Simulation system and method for confrontation shooting training

By introducing movable projection screens and projection equipment on tracks in adversarial shooting training, combined with interactive simulation of training equipment and counterattack equipment, the problem of lack of interaction and poor training results in traditional training is solved, and more efficient and flexible training effects are achieved.

CN120101577APending Publication Date: 2025-06-06BEIJING TAIYANG SHENGDA TECHNOLOGY CO LTD
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Patent Information

Application Number
CN202510259664.8
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-03-06
Publication Date
2025-06-06

AI Technical Summary

Technical Problem

Traditional image-resistant shooting training lacks interaction, simple equipment, and inflexible training ground, resulting in poor training results.

Method used

A simulation system is provided, including a movable projection screen, projection equipment on tracks, training equipment and counterattack equipment. The processor controls the projection device to move on the track, and multiple projection images are formed on the projection screen. The training equipment and counterattack equipment are simulated against shooting training through interactive simulation.

Benefits of technology

Through the use of the simulation system, the interaction and training effect of anti-shooting training is improved, and more flexible and rich training scenarios are provided.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention provides a simulation system and method for confrontation shooting training, and relates to the technical field of simulation confrontation games, the simulation system comprises a projection curtain, a track, projection equipment, training equipment, counterattack equipment and a processor, the projection curtain is movable, the projection equipment can move along the track, the training equipment comprises wearable confrontation clothes and a simulation launching device, the processor controls the projection equipment to move on the track so as to form a projection picture on each projection curtain, receives bullet point information formed by the projection curtains, determines a shooting result according to the bullet point information, receives state information sent by the wearing confrontation clothes, and determines the state of a trainee according to the state information; therefore, the projection curtain and the projection equipment can flexibly move in the training field, the training scene is enriched to a certain extent, and through interactive confrontation between the training equipment and the counterattack equipment, the interaction feeling of confrontation shooting training is better, so that the training effect of the confrontation shooting training is improved.
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Description

Technical Field

[0001] The present invention relates to the technical field of simulated confrontation games, and in particular to a simulation system and method for confrontation shooting training. Background Art

[0002] Traditional image adversarial shooting training involves projecting virtual enemies on a screen, and trainees conduct adversarial training by shooting at the enemies projected on the screen. This lacks the sense of interactivity of adversarial training. In addition, the equipment used in the training system is relatively simple and the training venue is inflexible. The fake enemies on the screen only appear in a single pattern, resulting in a single training scene, which makes the training effect of adversarial shooting training poor. Summary of the invention

[0003] The problem solved by the present invention is how to improve the training effect of confrontation shooting training.

[0004] In order to solve the above problems, the present invention provides a simulation system and method for confrontation shooting training. In a first aspect, the present invention provides a simulation system for confrontation shooting training, comprising:

[0005] At least one projection screen, which is located in the training field and is movable;

[0006] At least one track and at least one projection device, wherein the track is located above the training ground, and the projection device is arranged on the track and can move along the track;

[0007] Training equipment, the training equipment comprising a wearable confrontation suit worn by a trainee and a simulated launcher, the simulated launcher being used to shoot at the projection screen under the operation of the trainee;

[0008] A counterattack device, which is arranged at the projection screen and is used to sweep the training ground within a predetermined sweeping angle range;

[0009] Processor for:

[0010] Controlling the projection device to move on the track to a plurality of travel points, each of the travel points corresponding to one of the projection screens in the training ground;

[0011] Acquire the projection image of each of the travel points, and control the projection device to project the corresponding projection image onto the projection screen corresponding to each of the travel points, so as to form a projection picture on the projection screen, wherein the projection picture at least includes a virtual enemy;

[0012] receiving bullet point information formed on the projection screen after the simulation launch device shoots at the projection screen, and determining a shooting result of whether a virtual enemy in the projection screen is hit according to the bullet point information;

[0013] Receive status information sent by the wearer of the confrontation suit, and determine whether the trainee is hit by the counterattack equipment or the simulated launch device according to the status information.

[0014] Optionally, the wearable confrontation suit is provided with a plurality of receiving points, the plurality of receiving points are distributed at various joints of the wearable confrontation suit, and each of the receiving points at least includes: a shooting receiver, a signal transmitter, a reminder execution component, a joint restriction component and a positioning component;

[0015] The shooting receiver is used to receive the signal formed by the counterattack device or the simulated launch device hitting the corresponding receiving point;

[0016] The signal transmitter is used to send a status signal of a corresponding receiving point to the processor, and the status signal of the receiving point is used to characterize the joint action and joint status of the body part corresponding to the receiving point;

[0017] The reminder execution component is used to execute a reminder action when the corresponding receiving point is hit by the counterattack device or the simulated launch device;

[0018] The joint limiting component is used to limit the joint movement at the position of the receiving point when the corresponding receiving point is hit by the counterattack device or the simulated launch device;

[0019] The positioning component is used to locate the receiving point to obtain the position information of the training personnel wearing the confrontation suit.

[0020] Optionally, the counterattack device is a laser counterattack device, and the shooting receiver is a laser receiver; and / or, the reminder execution component is an indicator light and / or a buzzer; and / or, the joint restriction component is an airbag.

[0021] Optionally, a bullet point detection sensor is provided at the projection device, for detecting bullet points formed on the projection screen by the simulated launch device, so as to obtain the bullet point information.

[0022] Optionally, the simulated launching device is a laser launching device, and the bullet point detection sensor is a laser sensor; or, the simulated launching device is a live ammunition launching device, and the bullet point detection sensor is a thermal imaging sensor.

[0023] Optionally, the determining, according to the bullet point information, whether the virtual enemy in the projection picture is hit as a result of the shooting comprises:

[0024] Determine the coordinate information of the bullet point in the projection picture according to the bullet point information;

[0025] According to the coordinate information of the bullet point in the projection picture and the coordinate information of the virtual enemy in the projection picture, the shooting result of whether the virtual enemy in the projection picture is hit is determined, and the bullet point is displayed in the projection picture.

[0026] Optionally, it also includes:

[0027] A bulletproof partition is located in the training ground and is movable. The bulletproof partition is used to divide the training ground into multiple training spaces.

[0028] Optionally, the method further comprises: at least one camera device arranged above the training ground, the camera device being used to collect images of trainees in the training ground; and obtaining the projection image of each of the travel points comprises:

[0029] Acquire images of trainees in each training space in the training venue captured by the camera device;

[0030] For each training space in the training venue, an image of a trainee in the training space is used as a projection image to be projected onto a projection screen in one or more training spaces other than the training space.

[0031] Optionally, acquiring the projection image of each of the travel points includes:

[0032] A preset projection image is acquired from the processor.

[0033] In a second aspect, the present invention provides a simulation method for confrontation shooting training, the simulation method is applied to the simulation system of the confrontation shooting training, the simulation system comprises: at least one projection screen, the projection screen is located in the training ground and is movable; at least one track and at least one projection device, the track is located above the training ground, the projection device is arranged on the track and can move along the track; training equipment, the training equipment comprises a wearable confrontation suit worn by the trainer and a simulation launch device, the simulation launch device is used to shoot at the projection screen under the operation of the trainer; counterattack equipment, the counterattack equipment is arranged at the projection screen, and is used to sweep the training ground according to a predetermined sweeping angle range; wherein the simulation method comprises:

[0034] Controlling the projection device to move on the track to a plurality of travel points, each of the travel points corresponding to one of the projection screens in the training ground;

[0035] Acquire the projection image of each of the travel points, and control the projection device to project the corresponding projection image onto the projection screen corresponding to each of the travel points, so as to form a projection picture on the projection screen, wherein the projection picture at least includes a virtual enemy;

[0036] receiving bullet point information formed on the projection screen after the simulation launch device shoots at the projection screen, and determining a shooting result of whether a virtual enemy in the projection screen is hit according to the bullet point information;

[0037] Receive status information sent by the wearer of the confrontation suit, and determine whether the trainee is hit by the counterattack equipment according to the status information.

[0038] The beneficial effects of a simulation system and method for confrontation shooting training of the present invention are as follows: the simulation system includes a projection screen, a track, a projection device and a processor, wherein the projection screen is located in a training ground and is movable, the track is located above the training ground, the projection device is arranged on the track and is movable along the track, the processor controls the projection device to move to a plurality of travel points on the track, each travel point corresponds to a projection screen in the training ground, obtains a projection image of each travel point, and controls the projection device to project the corresponding projection image onto the projection screen corresponding to each travel point, so as to form a projection picture on the projection screen, and the projection picture at least includes a virtual enemy; in this way, the projection screen and the projection device can be flexibly moved in the training ground, so that the virtual enemies projected on the projection screen can appear in a plurality of positions in the training ground, enriching the training scene to a certain extent. The simulation system also includes training equipment and counterattack equipment. The training equipment includes a wearable confrontation suit worn by the trainees and a simulated launcher. The simulated launcher is used to shoot at the projection screen under the operation of the trainees. The counterattack equipment is used to sweep toward the training ground within a predetermined sweeping angle range. The processor receives bullet point information formed on the projection screen after the simulated launcher shoots at the projection screen, and determines the shooting result of whether the virtual enemy in the projection screen is hit based on the bullet point information. The processor receives status information sent by the wearable confrontation suit, and determines whether the trainees are hit by the sweep of the counterattack equipment based on the status information. Through the interactive confrontation between the training equipment and the counterattack equipment, the interactive sense of the confrontation shooting training is better, so as to improve the training effect of the confrontation shooting training. BRIEF DESCRIPTION OF THE DRAWINGS

[0039] Figure 1 A structural block diagram of a simulation system for adversarial shooting training according to an embodiment of the present invention;

[0040] Figure 2 A schematic diagram of a track in a training ground according to an embodiment;

[0041] Figure 3A schematic diagram of a track in a training ground in another embodiment;

[0042] Figure 4 A schematic diagram of travel points of a track and corresponding positions of a projection screen in one embodiment;

[0043] Figure 5 A schematic diagram of the travel points of the track and the corresponding positions of the projection screen in another embodiment;

[0044] Figure 6 A flowchart of a simulation method for adversarial shooting training according to an embodiment of the present invention;

[0045] Figure 7 A flow chart of determining a shooting result of a projection picture according to an embodiment of the present invention;

[0046] Figure 8 A schematic diagram of a bulletproof partition in a training ground according to an embodiment;

[0047] Fig. 9 A schematic diagram of a bulletproof partition in a training ground according to another embodiment;

[0048] Fig.10 A schematic diagram of information interaction between a training venue, a processor and training equipment according to an embodiment. DETAILED DESCRIPTION

[0049] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, the specific embodiments of the present invention are described in detail below in conjunction with the accompanying drawings. Although certain embodiments of the present invention are shown in the accompanying drawings, it should be understood that the present invention can be implemented in various forms and should not be interpreted as being limited to the embodiments described herein. On the contrary, these embodiments are provided to provide a more thorough and complete understanding of the present invention. It should be understood that the drawings and embodiments of the present invention are only for exemplary purposes and are not intended to limit the scope of protection of the present invention.

[0050] It should be understood that the various steps described in the method embodiments of the present invention may be performed in different orders and / or in parallel. In addition, the method embodiments may include additional steps and / or omit the steps shown. The scope of the present invention is not limited in this respect.

[0051] The term "including" and its variations used in this document are open inclusions, that is, "including but not limited to"; the term "based on" means "based at least in part on"; the term "one embodiment" means "at least one embodiment"; the term "another embodiment" means "at least one other embodiment"; the term "some embodiments" means "at least some embodiments"; the term "optionally" means "optional embodiments". The relevant definitions of other terms will be given in the following description. It should be noted that the concepts of "first", "second", etc. mentioned in the present invention are only used to distinguish different devices, modules or units, and are not used to limit the order or interdependence of the functions performed by these devices, modules or units.

[0052] It should be noted that the modifications of "one" and "plurality" mentioned in the present invention are illustrative rather than restrictive, and those skilled in the art should understand that, unless otherwise clearly indicated in the context, it should be understood as "one or more".

[0053] The names of the messages or information exchanged between multiple devices in the embodiments of the present invention are only used for illustrative purposes, and are not used to limit the scope of these messages or information.

[0054] like Figure 1 As shown, a simulation system for confrontation shooting training provided by an embodiment of the present invention includes: a projection screen 110, a track 120, a projection device 130, a training equipment 140, a counterattack device 150 and a processor 160. The projection screen 110 is located in a training ground 170 and is movable. The track 120 is located above the training ground 170. The projection device 130 is arranged on the track 120 and can move along the track 120. The training equipment 140 includes a confrontation suit worn by a trainee and a simulation launch device, and the simulation launch device is used to shoot at the projection screen under the operation of the trainee. The counterattack device 150 is arranged at the projection screen 110, and the counterattack device 150 is used to sweep the training ground 170 according to a predetermined sweeping angle range.

[0055] In some embodiments, there may be one or more projection screens 110, and the specific number and placement position may be determined according to the requirements of the training scene. The projection screen 110 may be a movable bulletproof curtain wall. In one embodiment, the bulletproof curtain wall may be carried and moved by flexible universal wheels to facilitate movement according to the required placement position.

[0056] In some embodiments, the track 120 can be set on the ceiling of the training ground 170. The number and shape of the track 120 are not fixed. The number can be one or more, and the shape can be a closed shape or a non-closed shape, which can be determined according to the needs of the training scene.

[0057] For example, Figure 2 As shown, Figure 2 FIG. 1 is an example of a top view of the track 120 in the training ground 170 . The track 120 may be two non-closed shapes formed by two arc segments and one straight line.

[0058] For example, Figure 3 As shown, Figure 3 As another example of a top view of the track 120 in the training ground 170 , the track 120 may be in a closed ring shape.

[0059] In some embodiments, the projection device 130 is suspended on the track 120, and the projection device 130 is driven by a motor to move on the track 120. The projection device 120 can be controlled by the processor 160 to move along the track 120. After moving to a predetermined travel point on the track 120, the projection image is projected onto the projection screen 110 corresponding to the predetermined travel point to form a projection picture on the projection screen 110.

[0060] For example, Figure 4 As shown, when the projection device 130 moves to the travel point a, the travel point b, and the travel point c of the track 120, it projects a projection image onto the projection screen 110-a, the projection screen 110-b, and the projection screen 110-c corresponding to each travel point.

[0061] For example, Figure 5 As shown, when the projection device 130 moves to the travel point d and the travel point e of the track 120, it projects a projection image onto the projection screen 110-d and the projection screen 110-e corresponding to each travel point.

[0062] It should be noted that, in the above embodiments, there can be only one projection device 130, which is moved to each travel point in sequence; there can also be multiple projection devices 130, and the multiple projection devices 130 are moved to their respective corresponding travel points; or some of the multiple projection devices 130 are moved to their respective corresponding travel points, and the rest of the multiple projection devices 130 are moved to some travel points in sequence.

[0063] In one embodiment, the projection device 130 is provided with an electric zoom lens, which can change the size and clarity of the projection image at any time.

[0064] Based on the above description, it can be known that the structures of the above-mentioned projection device 130 and track 120 enable the projection device to project a predetermined projection image at a predetermined travel point within a predetermined time under a predetermined process, so as to improve the training effect of the confrontation shooting training.

[0065] Specifically, the wearable confrontation suit in the training equipment 140 has the function of prompting the training personnel's training status, and can identify whether the wearable confrontation suit worn by the training personnel is hit by a simulated bullet fired by the counterattack equipment 150 or other simulated launchers operated by the training personnel. In one embodiment, the wearable confrontation suit may include combat clothing, a helmet, a hat and / or glasses.

[0066] Specifically, the simulation launch device in the training equipment 140 may be a laser launch gun or a live ammunition launch gun.

[0067] Specifically, the counterattack device 150 is a laser transmitter for fan-shaped directional scanning of the field, which is used to simulate the virtual enemy in the projection picture formed on the projection screen 110 to perform laser emission at a large range, large angle and high frequency on the training field outside the projection screen 110, for example, using laser emission in the 980 frequency band.

[0068] Specifically, the processor 160 may be implemented as software, hardware, firmware or any combination thereof, and may use a single or multiple application specific integrated circuits (ASICs), a single or multiple general purpose integrated circuits, a single or multiple microprocessors, a single or multiple programmable logic devices, or any combination of the aforementioned circuits and / or devices, or other suitable circuits or devices. Furthermore, the processor 160 may control the simulation system for adversarial shooting training to execute the corresponding steps of the methods in various embodiments of this specification, such as Figure 6 As shown, it may include:

[0069] S610 : Control the projection device 130 to move to a plurality of travel points on the track 120 , each travel point corresponding to a projection screen 110 in the training ground 170 .

[0070] S620: Acquire a projection image of each travel point, and control the projection device 130 to project the corresponding projection image onto the projection screen 110 corresponding to each travel point, so as to form a projection picture on the projection screen 110, wherein the projection picture at least includes a virtual enemy.

[0071] S630: receiving bullet point information formed on the projection screen 110 after the simulation launch device shoots at the projection screen 110, and determining the shooting result of whether the virtual enemy in the projection screen is hit according to the bullet point information.

[0072] S640: receiving status information sent by the wearer of the confrontation suit, and determining whether the trainee is hit by the counterattack device 150 or the simulated launcher according to the status information. The simulated launcher may be a simulated launcher operated by other trainees except the current trainee.

[0073] Specifically, the processor 160 also has a display module, such as a display screen, which can display the shooting results of whether the virtual enemy in the projection screen is hit and the status of whether the trainee is hit by the counterattack device 150 or the simulated launch device, as well as count the number of virtual enemies and trainees hit.

[0074] In this embodiment, the simulation system includes a projection screen, a track, a projection device and a processor, wherein the projection screen is located in a training ground and is movable, the track is located above the training ground, the projection device is arranged on the track and is movable along the track, and the processor controls the projection device to move to multiple travel points on the track, each travel point corresponds to a projection screen in the training ground, obtains the projection image of each travel point, and controls the projection device to project the corresponding projection image onto the projection screen corresponding to each travel point to form a projection picture on the projection screen, and the projection picture at least includes a virtual enemy; in this way, the projection screen and the projection device can be flexibly moved in the training ground, so that the virtual enemies projected on the projection screen can appear in multiple locations in the training ground, enriching the training scene to a certain extent. The simulation system also includes training equipment and counterattack equipment. The training equipment includes a wearable confrontation suit worn by the trainees and a simulated launcher. The simulated launcher is used to shoot at the projection screen under the operation of the trainees. The counterattack equipment is used to sweep toward the training ground within a predetermined sweeping angle range. The processor receives bullet point information formed on the projection screen after the simulated launcher shoots at the projection screen, and determines the shooting result of whether the virtual enemy in the projection screen is hit based on the bullet point information. The processor receives status information sent by the wearable confrontation suit, and determines whether the trainees are hit by the sweep of the counterattack equipment based on the status information. Through the interactive confrontation between the training equipment and the counterattack equipment, the interactive sense of the confrontation shooting training is better, so as to improve the training effect of the confrontation shooting training.

[0075] Optionally, a plurality of receiving points are provided on the wearable confrontation suit, and the plurality of receiving points are distributed at various joints of the wearable confrontation suit, and each receiving point at least includes: a shooting receiver, a signal transmitter, a reminder execution component, a joint restriction component and a positioning component; wherein:

[0076] The shooting receiver is used to receive the signal generated by the counterattack device 150 or the simulated transmitting device hitting the corresponding receiving point. In some embodiments, when the counterattack device 150 is a laser counterattack device and the simulated transmitting device is a laser transmitting gun, the shooting receiver is a laser receiver.

[0077] The signal transmitter is used to send the status signal of the corresponding receiving point to the processor 160, and the status signal of the receiving point is used to represent the joint action and joint status of the body part corresponding to the receiving point.

[0078] The reminder execution component is used to execute a reminder action when the corresponding receiving point is hit by the counterattack device 150 or the simulated launch device. For example, the reminder execution component can be an indicator light and / or a buzzer. When hit, the external manifestation is that the indicator light of the body part corresponding to the receiving point is always on and / or accompanied by a buzzer.

[0079] The joint limiting component is used to limit the joint movement of the receiving point when the corresponding receiving point is hit by the counterattack device 150 or the simulated launch device. For example, the joint limiting component can be an airbag, which is inflated when hit to limit the joint movement.

[0080] The positioning component is used to locate the receiving point to obtain the position information of the training personnel wearing the confrontation suit.

[0081] In this optional embodiment, the corresponding receiving points of each joint of the wearable confrontation suit are provided with corresponding shooting receivers, signal transmitters, reminder execution components, joint restriction components and positioning components, so as to perform status detection, reminders, limits and positioning on each joint of the trainee wearing the confrontation suit, and send the joint movements, joint status and position information of the body parts corresponding to the receiving points to the processor 160, so that the processor 160 can determine the position of the trainee, whether he has been hit, and the damaged joints when hit based on this information, so as to facilitate the instructor's viewing and enhance the trainee's sense of training interaction.

[0082] Optionally, a bullet point detection sensor is provided at the projection device 130 for detecting bullet points formed on the projection screen 110 by shooting of the simulated launch device to obtain bullet point information.

[0083] In this optional embodiment, bullet points on the projection screen 110 are detected by a bullet point detection sensor to accurately determine whether the virtual enemy in the projection screen 110 is hit.

[0084] Alternatively, if Figure 7 As shown, the shooting results of determining whether the virtual enemy in the projection screen is hit according to the bullet point information include:

[0085] S710: Determine the coordinate information of the bullet point in the projection image according to the bullet point information.

[0086] S720: Determine the shooting result of whether the virtual enemy in the projection picture is hit according to the coordinate information of the bullet point in the projection picture and the coordinate information of the virtual enemy in the projection picture, and display the bullet point in the projection picture.

[0087] In some embodiments, the simulated launch device may be a laser launch device that launches lasers as simulated bullets. Correspondingly, the bullet point detection sensor may be a laser sensor that is integrated in the projection device 130 and has the same viewing angle and field of view as the projection device 130, so that a clear field of view can be obtained even when hoisted at high altitude. Specifically, the laser sensor uses a camera with a special lens. The camera captures the position of the laser bullet point emitted by the simulated launch device on the projection screen 110, converts it into coordinates on the actual projection screen, and displays the bullet point with the software using the coordinates.

[0088] In other embodiments, the simulation launch device may be a live ammunition launch device that launches live ammunition as simulated bullets, and correspondingly, the bullet point detection sensor may be a thermal imaging sensor, which may also be integrated into the projection device 130. Specifically, the thermal imaging sensor uses a special high-speed thermal imaging camera to capture the heat of the live bullet point when it passes through the projection screen 110, converts the bullet point that appears in this heat into the coordinate value that appears on the actual projection screen, and displays the bullet point with this coordinate in conjunction with the software.

[0089] Specifically, after the coordinate information of the bullet point in the projection image is converted, the shooting result of whether the virtual enemy in the projection image is hit can be identified by the AI ​​algorithm. The AI ​​algorithm can be the YOLO real-time target detection algorithm in the deep learning algorithm and the deep learning algorithm of Xpandretail.

[0090] In this optional embodiment, the bullet points in the projection screen 110 are detected by a bullet point detection sensor to determine whether the virtual enemy in the projection screen is hit, and the bullet points are displayed in the projection screen, making the training confrontation more realistic.

[0091] Alternatively, if Figure 8 As shown, the simulation system for confrontation shooting training also includes: a bulletproof partition 180, which is located in the training ground 170 and is movable. The bulletproof partition 180 is used to divide the training ground 170 into multiple training spaces.

[0092] Specifically, the bulletproof partition 180 is a bulletproof partition wall that flexibly and movably divides the training ground 170. The interior is made of welded bulletproof steel plates, and the outer surface is covered with energy-absorbing and anti-ricochet rubber bricks. It is carried and moved by flexible universal wheels.

[0093] In this optional embodiment, the training ground is quickly divided into multiple training spaces by a portable and movable bulletproof partition 180, so as to quickly form training grounds corresponding to different training scenarios. For example, when the training scenario requires multiple groups to compete, multiple groups of trainees can be arranged to enter different training spaces for training.

[0094] Optionally, the simulation system for confrontation shooting training further includes: at least one camera device arranged above the training ground, the camera device being used to collect images of the trainees in the training ground; obtaining the projection image of each travel point includes:

[0095] The images of the trainees in each training space in the training venue are acquired by the camera equipment.

[0096] For each training space in the training venue, an image of the trainee in the training space is used as a projection image to be projected onto projection screens in one or more training spaces other than the training space.

[0097] Specifically, Fig. 9 As shown, the training ground is divided into two mirror-symmetrical training spaces by the bulletproof partition 180, namely training space 901 and training space 902. The training space 901 and training space 902 are respectively divided into multiple small training spaces by the bulletproof partition 180. In this way, the image of the trainee in the training space 901 can be captured by the camera equipment, and the image of the trainee in the training space 901 can be used as the projection image, and the projection image can be projected onto the projection screen in the training space 902 according to the preset process. In addition, the image of the trainee in the training space 902 can be captured by the camera equipment, and the image of the trainee in the training space 902 can be used as the projection image, and the projection image can be projected onto the projection screen in the training space 902 according to the preset process.

[0098] It should be noted that, with regard to the question of which projection screen 110 in another training space the multiple images of trainees in one training space are specifically projected onto, this embodiment can be projected according to a predetermined process, for example, a corresponding relationship is established between the position range of the trainees in one training space and the number of the projection screen 110 in another training space, so that the position range of the trainees can be identified based on the collected images of the trainees in one training space, and then the number of the projection screen 110 projected in another training space can be determined, and so on, multiple images of trainees in one training space can be projected onto the projection screen 110 in another training space. This embodiment is not limited to the above-mentioned example method, and can also be other methods, which will not be described one by one here.

[0099] Specifically, Fig.10 As shown, when the training ground is divided into three training spaces (training space 1, training space 2 and training space 3), the equipment in the three training spaces and the training equipment 140 worn by the trainees in each training space can interact with each other, and can also interact with the processor 160, and the information interaction is realized through the information communication module 190.

[0100] In this optional embodiment, the images of trainees collected by the camera equipment are used as projection images, so as to realize the confrontation of real trainees and achieve multi-person group training, so that the final training effect is better.

[0101] Optionally, acquiring the projection image of each travel point may further include: acquiring a preset projection image from the processor 160 .

[0102] In this optional embodiment, the training of a single group of trainees may be achieved by projecting a preset projection image of a predetermined process.

[0103] In some embodiments, the process of implementing a training session through a simulation system for confrontational shooting training can be as follows: the training personnel turns on the training equipment, and the training equipment automatically connects to the communication, which is composed of a 2.4G / 5G network. At this time, the processor 160 opens the simulation system software for confrontational shooting training, and the software automatically generates a base map with no one in the training ground. After the base map is generated, it will become a reference for the AI ​​recognition algorithm. After waiting for one or two seconds, the confrontation begins, the training personnel enter, and the camera equipment plays the real-time video of the training personnel in the training ground from the projection screen 110 of each arranged training space. The training personnel can then conduct tactical shooting. The shooting can be carried out by live ammunition or laser emission. The laser emission frequency band is 980Hz. The laser emission hits the projection screen 110 to form a laser point that lasts for 1-2 milliseconds. The projection device 110 integrates a bullet point detection sensor for capturing the laser point, and converts the coordinates of the laser point relative to the projection screen through an algorithm and transmits them to the processor 160. The processor 160 integrates the AI ​​algorithm data, compares the mission image, and feeds back the hit or miss information to the wearer of the confrontation suit.

[0104] The simulated launch device can start continuous shooting. At this time, the counterattack device 150 placed in front of the projection screen 110 is activated. The counterattack device 150 can simulate the enemy in the projection screen 110 to counterattack. The counterattack device 150 will fan-shaped directionally sweep the training ground. The complex bunker environment on the scene is all within the laser irradiation field of the laser counterattack device 150. When it is detected that the hostile personnel in the training ground are shooting continuously in a short period of time, the counterattack device 150 will concentrate fire in a certain direction.

[0105] The trainees wear wearable confrontation suits, which can locate their positions and the health of their limbs and joints in real time after entering the venue.

[0106] The training scenes are divided into three recognition levels:

[0107] 1. The search and counter-terrorism operations conducted by both sides in a complex training ground without cover: In this state, AI recognizes the projection image to determine whether it has been hit, and feeds back to the confrontation training equipment on the trainees. At this time, the trainees' confrontation suits are in one-life mode. When hit, the health indicator lights on the whole body flash, the buzzer buzzes, and the smoke generator works, indicating death, reflecting the real intensity of the search confrontation.

[0108] 2. The two sides conduct an offensive and defensive battle in a position with cover: In this state, AI determines whether the person is hit and activates special wearable clothing. When the head, arms, hands, legs and other parts of the person hiding behind the cover are identified and hit by AI, the limbs in the corresponding area will light up and make a buzzing sound. The joint health indicator light shows the trainee's status, and the joint restriction airbag is inflated to limit the joint movement, which has a real physical joint injury effect on the trainee.

[0109] 3. Unrestricted field environment simulation: The laser counterattack equipment 150 is turned on to simulate the effect of continuous fire suppression when personnel are discovered in real time. At this time, the trainees make extremely limited movements in the training field to avoid long-term large-angle laser irradiation that triggers the laser receiver on their bodies, resulting in physical condition loss.

[0110] A processor 160 that can be used as a server or client of the present invention will now be described, which is an example of a hardware device that can be applied to various aspects of the present invention. The processor 160 is intended to represent various forms of digital electronic computer equipment, such as laptop computers, desktop computers, workbenches, personal digital assistants, servers, blade servers, mainframe computers, and other suitable computers. The processor 160 can also represent various forms of mobile devices, such as personal digital processing, cellular phones, smart phones, wearable devices, and other similar computing devices. The components shown herein, their connections and relationships, and their functions are merely examples, and are not intended to limit the implementation of the present invention described and / or required herein.

[0111] The processor 160 includes a computing unit that can perform various appropriate actions and processes according to a computer program stored in a read-only memory (ROM) or a computer program loaded from a storage unit into a random access memory (RAM). In the RAM, various programs and data required for the operation of the device can also be stored. The computing unit, ROM, and RAM are connected to each other via a bus. An input / output (I / O) interface is also connected to the bus.

[0112] A person of ordinary skill in the art can understand that all or part of the processes in the above-mentioned embodiment method can be completed by instructing the relevant hardware through a computer program, and the program can be stored in a computer-readable storage medium. When the program is executed, it can include the processes of the embodiments of the above-mentioned methods. Among them, the storage medium can be a disk, an optical disk, a read-only memory (ROM) or a random access memory (RAM), etc. In the present application, the unit described as a separate component may or may not be physically separated, and the component displayed as a unit may or may not be a physical unit, that is, it may be located in one place, or it may be distributed on multiple network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the embodiment of the present invention. In addition, each functional unit in each embodiment of the present invention can be integrated in a processing unit, or each unit can exist physically separately, or two or more units can be integrated in one unit. The above-mentioned integrated unit can be implemented in the form of hardware or in the form of a software functional unit.

[0113] Although the present invention is disclosed as above, the protection scope of the present invention is not limited thereto. Those skilled in the art may make various changes and modifications without departing from the spirit and scope of the present invention, and these changes and modifications will fall within the protection scope of the present invention.

Claims

1. A simulation system for adversarial shooting training, characterized in that: include: At least one projection screen, which is located in the training field and is movable; At least one track and at least one projection device, wherein the track is located above the training ground, and the projection device is arranged on the track and can move along the track; Training equipment, the training equipment comprising a wearable confrontation suit worn by a trainee and a simulated launcher, the simulated launcher being used to shoot at the projection screen under the operation of the trainee; A counterattack device, which is arranged at the projection screen and is used to sweep the training ground within a predetermined sweeping angle range; Processor for: Controlling the projection device to move on the track to a plurality of travel points, each of the travel points corresponding to one of the projection screens in the training ground; Acquire the projection image of each of the travel points, and control the projection device to project the corresponding projection image onto the projection screen corresponding to each of the travel points, so as to form a projection picture on the projection screen, wherein the projection picture at least includes a virtual enemy; receiving bullet point information formed on the projection screen after the simulation launch device shoots at the projection screen, and determining a shooting result of whether a virtual enemy in the projection screen is hit according to the bullet point information; Receive status information sent by the wearer of the confrontation suit, and determine whether the trainee is hit by the counterattack equipment or the simulated launch device according to the status information.

2. The simulation system for confrontation shooting training according to claim 1, characterized in that: The wearable confrontation suit is provided with a plurality of receiving points, and the plurality of receiving points are distributed at various joints of the wearable confrontation suit, and each of the receiving points at least includes: a shooting receiver, a signal transmitter, a reminder execution component, a joint restriction component and a positioning component; The shooting receiver is used to receive the signal formed by the counterattack device or the simulated launch device hitting the corresponding receiving point; The signal transmitter is used to send a status signal of a corresponding receiving point to the processor, and the status signal of the receiving point is used to characterize the joint action and joint status of the body part corresponding to the receiving point; The reminder execution component is used to execute a reminder action when the corresponding receiving point is hit by the counterattack device or the simulated launch device; The joint limiting component is used to limit the joint movement at the position of the receiving point when the corresponding receiving point is hit by the counterattack device or the simulated launch device; The positioning component is used to locate the receiving point to obtain the position information of the training personnel wearing the confrontation suit.

3. The simulation system for confrontation shooting training according to claim 2, characterized in that: The counterattack device is a laser counterattack device, and the shooting receiver is a laser receiver; and / or, the reminder execution component is an indicator light and / or a buzzer; and / or, the joint limiting component is an airbag.

4. The simulation system for confrontation shooting training according to claim 1, characterized in that: The projection device is provided with a bullet point detection sensor for detecting bullet points formed on the projection screen by the simulated launch device so as to obtain the bullet point information.

5. The simulation system for confrontation shooting training according to claim 4, characterized in that: The simulated launching device is a laser launching device, and the bullet point detection sensor is a laser sensor; or, the simulated launching device is a live ammunition launching device, and the bullet point detection sensor is a thermal imaging sensor.

6. The simulation system for confrontation shooting training according to claim 4, characterized in that: The shooting result of determining whether the virtual enemy in the projection picture is hit according to the bullet point information includes: Determine the coordinate information of the bullet point in the projection picture according to the bullet point information; According to the coordinate information of the bullet point in the projection picture and the coordinate information of the virtual enemy in the projection picture, the shooting result of whether the virtual enemy in the projection picture is hit is determined, and the bullet point is displayed in the projection picture.

7. The simulation system for confrontation shooting training according to any one of claims 1 to 6, characterized in that: Also includes: A bulletproof partition is located in the training ground and is movable. The bulletproof partition is used to divide the training ground into multiple training spaces.

8. The simulation system for confrontation shooting training according to claim 7, characterized in that: Also includes: At least one camera device is arranged above the training ground, and is used to capture images of trainees in the training ground; Acquiring the projection image of each of the travel points includes: Acquire images of trainees in each training space in the training venue captured by the camera device; For each training space in the training venue, an image of a trainee in the training space is used as a projection image to be projected onto a projection screen in one or more training spaces other than the training space.

9. The simulation system for confrontation shooting training according to claim 7, characterized in that: Acquiring the projection image of each of the travel points includes: A preset projection image is acquired from the processor.

10. A simulation method for adversarial shooting training, characterized in that: The simulation method is applied to a simulation system for confrontation shooting training, the simulation system comprising: at least one projection screen, the projection screen is located in a training ground and is movable; at least one track and at least one projection device, the track is located above the training ground, the projection device is arranged on the track and can move along the track; training equipment, the training equipment comprises a confrontation suit worn by a trainee and a simulation launcher, the simulation launcher is used to shoot at the projection screen under the operation of the trainee; counterattack equipment, the counterattack equipment is arranged at the projection screen, and is used to shoot at the training ground within a predetermined sweeping angle range; wherein the simulation method comprises: Controlling the projection device to move on the track to a plurality of travel points, each of the travel points corresponding to one of the projection screens in the training ground; Acquire the projection image of each of the travel points, and control the projection device to project the corresponding projection image onto the projection screen corresponding to each of the travel points, so as to form a projection picture on the projection screen, wherein the projection picture at least includes a virtual enemy; receiving bullet point information formed on the projection screen after the simulation launch device shoots at the projection screen, and determining a shooting result of whether a virtual enemy in the projection screen is hit according to the bullet point information; Receive status information sent by the wearer of the confrontation suit, and determine whether the trainee is hit by the counterattack equipment according to the status information.