Novel Chinese chess and chess moving method thereof
By introducing black chess and red chess empty pieces, integrating Go rules, and adjusting chess rules, the problem of solidifying traditional chess strategies has been solved, the variability of chess games and tactical richness have been achieved, and the fun and depth of the game has been enhanced.
Patent Information
- Application Number
- CN202510841304.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-06-23
- Publication Date
- 2025-08-01
AI Technical Summary
The solidification of the dimensions of traditional chess strategies has led to the limitation of game innovation, which is difficult to adapt to dynamic strategies and diverse scenario needs.
Introduce two types of chess pieces, black chess and red chess empty, integrate Go rules, adjust the rules of red chess soldiers and black chess pawns, and improve the movements of black chess and red chess patterns, and change the pattern of the chessboard.
Significantly increase the variableness of the chess game, improve the fun and strategic depth of the game, and enrich the tactical choices and changes space during the game.
Smart Images

Figure CN120393385A_ABST
Abstract
Description
Technical Field
[0001] The present invention belongs to the technical field of Chinese chess, and specifically relates to a new type of Chinese chess and its moving method. Background Art
[0002] Chinese chess originated in our country and is a two-player chess game with a history of thousands of years. With the Chu River and Han Border as the battlefield, through the offensive and defensive games of 32 pieces (chariots, horses, cannons, soldiers, advisors, elephants, generals) of the red and black sides, it demonstrates strategic wisdom and tactical skills.
[0003] As a time-honored strategic chess game, Chinese chess constitutes a classic paradigm with a 9×10 chessboard, a design separated by the "Chu River and Han Border", and seven types of fixed-function pieces such as chariots, horses, and cannons. Its core rules, such as the horse moving in a "day" shape, the elephant moving in a "field" shape, and the "checkmating" winning mechanism, have been passed down for thousands of years, forming a profound tactical system and cultural value. However, with the development of modern intellectual games, traditional Chinese chess has gradually shown inherent limitations in long-term practice, such as limited innovation in the game due to relatively fixed strategic dimensions and the difficulty of adapting the classic framework to the needs of dynamic strategies and diverse scenarios. To break through the existing mode constraints while continuing the essence of the strategic game of Chinese chess, it is necessary to explore a systematic innovation path based on retaining the cultural core of chess. Summary of the Invention
[0004] The purpose of the present invention is to provide a new type of Chinese chess and its moving method to solve the problems raised in the above background art.
[0005] To achieve the above purpose, the present invention provides the following technical solution: A new type of Chinese chess, including a chessboard body, in the middle of the chessboard body, there are rivers, lakes, seas, glaciers, and canyons. On the upper side of the front of the chessboard body, there is a red nine-square area, and on the lower side of the front of the chessboard body, there is a black nine-square area. In the middle of the bottom of the front of the chessboard body, a black general is movably installed. On the bottom of the front of the chessboard body, on the left and right sides of the black general, there are movably installed a black advisor, a black "wu", a black elephant, a black horse, and a black chariot respectively. On the front of the chessboard body, below the rivers, lakes, seas, glaciers, and canyons, there are movably installed a black cannon and black pawns respectively. In the middle of the top of the front of the chessboard body, a red marshal is movably installed. On the top of the front of the chessboard body, on the left and right sides of the red marshal, there are movably installed a red advisor, a red "kong", a red elephant, a red horse, and a red chariot respectively. On the front of the chessboard body, above the rivers, lakes, seas, glaciers, and canyons, there are movably installed a red cannon and red soldiers respectively.
[0006] Preferably, there are two black "wu", and the two black "wu" are symmetric about the black general on the left and right.
[0007] Preferably, there are two red "kong", and the two red "kong" are symmetric about the red marshal on the left and right.
[0008] A method of moving chess pieces for a new type of Chinese chess, comprising the following steps:
[0009] S1: Chessboard
[0010] The chessboard body is divided by rivers, lakes, seas, glaciers and valleys. The upper part is for the red side and the lower part is for the black side. The horizontal lines on the chessboard are called horizontal lines, and there are ten in total. For the side holding the red chess pieces, the horizontal lines are numbered from one to ten in Chinese characters from the bottom line of the red side, starting from the bottom to the top of the chessboard body. For the side holding the black chess pieces, the horizontal lines are numbered from 1 to 10 in Arabic numerals from the bottom line of the black side, starting from the bottom to the top of the chessboard body; the vertical lines on the chessboard are called vertical lines, and there are eleven in total. For the vertical lines of the side holding the red chess pieces, they are numbered from one to eleven in Chinese characters from the right side to the left side of the chessboard body. For the vertical lines of the side holding the black chess pieces, they are numbered from 1 to 11 in Arabic numerals from the bottom line of the black side, starting from the right side to the left side of the chessboard body; the regulations of Arabic numerals and Chinese characters for horizontal and vertical lines are designed for chess score recording. The red side uses Chinese characters and the black side uses Arabic numerals;
[0011] The intersection points of the horizontal and vertical lines are called intersection points, with a total of one hundred and ten intersection points. The positions where the chess pieces are placed and move are on these intersection points;
[0012] Rivers, lakes, seas, glaciers and valleys are used as the dividing lines to separate the two sides of the confrontation and delimit their respective territories;
[0013] The red nine-square area and the black nine-square area represent the castles of the red and black camps respectively;
[0014] S2: Chess pieces
[0015] There are a total of thirty-six Chinese chess pieces, divided into two colors, red and black, with eighteen of each color, and divided into seven types. Red side: one red general, two red advisors, two red chariots, two red horses, two red cannons, two red elephants, two red advisors, and five red soldiers; Black side: one black general, two black advisors, two black chariots, two black horses, two black cannons, two black elephants, two black advisors, and five black pawns;
[0016] S3: Initial layout
[0017] For the red side, in sequence at the bottom line are chariot, horse, elephant, blank, advisor, general, advisor, blank, elephant, horse, chariot. The layout of the black side at the bottom line is the same as that of the red side; the five pawns are distributed on the first, third, sixth, ninth, and eleventh lines, and the cannons are on the second and tenth lines;
[0018] S4: Moving chess pieces
[0019] During a game, the red player goes first, and the two players take turns to play until a winner is decided or the game ends in a draw. The player who makes the move moves a piece from one intersection to another empty intersection, or captures a piece on an intersection of the opponent and then occupies or surrounds an intersection. Each player makes one move, which counts as a turn.
[0020] The moves of each chess piece are as follows:
[0021] Black General and Red General: The Black General and Red General are the leaders of the game, the targets of intense competition between both sides. They can only move within the Red and Black Nine Squares, moving up or down, left or right, and can only move one step at a time. The Black General and Red General cannot face each other directly on the same line, otherwise the player who moves loses.
[0022] Black and Red players: only move one move at a time along the intersection of the diagonal lines drawn on the red and black nine squares;
[0023] Black and Red Bishops: Each move can be made diagonally, forward or backward. If there is a piece at the first point of the diagonal line, the player cannot move. This is called blocking the bishop's eyes. If all four of the bishop's eyes are blocked, the player is trapped and surrounded. If two of the bishop's eyes are blocked on the sidelines, the player cannot move, which is also called being trapped. Black and Red Bishops are not restricted by rivers, lakes, seas, glaciers, or canyons, and can cross them.
[0024] Black and Red Rooks: They can move freely along all straight and horizontal lines as long as there are no obstacles. They can move forward or backward without any restrictions, but they cannot jump over other pieces.
[0025] The black and red knights can only move along the diagonal lines of the sun pattern, commonly known as the knight moving diagonally. They can move forward or backward, but cannot move if there are other pieces at the intersection of the moving direction.
[0026] Black Cannon and Red Cannon: When not capturing, they move in the same way as the Black Rook and Red Rook. When capturing, they capture every other piece on the same line.
[0027] Black and Red Pawns: They can move sideways as long as they don't cross rivers, lakes, seas, glaciers, or valleys. They cannot retreat at any time. When the left and rightmost Black and Red Pawns reach the opponent's starting line, if they are on the Black 1st Line or the Red 1st Line, they turn over in their original position and are considered a Black Rook or a Red Rook, and can capture pieces according to the Black Rook and Red Rook rules.
[0028] Black has no chess and Red has no chess: You can move your pieces to any empty space on the board without being restricted by lines;
[0029] S5: Capture
[0030] The piece-taking rules are similar to those of ancient Chinese chess. The way a piece takes another piece is the same as its moving method. When there is an opponent's piece at the position where a piece can move to, the piece can use its moving method to take it and occupy that position.
[0031] For the black elephant, red advisor, black guard, and red advisor, their qi is at the diagonal positions. For the rest of the pieces, they have four qi in the up, down, left, and right directions. A piece cannot land on a position without qi (a dead position). If it can become a live position after taking a piece, that's okay. If there is a situation where occupying a position to take a piece and surrounding to take a piece occur simultaneously, it is possible to take two pieces at the same time. For example, in the case of a linked cannon or other pieces, if they are in a dead position without qi after taking a piece, the opponent can move another piece one step and then capture the piece of the opponent in the dead position. However, if taking the piece results in a checkmate, it is equivalent to a suicidal attack and is not allowed. One must move another piece or move the general to capture the dead piece so that it does not result in a checkmate. When surrounding to take a piece, it mainly depends on qi. If there is qi or there is one's own piece at the qi position, it is a live piece. Conversely, a piece without qi and whose qi position is occupied by the opponent is a dead piece.
[0032] Connection: The meaning of connection is the same as in Go. Two or more pieces together in the horizontal and vertical directions are called connected. Diagonal does not count as connection. Two black pieces without or a red empty space (no piece) cannot occupy a position to take a piece and cannot be surrounded and taken alone. But a black piece without or a red empty space connected to other pieces can be surrounded and taken and can also occupy a position to take a piece.
[0033] S6: Responding to check, checkmate, stalemate, draw
[0034] When a player's piece attacks the opponent's general and will capture it in the next move, it is called "check". The player being checked must immediately respond to the check, that is, must defend. If unable to respond to the check, it will be checkmated. When it is a player's turn to move, the general is not being checked, but is prohibited from having no way to move at this position, and there are no pieces with connected qi or live qi, and at the same time, the player's other pieces cannot move either, which is called stalemate. In addition to the victory or defeat of both sides, there is also a draw.
[0035] Preferably, for the present invention, the method of recording the chess score in S is similar to that of Chinese chess. Inheriting the traditional method, when there is no empty space, the starting position is recorded as the starting point and the landing position is recorded. For example, for the red empty space moving from the initial position 4-1 to 2-9, the chess score is recorded as "empty 4-1 lands on 2-9". When there is no piece landing on position 3-8, the score is recorded as "no piece 4-1 lands on 3-8". The position is marked with the vertical bar first and then the horizontal label according to the moving side.
[0036] Preferably, for the present invention, in S4, the black piece without and the red empty space can only cooperate with their own pieces to surround and take. Two connected black pieces without or red empty spaces cannot be occupied and taken alone, while a black piece without or a red empty space connected to other pieces can be occupied and taken.
[0037] Preferably, for the present invention, in S4, the black general and the red marshal, in cooperation with the black piece without and the red empty space, can surround and kill the opponent's pieces, but cannot sacrifice themselves. They must be able to surround and kill the opponent's pieces. Suicidal attacks are not allowed.
[0038] As a preferred embodiment of the present invention, the draw described in S5 is one of the following situations: one party proposes a draw and the other party agrees; the two parties' moves are repeated three times, and except for long check, long kill, and long capture, they are still judged as losers. In order to comply with the rule of unchanged draw, when one check and one kill are repeated, the party calling the check should actively change the move, otherwise it will be judged as loser; it complies with the rule of natural appearance, that is, neither party has captured a chess piece in 60 rounds.
[0039] The beneficial effects of the present invention are as follows:
[0040] By innovatively introducing the two types of chess pieces, black chess pieces without any space and red chess pieces without any space, the game's variability and strategic depth are significantly increased. At the same time, the essence of some Go rules is cleverly integrated, which greatly enhances the fun of the game. In addition, the traditional red pawn and black soldier chess piece rules have been reformed. It is stipulated that after the pawns on both sides reach the opponent's starting line, they can be turned over and regarded as black rooks or red rooks. At the same time, the moves of black elephants and red bishops have also been improved, and the layout of the chessboard itself has also been changed. This series of rule adjustments together constitute a comprehensive transformation of the traditional gameplay, which greatly enriches the tactical choices and variation space throughout the game. BRIEF DESCRIPTION OF THE DRAWINGS
[0041] Figure 1 It is a schematic diagram of the structure of the present invention;
[0042] Figure 2 This is a schematic diagram of the chessboard body structure of the present invention.
[0043] In the picture: 1. Chessboard; 2. Rivers, lakes, seas, glaciers and valleys; 3. Nine palaces of the red side; 4. Nine palaces of the black side; 5. Black general; 6. Black soldier; 7. Black pawn; 8. Black bishop; 9. Black knight; 10. Black rook; 11. Black cannon; 12. Black pawn; 13. Red general; 14. Red soldier; 15. Red empty space; 16. Red bishop; 17. Red knight; 18. Red rook; 19. Red cannon; 20. Red soldier. DETAILED DESCRIPTION
[0044] The following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the accompanying drawings. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without making creative efforts are within the scope of protection of the present invention.
[0045] like Figures 1 to 2As shown in the figure, an embodiment of the present invention provides a new type of Chinese chess, including a chessboard body 1. In the middle of the chessboard body 1, there are rivers, lakes, seas, glaciers and valleys 2. On the upper side of the front of the chessboard body 1, there is a red nine-square area 3. On the lower side of the front of the chessboard body 1, there is a black nine-square area 4. In the middle of the bottom of the front of the chessboard body 1, there is a black general 5 movably installed. On the bottom of the front of the chessboard body 1, there are respectively black advisors 6, black non-entities 7, black elephants 8, black horses 9, and black chariots 10 movably installed on the left and right sides of the black general 5. On the front of the chessboard body 1, there are respectively a black cannon 11 and black pawns 12 movably installed under the rivers, lakes, seas, glaciers and valleys 2. In the middle of the top of the front of the chessboard body 1, there is a red marshal 13 movably installed. On the top of the front of the chessboard body 1, there are respectively red advisors 14, red non-entities 15, red elephants 16, red horses 17, and red chariots 18 movably installed on the left and right sides of the red marshal 13. On the front of the chessboard body 1, there are respectively a red cannon 19 and red soldiers 20 movably installed above the rivers, lakes, seas, glaciers and valleys 2.
[0046] The chessboard body 1 is divided into upper and lower parts with the rivers, lakes, seas, glaciers and valleys 2 as the boundary. The upper part is for the red side, and the lower part is for the black side. The chessboard body 1 is composed of eleven vertical lines and ten horizontal lines, with a total of one hundred and ten intersection points. The intersection points formed by the diagonal lines, horizontal lines and vertical lines inside the red nine-square area 3 and the black nine-square area 4 are the moving ranges of the black general 5, black advisors 6 and the red marshal 13, red advisors 14.
[0047] Among them, the number of black non-entities 7 is two, and the two black non-entities 7 are symmetric about the black general 5 left and right.
[0048] By setting the black non-entities 7, the overall fun of playing chess is increased, making the playing process more flexible and changeable.
[0049] Among them, the number of red non-entities 15 is two, and the two red non-entities 15 are symmetric about the red marshal 13 left and right.
[0050] The innovative design of the red non-entities 15 breaks through the limitation of traditional chess piece types and increases the variables of playing chess.
[0051] A moving method for a new type of Chinese chess includes the following steps:
[0052] S1: Chessboard
[0053] The chessboard body 1 is divided by rivers, lakes, seas, glaciers and valleys 2. The upper part is for the red side, and the lower part is for the black side. The horizontal lines on the chessboard are called horizontal lines, and there are ten in total. For the side with the red chess, the horizontal lines are numbered from one to ten in Chinese characters from the bottom line of the red side, from the lower part to the upper part of the chessboard body 1. For the side with the black chess, the horizontal lines are numbered from 1 to 10 in Arabic numerals from the bottom line of the black side, from the lower part to the upper part of the chessboard body 1. The vertical lines on the chessboard are called vertical lines, and there are eleven in total. For the side with the red chess, the vertical lines are numbered from one to eleven in Chinese characters from the right side to the left side of the chessboard body 1. For the side with the black chess, the vertical lines are numbered from 1 to 11 in Arabic numerals from the bottom line of the black side, from the right side to the left side of the chessboard body 1. The regulations of using Arabic numerals and Chinese characters for horizontal and vertical lines are designed for chess score recording. The red side uses Chinese characters, and the black side uses Arabic numerals;
[0054] The intersection points of the horizontal and vertical lines are the crossing points, with a total of one hundred and ten crossing points. The positions where the chess pieces are placed and move are on these crossing points;
[0055] Rivers, lakes, seas, glaciers and valleys 2 are the dividing lines, separating the two sides of the confrontation and delimiting their respective territories;
[0056] The red nine-square palace 3 and the black nine-square palace 4 represent the castles of the red and black camps respectively;
[0057] S2: Chess pieces
[0058] There are a total of thirty-six Chinese chess pieces, divided into two colors, red and black, with eighteen of each color, and divided into seven types. Red side: one red general 13, two each of red advisors 14, red chariots 18, red horses 17, red cannons 19, red elephants 16, red voids 15, and five red pawns 20; Black side: one black general 5, two each of black voids 7, black chariots 10, black horses 9, black cannons 11, black elephants 8, black advisors 6, and five black pawns 12;
[0059] S3: Initial layout
[0060] For the red side, in sequence at the bottom line are chariot, horse, elephant, void, advisor, general, advisor, void, elephant, horse, chariot. The layout at the bottom line of the black side is the same as that of the red side; The five pawns are distributed on the first, third, sixth, ninth, and eleventh lines, and the cannons are on the second and tenth lines;
[0061] S4: Moving chess
[0062] During the game, the side with the red chess moves first, and then the two sides take turns until the victory or defeat is determined or a draw is reached. When moving a chess piece, moving a piece from one crossing point on the chessboard to another empty crossing point, or occupying or surrounding a crossing point after capturing a piece at a certain crossing point of the opponent, both count as moving a step of chess. Each side moving one step of chess is a round;
[0063] The moving methods of each chess piece are as follows:
[0064] The black general 5 and the red marshal 13: The black general 5 and the red marshal 13 are the leaders in the chess and the targets that both sides strive for. They can only move within the red's ninth palace 3 and the black's ninth palace 4. They can move up, down, left, or right, and each move can only cover one step. The black general 5 and the red marshal 13 cannot directly face each other on the same straight line, otherwise the moving side will be judged to lose;
[0065] The black advisor 6 and the red advisor 14: They only move step by step along the intersection points of the diagonals drawn within the red's ninth palace 3 and the black's ninth palace 4;
[0066] The black elephant 8 and the red elephant 16: Each move can be made diagonally, either forward or backward. If there is a piece at the first point of the diagonal path, it cannot move, which is commonly known as blocking the elephant's eye. When all four elephant's eyes are blocked, it will be trapped and surrounded. When on the side line and two elephant's eyes are blocked, it cannot move, that is, it is trapped. The black elephant 8 and the red elephant 16 are not restricted by rivers, lakes, seas, glaciers, and canyons 2 and can cross them;
[0067] The black rook 10 and the red rook 18: They can move freely along all straight lines and horizontal lines. As long as there is no obstruction, the number of steps is not restricted, and they can move forward or backward, but they cannot jump over other pieces;
[0068] The black knight 9 and the red knight 17: They can only move along the diagonal of the 'day' shape, commonly known as 'the knight moves in a day' and can move backward or forward. However, when there is another piece at the adjacent intersection point in the moving direction, it cannot move;
[0069] The black cannon 11 and the red cannon 19: When not capturing a piece, their moving methods are the same as those of the black rook 10 and the red rook 18. When capturing a piece, it captures the piece across another piece on the same line;
[0070] The black pawn 12 and the red pawn 20: They can still move horizontally before crossing the rivers, lakes, seas, glaciers, and canyons 2. The black pawn 12 and the red pawn 20 can never move backward. When the leftmost and rightmost black pawn 12 and red pawn 20 reach the opponent's starting line, the first line of the black or the first line of the red, they turn around in place and are regarded as the black rook 10 or the red rook 18 and move and capture pieces according to the rules of the black rook 10 and the red rook 18;
[0071] The black empty 7 and the red empty 15: They can place pieces on any empty space on the chessboard without being restricted by lines;
[0072] S5: Capturing pieces
[0073] The rules of capturing pieces are similar to those of ancient Chinese chess. The way of capturing pieces is the same as the way of moving. When there is an opponent's piece at the position where a piece can move, it can use the moving method of the piece to capture it and occupy that position;
[0074] The black bishop 8, the red bishop 16, the black advisor 6, and the red advisor 14 have their qi at the diagonal positions. The other pieces have four qi in the up, down, left, and right directions. Pieces cannot be placed in positions with no qi (dead positions). If a piece can be eaten and then create a live position, that is allowed. If occupying to eat and surrounding to eat occur simultaneously, it is possible to eat two pieces at the same time. For example, in the case of a continuous cannon or other pieces, if they are in a dead position after eating, the opponent can move another piece one step and then capture the piece of the opponent in the dead position. However, if capturing results in a checkmate, it is equivalent to a suicidal attack and is not allowed. One must move another piece or move the general to capture the dead piece without achieving a checkmate. Surrounding to eat mainly depends on qi. If there is qi or there are one's own pieces at the qi position, it is a live piece; conversely, a piece without qi and with the opponent occupying the qi position is a dead piece.
[0075] Linking, the meaning of linking is the same as in Go. Two or more pieces together in the horizontal and vertical directions are called linked. Diagonal does not count as linking. If the two black pieces have no 7 or the red piece has an empty 15 and are not linked, then one cannot occupy to eat nor can one surround and eat alone. However, if the black piece with no 7 or the red piece with an empty 15 is linked to other pieces, then one can both surround and eat and occupy to eat.
[0076] S6: Responding to check, checkmate, stalemate, draw
[0077] When a player's piece attacks the opponent's general and will capture it in the next move, it is called "check". The side being checked must immediately respond to the check, that is, must carry out protection. If unable to respond to the check, then it is checkmated. When it is a player's turn to move, if the general is not being checked, but is prohibited from moving in this position with no way to move, no connected qi for a live position, and at the same time the player's other pieces cannot move either, it is called stalemate. In addition to wins and losses for both sides, there is also a draw.
[0078] By innovatively adding the black piece with no 7 and the red piece with an empty 15, the variables in the game are increased, and some rules of Go are incorporated, making the game more interesting. The traditional black pawn 12 and red pawn 20 are changed. When the black pawn 12 and red pawn 20 reach the opponent's starting line, they turn over in place and are regarded as the black rook 10 and red rook 18, and the moving methods of the black bishop 8 and red bishop 16 are changed, thus greatly increasing the options during the game.
[0079] Among them, the method of recording the chess score in S1 is similar to that of Chinese chess. Inheriting the traditional method, for a move with no empty space, the starting position is recorded first and then the landing position. For example, for the red empty space moving from the initial position four - one to two - nine, the chess score is recorded as "empty four - one lands on two - nine". When there is no landing at point 3 - 8, the score is recorded as "no 4 - 1 lands on 3 - 8". The positions are marked with the vertical bar first and then the horizontal label according to the moving side.
[0080] By stipulating the method of recording the chess score, the recording method of the moves is unified, facilitating the writing of the chess score.
[0081] Among them, in S4, the black piece Wu 7 and the red piece Kong 15 can only cooperate with their own pieces to surround and capture. Two connected black pieces Wu 7 or red pieces Kong 15 cannot be captured by occupying their positions alone, while black pieces Wu 7 or red pieces Kong 15 connected to other pieces can be captured by occupying their positions.
[0082] Integrating the black piece Wu 7 and the red piece Kong 15 into the Go rules makes the game more flexible and changeable.
[0083] Among them, in S4, the black piece Jiang 5 and the red piece Shuai 13, in cooperation with the black piece Wu 7 and the red piece Kong 15, can surround and kill the opponent's pieces, but cannot offer themselves to be captured. They must be able to surround and kill the opponent's pieces. Suicide attacks are not allowed.
[0084] Restricting suicide attacks corrects irregular behaviors that may occur during the game and improves the user experience during the game.
[0085] Among them, a draw in S5 occurs in one of the following situations: one party proposes a draw and the other party agrees; the moves of both sides repeat cyclically three times. Except for the cases of perpetual check, perpetual attack, and perpetual capture where non - compliance results in a loss, in accordance with the regulation of drawing due to non - change, when there is an alternation of check and attack, the checking side should take the initiative to change its move, otherwise it will be judged as losing; it conforms to the regulation of natural moves, that is, neither side has captured a single piece in sixty moves.
[0086] Defining the draw rules realizes a third outcome other than victory and defeat, and at the same time avoids the situation where the game gets into a stalemate.
[0087] It should be noted that in this article, relational terms such as first and second are only used to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any actual relationship or order between these entities or operations. Moreover, the term "comprising", "including" or any other variant thereof is intended to cover non - exclusive inclusion, so that a process, method, article or device comprising a series of elements not only includes those elements, but also includes other elements not expressly listed, or elements inherent to such process, method, article or device.
[0088] Although the embodiments of the present invention have been shown and described, for those of ordinary skill in the art, it can be understood that various changes, modifications, substitutions and variations can be made to these embodiments without departing from the principles and spirit of the present invention. The scope of the present invention is defined by the appended claims and their equivalents.
Claims
1. A new type of Chinese chess, comprising a chessboard body (1), characterized in that: In the middle of the chessboard body (1), there are rivers, lakes, seas, glaciers and canyons (2). On the upper side of the front of the chessboard body (1), there is a red nine-square enclosure (3). On the lower side of the front of the chessboard body (1), there is a black nine-square enclosure (4). In the middle of the bottom of the front of the chessboard body (1), a black general (5) is movably installed. On the bottom of the front of the chessboard body (1), black advisors (6), black non-existent pieces (7), black elephants (8), black horses (9), and black chariots (10) are respectively movably installed on the left and right sides of the black general (5). In the middle of the chessboard body (1), below the river boundary named rivers, lakes, seas, glaciers and canyons (2), there are black cannons (11) and black pawns (12). In the middle of the top of the front of the chessboard body (1), a red marshal (13) is movably installed. On the top of the front of the chessboard body (1), red advisors (14), red non-existent pieces (15), red elephants (16), red horses (17), and red chariots (18) are respectively movably installed on the left and right sides of the red marshal (13). Above the river boundary named rivers, lakes, seas, glaciers and canyons (2) in the middle of the chessboard body (1), there are red cannons (19) and red soldiers (20).
2. A new type of Chinese chess according to claim 1, characterized in that: The number of the black non-existent pieces (7) is two, and the two black non-existent pieces (7) are symmetric about the black general (5) left and right.
3. A new type of Chinese chess according to claim 1, characterized in that: The number of the red non-existent pieces (15) is two, and the two red non-existent pieces (15) are symmetric about the red marshal (13) left and right.
4. A method of moving chess pieces in a new type of Chinese chess, characterized in that, It includes the following steps: S1: Chessboard Taking the rivers, lakes, seas, glaciers and canyons (2) as the dividing line, the upper part of the chessboard body (1) is for the red side, and the lower part is for the black side. The horizontal lines on the chessboard are called rank lines, and there are ten in total. For the side holding the red chess, the rank lines are numbered from the bottom line of the red side, from the bottom to the top of the chessboard body (1), successively represented by Chinese numerals one to ten. For the side holding the black chess, the rank lines are numbered from the bottom line of the black side, from the bottom to the top of the chessboard body (1), successively represented by Arabic numerals 1 to 10. The vertical lines on the chessboard are called file lines, and there are eleven in total. For the side holding the red chess, the file lines, from the right side to the left side of the chessboard body (1), are successively represented by Chinese numerals one to eleven. For the side holding the black chess, the file lines are numbered from the bottom line of the black side, from the right side to the left side of the chessboard body (1), successively represented by Arabic numerals 1 to 11. The regulations of Arabic numerals and Chinese numerals for the rank and file lines are designed for chess notation records. The red side uses Chinese numerals, and the black side uses Arabic numerals. The intersection points of the rank lines and file lines are the intersection points, with a total of one hundred and ten intersection points. The positions where the chess pieces are placed and move are at these intersection points. The rivers, lakes, seas, glaciers and canyons (2) are used as the dividing line to divide the battlefields of both sides and delimit their respective territories. The red nine-square enclosure (3) and the black nine-square enclosure (4) respectively represent the red and black camps. S2: Chess pieces There are a total of thirty-six Chinese chess pieces, divided into two colors: red and black, with eighteen pieces of each color. They are divided into seven categories. For the red side: there is one red general (13), two each of red advisors (14), red chariots (18), red horses (17), red cannons (19), red elephants (16), and red pawns (15), and five red soldiers (20). For the black side: there is one black general (5), two each of black advisors (7), black chariots (10), black horses (9), black cannons (11), black elephants (8), and black soldiers (12), and five black pawns (12). S3: Initial layout For the red side, in the bottom row, there are chariots, horses, elephants, pawns, advisors, the general, advisors, pawns, elephants, horses, and chariots in sequence. The bottom row layout of the black side is the same as that of the red side. Five pawns are distributed on the 1st, 3rd, 6th, 9th, and 11th files. The cannons are on the 2nd and 10th files. S4: Moving the pieces During the game, the red side moves first, and then the two sides take turns moving until the outcome is decided as a win, loss, or draw. When a side moves a piece, moving a piece from one intersection on the chessboard to another empty intersection, or capturing a piece at an intersection of the opponent and then occupying or surrounding an intersection, both count as taking a move. Each side taking one move is considered one turn. The moving methods of each piece are as follows: Black general (5) and red general (13): The black general (5) and red general (13) are the leaders in the chess and the targets highly contested by both sides. They can only move within the red's nine-square area (3) and the black's nine-square area (4), moving up, down, left, or right, and each move can only cover one step. The black general (5) and red general (13) cannot directly face each other on the same straight line, otherwise the moving side is judged to lose. Black advisor (6) and red advisor (14): They can only move step by step along the diagonal intersections within the red's nine-square area (3) and the black's nine-square area (4). Black elephant (8) and red elephant (16): Each move can be made diagonally forward or backward. If there is a piece at the first point of the diagonal line to be moved, it cannot move. This is commonly known as blocking the elephant's eye. When all four elephant eyes are blocked, it is trapped and surrounded and killed. When on the side line and two elephant eyes are blocked, it cannot move, that is, it is trapped. The black elephant (8) and red elephant (16) are not restricted by rivers, lakes, seas, glaciers, and valleys (2) and can cross them. Black chariot (10) and red chariot (18): They can move freely along all straight lines and horizontal lines. As long as there is no obstruction for the piece, the number of steps is not restricted, and they can move forward or backward, but they cannot jump over other pieces. Black horse (9) and red horse (17): They can only move along the diagonal of the 'day' shape, commonly known as a horse moves in a 'day' shape. They can move backward or forward, but when there is another piece at the adjacent intersection in the moving direction, they cannot move. Black cannon (11) and red cannon (19): When not capturing a piece, their moving method is the same as that of the black chariot (10) and red chariot (18). When capturing a piece, it captures a piece by jumping over a piece on the same line. Black Pawn (12) and Red Pawn (20): They can move horizontally when not crossing rivers, lakes, seas, glaciers, or canyons (2). The Black Pawn (12) and Red Pawn (20) can never move backward. When the outermost Black Pawn (12) and Red Pawn (20) reach the starting line of the opponent, i.e., the first line of the Black or the first line of the Red, they turn over in place and are regarded as the Black Rook (10) or Red Rook (18), and move and capture pieces according to the rules of the Black Rook (10) and Red Rook (18). Black Empty (7) and Red Empty (15): They can place pieces to occupy empty spaces on the chessboard, not restricted by lines. S5: Capturing Pieces The rules of capturing pieces are similar to those of ancient Chinese chess. The way of capturing pieces is the same as the way of moving. When there is an opponent's piece at the position where a piece can move, the piece can be captured by using the moving method of the piece and occupy that position. For the Black Elephant (8), Red Advisor (16), Black Guard (6), and Red Guard (14), their vital points are at diagonal positions. The other pieces have four vital points in the up, down, left, and right directions. Pieces cannot be placed in positions without vital points (dead positions). If it is possible to capture a piece and then create a live position, it is allowed. If there is a situation where occupying a position to capture and surrounding to capture occur simultaneously, it is possible to capture two pieces at the same time, such as in the case of a continuous cannon or other pieces. If a piece is in a dead position without vital points after capturing, the opponent can move another piece one step and then capture the piece of the opponent in the dead position. However, if taking the piece results in a checkmate, it is equivalent to a suicidal attack and is not allowed. One must move another piece or move the general to capture the dead piece so that it does not result in a checkmate. Surrounding to capture mainly depends on vital points. If there are vital points or there are one's own pieces at the vital point positions, it is a live piece; otherwise, a piece without vital points occupied by the opponent at the vital point position is a dead piece. Connection: The meaning of connection is the same as in Go. Two or more pieces together in the horizontal and vertical directions are called connected. Diagonal connection does not count. Two connected Black Empty (7) or Red Empty (15) cannot occupy a position to capture, nor can they surround and capture alone. However, when Black Empty (7) or Red Empty (15) is connected to other pieces, they can both surround and capture and occupy a position to capture. S6: Responding to Check, Checkmate, Stalemate, and Draw When a player's piece attacks the opponent's general and will capture it in the next move, it is called "check". The side being checked must immediately respond to the check, that is, must defend. If unable to respond to the check, it will be checkmated. When it is a player's turn to move, if the general is not being checked, but is prohibited from moving in this position with no way to go, and there are no pieces with connected vital points or live vital points, and at the same time the player's other pieces cannot move either, it is called stalemate. In addition to wins and losses for both sides, there is also a draw.
5. A moving method for a new type of Chinese chess according to claim 4, characterized in that: The method of recording the chess score described in S1 is similar to that of Chinese chess, inheriting the traditional method. Recording starts from the starting position without an empty space to the landing position. For example, if the Red Empty moves from the initial position 4-1 to 2-9, the chess score is recorded as "Empty 4-1 lands on 2-9". When it lands on point 3-8, the score is recorded as "Empty 4-1 lands on 3-8". The positions are marked first vertically and then horizontally for the moving side.
6. A moving method for a new Chinese chess according to claim 4, characterized in that: The Black Empty (7) and Red Empty (15) described in S4 can only cooperate with one's own pieces to surround and capture. Two connected Black Empty (7) or Red Empty (15) cannot be occupied and captured alone, while Black Empty (7) or Red Empty (15) connected to other pieces can be occupied and captured.
7. A moving method of a new type of Chinese chess according to claim 4, characterized in that: As described in S4, the black general (5) and the red general (13) can surround and kill the enemy pieces without the cooperation of the black advisor (7) and the red advisor (15), but they cannot offer themselves to be captured. They must be able to surround and kill the enemy pieces. Suicide attacks are not allowed.
8. A moving method for a new-style Chinese chess according to claim 4, characterized in that: A draw occurs in one of the following situations as described in S5: One side proposes a draw and the other side agrees; the moves of both sides repeat cyclically three times. Except for perpetual check, perpetual checkmate, and perpetual pursuit which are judged as losses, in accordance with the regulation of drawing with no change, when there is a repeated pattern of one check and one checkmate, the checking side should take the initiative to change its move, otherwise it will be judged as a loss; it conforms to the regulation of natural moves, that is, neither side has captured a single piece in sixty moves.