Digital human over-limit environment plug-in system with limited action space

Through dynamic space anchoring technology and environmental overlay algorithm, combined with plug-in design, the problems of high resource consumption, poor spatial flexibility and environmental residual risks in the environmental simulation system are solved, and a digital human interaction experience with high precision and low resource occupation is achieved.

CN120123017AInactive Publication Date: 2025-06-10向开阳
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Patent Information

Application Number
CN202510271588.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-03-09
Publication Date
2025-06-10
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

The prior art has problems in environmental simulation systems with high global resource consumption, poor spatial flexibility and environmental residual risks, which are difficult to meet the needs of plot movement and high-precision interaction.

Method used

Dynamic space anchoring technology and environmental overlay algorithm are adopted, combined with plug-in design, to achieve high-precision space control and instantaneous environment switching, supporting spatial movement, switch control and environmental overlay.

Benefits of technology

It realizes a digital human interaction experience with high precision and low resource occupancy, supports plot movement, high resource release rate, and environmental residual error is 0℃/0dB.

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Abstract

The invention discloses a digital human over-limit environment plug-in system in a limited action space, which realizes accurate local simulation of extreme environment and combat damage by dynamically anchoring a 2m * 2m * 2.4 m hexahedron space. The innovation of the system includes 1) a space boundary millimeter wave radar detection technology (precision + / -1cm), 2) a Shader replacement environment superposition algorithm, and 3) an instantaneous environment unloading function (residual error 0 DEG C / 0dB). The system is suitable for the fields of film and television rehearsal, virtual training, meta-universe games and the like, resource consumption is significantly reduced, and scene flexibility is improved.
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Description

Technical Field

[0001] The present invention belongs to the technical field of metaverse interaction, and specifically relates to an external digital human environment simulation plugin based on a limited action space. Through dynamic space delineation and migration technology, extreme environments and combat damages are generated within an independent action space of 2m×2m×2.4m, supporting space movement, switch control, and environment overlay, to achieve a high-precision and low-resource-occupancy digital human interaction experience. Background Art

[0002] The prior art has the following problems: First, global resource consumption: Traditional environment simulation systems (such as patent CN119292466A "Multimodal-based Digital Human Interaction Method and System") require full-scene rendering, with a high computational resource occupancy rate; Second, poor spatial flexibility: Fixed scopes cannot adapt to the plot movement requirements (compared with patent CN118445458A "Digital Human Interaction Method, Device, Equipment, Medium, and Product in a Virtual Space" which only supports static areas); Third, the risk of environmental residue: Parameter interference may be left after the system is shut down. The present invention proposes a dynamic space anchoring technology and an environment overlay algorithm, combined with a lightweight design of the external plugin, to achieve precise space control and instantaneous environment switching. Summary of the Invention

[0003] The system architecture of the present invention is as Figure 1 , and the core modules of this system are connected to the metaverse / game engine main software through environmental parameters and scene data.

[0004] The core modules of the present invention include a space anchor device, an action space generator, an environment overlay module, and a state manager.

[0005] Space anchor device: Millimeter-wave radar (accuracy ±1cm) + infrared sensor deployed at the six vertices of the action space (see Figure 3 ).

[0006] Action space generator: Real-time calculation of the 2m×2m×2.4m boundary, which only takes effect on the internal digital humans.

[0007] Environment overlay module: Through Shader replacement technology, extreme environment special effects (such as lava / ice and snow) are overlaid on the original scene (see Figure 4 ).

[0008] State manager: Supports three modes - on (full effect), sleep (maintaining 20% effect), off (fully uninstalled).

[0009] The present invention adopts two core innovative technologies. The first is dynamic space migration (see Figure 2). The second is the instantaneous environmental switch, and its indicators are as follows: from on → off ≤ 0.2 seconds, the resource release rate reaches 100%, and the residual error is 0 °C / 0 dB; from sleep → off ≤ 0.1 second, the resource release rate is 80%, and the residual error is ±0.5 °C (see Figure 5 ).

[0010] The present invention can be combined with commercial operations. For example, space skin NFTs are issued: users purchase different themed space appearances (such as "Interstellar Cage" and "Ancient Tomb Secret Room"); developers receive a share of the profit: charged according to the space usage duration (for example, 0.1 yuan per minute, and developers receive 70%). BRIEF DESCRIPTION OF THE DRAWINGS

[0011] Figure 1 : System architecture diagram (main software - external plug - in data flow).

[0012] Figure 2 : Dynamic space migration diagram.

[0013] Figure 3 : Schematic diagram of the boundary of the acting space (2m × 2m × 2.4m hexahedron anchor points).

[0014] Figure 4 : Comparison diagram of environmental superposition effects (normal scene vs. lava space superposition).

[0015] Figure 5 : State transition flow chart (on - sleep - off). DETAILED DESCRIPTION OF THE INVENTION

[0016] Example 1: Virtual agent training. Scenario: An agent enters a 2m × 2m × 2.4m "electromagnetic cage" space and endures high - voltage electric shocks; System response: The space moves to different areas with the plot (error < 5 cm); After closing the space, the burn marks on the digital human's clothing automatically disappear, and the environmental temperature instantaneously recovers; Training data generates a short video: "How Agents Escape a High - Voltage Cage in 3 Seconds".

[0017] Example 2: Metaverse escape room. User operation: Purchase the space skin (NFT) of the "gas chamber", and invite friends to challenge; Damage logic: The gas concentration in the space increases by 10% per second, and the equipped resistance value determines the survival time; After closing the space, the gas special effects completely disappear, and friends can safely watch.

[0018] Example 3: Movie special effect preview. Director's requirement: In a 10m × 10m shooting studio, locally superimpose a 2m × 2m × 2.4m "tornado" space; Technical implementation: Actors only feel the wind force (dynamically enhanced from level 7 to level 10) within the acting space; After closing the plug - in, the on - site temperature and humidity recover to the initial value within 5 seconds (error ±0.3 °C).

[0019] The comparison between the present invention and the traditional global simulation system is shown in Table 1: Table 1: Technical Comparison and Advantages Comparison item Traditional global simulation system The present invention Resource occupancy Large GPU occupancy rate Only affects the working space (occupancy rate < 15%) Spatial flexibility Fixed area Supports dynamic migration (accuracy ±5 cm) Environmental restoration degree Residual error ±3 °C Instantaneous zero clearing (core innovation point of the patent)

Claims

1. A plug-in system for digital human super-limited environment with limited action space, characterized in that It includes a spatial anchor device, an action space generator and a state manager, wherein: the action space is strictly limited to a 2m×2m×2.4m hexahedron (if a digital human has special requirements for the space, the space can be set to a hexahedron of other sizes), and only exerts environmental influences on the digital human in the space; the spatial anchor device realizes sub-centimeter-level boundary detection through millimeter-wave radar and infrared sensors; the state manager supports three modes: on, sleep, and off, and completely uninstalls environmental parameters after being turned off.

2. The system according to claim 1, characterized in that The standard size of the working space is a 2m×2m×2.4m hexahedron. If a digital human has special requirements for the space, the space can be set to a hexahedron of other sizes, but such a hexahedron should not be less than 1m×1m×2m and not larger than 5m×5m×5m.

3. The system according to claim 1, characterized in that The action space generator uses shader replacement technology to achieve environment superposition, and the resource occupancy rate is greatly reduced compared with traditional solutions.

4. The system according to claim 1, characterized in that The dynamic space migration function updates the space coordinates through external plot triggers, and the migration error is less than 5cm.

5. The system according to claim 1, characterized in that The commercial operation module supports space skin NFT transactions, and users can customize the appearance effects of the space.