Card game method for happy and cleistocalyx
By designing the Happy Monopoly card game, using dream cards, diamond cards and energy cards, combined with meditation operations, players can identify wealth obstacles and formulate action strategies to solve the problem of lack of systematic psychological guidance in traditional wealth games, and achieve an implementable wealth growth path.
Patent Information
- Application Number
- CN202510889125.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-06-30
- Publication Date
- 2025-08-15
AI Technical Summary
Traditional wealth game mechanisms cannot guide players to identify and break through long-term wealth psychological barriers. Independent psychological tools lack structured processes and cannot systematically solve the problem of both wealth and happiness.
Design the Happy Monopoly card game, including dream cards, diamond cards and energy cards. Through meditation operations and card drawing, help players identify dream goals, analyze obstacles, and formulate action strategies to generate landable wealth growth paths.
Through the concrete transformation of card classification and abstract obstacles, players can intuitively identify goals, diagnose obstacles, and match action strategies, generate a complete wealth growth path, and enhance their willingness to execute actions.
Smart Images

Figure CN120478951A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of card game design, and in particular to a Happy Monopoly card game method. Background Art
[0002] Card games have been used as psychological guidance tools for many years, initially exemplified by traditional Monopoly-style games. Their core mechanics focused on economic competition, simulating the accumulation of wealth through dice movement and random event cards. As demand evolved, some games attempted to incorporate psychological elements, stimulating self-exploration through abstract patterns. However, these tools are typically independent of the gamification process, serving merely as a medium for open discussion and lacking systematic integration with wealth goal planning.
[0003] Existing technologies have significant limitations: traditional wealth games are limited to short-term economic competition and cannot guide players to identify and overcome long-term psychological barriers to wealth, causing players to focus only on immediate gains and ignore 3-5 year wealth planning; although independent psychology tools can reveal some psychological states, they lack structured processes and find it difficult to systematically solve belief problems such as "wealth and happiness cannot be achieved at the same time", and they fail to integrate wealth value quantification, life scenario obstacle classification and specific action strategies, making it impossible for players to generate a feasible wealth growth path. Summary of the Invention
[0004] The purpose of the present invention is to provide a Happy Monopoly card game method. In order to solve the above technical problems, the technical solution provided by the present invention is as follows:
[0005] The method of playing the Happy Monopoly card game includes the following steps:
[0006] Step S1: providing three sets of cards, including dream cards showing dream goals, diamond cards revealing obstacles to realization, and energy cards providing action strategies;
[0007] Step S2: guiding the player to perform meditation operations, including closing eyes, taking deep breaths, and imagining future wealth;
[0008] Step S3: Draw three cards from the twenty-four dream cards, select one or two of them, interpret the dream content it displays and the wealth value required to realize the dream;
[0009] Step S4: Draw three cards from the twenty-four diamond cards and interpret the life obstacles and challenges they reveal;
[0010] Step S5: Draw three cards from the twenty-four energy cards and interpret the action strategies provided by them;
[0011] Step S6: Based on the interpretation results of steps S3 to S5, generate a summary of the wealth growth path.
[0012] Furthermore, in step S3, the dream card is orange and includes two types of goals: big dreams and small dreams. Each dream card is marked with the amount of money required to realize the dream.
[0013] Furthermore, in step S4, the diamond card is purple, and each of the diamond cards includes life scenes of entrepreneurship, promotion, family, health and interpersonal relationships.
[0014] Furthermore, in step S5, the energy card is green, and the action strategy includes connecting with people, improving skills or health management. The advantages of the present invention over the prior art are:
[0015] 1. This invention categorizes cards into Dream Cards, Diamond Cards, and Energy Cards, and associates them with specific functions, thereby tangibly transforming abstract psychological barriers to wealth. Based on the card content design, players can intuitively identify goals, diagnose specific barriers, and match action strategies. This addresses the lack of systematic psychological guidance mechanisms in traditional wealth games, transforming abstract beliefs into actionable paths and enhancing the willingness to execute subsequent action strategies.
[0016] 2. This invention achieves the generation of a feasible wealth growth path through a closed-loop process of phased card extraction and interpretation. According to the three-step card drawing rules, players complete goal visualization, obstacle diagnosis, and strategy matching in sequence, and finally generate a written summary, breaking through the limitation of fragmented psychological tools that make it difficult to form a complete action plan. BRIEF DESCRIPTION OF THE DRAWINGS
[0017] Figure 1 Flowchart of the Happy Monopoly card game method in Example 1. DETAILED DESCRIPTION
[0018] The detailed description of the following embodiments is used to exemplify the principles of the present application, but cannot be used to limit the scope of the present application, that is, the Happy Monopoly card game method of the present application is not limited to the described embodiments.
[0019] Example 1
[0020] like Figure 1 As shown, the Happy Monopoly card game method includes the following steps:
[0021] Step S1: providing three sets of cards, including dream cards showing dream goals, diamond cards revealing obstacles to realization, and energy cards providing action strategies;
[0022] Step S2: guiding the player to perform meditation operations, including closing eyes, taking deep breaths, and imagining future wealth;
[0023] Step S3: Draw three cards from the twenty-four dream cards, select one or two of them, interpret the dream content it displays and the wealth value required to realize the dream;
[0024] Step S4: Draw three cards from the twenty-four diamond cards and interpret the life obstacles and challenges they reveal;
[0025] Step S5: Draw three cards from the twenty-four energy cards and interpret the action strategies provided by them;
[0026] Step S6: Based on the interpretation results of steps S3 to S5, generate a summary of the wealth growth path.
[0027] By combining three sets of cards, players can systematically identify their personal dreams and goals, analyze obstacles to their achievement, and develop action strategies. Steps S1 to S6 are logically designed as follows: After guiding players to focus their attention through meditation, they then draw three types of cards in sequence, generating a comprehensive summary of their wealth growth path based on the results. This process aims to combine visual cards with psychological guidance to help players achieve a complete chain of thought, from goal setting, problem diagnosis, to solution, gaining psychological motivation and direction for action.
[0028] Furthermore, in step S3, the dream card is orange and includes two types of goals: big dreams and small dreams. Each dream card is marked with the amount of money required to realize the dream.
[0029] Orange cards are used to distinguish between "Big Dreams" and "Small Dreams," and the required monetary value for each dream card is indicated. This design feature strengthens players' visual associations with their dream goals through color coding, while also quantifying the monetary value to help players intuitively assess the gap between their financial needs and their goals. For example, if a player draws the "Buy a Beach House" dream card, the marked monetary value can be directly linked to a specific plan for future wealth accumulation, thereby enhancing their awareness of the feasibility of achieving the goal.
[0030] Furthermore, in step S4, the diamond card is purple, and each of the diamond cards includes life scenes of entrepreneurship, promotion, family, health and interpersonal relationships.
[0031] Purple cards reveal five major life-related obstacles players may encounter on their journey to achieving their dreams. Each Diamond card's scenario-based description is designed to help players crystallize potential psychological or practical challenges, such as the "Health" scenario highlighting the impact of physical condition on wealth accumulation, or the "Entrepreneurship" scenario highlighting business risks. The concrete nature of these obstacles encourages players to reflect on their own limitations and provides targeted direction for subsequent Energy Card strategy development.
[0032] Furthermore, in step S5, the energy card is green, and the action strategy includes connecting with people, improving skills, or health management.
[0033] Green cards offer specific action strategies, such as building connections, improving skills, and managing health. These strategies directly correspond to the obstacles revealed by diamond cards. For example, for the "entrepreneurship" obstacle, an energy card might suggest "connecting with billionaires"; for the "health" obstacle, it might recommend "purchasing health supplements." This design feature transforms abstract psychological challenges into actionable steps through actionable suggestions, helping players gradually overcome obstacles and advance their wealth goals in real life.
[0034] This example uses a card game format to help players break the limiting belief that "happiness and wealth are mutually exclusive." The game simulates the complete path to wealth through three stages of card drawing: first, clarifying goals, second, identifying obstacles, and finally, providing solutions. For example, if a player draws the "Raising Funds and Going Public" dream card and also draws the "Encountering a Villain" diamond card, the energy card might suggest "Becoming a Sales Expert" to strengthen interpersonal resources. The functionality of this process lies in combining psychological projection with practical strategies, helping players develop an understanding of their own wealth potential and accelerate goal achievement through concrete actions.
[0035] It should also be noted that the embodiments listed above are merely specific embodiments of the present invention. Obviously, the present invention is not limited to the above embodiments, and similar changes or modifications made therefrom that can be directly derived from or easily conceived by those skilled in the art based on the disclosure of the present invention are intended to fall within the scope of protection of the present invention.
Claims
1. A method of playing the Happy Monopoly card game, characterized in that: The following steps are involved: Step S1: providing three sets of cards, including dream cards showing dream goals, diamond cards revealing obstacles to realization, and energy cards providing action strategies; Step S2: guiding the player to perform meditation operations, including closing eyes, taking deep breaths, and imagining future wealth; Step S3: Draw three cards from the twenty-four dream cards, select one or two of them, interpret the dream content it displays and the wealth value required to realize the dream; Step S4: Draw three cards from the twenty-four diamond cards and interpret the life obstacles and challenges they reveal; Step S5: Draw three cards from the twenty-four energy cards and interpret the action strategies provided by them; Step S6: Based on the interpretation results of steps S3 to S5, generate a summary of the wealth growth path.
2. The Happy Monopoly card game method according to claim 1, characterized in that: In step S3, the dream card is orange and includes two types of goals: big dreams and small dreams. Each dream card is marked with the amount of money required to realize the dream.
3. The Happy Monopoly card game method according to claim 2, characterized in that: In step S4, the diamond cards are purple, and each diamond card includes life scenes such as entrepreneurship, promotion, family, health and interpersonal relationships.
4. The Happy Monopoly card game method according to claim 3, characterized in that: In step S5, the energy card is green, and the action strategy includes connecting with people, improving skills, or health management.