Virtual-real interaction exploration platform based on online and offline deep fusion of game

By designing a gamified virtual-reality interactive exploration platform, we have achieved deep integration of online and offline, enriched the urban exploration experience, enhanced users' immersion and social interaction, promoted the development of the urban tourism industry, and solved the shortcomings of existing platforms in terms of integration depth and diversified gameplay.

CN120833458APending Publication Date: 2025-10-24QIANJIANG JIUZI TECHNOLOGY INFORMATION TECHNOLOGY CO LTD
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Patent Information

Application Number
CN202510969056.6
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-07-15
Publication Date
2025-10-24

AI Technical Summary

Technical Problem

Existing virtual-reality interactive platforms lack depth in online and offline integration, lack diverse gameplay and social interaction, and are unable to meet users' needs for novel, interesting, challenging and social urban exploration experiences.

Method used

A virtual-reality interactive exploration platform based on the deep integration of online and offline games is designed. It includes a user interaction interface module, a task management module, a positioning and map display module, an AR interaction module, a dynamic event engine module, a recommendation algorithm module, a social module, and an achievement and badge system module to achieve deep integration and diversified interaction between virtual content and real scenes.

Benefits of technology

It enriches the urban exploration experience, enhances users' immersion and social interaction, improves user activity and stickiness, promotes the development of the urban tourism industry, and has broad application prospects and market potential.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses a virtual-reality interaction exploration platform based on online and offline deep fusion of games, which relates to the technical field of interaction platforms and comprises a user interaction interface module, a task management module, a positioning and map display module, an AR interaction module, a dynamic event engine module, a recommendation algorithm module, a social module and an achievement and badge system module. The user interaction interface module serves as an entrance for interaction between a user and the platform and is used for displaying various information and providing operation functions; the task management module is responsible for generating, publishing and managing tasks covering different themes of historical culture, urban wind and light and folk custom conditions. According to the virtual-real interaction exploration platform, a user can obtain immersive experience through task-driven active exploration, AR, social contact and other functions, and playing methods are rich and diversified; the urban tourism industry promotes scenic spots, and resource utilization is optimized; and the operator can improve the user activeness, expand the group, gain profits through multi-element cooperation, and have great development potential.
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Description

TECHNICAL FIELD

[0001] The present application relates to the technical field of interactive platforms, in particular to a virtual-real interactive exploration platform based on online and offline deep integration of games. BACKGROUND

[0002] In the digital era, with the rapid development of mobile internet, positioning technology, augmented reality (AR) and other technologies, online and offline integrated virtual-real interactive applications have gradually become a popular field. Especially in the scenarios of city exploration and tourism experience, users' demand for novel, interesting and interactive experiences is growing. Early city exploration related applications mostly only provide map navigation and attraction introduction functions, and users passively receive information, lacking participation and interest.

[0003] With the advancement of technology, some virtual-real interactive platforms have emerged, which attempt to combine online virtual content with offline real scenes. For example, some platforms introduce AR technology to allow users to see virtual models or information in real scenes. However, these existing platforms still have many shortcomings. On the one hand, the depth of online and offline integration is not enough, and the interaction between virtual content and real scenes often stays on the surface, failing to provide users with immersive experiences; on the other hand, the functions are relatively single, lacking diversified gameplay and sustained appeal, and users are unlikely to be interested again after completing an experience.

[0004] In addition, existing platforms also have obvious shortcomings in task systems, social interaction, personalized recommendation, etc., making it difficult to meet users' increasingly diverse needs.

[0005] With the improvement of people's living standards and the pursuit of spiritual and cultural life, the market urgently needs a virtual-real interactive city exploration platform that can achieve online and offline deep integration, has rich gameplay, personalized experience and strong social attributes, to meet users' demand for novel, interesting, challenging and social city exploration experiences. SUMMARY

[0006] To address the shortcomings of the prior art, the present application provides a virtual-real interactive exploration platform based on online and offline deep integration of games, which solves the problems raised in the background art.

[0007] To achieve the above purpose, the present application realizes the following technical scheme: a virtual-real interactive exploration platform based on online and offline deep integration of games, comprising a user interaction interface module, a task management module, a positioning and map display module, an AR interaction module, a dynamic event engine module, a recommendation algorithm module, a social module and an achievement and badge system module.

[0008] The user interaction interface module serves as an entrance for users to interact with the platform, and is used to display various information and provide operation functions; the task management module is responsible for generating, issuing and managing tasks covering different themes such as history and culture, city scenery and folk customs; the positioning and map display module is based on LBS positioning technology, and can obtain and accurately display the movement track of the player and the target area related to the task on the map in real time; the AR interaction module provides AR prop cameras, virtual torch relay and time filter tools, and realizes the deep integration of virtual content and real scene; the dynamic event engine module is used to trigger time-limited challenges and manage virtual NPCs and real NPCs related tasks; the recommendation algorithm module is based on heat map algorithm, and analyzes user behavior data to recommend travel routes, strategies and competitive game play; the social module supports information exchange and interaction between users; the achievement and badge system module is used to record and display the achievements and collected badges of users on the platform.

[0009] Optionally, the user interaction interface module includes a task receiving interface, which adopts a card layout, and each task is displayed in the form of an independent card; the card is marked with the task name, task introduction, estimated completion time and task reward; the task name is highlighted with bold font, the task introduction describes the core content of the task in simple words, the estimated completion time is accurate to minutes, and the task reward is presented in the form of icons and words;

[0010] The user can enter the task detail interface by clicking the task card with a finger; the task detail interface shows the specific requirements of the task in detail, including task execution steps and specific operations required to complete; completion conditions, including the number of specified locations to be reached and the number of specific interactions to be completed; task time limit, accurate to specific year, month, day, hour, minute and second; a start task button is set at the bottom of the task detail interface, and when the user clicks the button, the platform starts the task execution process.

[0011] Optionally, the positioning and map display module obtains the geographical position information of the user through the built-in positioning chip of the mobile phone when the user starts the platform application, and converts it into latitude and longitude coordinates; on the map interface, the user's trajectory is displayed in real time with a dynamic arrow icon, the arrow direction is consistent with the user's moving direction, and the position is updated once every fixed time; at the same time, different levels of monsters are randomly refreshed in the map, players can kill the monsters to obtain the corresponding level of experience or generate random props, and there is a mutual killing setting between players, and random props or corresponding points are obtained by killing the players; the map interface adopts the form of combining satellite map and electronic map, and the user can switch through the switch button in the upper right corner of the interface; the target area related to the task is marked with icons of different colors and shapes on the map, and the user adjusts the map scale between 1:1000 and 1:100000 by zooming on the screen with two fingers; by sliding the screen with one finger, the map view is moved in the horizontal and vertical directions, which is convenient for checking the accurate distance and orientation relationship between the target area and the user's position.

[0012] Optionally, the AR prop camera interface of the AR interaction module, when the user reaches the designated real scene of the task, clicks the AR prop camera start button in the task details interface, the interface is opened; thus, the mobile phone camera starts working, captures the real scene picture in real time, and identifies the objects in the scene through image recognition technology; on the screen, the corresponding virtual AR props are superimposed according to the task requirements, the user rotates the virtual props by touching the screen with fingers, the rotation angle range is 0-360°; zoom operation is performed, the zoom ratio range is 0.5 times to 2 times; when the user scans the real cultural relics or buildings with the AR prop camera, the preset interaction task is triggered.

[0013] Optionally, the virtual NPC interaction interface of the dynamic event engine module, the virtual NPC appears in the form of 3D animation on the user's mobile phone screen at a specific time preset by the system or when the user enters a specific geographical area; the image of the virtual NPC is designed according to the task theme; the virtual NPC has a dialogue box, and the text information is displayed in the dialogue box; the user talks to the virtual NPC by clicking the text options in the dialogue box; during the conversation, the virtual NPC issues a time-limited challenge task to the user, informs the user of the task content, time limit for completion and rewards; when the user completes the time-limited challenge task, the virtual NPC interaction interface pops up a task completion prompt window, which displays the task completion information and the obtained reward information, including specific badges, points and props.

[0014] Optionally, the real NPC task code receiving interface of the dynamic event engine module, when the user encounters a real NPC wearing a specific identification clothing in the real scene, opens the interface; the interface is centrally provided with a two-dimensional code scanning frame, the user aims the camera of the mobile phone at the task code provided by the real NPC, and the scanning frame automatically identifies the two-dimensional code pattern; after successful scanning, the interface immediately displays the basic information of the task, including the task name, brief task description and expected reward; at the same time, the system automatically adds the task to the task list of the user, and the task list is located at a specific position of the user interaction interface; a task code scanning history record viewing button is arranged at the upper right corner of the real NPC task code receiving interface, and after the user clicks the button, all task records scanned and received in the past 7 days are viewed, and the record content includes the task receiving time, task name and task completion status.

[0015] Optionally, the travel route recommendation interface of the recommendation algorithm module, based on the heat map algorithm, analyzes the behavior data of all users in the platform, including the walking track of the user, the stay time, the task completion condition; after the analysis is completed, a plurality of travel routes and strategies are generated; the travel route recommendation interface displays the recommended travel routes in a list form, and each route occupies an independent display area; the display area contains route name, recommendation reason, expected play time, route difficulty level information; the route name is displayed in large font, the recommendation reason is described in simple paragraph text, the expected play time is accurate to hours, and the route difficulty level is represented by a star rating; after the user clicks the route name, the route detail interface is entered; the route detail interface displays a detailed route map, and the scenic spots and task points along the way are marked on the map; the scenic spot introduction is provided, including the historical and cultural background of the scenic spot, characteristic landscape and other text and picture information; the task distribution is displayed, and the user is clearly informed of the type and quantity of tasks that can be participated in at each scenic spot or road section.

[0016] Optionally, the social module comprises a friend list interface, and the user enters the interface by clicking a social icon in a bottom navigation bar of the user interaction interface; the friend list interface displays added friend information in a list form, each friend information display entry comprises a friend avatar, a nickname, a current location, and an online state identifier; the friend avatar is an image uploaded by the user during registration, the nickname displays a name customized by the user, the current location is presented in a combination of a map thumbnail and text, and the online state identifier is distinguished by a green dot and a gray dot; the user enters a friend personal information interface by clicking the friend avatar; the friend personal information interface displays game achievements and an unlocked badge list of the friend, each badge is presented in a thumbnail form, and the badge name and unlocking time are marked; an add friend button is arranged at the upper right corner of the friend list interface, and the user adds a friend by searching for a friend nickname or scanning a friend two-dimensional code after clicking the button; when searching for the friend nickname, fuzzy search is supported, and the system displays a matched friend list in real time; when scanning the friend two-dimensional code, the mobile phone camera is called to identify the two-dimensional code.

[0017] Optionally, the social module further comprises a chat interface, and the user enters the chat interface with a friend by clicking the friend nickname in the friend list interface; the chat interface displays the friend avatar and the nickname at the top and a message input box at the bottom; the chat interface supports three message types of text, voice and picture; the user creates a group chat window by selecting multiple friends through a create group chat button at the upper right corner of the interface.

[0018] Optionally, the achievement and badge system module is provided with an achievement display interface and a badge collection interface; the achievement display interface adopts a classified display mode and is divided into task achievements, exploration achievements and social achievements; each category displays specific achievement items in a list form; each achievement item displays an achievement name, an achievement description, an achievement condition and an achievement state; for the completed achievements, colored icons and texts are used for marking; for the uncompleted achievements, gray icons and texts are used for marking; the badge collection interface displays the user's unlocked badges and the user's ununlocked badges; the unlocked badges are displayed in a colored high-definition picture form in the left area of the interface, and the badge name, the level, the rarity and the unlocking time are marked below each badge; the ununlocked badges are displayed in a gray blurred picture form in the right area of the interface, and the badge name and the unlocking condition prompt are marked below each badge; the system automatically unlocks the corresponding badge when the user completes a specific task or reaches a certain condition, and the badge collection interface and the achievement display interface are updated and displayed.

[0019] The application provides an online and offline deep integration-based virtual and real interactive exploration platform, and has the following beneficial effects:

[0020] The platform greatly enriches the experience of urban exploration and tourism; the previous monotonous visiting mode is completely changed, and users can actively participate in the exploration process by taking various theme tasks; from selecting interesting tasks in the task receiving interface to planning routes to target areas with the help of positioning and map display modules, and using AR interaction modules to interact deeply with virtual content at real sites, each link is full of novelty and challenge; this immersive experience makes users no longer just pass by, but deeply understand the history and culture of the city, the customs and habits, and truly realizes the combination of teaching and entertainment; at the same time, the social module of the platform allows users to share the fun of the exploration process with friends, exchange experiences and insights, and enhance the connection and interaction between users, making the urban exploration activity more social and interesting;

[0021] The platform integrates various innovative play methods; the virtual NPC and real NPC tasks introduced by the dynamic event engine module bring random and surprising time-limited challenges to users, increasing the tension and excitement of the game; the achievement and badge system module stimulates the collection desire and competitive psychology of users, and users will constantly challenge themselves and actively explore every corner of the city in order to obtain more high-level, rare badges and achieve various achievements; the recommended algorithm module recommends tourist routes and strategies based on heat map algorithm, not only providing convenient travel reference for users, but also guiding users to discover some small and special scenic spots and characteristic play methods that may be overlooked in daily life, further expanding the exploration range and experience dimension of users;

[0022] The platform has a strong promotional effect; by integrating many tourist attractions such as museums and ancient buildings into game tasks, it attracts a large number of users to explore these attractions; users will have a deeper understanding and recognition of the history, culture and characteristics of the attractions during the task completion process, thereby improving the popularity and appeal of the attractions; at the same time, the recommended tourist routes and strategies of the platform help to optimize the utilization of urban tourism resources, guide tourists to reasonably plan their itinerary, promote tourism consumption, and promote the overall development of the city's tourism industry;

[0023] Rich play methods and good user experience can improve user activity and stickiness, attract more users to join the platform, and promote their long-term use; social interaction and word-of-mouth among users also help the platform expand its user base and enhance its brand influence; in addition, the platform can cooperate with tourist attractions, businesses, etc. to carry out advertising, value-added services, etc. to achieve diversified profit models and provide strong economic support for the sustainable development of the platform;

[0024] In summary, the virtual-real interactive exploration platform creates great value through the deep integration of online and offline, diversified play design, strong social functions, and the promotion of the city's tourism industry, and has broad application prospects and market potential. BRIEF DESCRIPTION OF THE DRAWINGS

[0025] Figure 1 Schematic diagram of the framework of the invention. DETAILED DESCRIPTION

[0026] The technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, rather than all the embodiments.

[0027] In the description of the present invention, unless otherwise specified, "plurality" means two or more; terms such as "upper," "lower," "left," "right," "inner," "outer," "front end," "rear end," "head," and "tail" indicate positions or relationships based on those shown in the accompanying drawings. These terms are intended solely to facilitate the description of the present invention and simplify the description. They do not indicate or imply that the devices or components referred to must have a specific orientation, be constructed, or operate in a specific orientation. Therefore, they should not be construed as limiting the present invention. Furthermore, terms such as "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0028] In the description of the present invention, it should be noted that, unless otherwise expressly specified or limited, the terms "connected" and "connection" should be understood in a broad sense. For example, they can refer to fixed connection, detachable connection, or integral connection; mechanical connection, electrical connection; direct connection, or indirect connection through an intermediary. Those skilled in the art will understand the specific meanings of the above terms in the present invention based on the specific circumstances.

[0029] See also Figure 1 , a virtual-reality interactive exploration platform based on the deep integration of online and offline games, including user interaction interface module, task management module, positioning and map display module, AR interaction module, dynamic event engine module, recommendation algorithm module, social module and achievement and badge system module;

[0030] The user interaction interface module is an entrance for users to interact with the platform, and is used to display various information and provide operation functions. The task management module is responsible for generating, publishing and managing tasks covering different themes such as history and culture, city scenery, folk customs, etc. The positioning and map display module is based on LBS positioning technology, and can obtain and accurately display the motion trajectory of the player and the target area related to the task on the map in real time. The AR interaction module provides AR prop cameras, virtual torch relay, time filter tools, and realizes the deep integration of virtual content and real scene. The dynamic event engine module is used to trigger time-limited challenges and manage virtual NPC and real NPC related tasks. The recommendation algorithm module analyzes user behavior data based on heat map algorithm, and recommends tourism routes, strategies and competitive game play. The social module supports information exchange and interaction between users. The achievement and badge system module is used to record and display the achievements and badges collected by users on the platform.

[0031] The user interaction interface module includes a task receiving interface, which adopts a card type layout, and each task is displayed in the form of an independent card. The task name, task introduction, estimated completion time and task reward are clearly marked on the card. The task name is highlighted in bold font, the task introduction describes the core content of the task in simple words, the estimated completion time is accurate to minutes, and the task reward is presented in the form of icons and text, such as "limited badge x1" and "points + 50". The user can enter the task detail interface by clicking the task card with a finger. The task detail interface shows the specific requirements of the task in detail, including task execution steps, specific operations required to complete, completion conditions such as the number of specified locations to be reached and the number of specific interactions to be completed, and time limit for the task, accurate to specific year, month, day, hour, minute and second. At the bottom of the task detail interface, a clear start task button is set, and the button uses a prominent color. When the user clicks the button, the platform starts the task execution process.

[0032] The positioning and map display module obtains the geographical position information of the user through the built-in positioning chip of the mobile phone when the user starts the platform application, and converts it into latitude and longitude coordinates. On the map interface, the user's trajectory is displayed in real time with a dynamic arrow icon, with the arrow direction consistent with the user's moving direction, and the position is updated every fixed time (such as 1 second). The map interface adopts a combination of satellite maps and electronic maps, and the user can switch between them through the switch button in the upper right corner of the interface. The target area related to the task is marked on the map with icons of different colors and shapes, such as historical and cultural task target areas with yellow ancient building shape icons, and cityscape task target areas with blue landscape shape icons. The user can adjust the map scale between 1:1000 and 1:100000 by zooming in and out on the screen with two fingers. By sliding the screen with one finger, the map view can be moved horizontally and vertically, making it easy to view the precise distance and orientation of the target area from the user's position.

[0033] The AR prop camera interface of the AR interaction module can be opened by clicking the AR prop camera start button in the task details interface when the user reaches the designated real-world point of the task. At this time, the mobile phone camera starts working and captures real-time scene pictures, and identifies objects in the scene through image recognition technology. On the screen, the corresponding virtual AR props are superimposed according to the task requirements, such as virtual cultural relic models displayed in the real scene according to the size and position of the actual cultural relics, and clue markers marked on related objects in the form of highlighted lines or icons. The user can rotate the virtual props by touching the screen with their fingers, with a rotation angle range of 0-360°. The user can also zoom in and out by touching the screen with their fingers, with a zoom ratio range of 0.5 times to 2 times. When the user uses the AR prop camera to scan real-world cultural relics or buildings, a pre-set interaction task is triggered, such as displaying a detailed cultural relic information window on the screen after scanning the cultural relic, including the cultural relic name, age, historical background, artistic value, etc. After scanning the building, a building puzzle game is started, with game questions designed around the structure and history of the building. The user completes the puzzle task by selecting answers on the screen, inputting text, etc.

[0034] The virtual NPC interaction interface of the dynamic event engine module appears in the form of 3D animation on the user's mobile phone screen at a specific time (such as 10 am and 3 pm every day) or when the user enters a specific geographic area (a circular area with a radius of 50 meters centered on the task target area) preset by the system; the image of the virtual NPC is designed according to the theme of the task, such as an ancient figure for a historical and cultural task or a modern tour guide for a cityscape task; the virtual NPC has a dialogue box, and the dialogue box displays text information; the user interacts with the virtual NPC by clicking the text options in the dialogue box; during the conversation, the virtual NPC issues a time-limited challenge task to the user, clearly informing the user of the task content, time limit for completion, and rewards; when the user completes the time-limited challenge task, the virtual NPC interaction interface pops up a task completion prompt window, which displays the task completion information and the rewards obtained, including specific badges, points, and props;

[0035] The real NPC task code receiving interface of the dynamic event engine module is opened when the user encounters a real NPC wearing a specific identification costume in the real scene; a two-dimensional code scanning box is set in the center of the interface, and the user aims the mobile phone camera at the task code provided by the real NPC, and the scanning box automatically recognizes the two-dimensional code pattern; after successful scanning, the interface immediately displays the basic information of the task, including the task name, brief task description, and expected rewards; at the same time, the system automatically adds the task to the user's task list, which is located in a specific position of the user interaction interface (such as the second icon in the bottom navigation bar of the screen); a task code scanning history record viewing button is set in the upper right corner of the real NPC task code receiving interface, and the user can view all task records scanned and received in the past 7 days by clicking the button, including the task receiving time, task name, and task completion status;

[0036] The tour route recommendation interface of the recommendation algorithm module analyzes the behavior data of all users in the platform based on the heat map algorithm, including the walking trajectory of the user, the stay time, the task completion condition, etc. After the analysis is completed, a plurality of tour routes and strategies are generated. The tour route recommendation interface displays the recommended tour routes in a list form, and each route occupies an independent display area. The display area contains information such as the route name, the recommendation reason, the expected play time, the route difficulty level, etc. The route name is displayed in a large font, the recommendation reason is described in a simple paragraph text, the expected play time is accurate to hours, and the route difficulty level is indicated by a star rating (1-5 stars). The user clicks the route name to enter the route detail interface. The route detail interface displays a detailed route map, and the map marks the scenic spots and task points along the way. The scenic spot introduction is provided, including the historical and cultural background of the scenic spot, the characteristic landscape, and other text and picture information. The task distribution is displayed to clearly inform the user of the types and quantities of tasks that can be participated in at each scenic spot or road section.

[0037] The social module includes a friend list interface. The user clicks the social icon in the bottom navigation bar of the user interaction interface to enter the interface. The friend list interface displays the added friend information in a list form. Each friend information display entry includes the friend avatar, nickname, current location, and online status identifier. The friend avatar is the picture uploaded by the user during registration, the nickname displays the name customized by the user, the current location is presented in the form of a map thumbnail and text, and the online status identifier is distinguished by a green dot (online) and a gray dot (offline). The user clicks the friend avatar to enter the friend personal information interface. The friend personal information interface displays the game achievements of the friend, such as the total number of completed tasks, the number of unlocked badges, and the highest honor obtained. The badge list unlocked by the friend is displayed, and each badge is presented in the form of a thumbnail, and the badge name and unlocking time are marked. In the upper right corner of the friend list interface, an add friend button is set. The user clicks the button to add friends in two ways: searching for the friend nickname and scanning the friend two-dimensional code. When searching for the friend nickname, fuzzy search is supported, and the system displays the matched friend list in real time. When scanning the friend two-dimensional code, the phone camera is called to recognize the two-dimensional code.

[0038] The social module further comprises a chat interface, and the user can enter the chat interface with the friend by clicking the friend nickname in the friend list interface; the friend avatar and nickname are displayed at the top of the chat interface, and the message input box is at the bottom; the chat interface supports three message types of text, voice and picture; the user can input text content of no more than 500 words in the text message input box; the voice message is recorded by long pressing the voice recording button, and the single recording duration is no more than 60 seconds; the picture message can be sent by selecting no more than 5 pictures from the mobile phone album by clicking the picture selection button; the user can select multiple friends to create a group chat window through the create group chat button at the upper right corner of the interface; in the chat process, the user can send the game progress of the user, such as the current task completion quantity and the task stage; the badge information of the user is sent, including the badge picture, the name and the unlocking time, and the social interaction is enhanced;

[0039] The achievement and badge system module is provided with an achievement display interface and a badge collection interface; the achievement display interface adopts a classified display manner and is classified into task achievements, exploration achievements, social achievements and the like; specific achievement items are displayed in a list form under each category, such as the achievements of “completing 10 historical and cultural tasks”, “completing one task every day for 7 days” and the like under the task achievement category; each achievement item displays the achievement name, the achievement description, the achievement condition and the achievement state (completed / unfinished); the completed achievements are marked with colored icons and words; the unfinished achievements are marked with gray icons and words; the badge collection interface displays the badges that have been unlocked and the badges that have not been unlocked; the unlocked badges are displayed in the form of colored high-definition pictures in the left area of the interface, and the badge name, the level, the rarity and the unlocking time are marked below each badge; the badges that have not been unlocked are displayed in the form of gray blurred pictures in the right area of the interface, and the badge name and the unlocking condition prompt are marked below each badge; the user completes a specific task or reaches a certain condition, and the system automatically unlocks the corresponding badge, and the badge collection interface and the achievement display interface are updated and displayed.

[0040] The above merely describes the preferred embodiments of the present application, but the protection scope of the present application is not limited thereto, and any person skilled in the art can make equivalent replacements or changes to the technical solutions and the inventive concept of the present application within the technical range disclosed by the present application, which should be covered within the protection scope of the present application.

Claims

1. An online and offline deep integration based virtual-real interaction exploration platform, characterized in that, Including user interaction interface module, task management module, positioning and map display module, AR interaction module, dynamic event engine module, recommendation algorithm module, social module and achievement and badge system module; The user interaction interface module serves as the entry point for users to interact with the platform, displaying various types of information and providing operational functions. The task management module is responsible for generating, publishing, and managing tasks covering different themes such as history and culture, urban scenery, and folk customs. The positioning and map display module, based on LBS positioning technology, acquires the player's movement trajectory and target areas related to the task in real time and accurately displays them on the map. The AR interaction module provides AR props camera, virtual torch relay, and time filter tools to achieve a deep integration of virtual content and real scenes. The dynamic event engine module is used to trigger time-limited challenges and manage tasks related to virtual NPCs and real NPCs. The recommendation algorithm module analyzes user behavior data based on a heat map algorithm to recommend travel routes, strategies, and competitive game play. The social module supports information exchange and interaction between users; the achievement and badge system module is used to record and display the achievements and badges collected by users on the platform. 2.The virtual-real interactive exploration platform based on the deep integration of online and offline game lines according to claim 1, characterized in that: The user interaction interface module includes a task claiming interface, which adopts a card-style layout, with each task displayed as an independent card; the card is marked with the task name, task description, estimated completion time and task reward; the task name is highlighted in bold font, the task description describes the core content of the task in concise text, the estimated completion time is accurate to the minute, and the task reward is presented in a combination of icons and text; Users can enter the task details interface by touching and clicking the task card; The task details interface displays the specific requirements of the task, including the steps to execute the task and the specific operations to be completed; completion conditions, including the number of designated locations reached and the number of interactions completed; and the task time limit, which is accurate to the specific year, month, day, hour, minute, and second. At the bottom of the task details interface, a start task button is set. When the user clicks this button, the platform starts the task execution process. The user interface also includes an account management module, including an account registration and login system. It supports multiple registration methods, including mobile phone numbers, email addresses, and third-party platform account access. It is equipped with password strength verification, retrieval processes, and a secondary verification security mechanism to ensure account security. Players can customize nicknames, avatars, and signatures, and set privacy permissions to control the scope of information disclosure. The security center provides password modification, device management, login record query functions, and has an abnormal login warning system. It also includes a virtual asset management unit that displays and manages the balance of various game currencies and item inventories held by players, and provides a complete transaction record query function; There is also a parental supervision unit, including game time control and spending limit management protection measures. 3.The virtual-real interactive exploration platform based on the deep integration of online and offline game lines according to claim 1, characterized in that: The positioning and map display module obtains geographical position information of the user through the built-in positioning chip of the mobile phone when the user starts the platform application, and converts it into latitude and longitude coordinates; on the map interface, the user's trajectory is displayed in real time with a dynamic arrow icon, the arrow direction is consistent with the user's moving direction, and the position is updated once every fixed time; at the same time, different levels of monsters are randomly refreshed in the map, players can kill the monsters to obtain corresponding level upgrade experience or generate random props, and there is a mutual killing setting between players, and random props or corresponding points are obtained by killing the players; the map interface adopts the form of combining satellite map and electronic map, and the user switches through the switch button in the upper right corner of the interface; the target area related to the task is marked with icons of different colors and shapes on the map, and the user adjusts the map scale between 1:1000 and 1:100000 by zooming on the screen with two fingers; by sliding the screen with one finger, the map view is moved in the horizontal and vertical directions, which is convenient for checking the accurate distance and orientation relationship between the target area and the user's position.

4. The virtual-real interactive exploration platform based on online-offline deep integration of game according to claim 1, characterized in that: The AR prop camera interface of the AR interaction module, when the user reaches the designated real scene of the task, clicks the AR prop camera start button in the task detail interface, the interface is opened; thus, the mobile phone camera starts working, captures real scene pictures in real time, and identifies objects in the scene through image recognition technology; on the screen, according to the task demand, the corresponding virtual AR prop is superimposed, the user rotates the virtual prop by touching the screen with fingers, the rotation angle range is 0-360°; zoom operation, the zoom ratio range is 0.5 times to 2 times; When the user uses the AR prop camera to scan the real cultural relics or buildings, the preset interactive task is triggered.

5. The virtual-real interactive exploration platform based on the deep integration of online and offline game lines according to claim 1, characterized in that: The virtual NPC interaction interface of the dynamic event engine module, at a specific time preset by the system or when the user enters a specific geographic area, the virtual NPC appears in the form of 3D animation on the user's mobile phone screen; the image of the virtual NPC is designed according to the task theme; the virtual NPC has a dialogue box, and the text information is displayed in the dialogue box; the user talks to the virtual NPC by clicking the text options in the dialogue box; During the conversation, the virtual NPC issues a time-limited challenge task to the user, informs the task content, time limit for completion and rewards; when the user completes the time-limited challenge task, the virtual NPC interaction interface pops up a task completion prompt window, which displays the task completion information and the obtained reward information, including specific badges, points and props.

6. The virtual-real interactive exploration platform based on the deep integration of online and offline game lines according to claim 1, characterized in that: The real NPC task code receiving interface of the dynamic event engine module, when the user encounters a real NPC wearing a specific identification costume in the real scene, opens the interface; the central part of the interface is provided with a two-dimensional code scanning frame, the user aims the mobile phone camera at the task code provided by the real NPC, and the scanning frame automatically identifies the two-dimensional code pattern; after successful scanning, the interface immediately displays the basic information of the task, including the task name, brief task description, and expected reward; at the same time, the system automatically adds the task to the task list of the user, and the task list is located at a specific position of the user interaction interface; a task code scanning history record viewing button is arranged at the upper right corner of the real NPC task code receiving interface, and after the user clicks the button, all task records scanned and received in the past 7 days are viewed, and the record content includes the task receiving time, task name, and task completion status.

7. The virtual-real interactive exploration platform based on the deep integration of online and offline game lines according to claim 1, characterized in that: The tourism route recommendation interface of the recommendation algorithm module, based on the heat map algorithm, analyzes the behavior data of all users in the platform, including the walking track, stay time, and task completion condition of the user; After the analysis is completed, a plurality of tourism routes and strategies are generated; the tourism route recommendation interface displays the recommended tourism routes in a list form, and each route occupies an independent display area; The display area contains route name, recommendation reason, expected play time, and route difficulty level information; The route name is displayed in a large font, the recommendation reason is described in a simple paragraph of text, the expected play time is accurate to hours, and the route difficulty level is indicated by a star rating; after the user clicks the route name, the route detail interface is entered; The route detail interface displays a detailed route map, and the map marks the scenic spots and task points along the way; the scenic spots along the way are introduced, including the historical and cultural background, characteristic landscapes, and other text and picture information; the task distribution is displayed, and the user is clearly informed of the types and quantities of tasks that can be participated in at each scenic spot or road section.

8. The virtual-real interactive exploration platform based on the deep integration of online and offline game lines according to claim 1, characterized in that: The social module includes a friend list interface, and the user can enter the interface by clicking the social icon in the navigation bar at the bottom of the user interaction interface; The friend list interface displays the added friend information in a list form, and each friend information display item contains the friend avatar, nickname, current location, and online status identifier; The friend avatar is the picture uploaded by the user during registration, the nickname displays the user-defined name, the current location is presented in a combination of a map thumbnail and text, and the online status identifier is distinguished by a green dot and a gray dot; The user enters the friend personal information interface by clicking the friend avatar; The friend personal information interface displays the game achievements and the list of unlocked badges of the friend, each badge is presented in the form of a thumbnail, and the badge name and unlocking time are marked; An add friend button is arranged at the upper right corner of the friend list interface, and the user can add friends by searching for the friend nickname or scanning the friend two-dimensional code after clicking the button; When searching for the friend nickname, fuzzy search is supported, and the system displays the matched friend list in real time; when scanning the friend two-dimensional code, the mobile phone camera is called to identify the two-dimensional code.

9. The virtual-real interactive exploration platform based on the deep integration of online and offline game lines according to claim 1, characterized in that: The social module further comprises a chat interface, and the user enters the chat interface with a friend by clicking the friend's nickname in the friend list interface; the chat interface displays the friend's avatar and nickname at the top and a message input box at the bottom; The chat interface supports three message types of text, voice and picture; The user creates a group chat window by selecting multiple friends through a create group chat button at the upper right corner of the interface.

10. The virtual-real interactive exploration platform based on the deep integration of online and offline game lines according to claim 1, characterized in that: The achievement and badge system module is provided with an achievement display interface and a badge collection interface; the achievement display interface adopts a classified display manner and is classified into task achievements, exploration achievements and social achievements; each category displays specific achievement items in a list form; each achievement item displays an achievement name, an achievement description, an achievement condition and an achievement state; for the completed achievements, colored icons and words are used for annotation; for the uncompleted achievements, gray icons and words are used for annotation; the badge collection interface displays the user's unlocked badges and the user's ununlocked badges; the unlocked badges are displayed in a colored high-definition picture form in the left area of the interface, and each badge is annotated with a badge name, a level, a rarity and an unlocking time; the ununlocked badges are displayed in a gray blurred picture form in the right area of the interface, and each badge is annotated with a badge name and an unlocking condition prompt; The system automatically unlocks corresponding badges when the user completes a specific task or reaches a certain condition, and updates and displays the badges in the badge collection interface and the achievement display interface.