Acquisition method and device of chess piece role, computer equipment and storage medium

By providing a graphical user interface in the auto-chess game, continuously refreshing and automatically purchasing matching chess characters and synthesizing them, the problem of time-consuming acquisition of chess characters is solved, and the efficiency of rapid acquisition and policy response is improved.

CN120515076APending Publication Date: 2025-08-22NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510920633.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-07-03
Publication Date
2025-08-22

AI Technical Summary

Technical Problem

During the final battle period of auto-propelled chess games, it takes a long time to acquire existing chess characters, making it difficult for players to respond quickly to battlefield changes, affecting the efficiency of strategy execution.

Method used

Provide a graphical user interface through the terminal or server, refresh the candidate chess characters in the refresh area multiple times in succession, and automatically purchase and place it in the preparation or battle area when the matching target chess characters appear, supporting chess character level synthesis to achieve the target level.

Benefits of technology

It improves the efficiency of obtaining chess piece characters, helps players quickly obtain the required chess piece characters during the battle, and improves the quick response ability of game strategy execution.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The embodiment of the invention discloses a chess piece role obtaining method and device, computer equipment and a storage medium. According to the scheme, in response to the refreshing event for the role refreshing area, the candidate chess piece roles in the role refreshing area are continuously refreshed for multiple times; after the candidate chess piece roles in the role refreshing area are refreshed every time, in response to a target chess piece role matched with the preset chess piece role appearing in the role refreshing area, the target chess piece role is purchased, and the target chess piece role is placed in the battle preparation area or the battle area. In this way, a player can conveniently and rapidly obtain the needed target chess piece role, and the obtaining efficiency of the target chess piece role is improved.
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Description

Technical Field

[0001] The present application relates to the field of computer technology, and in particular to a method, apparatus, computer equipment, and storage medium for obtaining chess pieces. Background Art

[0002] Auto Chess is an emerging chess game in which players place their virtual characters (often called "pieces") on the board. The game application then automatically controls the pieces to play against each other and displays the results of the battles. Players can also purchase virtual characters using D cards (which refresh the piece shop).

[0003] In the related art, during the decisive battle period of auto chess games (such as the final ranking competition), players need to frequently perform D card (refresh the chess piece store) and purchase chess pieces. However, the existing chess piece character acquisition design has the problem of long single operation time and lagging rhythm, which makes it difficult for players to quickly respond to battlefield changes and affects the efficiency of strategy execution. Summary of the Invention

[0004] The embodiments of the present application provide a method, apparatus, computer device, and storage medium for obtaining chess pieces and characters, which can facilitate players to quickly obtain the required target chess pieces and characters, thereby improving the efficiency of obtaining the target chess pieces and characters.

[0005] An embodiment of the present application provides a method for obtaining chess characters. A graphical user interface is provided through a terminal. The graphical user interface includes a game scene of a target game and a character refresh area. The game scene includes a battle area and a preparation area. The battle area includes multiple battle positions, each configured to place chess characters for battle. The preparation area is used to place chess characters that can be added to the battle area for battle. The character refresh area includes at least one candidate chess character. The method includes:

[0006] In response to a refresh event for the character refresh area, refreshing the candidate chess pieces in the character refresh area for multiple times;

[0007] After each refresh of the candidate chess characters in the character refresh area, in response to the appearance of a target chess character that matches the preset chess character in the character refresh area, the target chess character is purchased and placed in the preparation area or the battle area.

[0008] Accordingly, an embodiment of the present application further provides a device for obtaining chess characters, wherein a graphical user interface is provided through a terminal, wherein the graphical user interface includes a game scene of a target game and a character refresh area, wherein the game scene includes a battle area and a preparation area, wherein the battle area includes multiple battle positions, wherein the battle positions are configured to place chess characters for battle, wherein the preparation area is used to place chess characters that can be added to the battle area for battle, and wherein the character refresh area includes at least one candidate chess character. The device includes:

[0009] A refreshing unit, configured to continuously refresh candidate chess pieces in the character refreshing area for multiple times in response to a refresh event for the character refreshing area;

[0010] The purchasing unit is used to purchase the target chess character in response to the appearance of a target chess character matching the preset chess character in the character refresh area after each refresh of the candidate chess character in the character refresh area, and place the target chess character in the preparation area or the battle area.

[0011] Correspondingly, an embodiment of the present application also provides a computer device, including a memory, a processor, and a computer program stored on the memory and runnable on the processor, wherein the processor executes any method for obtaining a chess piece character provided in any embodiment of the present application.

[0012] Correspondingly, an embodiment of the present application also provides a computer-readable storage medium, which stores multiple instructions, and the instructions are suitable for a processor to load to execute the above-mentioned method for obtaining chess piece characters.

[0013] In the embodiment of the present application, in response to a refresh event for a character refresh area, candidate chess characters in the character refresh area are refreshed multiple times continuously. After each refresh of the candidate chess characters in the character refresh area, in response to a target chess character that matches a preset chess character appearing in the character refresh area, the target chess character is purchased and placed in the preparation area or the battle area. This facilitates the player to quickly obtain the desired target chess character, improving the efficiency of obtaining the target chess character. BRIEF DESCRIPTION OF THE DRAWINGS

[0014] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the following briefly introduces the drawings required for use in the description of the embodiments. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.

[0015] Figure 1A schematic diagram of a scenario of a chess piece character acquisition system provided in an embodiment of the present application.

[0016] Figure 2 A flowchart of a method for obtaining a chess piece character provided in an embodiment of the present application.

[0017] Figure 3 A schematic diagram of an application scenario of a method for obtaining a chess piece character provided in an embodiment of the present application.

[0018] Figure 4 A schematic diagram of an application scenario of another method for obtaining chess piece characters provided in an embodiment of the present application.

[0019] Figure 5 A schematic diagram of an application scenario of another method for obtaining chess piece characters provided in an embodiment of the present application.

[0020] Figure 6 A schematic diagram of an application scenario of another method for obtaining chess piece characters provided in an embodiment of the present application.

[0021] Figure 7 A schematic diagram of an application scenario of another method for obtaining chess piece characters provided in an embodiment of the present application.

[0022] Figure 8 A schematic diagram of an application scenario of another method for obtaining chess piece characters provided in an embodiment of the present application.

[0023] Figure 9 This is a structural block diagram of a chess piece character acquisition device provided in an embodiment of the present application.

[0024] Figure 10 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. DETAILED DESCRIPTION

[0025] The following will be combined with the drawings in the embodiments of this application to clearly and completely describe the technical solutions in the embodiments of this application. Obviously, the embodiments described are only part of the embodiments of this application, not all of the embodiments. Based on the embodiments in this application, all other embodiments obtained by those skilled in the art without making any creative efforts shall fall within the scope of protection of this application.

[0026] The embodiments of the present application provide a method, device, storage medium and computer equipment for obtaining chess piece characters. Specifically, the method for obtaining chess piece characters of the embodiments of the present application can be executed by a computer device, wherein the computer device can be a terminal or a server or other device. The terminal can be a terminal device such as a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC, Personal Computer), a personal digital assistant (Personal Digital Assistant, PDA), etc. The terminal can also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client, etc. The server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN (ContentDdistribute Network, content distribution network), and big data and artificial intelligence platforms.

[0027] For example, when the method for obtaining a chess piece character is run on a terminal, the terminal device stores a game application and is used to present a virtual scene in the game screen. The terminal device is used to obtain the chess piece character with the user through a graphical user interface, for example, by downloading and installing the game application through the terminal device and running it. The terminal device may provide the graphical user interface to the user in a variety of ways, for example, it may be rendered and displayed on the display screen of the terminal device, or the graphical user interface may be presented through holographic projection. For example, the terminal device may include a touch screen and a processor, the touch screen being used to present the graphical user interface and receive operation instructions generated by the user acting on the graphical user interface, the graphical user interface including the game screen, and the processor being used to run the game, generate the graphical user interface, respond to operation instructions, and control the display of the graphical user interface on the touch screen.

[0028] For example, when the chess character acquisition method is executed on a server, it can be considered a cloud game. Cloud gaming refers to a gaming method based on cloud computing. In cloud gaming, the game application and the game screen presentation are separate. The storage and execution of the chess character acquisition method are performed on the cloud gaming server. The game screen presentation is performed on the cloud gaming client. The cloud gaming client is primarily responsible for receiving and sending game data and presenting the game screen. For example, the cloud gaming client can be a display device with data transmission capabilities close to the user, such as a mobile terminal, TV, computer, PDA, or personal digital assistant. However, the terminal device that processes the game data is the cloud gaming server in the cloud. When playing the game, the user operates the cloud gaming client to send operation instructions to the cloud gaming server. The cloud gaming server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the cloud gaming client via the network. Finally, the cloud gaming client decodes and outputs the game screen.

[0029] See also Figure 1 , Figure 1 A schematic diagram of a scenario for obtaining a chess character provided in an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the servers of different games via the network. The terminal is any device with computing hardware that can support and execute the software product corresponding to the game. In addition, the terminal has one or more multi-touch screens for sensing and obtaining input from the user through touch or sliding operations performed at multiple points on one or more touch-sensitive displays. In addition, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other through different networks and different servers. The network can be a wireless network or a wired network, such as a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals 1000 can also use their own Bluetooth network or hotspot network to connect to other terminals or to servers, etc. For example, multiple users can be online through different terminals and thus connected and synchronized with each other through appropriate networks to support multi-player games. Additionally, the system may include multiple databases coupled to different servers, and the multiple databases may continuously store information related to the gaming environment in the databases while different users play the multi-player game online.

[0030] An embodiment of the present application provides a method for acquiring a chess character, which can be performed by a terminal or a server. This embodiment of the present application illustrates the method for acquiring a chess character performed by a terminal. The terminal includes a touchscreen display and a processor. The touchscreen display is configured to present a graphical user interface (GUI) and receive user operations generated by operating the GUI. When a user operates the GUI via the touchscreen display, the GUI can control local content on the terminal or content on a peer server in response to the received operations. For example, the user operations generated by operating the GUI include instructions for launching a game application. The processor is configured to launch the game application after receiving the user-provided instructions. Furthermore, the processor is configured to render and draw a GUI associated with the game on the touchscreen display. The touchscreen display is a multi-touch-sensitive screen capable of sensing touch or slide operations performed simultaneously at multiple points on the screen. A user performs a touch operation on the GUI with a finger. Upon detecting the touch operation, the GUI controls various virtual objects in the game to perform actions corresponding to the touch operation. For example, the game can be any of a casual game, an action game, a role-playing game, a strategy game, a sports game, a puzzle game, and the like. The game may include a virtual scene. Furthermore, the game's virtual scene may include one or more virtual objects, such as virtual characters, controlled by a user (or player). Furthermore, the game's virtual scene may also include one or more obstacles, such as railings, ravines, walls, etc., to restrict the movement of virtual objects, for example, restricting the movement of one or more objects to a specific area within the virtual scene. Optionally, the game's virtual scene also includes one or more elements, such as skills, scores, character health, energy, etc., to provide assistance to the player, offer virtual services, increase scores related to player performance, and so on. Furthermore, the graphical user interface may also present one or more indicators to provide information to the player. For example, a game may include a player-controlled virtual object and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players in the game. For example, one or more other virtual objects may be controlled by a computer, such as a robot using an artificial intelligence (AI) algorithm, to implement a human-computer game mode. For example, the virtual objects may possess various skills or abilities that the game player can use to achieve their goals. For example, a virtual object may possess one or more weapons, props, tools, etc. that can be used to eliminate other objects from the game. Such skills or abilities can be activated by the game player using one of a plurality of preset touch operations on the touch screen of the terminal. The processor can be configured to present the corresponding game screen in response to the operation instructions generated by the user's touch operation.

[0031] It should be noted that Figure 1 The scene diagram of the chess piece character acquisition system shown is only an example. The image processing system and scene described in the embodiment of the present application are intended to more clearly illustrate the technical solution of the embodiment of the present application, and do not constitute a limitation on the technical solution provided by the embodiment of the present application. Ordinary technicians in this field can know that with the evolution of the chess piece character acquisition system and the emergence of new business scenarios, the technical solution provided by the embodiment of the present application is also applicable to similar technical problems.

[0032] To address the above issues, the present invention provides a first chess character acquisition method, device, computer device, and storage medium, which can enhance the gaming experience for gamers. These methods are described in detail below. It should be noted that the order in which the following embodiments are described does not limit the preferred order of the embodiments.

[0033] An embodiment of the present application provides a method for obtaining a chess piece character. The method can be executed by a terminal or a server. The embodiment of the present application takes the method for obtaining a chess piece character executed by a terminal as an example for explanation.

[0034] See also Figure 2 , Figure 2 This is a flow chart of a method for obtaining a chess piece character provided in an embodiment of the present application. The specific flow of the method for obtaining a chess piece character may be as follows:

[0035] 101. In response to a refresh event for a character refresh area, refresh candidate chess pieces in the character refresh area multiple times in a row.

[0036] In an embodiment of the present application, a graphical user interface is provided through a terminal, and the content displayed by the graphical user interface may include a game scene and a character refresh area of ​​the target game.

[0037] Among them, the game scene can include a battle area and a preparation area. The battle area includes multiple battle positions, and the battle positions are configured to place chess characters for battle. The preparation area is used to place chess characters that can be added to the battle area for battle.

[0038] The character refresh area may include at least one candidate chess character, and players may purchase the candidate chess character as a chess character for use in battle. The candidate chess characters in the character refresh area support refreshing.

[0039] In some embodiments, the character refresh area may include multiple candidate chess piece characters, and the multiple candidate chess piece characters may be different chess piece characters.

[0040] In some embodiments, the target game may include an Auto Chess game, which is a chess game in which "chess pieces" are pre-arranged before a match, and during the match, the "chess pieces" automatically fight according to the pre-arranged layout. The "chess pieces" are typically represented by chess characters, and during the match, the chess characters automatically use various skills to fight. The battle is typically turn-based, and when all of the "chess pieces" of one side are killed (i.e., the health of the chess characters is reduced to zero), that side is deemed the loser of the match.

[0041] In some embodiments, in response to a refresh event for a character refresh area, the step of refreshing the candidate chess characters in the character refresh area multiple times in a row can be performed in the interval between battles of two battle rounds.

[0042] In the Auto Chess game, the game scene may include a virtual chessboard, which includes a battle area and a preparation area. The battle area may include a number of battle grids of equal size (also known as the battle positions mentioned above), which are used to place battle pieces during the battle process; the preparation area may include a number of preparation grids, which are used to place preparation pieces. These preparation pieces do not participate in the battle process, but can be dragged and placed in the battle area during the preparation phase.

[0043] Among them, the chess pieces can be chess pieces placed on the chessboard in the auto chess game, including battle chess pieces and candidate chess pieces in the candidate chess piece list (i.e., candidate chess pieces in the virtual store), among which the battle chess pieces include chess pieces located in the battle area and chess pieces located in the preparation area.

[0044] In some embodiments, chess characters may include virtual chess pieces, virtual people, virtual animals, cartoon characters, etc., and the chess characters may be displayed using three-dimensional models. Candidate chess characters can be combined with existing game characters in the game account to trigger buffs in the game, and can also participate in the game as individual chess characters.

[0045] For example, see Figure 3 , Figure 3 A schematic diagram of an application scenario of a chess piece character acquisition method provided in an embodiment of the present application. Figure 3 The graphical user interface 10 shown includes a game scene 20 and a character refresh area 30 .

[0046] The game scene 20 may include a battle area 21 and a preparation area 22. The battle area 22 may include multiple battle positions 211 and battle chess characters 212 located at the battle positions 211; the preparation area 22 may include multiple preparation positions 221 and preparation chess characters 222 located at the preparation positions 221.

[0047] Among them, the battle chess piece character 212 at the battle position 211 can fight directly, and the preparation chess piece character 222 at the preparation position 221 needs to move to the battle area 21 before fighting.

[0048] The character refresh area 30 may include a plurality of candidate chess piece characters: candidate chess piece character A, candidate chess piece character B, candidate chess piece character C, and candidate chess piece character D.

[0049] Among them, the graphical user interface 10 also provides multiple operation controls for performing game operations, which will not be described in detail here.

[0050] Among them, the refresh event for the character refresh area can be used to trigger multiple consecutive refreshes of candidate chess piece characters in the chess piece character area.

[0051] In some embodiments, in order to facilitate triggering a refresh event for a character refresh area, the graphical user interface may be provided with a refresh control;

[0052] Then, in response to a refresh event for a character refresh area, the following may be included:

[0053] In response to a continued triggering operation on a refresh control.

[0054] Among them, the refresh control can be used to trigger the refresh of candidate chess pieces in the character refresh area.

[0055] The continuous triggering operation may include a continuous touch operation on the refresh control, such as a long press operation.

[0056] For example, see Figure 4 , Figure 4 This is a schematic diagram of an application scenario of another method for obtaining chess pieces provided in an embodiment of the present application. Figure 4 The graphical user interface 10 shown above also includes a refresh control 12. When a player long-presses the refresh control 12, a refresh event for the character refresh area is triggered. Thus, while the player long-presses the refresh control 12, the candidate chess pieces in the character refresh area 30 can be refreshed multiple times.

[0057] For example, after the character refresh area 30 is refreshed for the first time, the candidate chess piece characters in the character refresh area 30 may include: candidate chess piece character E, candidate chess piece character F, candidate chess piece character G, and candidate chess piece character H.

[0058] The candidate chess pieces in the character refresh area are refreshed for multiple consecutive times, and the candidate chess pieces in the character refresh area can be refreshed at a preset refresh frequency. For example, the preset refresh frequency can be: refreshing once every n seconds.

[0059] In some embodiments, in order to facilitate ending the continuous refreshing of the character refresh area, the method may further include the following steps:

[0060] In response to the end of the continuous triggering operation, the character refresh area is stopped.

[0061] For example, the continuous triggering operation may be a long press operation on the refresh control, and when the end of the long press operation is detected, the refreshing of the character refresh area may be stopped.

[0062] In some embodiments, to facilitate a single refresh of the character refresh area, the method may further include the following steps:

[0063] In response to a trigger operation on a refresh control, candidate chess pieces in a character refresh area are refreshed.

[0064] The trigger operation may include a short touch operation, such as a click operation, a slide operation, etc.

[0065] For example, see Figure 4 ,exist Figure 4 In the graphical user interface 10 shown on the upper side, when a click operation of the player on the refresh control 12 is detected, a refresh of the candidate chess pieces 31 in the character refresh area 30 can be triggered.

[0066] In some embodiments, refreshing the character refresh area requires consuming certain virtual resources, and the method may further include the following steps:

[0067] For each refresh of the character refresh area, the preset amount of virtual resources required for the refresh is deducted from the current game account;

[0068] In response to the amount of virtual resources remaining in the current game account being not greater than the first amount, refreshing the character refresh area is stopped.

[0069] The current game account is the game account corresponding to the current player in the target game.

[0070] In an embodiment of the present application, virtual resources may include virtual currency, such as gold coins in a target game.

[0071] The preset number is the number of virtual resources required to refresh a character refresh area in the target game.

[0072] Among them, for each refresh of the character refresh area, a preset amount of virtual resources required for the refresh is deducted from the current game account, which can include: each time the candidate chess character in the character refresh area is refreshed, a preset amount of virtual resources needs to be deducted from the current game account.

[0073] The first quantity may be a quantity of virtual resources that is preset by the current player and that needs to be left after the virtual resources are consumed based on the refresh event.

[0074] For example, see Figure 4 ,exist Figure 4 In the graphical user interface 10 shown, a virtual resource identifier and a preset number "2" are displayed on the refresh control 12, indicating that refreshing the character refresh area 30 once requires consuming 2 virtual resources (eg, gold coins).

[0075] In some embodiments, consuming virtual resources based on a refresh event may include: refreshing a character refresh area to consume virtual resources, and purchasing a candidate chess piece character in the character refresh area to consume virtual resources.

[0076] For example, each time the character refresh area is refreshed, after deducting a preset number of virtual resources from the current game account, the number of virtual resources remaining in the current game account is compared with the first number. If the number of virtual resources remaining in the current game account is not greater than the first number, the refreshing of the character refresh area is stopped; if the number of virtual resources remaining in the current game account is greater than the first number, the character refresh area can continue to be refreshed.

[0077] 102. After refreshing the candidate chess characters in the character refresh area each time, in response to a target chess character matching the preset chess character appearing in the character refresh area, purchase the target chess character and place the target chess character in the preparation area or the battle area.

[0078] Among them, the preset chess piece character is the chess piece character required by the current game account. For example, the preset chess piece character needs to be used as a battle chess piece character in the battle area to participate in the battle.

[0079] In some embodiments, the preset chess piece characters may include one or more.

[0080] In some embodiments, the preset chess piece character can be configured by the current game account, and the method may further include the following steps:

[0081] Display the configuration page in the graphical user interface;

[0082] In response to a configuration operation on the configuration page, a preset chess piece role is determined.

[0083] The configuration page can at least be used to configure the desired preset chess piece characters.

[0084] In some embodiments, the configuration page may include a character configuration area, and the step of "determining a preset chess piece character in response to a configuration operation on the configuration page" may include the following operations:

[0085] In response to a selection operation on a chess piece character in the character configuration area, a preset chess piece character is determined based on the selected chess piece character.

[0086] For example, see Figure 5 , Figure 5 This is a schematic diagram of an application scenario of another method for obtaining chess pieces provided in an embodiment of the present application. Figure 5 In the illustrated graphical user interface 10 , a configuration page 40 is displayed. The configuration page 40 may include a character configuration area 41 . The character configuration area 41 may include a plurality of chess pieces and characters provided in the target game.

[0087] Among them, the role configuration area 41 can also display a prompt message "Please select the required chess piece role", which can be used to prompt the current player to select the chess piece role he needs as the preset chess piece role.

[0088] A confirmation control may also be provided in the character configuration area 41 , and the confirmation control may be used to determine that the selected chess piece character will be used as the preset chess piece character.

[0089] Among them, in response to the selection operation of the chess piece character in the character configuration area, based on the selected chess piece character, it can include: when the current player's click operation on a chess piece character in the character configuration area is detected, the chess piece character is selected, and then when the current player's click operation on the confirmation control is detected, the chess piece character can be triggered as the required preset chess piece character.

[0090] In some embodiments, the current game account may configure a preset chess piece character before the game begins, or during the game.

[0091] In some embodiments, the configuration page can also be used to configure a first amount of virtual resources required to remain in the game account. The configuration page can also include a virtual resource quantity configuration area, which can be used to configure the amount of virtual resources required to remain in the game account.

[0092] For example, see Figure 6 , Figure 6 This is a schematic diagram of an application scenario of another method for obtaining chess pieces provided in an embodiment of the present application. Figure 6 In the illustrated graphical user interface 10 , the configuration page 40 may further include a virtual resource quantity configuration area 42 .

[0093] The virtual resource quantity configuration area 42 may display a prompt message "Please enter the required remaining virtual resource quantity", which may be used to prompt the current player to enter the required remaining virtual resource quantity, and may display an input box for the current player to enter the quantity.

[0094] A confirmation control may also be provided in the virtual resource quantity configuration area 42 , and the confirmation control may be used to determine that the input quantity is determined as the first quantity.

[0095] In some embodiments, the first amount of remaining virtual resources required by the current game account configuration may be set before the game match begins, or may be set during the game match.

[0096] In the embodiment of the present application, the newly purchased target chess piece character can be synthesized with the chess piece characters in the battle area and the preparation area to obtain a higher-level chess piece character.

[0097] In some embodiments, chess characters in the target game are configured to have character levels and can be upgraded through character synthesis, and preset chess characters are configured with target character levels that need to be achieved; then the step of "purchasing the target chess character in response to the appearance of a target chess character that matches the preset chess character in the character refresh area" may include the following operations:

[0098] In the case that the level of the target chess piece character corresponding to the preset chess piece character in the game scene does not meet the target character level, in response to the target chess piece character identical to the preset chess piece character appearing in the character refresh area, the target chess piece character is purchased, and the character level of the target chess piece character does not exceed the target character level.

[0099] In some embodiments, the target game may include a variety of chess characters, each of which is assigned a corresponding character name, and different chess characters have different character names.

[0100] If the level of the target chess character corresponding to the preset chess character in the game scene does not meet the target character level, in response to the appearance of the target chess character identical to the preset chess character in the character refresh area, the method may include: if a candidate chess character with the same character name as the preset chess character appears in the character refresh area and the character level of the candidate chess character does not exceed the target character level configured by the preset chess character, the candidate chess character may be determined as the target chess character, and the target chess character may be purchased, and then placed in the preparation area or the battle area.

[0101] For example, see Figure 7 , Figure 7This is a schematic diagram of an application scenario of another method for obtaining chess pieces provided in an embodiment of the present application. Figure 7 In the graphical user interface 10 shown, after refreshing the candidate chess pieces in the character refresh area 30 once, a target chess piece that is the same as the preset chess piece appears, that is, the candidate chess piece Q. Then, the candidate chess piece Q can be automatically purchased and placed in a preparation position 221 in the preparation area 22.

[0102] When the candidate chess piece character Q is placed in a battle preparation position 221 of the battle preparation area 22 , it can be highlighted, indicating that it is the purchased chess piece character that is the same as the preset chess piece character.

[0103] In some embodiments, the target character level for the preset chess piece character can be configured in a configuration page. The character configuration area in the configuration page can also include level input prompt information and a level input box.

[0104] For example, see Figure 8 , Figure 8 This is a schematic diagram of an application scenario of another method for obtaining chess pieces provided in an embodiment of the present application. Figure 8 In the illustrated graphical user interface 10 , the configuration page 40 may further include a level input prompt message “Please enter the level you need to reach” and a level input box.

[0105] Among them, the level input prompt information can be used to prompt the current player to configure the level that the preset chess piece character needs to reach; the level input box is used for the current player to input the level that the preset chess piece character needs to reach.

[0106] In some embodiments, in order to quickly obtain a preset chess character belonging to the target character level, the method may further include the following steps:

[0107] After purchasing the target chess piece character, if it meets the synthesis conditions with the target chess piece character in the game scene, the target chess piece character in the game scene is synthesized to obtain the synthesized chess piece character.

[0108] In some embodiments, the character level of the target chess piece character may be a first character level, and the synthesis condition may include: the total number of target chess piece characters at the first character level, and the number of characters required to upgrade the character level of the target chess piece character;

[0109] The number of chess characters in the target game required to upgrade their levels may be pre-set.

[0110] In some embodiments, the number of characters required for different chess characters to be upgraded can be the same; the number of characters required for the same chess character to be upgraded to different levels can be the same.

[0111] For example, in the target game, chess characters may have levels of: level one, level two, level three, etc., where level one is lower than level two, level two is lower than level three, and so on. To synthesize a level one chess character into a level two chess character, m level one chess characters are required; to synthesize a level two chess character into a level three chess character, m level two chess characters are required; and so on.

[0112] The step of “synthesizing the target chess piece characters in the game scene to obtain synthesized chess piece characters” may include the following operations:

[0113] The target chess piece characters at the first character level are synthesized to obtain the target chess piece characters at the second character level, where the second character level is higher than the first character level.

[0114] For example, the first character level can be level one, and the second character level can be level two; the synthesis conditions may include: the number of level one target chess pieces in the preparation area reaches the number m of characters required for the target chess pieces to upgrade their character levels, then the m level one target chess pieces can be synthesized to obtain level two target chess pieces.

[0115] In some embodiments, in order to quickly obtain a preset chess character belonging to the target character level, the method may further include the following steps:

[0116] In response to the character level of the target chess piece character in the game scene reaching the target character level, the purchase of the target chess piece character is stopped.

[0117] In the embodiment of the present application, after the target chess pieces in the game scene are synthesized to obtain a target chess piece of a higher level, if the target chess piece of the same higher level meets the synthesis condition, the synthesis process can be continued.

[0118] For example, if the number of second-level target chess characters in the game scene reaches the number m of characters required for target chess characters to upgrade their character levels, the m second-level target chess characters can be synthesized to obtain a third-level target chess character.

[0119] Among them, in response to the character level of the target chess piece character in the game scene reaching the target character level, stopping the purchase of the target chess piece character can include: in the process of continuously refreshing the character refresh area based on the refresh event and purchasing and automatically synthesizing the preset chess piece character, if the purchased target chess piece character reaches the target character level configured for the preset chess piece character, then the purchase of the target chess piece character can be stopped.

[0120] In some embodiments, purchasing candidate chess characters requires using virtual resources (e.g., virtual currency) for purchase, and different candidate chess characters may consume different amounts of virtual resources. The method may further include the following steps:

[0121] For the purchase of the target chess character, a second amount of virtual resources required for purchasing the target chess character is deducted from the current game account;

[0122] In response to the amount of virtual resources remaining in the current game account being no greater than the first amount, the purchase of the target chess piece character is stopped.

[0123] The second one is the amount of virtual resources required to purchase the target chess piece character that is pre-set in the target game.

[0124] The second amount of virtual resources required for purchasing the target chess character is deducted from the current game account for the purchase of the target chess character, which may include: deducting the second amount of virtual resources from the current game account when purchasing the target chess character.

[0125] For example, see Figure 4 ,exist Figure 4 In the illustrated graphical user interface 10, a virtual resource identifier and a second quantity are also displayed below the candidate chess character in the character refresh area 30. For example, a "1" is displayed below candidate chess character A, indicating that purchasing candidate chess character A requires 1 virtual resource (e.g., gold coin).

[0126] For example, each time the character refresh area is refreshed, a target chess piece character identical to the preset chess piece character appears. When purchasing it, after deducting the second amount of virtual resources from the current game account, the amount of virtual resources remaining in the current game account is compared with the first amount. If the amount of virtual resources remaining in the current game account is not greater than the first amount, the subsequent purchase of the target chess piece character is stopped; if the amount of virtual resources remaining in the current game account is greater than the first amount, the purchase of the target chess piece character can continue.

[0127] In this way, this solution can trigger the continuous refresh of candidate chess characters in the character refresh area multiple times by continuously touching the refresh control. After each refresh, if a target chess character that is the same as the preset chess character appears, the target chess character can be automatically purchased; and after purchasing the target chess character, if the purchased target chess character meets the synthesis conditions, the target chess character can be synthesized to reach the pre-configured target character level, thereby helping players quickly obtain the desired chess character between battles.

[0128] The present invention discloses a method for acquiring chess characters, comprising: in response to a refresh event for a character refresh area, repeatedly refreshing candidate chess characters in the character refresh area; after each refresh of the candidate chess characters in the character refresh area, in response to a target chess character matching a preset chess character appearing in the character refresh area, purchasing the target chess character, and placing the target chess character in a preparation area or a battle area. This method facilitates players to quickly acquire the desired target chess character, improving target character acquisition efficiency.

[0129] To facilitate better implementation of the chess piece character acquisition method provided in the embodiments of the present application, the embodiments of the present application also provide a chess piece character acquisition device based on the aforementioned chess piece character acquisition method. The meanings of the terms herein are the same as those in the aforementioned chess piece character acquisition method, and specific implementation details can be found in the description of the method embodiment.

[0130] See also Figure 9 , Figure 9 This is a block diagram of a device for obtaining chess characters provided in an embodiment of the present application. A graphical user interface is provided through a terminal. The graphical user interface includes a game scene of a target game and a character refresh area. The game scene includes a battle area and a preparation area. The battle area includes multiple battle positions, each configured to place chess characters for battle. The preparation area is used to place chess characters that can be added to the battle area for battle. The character refresh area includes at least one candidate chess character. The device includes:

[0131] A refreshing unit 301 is configured to continuously refresh candidate chess pieces in the character refresh area multiple times in response to a refresh event for the character refresh area;

[0132] The purchasing unit 302 is used to purchase the target chess character in response to the appearance of a target chess character matching the preset chess character in the character refresh area after each refresh of the candidate chess character in the character refresh area, and place the target chess character in the preparation area or the battle area.

[0133] In some embodiments, the chess characters in the target game are configured to have character levels and can be upgraded through character synthesis; the preset chess characters are configured with target character levels that need to be achieved;

[0134] The purchasing unit 302 may include:

[0135] A purchasing sub-unit is used to purchase the target chess piece character in response to the appearance of a target chess piece character identical to the preset chess piece character in the character refresh area, when the level of the target chess piece character corresponding to the preset chess piece character in the game scene does not meet the target character level, and the character level of the target chess piece character does not exceed the target character level.

[0136] In some embodiments, the apparatus may further comprise:

[0137] The synthesis unit is used to synthesize the target chess piece character in the game scene after the target chess piece character is purchased, if the target chess piece character meets the synthesis condition, to obtain a synthesized chess piece character.

[0138] In some embodiments, the character level of the target chess piece character is a first character level, and the synthesis condition includes: the total number of target chess pieces characters at the first character level reaches the number of characters required for the target chess piece character to be upgraded to a higher character level;

[0139] The synthesis unit may include:

[0140] The synthesis subunit is used to synthesize the target chess piece characters at the first character level to obtain a target chess piece character at a second character level, where the second character level is higher than the first character level.

[0141] In some embodiments, the apparatus may further comprise:

[0142] The first stopping unit is configured to stop purchasing the target chess piece character in response to the character level of the target chess piece character in the game scene reaching the target character level.

[0143] In some embodiments, the apparatus may further comprise:

[0144] A first deduction unit is configured to deduct a preset amount of virtual resources required for refreshing from a current game account for each refreshing of the character refreshing area;

[0145] The second stopping unit is configured to stop refreshing the character refresh area in response to the amount of virtual resources remaining in the current game account being no greater than the first amount.

[0146] In some embodiments, the apparatus may further comprise:

[0147] A second deduction unit is configured to deduct a second amount of virtual resources required for purchasing the target chess character from the current game account;

[0148] The third stopping unit is configured to stop purchasing the target chess piece character in response to the amount of virtual resources remaining in the current game account being no greater than the first amount.

[0149] In some embodiments, the graphical user interface provides a refresh control;

[0150] The responding to the refresh event for the character refresh area includes:

[0151] In response to a continuous triggering operation on the refresh control;

[0152] The device may also include:

[0153] A fourth stopping unit is configured to stop refreshing the character refresh area in response to the end of the continuous triggering operation.

[0154] In some embodiments, the apparatus may further comprise:

[0155] a display unit, configured to display a configuration page on the graphical user interface;

[0156] A determining unit is configured to determine the preset chess piece role in response to a configuration operation on the configuration page.

[0157] The present invention discloses a device for acquiring chess characters. A refresh unit 301 continuously refreshes candidate chess characters in a character refresh area in response to a refresh event for the character refresh area. A purchase unit 302 purchases a target chess character that matches a preset chess character after each refresh of the candidate chess characters in the character refresh area. The target chess character is then placed in the preparation area or the battle area. This facilitates players to quickly acquire the desired target chess character, improving target character acquisition efficiency.

[0158] Accordingly, the embodiment of the present application also provides a computer device, which may be a terminal. Figure 10 As shown, Figure 10 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. The computer device 600 includes a processor 601 having one or more processing cores, a memory 602 having one or more computer-readable storage media, and a computer program stored in the memory 602 and executable on the processor. The processor 601 is electrically connected to the memory 602. Those skilled in the art will appreciate that the computer device structure shown in the figure does not constitute a limitation of the computer device, and may include more or fewer components than shown, or combine certain components, or arrange the components differently.

[0159] The processor 601 is the control center of the computer device 600. It uses various interfaces and routes to connect various parts of the entire computer device 600. By running or loading software programs and / or modules stored in the memory 602 and calling data stored in the memory 602, it executes various functions of the computer device 600 and processes data, thereby monitoring the computer device 600 as a whole.

[0160] In the embodiment of the present application, the processor 601 in the computer device 600 loads instructions corresponding to one or more application processes into the memory 602 according to the following steps, and the processor 601 runs the application stored in the memory 602 to implement various functions:

[0161] In response to a refresh event for a character refresh area, refreshing candidate chess pieces in the character refresh area for multiple times in a row;

[0162] After refreshing the candidate chess characters in the character refresh area each time, in response to a target chess character matching the preset chess character appearing in the character refresh area, the target chess character is purchased and placed in the preparation area or the battle area.

[0163] In some embodiments, the chess characters in the target game are configured to have character levels and can be upgraded through character synthesis; the preset chess characters are configured with target character levels that need to be achieved;

[0164] In response to a target chess character matching a preset chess character appearing in the character refresh area, purchasing the target chess character includes:

[0165] In the case that the level of the target chess piece character corresponding to the preset chess piece character in the game scene does not meet the target character level, in response to the target chess piece character identical to the preset chess piece character appearing in the character refresh area, the target chess piece character is purchased, and the character level of the target chess piece character does not exceed the target character level.

[0166] In some embodiments, the method further comprises:

[0167] After purchasing the target chess piece character, if it meets the synthesis conditions with the target chess piece character in the game scene, the target chess piece character in the game scene is synthesized to obtain the synthesized chess piece character.

[0168] In some embodiments, the character level of the target chess piece character is a first character level, and the synthesis condition includes: the total number of target chess piece characters at the first character level reaches the number of characters required for the target chess piece character to upgrade its character level;

[0169] The target chess piece characters in the game scene are synthesized to obtain synthesized chess piece characters, including:

[0170] The target chess piece characters at the first character level are synthesized to obtain the target chess piece characters at the second character level, where the second character level is higher than the first character level.

[0171] In some embodiments, the method further comprises:

[0172] In response to the character level of the target chess piece character in the game scene reaching the target character level, the purchase of the target chess piece character is stopped.

[0173] In some embodiments, the method further comprises:

[0174] For each refresh of the character refresh area, the preset amount of virtual resources required for the refresh is deducted from the current game account;

[0175] In response to the amount of virtual resources remaining in the current game account being not greater than the first amount, refreshing the character refresh area is stopped.

[0176] In some embodiments, the method further comprises:

[0177] For the purchase of the target chess character, a second amount of virtual resources required for purchasing the target chess character is deducted from the current game account;

[0178] In response to the amount of virtual resources remaining in the current game account being no greater than the first amount, the purchase of the target chess piece character is stopped.

[0179] In some embodiments, the graphical user interface provides a refresh control;

[0180] Responding to a refresh event for a character refresh area includes:

[0181] In response to a continuous triggering operation on a refresh control;

[0182] The method also includes:

[0183] In response to the end of the continuous triggering operation, the character refresh area is stopped.

[0184] In some embodiments, the method further comprises:

[0185] Display the configuration page in the graphical user interface;

[0186] In response to a configuration operation on the configuration page, a preset chess piece role is determined.

[0187] In the embodiment of the present application, in response to a refresh event for a character refresh area, candidate chess characters in the character refresh area are refreshed multiple times continuously. After each refresh of the candidate chess characters in the character refresh area, in response to a target chess character that matches a preset chess character appearing in the character refresh area, the target chess character is purchased and placed in the preparation area or the battle area. This facilitates the player to quickly obtain the desired target chess character, improving the efficiency of obtaining the target chess character.

[0188] The specific implementation of the above operations can be found in the previous embodiments and will not be repeated here.

[0189] Optional, such as Figure 10 As shown, the computer device 600 further includes: a touch screen 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. Among them, the processor 601 is electrically connected to the touch screen 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607 respectively. It can be understood by those skilled in the art that Figure 10 The computer device structure shown in the figure does not constitute a limitation to the computer device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.

[0190] The touch display screen 603 can be used for displaying a graphical user interface and receiving an operation instruction generated by the user acting on the graphical user interface. The touch display screen 603 can include a display panel and a touch panel. Among them, the display panel can be used for displaying information input by the user or information provided to the user and various graphical user interfaces of a computer device, and these graphical user interfaces can be composed of graphics, text, icons, videos and any combination thereof. Optionally, a liquid crystal display (LCD), an organic light emitting diode (OLED, Organic Light-Emitting Diode) and the like can be used to configure the display panel. The touch panel can be used for collecting the user's touch operation on or near it (such as the user uses any suitable object or accessory such as a finger, a stylus on the touch panel or near the touch panel) and generates corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel may include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch direction, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 601, and can receive the command sent by the processor 601 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 601 to determine the type of touch event, and then the processor 601 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 603 to realize input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize input and output functions. That is, the touch display screen 603 can also be used as part of the input unit 606 to realize the input function.

[0191] The RF circuit 604 may be used to transmit and receive RF signals, thereby establishing wireless communication with a network device or other computer device through wireless communication, and transmitting and receiving signals between the network device or other computer device.

[0192] Audio circuit 605 can be used to provide an audio interface between the user and the computer device through a speaker and microphone. Audio circuit 605 can convert received audio data into electrical signals and transmit them to the speaker, which then converts them into sound signals for output. Conversely, the microphone converts collected sound signals into electrical signals, which are then received by audio circuit 605 and converted into audio data. The audio data is then output to processor 601 for processing, then transmitted via RF circuit 604 to, for example, another computer device, or to memory 602 for further processing. Audio circuit 605 may also include an earphone jack to allow communication between external headphones and the computer device.

[0193] The input unit 606 may be configured to receive input digital, character information, or user feature information (such as fingerprint, iris, or facial information), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.

[0194] Power supply 607 is used to supply power to various components of computer device 600. Optionally, power supply 607 can be logically connected to processor 601 via a power management system, thereby enabling the power management system to manage charging, discharging, and power consumption. Power supply 607 can also include one or more DC or AC power supplies, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and other arbitrary components.

[0195] although Figure 10 Not shown in the figure, the computer device 600 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.

[0196] In the above embodiments, the description of each embodiment has its own focus. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0197] As can be seen from the above, the computer device provided by this embodiment can respond to a refresh event for the character refresh area and refresh the candidate chess piece characters in the character refresh area multiple times in a row; after each refresh of the candidate chess piece characters in the character refresh area, in response to the appearance of a target chess piece character that matches the preset chess piece character in the character refresh area, the target chess piece character is purchased and placed in the preparation area or the battle area.

[0198] Those skilled in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be accomplished by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.

[0199] To this end, an embodiment of the present application provides a computer-readable storage medium storing a plurality of computer programs, which can be loaded by a processor to execute the steps of any of the chess piece character acquisition methods provided in the embodiments of the present application. For example, the computer program can execute the following steps:

[0200] In response to a refresh event for a character refresh area, refreshing candidate chess pieces in the character refresh area for multiple times in a row;

[0201] After refreshing the candidate chess characters in the character refresh area each time, in response to a target chess character matching the preset chess character appearing in the character refresh area, the target chess character is purchased and placed in the preparation area or the battle area.

[0202] In some embodiments, the chess characters in the target game are configured to have character levels and can be upgraded through character synthesis; the preset chess characters are configured with target character levels that need to be achieved;

[0203] In response to a target chess character matching a preset chess character appearing in the character refresh area, purchasing the target chess character includes:

[0204] In the case that the level of the target chess piece character corresponding to the preset chess piece character in the game scene does not meet the target character level, in response to the target chess piece character identical to the preset chess piece character appearing in the character refresh area, the target chess piece character is purchased, and the character level of the target chess piece character does not exceed the target character level.

[0205] In some embodiments, the method further comprises:

[0206] After purchasing the target chess piece character, if it meets the synthesis conditions with the target chess piece character in the game scene, the target chess piece character in the game scene is synthesized to obtain the synthesized chess piece character.

[0207] In some embodiments, the character level of the target chess piece character is a first character level, and the synthesis condition includes: the total number of target chess piece characters at the first character level reaches the number of characters required for the target chess piece character to upgrade its character level;

[0208] The target chess piece characters in the game scene are synthesized to obtain synthesized chess piece characters, including:

[0209] The target chess piece characters at the first character level are synthesized to obtain the target chess piece characters at the second character level, where the second character level is higher than the first character level.

[0210] In some embodiments, the method further comprises:

[0211] In response to the character level of the target chess piece character in the game scene reaching the target character level, the purchase of the target chess piece character is stopped.

[0212] In some embodiments, the method further comprises:

[0213] For each refresh of the character refresh area, the preset amount of virtual resources required for the refresh is deducted from the current game account;

[0214] In response to the amount of virtual resources remaining in the current game account being not greater than the first amount, refreshing the character refresh area is stopped.

[0215] In some embodiments, the method further comprises:

[0216] For the purchase of the target chess character, a second amount of virtual resources required for purchasing the target chess character is deducted from the current game account;

[0217] In response to the amount of virtual resources remaining in the current game account being no greater than the first amount, the purchase of the target chess piece character is stopped.

[0218] In some embodiments, the graphical user interface provides a refresh control;

[0219] Responding to a refresh event for a character refresh area includes:

[0220] In response to a continuous triggering operation on a refresh control;

[0221] The method also includes:

[0222] In response to the end of the continuous triggering operation, the character refresh area is stopped.

[0223] In some embodiments, the method further comprises:

[0224] Display the configuration page in the graphical user interface;

[0225] In response to a configuration operation on the configuration page, a preset chess piece role is determined.

[0226] In the embodiment of the present application, in response to a refresh event for a character refresh area, candidate chess characters in the character refresh area are refreshed multiple times continuously. After each refresh of the candidate chess characters in the character refresh area, in response to a target chess character that matches a preset chess character appearing in the character refresh area, the target chess character is purchased and placed in the preparation area or the battle area. This facilitates the player to quickly obtain the desired target chess character, improving the efficiency of obtaining the target chess character.

[0227] The specific implementation of the above operations can be found in the previous embodiments and will not be repeated here.

[0228] The storage medium may include a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.

[0229] Since the computer program stored in the storage medium can execute the steps in any method for obtaining a chess piece character provided in the embodiments of the present application, the beneficial effects that can be achieved by any method for obtaining a chess piece character provided in the embodiments of the present application can be achieved. Please refer to the previous embodiments for details and will not be repeated here.

[0230] The above is a detailed introduction to the method, device, storage medium and computer equipment for obtaining a chess piece character provided in the embodiments of the present application. Specific examples are used in this article to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method of the present application and its core idea; at the same time, for technical personnel in this field, based on the ideas of the present application, there will be changes in the specific implementation methods and application scope. In summary, the content of this specification should not be understood as a limitation on the present application.

Claims

1. A method for obtaining a chess piece character, characterized in that: Providing a graphical user interface through a terminal, the graphical user interface including a game scene and a character refresh area of ​​a target game, the game scene including a battle area and a battle preparation area, the battle area including a plurality of battle positions, the battle positions being configured to place chess characters for battle, the battle preparation area being used to place chess characters that can be added to the battle area for battle, and the character refresh area including at least one candidate chess character; The method comprises: In response to a refresh event for the character refresh area, refreshing the candidate chess pieces in the character refresh area for multiple times in a row; After each refresh of the candidate chess characters in the character refresh area, in response to the appearance of a target chess character that matches the preset chess character in the character refresh area, the target chess character is purchased and placed in the preparation area or the battle area.

2. The method according to claim 1, characterized in that The chess characters in the target game are configured to have character levels and can be upgraded through character synthesis; the preset chess characters are configured with target character levels that need to be achieved; In response to a target chess piece character matching a preset chess piece character appearing in the character refresh area, purchasing the target chess piece character comprises: When the level of the target chess piece character corresponding to the preset chess piece character in the game scene does not meet the target character level, in response to the target chess piece character identical to the preset chess piece character appearing in the character refresh area, the target chess piece character is purchased.

3. The method according to claim 2, characterized in that The method further comprises: After the target chess piece character is purchased, if the target chess piece character in the game scene meets the synthesis condition, the target chess piece character in the game scene is synthesized to obtain a synthesized chess piece character.

4. The method according to claim 3, characterized in that The character level of the target chess piece character is a first character level, and the synthesis condition includes: the total number of target chess pieces characters at the first character level reaches the number of characters required for the character level of the target chess piece character to be upgraded; The synthesizing the target chess piece character in the game scene to obtain a synthesized chess piece character includes: The target chess piece characters at the first character level are synthesized to obtain a target chess piece character at a second character level, where the second character level is higher than the first character level.

5. The method according to claim 2, characterized in that The method further comprises: In response to the character level of the target chess piece character in the game scene reaching the target character level, the purchase of the target chess piece character is stopped.

6. The method according to claim 1, characterized in that The method further comprises: For each refresh of the character refresh area, a preset amount of virtual resources required for the refresh is deducted from the current game account; In response to the amount of virtual resources remaining in the current game account being no greater than the first amount, refreshing the character refresh area is stopped.

7. The method according to claim 1, characterized in that The method further comprises: In response to the purchase of the target chess character, a second amount of virtual resources required to purchase the target chess character is deducted from the current game account; In response to the amount of virtual resources remaining in the current game account being no greater than the first amount, the purchase of the target chess piece character is stopped.

8. The method according to claim 1, characterized in that The graphical user interface is provided with a refresh control; The responding to the refresh event for the character refresh area includes: In response to a continuous triggering operation on the refresh control; The method further comprises: In response to the end of the continuous triggering operation, the refreshing of the character refresh area is stopped.

9. The method according to any one of claims 1 to 8, characterized in that The method further comprises: displaying a configuration page on the graphical user interface; In response to a configuration operation on the configuration page, the preset chess piece role is determined.

10. A device for obtaining chess pieces, characterized in that: The graphical user interface includes a game scene of a target game and a character refresh area, the game scene includes a battle area and a battle preparation area, the battle area includes a plurality of battle positions, the battle positions are configured to place chess characters for battle, the battle preparation area is used to place chess characters that can be added to the battle area for battle, and the character refresh area includes at least one candidate chess character; The device comprises: A refreshing unit, configured to continuously refresh candidate chess pieces in the character refreshing area for multiple times in response to a refresh event for the character refreshing area; The purchasing unit is used to purchase the target chess character in response to the appearance of a target chess character matching the preset chess character in the character refresh area after each refresh of the candidate chess character in the character refresh area, and place the target chess character in the preparation area or the battle area.

11. A computer device, characterized in that: The method comprises a memory, a processor and a computer program stored in the memory and running on the processor, wherein when the processor executes the program, the method for obtaining a chess piece character according to any one of claims 1 to 9 is implemented.

12. A storage medium, characterized in that: The storage medium stores a plurality of instructions, which are suitable for loading by a processor to execute the method for obtaining a chess piece character according to any one of claims 1 to 9.