Card method and equipment for exploring insight action

Through the design of card methods and systems, combined with VR equipment, the problem of lack of in-depth exploration in intimate relationships is solved, the depth of emotional communication and self-growth is achieved, and the quality of intimate relationships is improved.

CN120478801AInactive Publication Date: 2025-08-15CHANGSHA SEX COMMERCIAL DIAGNOSIS HEALTH MANAGEMENT CO LTD
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Patent Information

Application Number
CN202510624726.0
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-05-15
Publication Date
2025-08-15
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

There is a lack of systematic and effective way to conduct in-depth exploration and insight in existing intimate relationships, and traditional communication tools cannot meet the ability to transform insight into action in a safe and relaxed atmosphere, resulting in insufficient emotional communication.

Method used

A card method and system was designed, combined with VR equipment, and guide users to conduct in-depth exploration and emotional communication through guide cards, theme cards, situation cards and interactive cards, and use VR technology to re-scene scenes to promote the self-growth and relationship sublimation of intimate relationships.

Benefits of technology

It has achieved in-depth exploration of all levels of intimate relationships in a safe and relaxed atmosphere, improved emotional connection and understanding, and promoted self-growth and relationship sublimation.

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Abstract

The invention discloses a card method and equipment for exploring insight actions, belongs to the field of cards, and aims to solve the problem of how to practically promote intimacy and emotional communication and assist two parties to realize self-growth and relationship sublimation in an intimacy relationship. The system comprises a guide card, a first theme card, a second theme card, a first situation card, a second situation card and a cardiac card, wherein the cardiac card is divided into an interaction card and an emotion card. Compared with the prior art, various levels in the intimacy relationship are disclosed through a specific playing method stage.
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Description

Technical Field

[0001] The present invention belongs to the field of cards, and more specifically, to a card method and apparatus for exploring insight actions. Background Art

[0002] In intimate relationships, partners often desire a deeper understanding of each other and the exploration of the multifaceted dimensions of their emotions, but they lack systematic and effective methods. Traditional communication methods can be superficial, failing to address deeper needs and desires. While there are some relationship support tools available, most are overly theoretical and fail to meet the needs for deep exploration, insight into oneself and the other person, and the translation of knowledge into action in a safe and relaxed atmosphere.

[0003] Therefore, it is of great significance to develop a tool and method that can effectively promote intimacy and emotional communication and help both parties achieve self-growth and relationship sublimation in intimate relationships. Summary of the Invention

[0004] The purpose of this invention is to provide an innovative card method and card system to help conduct in-depth exploration and insight in intimate relationships, and to transform the results of insight into positive actions. In a safe and self-contained way, the various levels of intimate relationships are gradually revealed, thereby enhancing the emotional connection and understanding between the two parties and improving the quality of intimate relationships.

[0005] In order to achieve the above technical objectives, the technical solutions adopted by the present invention are as follows:

[0006] Card Design:

[0007] Guidance Cards: These cards are designed to guide users through their value priorities. Through inspiring textual descriptions and symbolic images, they help users reflect on the importance of values like trust, respect, and joy, thereby helping them build healthy and fulfilling relationships.

[0008] Theme Cards 1 and 2 utilize colorful and vivid visual elements to stimulate users' emotional projection. The cards feature content centered around various scenarios and emotional interactions, allowing users to describe their feelings and associations with the content, exploring their unique personal patterns.

[0009] First and Second Scenario Cards: These cards depict diverse scenarios, encouraging users to identify their needs and values. Furthermore, through communication between both parties regarding the selected scenario cards, they can align their needs and expectations, identifying potential differences and points of convergence.

[0010] Heartbeat Cards (Interactive Cards and Emotional Cards): Interactive Cards are presented with specific behavioral instructions or interactive scenarios to help users visualize their behaviors; Emotional Cards use specific emotional vocabulary and emoticons to guide users to feel and express their inner emotions and explore their true inner desires.

[0011] This technical solution integrates card gameplay with actions that promote intimacy and emotional exploration and insight. Card gameplay is tightly integrated with the system, and the cards work in conjunction with VR devices. The VR system is applied to VR headsets and handheld devices, enabling VR scene reproduction through these devices. Compared to existing technologies, this invention reveals various aspects of intimacy in stages through specific gameplay. DETAILED DESCRIPTION

[0012] In order to enable those skilled in the art to better understand the present invention, the technical solutions of the present invention are further described below with reference to the embodiments.

[0013] A card method and device for exploring insightful actions, including a VR system, wherein the VR system interface includes a guide card, a first theme card, a second theme card, a first situation card, a second situation card, and a heartbeat card, wherein the heartbeat card is divided into an interaction card and an emotion card;

[0014] The guide card is used to help users understand value ranking, establish relationships, and create beautiful relationships;

[0015] The first and second theme cards are used to explore personal patterns through visual stimulation, emotional projection, and verbal expression;

[0016] The first and second situation cards are used to perceive individual needs and values and to check needs and expectations;

[0017] The interactive cards are used to help users understand behaviors, and the emotional cards are used to help users feel their inner emotions and explore their true inner desires.

[0018] The guidance card contains content that sorts and guides the value elements of trust, respect, and pleasure in the form of text, pattern, or a combination of the two.

[0019] The card surfaces of the first theme card and the second theme card have colorful and vivid visual elements, and the visual elements are designed around scenes and emotional interaction themes.

[0020] The first situation card and the second situation card mainly describe various situations, and the situation descriptions cover different scenes and role interactions to guide users to perceive needs and values.

[0021] The interactive card includes specific behavioral instructions or interactive scene content, and the behavioral instructions or interactive scene are related to the behavior.

[0022] The emotion cards contain specific emotion words, emoticons, etc., which are used to guide users to feel and express their inner emotions.

[0023] A card-based exploration and insight action method and device, comprising the following steps:

[0024] Step 1: Scenario Exploration: Select the scenario theme you most want to explore from the first or second scenario cards.

[0025] Step 2: Talk in the book: Choose the most touching situation card from the selected stack of situation cards, and both parties will narrate and share it with each other;

[0026] Step 3: Integrate knowledge and action: Spread the interactive cards on the left side of the table, select an interactive card, and visualize and practice it by connecting it to the previous situation card;

[0027] Step 4: End of communication: Place the palms of your hands on your left chest to feel your heartbeat, thank yourself and then give yourself or the other person a deep hug, and take three slow abdominal breaths.

[0028] In the situational exploration step, the user independently selects a situational theme based on current intentions to focus on the exploration direction.

[0029] In the speaking steps in the book, partners share their understanding, associations, and related personal experiences and feelings about the situation based on the selected situation cards to promote in-depth communication.

[0030] The VR system is applied to a VR head-mounted device and a VR handheld device, and VR scene reproduction is achieved through the VR head-mounted device and the VR handheld device.

[0031] It should be noted that according to the Patent Law and related regulations, a technical solution is a collection of technical means that utilize natural laws to solve the technical problem to be solved. Technical means are usually reflected in technical features. They must be solutions that utilize natural laws and possess technical properties, aiming to solve specific technical problems, such as improving product performance, refining production processes, and optimizing system functions.

[0032] Conventional card games don't count as technical solutions. First, they don't utilize natural laws: card games are generally constructed based on human-created rules, creativity, and entertainment. For example, the rules of common poker games were created by humans for entertainment and competition. The rules for playing cards and the card size settings in Landlord (Dou Dizhu) are not based on the application of natural laws. Natural laws are objective principles in scientific fields such as physics, chemistry, and biology, and card games have no direct connection to them.

[0033] Second, they lack technical attributes: Technical solutions often involve specific technical fields, such as mechanics, electronics, and chemicals, and are focused on solving technical problems, such as improving equipment efficiency and material properties. Card game play, on the other hand, focuses primarily on entertainment, fun, and interactive experiences between players, rather than solving technical problems. For example, the card game "Three Kingdoms Kill," with its various character skills and gameplay designed around the Three Kingdoms setting, is primarily about creating an entertaining atmosphere, rather than solving technical problems.

[0034] However, in this technical solution, card play is linked to promoting intimacy and emotional exploration and insight. Card play is tightly integrated with the system, and the cards work with VR devices. The VR system is applied to VR headsets and handheld devices, and VR scenes are reproduced through VR headsets and handheld devices.

[0035] The above provides a detailed introduction to the card exploration and insight action method and device provided by the present invention. The description of the specific embodiments is intended only to facilitate understanding of the method and core concepts of the present invention. It should be noted that those skilled in the art will be able to make various improvements and modifications to the present invention without departing from the principles of the present invention, and such improvements and modifications are also within the scope of protection of the claims of the present invention.

Claims

1. A card method and device for exploring the action of insight, characterized in that: A VR system is included, wherein the VR system interface includes a guide card, a first theme card, a second theme card, a first situation card, a second situation card, and a heartbeat card, wherein the heartbeat card is divided into an interaction card and an emotion card; The guide card is used to help users understand value ranking and establish relationships; The first and second theme cards are used to explore personal patterns through emotional projection and verbal expression; The first and second situation cards are used to perceive individual needs and values and to check needs and expectations; The interactive card is used to help the user understand the interactive behavior, and the emotional card is used to help the user feel the inner emotions.

2. The card exploration and insight action card method and device according to claim 1, characterized in that: The guide card contains a sorting guide for the value elements in the form of text, pattern or a combination of the two.

3. The card exploration and insight action card method and device according to claim 2, characterized in that: The card surfaces of the first theme card and the second theme card have colorful and vivid visual elements, and the visual elements are designed around scenes and emotional interaction themes.

4. The card exploration and insight action card method and device according to claim 3, characterized in that: The first situation card and the second situation card mainly describe various situations, and the situation descriptions cover different scenarios to guide users to perceive needs and values.

5. The card exploration and insight action card method and device according to claim 4, characterized in that: The interactive card includes specific behavioral instructions or interactive scene content, and the behavioral instructions or interactive scene are related to the behavior.

6. The card exploration and insight action card method and device according to claim 5, characterized in that: The emotion card contains specific emotion words and expression patterns, which are used to guide users to feel and express their inner emotions.

7. A card method and device based on the exploration and insight action according to any one of claims 1 to 6, characterized in that: The following steps are involved: Step 1: Scenario Exploration: Select the scenario theme you most want to explore from the first or second scenario cards. Step 2: Talk in the book: Choose the most touching situation card from the selected stack of situation cards, and both parties will narrate and share it with each other; Step 3: Integrate knowledge and action: Spread the interactive cards on the left side of the table, select an interactive card, and visualize and practice it by connecting it to the previous situation card; Step 4: End of communication: Place the palms of your hands on your left chest to feel your heartbeat, thank yourself and then give yourself or the other person a deep hug, and take three slow abdominal breaths.

8. The card exploration and insight action card method and device according to claim 7, characterized in that: In the situational exploration step, the user independently selects a situational theme based on current intentions to focus on the exploration direction.

9. The card exploration and insight action card method and device according to claim 7, characterized in that: In the speaking steps in the book, both parties share their understanding, associations, and related personal experiences and feelings about the situation based on the selected situation cards to promote in-depth communication.

10. The card exploration and insight action card method and device according to claim 7, characterized in that: The VR system is applied to a VR head-mounted device and a VR handheld device, and VR scene reproduction is achieved through the VR head-mounted device and the VR handheld device.