Virtual resource interactive display method and device and electronic equipment

By setting up the interactive display method of the virtual character list and resource slot on the game interface, and using graphical attribute visual effects to display virtual resource attributes in the resource slot, the problem of poor display effect of virtual resource is solved, and more intuitive and efficient resource management is achieved.

CN120189694APending Publication Date: 2025-06-24CHENGDU XIAOZHI YOUCHUANG TECHNOLOGY CO LTD
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Patent Information

Application Number
CN202311774919.1
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2023-12-21
Publication Date
2025-06-24

AI Technical Summary

Technical Problem

In the prior art, the interactive display effect of virtual resources is poor, and the attributes and characteristics of virtual resources cannot be visually displayed, making it difficult for players to quickly understand and manage resources.

Method used

The first UI distribution area and the second UI distribution area are set on the display interface of the display device. The first UI area displays a list of virtual roles and the corresponding resource slots, the second UI area displays a resource slot corresponding to the selected virtual roles, and displays the graphical attribute visual effects of the virtual resource attributes in the resource slot. The graphical effect is improved with the upgrade of resource attributes.

Benefits of technology

Through intuitive graphical attribute visual effects, players can quickly understand the attribute differences and upgrades of virtual resources, improving resource management efficiency and player gaming experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The embodiment of the invention provides an interactive display method and device of virtual resources and electronic equipment. A virtual character list is displayed in a first UI distribution area of a display interface of the display device, the virtual character list comprises at least one virtual character, and the first UI distribution area displays a plurality of resource slots corresponding to the at least one virtual character; and in response to a selection operation on the at least one virtual character, displaying a plurality of resource slots corresponding to the at least one virtual character in the second UI distribution area, the plurality of resource slots being equipped with virtual resources, and displaying a graphical attribute visual effect of the virtual resource attributes in the resource slots. The virtual resource attributes comprise one or more attributes of grade, quality and attribute values, and the visual performance of the graphical attribute visual effect is improved along with upgrading of at least one attribute in the virtual resource attributes. According to the technical scheme provided by the embodiment of the invention, the interactive display effect is enhanced by displaying the graphical attribute visual effect.
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Description

Technical Field

[0001] The embodiments of the present application relate to the field of games, and in particular, to a method, device, and electronic device for interactive display of virtual resources. Background Art

[0002] Virtual resources refer to various items, equipment, or other virtual items that can be used or consumed by characters in games or virtual worlds. These resources can be in various forms such as weapons, armors, medicines, skill books, gems, etc., which can help characters improve their abilities, increase attributes, or change the gameplay.

[0003] In some games or virtual worlds, virtual resources are usually displayed in a simple text or icon form in the resource slots of characters. Players can equip or use these resources by clicking or dragging.

[0004] However, this simple display method cannot intuitively show the attributes and characteristics of virtual resources, resulting in a poor interactive display effect of virtual resources. Summary of the Invention

[0005] The embodiments of the present application provide a method, device, and electronic device for interactive display of virtual resources to solve the problem of poor interactive display effect of virtual resources in the prior art.

[0006] In a first aspect, the embodiments of the present application provide a method for interactive display of virtual resources. On the display interface of a display device, at least a first UI distribution area and a second UI distribution area are displayed. Among them, the first UI distribution area displays a virtual character list, and the virtual character list includes at least one virtual character. The first UI distribution area displays a plurality of resource slots corresponding to the at least one virtual character, and the resource slots are used for assembling virtual resources;

[0007] In response to a selection operation on the at least one virtual character, a plurality of resource slots corresponding to the at least one virtual character are displayed in the second UI distribution area. The plurality of resource slots are assembled with virtual resources, and a graphical attribute visual effect of the virtual resource attributes is displayed in the resource slots. The virtual resource attributes include one or more attributes such as level, quality, and attribute value, and the graphical attribute visual effect improves the visual performance as at least one of the virtual resource attributes is upgraded.

[0008] In a second aspect, an embodiment of the present application provides an interactive display device for virtual resources. On the display interface of a display device, at least a first UI distribution area and a second UI distribution area are displayed. Among them, the first UI distribution area displays a virtual character list, the virtual character list includes at least one virtual character, the first UI distribution area displays a plurality of resource slots corresponding to the at least one virtual character, and the resource slots are used for assembling virtual resources;

[0009] A response module, configured to respond to a selection operation on the at least one virtual character;

[0010] A display module, configured to display a plurality of resource slots corresponding to the at least one virtual character in the second UI distribution area. The plurality of resource slots are assembled with virtual resources, and a graphical attribute visual effect of the virtual resource attributes is displayed in the resource slots. The virtual resource attributes include one or more attributes such as level, quality, and attribute value, and the graphical attribute visual effect enhances the visual performance as at least one of the virtual resource attributes is upgraded.

[0011] In a third aspect, an embodiment of the present application provides a computing device, including a processing component and a storage component; the storage component stores one or more computer instructions; the one or more computer instructions are used to be called and executed by the processing component to implement the interactive display method of virtual resources as described in the first aspect above.

[0012] In a fourth aspect, an embodiment of the present application provides a computer storage medium, which is characterized in that it stores a computer program. When the computer program is executed by a computer, it implements the interactive display method of virtual resources as described in the first aspect above.

[0013] In an embodiment of the present application, on the display interface of a display device, at least a first UI distribution area and a second UI distribution area are displayed. Among them, the first UI distribution area displays a virtual character list, the virtual character list includes at least one virtual character, the first UI distribution area displays a plurality of resource slots corresponding to the at least one virtual character, and the resource slots are used for assembling virtual resources; in response to a selection operation on the at least one virtual character, a plurality of resource slots corresponding to the at least one virtual character are displayed in the second UI distribution area. The plurality of resource slots are assembled with virtual resources, and a graphical attribute visual effect of the virtual resource attributes is displayed in the resource slots. The virtual resource attributes include one or more attributes such as level, quality, and attribute value, and the graphical attribute visual effect enhances the visual performance as at least one of the virtual resource attributes is upgraded;

[0014] The technical solution of the embodiment of the present application has the following beneficial effects:

[0015] Intuitively display virtual resource attributes: By presenting the graphical attribute visual effects of virtual resources in the second UI distribution area, players can more intuitively understand the attributes of virtual resources, such as level, quality, attribute values, etc. In this way, players can quickly understand the attribute differences of resources without having to view detailed information or compare multiple resources.

[0016] Enhance the visual performance of virtual resources: The graphical attribute visual effects improve as the attributes of virtual resources are upgraded, enabling players to intuitively perceive the changes and enhancements of resources. This visual performance can increase players' fun and sense of participation, and stimulate their motivation to continue upgrading virtual resources.

[0017] Effectively manage virtual resources: By displaying the virtual character list and corresponding resource slots in the first UI distribution area, players can quickly understand and manage their resources. They can view the corresponding resource slots by selecting different virtual characters, and conveniently assemble, replace, or use virtual resources.

[0018] In summary, the interactive display method of virtual resources proposed in this application has the advantages of intuitively displaying resource attributes, enhancing visual performance, and effectively managing resources, and can improve players' gaming experience and engagement.

[0019] These aspects or other aspects of this application will be more clearly understood in the following description of the embodiments. Brief Description of the Drawings

[0020] To more clearly illustrate the technical solutions in the embodiments of this application or in the prior art, the following will briefly introduce the drawings required for use in the description of the embodiments or the prior art. Obviously, the drawings in the following description are some embodiments of this application. For those of ordinary skill in the art, other drawings can be obtained based on these drawings without creative efforts.

[0021] Figure 1 It is an interactive display effect diagram of a virtual resource provided by an embodiment of this application;

[0022] Figure 2 It is another interactive display effect diagram of a virtual resource provided by an embodiment of this application;

[0023] Figure 3 It is another interactive display effect diagram of a virtual resource provided by an embodiment of this application;

[0024] Figure 4 It is another interactive display effect diagram of a virtual resource provided by an embodiment of this application;

[0025] Figure 5 It is a schematic structural diagram of an interactive display device for a virtual resource provided by an embodiment of this application;

[0026] Figure 6 A structural schematic diagram of an electronic device provided by an embodiment of the present application. Detailed implementation manners

[0027] In order to enable those skilled in the art to better understand the solutions of the present application, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application.

[0028] In some processes described in the specification and claims of the present application and the above-mentioned drawings, a plurality of operations that appear in a specific order are included. However, it should be clearly understood that these operations may not be executed in the order in which they appear herein or may be executed in parallel. The serial numbers of the operations, such as 101, 102, etc., are only used to distinguish different operations, and the serial numbers themselves do not represent any execution order. In addition, these processes may include more or fewer operations, and these operations may be executed in sequence or in parallel. It should be noted that the descriptions such as "first" and "second" in this article are used to distinguish different messages, devices, modules, etc., and do not represent a sequence, nor do they limit that "first" and "second" are of different types.

[0029] The embodiments of the present application are mainly applicable to various types of games or virtual worlds, including but not limited to role-playing games, action games, strategy games, card games, etc. In these games, players usually need to manage and use various virtual resources, such as equipment, skills, props, etc., to improve the abilities and combat effectiveness of the characters. The interactive display method of the present application can provide a more intuitive and convenient resource management interface to help players better understand and utilize virtual resources.

[0030] Specific applicable scenarios include:

[0031] Character equipment: Players can view the corresponding resource slots by selecting a virtual character and in the second UI distribution area, and understand the virtual resources such as weapons, armors, accessories, etc. currently equipped by the character. They can quickly judge the level, quality, and attribute values of the equipment through the graphical attribute visual effects, and decide whether to replace or upgrade the equipment.

[0032] Skill selection: In some games, characters can learn and use various skills. Through the interactive display method of the present application, players can view the skills learned by the character and the corresponding resource slots in the second UI distribution area. They can understand the level, quality, and attribute effects of the skills through the graphical attribute visual effects, and select a skill combination suitable for the current battle.

[0033] Item Usage: Players usually have a large number of items, such as medicines, skill books, gems, etc. Through the interactive display method of this application, players can view the resource slots corresponding to the items in the second UI distribution area and understand the attributes and effects of the items through the graphical property visual effects. They can quickly select and use the items to enhance the combat ability of the character.

[0034] In summary, the interactive display method of this application is applicable to resource management scenarios in various games or virtual worlds, providing players with a more convenient and intuitive way to display and manage resources.

[0035] The inventors have found through research that in some games or virtual worlds, virtual resources are usually displayed in the resource slots of characters in the form of simple text or icons. Players can equip or use these resources by clicking or dragging. However, this simple display method cannot intuitively show the attributes and characteristics of virtual resources, causing certain troubles to players.

[0036] First of all, the display in the form of text or icons cannot intuitively show the attributes of virtual resources. Players need to view the detailed information or compare multiple resources to understand the differences in their attributes. Secondly, the lack of graphical property visual effects makes the upgrade and property improvement of virtual resources not intuitive enough, and players are difficult to perceive the changes and improvements of virtual resources. Finally, there is no effective way to display multiple virtual resources in the resource slots, and players are difficult to quickly understand and manage their resources.

[0037] In view of this, the embodiment of this application provides an interactive display method for virtual resources. At least a first UI distribution area and a second UI distribution area are displayed on the display interface of the display device. Among them, the first UI distribution area displays a virtual character list, and the virtual character list includes at least one virtual character. The first UI distribution area displays a plurality of resource slots corresponding to the at least one virtual character, and the resource slots are used to assemble virtual resources;

[0038] Specifically, the method includes: in response to a selection operation on the at least one virtual character, displaying a plurality of resource slots corresponding to the at least one virtual character in the second UI distribution area. The plurality of resource slots are assembled with virtual resources, and a graphical property visual effect of the virtual resource attributes is displayed in the resource slots. The virtual resource attributes include one or more attributes such as level, quality, and attribute value. The graphical property visual effect enhances the visual performance as at least one of the virtual resource attributes is upgraded.

[0039] In the technical solution provided by the embodiments of the present application, by displaying the graphical property visual effects of virtual resources in the second UI distribution area, players can more intuitively understand the properties of virtual resources, such as level, quality, attribute values, etc. In this way, players can quickly understand the property differences of resources without viewing detailed information or comparing multiple resources. By having the graphical property visual effects improve as the virtual resource properties are upgraded, players can intuitively perceive the changes and improvements of the resources. This visual performance can increase players' fun and sense of participation, and stimulate their motivation to continue upgrading virtual resources. By displaying a virtual character list and corresponding resource slots in the first UI distribution area, players can quickly understand and manage their resources. They can view the corresponding resource slots by selecting different virtual characters, and conveniently assemble, replace, or use virtual resources.

[0040] Next, the technical solutions in the embodiments of the present application will be clearly and completely described in conjunction with the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without creative efforts belong to the scope of protection of the present application.

[0041] The embodiments of the present application provide an interactive display method for virtual resources, as Figure 1 shown, on the display interface 1 of the display device, at least a first UI distribution area 11 and a second UI distribution area 12 are displayed. Among them, the first UI distribution area 11 displays a virtual character list, the virtual character list includes at least one virtual character, the first UI distribution area 11 displays a plurality of resource slots corresponding to the at least one virtual character, and the resource slots are used for assembling virtual resources;

[0042] In response to a selection operation on the at least one virtual character, a plurality of resource slots corresponding to the at least one virtual character are displayed in the second UI distribution area. The plurality of resource slots are assembled with virtual resources, and a graphical property visual effect of the virtual resource properties is displayed in the resource slots. The virtual resource properties include one or more properties such as level, quality, and attribute values, and the graphical property visual effect improves the visual performance as at least one of the virtual resource properties is upgraded.

[0043] In this step, the display device refers to a device used to display the game interface, such as a computer monitor, a mobile phone screen, etc. The first UI distribution area refers to a part of the game interface for displaying a list of virtual characters. The second UI distribution area refers to another part of the game interface for displaying a resource slot and the game resource UI within the resource slot, where the game resource UI displays a graphical attribute visual effect. The virtual character list refers to a list containing at least one virtual character displayed in the first UI distribution area. The resource slot refers to a slot in the second UI distribution area for assembling virtual resources. Virtual resources refer to various resources in the game, such as equipment, skills, props, etc. Virtual resource attributes refer to the attributes of virtual resources, such as level, quality, attribute values, etc. The graphical attribute visual effect refers to a visual effect that presents virtual resource attributes in a graphical way, such as color, icon, visual intensity, etc.

[0044] In an embodiment of the present application, on the game interface, the first UI distribution area displays a virtual character list, including three virtual characters, such as three different types of virtual characters: warrior, mage, and shooter. Each virtual character in the first UI distribution area 11 has a corresponding resource slot. For example, the resource slots of the warrior include three resource slots: weapon, armor, and accessory.

[0045] For example, as Figure 2 shown, assuming that the player selects the warrior character, the game responds to the selection operation and displays the resource slots corresponding to the warrior character in the second UI distribution area 12. If all three resource slots are equipped with game resources, then in each resource slot, the weapon UI, armor UI, and accessory UI currently equipped by the warrior are displayed, and a graphical attribute visual effect is displayed in each UI.

[0046] For example, when the level of the weapon UI is level 5 (the icon is displayed as 2 stars, taking the example that a certain number (such as 2 stars) of icons are added to the weapon UI every 5 levels, and the number of icons corresponding to different levels can be set according to specific requirements), the quality is rank 1 (taking the icon color of rank 1 as green, and the icon colors and color shades corresponding to different qualities can be set according to specific requirements), and the attribute value is attack +10 (since the attack indicates that this virtual resource belongs to the attack attribute, the corresponding icon for attack is determined, such as the icon of a "four-pointed star", and different icon styles can be set according to specific requirements), then the graphical attribute visual effects corresponding to the level, quality, and attribute value are displayed in the weapon UI. Specifically, it can be Figure 3 shown that there are 2 "four-pointed star" icons displayed around the weapon UI, and the number of icons is the number corresponding to the level, and the icon color is displayed as green.

[0047] Optionally, the visual intensity between different icons can also be set. For example, an icon of a "four-corner star" can be set to dark green, and another icon of a "four-corner star" can be set to light green to highlight the visual effect of the graphical properties of the weapon UI.

[0048] Furthermore, as the resource attributes (such as level, quality, attribute value, etc.) of the warrior character are upgraded, the visual effect of the graphical attributes will also be enhanced. For example, when the warrior's weapon is upgraded to level 10, the graphical attribute visual effect of the weapon will have more magnificent special effects, such as increasing the number of icons to indicate an increase in the power of the weapon.

[0049] In summary, in the specific embodiments of the present application, the virtual character and the resource slot are displayed through the first UI distribution area and the second UI distribution area, and the attributes of the virtual resources are displayed by using the visual effect of the graphical attributes, providing an intuitive and convenient method for displaying game resource interaction.

[0050] Optionally, in the embodiments of the present application, the visual effect of the graphical attributes for displaying the attributes of the virtual resources in the resource slot includes:

[0051] In response to the assembly operation on the resource slot, the virtual resource UI and the visual effect of the graphical attributes of the virtual resource UI attributes are displayed in the resource slot, and the visual effect of the graphical attributes is distributed and displayed at the preset position of the virtual resource UI.

[0052] In this step, the preset position can be on the left side, right side or around the virtual resource UI, etc., which can be specifically set according to requirements.

[0053] In the embodiments of the present application, assuming that the player selects the warrior character, the game responds to the selection operation and displays the resource slot corresponding to the warrior character in the second UI distribution area. If only the weapon resource slot is equipped with game resources, then the weapon UI currently equipped by the warrior is displayed in the three resource slots corresponding to the warrior character, and the visual effect of the graphical attributes is displayed in the weapon UI, while the armor resource slot and the accessory resource slot are displayed as empty, and the name of the missing part is displayed to encourage the player to equip the empty resource slot.

[0054] As Figure 3 shown, when the player assembles the armor on the armor resource slot, the armor UI and the visual effect of the graphical attributes of the armor UI attributes can be displayed in the armor resource slot, and the visual effect of the graphical attributes is distributed around the armor UI. Specifically, Figure 3 shown, the armor has a level of 5, a quality of rank 1, and an attribute value of defense +20. Since the armor belongs to the defense attribute, the "shield" icon can be used, and according to the armor level, two "shield" icons are displayed on the left side of the armor UI, and the "shield" icon is set to green according to the armor quality.

[0055] It should be noted that the game resource UI itself does not carry graphical attribute visual effects. That is to say, in the game resource list, the game resource UI does not display the graphical attribute visual effects of the corresponding attributes. Only after being assembled into the corresponding resource slot, will the graphical attribute visual effects of the virtual resource UI attributes be displayed in the resource slot.

[0056] Optionally, in the embodiments of the present application, the graphical attribute visual effects at least include one or any combination of an icon and its corresponding icon color, color depth, icon quantity, and visual intensity.

[0057] When the icon and its corresponding icon color and color depth are determined according to the quality of the virtual resource, and the icon is determined according to the attribute value of the virtual resource, the method further includes: in response to an operation of upgrading the quality of the virtual resource, determining the corresponding icon color and color depth according to the upgraded quality of the virtual resource, and updating the graphical attribute visual effects of the virtual resource in the resource slot according to the icon color and color depth and the determined icon of the virtual resource;

[0058] In this step, it can be understood that the icon colors and color depths corresponding to different qualities are different.

[0059] In the embodiments of the present application, assume that there is a virtual resource in the game, which is a weapon. The attributes of the weapon include level, quality, and attack power. In the first UI distribution area of the game interface, there is a weapon slot for assembling weapons.

[0060] Initially, a weapon of ordinary quality is assembled in the weapon slot. The virtual resource UI of the weapon is a weapon icon, and the color of the icon represents the quality. For example, the icon color of a weapon of rank 1 is green. And the color depth of the icon represents different qualities.

[0061] When the player performs an operation to upgrade the weapon quality and upgrades the weapon of rank 1 to a weapon of rank 2, after responding to this operation, the color of the weapon icon in the weapon slot will be updated according to the corresponding icon color determined by rank 2. For example, the icon color of a rank 2 weapon is blue.

[0062] By displaying the weapon icon and its corresponding color, quantity, and color depth in the resource slot, the player can intuitively understand the weapon quality upgrade situation. This method increases the visual difference of virtual resources, making it easier for players to identify and understand different virtual resources in the game.

[0063] In summary, according to the specific embodiments of the present application, as a virtual resource, the graphical property visual effects of a weapon can include an icon, the icon color, and the color shade. During the upgrade operation of the weapon, the corresponding color is determined according to the quality of the weapon, and the graphical property visual effects of the weapon are updated in the resource slot. This method provides a diverse way of presenting graphical properties, enabling players to intuitively understand the property improvement and upgrade status of the weapon.

[0064] Optionally, in the embodiments of the present application, when the number of icons and the visual intensity are determined according to the level of the virtual resource, the method further includes:

[0065] In response to the level upgrade operation of the virtual resource, determine the number of icons and the visual intensity according to the upgraded level of the virtual resource, and update the graphical property visual effects of the virtual resource in the resource slot according to the number of icons and the visual intensity;

[0066] In this step, the higher the level, the more the corresponding number of icons, and the more obvious the visual intensity.

[0067] In the embodiments of the present application, it is assumed that the weapon levels in the game are divided into level 5, level 10, and level 15, and the corresponding number of icons and visual intensity for each level are also different.

[0068] Initially, the weapon level is level 1, and an ordinary-quality weapon is equipped in the weapon slot. The virtual resource UI of the weapon is a weapon icon, and the color of the icon represents the quality. For example, the icon color of an ordinary-quality weapon is white. The number of icons and the color shade represent the magnitude and intensity of the attack power. For example, the attack power of the initial weapon is 1, and the number of icons is 1.

[0069] When the player performs a weapon level upgrade operation and upgrades the weapon level from level 1 to level 5, after responding to this operation, the number and color shade of the weapon icon in the weapon slot will be updated according to the number of icons and the visual intensity determined by the upgraded level. For example, the number of icons of a level 5 weapon is 2 to indicate that the weapon level has increased.

[0070] By displaying the weapon icon and its corresponding number in the resource slot, players can intuitively understand the weapon level improvement situation, and judge the degree of increase in the attack power of the weapon according to the changes in the number of icons and the visual intensity. This method increases the visual difference of virtual resources, making it easier for players to identify and understand the upgrade situations of different virtual resources in the game.

[0071] In summary, according to the specific embodiments of the present application, in the graphical property visual effect of virtual resources, the determination of the number of icons and the visual intensity can be carried out according to the level of virtual resources. As the level of virtual resources increases, the number of icons and the visual intensity also increase accordingly, further highlighting the upgrade effect of virtual resources. This method provides a more intuitive and obvious way of displaying graphical properties, enabling players to more clearly feel the upgrade changes of virtual resources.

[0072] Optionally, in the embodiments of the present application, the visual intensity refers to the display effect of combining at least one blurred icon and at least one solidified icon;

[0073] Therefore, the process of "graphically property visual effect distribution is displayed at a preset position of the virtual resource UI" can specifically include: displaying at least one blurred icon in the first area of the virtual resource UI, and displaying at least one solidified icon in the second area, where the visual intensity of the at least one blurred icon is different from that of the at least one solidified icon.

[0074] In the embodiments of the present application, in the first area of the virtual resource UI, that is, the first UI distribution area, a virtual character list and resource slots can be displayed, and the icons of the resource slots can be set to a blurred effect. For example, as Figure 4 shown, the blurred icon can be achieved by reducing opacity, adding a blur effect or other special visual effects. In this way, the blurred icon can form a contrast with the solidified icon, making the solidified icon more prominent.

[0075] Optionally, as Figure 4 shown, the icons can also be set to icons of different sizes to improve the aesthetics of the graphical property visual effect.

[0076] In the second area of the virtual resource UI, that is, the second UI distribution area, according to the virtual character selected by the player, solidified icons are displayed in the resource slots. These solidified icons can be displayed using a higher opacity, a clear image or other special visual effects. Compared with the blurred icons, the solidified icons are more distinct and brighter visually.

[0077] By displaying blurred and solidified icons in different areas of the virtual resource UI, players can clearly distinguish the resource slots of virtual characters and the game resource properties in the resource slots. The visual intensity difference between the blurred icons and the solidified icons can provide a more obvious and prominent visual effect, helping players more intuitively understand the resource situation of virtual characters.

[0078] In summary, according to the specific embodiments of the present application, in the virtual resource UI, the blurred icons can be displayed in the first area, where the virtual character list and resource slots are shown, while the solidified icons are displayed in the second area, showing the resource slots corresponding to the selected virtual character. The visual intensity difference between the blurred icons and the solidified icons can be achieved through opacity, clarity, or other special visual effects to highlight the solidified icons and provide a more obvious visual effect. This method can better display the attributes and upgrade status of virtual resources, helping players better understand and manage the resources in the game.

[0079] Optionally, in the embodiments of the present application, at least a virtual resource information display area is further shown on the display interface of the display device;

[0080] In response to a selection operation on the resource slot, virtual resource information corresponding to the virtual resource assembled in the resource slot is displayed in the virtual resource information display area.

[0081] In this step, on the display interface of the display device, in addition to the first UI distribution area and the second UI distribution area, a virtual resource information display area can be additionally provided. The virtual resource information display area is used to display the detailed information corresponding to the virtual resource assembled in the resource slot.

[0082] In the embodiments of the present application, as Figure 2 and Figure 3 shown, when a player selects a certain resource slot, the system responds to this selection operation and displays the detailed information of the virtual resource assembled in this resource slot in the virtual resource information display area 13. These virtual resource information can include but are not limited to level, quality, attribute values, etc. By displaying the detailed information of the virtual resources, players can more deeply understand the attributes and characteristics of the virtual resources in each resource slot.

[0083] In summary, in the embodiments of the present application, by additionally providing a virtual resource information display area, players can directly obtain the detailed information of the virtual resources when selecting a resource slot. This way can provide more comprehensive and detailed virtual resource information, helping players better manage and utilize the game resources.

[0084] Figure 5 Shown in the following is a schematic structural diagram of an interactive display device for virtual resources provided by the embodiments of the present application. As Figure 5 shown, at least a first UI distribution area and a second UI distribution area are shown on the display interface of the display device, wherein the first UI distribution area shows a virtual character list, the virtual character list includes at least one virtual character, the first UI distribution area shows a plurality of resource slots corresponding to the at least one virtual character, and the resource slots are used for assembling virtual resources;

[0085] The device includes:

[0086] A response module 51, configured to respond to a selection operation on the at least one virtual character;

[0087] A display module 52, configured to display a plurality of resource slots corresponding to the at least one virtual character in the second UI distribution area. The plurality of resource slots are equipped with virtual resources, and a graphical attribute visual effect of the virtual resource attributes is displayed in the resource slots. The virtual resource attributes include one or more attributes among level, quality, and attribute value. The graphical attribute visual effect improves the visual performance as at least one of the virtual resource attributes is upgraded.

[0088] Optionally, in the embodiment of the present application, the display module 52 is specifically configured to respond to an assembly operation on the resource slot, and display a virtual resource UI and a graphical attribute visual effect of the virtual resource UI attributes in the resource slot, and the graphical attribute visual effect is distributively displayed at a preset position of the virtual resource UI.

[0089] Optionally, in the embodiment of the present application, the graphical attribute visual effect at least includes one or any combination of an icon and its corresponding icon color, color depth, icon quantity, and visual intensity.

[0090] Optionally, in the embodiment of the present application, when the icon and its corresponding icon color and color depth are determined according to the quality of the virtual resource, and the icon is determined according to the attribute value of the virtual resource, the display module 52 is further configured to respond to a quality upgrade operation on the virtual resource, determine the corresponding icon color and color depth according to the upgraded quality of the virtual resource, and update the graphical attribute visual effect of the virtual resource in the resource slot according to the icon color and color depth and the determined icon of the virtual resource; wherein, the icon colors and color depths corresponding to different qualities are different.

[0091] Optionally, in the embodiment of the present application, when the icon quantity and visual intensity are determined according to the level of the virtual resource, the display module 52 is further configured to respond to a level upgrade operation on the virtual resource, determine the icon quantity and visual intensity according to the upgraded level of the virtual resource, and update the graphical attribute visual effect of the virtual resource in the resource slot according to the icon quantity and the visual intensity; wherein, the higher the level, the more the corresponding icon quantity, and the more obvious the visual intensity.

[0092] Optionally, in the embodiments of the present application, the visual intensity refers to the display effect of combining at least one blurred icon and at least one solidified icon; the display module 52 is further configured to display at least one blurred icon in the first area of the virtual resource UI, and display at least one solidified icon in the second area, and the visual intensities of the at least one blurred icon and the at least one solidified icon are different.

[0093] Optionally, in the embodiments of the present application, the display module 52 is further configured to display at least a virtual resource information display area on the display interface of the display device; in response to a selection operation on the resource slot, display virtual resource information corresponding to the virtual resource assembled in the resource slot in the virtual resource information display area.

[0094] Figure 5 The interactive display device of the virtual resource can execute the interactive display method of the virtual resource described in the above embodiments, and its implementation principle and technical effects will not be elaborated. For the interactive display device of the virtual resource in the above embodiments, the specific ways for each module and unit to execute operations have been described in detail in the embodiments related to the method, and will not be elaborated here.

[0095] In a possible design, Figure 5 The interactive display device of the virtual resource in the illustrated embodiment can be implemented as an electronic device, such as Figure 6 shown, the electronic device may include a storage component 601 and a processing component 602;

[0096] The storage component 601 stores one or more computer instructions, wherein the one or more computer instructions are called and executed by the processing component 602.

[0097] The processing component 602 is configured to: at least display a first UI distribution area and a second UI distribution area on the display interface of the display device, wherein the first UI distribution area displays a virtual character list, the virtual character list includes at least one virtual character, the first UI distribution area displays a plurality of resource slots corresponding to the at least one virtual character, and the resource slots are used for assembling virtual resources;

[0098] In response to a selection operation on the at least one virtual character, display a plurality of resource slots corresponding to the at least one virtual character in the second UI distribution area, the plurality of resource slots are assembled with virtual resources, and display a graphical attribute visual effect of the virtual resource attributes in the resource slots, the virtual resource attributes include one or more attributes such as level, quality, and attribute value, and the graphical attribute visual effect is enhanced as at least one of the virtual resource attributes is upgraded.

[0099] Among them, the processing component 602 may include one or more processors to execute computer instructions to complete all or part of the steps in the above methods. Of course, the processing component may also be implemented by one or more application specific integrated circuits (ASICs), digital signal processors (DSPs), digital signal processing devices (DSPDs), programmable logic devices (PLDs), field programmable gate arrays (FPGAs), controllers, microcontrollers, microprocessors or other electronic components for executing the above methods.

[0100] The storage component 601 is configured to store various types of data to support the operation of the terminal. The storage component may be implemented by any type of volatile or non-volatile storage device or a combination thereof, such as static random access memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic disk or optical disk.

[0101] The display component 603 may be an electroluminescent (EL) element, a liquid crystal display or a micro display with a similar structure, or a retina direct display or a similar laser scanning display.

[0102] Of course, the computing device may also necessarily include other components, such as input / output interfaces, communication components, etc.

[0103] The input / output interface provides an interface between the processing component and the peripheral interface module, and the above peripheral interface module may be an output device, an input device, etc.

[0104] The communication component is configured to facilitate wired or wireless communication between the computing device and other devices, etc.

[0105] Among them, the computing device may be a physical device or an elastic computing host provided by a cloud computing platform, etc. At this time, the computing device may refer to a cloud server, and the above processing component, storage component, etc. may be basic server resources leased or purchased from a cloud computing platform.

[0106] The embodiment of the present application also provides a computer storage medium storing a computer program, and when the computer program is executed by a computer, it can implement the method for interactive display of virtual resources described in the above embodiment.

[0107] Those skilled in the art can clearly understand that for the convenience and brevity of description, the specific working processes of the above-described systems, devices and units can refer to the corresponding processes in the foregoing method embodiments and will not be described herein again.

[0108] The device embodiments described above are merely illustrative. The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed to multiple network units. Some or all of the modules can be selected according to actual needs to achieve the purpose of the solution of this embodiment. A person of ordinary skill in the art can understand and implement it without creative labor.

[0109] Through the description of the above embodiments, those skilled in the art can clearly understand that each embodiment can be implemented by means of software plus a necessary general hardware platform, and of course, it can also be implemented by hardware. Based on such an understanding, the essence of the above technical solution, or the part that contributes to the prior art, can be embodied in the form of a software product. The computer software product can be stored in a computer-readable storage medium, such as ROM / RAM, magnetic disk, optical disk, etc., and includes several instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) to execute the methods described in each embodiment or some parts of the embodiments.

[0110] Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of the present application, and are not intended to limit them; although the present application has been described in detail with reference to the foregoing embodiments, those of ordinary skill in the art should understand that they can still modify the technical solutions described in the foregoing embodiments, or perform equivalent replacements for some of the technical features; and these modifications or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present application.

Claims

1. An interactive display method for virtual resources, characterized in that On the display interface of the display device, there are at least a first UI distribution area and a second UI distribution area. Among them, the first UI distribution area displays a virtual character list, the virtual character list includes at least one virtual character, the first UI distribution area displays a plurality of resource slots corresponding to the at least one virtual character, and the resource slots are used for assembling virtual resources. In response to a selection operation on the at least one virtual character, a plurality of resource slots corresponding to the at least one virtual character are displayed in the second UI distribution area. The plurality of resource slots are assembled with virtual resources, and a graphical attribute visual effect of the virtual resource attributes is displayed in the resource slots. The virtual resource attributes include one or more attributes such as level, quality, and attribute value, and the graphical attribute visual effect improves the visual performance as at least one of the virtual resource attributes is upgraded.

2. The method according to claim 1, wherein Displaying the graphical attribute visual effect of the virtual resource attributes in the resource slots includes: In response to an assembly operation on the resource slot, a virtual resource UI and a graphical attribute visual effect of the virtual resource UI attributes are displayed in the resource slot, and the graphical attribute visual effect is distributed and displayed at a preset position of the virtual resource UI.

3. The method according to claim 1 or 2, characterized in that, The graphical attribute visual effect includes at least one or any combination of an icon and its corresponding icon color, color depth, icon quantity, and visual intensity.

4. The method according to claim 3, characterized in that When the icon and its corresponding icon color and color depth are determined according to the quality of the virtual resource, and the icon is determined according to the attribute value of the virtual resource, the method further includes: In response to a quality upgrade operation on the virtual resource, the corresponding icon color and color depth are determined according to the upgraded quality of the virtual resource, and the graphical attribute visual effect of the virtual resource is updated in the resource slot according to the icon color and color depth and the determined icon of the virtual resource. Among them, the icon colors and color depths corresponding to different qualities are different.

5. The method according to claim 3, characterized in that, When the icon quantity and visual intensity are determined according to the level of the virtual resource, the method further includes: In response to a level upgrade operation on the virtual resource, the icon quantity and visual intensity are determined according to the upgraded level of the virtual resource, and the graphical attribute visual effect of the virtual resource is updated in the resource slot according to the icon quantity and the visual intensity. Among them, the higher the level, the more the corresponding icon quantity, and the more obvious the visual intensity.

6. The method according to claim 3, characterized in that, The visual intensity refers to a display effect of combining at least one blurred icon and at least one solidified icon. The graphical attribute visual effect is distributed and displayed at a preset position of the virtual resource UI, including: at least one blurred icon is displayed in the first area of the virtual resource UI, and at least one solidified icon is displayed in the second area, and the visual intensities of the at least one blurred icon and the at least one solidified icon are different.

7. The method according to claim 1, wherein On the display interface of the display device, there is at least a virtual resource information display area. In response to a selection operation on the resource slot, virtual resource information corresponding to the virtual resources assembled in the resource slot is displayed in the virtual resource information display area.

8. An interactive display device for virtual resources, characterized in that, On the display interface of the display device, at least a first UI distribution area and a second UI distribution area are displayed. Among them, the first UI distribution area displays a virtual character list, the virtual character list includes at least one virtual character, and the first UI distribution area displays a plurality of resource slots corresponding to the at least one virtual character. The resource slots are used to assemble virtual resources. A response module, configured to respond to a selection operation on the at least one virtual character. A display module, configured to display a plurality of resource slots corresponding to the at least one virtual character in the second UI distribution area. The plurality of resource slots are assembled with virtual resources, and a graphical attribute visual effect of the virtual resource attributes is displayed in the resource slots. The virtual resource attributes include one or more attributes such as level, quality, and attribute value. The graphical attribute visual effect improves the visual performance as at least one of the virtual resource attributes is upgraded.

9. A computing device, characterized in that, It includes a processing component and a storage component; the storage component stores one or more computer instructions; the one or more computer instructions are used to be called and executed by the processing component to implement the interactive display method of virtual resources according to any one of claims 1 to 7.

10. A computer storage medium, characterized in that, A computer program is stored, and when the computer program is executed by a computer, it implements the interactive display method of virtual resources according to any one of claims 1 to 7.