Object prompt information display method and device, storage medium and electronic equipment

The method enhances virtual object selection efficiency in turn-based games by displaying prompt information on object combinations, addressing inefficiencies in existing attribute comparison methods.

CN120305680APending Publication Date: 2025-07-15TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
CN202410053489.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-01-12
Publication Date
2025-07-15

AI Technical Summary

Technical Problem

In the prior art, the information display efficiency of virtual objects is low, and users need to repeatedly compare the attribute information of virtual objects to make decisions, resulting in inefficient selection.

Method used

In the task interface of a turn-based virtual task, the virtual object collection held by the target account is displayed, and the candidate object identification is displayed in response to the trigger operation of the object acquisition control, and the object prompt information is displayed in the task interface according to the attributes of the target virtual object, prompting for changes in the target object combination.

Benefits of technology

By quickly displaying the combination change information of virtual objects, users' need to compare attributes is reduced, the display efficiency of object information is improved, and the acquisition decision process is simplified.

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Abstract

The invention discloses an object prompt information display method and device, a storage medium and electronic equipment. The method comprises the steps that a virtual object set currently held by a target account is displayed, virtual objects in the virtual object set are each configured with at least one object attribute, and the object attributes are used for providing a virtual interaction effect for the virtual objects configured with the same object attributes under the condition that target conditions are met; in response to a trigger operation of the object acquisition control, displaying at least one candidate object identifier; in response to a pre-selection operation on a target object identifier in the at least one candidate object identifier, according to a target object attribute configured by the target virtual object, displaying object prompt information associated with the target object combination in the task interface, the object prompt information being used for prompting that the target virtual object exists in the target account under the condition that the target account holds the target virtual object. And the change condition of the target object combination. The technical problem that the object information display efficiency of the virtual object is low is solved.
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Description

Technical Field

[0001] The present invention relates to the field of computers, and in particular, to a method and device for displaying object prompt information, a storage medium, and an electronic device. Background Art

[0002] In various current competitive game applications, when a user obtains a virtual object, the user can control the virtual objects to perform interactive operations, and then determine the outcome of the game based on the interactive results of the virtual objects.

[0003] In some game applications with strong strategy, combinations between virtual objects with different attributes can produce different interactive effects, and the user can consider the strategy of combining virtual objects during the process of performing game tasks. Since the decision-making reference information that can be obtained by the user during the process of making a decision on obtaining virtual objects usually only includes the attribute information of each candidate virtual object displayed in the virtual store, it is thus caused that the user usually needs to continuously compare the attribute information of each candidate virtual object and the attribute information of the virtual objects already owned, so as to accurately select the currently required virtual object from multiple candidate virtual objects. That is to say, the method for displaying relevant information of virtual objects in the prior art has the technical problem of low display efficiency.

[0004] Aiming at the above problems, no effective solution has been proposed yet. Summary of the Invention

[0005] Embodiments of the present invention provide a method and device for displaying object prompt information, a storage medium, and an electronic device, so as to at least solve the technical problem of low display efficiency of object information of virtual objects.

[0006] According to one aspect of an embodiment of the present invention, there is provided a method for displaying object prompt information, including: in the task interface of a turn-based virtual task, displaying a set of virtual objects currently held by a target account, wherein the set of virtual objects includes at least one virtual object, and the virtual object is configured with at least one object attribute, and the object attribute is used to provide a virtual interaction effect for the virtual objects configured with the same object attribute when a target condition is met; in response to a triggering operation of an object acquisition control, displaying at least one candidate object identifier, wherein the candidate object identifier indicates a virtual object to be selected; in response to a preselection operation on a target object identifier among the at least one candidate object identifier, according to the target object attribute configured for the target virtual object, displaying object prompt information associated with the target object combination in the task interface, wherein the target virtual object is the virtual object indicated by the target object identifier, and the object prompt information is used to prompt the change situation of the target object combination when the target account holds the target virtual object, and the virtual objects in the target object combination are the virtual objects configured with the target object attribute.

[0007] According to another aspect of an embodiment of the present invention, there is also provided a device for displaying object prompt information, including: a first display unit, configured to display a set of virtual objects currently held by a target account in the task interface of a turn-based virtual task, wherein the set of virtual objects includes at least one virtual object, and the virtual object is configured with at least one object attribute, and the object attribute is used to provide a virtual interaction effect for the virtual objects configured with the same object attribute when a target condition is met; a second display unit, configured to display at least one candidate object identifier in response to a triggering operation of an object acquisition control, wherein the candidate object identifier indicates a virtual object to be selected; a third display unit, configured to display object prompt information associated with the target object combination in the task interface according to the target object attribute configured for the target virtual object in response to a preselection operation on a target object identifier among the at least one candidate object identifier, wherein the target virtual object is the virtual object indicated by the target object identifier, and the object prompt information is used to prompt the change situation of the target object combination when the target account holds the target virtual object, and the virtual objects in the target object combination are the virtual objects configured with the target object attribute.

[0008] Optionally, the above-mentioned third display unit includes at least one of the following: a first display module, configured to, when there is at least one object combination information displayed in the above-mentioned task interface, update and display at least one of the above-mentioned object combination information according to the above-mentioned target object attribute, where at least one of the above-mentioned object combination information corresponds to one of the above-mentioned object attributes, and the above-mentioned object combination information is used to indicate the number of objects of the above-mentioned virtual objects configured with the same one of the above-mentioned object attributes in the above-mentioned virtual object set, and the above-mentioned object prompt information includes the updated above-mentioned object combination information; a second display module, configured to display the above-mentioned target virtual object in a target preview style in an object interaction area included in the above-mentioned task interface, where the above-mentioned object prompt information includes the above-mentioned target virtual object displayed in the above-mentioned target preview style, and the above-mentioned object interaction area is used to display interaction operations between the above-mentioned virtual objects; a third display module, configured to display object attribute information of the above-mentioned target virtual object in a display area associated with the above-mentioned target object identifier, where the above-mentioned object attribute information is used to indicate the above-mentioned target object attribute, and the above-mentioned object prompt information includes the above-mentioned object attribute information.

[0009] Optionally, the above-mentioned first display module is configured to: when there is first object combination information that matches the above-mentioned target object attribute in at least one of the above-mentioned object combination information, obtain a first object number of the above-mentioned virtual objects included in the above-mentioned first object combination information, where the above-mentioned first object combination information is used to indicate the number of objects of the above-mentioned virtual objects configured with the above-mentioned target object attribute in the above-mentioned virtual object set; update the above-mentioned first object number to a second object number according to the above-mentioned target virtual object, and update the above-mentioned first object combination information according to the above-mentioned second object number; highlight the updated above-mentioned first object combination information; when there is no above-mentioned target object combination information that matches the above-mentioned target object attribute in at least one of the above-mentioned object combination information, generate second object combination information that matches the above-mentioned target object attribute according to the above-mentioned target virtual object; highlight the generated above-mentioned second object combination information.

[0010] Optionally, the above-mentioned second display module is configured to: display the above-mentioned virtual objects in the above-mentioned virtual object set in a first display style in the above-mentioned object interaction area of the above-mentioned task interface; display the above-mentioned target virtual object in a second display style at a target display position in the above-mentioned object interaction area, where the above-mentioned target display position is a display position determined according to the arrangement manner of the above-mentioned virtual objects in the above-mentioned virtual object set in the above-mentioned object interaction area, and the above-mentioned target preview style includes the above-mentioned second display style.

[0011] Optionally, the above-mentioned third display unit is configured to: when receiving a first preselection operation on the above-mentioned target object identifier and a second preselection operation on a reference virtual object in the above-mentioned virtual object set, obtain a reference object set obtained by performing a pre-update operation on the above-mentioned virtual object set, where the above-mentioned reference object set is an object set obtained by removing the above-mentioned reference virtual object from the above-mentioned virtual object set and adding the above-mentioned target virtual object to the above-mentioned virtual object set; update and display at least one of the above-mentioned object combination information according to the above-mentioned object attributes configured for each of the above-mentioned virtual objects included in the above-mentioned reference object set.

[0012] Optionally, the above-mentioned third display unit is further configured to: display the above-mentioned reference virtual object in the above-mentioned object interaction area of the above-mentioned task interface according to a third display style, where the above-mentioned third display style indicates that the above-mentioned reference virtual object switches from an object active state to an object ready state; display the above-mentioned target virtual object at a target display position in the above-mentioned object interaction area according to a fourth display style, where the above-mentioned target display position is a display position determined according to the arrangement of the above-mentioned virtual objects in the above-mentioned reference object set in the above-mentioned object interaction area, and the above-mentioned target preview style includes the above-mentioned fourth display style.

[0013] Optionally, the above-mentioned third display unit is further configured to: in response to dragging the above-mentioned target object identifier to the display area where the above-mentioned virtual object is located, obtain the operation end point of the dragging operation; determine the above-mentioned virtual object corresponding to the operation end point of the above-mentioned dragging operation as the above-mentioned reference virtual object, and determine that the above-mentioned first preselection operation on the above-mentioned target object identifier and the above-mentioned second preselection operation on the above-mentioned reference virtual object are received.

[0014] Optionally, the above-mentioned third display unit is further configured to: in response to the above-mentioned preselection operation on multiple above-mentioned candidate object identifiers, respectively determine the multiple above-mentioned candidate object identifiers as the above-mentioned target object identifiers; obtain a target object set obtained by performing a pre-update operation on the above-mentioned virtual object set according to the above-mentioned target virtual objects respectively indicated by the multiple above-mentioned target object identifiers, where the above-mentioned target object set is an object set obtained by adding the multiple above-mentioned target virtual objects to the above-mentioned virtual object set; update and display at least one of the above-mentioned object combination information according to the above-mentioned object attributes configured for each of the above-mentioned virtual objects included in the above-mentioned target object set; display the multiple above-mentioned target virtual objects in the above-mentioned object interaction area according to the above-mentioned target preview style.

[0015] Optionally, the second display unit includes: a fourth display module for displaying an object acquisition window, where the object acquisition window includes at least one identification display area; a fifth display module for displaying the candidate object identification, resource indication information matching the candidate object identification, and object attribute information matching the candidate object identification in the identification display area, where the resource indication information is used to indicate the virtual resources that the target account needs to consume to acquire the virtual object indicated by the candidate object identification, and the object attribute information is used to indicate the object attributes configured for the virtual object.

[0016] Optionally, the third display unit is further configured to perform at least one of the following: in response to a long-press operation on the target object identification in the identification display area, determine that a preselection operation on the target object identification is received, and hide the object acquisition window; in response to a trigger operation on a preview control in the object acquisition window, hide the object acquisition window and display an identification preview window, where the identification preview window includes at least one identification preview area, and one of the candidate object identifications is displayed in the identification preview area; in response to a click operation on the target object identification in the identification preview area, determine that a preselection operation on the target object identification is received.

[0017] Optionally, the third display unit is further configured to: in response to a confirmation operation on the target object identification, consume a target quantity of the virtual resources from the virtual resources currently held by the target account, where the target quantity is the resource quantity indicated by the resource indication information corresponding to the target object identification; display the target virtual object in the task interface.

[0018] According to another aspect of the embodiments of the present invention, there is also provided a computer-readable storage medium storing a computer program, where the computer program is configured to execute the above object prompt information display method when running.

[0019] According to another aspect of the embodiments of the present application, there is provided a computer program product including a computer program / instructions, where the computer instructions are stored in a computer-readable storage medium. A processor of a computer device reads the computer program / instructions from the computer-readable storage medium, and the processor executes the computer program / instructions, so that the computer device executes the object prompt information display method as described above.

[0020] According to another aspect of the embodiments of the present invention, there is also provided an electronic device including a memory and a processor, where the memory stores a computer program, and the processor is configured to execute the above object prompt information display method through the computer program.

[0021] In an embodiment of the present invention, in a task interface of a turn-based virtual task, a set of virtual objects currently held by a target account is displayed, where the set of virtual objects includes at least one virtual object, and the virtual object is configured with at least one object attribute, and the object attribute is used to provide a virtual interaction effect for virtual objects configured with the same object attribute when a target condition is met; in response to a triggering operation of an object acquisition control, at least one candidate object identifier is displayed, where the candidate object identifier indicates a virtual object to be selected; in response to a preselection operation on a target object identifier among the at least one candidate object identifier, according to the target object attribute configured for the target virtual object, object prompt information associated with the target object combination is displayed in the task interface, where the target virtual object is the virtual object indicated by the target object identifier, and the object prompt information is used to prompt the change situation of the target object combination when the target account holds the target virtual object, and the virtual objects in the target object combination are virtual objects configured with the target object attribute. Thus, by displaying the object prompt information in the object acquisition stage, the display efficiency of displaying relevant information of the virtual object is improved.

[0022] In the above implementation manner of the present application, when the target account performs an object selection and acquisition operation according to multiple candidate object identifiers, in response to the preselection operation of the target account on the target object identifier among the candidate object identifiers, according to the object attribute information of the target virtual object indicated by the target object identifier, the change situation of the object combination corresponding to the target virtual object obtained by the target account is quickly displayed on the interaction page, so that in response to the selection of different candidate virtual objects, the combined change information corresponding to different virtual objects can be efficiently displayed, and thus it is not necessary for the user to repeatedly compare the object attributes of the virtual objects already owned and the object attributes of the virtual objects to be acquired to make an object acquisition decision, solving the technical problem of low display efficiency of object information in the related art. BRIEF DESCRIPTION OF THE DRAWINGS

[0023] The drawings described herein are used to provide a further understanding of the present invention, and constitute a part of this application. The illustrative embodiments of the present invention and their descriptions are used to explain the present invention and do not constitute an improper limitation of the present invention. In the drawings:

[0024] Figure 1 is a schematic diagram of a hardware environment of an optional method for displaying object prompt information according to an embodiment of the present invention;

[0025] Figure 2 is a flowchart of an optional method for displaying object prompt information according to an embodiment of the present invention;

[0026] Figure 3Schematic diagram of an optional method for displaying object prompt information according to an embodiment of the present invention;

[0027] Figure 4 Schematic diagram of another optional method for displaying object prompt information according to an embodiment of the present invention;

[0028] Figure 5 Schematic diagram of yet another optional method for displaying object prompt information according to an embodiment of the present invention;

[0029] Figure 6 Schematic diagram of yet another optional method for displaying object prompt information according to an embodiment of the present invention;

[0030] Figure 7 Schematic diagram of yet another optional method for displaying object prompt information according to an embodiment of the present invention;

[0031] Figure 8 Schematic diagram of another optional method for displaying object prompt information according to an embodiment of the present invention;

[0032] Figure 9 Schematic diagram of yet another optional method for displaying object prompt information according to an embodiment of the present invention;

[0033] Figure 10 Flowchart of another optional method for displaying object prompt information according to an embodiment of the present invention;

[0034] Figure 11 Schematic diagram of the structure of an optional device for displaying object prompt information according to an embodiment of the present invention;

[0035] Figure 12 Schematic diagram of the structure of an optional electronic device according to an embodiment of the present invention. Detailed implementation manners

[0036] In order to enable those skilled in the art to better understand the solution of the present invention, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only a part of the embodiments of the present invention, rather than all the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those of ordinary skill in the art without creative efforts shall fall within the protection scope of the present invention.

[0037] It should be noted that the terms "first", "second", etc. in the specification, claims and above-mentioned drawings of the present invention are used to distinguish similar objects, and do not necessarily describe a specific order or sequence. It should be understood that the data used in this way can be interchanged under appropriate circumstances, so that the embodiments of the present invention described herein can be implemented in an order other than those illustrated or described herein. In addition, the terms "comprising" and "having" and any variations thereof are intended to cover non-exclusive inclusion. For example, a process, method, system, product or device comprising a series of steps or units does not necessarily have to be limited to those steps or units clearly listed, but may include other steps or units not clearly listed or inherent to these processes, methods, products or devices.

[0038] According to one aspect of an embodiment of the present invention, a method for displaying object prompt information is provided. As an alternative implementation, the method for displaying object prompt information can be applied, but is not limited to, a display system for object prompt information in a hardware environment as shown in Figure 1 . The display system for object prompt information may include, but is not limited to, a terminal device 102, a network 104, a server 106, a database 108, and a terminal device 110. Target clients are respectively running in the terminal device 102 and the terminal device 110 (as shown in Figure 1 , taking the target client as a game application client as an example). The terminal device 102 and the terminal device 110 respectively include a human-computer interaction screen, a processor, and a memory. The human-computer interaction screen is used to display a virtual game scene (such as the virtual game scene shown in Figure 1 ), and is also used to provide a human-computer interaction interface to receive human-computer interaction operations for controlling a controlled virtual object in the virtual scene. The virtual object will complete the game tasks set in the virtual scene. The processor is used to generate an interaction instruction in response to the above human-computer interaction operation and send the interaction instruction to the server. The memory is used to store relevant attribute data, such as the object attribute information of the controlled virtual object and the virtual prop attribute information held, etc. The attribute information here may include, but is not limited to, information for identifying its identity and current location, etc. Among them, a client for controlling a first virtual object through a first object account is running in the terminal device 102; correspondingly, a client for controlling a second virtual object through a second object account is running in the terminal device 110. The second virtual object and the first virtual object here can be controlled to perform certain interaction events in the game, such as attack events, defense events, skill release events, etc. When the first object account and the second object account are object accounts with a friendship relationship, the first virtual object and the second virtual object can also perform cooperative confrontation events.

[0039] In addition, the server 106 includes a processing engine, which is used to perform storage or reading operations on the database 108. Specifically, the processing engine reads from the database 108 the virtual scene information of each object account, the object information of the held virtual objects, and the operation information performed by each object account.

[0040] Suppose Figure 1 The terminal device 102 in logs in to a target account, and the terminal device 110 logs in to a reference account that has an adversarial relationship with the target account. In a turn-based virtual task, the target account and the reference account sequentially perform operations of virtual object acquisition and virtual object arrangement in their respective turns. In addition, the arranged virtual objects can spontaneously perform adversarial operations in the virtual game scene according to the attributes of the object position and object characteristics.

[0041] This embodiment can be applied to the object acquisition stage in the target turn of the above target account. The specific process is as follows: First, the terminal device 102 logged in with the first account executes steps S102 - S108. In the task interface of the turn-based virtual task, a set of virtual objects currently held by the target account is displayed. Among them, the set of virtual objects includes at least one virtual object, and the virtual object is configured with at least one object attribute. The object attribute is used to provide a virtual interaction effect for the virtual objects configured with the same object attribute when the target condition is met; in response to the trigger operation of the object acquisition control, at least one candidate object identifier is displayed, where the candidate object identifier indicates a virtual object to be selected; in response to the preselection operation on the target object identifier among the at least one candidate object identifier, according to the target object attribute configured by the target virtual object, object prompt information associated with the target object combination is displayed in the task interface, where the target virtual object is the virtual object indicated by the target object identifier, and the object prompt information is used to prompt the change situation of the target object combination when the target account holds the target virtual object, and the virtual objects in the target object combination are the virtual objects configured with the target object attribute; in response to the confirmation operation on the target object identifier, the virtual resources currently held by the target account are consumed;

[0042] Next, the terminal device 102 executes S110, and sends an object information acquisition request to the server 106 through the network 104; the server 106 executes step S112, determines to allocate a target virtual object to the target account according to the object acquisition request, and executes S114, and sends an object allocation result to the terminal device 102 through the network 104;

[0043] Finally, when the object allocation result indicates that the allocation of the target virtual object to the target account is successful, the terminal device 102 executes S116, and displays the target virtual object in the task interface.

[0044] As another alternative implementation, when a terminal device of the same type as the terminal device 102 has relatively powerful computing and processing capabilities, the above step S112 can also be completed by other terminal devices. For example, this embodiment does not make any limitation in this regard.

[0045] Optionally, in this embodiment, the above terminal device may be a terminal device configured with a target client, and may include but are not limited to at least one of the following: mobile phone (such as Android mobile phone, iOS mobile phone, etc.), laptop computer, tablet computer, handheld computer, MID (Mobile Internet Devices), PAD, desktop computer, smart TV, etc. The target client may be a video client, instant messaging client, browser client, education client, etc. that support providing shooting game tasks. The above network may include but is not limited to: wired network, wireless network, where the wired network includes: local area network, metropolitan area network, and wide area network, and the wireless network includes: Bluetooth, WIFI, and other networks that implement wireless communication. The above server may be a single server, or a server cluster composed of multiple servers, or a cloud server. The above is only an example, and this embodiment does not make any limitation in this regard.

[0046] Optionally, in this embodiment, the above method for displaying object prompt information can be, but is not limited to, applied to game-type terminal applications (referred to as APPs) that complete established confrontation game tasks in a virtual scenario, such as virtual confrontation game applications in a Multiplayer Online Battle Arena (MOBA) application; the above confrontation game tasks can be, but are not limited to, game tasks completed by the current player through the virtual object in the virtual scenario prompted by the human-computer interaction object information and the virtual objects controlled by other players through confrontation and interaction; the above method for displaying object prompt information can also be applied to terminal applications of the Multiplayer Online Role-Playing Game (MMORPG) type. In this type of game, the current player can complete social game tasks in the game from the first perspective of the virtual object in the form of role-playing. For example, complete game tasks together with other virtual objects, etc.; the above method for displaying object prompt information can also be applied to games of the Auto Battler (also known as Auto Chess) type. The above Auto Battler type of game is a type of tactical strategy video game. Players place characters on a grid-shaped battlefield during the preparation stage, and then the characters will automatically fight each other, usually without further input operations from the player; the above implementation manner of the present application can also be, but is not limited to, applied to a game of the open-world type. The so-called open world means that the battle scenes in the game are completely freely open. Players can move forward and explore freely in any direction. The distances between the boundaries in all directions are very large. At the same time, there are various simulation objects of various shapes and sizes in the scene, which can generate various physical collisions or interactions with entities such as players and AI. In an open-world game, players can control virtual objects to complete game tasks through confrontation and interaction.

[0047] The game tasks in the above types of games can be, but are not limited to, running in an application (such as a non-standalone game APP) in the form of a plug-in or a small program, or running in an application (such as a standalone game APP) in a game engine. The types of the above game applications can include, but are not limited to, at least one of the following: Two Dimension (2D) game applications, Three Dimension (3D) game applications, Virtual Reality (VR) game applications, Augmented Reality (AR) game applications, and Mixed Reality (MR) game applications. The above is only an example, and this embodiment does not make any limitations on this.

[0048] In an embodiment of the present invention, in the task interface of a turn-based virtual task, a set of virtual objects currently held by the target account is displayed. Among them, the set of virtual objects includes at least one virtual object, and the virtual object is configured with at least one object attribute. The object attribute is used to provide a virtual interaction effect for virtual objects configured with the same object attribute when the target condition is met; in response to the triggering operation of the object acquisition control, at least one candidate object identifier is displayed, where the candidate object identifier indicates a virtual object to be selected; in response to the preselection operation on the target object identifier among the at least one candidate object identifier, according to the target object attribute configured for the target virtual object, object prompt information associated with the target object combination is displayed in the task interface, where the target virtual object is the virtual object indicated by the target object identifier, and the object prompt information is used to prompt the change situation of the target object combination when the target account holds the target virtual object. The virtual objects in the target object combination are virtual objects configured with the target object attribute. Thus, by displaying the object prompt information in the object acquisition stage, the display efficiency of displaying relevant information of virtual objects is improved.

[0049] In the above implementation manner of the present application, when the target account performs an object selection and acquisition operation according to multiple candidate object identifiers, in response to the preselection operation of the target account on the target object identifier among the candidate object identifiers, according to the object attribute information of the target virtual object indicated by the target object identifier, the change situation of the object combination corresponding to the target account obtaining the above target virtual object is quickly displayed on the interaction page. Thus, in response to the selection of different candidate virtual objects, the combination change information corresponding to different virtual objects can be efficiently displayed, and further, it is not necessary for the user to repeatedly compare the object attributes of the virtual objects already owned and the object attributes of the virtual objects to be acquired for object acquisition decision-making, solving the technical problem of low display efficiency of object information in the related art.

[0050] As an optional implementation manner, as Figure 2 shown, the method for displaying the above object prompt information includes the following steps:

[0051] S202, in the task interface of a turn-based virtual task, a set of virtual objects currently held by the target account is displayed. Among them, the set of virtual objects includes at least one virtual object, and the virtual object is configured with at least one object attribute. The object attribute is used to provide a virtual interaction effect for virtual objects configured with the same object attribute when the target condition is met;

[0052] S204, in response to the triggering operation of the object acquisition control, at least one candidate object identifier is displayed, where the candidate object identifier indicates a virtual object to be selected;

[0053] S206. In response to a preselection operation on a target object identifier among at least one candidate object identifier, according to the target object attributes configured for the target virtual object, display object prompt information associated with the target object combination in the task interface, where the target virtual object is the virtual object indicated by the target object identifier, the object prompt information is used to prompt the change situation of the target object combination when the target account holds the target virtual object, and the virtual objects in the target object combination are virtual objects configured with the target object attributes.

[0054] It should be noted that the method for displaying the object prompt information provided in this application can be applied to game applications that include but are not limited to game applications that can provide virtual objects that can be selected for object accounts. The game types of the above game applications can include but are not limited to a Multiplayer Online Battle Arena (MOBA) application, a Massively Multiplayer Online Role-Playing Game (MMORPG) application, and an Auto Battler (also known as Auto Chess) type of game application. The application scenario for obtaining the above virtual objects is not limited in this embodiment. It can be understood that the above types of game applications can include multiple interaction rounds, and the object accounts performing interaction tasks can obtain their respective virtual objects through the above steps S202 to S206 in their respective rounds and perform interaction operations through the obtained virtual objects. Among object accounts with an adversarial relationship, attack operations can be performed between the virtual objects they hold respectively; among object accounts with a teammate relationship, mutual assistance operations can be performed between the virtual objects they hold respectively.

[0055] The following describes the game task content of the above Auto Battler type. In an Auto Battler type of game application, the game task can be an in-game collectible hero card multiplayer turn-based competitive task. There are N players in the game, and they take turns to play against each other in pairs. Each player in the game occupies a virtual battle field respectively, and during the battle phase, the battle fields of the two players in the battle are spliced together to conduct a battle on the spliced virtual battle field. Each game task includes multiple rounds, and each round includes a preparation stage and a battle stage: In the preparation stage, the player purchases chess pieces (i.e., virtual objects) in the store and arranges them on the chessboard; in the battle stage, the lineups of both sides in the battle are locked, and the chess pieces will automatically fight until all the chess pieces of one side are killed. The side whose chess pieces are all killed is the losing side in this round, and the losing side will be deducted a certain amount of health points (battle resources). After the virtual tasks of the current two object accounts are over, new opponents will be matched for each player until the player's health points ≤ 0 and the player is eliminated. The last remaining player will win the game (ranked 1st).

[0056] In the above step S202, the above task interface may be the game interface of the above turn-based game. In the above game interface, an interaction area for displaying the object interaction between the virtual objects represented by the virtual chess pieces may be displayed, and an operation area for performing relevant control operations of the target account may also be displayed. Optionally, the above control operations may include, but are not limited to, the acquisition operation of the virtual chess piece (virtual object), the arrangement operation of the virtual chess piece in the interaction area, the control operation of increasing the account level of the virtual account controlled in the current game, etc.

[0057] It can be understood that in the above step S202, the virtual objects included in the target object set currently held by the above target account may be virtual objects obtained by the above target account by consuming virtual resources in the early stage of the current virtual task, or may be virtual objects shared by other teammate accounts for the target account in the case where other teammate accounts are included in the above turn-based game; optionally, the above virtual objects may also be virtual objects obtained by the target account from the object set originally held by the current opponent account through task interaction. In this embodiment, the possible acquisition methods of the above virtual objects are not limited.

[0058] Each of the virtual objects included in the virtual object set held by the above target account may be configured with at least one object attribute. The following describes the attribute types of several optional object attributes.

[0059] Optionally, when the above object attribute is the object level of the above virtual object, it can be understood that the above account level can accumulate operation experience values according to the task operations of the above target account in the above turn-based virtual task, and be updated according to the accumulated operation experience values; the above object level can be used to indicate the operation intensity of the above virtual object in the interaction operation, and the above operation intensity can be one or more of the attribute value, the attack power value, and the defense power value. Furthermore, when the above account description information is specifically the account level of the above target account, and the above object attribute is specifically the object level of the above virtual object, the target account can choose to obtain a large number of low-level virtual objects in the early stage of the task progress, and form a specific virtual object combination through a large number of low-level virtual objects, and then win the victory of the game through the quickly formed specific virtual object combination; in addition, the target account can also choose to reserve the opportunity to obtain virtual objects in the early stage of the task progress and only start to obtain high-level virtual objects in the later stage. In this case, the target account may be at a disadvantage in confrontation due to the lack of virtual object combinations in the early stage, but can obtain high-level virtual objects in the later stage through the accumulated resources in the later stage, and win the victory of the game through the object combination of the high-level virtual objects formed in the later stage.

[0060] In the case where the above object attribute is specifically the object type of the above virtual object, it can be understood that the above object attribute can be used to indicate the operation characteristics of the above virtual object in the interactive operation. For example, a virtual object corresponding to the "water" attribute can restrain a virtual object with the "fire" attribute. Furthermore, in the case where the above object attribute is specifically the object type of the above virtual object, the target account can choose to, in the early stage of the task progress, in response to the opponent account holding a virtual object with the "fire" attribute, and then obtain a large number of virtual objects with the "water" attribute, and form a specific "water" attribute object combination through a large number of virtual objects with the "water" attribute, and then form a restraint on the virtual object held by the opponent account through the quickly formed specific virtual object combination; in addition, the target account can also choose to, in the later stage of the task progress, when the number of available object acquisition controls increases, determine the target object set of specific object attributes that need to be acquired currently according to the combination of virtual objects held by the opponent, and then confront the virtual object held by the opponent account.

[0061] The above object attribute can also be an object feature for classifying the above virtual object. For example, the above object attribute can be the virtual occupation or virtual identity of the above virtual object, such as including but not limited to: virtual warrior, virtual mage, virtual shooter, virtual doctor and other virtual occupations. Optionally, the above object attribute can be used to indicate the operation characteristics of the above virtual object during the virtual interaction operation. For example, a virtual object of the virtual warrior type can be configured with higher defensive capabilities, and a virtual object of the virtual shooter type can be configured with a longer attack distance, etc. It should be noted that in this embodiment, the same virtual object can be configured with at least one object attribute at the same time, that is, the same virtual object can be configured with two object attributes. For example, the same virtual object can be configured with the "virtual warrior" attribute while also being configured with object attributes such as "virtual assassin".

[0062] It should be noted that in the above embodiment, when the virtual objects held by the target account with the same object attribute meet the target conditions, a virtual interaction effect can be provided for the virtual objects configured with the same object attribute. The above target conditions can include but are not limited to object quantity conditions, operation conditions, etc.

[0063] For example, in the case where the above object attribute is specifically a virtual occupation, the above target condition can be an object quantity condition. For example, when the object quantities of the virtual objects with the virtual occupation configured as "virtual warrior" held by the target account reach "2 / 4 / 6" respectively, three different attack power enhancement effects can be provided for the virtual objects with the virtual occupation configured as "virtual warrior" held by the target account; another example is that when the object quantities of the virtual objects with the virtual occupation configured as "virtual assassin" held by the target account reach "2 / 4 / 6" respectively, three different attack dodge enhancement effects (i.e., reducing the attack hit rate of the opponent's virtual objects) can be provided for the virtual objects with the virtual occupation configured as "virtual assassin" held by the target account.

[0064] Another example is that in the case where the above object attribute is specifically a virtual type, the above target condition can be an object restraint condition. For example, when the object quantities of the virtual objects with the virtual type configured as "fire" held by the target account reach "2 / 4 / 6" respectively and the opponent account holds virtual objects with the type configured as "water", three different damage increase effects can be provided for the virtual objects with the virtual type configured as "fire" held by the target account. That is, when a virtual object with the virtual type configured as "fire" attacks a virtual object with the virtual type configured as "water" among the opponent's virtual objects, the damage value caused to the virtual object of the "water" type can be increased.

[0065] The above combination methods among the object attribute, the target condition, and the virtual interaction effect are for illustrative purposes, and in this embodiment, the specific combination methods are not limited.

[0066] It can be understood that in this embodiment, since virtual objects with the same object attribute can be configured with specific virtual interaction effects, for users, they can purposefully obtain virtual objects with specific object attributes to form a specific virtual object combination, thereby enhancing the interaction effect of the held virtual objects.

[0067] Furthermore, the above steps S204 and S206 can be applied to the process of the target account obtaining virtual objects. First, the object identifiers of the optional virtual objects are displayed through step S204. Then, in the case of receiving a preselection operation on the target object identifier indicating the target virtual object, through step S206, after the target account obtains the target virtual object, a preview display is performed according to the object prompt information associated with the object attribute of the target virtual object. The above object prompt information can be used to indicate the change situation of the objects in the target object combination formed by the target virtual objects with the target object attribute.

[0068] Optionally, the information type of the above object prompt information may include, but is not limited to, text type, icon type, animation type, etc. The change situation of the above target object combination may include, but is not limited to, the change in the number of virtual objects, the change in the form of virtual objects, etc. In this embodiment, the information type of the above object prompt information and the change content of the above target object combination are not limited.

[0069] Optionally, the above preselection operation may be a specific operation method before an object acquisition operation. For example, it may be a click operation on the target object identifier, a long press operation on the above target object identifier, or a drag operation on the target object identifier; in an alternative embodiment, after displaying at least one candidate object identifier, it may also be a relevant operation performed on the above target object identifier in the preview mode when the current account operation mode is switched to the preview mode. In this embodiment, the specific operation type of the above preselection operation is not limited.

[0070] In the above embodiment of the present application, when the target account performs an object selection and acquisition operation based on multiple candidate object identifiers, in response to the preselection operation of the target account for the target object identifier among the candidate object identifiers, according to the object attribute information of the target virtual object indicated by the target object identifier, the change situation of the object combination corresponding to the target virtual object obtained by the target account is quickly displayed on the interaction page, so that in response to the selection of different candidate virtual objects, the combined change information corresponding to different virtual objects can be efficiently displayed, and further, it is not necessary for the user to repeatedly compare the object attributes of the owned virtual objects and the object attributes of the virtual objects to be obtained for object acquisition decision-making, solving the technical problem of low display efficiency of object information in the related art.

[0071] The following will be combined with Figure 3 to illustrate the task interface of the game task in the auto-chess type game application. As Figure 3 shown, it shows the current interaction interface on the current client logged in by the target account. It should be noted that Figure 3 the preparation area 301 in Figure 3The "Little Monster 5" and "Little Monster 6" shown in the figure are virtual objects selected by the opponent's account for participating in virtual object interactions. It should be noted that in the preparation stage of a battle round in a self-chess type game application, the target account and the opponent's account can obtain virtual objects through the methods described in steps S202 to S206 above, select virtual objects to participate in the battle, upgrade the levels of the virtual objects participating in the battle, obtain specific object combinations by obtaining virtual objects of specific object types, and arrange the positions of the virtual objects; in the battle stage, Figure 3 the virtual objects shown on the chessboard automatically engage in battles. After multiple rounds, when all the virtual objects on one side are "killed", the result of the current game is determined.

[0072] In an optional implementation manner, in response to a preselection operation on the target object identifier among at least one candidate object identifier, according to the target object attribute configured for the target virtual object indicated by the target object identifier, object prompt information associated with the target object combination is displayed in the task interface, including at least one of the following:

[0073] Method 1: When there is at least one object combination information displayed in the task interface, the at least one object combination information is updated and displayed according to the target object attribute. Among them, at least one object combination information corresponds to an object attribute respectively, and the object combination information is used to indicate the number of virtual objects in the virtual object set that are configured with the same object attribute. The object prompt information includes the updated object combination information;

[0074] Method 2: In the object interaction area included in the task interface, the target virtual object is displayed according to the target preview style. Among them, the object prompt information includes the target virtual object displayed according to the target preview style, and the object interaction area is used to display the interaction operations between virtual objects;

[0075] Method 3: In the display area associated with the target object identifier, the object attribute information of the target virtual object is displayed. Among them, the object attribute information is used to indicate the target object attribute, and the object prompt information includes the object attribute information.

[0076] It should be noted that in this implementation manner, at least three methods for displaying object prompt information associated with the target object combination are provided. It should be noted that in this implementation manner, the above three display methods can be combined arbitrarily. In an optimal implementation manner, the above three display methods can be applied to the above task interface simultaneously.

[0077] In the above-mentioned first method, the object prompt information can be displayed in the form of text. The object prompt information in the form of text may include object combination information. In particular, it includes object combination information of a target object combination corresponding to the target object attribute. At least in the virtual object set of the object combination information, it includes the number of virtual objects with the same object attribute, the target condition information for configuring virtual interaction effects for the virtual objects, and the attribute identification information of the corresponding object attribute. For example, when the target object combination information is the object combination corresponding to the virtual object configured with the "type-a occupation", the above-mentioned attribute identification information may be "type-a occupation"; the above-mentioned target condition information may be displayed as "1 / 2 / 3", indicating that when the number of virtual objects with the attribute of "type-a occupation" held by the target account accumulates to 1, 2, and 3 respectively, different levels of virtual interaction effects can be activated; in addition, the number of virtual objects with the attribute of "type-a occupation" already included in the virtual object set can be displayed.

[0078] It can be understood that in the above-mentioned first method, when the object combination information is displayed in the task interface in the above-mentioned manner, the displayed object combination information can be updated and displayed according to the target object attribute corresponding to the target virtual object. Since the target object attribute configured for the target virtual object may include one or more, correspondingly, the object combination information of the object combination related to the above-mentioned one or more target object attributes can be updated and displayed;

[0079] In the above-mentioned second method, the target virtual object can be displayed in the object activity area included in the task interface according to the target preview style, so as to indicate the specific placement position for placing the above-mentioned target virtual object in the object activity area when the target account obtains the above-mentioned target virtual object according to the above-mentioned target object identifier; at the same time, it indicates that the relevant information displayed in the current interface is the relevant information updated and displayed according to the target object attribute of the target virtual object;

[0080] In the above-mentioned third method, the object attribute information of the target virtual object can be displayed in the display area associated with the target object identifier. The display area associated with the target object identifier may be a display area near the display area displaying the above-mentioned target object identifier, such as the display area positions above and beside the above-mentioned target object identifier. In this embodiment, the specific display area of the above-mentioned object attribute information is not displayed.

[0081] It should be noted that the above-mentioned display methods for object combination information, target virtual objects, and object attribute information can be a static highlighting method or a dynamic highlighting method. The above-mentioned static highlighting method can be to display the above-mentioned relevant information according to a specific style, such as highlighting, bolding, displaying according to a specific decorative effect, etc., one or more of these methods; the above-mentioned dynamic highlighting method can be to display the above-mentioned relevant information according to a specific animation style, such as flashing the updated object combination information, fading the target virtual object in the task interface, etc. In this embodiment, the specific display methods for the above-mentioned update display or highlighting are not limited.

[0082] Through the above-mentioned embodiments of the present application, when a preselection operation can be performed on the target object identifier, one or more of the object combination information, target virtual object, and object attribute information can be used for preview display in the task interface, thereby improving the display efficiency of object information, and then quickly displaying the update of the object combination brought by the preselected target virtual object, so as to improve the decision-making efficiency of the user in the process of object acquisition.

[0083] In an optional embodiment, when at least one object combination information matching the virtual object set is displayed in the task interface, updating and displaying the at least one object combination information according to the target object attribute includes:

[0084] Case 1: When the first object combination information matching the target object attribute is included in at least one object combination information, obtain the first object quantity of the virtual objects included in the first object combination information, where the first object combination information is used to indicate the object quantity of the virtual objects configured with the target object attribute in the virtual object set; update the first object quantity to the second object quantity according to the target virtual object, and update the first object combination information according to the second object quantity; highlight the updated first object combination information;

[0085] Case 2: When the target object combination information matching the target object attribute is not included in at least one object combination information, generate the second object combination information matching the target object attribute according to the target virtual object; highlight the generated second object combination information.

[0086] It can be understood that in this embodiment, according to whether the object combination information matching the target object attribute has been displayed in the task interface, different update display methods can be used for highlighting.

[0087] In the first method described above, when object combination information matching the target object attributes has been displayed in the task interface, the relevant quantity parameters can be updated in the displayed object combination information, and the updated object attribute information can be highlighted.

[0088] In the second manner described above, when the object combination information matching the target object attributes is not displayed in the task interface, the object combination information matching the target object attributes can be added to the task interface.

[0089] Optionally, the above-mentioned object attribute information may further include object combination progress information. For example, the above-mentioned combination progress information can be used to indicate the difference between the current number of virtual objects with the target object attributes currently held and the number of target objects corresponding to the next level of virtual interaction effect.

[0090] Optionally, the above-mentioned highlighting method may include but is not limited to highlighting, flashing, dynamically displaying, etc. Further, when multiple object combination information are displayed in the task interface, the target object combination information matching the target object attribute may be displayed on top first.

[0091] It should be noted that, since the target object attributes configured for the target object may include one or more, in the above task interface, one or more target object attributes may be highlighted in the above manner respectively.

[0092] Through the above-mentioned implementation mode of the present application, when at least one object combination information includes first object combination information that matches the target object attribute, the first object quantity of the virtual objects included in the first object combination information is obtained; the first object quantity is updated to the second object quantity according to the target virtual object, and the first object combination information is updated according to the second object quantity; the updated first object combination information is highlighted; when at least one object combination information does not include target object combination information that matches the target object attribute, second object combination information that matches the target object attribute is generated according to the target virtual object; the generated second object combination information is highlighted, so that in response to the update status of different object combination information, the updated object combination information is displayed according to the corresponding preview display style.

[0093] In an optional implementation, displaying the target virtual object in the object interaction area of the task interface according to the target preview style includes:

[0094] S1, displaying virtual objects in a virtual object set in a first display style in an object interaction area of a task interface;

[0095] S2. Display the target virtual object at the target display position in the object interaction area according to the second display style, where the target display position is the display position determined according to the arrangement of the virtual objects in the virtual object set, and the target preview style includes the second display style.

[0096] It can be understood that in this embodiment, in the above object interaction area, the virtual objects already held by the target account can be displayed according to the first display style, and the target virtual object to be held by the target account can be displayed according to the second display style, thereby realizing the preview display of the target virtual object. It can be understood that the above second display style is a display style different from the first display style. For example, when the first display style is the normal display style, the above second display style can be a display style of virtual shadow display or grayscale display. In this embodiment, the specific display method of the above second display style is not limited.

[0097] In addition, in the above embodiment, the target virtual object can also be displayed at the target display position. It can be understood that the above target display position can be the display position recommended according to the arrangement of the virtual object set already held by the target object, thereby improving the decision-making efficiency of the user on the placement position of the target account.

[0098] Through the above embodiments of the present application, in the object interaction area of the task interface, the virtual objects in the virtual object set are displayed according to the first display style; the target virtual object is displayed at the target display position in the object interaction area, thereby previewing and displaying the target virtual object in the object interaction area and improving the display efficiency of object information.

[0099] The following will be combined with Figure 4 , Figure 5 , Figure 6 and Figure 7 to illustrate a specific embodiment of the present application.

[0100] As Figure 4 shown, the task interface shows a combined information display area 401 for displaying object combined information, an object interaction area 402 for displaying the virtual objects held by the target account, and an object acquisition control 403 for acquiring virtual objects. As Figure 4In the game, there are virtual objects A and B on the current field. Among them, virtual object A is configured with object attributes "Class A occupation" and "Class B occupation", and virtual object B is configured with object attributes "Class A occupation" and "Class C occupation". Furthermore, in the object combination information corresponding to "Class A occupation", the content "Class A occupation; 2; 1 / 2 / 3" is displayed, and the "2" in "1 / 2 / 3" is highlighted. The above object combination information indicates that there are 2 virtual objects with the "Class A occupation" configured on the current field of the target account, thereby activating the gain effect of the second stage of the "Class A occupation".

[0101] Next, in response to the trigger operation on the object acquisition control 403, the interface is displayed as Figure 5 shown. An object acquisition window 501 is displayed in the task interface, and multiple candidate object identifiers to be selected are displayed in the object acquisition window 501. For example, the object identifier corresponding to the virtual object C and the object attributes configured for the virtual object are displayed, including "Class D occupation" and "Class B occupation". At the same time, a preview control 502 is displayed in the object acquisition window.

[0102] In response to the trigger operation on the preview control 502, it is determined to enter the preview mode, and the interface is displayed as Figure 6 shown. Each candidate object identifier is displayed in the identifier preview window 601. On the current interface, in response to the click operation on the object identifier corresponding to the virtual object C, the object identifier corresponding to the virtual object C is determined as the target object identifier, and then the object attribute information 602 is displayed in the task interface to prompt the target object attributes of the virtual object C; at the same time, the virtual object C is displayed as a virtual image in the object interaction area; at the same time, the object combination information corresponding to the target object attributes configured for the virtual object C is highlighted in the combination information display area 603. On the one hand, the object combination information corresponding to the "Class B occupation" of the virtual object C is updated and displayed, indicating that the interaction effect corresponding to the "Class B occupation" of 2 population is activated after the virtual object C enters the field; on the other hand, the object combination information corresponding to the "Class D occupation" of the virtual object C is updated and displayed, indicating that a new object combination of "Class B occupation" of 1 population is added after C enters the field. Optionally, after selecting the chess piece C, the object acquisition control can be activated as a purchase button, and the player can directly click to purchase the chess piece; optionally, the corresponding object combination information of the selected virtual object can also be displayed at the top to facilitate the user to view and improve the display efficiency.

[0103] Furthermore, as Figure 7 shown, in the preview mode, the viewing effect can be switched by clicking on the object identifiers of other candidate virtual objects. As Figure 7In it, when clicking on the virtual identifier corresponding to the virtual object E, it is found that the "Class A occupation" is just activated to the highest 3-population combination. Furthermore, the virtual object configured with the "Class A occupation" on the field can be configured with the highest-level virtual interaction effect. At the same time, the 2-population combination of the "Class C occupation" is activated, thereby triggering the virtual interaction effect in the first stage corresponding to the "Class C occupation", which greatly improves the current virtual object combination. Furthermore, the user can make a decision to select the most suitable virtual object based on the two different preview effects.

[0104] Through the above implementation manners of the present application, in the case where the target account performs an object selection and acquisition operation according to multiple candidate object identifiers, in response to the preselection operation of the target account for the target object identifier among the candidate object identifiers, according to the object attribute information of the target virtual object indicated by the target object identifier, the change situation of the object combination corresponding to the target virtual object obtained by the target account is quickly displayed on the interaction page. Thus, in response to the selection of different candidate virtual objects, the combined change information corresponding to different virtual objects can be efficiently displayed. Furthermore, it is not necessary for the user to repeatedly compare the object attributes of the virtual objects already owned and the object attributes of the virtual objects to be acquired for object acquisition decision-making, solving the technical problem of low display efficiency of object information in the related art.

[0105] In an optional implementation manner, the above-mentioned displaying the object prompt information associated with the target object combination in the task interface according to the preselection operation of the target object identifier among at least one candidate object identifier and according to the target object attribute configured for the target virtual object indicated by the target object identifier includes:

[0106] S1. When receiving the first preselection operation for the target object identifier and receiving the second preselection operation for the reference virtual object in the virtual object set, obtain the reference object set obtained by performing a pre-update operation on the virtual object set, where the reference object set is an object set obtained by removing the reference virtual object from the virtual object set and adding the target virtual object to the virtual object set;

[0107] S2. Update and display at least one object combination information according to the object attributes respectively configured for the virtual objects included in the reference object set.

[0108] It can be understood that in this implementation manner, the preselection operation can be performed on the target virtual object and the reference virtual object currently held by the target account at the same time, and then the combined information corresponding to the replacement operation of replacing the reference virtual object with the target virtual object is previewed and displayed.

[0109] In an alternative implementation, when updating and displaying at least one object combination information according to the object attributes respectively configured for each virtual object included in the reference object set, it further includes:

[0110] S1. In the object interaction area of the task interface, display the reference virtual object in a third display style, where the third display style indicates that the reference virtual object switches from the object active state to the object ready state;

[0111] S2. Display the target virtual object in a fourth display style at the target display position in the object interaction area, where the target display position is the display position determined according to the arrangement of the virtual objects in the reference virtual object set in the object interaction area, and the target preview style includes the fourth display style.

[0112] It can be understood that in this implementation, the reference virtual object and the target virtual object can be displayed in different display manners to indicate that the current preview effect is the display effect and object combination effect obtained by replacing the reference virtual object with the target virtual object.

[0113] In an alternative implementation, before obtaining the reference object set obtained by performing a pre-update operation on the virtual object set, it further includes:

[0114] S1. In response to dragging the target object identifier to the display area where the virtual object is located, obtain the operation end point of the dragging operation;

[0115] S2. Determine the virtual object corresponding to the operation end point of the dragging operation as the reference virtual object, and determine that the first preselection operation on the target object identifier and the second preselection operation on the reference virtual object are received.

[0116] It can be understood that in this implementation, the synchronous preselection of the target virtual object and the reference virtual object can be achieved by dragging the target object identifier onto the reference virtual object.

[0117] The following combines Figure 8 to illustrate the above implementation. As Figure 8 shown, in response to dragging the object icon of virtual object C to virtual object B in the object interaction area, it is determined that the current preselection scheme is to replace virtual object B with virtual object C. Then, according to the object attribute information corresponding to virtual object B and virtual object C respectively, update and display each object combination information in the combination information display area 801. At the same time, display virtual object C in a ghost image manner in the object interaction area, and display virtual object B in a bold display manner.

[0118] Through the above implementation manners of the present application, when receiving a first preselection operation on a target object identifier and a second preselection operation on a reference virtual object in a virtual object set, obtain a reference object set obtained by performing a pre-update operation on the virtual object set; update and display at least one object combination information according to the object attributes configured for each virtual object included in the reference object set, so as to efficiently preview and display the combination information corresponding to the virtual object replacement scheme in a way of dragging and identifying preview display.

[0119] In an alternative implementation manner, after displaying at least one candidate object identifier in response to a trigger operation of an object acquisition control, it further includes:

[0120] S1. In response to a preselection operation on multiple candidate object identifiers, respectively determine the multiple candidate object identifiers as target object identifiers;

[0121] S2. According to the target virtual objects indicated by the multiple target object identifiers respectively, obtain a target object set obtained by performing a pre-update operation on the virtual object set, where the target object set is an object set obtained by adding multiple target virtual objects to the virtual object set;

[0122] S3. Update and display at least one object combination information according to the object attributes configured for each virtual object included in the target object set;

[0123] S4. Display multiple target virtual objects in the object interaction area according to the mark preview style.

[0124] It can be understood that in this implementation manner, when multiple virtual object identifiers are selected simultaneously, it can be determined that a preview operation is performed on the object identifiers of multiple target virtual objects, and object prompt information is updated and displayed in the task interface according to the target attribute information corresponding to each of the multiple target virtual objects.

[0125] In an alternative implementation manner, displaying at least one candidate object identifier in response to a trigger operation of an object acquisition control includes:

[0126] S1. Display an object acquisition window, where the object acquisition window includes at least one identifier display area;

[0127] S2. Display candidate object identifiers, resource indication information matching the candidate object identifiers, and object attribute information matching the candidate object identifiers in the identifier display area, where the resource indication information is used to indicate the virtual resources that the target account needs to consume to obtain the virtual object indicated by the candidate object identifier, and the object attribute information is used to indicate the object attributes configured for the virtual object.

[0128] Optionally, after displaying the candidate object identifier, the resource indication information matching the candidate object identifier, and the object attribute information matching the candidate object identifier in the identifier display area, at least one of the following is further included:

[0129] Method 1: In response to a long press operation on the target object identifier in the identifier display area, it is determined that a preselection operation on the target object identifier is received, and the object acquisition window is hidden;

[0130] Method 2: In response to a trigger operation on the preview control in the object acquisition window, the object acquisition window is hidden, and an identifier preview window is displayed, where the identifier preview window includes at least one identifier preview area, and a candidate object identifier is displayed in the identifier preview area; in response to a click operation on the target object identifier in the identifier preview area, it is determined that a preselection operation on the target object identifier is received.

[0131] It can be understood that this embodiment provides at least two ways to preselect the target object identifier. In Method 1, in the object acquisition window, in response to a long press operation on the target object identifier in the identifier display area, it is determined to enter the preview mode, and at the same time, corresponding object prompt information is displayed in the task interface according to the preselected target object identifier; in Method 2 above, in response to a trigger operation on the preview control in the object acquisition window, it is determined to enter the preview mode; further, in response to a click operation on the target object identifier in the preview mode, it is determined that a preselection operation on the target object identifier is received; and then, corresponding object prompt information is displayed in the task interface according to the preselected target object identifier.

[0132] The above two methods can be combined to provide two different preview mode trigger methods in the above task interface. Among them, the first mode can directly enter object preview in response to a long press operation on the target object identifier in the object acquisition window, significantly improving the display efficiency of object operations and object information; in the second method above, the preview mode can be switched first, and then the selection of the target object identifier can be determined, thereby improving the accuracy of object operations while improving the display efficiency of object information.

[0133] In an alternative embodiment, after displaying the object prompt information associated with the target object combination in the task interface according to the target object attribute configured for the target virtual object indicated by the target object identifier, it further includes:

[0134] S1, in response to a confirmation operation on the target object identifier, consume a target quantity of virtual resources from the virtual resources currently held by the target account, where the target quantity is the resource quantity indicated by the resource indication information corresponding to the target object identifier;

[0135] S2. Display the target virtual object in the task interface.

[0136] In the above embodiment, the virtual resource may be a resource obtained by the target account through performing an interaction task in the turn-based virtual task, such as virtual experience points, virtual gold coins, etc. In this embodiment, the specific resource type of the virtual resource is not limited.

[0137] The following is combined with Figure 9 to further illustrate the above embodiment.

[0138] As Figure 9 shown, when it is determined to obtain the target virtual object E, the virtual resources currently held by the target account can be consumed first, and at the same time, the display of the object identifier of the target virtual object E is cancelled, and the target virtual object E is displayed in the object candidate area, indicating that the target account has currently obtained the target virtual object E by consuming virtual resources.

[0139] The following is combined with Figure 10 to illustrate a complete embodiment of the present application. In this embodiment, the turn-based virtual task may specifically be a game task of the auto chess type. Correspondingly, the virtual object may specifically be a virtual chess piece, and the object attribute may specifically be a virtual synergy;

[0140] As in step S1002, click preview to enter the store chess piece preview mode;

[0141] S1004. Select a store chess piece for preview;

[0142] S1006. A virtual image of the chess piece appears on the chessboard;

[0143] The following is combined with Figure 5 to illustrate the above steps. In the Figure 5 shown interface, the client determines whether the player clicks the preview control 502 to enter the preview mode; if the player clicks the preview control 502 to enter the preview mode, the interface is displayed as Figure 6 shown, the store is folded up, the chess pieces in the store are displayed in a thumbnail form, and clicking on the chess piece avatar can add the chess piece to the field for preview to view the specific effect; if the player does not click the preview mode, the store page remains unchanged;

[0144] Then, judgment S1008 is executed to determine whether there is a similar synergy on the field according to the synergy type of the chess piece; if there is no similar synergy, S1008-1 is executed to display new synergy information; if there is a similar synergy, S1010 is executed, and the corresponding synergy quantity +1;

[0145] As Figure 6 、 Figure 7As shown, after clicking the corresponding chess piece, the client sends the chess piece bond information to the server backend. The backend superimposes the bond data with the bond type of the chess piece currently on the field. If the lineup is activated after superposition, the corresponding bond will be displayed in a pre-activated state, and the bond with increased population will be displayed in a style that is distinguished from other bond populations. Players can click to switch to view the effects of different chess pieces on the field in the store, or view the replacement effects of the existing chess pieces on the field. The client updates and sends the latest bond type to the server in real time, and feedbacks the client to update the current bond activation effect.

[0146] S1012, click to purchase chess pieces; then execute S1014 to determine whether there are enough gold coins; if there are insufficient virtual gold coins, execute S1014-1 and the purchase fails; if there are sufficient virtual gold coins, execute S1016 and the purchase is successful.

[0147] like Figure 9 As shown, players can directly purchase in preview mode, and the purchase is determined by the amount of gold coins: if the amount of gold coins is sufficient, the purchase is successful; if the amount of gold coins is insufficient, the purchase cannot be made.

[0148] The above-mentioned implementation mode of the present application connects the display effects of chess piece acquisition operation and object interaction operation. Players can preview the bond change effects of store chess pieces after they are put on the field in the store, and understand the lineup changes more clearly, reducing the risk of making wrong decisions due to not understanding the effects of chess pieces. This makes it easier for players to intuitively judge whether the chess piece needs to be put on the field or replace other chess pieces on the field, thereby improving player decision-making efficiency.

[0149] It should be noted that, for the above-mentioned method embodiments, for the sake of simplicity, they are all described as a series of action combinations, but those skilled in the art should know that the present invention is not limited by the described action sequence, because according to the present invention, certain steps can be performed in other sequences or simultaneously. Secondly, those skilled in the art should also know that the embodiments described in the specification are all preferred embodiments, and the actions and modules involved are not necessarily required by the present invention.

[0150] According to another aspect of an embodiment of the present invention, a device for displaying object prompt information for implementing the above-mentioned method for displaying object prompt information is also provided. Figure 11 As shown, the device comprises:

[0151] The first display unit 1102 is used to display the virtual object set currently held by the target account in the task interface of the turn-based virtual task, wherein the virtual object set includes at least one virtual object, and the virtual object is configured with at least one object attribute, and the object attribute is used to provide a virtual interactive effect for the virtual object configured with the same object attribute when a target condition is met;

[0152] A second display unit 1104, configured to display at least one candidate object identifier in response to a triggering operation of an object acquisition control, wherein the candidate object identifier indicates a to-be-selected virtual object;

[0153] A third display unit 1106, configured to display object prompt information associated with a target object combination in the task interface according to target object attributes configured for a target virtual object in response to a preselection operation on a target object identifier among at least one of the candidate object identifiers, wherein the target virtual object is the virtual object indicated by the target object identifier, the object prompt information is used to prompt a change in the target object combination when the target account holds the target virtual object, and the virtual objects in the target object combination are the virtual objects configured with the target object attributes.

[0154] Optionally, the third display unit 1106 includes at least one of the following: a first display module, configured to update and display at least one of the object combination information according to the target object attributes when there is at least one object combination information displayed in the task interface, wherein at least one of the object combination information respectively corresponds to one of the object attributes, the object combination information is used to indicate the number of objects of the virtual objects configured with the same object attribute in the virtual object set, and the object prompt information includes the updated object combination information; a second display module, configured to display the target virtual object in a target preview style in an object interaction area included in the task interface, wherein the object prompt information includes the target virtual object displayed in the target preview style, and the object interaction area is used to display interaction operations between the virtual objects; a third display module, configured to display object attribute information of the target virtual object in a display area associated with the target object identifier, wherein the object attribute information is used to indicate the target object attributes, and the object prompt information includes the object attribute information.

[0155] Optionally, the first display module is configured to: when the first object combination information that matches the target object attribute is included in at least one of the object combination information, obtain the first object quantity of the virtual object included in the first object combination information, where the first object combination information is used to indicate the object quantity of the virtual object configured with the target object attribute in the virtual object set; update the first object quantity to a second object quantity according to the target virtual object, and update the first object combination information according to the second object quantity; highlight the updated first object combination information; when the target object combination information that matches the target object attribute is not included in at least one of the object combination information, generate second object combination information that matches the target object attribute according to the target virtual object; highlight the generated second object combination information.

[0156] Optionally, the second display module is configured to: display the virtual objects in the virtual object set in a first display style in the object interaction area of the task interface; display the target virtual object in a second display style at a target display position in the object interaction area, where the target display position is a display position determined according to the arrangement of the virtual objects in the virtual object set in the object interaction area, and the target preview style includes the second display style.

[0157] Optionally, the third display unit 1106 is configured to: when a first preselection operation on the target object identifier is received and a second preselection operation on a reference virtual object in the virtual object set is received, obtain a reference object set obtained by performing a pre-update operation on the virtual object set, where the reference object set is an object set obtained by removing the reference virtual object from the virtual object set and adding the target virtual object to the virtual object set; update and display at least one of the object combination information according to the object attributes respectively configured for the virtual objects included in the reference object set.

[0158] Optionally, the third display unit 1106 is further configured to: display the reference virtual object in a third display style in the object interaction area of the task interface, where the third display style indicates that the reference virtual object switches from an object active state to an object ready state; display the target virtual object in a fourth display style at a target display position in the object interaction area, where the target display position is a display position determined according to the arrangement of the virtual objects in the reference virtual object set in the object interaction area, and the target preview style includes the fourth display style.

[0159] Optionally, the above-mentioned third display unit 1106 is further configured to: in response to dragging the above-mentioned target object identifier to the display area where the above-mentioned virtual object is located, obtain the operation end point of the dragging operation; determine the above-mentioned virtual object corresponding to the operation end point of the above-mentioned dragging operation as the above-mentioned reference virtual object, and determine that the above-mentioned first preselection operation on the above-mentioned target object identifier and the above-mentioned second preselection operation on the above-mentioned reference virtual object are received.

[0160] Optionally, the above-mentioned third display unit 1106 is further configured to: in response to the above-mentioned preselection operation on multiple above-mentioned candidate object identifiers, respectively determine the multiple above-mentioned candidate object identifiers as the above-mentioned target object identifiers; according to the above-mentioned target virtual objects respectively indicated by the multiple above-mentioned target object identifiers, obtain a target object set obtained by performing a pre-update operation on the above-mentioned virtual object set, where the above-mentioned target object set is an object set obtained by adding multiple above-mentioned target virtual objects to the above-mentioned virtual object set; update and display at least one of the above-mentioned object combination information according to the above-mentioned object attributes respectively configured for the above-mentioned virtual objects included in the above-mentioned target object set; display the multiple above-mentioned target virtual objects in the above-mentioned object interaction area according to the above-mentioned standard preview style.

[0161] Optionally, the above-mentioned second display unit 1104 includes: a fourth display module, configured to display an object acquisition window, where at least one identifier display area is included in the above-mentioned object acquisition window; a fifth display module, configured to display the above-mentioned candidate object identifier, resource indication information matching the above-mentioned candidate object identifier, and object attribute information matching the above-mentioned candidate object identifier in the above-mentioned identifier display area, where the above-mentioned resource indication information is used to indicate the virtual resources that the above-mentioned target account needs to consume to obtain the above-mentioned virtual object indicated by the above-mentioned candidate object identifier, and the above-mentioned object attribute information is used to indicate the above-mentioned object attributes configured for the above-mentioned virtual object.

[0162] Optionally, the above-mentioned third display unit 1106 is further configured to perform at least one of the following: in response to a long-press operation on the above-mentioned target object identifier in the above-mentioned identifier display area, determine that the above-mentioned first preselection operation on the above-mentioned target object identifier is received, and hide the above-mentioned object acquisition window; in response to a trigger operation on a preview control in the above-mentioned object acquisition window, hide the above-mentioned object acquisition window and display an identifier preview window, where at least one identifier preview area is included in the above-mentioned identifier preview window, and one of the above-mentioned candidate object identifiers is displayed in the above-mentioned identifier preview area; in response to a click operation on the above-mentioned target object identifier in the above-mentioned identifier preview area, determine that the above-mentioned first preselection operation on the above-mentioned target object identifier is received.

[0163] Optionally, the third display unit 1106 is further configured to: in response to a confirmation operation on the target object identifier, consume a target quantity of the virtual resources currently held by the target account, where the target quantity is the resource quantity indicated by the resource indication information corresponding to the target object identifier; and display the target virtual object in the task interface.

[0164] Optionally, in this embodiment, the embodiments to be implemented by the above-mentioned unit modules may refer to the above-mentioned method embodiments, which will not be elaborated here.

[0165] According to another aspect of the embodiments of the present invention, there is also provided an electronic device for implementing the above-mentioned display method of object prompt information. The electronic device may be Figure 12 the terminal device or server shown in the figure. This embodiment takes the electronic device as the terminal device as an example for illustration. As Figure 12 shown in the figure, the electronic device includes a memory 1202 and a processor 1204. A computer program is stored in the memory 1202, and the processor 1204 is configured to execute the steps in any of the above-mentioned method embodiments through the computer program.

[0166] Optionally, in this embodiment, the above-mentioned electronic device may be at least one network device among multiple network devices in a computer network.

[0167] Optionally, in this embodiment, the above-mentioned processor may be configured to execute the following steps through the computer program:

[0168] S1. In the task interface of a turn-based virtual task, display a set of virtual objects currently held by the target account, where the set of virtual objects includes at least one virtual object, and the virtual object is configured with at least one object attribute, and the object attribute is used to provide a virtual interaction effect for the virtual objects configured with the same object attribute when the target condition is met;

[0169] S2. In response to a trigger operation of an object acquisition control, display at least one candidate object identifier, where the candidate object identifier indicates a virtual object to be selected;

[0170] S3. In response to a preselection operation on a target object identifier among at least one of the above candidate object identifiers, according to the target object attributes configured for the target virtual object, display object prompt information associated with the target object combination in the above task interface, where the above target virtual object is the virtual object indicated by the above target object identifier, the above object prompt information is used to prompt the change situation of the above target object combination when the above target account holds the above target virtual object, and the virtual object in the above target object combination is the virtual object configured with the above target object attributes.

[0171] Optionally, those of ordinary skill in the art can understand that Figure 12 The structure shown is only schematic, and the electronic device can also be a smart phone (such as an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, and a Mobile Internet Devices (MID), a PAD and other terminal devices. Figure 12 It does not limit the structure of the above electronic device. For example, the electronic device may further include more or fewer components (such as a network interface, etc.) than those shown in Figure 12 , or have a different configuration from that shown in Figure 12 .

[0172] Among them, the memory 1202 can be used to store software programs and modules, such as the program instructions / modules corresponding to the display method and device of the object prompt information in the embodiments of the present invention. The processor 1204 executes various functional applications and data processing by running the software programs and modules stored in the memory 1202, that is, implements the above display method of the object prompt information. The memory 1202 may include a high-speed random access memory, and may also include a non-volatile memory, such as one or more magnetic storage devices, a flash memory, or other non-volatile solid-state memories. In some instances, the memory 1202 may further include a memory remotely provided with respect to the processor 1204, and these remote memories can be connected to the terminal through a network. Examples of the above network include but are not limited to the Internet, an enterprise internal network, a local area network, a mobile communication network, and combinations thereof. Among them, the memory 1202 can specifically but not limitedly be used to store various elements in the scene picture, display information of the object prompt information, and other information. As an example, as Figure 12 shown, the above memory 1202 may but not limitedly include the first unit 1102, the second display unit 1104, and the third display unit 1106 in the above display device of the object prompt information. In addition, it may also include but not limited to other module units in the above display device of the object prompt information, which will not be elaborated in this example.

[0173] Optionally, the above-mentioned transmission device 1206 is used to receive or send data via a network. Specific examples of the above-mentioned network may include a wired network and a wireless network. In one example, the transmission device 1206 includes a network adapter (Network Interface Controller, NIC), which can be connected to other network devices and routers through a network cable, so as to communicate with the Internet or a local area network. In one example, the transmission device 1206 is a Radio Frequency (RF) module, which is used to communicate with the Internet wirelessly.

[0174] In addition, the above-mentioned electronic device further includes: a display 1208, which is used to display the virtual scene in the interface; and a connection bus 1210, which is used to connect each module component in the above-mentioned electronic device.

[0175] In other embodiments, the above-mentioned terminal device or server may be a node in a distributed system. Among them, the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting the multiple nodes in the form of network communication. Among them, the nodes can form a Peer To Peer (P2P) network, and any form of computing device, such as an electronic device such as a server or a terminal, can become a node in the blockchain system by joining the P2P network.

[0176] According to one aspect of the present application, a computer program product is provided. The computer program product includes computer programs / instructions, and the computer programs / instructions include program codes for executing the method shown in the flowchart. In such an embodiment, the computer program can be downloaded and installed from the network through the communication part, and / or installed from a removable medium. When the computer program is executed by a central processing unit, various functions provided by the embodiments of the present application are executed.

[0177] The serial numbers of the above-mentioned embodiments of the present invention are only for description and do not represent the advantages or disadvantages of the embodiments.

[0178] According to one aspect of the present application, a computer-readable storage medium is provided. A processor of a computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the above-mentioned display method of object prompt information or the lake area method of virtual objects.

[0179] Optionally, in the present embodiment, the above-mentioned computer-readable storage medium may be set to store a computer program for executing the following steps:

[0180] S1. In the task interface of the turn-based virtual task, display the set of virtual objects currently held by the target account. Among them, the set of virtual objects includes at least one virtual object, and the virtual object is configured with at least one object attribute. The object attribute is used to provide a virtual interaction effect for the virtual objects configured with the same object attribute when the target condition is met.

[0181] S2. In response to the triggering operation of the object acquisition control, display at least one candidate object identifier, where the candidate object identifier indicates a virtual object to be selected.

[0182] S3. In response to the preselection operation on the target object identifier among at least one of the candidate object identifiers, display object prompt information associated with the target object combination in the task interface according to the target object attribute configured for the target virtual object. Among them, the target virtual object is the virtual object indicated by the target object identifier, and the object prompt information is used to prompt the change situation of the target object combination when the target account holds the target virtual object. The virtual objects in the target object combination are the virtual objects configured with the target object attribute.

[0183] Optionally, in this embodiment, those of ordinary skill in the art can understand that all or part of the steps in the various methods of the above embodiments can be completed by a program instructing the relevant hardware of the terminal device. The program can be stored in a computer-readable storage medium, and the storage medium can include: a flash drive, a read-only memory (ROM), a random access memory (RAM), a magnetic disk, or an optical disc, etc.

[0184] If the integrated unit in the above embodiment is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in the above computer-readable storage medium. Based on such an understanding, the technical solution of the present invention, in essence, or the part that contributes to the prior art, or all or part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in the storage medium and includes several instructions for causing one or more computer devices (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the methods in the various embodiments of the present invention.

[0185] In the above embodiments of the present invention, the descriptions of the various embodiments have their own emphases. For the parts not detailed in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0186] In several embodiments provided in this application, it should be understood that the disclosed client can be implemented in other ways. Among them, the device embodiments described above are merely illustrative. For example, the above division of units is only a logical function division. In actual implementation, there may be other division methods. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the displayed or discussed coupling or direct coupling or communication connection between each other can be through some interfaces, and the indirect coupling or communication connection of units or modules can be in an electrical or other form.

[0187] The units described above as separate components may or may not be physically separated. The components displayed as units may or may not be physical units, that is, they may be located in one place, or they may be distributed to multiple network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.

[0188] In addition, each functional unit in various embodiments of the present invention can be integrated in a processing unit, or each unit can exist physically alone, or two or more units can be integrated in one unit. The above integrated unit can be implemented in the form of hardware or in the form of a software functional unit.

[0189] The above is only the preferred embodiment of the present invention. It should be pointed out that for those of ordinary skill in the art, without departing from the principle of the present invention, several improvements and retouches can be made, and these improvements and retouches should also be regarded as the protection scope of the present invention.

Claims

1. A method for displaying object prompt information, characterized in that, Including: In the task interface of a turn-based virtual task, display the set of virtual objects currently held by the target account, where the set of virtual objects includes at least one virtual object, and the virtual object is configured with at least one object attribute, and the object attribute is used to provide a virtual interaction effect for the virtual objects configured with the same object attribute when a target condition is met; In response to a trigger operation of an object acquisition control, display at least one candidate object identifier, where the candidate object identifier indicates a virtual object to be selected; In response to a preselection operation on a target object identifier among at least one of the candidate object identifiers, display object prompt information associated with a target object combination in the task interface according to the target object attribute configured for the target virtual object, where the target virtual object is the virtual object indicated by the target object identifier, and the object prompt information is used to prompt the change situation of the target object combination when the target account holds the target virtual object, and the virtual objects in the target object combination are the virtual objects configured with the target object attribute.

2. The method according to claim 1, characterized in that, The step of, in response to a preselection operation on a target object identifier among at least one of the candidate object identifiers, displaying object prompt information associated with a target object combination in the task interface according to the target object attribute configured for the target virtual object indicated by the target object identifier includes at least one of the following: When at least one object combination information is displayed in the task interface, update and display at least one of the object combination information according to the target object attribute, where at least one of the object combination information corresponds to one of the object attributes respectively, and the object combination information is used to indicate the number of objects of the virtual objects configured with the same object attribute in the set of virtual objects, and the object prompt information includes the updated object combination information; In the object interaction area included in the task interface, display the target virtual object according to a target preview style, where the object prompt information includes the target virtual object displayed according to the target preview style, and the object interaction area is used to display the interaction operations between the virtual objects; In the display area associated with the target object identifier, display the object attribute information of the target virtual object, where the object attribute information is used to indicate the target object attribute, and the object prompt information includes the object attribute information.

3. The method according to claim 2, wherein The step of, when at least one object combination information matching the set of virtual objects is displayed in the task interface, updating and displaying at least one of the object combination information according to the target object attribute includes: When at least one of the object combination information includes first object combination information that matches the target object attribute, obtain the first object quantity of the virtual objects included in the first object combination information, where the first object combination information is used to indicate the object quantity of the virtual objects configured with the target object attribute in the virtual object set; update the first object quantity to a second object quantity according to the target virtual object, and update the first object combination information according to the second object quantity; highlight the updated first object combination information; When at least one of the object combination information does not include the target object combination information that matches the target object attribute, generate second object combination information that matches the target object attribute according to the target virtual object; highlight the generated second object combination information.

4. The method according to claim 2, characterized in that, The displaying the target virtual object in the object interaction area of the task interface according to a target preview style includes: In the object interaction area of the task interface, display the virtual objects in the virtual object set according to a first display style; Display the target virtual object at a target display position in the object interaction area according to a second display style, where the target display position is a display position determined according to the arrangement of the virtual objects in the virtual object set in the object interaction area, and the target preview style includes the second display style.

5. The method according to claim 2, wherein The responding to a preselection operation on a target object identifier among at least one of the candidate object identifiers, and displaying object prompt information associated with the target object combination in the task interface according to the target object attribute configured by the target virtual object indicated by the target object identifier includes: When a first preselection operation on the target object identifier is received and a second preselection operation on a reference virtual object in the virtual object set is received, obtain a reference object set obtained by performing a pre-update operation on the virtual object set, where the reference object set is an object set obtained by removing the reference virtual object from the virtual object set and adding the target virtual object to the virtual object set; Update and display at least one of the object combination information according to the object attributes respectively configured by the virtual objects included in the reference object set.

6. The method according to claim 5, characterized in that, When updating and displaying at least one of the object combination information according to the object attributes respectively configured by the virtual objects included in the reference object set, it further includes: In the object interaction area of the task interface, display the reference virtual object according to a third display style, where the third display style indicates that the reference virtual object switches from an object active state to an object ready state; Display the target virtual object at a target display position in the object interaction area according to a fourth display style, where the target display position is a display position determined according to the arrangement of the virtual objects in the reference virtual object set in the object interaction area, and the target preview style includes the fourth display style.

7. The method according to claim 5, wherein Before obtaining the reference object set obtained by performing a pre-update operation on the virtual object set, it further includes: In response to dragging the target object identifier to the display area where the virtual object is located, obtain the operation end point of the dragging operation; Determine the virtual object corresponding to the operation end point of the dragging operation as the reference virtual object, and determine that the first preselection operation on the target object identifier and the second preselection operation on the reference virtual object are received.

8. The method according to claim 2, wherein After displaying at least one candidate object identifier in response to the trigger operation of the object acquisition control, it further includes: In response to the preselection operation on multiple candidate object identifiers, determine the multiple candidate object identifiers as the target object identifiers respectively; According to the target virtual objects respectively indicated by the multiple target object identifiers, obtain a target object set obtained by performing a pre-update operation on the virtual object set, where the target object set is an object set obtained by adding multiple target virtual objects to the virtual object set; Update and display at least one object combination information according to the object attributes respectively configured for the virtual objects included in the target object set; Display multiple target virtual objects in the object interaction area according to the target preview style.

9. The method according to claim 1, characterized in that, The displaying at least one candidate object identifier in response to the trigger operation of the object acquisition control includes: Display an object acquisition window, where the object acquisition window includes at least one identifier display area; Display the candidate object identifier, the resource indication information matching the candidate object identifier, and the object attribute information matching the candidate object identifier in the identifier display area, where the resource indication information is used to indicate the virtual resources that the target account needs to consume to obtain the virtual object indicated by the candidate object identifier, and the object attribute information is used to indicate the object attributes configured for the virtual object.

10. The method according to claim 9, characterized in that, After displaying the candidate object identifier, the resource indication information matching the candidate object identifier, and the object attribute information matching the candidate object identifier in the identifier display area, it further includes at least one of the following: In response to a long press operation on the target object identifier in the identifier display area, determine that the first preselection operation on the target object identifier is received and hide the object acquisition window; In response to a triggering operation on a preview control in the object acquisition window, hide the object acquisition window and display an identification preview window, where the identification preview window includes at least one identification preview area, and one candidate object identification is displayed in the identification preview area; in response to a click operation on the target object identification in the identification preview area, determine that the preselection operation on the target object identification is received.

11. The method according to claim 9, wherein After displaying object prompt information associated with the target object combination in the task interface according to the target object attributes configured for the target virtual object indicated by the target object identification, further includes: In response to a confirmation operation on the target object identification, consume a target quantity of the virtual resources from the virtual resources currently held by the target account, where the target quantity is the resource quantity indicated by the resource indication information corresponding to the target object identification; Display the target virtual object in the task interface.

12. A display device for object prompt information, characterized in that, Includes: A first display unit, configured to display, in a task interface of a turn-based virtual task, a set of virtual objects currently held by a target account, where the set of virtual objects includes at least one virtual object, and the virtual object is configured with at least one object attribute, and the object attribute is used to provide a virtual interaction effect for the virtual objects configured with the same object attribute when a target condition is met; A second display unit, configured to display at least one candidate object identification in response to a triggering operation on an object acquisition control, where the candidate object identification indicates a virtual object to be selected; A third display unit, configured to, in response to a preselection operation on a target object identification among at least one of the candidate object identifications, display object prompt information associated with the target object combination in the task interface according to the target object attributes configured for the target virtual object, where the target virtual object is the virtual object indicated by the target object identification, and the object prompt information is used to prompt the change situation of the target object combination when the target account holds the target virtual object, and the virtual objects in the target object combination are the virtual objects configured with the target object attributes.

13. A computer-readable storage medium, characterized in that, The computer-readable storage medium includes a stored program, where the program, when running, executes the method described in any one of claims 1 to 11.

14. A computer program product comprising a computer program / instructions, characterized in that, The computer program / instructions, when executed by a processor, implement the steps of the method described in any one of claims 1 to 11.

15. An electronic device, comprising a memory and a processor, characterized in that, A computer program is stored in the memory, and the processor is configured to execute the method described in any one of claims 1 to 11 through the computer program.