes:

[0145] According to the operation-related data and the preset change range, the current display style parameters of the first game control are adjusted to obtain the display style parameters of the first game control.

[0146] In one embodiment, the display control method provided in the embodiment of the present application further includes:

[0147] In the first designated game mode, a position indication mark corresponding to the first game control is displayed based on at least one of a center position of the first game control and a control outline of the first game control.

[0148] In one embodiment, the visibility of the position indicator corresponds to the visibility of the first game control.

[0149] In one embodiment, the display control method provided in the embodiment of the present application further includes:

[0150] When the visibility of the first game control is lower than a preset threshold, a position indication mark corresponding to the first game control is displayed based on at least one of a center position of the first game control and a control outline of the first game control.

[0151] In one embodiment, the game screen includes a game object controlled by at least one of the first game controls, and the first game control includes a control for controlling the game object to perform game interaction.

[0152] In one embodiment, the game interface further includes a second game control, and the second game control is displayed at a first preset visibility in the first designated game mode.

[0153] In one embodiment, the target game is further configured with a second designated game mode, and in the second designated game mode, the first game control and the second game control are displayed at a second preset visibility.

[0154] As can be seen from the above, the embodiment of the present application displays the game interface of the target game, where the game interface includes a first game control and a game screen; when the target game is in a first specified game mode, operation association data corresponding to the first game control is obtained; and the visibility of the first game control on the game interface is updated according to the operation association data. This can achieve the updating of the visibility of the game control on the game interface according to the operation association data, thereby facilitating players to perform game operations and improving players' gaming experience.

[0155] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.

[0156] Optional, such as Figure 6 As shown, the computer device 500 further includes: a touch screen 503, a radio frequency circuit 504, an audio circuit 505, an input unit 506, and a power supply 507. The processor 501 is electrically connected to the touch screen 503, the radio frequency circuit 504, the audio circuit 505, the input unit 506, and the power supply 507, respectively. Those skilled in the art can understand that Figure 6 The computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or less components than shown in the figure, or combine certain components, or arrange the components differently.

[0157] The touch display screen 503 can be used to display a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. The touch display screen 503 may include a display panel and a touch panel. Among them, the display panel may be used to display information input by the user or information provided to the user and various graphical user interfaces of computer equipment, and these graphical user interfaces may be composed of graphics, text, icons, videos and any combination thereof. Optionally, the display panel may be configured in the form of a liquid crystal display (LCD, Liquid Crystal Display), an organic light emitting diode (OLED, Organic Light-Emitting Diode) and the like. The touch panel may be used to collect the user's touch operation on or near it (such as the user using any suitable object or attachment such as a finger, a stylus, etc. on the touch panel or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel may include two parts, a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 501, and can receive the command sent by the processor 501 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 501 to determine the type of touch event, and then the processor 501 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 503 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 503 can also be used as a part of the input unit 506 to realize the input function.

[0158] The radio frequency circuit 504 may be used to send and receive radio frequency signals, so as to establish wireless communication with a network device or other computer devices through wireless communication, and to send and receive signals between the network device or other computer devices.

[0159] The audio circuit 505 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone. The audio circuit 505 can transmit the electrical signal converted from the received audio data to the speaker, which is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 505 and converted into audio data, and then the audio data is output to the processor 501 for processing, and then sent to another computer device through the radio frequency circuit 504, or the audio data is output to the memory 502 for further processing. The audio circuit 505 may also include an earphone jack to provide communication between an external headset and the computer device.

[0160] The input unit 506 may be used to receive input numbers, character information or user feature information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.

[0161] The power supply 507 is used to supply power to various components of the computer device 500. Optionally, the power supply 507 can be logically connected to the processor 501 through a power management system, so that the power management system can manage charging, discharging, and power consumption. The power supply 507 can also include one or more DC or AC power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and other arbitrary components.

[0162] although Figure 6 Not shown, the computer device 500 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.

[0163] In the above embodiments, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0164] A person of ordinary skill in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be completed by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.

[0165] To this end, an embodiment of the present application provides a computer-readable storage medium, in which multiple computer programs are stored, and the computer program can be loaded by a processor to execute the steps in any display control method provided in the embodiment of the present application. For example, the computer program can execute the following steps:

[0166] Displaying a game interface of a target game, the game interface including a first game control and a game screen;

[0167] When the target game is in a first designated game mode, obtaining operation-related data corresponding to a first game control;

[0168] The visibility of the first game control on the game interface is updated according to the operation association data.

[0169] As can be seen from the above, the embodiment of the present application displays the game interface of the target game, where the game interface includes a first game control and a game screen; when the target game is in a first specified game mode, operation association data corresponding to the first game control is obtained; and the visibility of the first game control on the game interface is updated according to the operation association data. This can achieve the updating of the visibility of the game control on the game interface according to the operation association data, thereby facilitating players to perform game operations and improving players' gaming experience.

[0170] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.

[0171] The storage medium may include: a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.

[0172] The above is a detailed introduction to a display control method, device, computer equipment and computer storage medium provided in the embodiments of the present application. Specific examples are used in this article to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method of the present application and its core idea. At the same time, for technical personnel in this field, according to the ideas of the present application, there will be changes in the specific implementation methods and application scope. In summary, the content of this specification should not be understood as a limitation on the present application.

Claims

1. A display control method, characterized in that: include: Displaying a game interface of a target game, wherein the game interface includes a first game control and a game screen; When the target game is in a first designated game mode, obtaining operation-related data corresponding to the first game control; The visibility of the first game control on the game interface is updated according to the operation association data.

2. The method according to claim 1, characterized in that The obtaining of the operation-related data corresponding to the first game control includes: In response to a triggering operation on the first game control, operation-related data corresponding to the first game control is determined.

3. The method according to claim 1, characterized in that: The obtaining of the operation-related data corresponding to the first game control includes: Obtain operation-related data of the current game account on the first game control during historical game play.

4. The method according to any one of claims 1 to 3, characterized in that: The operation-related data is used to indicate the proficiency of the current game account in operating the first game control or the importance of the game screen blocked by the first game control; The higher the operation proficiency, the lower the visibility of the first game control; The higher the importance of the blocked game screen, the lower the visibility of the first game control.

5. The method according to claim 1, characterized in that The operation-related data includes at least one of an operation frequency and an operation duration corresponding to the first game control; Among them, a higher operation frequency or a longer operation duration indicates that the current game account has a higher proficiency in operating the first game control.

6. The method according to claim 5, characterized in that The updating the visibility of the first game control on the game interface according to the operation-related data includes: Determine a display style parameter corresponding to the first game control according to the operation association data, wherein the display style parameter includes at least one of transparency, size, and color; The display style of the first game control is updated based on the display style parameter to update the visibility of the first game control.

7. The method according to claim 6, characterized in that The determining, according to the operation-related data, a display style parameter corresponding to the first game control includes: The transparency corresponding to the first game control is determined according to the operation frequency, wherein the higher the operation frequency, the higher the transparency corresponding to the first game control.

8. The method according to claim 6, characterized in that The operation-related data includes event data generated based on a trigger operation for the first game control, and determining a display style parameter corresponding to the first game control according to the operation-related data includes: According to the operation-related data and the preset change range, the current display style parameters of the first game control are adjusted to obtain the display style parameters of the first game control.

9. The method according to any one of claims 1 to 8, characterized in that: The method further comprises: In the first designated game mode, a position indication mark corresponding to the first game control is displayed based on at least one of a center position of the first game control and a control outline of the first game control.

10. The method according to claim 9, characterized in that The visibility of the position indication mark corresponds to the visibility of the first game control.

11. The method according to claim 9, characterized in that The method further comprises: When the visibility of the first game control is lower than a preset threshold, a position indication mark corresponding to the first game control is displayed based on at least one of a center position of the first game control and a control outline of the first game control.

12. The method according to any one of claims 1 to 8, characterized in that: The game screen includes a game object controlled by at least one of the first game controls, and the first game control includes a control for controlling the game object to perform game interaction.

13. The method according to claim 12, characterized in that The game interface also includes a second game control, and the second game control is displayed with a first preset visibility in the first designated game mode.

14. The method according to claim 13, characterized in that The target game is also configured with a second designated game mode, in which the first game control and the second game control are displayed at a second preset visibility.

15. A display control device, characterized in that: include: A display unit, used to display a game interface of a target game, wherein the game interface includes a first game control and a game screen; An acquisition unit, configured to acquire operation-related data corresponding to the first game control when the target game is in a first designated game mode; An updating unit is used to update the visibility of the first game control on the game interface according to the operation association data.

16. A computer device, characterized in that: It comprises a memory and a processor; the memory stores a computer program, and the processor is used to run the computer program in the memory to execute the display control method according to any one of claims 1 to 14.

17. A computer-readable storage medium, characterized in that: The computer-readable storage medium is used to store a computer program, and the computer program is loaded by a processor to execute the display control method according to any one of claims 1 to 14.