Game control method and device, computer equipment and storage medium

By providing storage controls in the game interface and responding to trigger operations to display and release skill controls, the problem of low operating efficiency is solved and a more efficient gaming operation experience is achieved.

CN120827718APending Publication Date: 2025-10-24NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202410479715.3
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-04-19
Publication Date
2025-10-24

AI Technical Summary

Technical Problem

In the game, when players need to operate skill controls that are in storage, they need to open the storage panel to select, which is inefficient.

Method used

A storage control is provided through a graphical user interface, which is switched to an expanded state in response to a trigger operation to display multiple stored skill controls. The target skill control is displayed when the preset release conditions are met, and the game skill is released in response to a trigger operation.

Benefits of technology

It improves the efficiency and experience of players' game operations, saves screen space, and facilitates the operation of skill controls.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The embodiment of the invention discloses a game control method and device, computer equipment and a storage medium. According to the scheme, the storage control is provided through the graphical user interface; when the storage control is in the storage state, responding to a first trigger operation for the storage control, and switching the storage control from the storage state to an unfolded state so as to display a plurality of skill controls stored by the storage control in a graphical user interface; when the storage control is in the storage state, responding to the condition that a target game skill corresponding to a target skill control in the multiple skill controls meets a preset release condition, and displaying the target skill control in an associated area of the storage control; and in response to a trigger operation of the target skill control displayed in the associated area of the storage control, controlling to release the target game skill. In this way, when the multiple skill controls are stored, the game player can conveniently operate the skill controls, and therefore the game operation experience of the player is improved.
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Description

TECHNICAL FIELD

[0001] The present application relates to the technical field of computer, in particular to a game control method and device, computer equipment and storage medium. BACKGROUND

[0002] With the development of the Internet, a large number of different types of games emerge to meet the daily entertainment needs of users. In some games, multiple skill controls are configured to trigger the release of different game skills by a game character.

[0003] In the related art, some skill controls are displayed by being distributed on a game interface, and some skill controls are displayed by being stored. However, when a player needs to operate a skill control in storage, the player needs to open a storage panel and then select a skill control from the storage panel for operation, which is low in operation efficiency. SUMMARY

[0004] The embodiments of the present application provide a game control method and device, computer equipment and storage medium, which can improve the game operation experience of a player.

[0005] The embodiments of the present application provide a game control method, comprising:

[0006] providing a storage control through a graphical user interface;

[0007] when the storage control is in a storage state, in response to a first trigger operation on the storage control, switching the storage control from the storage state to an expanded state to display multiple skill controls stored by the storage control in the graphical user interface;

[0008] when the storage control is in the storage state, in response to a target game skill corresponding to a target skill control in the multiple skill controls meeting a preset release condition, displaying the target skill control in an associated area of the storage control;

[0009] in response to a trigger operation on the target skill control displayed in the associated area of the storage control, controlling the release of the target game skill.

[0010] Correspondingly, the embodiments of the present application also provide a game control device, comprising:

[0011] a providing unit configured to provide a storage control through a graphical user interface;

[0012] a first display unit configured to, when the storage control is in a storage state, in response to a first trigger operation on the storage control, switch the storage control from the storage state to an expanded state to display multiple skill controls stored by the storage control in the graphical user interface;

[0013] a second display unit, configured to display, in response to a target game skill corresponding to a target skill control in the plurality of skill controls meeting a preset release condition, the target skill control in an associated region of the storage control when the storage control is in the storage state;

[0014] a first control unit, configured to control release of the target game skill in response to a trigger operation of the target skill control displayed in the associated region of the storage control.

[0015] Correspondingly, the embodiment of the present application also provides a computer device, comprising a memory, a processor and a computer program stored in the memory and executable on the processor, wherein the processor executes the game control method provided by any of the embodiments of the present application.

[0016] Correspondingly, the embodiment of the present application also provides a storage medium, which stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the game control method as above.

[0017] The embodiment of the present application provides a storage control through a graphical user interface; in response to a first trigger operation on the storage control, the storage control is switched from a storage state to an unfolded state to display a plurality of skill controls stored by the storage control in the graphical user interface when the storage control is in the storage state; in response to a target game skill corresponding to a target skill control in the plurality of skill controls meeting a preset release condition, the target skill control is displayed in an associated region of the storage control when the storage control is in the storage state; in response to a trigger operation of the target skill control displayed in the associated region of the storage control, the target game skill is controlled to be released. In this way, the skill controls can be stored while the game player is facilitated to operate the skill controls, so that the screen space is saved and the player operation is considered, and the player game operation experience is improved. BRIEF DESCRIPTION OF DRAWINGS

[0018] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed in the embodiment description will be briefly introduced. Obviously, the drawings in the following description are only some embodiments of the present application, and other drawings can be obtained by those skilled in the art without creative labor.

[0019] Figure 1 A scene schematic diagram of a game control system provided by the embodiment of the present application.

[0020] Figure 2 A flowchart of a game control method provided by the embodiment of the present application.

[0021] Figure 3An application scenario schematic diagram of a game control method provided by an embodiment of the present application.

[0022] Figure 4 An application scenario schematic diagram of another game control method provided by an embodiment of the present application.

[0023] Figure 5 An application scenario schematic diagram of another game control method provided by an embodiment of the present application.

[0024] Figure 6 An application scenario schematic diagram of another game control method provided by an embodiment of the present application.

[0025] Figure 7 An application scenario schematic diagram of another game control method provided by an embodiment of the present application.

[0026] Figure 8 An application scenario schematic diagram of another game control method provided by an embodiment of the present application.

[0027] Figure 9 An application scenario schematic diagram of another game control method provided by an embodiment of the present application.

[0028] Figure 10 An application scenario schematic diagram of another game control method provided by an embodiment of the present application.

[0029] Figure 11 An application scenario schematic diagram of another game control method provided by an embodiment of the present application.

[0030] Figure 12 An application scenario schematic diagram of another game control method provided by an embodiment of the present application.

[0031] Figure 13 An application scenario schematic diagram of another game control method provided by an embodiment of the present application.

[0032] Figure 14 An application scenario schematic diagram of another game control method provided by an embodiment of the present application.

[0033] Figure 15 A structure block diagram of a game control device provided by an embodiment of the present application.

[0034] Figure 16 A structure schematic diagram of a computer device provided by an embodiment of the present application. DETAILED DESCRIPTION

[0035] With reference to the drawings of the embodiments of the present application, the technical solutions in the embodiments of the present application will be clearly and completely described. Obviously, the described embodiments are only part of the embodiments of the present application, rather than all the embodiments of the present application. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without creative work fall within the scope of the present application.

[0036] The embodiments of the present application provide a game control method and device, a storage medium and a computer device. Specifically, the use method of the prop in the embodiments of the present application can be executed by a computer device, wherein the computer device can be a terminal or a server and the like. The terminal can be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), and the like. The terminal can also include a client, which can be a game application client, a browser client carrying a game program, an instant messaging client, or the like. The server can be a standalone physical server, a server cluster or a distributed system composed of multiple physical servers, a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDN (Content Ddistribute Network), and basic cloud computing services such as big data and artificial intelligence platforms.

[0037] For example, when the game control method is running on the terminal, the terminal device stores a game application program and is used to present a virtual scene in a game picture. The terminal device is used to interact with the user through a graphical user interface, for example, by downloading and installing the game application program on the terminal device and running it. The terminal device can provide the graphical user interface to the user in various ways, for example, by rendering and displaying it on the display screen of the terminal device, or by presenting the graphical user interface through holographic projection. For example, the terminal device can include a touch display screen and a processor, the touch display screen is used to present a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface, the graphical user interface includes a game picture, and the processor is used to run the game, generate the graphical user interface, respond to the operation instructions, and control the display of the graphical user interface on the touch display screen.

[0038] For example, when the game control method is run on a server, it can be a cloud game. The cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running subject of the game application and the game picture presentation subject are separated, and the storage and running of the use method of the prop are completed on the cloud game server. The game picture presentation is completed on the cloud game client. The cloud game client is mainly used for receiving and sending game data and presenting game pictures. For example, the cloud game client can be a display device close to the user side with data transmission function, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, etc., but the terminal device for game data processing is the cloud game server in the cloud. When playing the game, the user operates the cloud game client to send operation instructions to the cloud game server, the cloud game server runs the game according to the operation instructions, encodes and compresses the game picture data, returns the data to the cloud game client through the network, and finally decodes and outputs the game picture through the cloud game client.

[0039] Please refer to Figure 1 , Figure 1 A scene schematic diagram of a game control system provided by the embodiments of the present application. The system can include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the server of different games through the network. The terminal is any device with computing hardware capable of supporting and executing software products corresponding to the game. In addition, the terminal has one or more multi-touch screens for sensing and obtaining the input of the user's touch or sliding operation performed at one or more points on the touch display screen. In addition, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other through different networks and through different servers. The network can be a wireless network or a wired network, such as a wireless network, a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals can also use their own Bluetooth network or hotspot network to connect to other terminals or servers, etc. For example, multiple users can be online through different terminals to support multi-player games by connecting through appropriate networks and synchronizing with each other. In addition, the system can include multiple databases, which are coupled to different servers and can continuously store information related to the game environment in the database when different users are online for multi-player games.

[0040] Embodiments of the present application provide a game control method, which can be executed by a terminal or a server. Embodiments of the present application take an example of a method for using a prop by a terminal to illustrate. The terminal includes a touch display screen and a processor. The touch display screen is configured to present a graphical user interface and receive an operation instruction generated by a user acting on the graphical user interface. When the user operates the graphical user interface through the touch display screen, the graphical user interface can control a local content of the terminal in response to the received operation instruction, or control a content of a server at the other end in response to the received operation instruction. For example, the operation instruction generated by the user acting on the graphical user interface includes an instruction for starting a game application. The processor is configured to start the game application after receiving the instruction for starting the game application provided by the user. In addition, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. The touch display screen is a multi-touch screen capable of sensing a plurality of points on the screen simultaneously performing touch or sliding operations. The user uses a finger to perform a touch operation on the graphical user interface. When the graphical user interface detects the touch operation, the graphical user interface controls different virtual objects in the graphical user interface of the game to perform actions corresponding to the touch operation. For example, the game can be any one of a casual game, an action game, a role-playing game, a strategy game, a sports game, a puzzle game, etc. The game can include a virtual scene of the game drawn on the graphical user interface. In addition, the virtual scene of the game can include one or more virtual objects controlled by the user (or player), such as a virtual character. In addition, the virtual scene of the game can also include one or more obstacles, such as a railing, a ditch, a wall, etc., to limit the movement of the virtual object, for example, to limit the movement of one or more objects to a specific area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide assistance to the player, provide virtual services, increase scores related to the performance of the player, etc. In addition, the graphical user interface can also present one or more indicators to provide indication information to the player. For example, the game can include a virtual object controlled by the player and one or more other virtual objects (such as enemy characters). In an embodiment, the one or more other virtual objects are controlled by other players of the game. For example, the one or more other virtual objects can be controlled by a computer, such as a robot using an artificial intelligence (AI) algorithm, to implement a man-machine combat mode. For example, the virtual object has various skills or abilities used by the game player to achieve the goal. For example, the virtual object has one or more weapons, props, tools, etc. that can be used to eliminate other objects from the game. Such skills or abilities can be activated by the game player using one of a plurality of preset touch operations of the touch display screen of the terminal. The processor can be configured to present a corresponding game picture in response to the operation instruction generated by the touch operation of the user.

[0041] It should be noted that Figure 1 The scene diagram of the game control system shown is only an example, and the image processing system and the scene described in the embodiments of the present application are used to more clearly illustrate the technical solutions of the embodiments of the present application, and do not constitute a limitation on the technical solutions provided by the embodiments of the present application. Those skilled in the art can know that with the evolution of the game control system and the emergence of new business scenarios, the technical solutions provided by the embodiments of the present application are also applicable to similar technical problems.

[0042] Based on the above problems, the embodiments of the present application provide a game control method, device, computer equipment and storage medium, which can improve the game operation experience of players. The following will be described in detail. It should be noted that the description order of the following embodiments does not constitute a limitation on the preferred order of the embodiments.

[0043] The embodiments of the present application provide a game control method, which can be executed by a terminal or a server. The embodiments of the present application take the game control method executed by a terminal as an example to illustrate.

[0044] Please refer to Figure 2 , Figure 2 A flowchart of a game control method provided by the embodiments of the present application. The specific process of the game control method can be as follows:

[0045] 101. Provide a storage control through a graphical user interface.

[0046] In the embodiments of the present application, a graphical user interface is provided by a terminal device, and the content displayed by the graphical user interface includes at least a game screen of a target game.

[0047] Among them, the graphical user interface is provided with a storage control, and the storage control can be configured to store a plurality of skill controls. Among them, one skill control can correspond to one game skill. Among them, the game skill of at least one skill control in the plurality of skill controls can be configured with a plurality of skill effects.

[0048] Specifically, the plurality of skill effects means that the same game skill can achieve different skill effects under different circumstances.

[0049] Among them, the plurality of skill effects can include a regular effect and a special effect. Among them, the regular effect refers to the skill effect that the game skill can achieve in a releasable state (such as a non-cooling state), and the special effect refers to the skill effect that the game skill can achieve in a releasable state and under special conditions.

[0050] In some embodiments, the special effects of a game skill may be stronger than the regular effects of the game skill. For example, if the game skill is a gain skill, the gain of the special effect of the gain skill is stronger than the gain of the regular effect; or, if the game skill is a damage skill, the damage of the special effect of the damage skill is stronger than the damage of the regular effect.

[0051] For example, in the target game, the skill controls stored in the storage controls may include an "Acupuncture Point" skill control for controlling the release of the "Acupuncture Point" skill. The "Acupuncture Point" skill may be configured with multiple skill effects, including regular effects and special effects. Among them, the regular effect of the "Acupuncture Point" skill may be acupuncture on enemy objects in the game scene, and the special effect of the "Acupuncture Point" skill may be reducing the Qi value of enemy objects with high Qi values ​​in the game scene. Among them, there is an enemy object with a high Qi value in the target game, and it is difficult to reduce its Qi value by using the regular effects of skills (after the Qi value is exhausted, the enemy object will enter an exhausted state, and the player can execute it). At this time, the player can use the special effect of the "Acupuncture Point" skill on the enemy object with a high Qi value, which can quickly reduce the Qi value of such enemy objects and change the situation of the battle.

[0052] The storage control can have multiple states, such as a closed state and an expanded state. In the closed state, the stored skill controls are not displayed; in the expanded state, the stored skill controls are displayed. For example, if the storage control is switched to a wheel, the stored skill controls are displayed in sequence.

[0053] For example, see Figure 3 , Figure 3 This is a schematic diagram of an application scenario of a game control method provided in an embodiment of the present application. Figure 3 As shown, the graphical user interface 10 displays a game screen 11 of a target game and provides a storage control 12. The storage control 12 can store multiple skill controls in the target game. At this time, the storage control 12 is in a storage state.

[0054] In some embodiments, the skill controls stored in the storage control can be customized by the player. For example, the player can drag the skill controls on the graphical user interface to the storage control to store the dragged skill controls in the storage control; or the player can set the skill controls that the storage control needs to store in the settings panel, and so on.

[0055] In some embodiments, in order to facilitate players to clearly understand the information of the skill controls stored in the storage control, the information of the stored skill controls can be displayed on the storage control, for example, it can be displayed through the display elements of the storage control.

[0056] Among them, the elements displayed by the storage control can at least represent the following information: skill configuration status (such as the number of stored skill controls), skill cooling progress, skill release status, and available resources for skill release.

[0057] Among them, the skill configuration status indicates the skill control that the storage control is configured to store; the skill cooling progress refers to the timing progress of the skill cooling time; the skill releasable status indicates the releasable status or non-releasable status of the skill control; the available resources for skill release indicate the amount of resources available for skill release.

[0058] For example, see Figure 4 , Figure 4 This is a schematic diagram of an application scenario of a game control method provided in an embodiment of the present application. Figure 4 As shown, the graphical user interface 10 provides a storage control 12. The display elements of the storage control 12 may include a circular marker, a first circular ring surrounding the circular marker, and a second circular ring surrounding the first circular ring. The circular marker includes four small circles 1211, each of which represents a skill position. Each skill position corresponds to a stored skill control. If a skill position is completely dark, it means that there is no skill control configured at that position. Otherwise, it means that there is a skill control configured at that position.

[0059] Among them, the display style of the small circle 1211 can represent the skill release information of the corresponding skill control. For example, when the small circle 1211 is fully lit, it can indicate that the corresponding skill control can be released; when the small circle 1211 is neither fully lit nor fully dark, that is, the color is between fully lit and fully dark, it can indicate that the skill control configured at the corresponding position cannot be released; when the small circle 1211 is partially lit and partially dark, it can indicate that the corresponding skill control is in skill cooling. Specifically, the skill cooling progress can be determined according to the ratio of the bright area to the dark area of ​​the small circle 1211.

[0060] The first circle includes five first energy grids 1212, and the second circle includes five second energy grids 1213, for a total of 10 energy grids. In the embodiment of the present application, releasing a game skill of a skill control consumes 1 to 4 energy grids.

[0061] The display style of each energy grid can represent the amount of resources available for skill release. For example, when an energy grid is lit, it can indicate that energy in that energy grid is available; when an energy grid is dark, it can indicate that no energy is available in that energy grid. For example, when the first skill corresponding to the first skill control stored in the storage control is released, it consumes two energy grids. After the first skill control is triggered to release the first skill, the two first energy grids or two second energy grids, or one first energy grid and one second energy grid are set to dark to indicate that two energy grids have been consumed. In this way, the various display elements on the storage control 12 can inform the player of the skill release status of each stored skill control and the remaining energy information for skill release, so that the player can control the skill control to release game skills.

[0062] 102. When the storage control is in the storage state, in response to a first trigger operation on the storage control, the storage control is switched from the storage state to the expanded state to display multiple skill controls stored in the storage control in the graphical user interface.

[0063] The first trigger operation may be a touch operation on the storage control, and the touch operation includes but is not limited to: a click operation, a press operation, a slide operation, etc. The first trigger operation may be used to switch the storage control from a stored state to an expanded state.

[0064] For example, see Figure 5 , Figure 5 This is a schematic diagram of an application scenario of a game control method provided in an embodiment of the present application. Figure 5 As shown in the upper graphical user interface 10, a storage control 12 is displayed in a storage state. When a click operation of the player on the storage control 12 is detected, the storage control 12 can be triggered to switch from the storage state to the expanded state, that is, the multiple skill controls stored in the storage control 12 are displayed in the graphical user interface 10, that is, the skill control 12 is displayed. Figure 5 The graphical user interface 10 is shown at the bottom.

[0065] Among them, Figure 5 In the graphical user interface 10 shown on the lower side, the storage control 12 is displayed in an expanded state, and multiple skill controls are stored, including: skill control 151, skill control 152, skill control 153 and skill control 154.

[0066] In some embodiments, when the storage control is in the expanded state, in order to facilitate the player to know the release status information of each stored skill control, the method may further include the following steps:

[0067] In a case where the accommodation control is in the expanded state, in response to a target game skill corresponding to a target skill control in the plurality of skill controls satisfying a first skill effect release condition, the target skill control in the plurality of skill controls displayed in an expanded manner is displayed in a first display style, and other controls other than the target skill control are displayed in a second display style, that is, the other controls in the second display style do not satisfy the first skill effect release condition at this time.

[0068] The target game skill can be a game skill configured with a plurality of skill effects.

[0069] For example, the plurality of skill effects of the target game skill can include a regular effect of the target game skill and a special effect of the target game skill. The first skill effect release condition can be a release condition of the special effect of the target game skill, and the skill controls satisfying the release condition of the special effect and the skill controls not satisfying the release condition of the special effect are distinguished by the first display style and the second display style. Of course, in the embodiments of the present application, the first skill effect release condition can also be a release condition of a regular skill effect, and the skill controls satisfying the regular skill effect and the skill controls not satisfying the release condition are distinguished by the first display style and the second display style.

[0070] In some embodiments, the first skill effect release condition can at least include that the target game skill is not in a cooling time, or that the target game skill is not in a cooling time and there is a target virtual object in a releasable scene range of the target game skill in a game scene.

[0071] The releasable scene range refers to a skill release range of the target game skill in the game scene, and the target virtual object refers to a virtual object that can release the special effect of the target game skill in the game scene. The target virtual object can be an NPC object in the game scene or a virtual object controlled by another player.

[0072] The first display style is different from the second display style, for example, the first display style can include dynamic effects and highlight display, and the second display style can be a regular display style of the control, that is, without dynamic effects and highlight display.

[0073] Specifically, when the accommodation control is in the expanded state, if it is detected that there is a target skill control of a game skill satisfying the first skill effect release condition in the plurality of skill controls, the target skill control can be displayed in the first display style, and for the skill controls of the game skill not satisfying the first skill effect release condition in the plurality of skill controls, the skill controls can be displayed in the second display style.

[0074] For example, refer to Figure 6 , Figure 6An application scenario of a game control method provided by an embodiment of the present application is shown in FIG. 1. In Figure 6 In the graphical user interface 10 shown, the skill controls 151, 152, 153, and 154 are displayed on the expanded storage control 12.

[0075] In the graphical user interface 10 shown, the skill controls 151, 152, 153, and 154 are displayed on the expanded storage control 12.

[0076] In some embodiments, for a skill control including multiple skill effects, in order to facilitate the player to understand different skill effects of the game skill corresponding to the skill control, the method can further include the following steps:

[0077] In some embodiments, for a skill control including multiple skill effects, in order to facilitate the player to understand different skill effects of the game skill corresponding to the skill control, the method can further include the following steps:

[0078] In some embodiments, the second skill effect release condition can include at least that the target game skill is not in a cooling time.

[0079] In some embodiments, the second skill effect release condition can include at least that the target game skill is not in a cooling time.

[0080] In some embodiments, the second skill effect release condition can include at least that the target game skill is not in a cooling time.

[0081] In some embodiments, the second skill effect release condition can include at least that the target game skill is not in a cooling time.

[0082] In some embodiments, the second skill effect release condition can include at least that the target game skill is not in a cooling time.

[0083] If it is detected that the game skill of the second skill control meets the second skill effect release state, the second skill control can be set to be displayed as a red mark. In this way, the player can be prompted that the regular effect of the game skill of the second skill control is in a releaseable state.

[0084] In some embodiments, to facilitate the skill release operation of the game player, the method may further include the following steps:

[0085] When the storage control is in the expanded state, in response to a triggering operation on a target skill control among a plurality of skill controls displayed in the graphical user interface, the target game skill corresponding to the target skill control is controlled to be released.

[0086] Among them, the trigger operation for the target skill control can be a touch operation on the target skill control, such as a click operation, a press operation, a slide operation, etc.

[0087] For example, see Figure 6 ,like Figure 6 The graphical user interface 10 shown in FIG. 1 can trigger the release of the "acupoint pressing" skill if it detects a click operation of the player on the skill control 154 , where the target game skill corresponding to the skill control 154 may be the "acupoint pressing" skill.

[0088] In some embodiments, the plurality of skill effects may include a second skill effect, and the method may further include:

[0089] When the storage control is in the expanded state, in response to a triggering operation on a target skill control among a plurality of skill controls displayed in the graphical user interface, the second skill effect of the target game skill is controlled to be released.

[0090] Among them, the trigger operation for the target skill control can be a touch operation on the target skill control, such as a click operation, a press operation, a slide operation, etc.

[0091] For example, see Figure 6 ,like Figure 6 In the illustrated graphical user interface 10, the storage control 12 is in an expanded state. If a player clicks a skill control 152, the second skill effect, i.e., the regular effect, of the game skill corresponding to the skill control 152 is triggered. This facilitates the player's control over the regular skill effect of the game skill.

[0092] In some embodiments, in order to facilitate the switching of the storage state and the expanded state of the storage control, the method may further include the following steps:

[0093] In response to the storage event, the storage control is switched from an expanded state to a stored state to store the multiple skill controls in the storage control.

[0094] The storage event indicates that the storage control is switched from an expanded state to a stored state, that is, multiple skill controls stored in the storage control are switched from being displayed to being hidden.

[0095] The storage event may include any of the following:

[0096] When the storage control is in the expanded state, the trigger completion event for the skill control displayed on the graphical user interface;

[0097] Trigger event for blank areas of the graphical user interface.

[0098] Among them, the triggering completion event may include the completion of releasing a game skill of a certain skill control displayed on the graphical user interface.

[0099] The triggering event for the blank area of ​​the graphical user interface may include: a touch operation on the blank area of ​​the graphical user interface, etc.

[0100] For example, see Figure 7 , Figure 7 This is a schematic diagram of an application scenario of a game control method provided in an embodiment of the present application. Figure 7 As shown in the upper graphical user interface 10 , there is displayed a storage control 12 in an expanded state, including: a skill control B1 , a skill control B2 , a skill control B3 and a skill control B4 .

[0101] When the player clicks the skill control B2, the game skill of the skill control B2 can be triggered. After the release is completed, the storage control 12 can be switched from the expanded state to the stored state, that is, the game skill of the skill control B2 can be released. Figure 7 The graphical user interface 10 is shown at the bottom.

[0102] Among them, Figure 7 In the graphical user interface 10 shown at the bottom, a plurality of skill controls are hidden, and a storage control 12 in a stored state is displayed.

[0103] For another example, see Figure 8 , Figure 8 This is a schematic diagram of an application scenario of a game control method provided in an embodiment of the present application. Figure 8 As shown in the upper graphical user interface 10 , there is displayed a storage control 12 in an expanded state, including: a skill control B1 , a skill control B2 , a skill control B3 and a skill control B4 .

[0104] When a player clicks on a blank area in the graphical user interface 10, the storage control 12 can be switched from the expanded state to the stored state, that is, Figure 8 The graphical user interface 10 is shown at the bottom.

[0105] In the graphical user interface 10 shown on the lower side, a plurality of skill controls are hidden, and a storage control 12 in a storage state is displayed. Figure 8 In the graphical user interface 10 shown on the lower side, a plurality of skill controls are hidden, and a storage control 12 in a storage state is displayed.

[0106] In some embodiments, the plurality of skill controls in the target game can include a plurality of types of skill controls, that is, the plurality of skill controls can be divided into a plurality of types according to the game skills of the skill controls.

[0107] For example, the skill controls can be divided according to the game skill attributes, the skill controls with the game skill attribute of gain are divided into the gain type, the skill controls with the game skill attribute of damage are divided into the damage type, and the like. Other division manners can also be used, which are not described one by one here.

[0108] In some embodiments, in order to classify and display the plurality of skill controls, the step of “switching the storage control from the storage state to the expanded state to display the plurality of skill controls stored by the storage control in the graphical user interface” can include the following operations:

[0109] Switching the storage control from the storage state to the expanded state to display the skill controls of the first type stored by the storage control in the graphical user interface, and displaying the switching control.

[0110] The first type can be any one of the plurality of types, and the second type can be any one of the plurality of types except the first type.

[0111] For example, please refer to Figure 9 , Figure 9 An application scenario diagram of a game control method provided by the embodiments of the present application is shown. As shown in Figure 9 As shown in the graphical user interface 10 on the upper side, the storage control 12 in the storage state is displayed. When the click operation of the player on the storage control 12 is detected, the storage control 12 in the storage state can be switched to the expanded state to display the skill controls of the first type in the plurality of skill controls in the graphical user interface 10, that is, to obtain the graphical user interface 10 shown on the lower side. Figure 9

[0112] In the graphical user interface 10 shown on the lower side, the storage control 12 in the expanded state is displayed in the graphical user interface, which includes the skill control A1, the skill control A2, the skill control A3, and the skill control A4. The game skills corresponding to the skill control A1, the skill control A2, the skill control A3, and the skill control A4 can belong to the first type of game skills, such as gain. Meanwhile, the switching control 16 is also displayed, which can be used to switch the display of the skill controls of other types. Figure 9

[0113] ​​In some embodiments, the method may further include the following steps:

[0114] In response to a triggering operation on the switch control, the first type of skill control displayed on the graphical user interface is switched to a second type of skill control.

[0115] The triggering operation on the switching control may include a touch operation on the switching control.

[0116] For example, see Figure 10 , Figure 10 This is a schematic diagram of an application scenario of a game control method provided in an embodiment of the present application. Figure 10 As shown in the upper graphical user interface 10, the expanded storage control 12 is displayed on the graphical user interface 10, including: skill control A1, skill control A2, skill control A3, and skill control A4. Among them, the game skills corresponding to skill control A1, skill control A2, skill control A3, and skill control A4 may belong to the first type of game skills.

[0117] When the player clicks on the switch control 16, it can trigger the switching of the first type of skill control displayed in the skill display area to the second type of skill control, that is, Figure 10 The graphical user interface 10 is shown at the bottom.

[0118] Among them, Figure 10 The graphical user interface 10 shown below displays: skill control B1, skill control B2, skill control B3, and skill control B4. The game skills corresponding to skill control B1, skill control B2, skill control B3, and skill control B4 may belong to the second type of game skills, such as damage.

[0119] When there are a large number of skill controls, displaying them all together in the limited display area corresponding to the expanded storage control will result in unclear display of the multiple skill controls and inconvenience for the user to operate the skill controls. Based on this, this solution uses the above-mentioned switching display method to classify multiple skill controls, so that a small number of skill controls are displayed in the limited display area corresponding to the expanded storage control. This can make it easier for players to clearly view each skill control and facilitate player operation. On the other hand, by classifying multiple skill controls, it can be easier for players to accurately select the skill control they need to release from the same type of skill controls.

[0120] 103. When the storage control is in the storage state, in response to a target game skill corresponding to a target skill control among the multiple skill controls meeting a preset release condition, the target skill control is displayed in an associated area of ​​the storage control.

[0121] The preset release condition can include one of the following:

[0122] The target game skill is not in a cooldown time;

[0123] The target game skill is not in a cooldown time and there is a target virtual object in a releasable scene range of the target game skill in a game scene.

[0124] In some embodiments, the preset release condition corresponding to the first skill effect of the target skill can be that the target game skill is not in a cooldown time and there is a target virtual object in a releasable scene range of the target game skill in a game scene.

[0125] In some embodiments, the preset release condition corresponding to the first skill effect of the target skill can be that the target game skill is not in a cooldown time.

[0126] Specifically, when the accommodation control is in the accommodation state, if it is detected that there is a target skill control of a game skill that satisfies a preset skill release condition in the multiple skill controls accommodated by the accommodation control, the target skill control can be displayed in the associated area of the accommodation control.

[0127] For example, the multiple skill controls can include skill control A, skill control B, and skill control C. When it is detected that the game skill corresponding to the skill control C is not in a cooldown time, and there is a target virtual object in the skill release range of the game skill corresponding to the skill control C in a game scene, the target skill control can be triggered to be displayed on the graphical user interface.

[0128] For example, please refer to Figure 11 , Figure 11 An application scenario diagram of a game control method provided by an embodiment of the present application is shown in FIG. 1. As shown in FIG. 1, Figure 11 As shown in the upper graphical user interface 10, there is a target skill control of a game skill that is not in a cooldown time in the multiple skill controls accommodated by the accommodation control 12, and there is a target virtual object 14 in the skill release range 13 of the target game skill in a game scene, so the target skill control can be triggered to be displayed on the graphical user interface 10, that is, the lower graphical user interface 10 shown in FIG. 2 is obtained. Figure 11 As shown in the lower graphical user interface 10, the target skill control 121 is displayed.

[0129] In some embodiments, the preset release condition corresponding to the first skill effect of the target skill can be that the target game skill is not in a cooldown time and there is a target virtual object in a releasable scene range of the target game skill in a game scene. Figure 11The display position of the target skill control 121 in the lower side graphical user interface 10 can be determined according to the display position of the target skill control 121 in the storage control in the expanded state. For example, when the skill control is in the expanded state, the display position of the target skill control 121 can be the left position on the skill control in the expanded state; then when the skill control is in the storage state, the display position of the target skill control can be the left position of the skill control in the storage state, which can overlap with the left position.

[0130] In some embodiments, in order to display the target skill control in the storage control in the expanded state, the method can further include the following steps: Figure 11 The target skill control 121 in the lower side graphical user interface 10 can also display an arrow mark 15 between the storage control 12, which can indicate the display position, display direction, etc. of the target skill control 121 in the storage control in the expanded state. That is, when the storage control is in the expanded state, the target skill control 121 is displayed on the left side of the skill control in the expanded state, and the arrow 15 can also prompt the user that the target skill control 121 is one of the controls stored in the storage control 12.

[0131] In some embodiments, in order to display the target skill control in the storage control in the expanded state, the method can further include the following steps: Figure 11 The storage control 12 in the lower side graphical user interface 10 is still in the storage state.

[0132] In some embodiments, in order to display a plurality of skill controls, facilitate the player to view the storage control in the expanded state, the step of "displaying a plurality of skill controls stored by the storage control in the graphical user interface" can include the following operations:

[0133] Display a virtual wheel in the graphical user interface.

[0134] In some embodiments, in order to display a plurality of skill controls, facilitate the player to view the storage control in the expanded state, the step of "displaying a plurality of skill controls stored by the storage control in the graphical user interface" can include the following operations:

[0135] For example, please continue to refer to Figure 10 The lower side graphical user interface 10 displays the storage control 12 in the expanded state, which can be a virtual wheel, and a plurality of skill controls are displayed on the virtual wheel.

[0136] In some embodiments, in order to facilitate the control of the individual display of each skill control stored by the storage control, the method can further include the following steps:

[0137] When the storage control is in the expanded state, determine the display position of the target skill control in the virtual wheel;

[0138] Determine the associated area according to the display position.

[0139] The display position refers to the position where the target game skill is displayed on the virtual roulette wheel when the storage control is in the expanded state.

[0140] Determining the associated position according to the display position may include: using the display position as the associated position.

[0141] For example, see Figure 10 In the lower graphical user interface 10 , in the expanded storage control 12 , the skill control B4 is displayed at the left position on the virtual wheel, and the left position can be used as the associated position.

[0142] Furthermore, when the storage control is in the storage state, in response to the target game skill corresponding to the skill control B4 meeting the preset release condition, the skill control B4 can be displayed at the left position of the storage control.

[0143] In some embodiments, to save screen space, the method may further include the following steps:

[0144] In response to the target game skill not currently satisfying the preset release condition, the display of the target skill control in the associated area of ​​the storage control is cancelled.

[0145] In some embodiments, the target game skill currently not meeting the preset release conditions may include any of the following: the target game skill is in cooling time, there is no target virtual object within the releasable scene range of the target game skill, and the target virtual object within the releasable scene range of the target game skill is in a dead state.

[0146] For example, see Figure 12 , Figure 12 This is a schematic diagram of an application scenario of a game control method provided in an embodiment of the present application. Figure 12 As shown in the graphical user interface 10 on the upper side, the target skill control 121 is displayed on the left side of the storage control 12 in the storage state, and an arrow mark 15 is displayed. The arrow mark 15 is used to indicate that the target skill control 121 is on the left side of the storage control in the expanded state. When the player clicks on the target skill control 121, the target game skill of the target skill control 121 can be triggered to be released. After the release is completed, if the target game skill is in the skill cooling time, the target skill control 121 can be hidden, that is, Figure 12 The graphical user interface 10 is shown at the bottom.

[0147] Among them, Figure 12 In the graphical user interface 10 shown at the bottom, the target skill control 121 is hidden.

[0148] For example, see Figure 13 , Figure 13This is a schematic diagram of an application scenario of a game control method provided in an embodiment of the present application. Figure 13 As shown in the graphical user interface 10 on the upper side, the target skill control 121 is displayed on the left side of the storage control 12 in the storage state, and an arrow mark 15 is displayed. The arrow mark 15 is used to indicate that the target skill control 121 is on the left side of the storage control in the expanded state. When it is detected that the target virtual object 14 leaves the skill release range 13, the target skill control 121 can be hidden, that is, Figure 13 The graphical user interface 10 is shown at the bottom.

[0149] Among them, Figure 13 In the graphical user interface 10 shown at the bottom, the target skill control 121 is hidden.

[0150] For example, see Figure 14 , Figure 14 This is a schematic diagram of an application scenario of a game control method provided in an embodiment of the present application. Figure 14 As shown in the graphical user interface 10 on the upper side, the target skill control 121 is displayed on the left side of the storage control 12 in the storage state, and an arrow mark 15 is displayed. The arrow mark 15 is used to indicate that the target skill control 121 is in the left side position of the storage control in the expanded state. When the player clicks on the target skill control 121, a special effect of releasing the target game skill of the target skill control 121 to the target virtual object 14 can be triggered. When the death of the target virtual object 14 is detected, the target skill control 121 can be hidden, that is, Figure 14 The graphical user interface 10 is shown at the bottom.

[0151] Among them, Figure 14 In the graphical user interface 10 shown at the bottom, the target skill control 121 is hidden.

[0152] 104. In response to a triggering operation of a target skill control displayed in an associated area of ​​the control storage, control the release of the target game skill.

[0153] In some embodiments, the target game skill corresponding to the target skill control is configured with multiple skill effects, and the multiple skill effects may include the first skill effect. The step of "when the storage control is in the storage state, in response to the target game skill corresponding to the target skill control in the multiple skill controls meeting a preset release condition, displaying the target skill control in the associated area of ​​the storage control" may include the following operations:

[0154] When the storage control is in the storage state, in response to the target game skill corresponding to the target skill control meeting the release condition of the first skill effect, the target skill control is displayed in the associated area of ​​the storage control.

[0155] Among them, the first skill effect can be a special effect.

[0156] For example, when the storage control is in the storage state, when it is detected that the target game skill corresponding to the target skill control among multiple skill controls meets the release conditions of the special effect, the target skill control can be displayed in the associated area of ​​the storage control.

[0157] In some embodiments, the step of “controlling the release of the target game skill in response to a triggering operation of the target skill control displayed in the associated area of ​​the storage control” may include the following operations:

[0158] In response to a triggering operation of a target skill control displayed in an associated area of ​​the storage control, the first skill effect of the target game skill is controlled to be released.

[0159] For example, when it is detected that the current player clicks on the target skill control displayed in the associated area of ​​the storage control, a special effect of controlling the release of the target game skill can be triggered.

[0160] Among them, the triggering operation on the target skill control may include a touch operation on the target skill control, and the touch operation may include a click operation, a press operation, a slide operation, etc.

[0161] Among them, the first skill effect can be a special effect of the target game skill.

[0162] For example, see Figure 11 ,like Figure 11 The graphical user interface 10 shown below displays a target skill control 121, where the target game skill can be an "Acupuncture Point" skill. When a player clicks on the target skill control 121, a special effect of the "Acupuncture Point" skill is triggered to be released on the target virtual object 14, thereby reducing the target virtual object's Qi value. This allows the player to quickly control the release of the skill control's special skill effect.

[0163] The present application discloses a game control method, comprising: providing a storage control in a graphical user interface; when the storage control is in a storage state, in response to a first trigger operation on the storage control, switching the storage control from the storage state to an expanded state to display multiple skill controls stored in the storage control in the graphical user interface; when the storage control is in the storage state, in response to a target game skill corresponding to a target skill control in the multiple skill controls meeting a preset release condition, displaying a target skill control in an associated area of ​​the storage control; and controlling the release of the target game skill in response to a trigger operation on the target skill control displayed in the associated area of ​​the storage control. In this way, while storing multiple skill controls, it is possible to facilitate the operation of the skill controls by the game player, thereby improving the player's gaming experience.

[0164] To facilitate better implementation of the game control method provided by the embodiments of the present application, the embodiments of the present application further provide a game control device based on the above game control method. The meanings of the terms are the same as those in the above game control method, and specific implementation details can be referred to the description in the method embodiments.

[0165] Please refer to Figure 15 , Figure 15 A structural block diagram of a game control device provided by the embodiments of the present application. The game control device comprises:

[0166] The providing unit 301 is configured to provide a collection control through a graphical user interface;

[0167] The first display unit 302 is configured to, when the collection control is in a collection state, switch the collection control from the collection state to an expanded state in response to a first trigger operation on the collection control, to display a plurality of skill controls collected by the collection control in the graphical user interface;

[0168] The second display unit 303 is configured to, when the collection control is in the collection state, display a target skill control in an associated area of the collection control in response to a target game skill corresponding to the target skill control meeting a preset release condition.

[0169] The first control unit 304 is configured to control the release of the target game skill in response to a trigger operation on the target skill control displayed in the associated area of the collection control.

[0170] In some embodiments, the device can further comprise:

[0171] The canceling unit is configured to cancel the display of the target skill control in the associated area of the collection control in response to the target game skill not currently meeting the preset release condition.

[0172] In some embodiments, the first display unit 302 can comprise:

[0173] The first display subunit is configured to display a virtual wheel in the graphical user interface, and the virtual wheel contains a plurality of skill controls collected by the collection control.

[0174] In some embodiments, the device can further comprise:

[0175] The first determination unit is configured to determine the display position of the target skill control in the virtual wheel when the collection control is in the expanded state.

[0176] A second determining unit is configured to determine the association region according to the display position.

[0177] In some embodiments, the target game skill corresponding to the target skill control is configured with a plurality of skill effects, and the plurality of skill effects include a first skill effect. The second display unit 303 can include:

[0178] A second display sub-unit is configured to, when the storage control is in the storage state, display the target skill control in an association region of the storage control in response to a release condition of a first skill effect of a target game skill corresponding to the target skill control being met.

[0179] In some embodiments, the first control unit 304 can include:

[0180] A first control sub-unit is configured to, in response to a trigger operation of the target skill control displayed in the association region of the storage control, control the release of the first skill effect of the target game skill.

[0181] In some embodiments, the plurality of skill effects include a second skill effect, and the apparatus can further include:

[0182] A second control unit is configured to, when the storage control is in the expanded state, control the release of a second skill effect of the target game skill in response to a trigger operation of the target skill control among a plurality of skill controls displayed in the graphical user interface.

[0183] In some embodiments, the apparatus can further include:

[0184] A third display unit is configured to, when the storage control is in the expanded state, display the target skill control among the plurality of skill controls displayed in a first display style in response to a release condition of a first skill effect of a target game skill corresponding to the target skill control being met, and display other controls except the target skill control in a second display style, wherein the first display style is different from the second display style.

[0185] In some embodiments, the apparatus can further include:

[0186] A fourth display unit is configured to, when the storage control is in the expanded state, display the target skill control among the plurality of skill controls displayed in a third display style in response to a release condition of a second skill effect of a target game skill corresponding to the target skill control being met.

[0187] In some embodiments, the apparatus can further include:

[0188] The third control unit is configured to, in response to a triggering operation on a target skill control of the plurality of skill controls displayed in the graphical user interface, control releasing a target game skill corresponding to the target skill control when the storage control is in the unfolded state.

[0189] In some embodiments, the apparatus can further include:

[0190] The first switching unit is configured to, in response to a storage event, switch the storage control from the unfolded state to a storage state to store the plurality of skill controls in the storage control.

[0191] In some embodiments, the first display unit 302 can include:

[0192] The display sub-unit is configured to switch the storage control from the storage state to the unfolded state to display the first type of skill controls stored in the storage control in the graphical user interface, and display the switching control.

[0193] In some embodiments, the apparatus can further include:

[0194] The second switching unit is configured to, in response to a triggering operation on the switching control, switch the first type of skill controls displayed in the graphical user interface to a second type of skill controls stored in the storage control.

[0195] The embodiments of the present application disclose a game control apparatus. The providing unit 301 provides a storage control through a graphical user interface. The first display unit 302 switches the storage control from a storage state to an unfolded state in response to a first triggering operation on the storage control when the storage control is in the storage state, to display a plurality of skill controls stored in the storage control in the graphical user interface. The second display unit 303 displays a target skill control in an associated region of the storage control in response to a target game skill corresponding to the target skill control of the plurality of skill controls meeting a preset releasing condition when the storage control is in the storage state. The first control unit 304 controls releasing the target game skill in response to a triggering operation on the target skill control displayed in the associated region of the storage control. Therefore, the game operation experience of a player can be improved.

[0196] Correspondingly, the embodiments of the present application further provide a computer device which can be a terminal. As shown in Figure 16 Figure 16 ​A structural schematic diagram of a computer device provided in the embodiments of the present application is shown. The computer device 500 includes a processor 501 having one or more processing cores, a memory 502 having one or more computer readable storage media, and a computer program stored in the memory 502 and executable on the processor. The processor 501 is electrically connected to the memory 502. Those skilled in the art can understand that the computer device structure shown in the figure does not constitute a limitation on the computer device, and can include more or fewer components than shown in the figure, or combine certain components, or different component arrangements.

[0197] The processor 501 is the control center of the computer device 500, and connects various parts of the entire computer device 500 through various interfaces and lines. By running or loading the software programs and / or modules stored in the memory 502 and calling the data stored in the memory 502, the processor 501 performs various functions and processes data of the computer device 500, thereby overall monitoring the computer device 500.

[0198] In the embodiments of the present application, the processor 501 in the computer device 500 will load the instructions corresponding to the processes of one or more application programs into the memory 502, and run the application programs stored in the memory 502 by the processor 501, so as to realize various functions in the following steps:

[0199] providing a storage control through a graphical user interface;

[0200] When the storage control is in a storage state, in response to a first triggering operation for the storage control, the storage control is switched from the storage state to an unfolded state to display a plurality of skill controls stored by the storage control in the graphical user interface;

[0201] When the storage control is in the storage state, in response to a target game skill corresponding to a target skill control in the plurality of skill controls satisfying a preset release condition, the target skill control is displayed in an associated area of the storage control;

[0202] In response to a triggering operation of the target skill control displayed in the associated area of the storage control, the target game skill is controlled to be released.

[0203] In some embodiments, the method further includes:

[0204] In response to the target game skill not currently satisfying the preset release condition, the display of the target skill control in the associated area of the storage control is canceled.

[0205] In some embodiments, displaying the plurality of skill controls stored by the storage control in the graphical user interface includes:

[0206] The virtual wheel is displayed in a graphical user interface, and the virtual wheel contains a plurality of skill controls received by the receiving control.

[0207] In some embodiments, the method further includes:

[0208] When the receiving control is in the expanded state, determining a display position of the target skill control in the virtual wheel;

[0209] According to the display position, determining an association area.

[0210] In some embodiments, the target game skill corresponding to the target skill control is configured with a plurality of skill effects, and the plurality of skill effects includes a first skill effect.

[0211] When the receiving control is in the receiving state, in response to the target game skill corresponding to the target skill control in the plurality of skill controls satisfying a preset release condition, displaying the target skill control in the association area of the receiving control, including:

[0212] When the receiving control is in the receiving state, in response to the target game skill corresponding to the target skill control satisfying a release condition of the first skill effect, displaying the target skill control in the association area of the receiving control.

[0213] In some embodiments, in response to a trigger operation of the target skill control displayed in the association area of the receiving control, controlling the release of the target game skill, including:

[0214] In response to a trigger operation of the target skill control displayed in the association area of the receiving control, controlling the release of the first skill effect of the target game skill.

[0215] In some embodiments, the plurality of skill effects includes a second skill effect, and the method further includes:

[0216] When the receiving control is in the expanded state, in response to a trigger operation of the target skill control in the plurality of skill controls displayed in the graphical user interface, controlling the release of the second skill effect of the target game skill.

[0217] In some embodiments, the preset release condition includes one of:

[0218] The target game skill is not in a cooling time;

[0219] The target game skill is not in a cooling time and there is a target virtual object in a releasable scene range of the target game skill in a game scene.

[0220] In some embodiments, the method further includes:

[0221] In a case where the accommodation control is in the expanded state, in response to a target game skill corresponding to a target skill control in the plurality of skill controls satisfying a first skill effect release condition, the target skill control in the plurality of skill controls displayed in an expanded manner is displayed in a first display style, and other controls except the target skill control are displayed in a second display style, wherein the first display style is different from the second display style.

[0222] In some embodiments, the method further includes:

[0223] In a case where the accommodation control is in the expanded state, in response to a target game skill corresponding to a target skill control in the plurality of skill controls satisfying a second skill effect release condition, the target skill control in the plurality of skill controls displayed in an expanded manner is displayed in a third display style.

[0224] In some embodiments, the method further includes:

[0225] In a case where the accommodation control is in the expanded state, in response to a trigger operation on a target skill control in the plurality of skill controls displayed in the graphical user interface, the target game skill corresponding to the target skill control is released.

[0226] In some embodiments, the method further includes:

[0227] In response to an accommodation event, the accommodation control is switched from the expanded state to the accommodation state, so as to accommodate the plurality of skill controls into the accommodation control.

[0228] In some embodiments, the accommodation event includes any one of:

[0229] A trigger completion event on the skill control displayed in the graphical user interface in a case where the accommodation control is in the expanded state;

[0230] A trigger event on a blank area of the graphical user interface.

[0231] In some embodiments, switching the accommodation control from the accommodation state to the expanded state so as to display the plurality of skill controls accommodated by the accommodation control in the graphical user interface includes:

[0232] Switching the accommodation control from the accommodation state to the expanded state so as to display the first type of skill controls accommodated by the accommodation control in the graphical user interface, and display the switching control;

[0233] The method further includes:

[0234] In response to a trigger operation on the switching control, the first type of skill control displayed in the graphical user interface is switched to the second type of skill control accommodated by the accommodation control.

[0235] In some embodiments, the display element contained in the accommodation control is used to represent at least one of the following information:

[0236] The skill configuration of each position, the skill cooling progress, the skill releaseable state, and the skill release available resource amount.

[0237] The embodiment of the present application provides the accommodation control through the graphical user interface; when the accommodation control is in the accommodation state, the accommodation control is switched from the accommodation state to the unfolded state in response to the first trigger operation for the accommodation control, so as to display the multiple skill controls accommodated by the accommodation control in the graphical user interface; when the accommodation control is in the accommodation state, the target skill control is displayed in the associated region of the accommodation control in response to the fact that the target game skill corresponding to the target skill control in the multiple skill controls meets the preset release condition; and the trigger operation of the target skill control displayed in the associated region of the accommodation control is responded to, and the target game skill is controlled to be released. In this way, the multiple skill controls can be accommodated, and the operation of the skill control by the game player is facilitated, thereby improving the game operation experience of the player.

[0238] The specific implementation of each operation can be referred to the foregoing embodiments, which will not be described herein.

[0239] Optionally, as shown in Figure 16 The computer device 500 further includes a touch display screen 503, a radio frequency circuit 504, an audio circuit 505, an input unit 506, and a power supply 507. The processor 501 is electrically connected with the touch display screen 503, the radio frequency circuit 504, the audio circuit 505, the input unit 506, and the power supply 507, respectively. Those skilled in the art can understand that the computer device structure shown in the Figure 16 The computer device structure shown in the

[0240] The touch display screen 503 can be used to display a graphical user interface and receive operation instructions generated by user acting on the graphical user interface. The touch display screen 503 can include a display panel and a touch panel. The display panel can be used to display information input by the user or provided to the user and various graphical user interfaces of the computer device, which can be composed of graphics, text, icons, videos and any combination thereof. Optionally, the display panel can be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED) or the like. The touch panel can be used to collect touch operations (such as operations of the user using a finger, a stylus or any suitable object or accessory on or near the touch panel) of the user thereon or therearound, and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel can include two parts of a touch detection device and a touch controller. The touch detection device detects the touch position of the user and detects signals generated by the touch operation, and transmits the signals to the touch controller; the touch controller receives the touch information from the touch detection device, and converts it into touch coordinates, and then sends it to the processor 501, and can also receive commands from the processor 501 and execute them. The touch panel can cover the display panel, and when the touch panel detects a touch operation thereon or therearound, it transmits to the processor 501 to determine the type of the touch event, and then the processor 501 provides corresponding visual output on the display panel according to the type of the touch event. In the embodiments of the present application, the touch panel and the display panel can be integrated into the touch display screen 503 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can realize the input and output functions as two independent components. That is, the touch display screen 503 can also realize the input function as part of the input unit 506.

[0241] The radio frequency circuit 504 can be used to transceive radio frequency signals to establish wireless communication with network devices or other computer devices, and transceive signals between network devices or other computer devices.

[0242] The audio circuit 505 can be used to provide an audio interface between the user and the computer device through the speaker and the microphone. The audio circuit 505 can convert the received audio data into an electrical signal and transmit it to the speaker, which converts it into a sound signal output. On the other hand, the microphone collects sound signals and converts them into electrical signals, which are received by the audio circuit 505 and converted into audio data. After the audio data is output by the processor 501, it is processed by the radio frequency circuit 504 to send to another computer device, for example, or output to the memory 502 for further processing. The audio circuit 505 can also include an earphone jack to provide communication between an external earphone and the computer device.

[0243] The input unit 506 can be configured to receive inputted digital, character information or user feature information (e.g., fingerprint, iris, face information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.

[0244] The power supply 507 is configured to supply power to various components of the computer device 500. Optionally, the power supply 507 can be logically connected to the processor 501 through a power management system, so as to realize functions such as management of charging, discharging and power consumption management through the power management system. The power supply 507 can also include one or more direct current or alternating current power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, etc.

[0245] Although Figure 16 The computer device 500 can also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which are not described herein.

[0246] In the above embodiments, the description of each embodiment has its own focus, and the parts not described in detail in a certain embodiment can be referred to the related description of other embodiments.

[0247] As can be seen from the above, the computer device provided in the embodiment can provide a storage control through a graphical user interface; when the storage control is in a storage state, the storage control is switched from the storage state to an unfolded state in response to a first triggering operation on the storage control, so as to display a plurality of skill controls stored by the storage control in the graphical user interface; when the storage control is in the storage state, a target skill control is displayed in an associated area of the storage control in response to a target game skill corresponding to the target skill control meeting a preset release condition; and the target game skill is released in response to a triggering operation on the target skill control displayed in the associated area of the storage control.

[0248] Those skilled in the art can understand that all or part of the steps in the various methods of the above embodiments can be completed by instructions, or by related hardware controlled by the instructions, which can be stored in a computer readable storage medium and loaded and executed by a processor.

[0249] To this end, the embodiment of the present application provides a computer readable storage medium, which stores a plurality of computer programs. The computer programs can be loaded by a processor to execute the steps in any of the game control methods provided by the embodiments of the present application. For example, the computer programs can execute the following steps:

[0250] The storage control is provided through a graphical user interface;

[0251] In response to a first trigger operation for the accommodation control in the accommodation state, the accommodation control is switched from the accommodation state to an expanded state to display a plurality of skill controls accommodated by the accommodation control in the graphical user interface.

[0252] In response to a target game skill corresponding to a target skill control in the plurality of skill controls satisfying a preset release condition, the target skill control is displayed in the associated region of the accommodation control when the accommodation control is in the accommodation state.

[0253] In response to a trigger operation of the target skill control displayed in the associated region of the accommodation control, the target game skill is controlled to be released.

[0254] In some embodiments, the method further comprises:

[0255] In response to the target game skill not currently satisfying the preset release condition, the display of the target skill control in the associated region of the accommodation control is canceled.

[0256] In some embodiments, displaying a plurality of skill controls accommodated by the accommodation control in the graphical user interface comprises:

[0257] Displaying a virtual wheel in the graphical user interface, the virtual wheel containing a plurality of skill controls accommodated by the accommodation control.

[0258] In some embodiments, the method further comprises:

[0259] When the accommodation control is in the expanded state, determining a display position of the target skill control in the virtual wheel;

[0260] According to the display position, determining the associated region.

[0261] In some embodiments, the target game skill corresponding to the target skill control is configured with a plurality of skill effects, and the plurality of skill effects include a first skill effect.

[0262] In response to a target game skill corresponding to a target skill control in the plurality of skill controls satisfying a preset release condition, the target skill control is displayed in the associated region of the accommodation control when the accommodation control is in the accommodation state, comprising:

[0263] In response to the target game skill corresponding to the target skill control satisfying a release condition of the first skill effect, the target skill control is displayed in the associated region of the accommodation control when the accommodation control is in the accommodation state.

[0264] In some embodiments, in response to a trigger operation of the target skill control displayed in the associated region of the accommodation control, the target game skill is controlled to be released, comprising:

[0265] In response to a triggering operation on the target skill control displayed for the associated region of the accommodation control, the first skill effect of the target game skill is controlled to be released.

[0266] In some embodiments, the plurality of skill effects includes a second skill effect, and the method further includes:

[0267] In response to a triggering operation on the target skill control displayed for the associated region of the accommodation control, the first skill effect of the target game skill is controlled to be released.

[0268] In some embodiments, the preset release condition includes one of:

[0269] The target game skill is not in a cooldown period;

[0270] The target game skill is not in a cooldown period and there is a target virtual object in a releasable scene range of the target game skill in the game scene.

[0271] In some embodiments, the method further includes:

[0272] In response to the target game skill corresponding to the target skill control in the plurality of skill controls meeting the first skill effect release condition, the target skill control in the displayed plurality of skill controls is displayed in a first display style, and other controls other than the target skill control are displayed in a second display style, when the accommodation control is in the expanded state.

[0273] In some embodiments, the method further includes:

[0274] In response to the target game skill corresponding to the target skill control in the plurality of skill controls meeting the second skill effect release condition, the target skill control in the displayed plurality of skill controls is displayed in a third display style, when the accommodation control is in the expanded state.

[0275] In some embodiments, the method further includes:

[0276] In response to a triggering operation on the target skill control displayed for the associated region of the accommodation control, the first skill effect of the target game skill is controlled to be released.

[0277] In some embodiments, the method further includes:

[0278] In response to the accommodation event, the accommodation control is switched from the expanded state to the accommodation state to accommodate the plurality of skill controls into the accommodation control.

[0279] In some embodiments, the accommodation event includes any one of:

[0280] a triggering event for a blank area of the graphical user interface.

[0281] a triggering event for a blank area of the graphical user interface.

[0282] In some embodiments, the housing control is switched from the housing state to the expanded state to display, in the graphical user interface, a plurality of skill controls housed by the housing control.

[0283] The housing control is switched from the housing state to the expanded state to display, in the graphical user interface, a first type of skill control housed by the housing control, and display the switching control.

[0284] The method further includes:

[0285] In response to a triggering operation for the switching control, the first type of skill control displayed by the graphical user interface is switched to a second type of skill control housed by the housing control.

[0286] In some embodiments, the display element contained in the housing control is used to represent at least one of the following information:

[0287] The skill configuration of each position, the skill cooling progress, the skill releasable state, and the skill release available resource amount.

[0288] The embodiments of the present application provide a housing control through a graphical user interface. When the housing control is in a housing state, the housing control is switched from the housing state to an expanded state in response to a first triggering operation for the housing control, to display, in the graphical user interface, a plurality of skill controls housed by the housing control. When the housing control is in the housing state, a target skill control is displayed in an associated area of the housing control in response to a target game skill corresponding to the target skill control in the plurality of skill controls meeting a preset release condition. A triggering operation for the target skill control displayed in the associated area of the housing control is controlled to release the target game skill. In this way, the plurality of skill controls can be housed, and the operation of the skill controls by the game player is facilitated, thereby improving the game operation experience of the player.

[0289] The specific implementation of each operation can be referred to the foregoing embodiments, which will not be described here.

[0290] The storage medium can include a read-only memory (ROM), a random access memory (RAM), a magnetic disk, or an optical disk.

[0291] Since the computer program stored in the storage medium can execute the steps in any one of the game control methods provided by the embodiments of the present application, the beneficial effects that can be achieved by any one of the game control methods provided by the embodiments of the present application can be achieved. For details, see the foregoing embodiments, which will not be repeated here.

[0292] The game control method, device, storage medium and computer equipment provided by the embodiments of the present application are described in detail above, and the principles and implementation manners of the present application are described by applying specific examples. The above embodiment description is only used to help understand the method of the present application and its core idea. Meanwhile, for those skilled in the art, according to the idea of the present application, the specific implementation manner and application range will be changed. In summary, the content of the specification should not be understood as a limitation of the present application.

Claims

1. A game control method characterized by comprising: The method comprises: providing a collection control through a graphical user interface; in response to a first triggering operation for the collection control when the collection control is in a collection state, switching the collection control from the collection state to an expanded state to display a plurality of skill controls collected by the collection control in the graphical user interface; in response to a target game skill corresponding to a target skill control in the plurality of skill controls meeting a preset release condition, displaying the target skill control in an associated region of the collection control when the collection control is in the collection state; in response to a triggering operation for the target skill control displayed in the associated region of the collection control, controlling the release of the target game skill.

2. The method of claim 1, wherein, The method further comprises: in response to the target game skill not currently meeting the preset release condition, canceling the display of the target skill control in the associated region of the collection control.

3. The method of claim 1, wherein, The display of the plurality of skill controls collected by the collection control in the graphical user interface comprises: displaying a virtual wheel in the graphical user interface, the virtual wheel containing the plurality of skill controls collected by the collection control.

4. The method of claim 3, wherein, The method further comprises: determining the display position of the target skill control in the virtual wheel when the collection control is in the expanded state; determining the associated region according to the display position.

5. The method of claim 1, wherein, The target game skill corresponding to the target skill control is configured with a plurality of skill effects, and the plurality of skill effects include a first skill effect; The display of the target skill control in the associated region of the collection control in response to the target game skill corresponding to the target skill control meeting the preset release condition when the collection control is in the collection state comprises: in response to the target game skill corresponding to the target skill control meeting the release condition of the first skill effect when the collection control is in the collection state, displaying the target skill control in the associated region of the collection control.

6. The method of claim 5, wherein, The control of the release of the target game skill in response to the triggering operation for the target skill control displayed in the associated region of the collection control comprises: in response to the triggering operation for the target skill control displayed in the associated region of the collection control, controlling the release of the first skill effect of the target game skill.

7. The method of claim 6, wherein, The plurality of skill effects include a second skill effect, and the method further comprises: in response to the triggering operation for the target skill control in the plurality of skill controls displayed in the graphical user interface when the collection control is in the expanded state, controlling the release of the second skill effect of the target game skill.

8. The method of claim 1, wherein, The preset release condition comprises one of: the target game skill is not in a cooling time; the target game skill is not in a cooling time and there is a target virtual object in the releasable scene range of the target game skill in the game scene.

9. The method of claim 1, wherein, The method further comprises: In a case where the storage control element is in the expanded state, in response to a target game skill corresponding to a target skill control element in the plurality of skill control elements satisfying a first skill effect release condition, the target skill control element in the plurality of skill control elements displayed in an expanded manner is displayed in a first display style, and other control elements except the target skill control element are displayed in a second display style, wherein the first display style is different from the second display style.

10. The method of claim 9, wherein, The method further includes: In a case where the storage control element is in the expanded state, in response to a target game skill corresponding to a target skill control element in the plurality of skill control elements satisfying a second skill effect release condition, the target skill control element in the plurality of skill control elements displayed in an expanded manner is displayed in a third display style.

11. The method of claim 1, wherein, The method further includes: In a case where the storage control element is in the expanded state, in response to a trigger operation on a target skill control element in the plurality of skill control elements displayed in the graphical user interface, the target game skill corresponding to the target skill control element is released.

12. The method of claim 1, wherein, The method further includes: In response to a storage event, the storage control element is switched from the expanded state to a storage state, so as to store the plurality of skill control elements into the storage control element.

13. The method of claim 12, wherein, The storage event includes any one of the following: In a case where the storage control element is in the expanded state, a trigger completion event on a skill control element displayed in the graphical user interface; A trigger event on a blank area of the graphical user interface.

14. The method of claim 1, wherein, The switching of the storage control element from the storage state to the expanded state to display the plurality of skill control elements stored in the storage control element in the graphical user interface includes: The switching of the storage control element from the storage state to the expanded state to display a first type of skill control element stored in the storage control element and display a switching control element in the graphical user interface. The method further includes: In response to a trigger operation on the switching control element, the first type of skill control element displayed in the graphical user interface is switched to a second type of skill control element stored in the storage control element.

15. The method of claim 1, wherein, The display element included in the storage control element is used to represent at least one of the following information: Skill configuration, skill cooling progress, skill release state, and available resource amount of skill release of each position.

16. A game control device, characterized by The apparatus includes: A providing unit configured to provide a storage control element through a graphical user interface; A first display unit configured to, in a case where the storage control element is in a storage state, switch the storage control element from the storage state to an expanded state in response to a first trigger operation on the storage control element, so as to display a plurality of skill control elements stored in the storage control element in the graphical user interface; A second display unit configured to, in a case where the storage control element is in the storage state, display a target skill control element in an associated area of the storage control element in response to a target game skill corresponding to the target skill control element in the plurality of skill control elements satisfying a preset release condition; A first control unit configured to control release of the target game skill in response to a trigger operation on the target skill control element displayed in the associated area of the storage control element.

17. A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein, The processor implements the game control method according to any one of claims 1-15 when executing the program.

18. A storage medium, characterized by The storage medium stores a plurality of instructions adapted to be loaded by the processor to execute the game control method according to any one of claims 1-15.