Game resource interactive display method and device and electronic equipment
By designing unblocked resource slots and game resource list display areas on the game interface, and in response to player operations, the corresponding game resource list and assembly interface are displayed, the problem of unfriendly interactive display of game resource in the prior art is solved, and the operation efficiency and game experience are improved.
Patent Information
- Application Number
- CN202311779982.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2023-12-21
- Publication Date
- 2025-06-24
AI Technical Summary
In the interactive display scheme of existing game resources, since the game information list and resource slot are two independent content modules, the detailed information of the game resources blocks the resource slot interface, and players need to perform additional interactions such as multi-level pop-up closing or interface jump, resulting in complex operations and inefficient efficiency.
At least a first UI distribution area and a second UI distribution area are displayed on the display interface of the display device, wherein the first UI distribution area display resource slot is used to assemble game resources, the second UI distribution area displays a game resource list, and the two areas do not block each other. In response to the display instructions and assembly instructions of the resource slot, a list of game resources corresponding to the resource slot is displayed in the second UI distribution area, and a first UI interface of the assembled game resources is displayed in the resource slot.
Avoid multi-level pop-up closing or interface jump operations, improving operation efficiency and gaming experience, players can understand and select game resources that suit them more quickly, and complete assembly or replacement operations.
Smart Images

Figure CN120189695A_ABST
Abstract
Description
Technical Field
[0001] The embodiments of the present application relate to the field of games, and in particular, to a method, device, and electronic device for interactive display of game resources. Background Art
[0002] In second-generation games, the enhancement system of characters usually includes multi-component assembly sets, and players need to select corresponding components for assembly at different parts. The assembled components have different attributes and set effects, and players need to make selection and replacement operations according to the attributes of the components and the set requirements.
[0003] In the current interactive display solution of game resources, since the game data list and the resource slot are two independent content modules, during the process of game resource assembly, there is a problem that the detailed information of the game resources obscures the resource slot interface, resulting in additional interactive operations such as multi-level pop-up closing or interface jumping for players to meet the needs of mastering and comparing the assembly situation of game resources.
[0004] Due to the need to adopt additional interactive operation costs such as multi-level pop-up closing or interface jumping, the existing solutions have the defects of complex operation and low efficiency. Players need to repeatedly switch between multiple pages to complete the assembly and replacement of components. This not only wastes players' time and energy but also reduces the game experience and user stickiness. Summary of the Invention
[0005] The embodiments of the present application provide a method, device, and electronic device for interactive display of game resources to solve the problem of unfriendly interactive display of game resources in the prior art.
[0006] In a first aspect, the embodiments of the present application provide a method for interactive display of game resources. At least a first UI distribution area and a second UI distribution area are displayed on the display interface of a display device. Among them, at least one resource slot is displayed in the first UI distribution area, and the resource slot is used for assembling game resources. A game resource list is displayed in the second UI distribution area, and the game resource list shows game resources. The first UI distribution area and the second UI distribution area do not obscure each other;
[0007] In response to a display instruction for the at least one resource slot, a game resource list corresponding to the at least one resource slot is displayed in the second UI distribution area;
[0008] In response to a game resource assembly instruction for the at least one resource slot, a first UI interface corresponding to the assembled game resource is displayed in the resource slot, where the game resource information of the game resource is displayed in a game resource information display area, the game resource display area is located on the display interface of the display device, and the three areas of the first UI distribution area, the second UI distribution area, and the game resource information display area do not block each other.
[0009] In a second aspect, an embodiment of the present application provides an interactive display device for game resources. At least a first UI distribution area and a second UI distribution area are displayed on the display interface of a display device. Among them, the first UI distribution area displays at least one resource slot for assembling game resources, the second UI distribution area displays a game resource list, and the game resources are displayed in the game resource list. The first UI distribution area and the second UI distribution area do not block each other;
[0010] A response module for responding to a display instruction for the at least one resource slot;
[0011] A display module for displaying a game resource list corresponding to the at least one resource slot in the second UI distribution area;
[0012] The response module is further configured to respond to a game resource assembly instruction for the at least one resource slot;
[0013] The display module is further configured to display a first UI interface corresponding to the assembled game resource in the resource slot, where the game resource information of the game resource is displayed in a game resource information display area, the game resource display area is located on the display interface of the display device, and the three areas of the first UI distribution area, the second UI distribution area, and the game resource information display area do not block each other.
[0014] In a third aspect, an embodiment of the present application provides a computing device, including a processing component and a storage component; the storage component stores one or more computer instructions; the one or more computer instructions are used to be called and executed by the processing component to implement the interactive display method of game resources as described in the first aspect above.
[0015] In a fourth aspect, an embodiment of the present application provides a computer storage medium storing a computer program, and when the computer program is executed by a computer, it implements the interactive display method of game resources as described in the first aspect above.
[0016] In the embodiments of the present application, at least a first UI distribution area and a second UI distribution area are displayed on the display interface of a display device. Among them, at least one resource slot is displayed in the first UI distribution area, and the resource slot is used for assembling game resources. A game resource list is displayed in the second UI distribution area, and the game resource list shows game resources. The first UI distribution area and the second UI distribution area do not block each other; in response to a display instruction for the at least one resource slot, a game resource list corresponding to the at least one resource slot is displayed in the second UI distribution area; in response to a game resource assembly instruction for the at least one resource slot, a first UI interface corresponding to the assembled game resource is displayed in the resource slot, where the game resource information of the game resource is displayed in a game resource information display area, and the game resource display area is located on the display interface of the display device. The first UI distribution area, the second UI distribution area, and the game resource information display area do not block each other.
[0017] Through an interactive display method for game resources provided by the embodiments of the present application, multi-level pop-up closing or interface jump operations can be avoided, improving the operation efficiency and game experience. Players can more quickly understand and select game resources suitable for themselves and complete assembly or replacement operations.
[0018] These aspects or other aspects of the present application will be more clearly understood in the following description of the embodiments. BRIEF DESCRIPTION OF THE DRAWINGS
[0019] In order to more clearly illustrate the technical solutions in the embodiments of the present application or the prior art, the following will briefly introduce the drawings required for use in the description of the embodiments or the prior art. Obviously, the drawings in the following description are some embodiments of the present application. For those of ordinary skill in the art, other drawings can be obtained based on these drawings without creative efforts.
[0020] Figure 1 For the interactive display effect diagram of existing game resources;
[0021] Figure 2 For an interactive display effect diagram of game resources provided by the embodiments of the present application;
[0022] Figure 3 For another interactive display effect diagram of game resources provided by the embodiments of the present application;
[0023] Figure 4 For another interactive display effect diagram of game resources provided by the embodiments of the present application;
[0024] Figure 5 For another interactive display effect diagram of game resources provided by the embodiments of the present application;
[0025] Figure 6 Another interactive display effect diagram of game resources provided by the embodiment of the present application;
[0026] Figure 7 Another interactive display effect diagram of game resources provided by the embodiment of the present application;
[0027] Figure 8 Another interactive display effect diagram of game resources provided by the embodiment of the present application;
[0028] Figure 9 Another interactive display effect diagram of game resources provided by the embodiment of the present application;
[0029] Figure 10 A structural schematic diagram of an interactive display device for game resources provided by the embodiment of the present application;
[0030] Figure 11 A structural schematic diagram of an electronic device provided by the embodiment of the present application. Detailed implementation manners
[0031] In order to enable those skilled in the art to better understand the solution of the present application, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present application.
[0032] In some processes described in the specification and claims of the present application and the above-mentioned accompanying drawings, a plurality of operations appear in a specific order. However, it should be clearly understood that these operations may not be executed in the order in which they appear in this document or may be executed in parallel. The serial numbers of the operations, such as 101, 102, etc., are only used to distinguish different operations, and the serial numbers themselves do not represent any execution order. In addition, these processes may include more or fewer operations, and these operations may be executed in sequence or in parallel. It should be noted that the descriptions such as "first" and "second" in this document are used to distinguish different messages, devices, modules, etc., and do not represent a sequence, nor do they limit that "first" and "second" are of different types.
[0033] The technical solution of the embodiment of the present application is mainly applied to the game scenario, specifically to a scenario of game resource assembly and replacement for virtual characters in a character enhancement system. This method can provide an interactive display interface that allows players to conveniently select, assemble, and replace game resources to enhance virtual characters. By displaying resource slots and a game resource list, and the areas where the resource slots are located and the game resource list are located do not block each other, players can intuitively understand and compare the attributes and set effects of different resources, so as to make a choice suitable for their own characters. At the same time, it avoids multi-level pop-up closing or interface jumping operations, improving the operation efficiency and game experience. In addition, this method also provides a game resource information display area, allowing players to view more detailed game resource information to assist in decision-making. The design of the entire interactive display method can improve the operation efficiency and game experience of players, enabling them to better master and utilize game resources.
[0034] The inventors' research found that the character enhancement system in the current game scenario usually has multi-component complete set assembly to enhance the functions of virtual characters. Players need to select corresponding game resources in the slots of different game resources (such as equipment, gems, etc.) for assembly to activate the values and resource set effects (such as equipment sets) of the game resources and strengthen the characters. During the assembly process, players need to understand the information of the game resources (such as star level, enhancement level, attributes, packages, etc.) in order to perform replacement and complete set equipment.
[0035] As Figure 1 shown, in the current interactive display solution of game resources, since the game data list and the resource slots are two independent content modules, there is a problem that the detailed information 11 of the game resources blocks the resource slot interface 12 during the game resource assembly process. As a result, players need to perform additional interactive operations such as multi-level pop-up closing or interface jumping to meet the needs of mastering and comparing the assembly situation of game resources.
[0036] Therefore, the current interactive display solution of game resources will cause problems such as increased operation complexity and reduced operation efficiency. At the same time, it also reduces the game experience and user stickiness, and players need to repeatedly switch pages to complete the assembly and replacement of components, wasting time and energy.
[0037] In summary, a new interactive display method for game resources is needed to solve the problems in the existing solutions. This method should provide a simple and intuitive interface, and the interfaces where the game resource list is located and the resource slots are located should not block each other, so that players can conveniently understand the information of the components, make comparisons, and perform assembly or replacement operations, thereby improving the operation efficiency and game experience.
[0038] In view of this, the present application provides an interactive display method for game resources. On the display interface of a display device, there are at least a first UI distribution area and a second UI distribution area. Among them, the first UI distribution area displays at least one resource slot for assembling game resources, and the second UI distribution area displays a game resource list showing game resources. The first UI distribution area and the second UI distribution area do not overlap with each other. In response to a display instruction for the at least one resource slot, a game resource list corresponding to the at least one resource slot is displayed in the second UI distribution area. In response to a game resource assembly instruction for the at least one resource slot, a first UI interface corresponding to the assembled game resource is displayed in the resource slot. Among them, the game resource information of the game resource is displayed in a game resource information display area, and the game resource display area is located on the display interface of the display device. The first UI distribution area, the second UI distribution area, and the game resource information display area do not overlap with each other.
[0039] Through an interactive display method for game resources provided by an embodiment of the present application, multi-level pop-up closing or interface jump operations can be avoided, improving the operation efficiency and game experience. Players can more quickly understand and select game resources suitable for themselves and complete assembly or replacement operations.
[0040] Next, the technical solutions in the embodiments of the present application will be clearly and completely described in conjunction with the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without creative efforts belong to the scope of protection of the present application.
[0041] An interactive display method for game resources provided by an embodiment of the present application is applied to a display device, such as Figure 2 shown, on the display interface 2 of the display device, there are at least a first UI distribution area 21 and a second UI distribution area 22. Among them, the first UI distribution area 21 displays at least one resource slot 211 for assembling game resources, and the second UI distribution area 22 displays a game resource list showing game resources. The first UI distribution area 21 and the second UI distribution area 22 do not overlap with each other.
[0042] Specifically, the method includes:
[0043] 101. In response to a display instruction for the at least one resource slot, a game resource list corresponding to the at least one resource slot is displayed in the second UI distribution area;
[0044] In this step, when the player issues an instruction to display the game resource list corresponding to a certain resource slot, the display device will respond to this instruction and display the game resource list corresponding to this resource slot in the second UI distribution area. In this way, the player can conveniently view and select the resources that meet the requirements for assembly or replacement operations.
[0045] Taking the game resources including equipment as an example, assume that when the player is performing equipment assembly for a virtual character, the equipment list corresponding to the selected part for equipment assembly can be displayed according to the part selected by the player. For example, as Figure 3 shown, when the player clicks on the weapon slot 211 of the virtual character, the client sends a display instruction to the display device to display the weapon list corresponding to the weapon slot. The display device will display the weapon list corresponding to the weapon slot 211 in the second UI distribution area 22 according to this instruction. Among them, multiple weapons that can be equipped in the weapon slot are displayed in this weapon list. The player can browse this weapon list and select a suitable weapon for assembly according to their own needs and preferences.
[0046] In this way, the player can directly view the game resource list in the second UI distribution area, avoiding multi-level interface jump operations, improving the operation efficiency and game experience. The player can more quickly understand and select the game resources suitable for themselves and complete the assembly or replacement operations.
[0047] 102. In response to the game resource assembly instruction for the at least one resource slot, display the first UI interface corresponding to the game resource already assembled in the resource slot;
[0048] In this step, as Figure 4 shown, the game resource information of the game resources is displayed in the game resource information display area 23, and the game resource display area 23 is located on the display interface 2 of the display device. The three areas of the first UI distribution area 21, the second UI distribution area 22, and the game resource information display area 23 do not block each other.
[0049] Specifically, when the player issues a game resource assembly instruction to require the display device to display the first UI interface corresponding to the game resource already assembled in the resource slot 211, the display device will respond to this instruction. While displaying the first UI interface corresponding to the game resource already assembled in the resource slot, the game resource information of the game resources will be displayed in the game resource information display area 23. In addition, to ensure the clarity and operability of the display, the three areas of the first UI distribution area 21, the second UI distribution area 22, and the game resource information display area 23 do not block each other.
[0050] For example, as Figure 5As shown, assume that the player wants to equip a new weapon in the weapon slot of the virtual character. The player selects weapon A according to the need in the game resource list corresponding to the weapon slot, and at this time, a game resource assembly instruction for this weapon slot is generated. The display device will, according to this instruction, display the first UI interface (i.e., the weapon UI, not shown in the figure) corresponding to the selected weapon A in the weapon slot. Among them, the game resource UI can display the main attribute information of the weapon, such as including the enhancement level (such as Figure 5 shown as "+2", indicating that the enhancement level is level 2). In addition, the game resource information of this weapon is also displayed in the game resource information display area 23, which can be understood as the detailed information, such as including the name, attributes, game resource introduction, acquisition channels, etc. At the same time, the three areas of the first UI distribution area 21, the second UI distribution area 22, and the game resource information display area 23 do not block each other, so that the player can continue to operate the assembly or replacement of other resource slots.
[0051] In this way, while the player can directly see the first UI interface corresponding to the equipped game resource in the resource slot, they can also learn the detailed information of the equipped game resource in the game resource information display area. In addition, the three areas of the first UI distribution area, the second UI distribution area, and the game resource information display area do not block each other, which is convenient for the player to continue the assembly operation of other resource slots. Such a design not only improves the convenience of operation but also ensures the clarity and operability of the interface.
[0052] Optionally, in the embodiment of the present application, the method further includes:
[0053] Multiple second UI interfaces corresponding to multiple game resources are displayed in the game resource list. The first UI interface is different from the second UI interface. The first UI interface displays the main attribute information of the game resource, and the second UI interface displays various secondary attribute information of the game resource.
[0054] In this step, the game resource mainly includes two UI interfaces, and the UI interfaces displayed by the same game resource in different display areas are different. Specifically, in the resource slot, the game resource displays its corresponding first UI interface, where the first UI interface displays the main attribute information of the game resource, which may specifically include the enhancement level, such as Figure 6 shown, the enhancement level of the equipped game resource is displayed in the resource slot. In the game resource list, the game resource displays its corresponding second UI interface, where the second UI interface displays various secondary attribute information of the game resource, which may specifically include the configured virtual character avatar, star rating, attributes, enhancement level, etc.
[0055] In addition, in the second UI interface, thumbnail images of game resources are also displayed, and various secondary attribute information of the game resources is displayed on the thumbnail images of the game resources.
[0056] When the player opens the game resource list corresponding to any one of the resource slots 211, multiple game resources are displayed in the game resource list, and each game resource has a corresponding second UI interface. Among them, on the second UI interface, thumbnail images of each game resource are displayed, and the star rating, attribute icons (such as the icon for the attack attribute or the defense attribute, which can be set according to requirements), enhancement level, etc. corresponding to the game resource are displayed in the thumbnail image. When the player selects a certain game resource for assembly according to requirements, the display device will also update the second UI interface of the game resource, such as Figure 6 shown, that is, the configured virtual character avatar corresponding to the game resource is displayed in the second UI interface (for example, if the game resource is configured for the virtual character S, the avatar of the virtual character S is displayed).
[0057] Optionally, as Figure 6 shown, if the player selects to lock the pair of game resources according to requirements, the display device responds to this operation and updates the second UI interface of the game resource, that is, an icon corresponding to the lock operation is displayed in the second UI interface.
[0058] In this way, the player can quickly understand the main attribute information of the assembled game resources through the first UI interface and deeply understand the secondary attribute information of the assembled game resources through the second UI interface. Such a design can help the player make better assembly decisions and enhance the game experience.
[0059] Optionally, in the embodiment of the present application, the game resource information includes the detailed information of the game resource and the image information of the game resource; in the process of "responding to the game resource assembly instruction for the at least one resource slot" in step 102, it further includes:
[0060] The third UI interface of the assembled game resource is displayed in the first area of the game resource information display area, and the detailed information of the assembled game resource is displayed in the second area, where the third UI interface includes the image information of the assembled game resource.
[0061] In this step, first, a new UI interface, namely the third UI interface, will be displayed in the first area of the game resource information display area. This interface is used to display the image information of the assembled game resources. In this way, players can more intuitively understand the appearance of the assembled resources through vision. Second, the detailed information of the assembled game resources will be displayed in the second area of the game resource information display area. These detailed information may include the main attributes and secondary attributes of the game resources, as well as other relevant information, such as equipment requirements, source channels, etc. By viewing these detailed information, players can more comprehensively understand the attributes and characteristics of the assembled resources.
[0062] As Figure 7 shown, assume that when a player needs to select a game resource for the fifth resource slot 211 (taking the weapon slot as an example) of a virtual character, the player clicks on the resource slot 211 and selects the first game resource (Weapon A) from the game resource list 22 corresponding to the resource slot 211 for assembly. After that, the display device will respond to this assembly instruction, and the third UI interface of the assembled game resource will be displayed in the first area 231 of the game resource information display area, and the image information of this game resource will be displayed in the third UI interface, that is, the image of the weapon "sword" displayed in the first area 231. Players can intuitively understand the appearance of the assembled resource through this image.
[0063] At the same time, in the second area 232, the detailed information of the assembled equipment will be displayed. Among them, the detailed information may include the main attributes of the equipment, such as the enhancement level, etc., and the secondary attributes, such as attributes, star levels, etc. In addition, other relevant information of the equipment, such as the required level of the equipment, source channels, etc., will also be displayed. Players can more comprehensively understand the attributes and characteristics of the assembled equipment by viewing these detailed information.
[0064] By displaying the image information in the first area and the detailed information in the second area of the third UI interface, players can more intuitively understand the appearance of the assembled game resources and obtain more detailed attribute and characteristic information. Such a design helps players make more informed equipment selection.
[0065] Optionally, in the embodiment of the present application, before step 102, it further includes: when not responding to the game resource assembly instruction for the resource slot, displaying the first UI interface corresponding to the historically assembled game resource or the missing resource UI in the resource slot.
[0066] In this step, when not responding to the game resource assembly instruction for the resource slot, the first UI interface corresponding to the historically assembled game resource or the missing resource UI will be displayed. It can be understood that before the player performs the game resource assembly operation, the display device will display the relevant interface of the game resource that has been assembled on the resource slot before or the game resource missing on the resource slot.
[0067] Assume that the player has once equipped a sword in the weapon slot as a weapon. If the player does not receive a game resource equipping instruction for the resource slot again, the first UI interface corresponding to the weapon equipped historically is displayed in the weapon slot.
[0068] As Figure 8 shown, assume that the player has not equipped game resources in the sixth resource slot before. Then the sixth resource slot is empty, and the missing resource UI will be displayed. For example, the name of the missing part is displayed (such as Figure 8 "B2" shown). This interface will prompt the player that the game resources of the specified part are missing on the current resource slot. Further, after responding to the player's click operation, a virtual resource list corresponding to the "B2" part is displayed
[0069] Optionally, in the first n positions of the game resource list, the recommended game resources corresponding to the resource slots selected by the player are displayed for the player to select. Among them, the recommended game resources can be determined by the server according to the popularity of the game resources (such as if the proportion of the number of times the game resource is used by the player among all game resources is among the top N, then the game resource is recognized as popular).
[0070] By displaying the missing resource UI, the display device can prompt the player about the vacancy of the current resource slot, thereby guiding the player to perform appropriate game resource equipping. Such a design helps to improve the player's equipment selection efficiency and gaming experience.
[0071] Optionally, in the embodiment of the present application, in the process of step 101, it further includes: in response to a selection operation on the at least one resource slot, in the first UI distribution area, adjusting the display effect of the at least one resource slot from a first display effect to a second display effect.
[0072] In this step, as Figure 9 shown, when the resource slot is in the unselected state, it corresponds to the first display effect, where the first display effect can be a display effect without a solid line frame. When the resource slot is in the selected state or the "Hover" state (the "Hover" state refers to a visual effect or interaction behavior triggered when the mouse cursor hovers over an object (such as a button, link, icon, etc.)), it corresponds to the second display effect, where the second display effect can be a display effect with a solid line frame or an enhanced bright display effect (such as in the "Hover" state).
[0073] Assume that after the player selects a certain resource slot, the display effect of this resource slot is adjusted from the first display effect to the second display effect, so that the player can clearly understand that this resource slot has been selected or pointed to by the mouse cursor.
[0074] By adjusting the display effect, the display device can provide more information to the player to help the player make a more informed equipment selection. Such a design helps to improve the player's equipment slot management ability and gaming experience.
[0075] Optionally, the first display effect can also be a simple icon or text representation, which can only provide basic information, such as the part name of the resource slot. The second display effect is more detailed and can display more information, such as the importance level of the resource slot, etc., which can be set according to requirements.
[0076] Optionally, in the embodiment of the present application, during step 102, it further includes: in response to a selection operation on the game resource, in the second UI distribution area, adjusting the display effect of the game resource from the first display effect to the second display effect.
[0077] In this step, similar to the case where the resource slot is selected, when the game resource is in the unselected state, it corresponds to the first display effect, where the first display effect can be a display effect without a solid line frame. When the game resource is in the selected state or the "Hover" state (the "Hover" state refers to a visual effect or interaction behavior triggered when the mouse cursor hovers over an object (such as a button, link, icon, etc.)), it corresponds to the second display effect, where the second display effect can be a display effect with a solid line frame or an enhanced lighting display effect (such as in the "Hover" state). Assuming that a player selects a certain game resource, the second UI interface of the game resource is adjusted from the first display effect to the second display effect so that the player can clearly understand that the game resource has been selected.
[0078] By adjusting the display effect, the display device can provide more information related to the game resource to the player to help them make a more informed game resource selection. Such a design helps to improve the player's equipment selection ability and gaming experience.
[0079] Figure 10 Schematic diagram of the structure of an interactive display device for a game resource provided by an embodiment of the present application, as Figure 10 shown, at least a first UI distribution area and a second UI distribution area are displayed on the display interface of the display device, where the first UI distribution area displays at least one resource slot for assembling game resources, the second UI distribution area displays a game resource list with game resources shown, and the first UI distribution area and the second UI distribution area do not overlap with each other;
[0080] The device includes:
[0081] A response module 101, configured to respond to a display instruction for the at least one resource slot;
[0082] A display module 102, configured to display a game resource list corresponding to the at least one resource slot in the second UI distribution area;
[0083] The response module 101 is further configured to respond to a game resource assembly instruction for the at least one resource slot;
[0084] The display module 102 is further configured to display a first UI interface corresponding to the assembled game resource in the resource slot, wherein game resource information of the game resource is displayed in a game resource information display area, the game resource display area is located on a display interface of a display device, and the three areas of the first UI distribution area, the second UI distribution area, and the game resource information display area do not occlude each other.
[0085] Optionally, second UI interfaces corresponding to multiple game resources are displayed in the game resource list, the first UI interface is different from the second UI interface, main attribute information of the game resource is displayed in the first UI interface, and various secondary attribute information of the game resource is displayed in the second UI interface.
[0086] Optionally, the game resource information includes detailed information of the game resource and image information of the game resource;
[0087] The display module 102 is further configured to display a third UI interface of the assembled game resource in a first area of the game resource information display area and display detailed information of the assembled game resource in a second area, wherein the third UI interface includes the image information of the assembled game resource.
[0088] Optionally, when not responding to a game resource assembly instruction for the resource slot, the display module 102 is further configured to display a first UI interface corresponding to a historically assembled game resource or a missing resource UI in the resource slot.
[0089] Optionally, when responding to a selection operation on the at least one resource slot, the display module 102 is further configured to adjust a display effect of the at least one resource slot from a first display effect to a second display effect in the first UI distribution area.
[0090] Optionally, when responding to a selection operation on any game resource, the display module 102 is further configured to adjust a display effect of the game resource from a first display effect to a second display effect in the second UI distribution area.
[0091] Figure 10The interactive display device for game resources described above can execute the interactive display method for game resources described in the above embodiments, and its implementation principle and technical effects will not be elaborated. For the interactive display device for game resources in the above embodiments, the specific manners in which each module and unit perform operations have been described in detail in the embodiments related to the method, and will not be elaborated here.
[0092] In a possible design, Figure 10 The interactive display device for game resources in the illustrated embodiment can be implemented as an electronic device. As shown in the figure, the electronic device may include a storage component 1101 and a processing component 1102;
[0093] The storage component 1101 stores one or more computer instructions, where the one or more computer instructions are called and executed by the processing component 1102.
[0094] The processing component is configured to: at least display a first UI distribution area and a second UI distribution area on a display interface of a display device, where the first UI distribution area displays at least one resource slot for assembling game resources, the second UI distribution area displays a game resource list showing game resources, and the first UI distribution area and the second UI distribution area do not overlap; in response to a display instruction for the at least one resource slot, display a game resource list corresponding to the at least one resource slot in the second UI distribution area; in response to a game resource assembly instruction for the at least one resource slot, display a first UI interface corresponding to the assembled game resource in the resource slot, where game resource information of the game resource is displayed in a game resource information display area, the game resource display area is located on the display interface of the display device, and the first UI distribution area, the second UI distribution area, and the game resource information display area do not overlap with each other.
[0095] Among them, the processing component 1102 may include one or more processors to execute computer instructions to complete all or part of the steps in the above method. Of course, the processing component may also be implemented by one or more application specific integrated circuits (ASICs), digital signal processors (DSPs), digital signal processing devices (DSPDs), programmable logic devices (PLDs), field programmable gate arrays (FPGAs), controllers, microcontrollers, microprocessors or other electronic components for executing the above method.
[0096] The storage component 1101 is configured to store various types of data to support the operation of the terminal. The storage component can be implemented by any type of volatile or non-volatile storage device or a combination thereof, such as static random access memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic disk, or optical disk.
[0097] The display component 1103 can be an electroluminescent (EL) element, a liquid crystal display, or a microdisplay with a similar structure, or a retina-direct display or a similar laser scanning display.
[0098] Of course, the computing device may necessarily further include other components, such as an input / output interface, a communication component, etc.
[0099] The input / output interface provides an interface between the processing component and the peripheral interface module, and the above peripheral interface module can be an output device, an input device, etc.
[0100] The communication component is configured to facilitate communication between the computing device and other devices in a wired or wireless manner, etc.
[0101] Among them, the computing device can be a physical device or an elastic computing host provided by a cloud computing platform, etc. At this time, the computing device can refer to a cloud server, and the above processing component, storage component, etc. can be basic server resources leased or purchased from a cloud computing platform.
[0102] The embodiment of the present application also provides a computer-readable storage medium storing a computer program, and when the computer program is executed by a computer, it can implement the interactive display method of game resources in the above embodiment.
[0103] Those skilled in the art can clearly understand that for the convenience and simplicity of description, the specific working processes of the systems, devices, and units described above can refer to the corresponding processes in the foregoing method embodiments, and will not be elaborated herein.
[0104] The device embodiments described above are merely illustrative. The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place, or may be distributed to multiple network units. Some or all of the modules can be selected according to actual needs to achieve the purpose of the solution of this embodiment. Those of ordinary skill in the art can understand and implement it without creative labor.
[0105] Through the description of the above embodiments, those skilled in the art can clearly understand that each embodiment can be implemented by means of software plus a necessary general hardware platform, and of course, it can also be implemented by hardware. Based on such an understanding, the essence of the above technical solution, or the part that contributes to the prior art, can be embodied in the form of a software product. This computer software product can be stored in a computer-readable storage medium, such as ROM / RAM, magnetic disk, optical disk, etc., and includes several instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) to execute the methods described in each embodiment or some parts of the embodiments.
[0106] Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of the present application, and are not intended to limit them; although the present application has been described in detail with reference to the foregoing embodiments, those of ordinary skill in the art should understand that they can still modify the technical solutions recorded in the foregoing embodiments, or perform equivalent replacements on some of the technical features; and these modifications or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present application.
Claims
1. A method for interactive display of game resources, characterized in that On the display interface of the display device, at least a first UI distribution area and a second UI distribution area are displayed. Among them, at least one resource slot is displayed in the first UI distribution area, and the resource slot is used for assembling game resources. A game resource list is displayed in the second UI distribution area, and game resources are shown in the game resource list. The first UI distribution area and the second UI distribution area do not overlap with each other; In response to a display instruction for the at least one resource slot, a game resource list corresponding to the at least one resource slot is displayed in the second UI distribution area; In response to a game resource assembly instruction for the at least one resource slot, a first UI interface corresponding to the assembled game resource is displayed in the resource slot. Among them, the game resource information of the game resource is displayed in a game resource information display area, and the game resource display area is on the display interface of the display device. The first UI distribution area, the second UI distribution area, and the game resource information display area do not overlap with each other.
2. The method according to claim 1, wherein Second UI interfaces corresponding to multiple game resources are displayed in the game resource list. The first UI interface is different from the second UI interface. The main attribute information of the game resource is displayed in the first UI interface, and various secondary attribute information of the game resource is displayed in the second UI interface.
3. The method according to claim 2, wherein The game resource information includes the detailed information of the game resource; During the process of responding to the game resource assembly instruction for the at least one resource slot, it further includes: A third UI interface of the assembled game resource is displayed in a first area of the game resource information display area, and the detailed information of the assembled game resource is displayed in a second area. Among them, the third UI interface includes the image information of the assembled game resource.
4. The method according to claim 3, characterized in that The game resource information further includes the image information of the game resource; During the process of responding to the game resource assembly instruction for the at least one resource slot, it further includes: A third UI interface of the assembled game resource is displayed in a first area of the game resource information display area, and the image information of the assembled game resource is displayed in the third UI interface.
5. The method according to claim 1, wherein Before displaying the first UI interface corresponding to the assembled game resource in the resource slot in response to the game resource assembly instruction for the resource slot, it further includes: When not responding to the game resource assembly instruction for the resource slot, the first UI interface corresponding to the historically assembled game resource or the missing resource UI is displayed in the resource slot.
6. The method according to claim 1, characterized in that During the process of responding to the display instruction for the at least one resource slot, it further includes: In response to a selection operation on the at least one resource slot, in the first UI distribution area, the display effect of the at least one resource slot is adjusted from a first display effect to a second display effect.
7. The method according to claim 1, characterized in that, During the process of responding to the game resource assembly instruction for the at least one resource slot, it further includes: In response to a selection operation on any game resource, in the second UI distribution area, the display effect of the game resource is adjusted from a first display effect to a second display effect.
8. An interactive display device for game resources, characterized in that, On the display interface of the display device, at least a first UI distribution area and a second UI distribution area are displayed. Among them, at least one resource slot is displayed in the first UI distribution area, and the resource slot is used for assembling game resources. A game resource list is displayed in the second UI distribution area, and game resources are shown in the game resource list. The first UI distribution area and the second UI distribution area do not overlap with each other; A response module, configured to respond to a display instruction for the at least one resource slot; A display module, configured to display a game resource list corresponding to the at least one resource slot in the second UI distribution area; The response module is further configured to respond to a game resource assembly instruction for the at least one resource slot; The display module is further configured to display a first UI interface corresponding to the assembled game resources in the resource slot, where game resource information of the game resources is displayed in a game resource information display area, and the game resource display area is located on the display interface of the display device. The first UI distribution area, the second UI distribution area, and the game resource information display area do not overlap with each other.
9. A computing device, characterized in that, It includes a processing component and a storage component; the storage component stores one or more computer instructions; the one or more computer instructions are used to be called and executed by the processing component to implement the interactive display method of game resources as described in any one of claims 1 to 7.
10. A computer storage medium, characterized in that, A computer program is stored, and when the computer program is executed by a computer, it implements the interactive display method of game resources as described in any one of claims 1 to 7.