Multi-device linkage immersive dealing scene collaboration system
By synchronizing the status of multiple devices, switching scene modes, and controlling event triggers, efficient collaboration between the card dealer, smart table, and mobile phone is achieved, solving the problems of asynchronous status of multiple devices and insufficient mode switching in existing technologies, and enhancing the immersive gaming experience.
Patent Information
- Application Number
- CN202511035378.X
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-07-25
- Publication Date
- 2025-11-04
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
Existing card dealing devices and related systems have shortcomings in multi-device status synchronization, scene mode switching, and event-triggered collaborative control, which affect the effect of immersive gaming experience.
The system introduces a multi-device status synchronization protocol, scene mode switching technology, and event-triggered collaborative control method. The status synchronization unit enables real-time status synchronization of the card dealer, smart table, and mobile phone, and adopts a low-power Bluetooth protocol to support bidirectional data transmission. The mode switching module supports dynamic adjustment of teaching mode and competition mode. The event-triggered control component allows the card dealer's actions to be triggered via a mobile APP.
It improves the efficiency and real-time performance of multi-device collaborative operation, enhances the system's flexibility and user interactivity, optimizes the immersive experience, and ensures the system's security and stability.
Smart Images

Figure CN120897256A_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The application belongs to the technical field of intelligent entertainment and multi-device cooperation, and specifically relates to an immersive card distribution scene cooperation system with multi-device linkage. BACKGROUND
[0002] With the development of the intelligentization and multifunctionalization of desktop game devices, card distribution devices and related systems gradually evolve from single function to multi-device linkage and scene cooperation. However, the existing card distribution devices and related technologies still have deficiencies in multi-device state synchronization, scene mode switching, and event-triggered cooperative control, which affect the overall effect of immersive game experience.
[0003] A card distribution device with publication number CN101959563B provides a card distribution device capable of preventing game monitors from colluding with players, which reads card point information through a card reading part and realizes monitoring of the game process in combination with a win-loss judging part and a communication terminal. However, this technical solution mainly focuses on the optimization of the function of a single device and lacks linkage mechanisms with other devices (such as smart tables or mobile phones), and cannot realize state synchronization and cooperative operation among multiple devices. In addition, this solution does not involve scene mode switching technology and is difficult to adapt to dynamic adjustment of different game requirements (such as from "teaching mode" to "competitive mode"), which limits its application range and flexibility.
[0004] The above problems show that the existing card distribution devices and related systems still have room for improvement in terms of multi-device state synchronization protocols, scene mode switching technology, and event-triggered cooperative control methods. Therefore, the present application provides an immersive card distribution scene cooperation system with multi-device linkage, which aims to improve the interactivity, flexibility, and immersive experience effect of the system by introducing multi-device state synchronization protocols (card distribution machine + smart table + mobile phone), scene mode switching technology (such as "teaching mode" to "competitive mode"), and event-triggered cooperative control methods (such as mobile phone APP operation triggering card distribution machine action), so as to meet the needs of modern desktop games for efficient, intelligent, and multi-device cooperation. SUMMARY
[0005] The present application aims to provide an immersive card distribution scene cooperation system with multi-device linkage to solve the problems raised in the background art.
[0006] To achieve the above-mentioned purpose, the present application provides the following technical solution: an immersive card distribution scene cooperation system with multi-device linkage, which comprises:
[0007] A state synchronization unit is arranged between the card distribution machine, the smart table, and the mobile phone to record the operation state information of each device in real time and synchronize the operation state information to other devices through a wireless communication protocol;
[0008] a mode switching module connected with the state synchronization unit, configured to dynamically adjust the working mode of the card dealer, the smart table and the mobile phone according to the game requirement, the working mode including a teaching mode and a competitive mode;
[0009] an event trigger control component connected with the state synchronization unit and the mode switching module, configured to receive an external instruction from the mobile phone and transmit the external instruction to the card dealer, and generate a corresponding action signal to drive the card dealer to perform a specified action according to the external instruction.
[0010] Preferably, the state synchronization unit includes a data acquisition submodule, a data transmission submodule and a data update submodule, the data acquisition submodule is configured to acquire the operation state information from the card dealer, the smart table and the mobile phone, the data transmission submodule is configured to transmit the operation state information to other devices through a wireless communication protocol, and the data update submodule is configured to receive and update the operation state information of other devices.
[0011] Preferably, the data acquisition submodule acquires the card dealing speed, the card dealing angle and the remaining number of cards of the card dealer through a sensor group, acquires the touch input information of the smart table through a capacitive touch screen, and acquires the operation instruction of the user through the APP interface of the mobile phone.
[0012] Preferably, the data transmission submodule establishes a communication connection among the card dealer, the smart table and the mobile phone by using a low-power Bluetooth protocol, the low-power Bluetooth protocol supports bidirectional data transmission, and each device is provided with a unique device identifier to distinguish the data source.
[0013] Preferably, the data update submodule updates the locally stored operation state information according to a preset time interval after receiving the operation state information of other devices, and the time interval is adjustable between 100 milliseconds and 500 milliseconds.
[0014] Preferably, the mode switching module includes a mode recognition submodule and a mode switching submodule, the mode recognition submodule is configured to analyze the current game requirement and determine a target working mode, and the mode switching submodule is configured to send a mode switching instruction to the card dealer, the smart table and the mobile phone.
[0015] Preferably, the mode recognition submodule determines the target working mode by analyzing the touch input information uploaded by the smart table and the selection instruction on the APP interface of the mobile phone, if the touch input information contains a “teaching” keyword or the selection instruction is “teaching mode”, the target working mode is the teaching mode; if the touch input information contains a “competitive” keyword or the selection instruction is “competitive mode”, the target working mode is the competitive mode.
[0016] Preferably, the mode switching sub-module sends a speed adjustment instruction to the card dealer, an interface layout update instruction to the intelligent table, and a prompt information display instruction to the mobile phone after determining the target working mode, the speed adjustment instruction is used to adjust the card dealing speed of the card dealer, the interface layout update instruction is used to change the display content of the intelligent table, and the prompt information display instruction is used to display the mode switching success information on the mobile phone APP interface.
[0017] Preferably, the event triggered control component comprises an instruction analysis sub-module and an action execution sub-module, the instruction analysis sub-module is used to analyze the received external instruction and extract key action parameters, and the action execution sub-module is used to generate an action signal according to the key action parameters and deliver it to the card dealer.
[0018] Preferably, the instruction analysis sub-module extracts key action parameters by analyzing the sliding operation, click operation or voice input operation on the mobile phone APP interface, the key action parameters include the number of cards, the direction of cards and the delay time of cards.
[0019] Preferably, the action execution sub-module generates an action signal according to the key action parameters and delivers it to the card dealer through a hardware interface, the hardware interface includes a UART serial communication interface and a GPIO output interface, the UART serial communication interface is used to deliver the number of cards and the direction of cards, and the GPIO output interface is used to deliver the delay time of cards.
[0020] Preferably, the event triggered control component further comprises a feedback confirmation sub-module, the feedback confirmation sub-module is used to receive the action execution result of the card dealer and feed back the result information to the mobile phone APP interface, the result information includes the action completion state and the action execution time.
[0021] Preferably, the feedback confirmation sub-module judges the action execution result by reading the state change of the internal sensor of the card dealer, if the sensor state change meets the expectation, the action completion state is success; if the sensor state change does not meet the expectation, the action completion state is failure.
[0022] Preferably, the event triggered control component processes each instruction in turn according to the instruction priority order when receiving the continuous instructions on the mobile phone APP interface, the instruction priority order is determined by the instruction analysis sub-module according to the instruction type and the time stamp, and the instruction with the highest priority is processed first.
[0023] Preferably, when the mode switching module switches to the teaching mode, the learning experience of the user is improved by reducing the card dealing speed of the card dealer and simplifying the interface layout of the intelligent table, the card dealing speed is reduced to 50% of the original speed, and the interface layout only retains the basic function buttons.
[0024] Preferably, the mode switching module enhances the tension of the game by increasing the dealing speed of the dealing machine and optimizing the interface layout of the intelligent table when switching to the competitive mode, the dealing speed is increased to 120% of the original speed, and the interface layout increases the score board and countdown function.
[0025] Preferably, the state synchronization unit automatically sends a state query request to a device when detecting that the operation state information of the device has not been updated for a long time, and if no response is received for three consecutive times, it is determined that the device is in an offline state and other devices are notified.
[0026] Preferably, the event trigger control component automatically ignores subsequent instructions and generates an error prompt message if it finds logical conflicts in the instruction content when processing external instructions, and the error prompt message is displayed through the mobile phone APP interface.
[0027] Preferably, the mode switching module generates a mode switching log by recording historical mode switching information when switching the working mode, the mode switching log includes switching time, working mode before and after switching, and device identifier triggering switching.
[0028] Preferably, the state synchronization unit encrypts the data to prevent information leakage when synchronizing the operation state information, and the encryption processing uses the AES-128 encryption algorithm, and the key is generated by negotiation between devices when first connected.
[0029] Through the above specific technical means, the multi-device linked immersive dealing scene cooperation system realizes multi-faceted beneficial effects through multiple technical innovations, as follows:
[0030] 1. Improve multi-device cooperation efficiency and real-time performance: The state synchronization unit realizes real-time synchronization of the operation state of the dealing machine, intelligent table and mobile phone, supports bidirectional data transmission using low-power Bluetooth protocol, and updates data at an adjustable time interval of 100-500 milliseconds to ensure consistency of device states, solving the problem of different synchronization of multiple devices in the prior art, and significantly improving the efficiency of multi-device cooperative operation.
[0031] 2. Enhance system flexibility and adaptability: The mode switching module supports dynamic adjustment of teaching mode and competitive mode, and can automatically adapt the dealing speed (teaching mode reduced to 50% of the original speed, competitive mode increased to 120%), intelligent table interface layout (teaching mode retains basic buttons, competitive mode increases score board and countdown) and mobile phone prompt information according to game requirements, can flexibly meet the needs of different scenes (learning, competition), and expand the application range.
[0032] 3. Optimize user interaction experience and precise control: The event trigger control component supports triggering the action of the card dealer through sliding, clicking, voice and other operations of the mobile phone APP, and can accurately analyze the number of cards, direction, delay time and other parameters, and realize precise control through hardware interfaces (UART, GPIO); At the same time, it has a feedback confirmation mechanism, which can feedback the action result to the mobile phone in real time, enhance the interactivity and operation accuracy of the user and the system, and improve the immersive experience.
[0033] 4. Ensure system security and stability: The state synchronization unit uses AES-128 encryption algorithm to encrypt the synchronization data to prevent information leakage; It has an offline detection function, which can determine offline and notify other devices when the device has not updated the state for a long time; The event trigger control component can handle instruction logic conflicts (ignore conflicting instructions and prompt), which ensures the safety and stability of the system operation. BRIEF DESCRIPTION OF DRAWINGS
[0034] Figure 1 The figure is a schematic diagram of the overall architecture of the system of the present application.
[0035] Figure 2 The figure is a workflow diagram of the state synchronization unit.
[0036] Figure 3 The figure is a running logic diagram of the mode switching module.
[0037] Figure 4 The figure is a structural block diagram of the event trigger control component.
[0038] Figure 5 The figure is a comparison diagram of the interface layout of the system in teaching mode and competition mode. DETAILED DESCRIPTION
[0039] The present application provides an immersive card dealing scene collaborative system with multi-device linkage, and the overall architecture is shown in the figure. Figure 1 The system includes a state synchronization unit, a mode switching module and an event trigger control component, which interact with the card dealer, the intelligent table and the mobile phone respectively to realize efficient collaborative work between multiple devices.
[0040] The state synchronization unit is one of the core components of the system, which completes the real-time recording and synchronization of the operation state information through the data acquisition submodule, the data transmission submodule and the data update submodule. The data acquisition submodule obtains the information such as the dealing speed, the dealing angle and the remaining number of cards from the card dealer through the sensor group. At the same time, the data acquisition submodule also obtains the touch input information from the capacitive touch screen of the intelligent table, and receives the operation instructions of the user through the APP interface of the mobile phone. The data transmission submodule uses the low-power Bluetooth protocol to establish the communication connection among the card dealer, the intelligent table and the mobile phone, and each device is provided with a unique device identifier to distinguish the data source. The data update submodule updates the operation state information stored locally according to the preset time interval after receiving the operation state information of other devices, and the time interval can be adjusted between 100 milliseconds and 500 milliseconds. The working process of the state synchronization unit is shown in Figure 2 , and the function division and data flow process of the data acquisition submodule, the data transmission submodule and the data update submodule are described in detail.
[0041] The mode switching module includes a mode recognition submodule and a mode switching submodule, which is used to dynamically adjust the working mode of the card dealer, the intelligent table and the mobile phone according to the game requirements. The mode recognition submodule determines the target working mode by analyzing the touch input information uploaded by the intelligent table and the selection instruction on the APP interface of the mobile phone. If the touch input information contains the keyword "teaching" or the selection instruction is "teaching mode", the target working mode is the teaching mode; if the touch input information contains the keyword "competition" or the selection instruction is "competition mode", the target working mode is the competition mode. The mode switching submodule sends the speed adjustment instruction to the card dealer, the interface layout update instruction to the intelligent table and the prompt information display instruction to the mobile phone after determining the target working mode. For example, in the teaching mode, the dealing speed is reduced to 50% of the original speed, and the interface layout of the intelligent table only retains the basic function buttons; in the competition mode, the dealing speed is increased to 120% of the original speed, and the interface layout of the intelligent table increases the score board and the countdown function. The running logic of the mode switching module is shown in Figure 3 , and how the mode recognition submodule determines the target working mode according to the touch input information and the selection instruction, and completes the mode synchronization among the devices through the mode switching submodule is described in detail.
[0042] The event trigger control component includes an instruction analysis submodule, an action execution submodule, and a feedback confirmation submodule 14, which is configured to receive external instructions from the mobile phone and transmit them to the card dealer, and generate corresponding action signals to drive the card dealer to perform specified actions according to the external instructions. The instruction analysis submodule extracts key action parameters, including the number of cards, the direction of cards, and the delay time of cards, by analyzing the sliding operation, the clicking operation, or the voice input operation on the mobile phone APP interface. The action execution submodule generates action signals according to the key action parameters and transmits them to the card dealer through a hardware interface, wherein the UART serial communication interface is used to transmit the number of cards and the direction of cards, and the GPIO output interface is used to transmit the delay time of cards. The feedback confirmation submodule 14 judges the action execution result by reading the state change of the internal sensor of the card dealer. If the sensor state change meets the expectation, the action completion status is successful; if the sensor state change does not meet the expectation, the action completion status is failed. The structural diagram of the event trigger control component is shown in Figure 4 FIG. 1, which focuses on the cooperation mechanism of the instruction analysis submodule and the action execution submodule, and the processing flow of the feedback confirmation submodule 14 on the action execution result.
[0043] In actual application, when the user issues an operation instruction through the mobile phone APP interface, the instruction is first received and analyzed by the instruction analysis submodule, and the key action parameters such as the number of cards, the direction of cards, and the delay time of cards are extracted. Subsequently, the action execution submodule generates action signals according to these parameters, and transmits the signals to the card dealer through the UART serial communication interface and the GPIO output interface. After receiving the signals, the card dealer performs corresponding actions, such as dealing cards in a specified number and direction, and starting the action after a specified delay time. After the action is completed, the state change of the internal sensor of the card dealer is read by the feedback confirmation submodule 14. If the state change meets the expectation, the action completion status is successful, and the relevant information is displayed through the mobile phone APP interface; if the state change does not meet the expectation, the action completion status is failed, and the error prompt information is also displayed through the mobile phone APP interface.
[0044] In addition, when the system detects that the operation state information of a certain device has not been updated for a long time, the state synchronization unit will automatically send a state query request to the device. If there is no response for three consecutive times, it is determined that the device is in an offline state and other devices are notified. This mechanism ensures the stability and reliability of the system in abnormal device conditions. At the same time, when synchronizing the operation state information, the state synchronization unit encrypts the data to prevent information leakage. The encryption processing adopts the AES-128 encryption algorithm, and the key is generated by negotiation between devices at the first connection.
[0045] When processing external instructions, if logical conflicts are found in the instruction content, the event trigger control component will automatically ignore subsequent instructions and generate error prompt information, which is displayed through the mobile phone APP interface. This design avoids system abnormalities caused by instruction conflicts. In addition, when the event trigger control component receives consecutive instructions on the mobile phone APP interface, it processes each instruction in order according to the instruction priority order, which is determined by the instruction analysis submodule according to the instruction type and timestamp. The instruction with the highest priority is processed first.
[0046] When switching working modes, the mode switching module generates a mode switching log by recording historical mode switching information, which includes switching time, working modes before and after switching, and device identifiers triggering the switching. This design facilitates subsequent tracing and analysis of system running status. The interface layouts of the system in teaching mode and competition mode are compared as shown in Figure 5
[0047] Through the above specific embodiments, the present application realizes efficient collaboration between the card dealer, the intelligent table and the mobile phone, improves the interactivity, flexibility and immersive experience effect of the system, and meets the demand of modern table games for multi-device linkage.
[0048] In order to better enable relevant persons in the art to fully understand and implement the present application, the specific implementation principles of the present application are further supplemented below in conjunction with a specific application scenario.
[0049] In actual operation, when the user starts the system, first select "teaching mode" as the initial working mode through the APP interface of the mobile phone. At this time, the mode recognition submodule will analyze the touch input information uploaded by the intelligent table and the selection instructions on the mobile phone APP interface to determine the target working mode as teaching mode. Subsequently, the mode switching submodule sends a speed adjustment instruction to the card dealer to reduce the card dealing speed to 50% of the original speed. At the same time, the mode switching submodule sends an interface layout update instruction to the intelligent table, retaining only the basic function buttons, and sends a prompt information display instruction to the mobile phone, informing the user that the mode switching has been completed. The core of this process is to realize the transmission of instructions between devices through the low-power Bluetooth protocol, ensuring that the instructions can be received and executed in real time and accurately.
[0050] Meanwhile, the state synchronization unit starts recording and synchronizing the operating state information of each device. The data acquisition submodule obtains the current dealing speed, dealing angle, and remaining card quantity from the dealing machine, and obtains the touch input information from the capacitive touch screen of the intelligent table. The user's operation instructions are received through the APP interface of the mobile phone. These information are sent to other devices in the form of low-power Bluetooth protocol through the data transmission submodule, and each device is provided with a unique device identifier to distinguish the data source. After receiving the operating state information of other devices, the data update submodule updates the locally stored operating state information at a preset time interval (for example, 300 milliseconds), so as to ensure that the operating states of all devices are consistent.
[0051] In the teaching mode, the user sends a dealing instruction through the mobile phone APP interface, for example, requires the dealing machine to deal two cards in a specified direction, and starts to act after a delay of 1 second. The instruction analysis submodule first analyzes the received sliding operation, and extracts the key action parameters such as the dealing quantity of 2, the dealing direction of clockwise, and the dealing delay time of 1 second. Then, the action execution submodule generates an action signal according to these parameters, and transmits the dealing quantity and dealing direction parameters through the UART serial communication interface, and transmits the dealing delay time parameter through the GPIO output interface. After the dealing machine receives the signal, it performs the corresponding action according to the instruction. After the action is completed, the feedback confirmation submodule 14 judges the action execution result by reading the state change of the internal sensor of the dealing machine. If the sensor state change meets the expectation, the action completion state is successful, and the related information is displayed through the mobile phone APP interface; if the sensor state change does not meet the expectation, the action completion state is failed, and an error prompt information is generated and displayed through the mobile phone APP interface.
[0052] When the user wants to switch to the competition mode, the "competition mode" is selected through the mobile phone APP interface. The mode recognition submodule analyzes the selection instruction again, and determines that the target working mode is the competition mode. Then, the mode switching submodule sends a speed adjustment instruction to the dealing machine, and increases the dealing speed to 120% of the original speed, and sends an interface layout update instruction to the intelligent table, and increases the score board and countdown function. At the same time, the mode switching submodule sends a prompt information display instruction to the mobile phone, and informs the user that the competition mode has been successfully switched. In this process, the state synchronization unit continues to record and synchronize the operating state information of each device, so as to ensure that the working modes of all devices are consistent.
[0053] If the operation state information of a device is not updated for a long time, the state synchronization unit will automatically send a state query request to the device. For example, when the operation state information of the smart table is not updated for more than 5 seconds, the state synchronization unit will send a query request to the smart table for three times in succession. If no response is received for three times in succession, it is determined that the smart table is in an offline state, and the dealer and the mobile phone are notified. This mechanism ensures the stability and reliability of the system in the case of device abnormalities.
[0054] In addition, when processing external instructions, if it is found that there is a logical conflict in the instruction content, the event trigger control component will automatically ignore the subsequent instructions and generate an error prompt information. For example, when the user issues two instructions of "deal" and "stop dealing" at the same time, the instruction analysis submodule will determine the priority according to the instruction type and timestamp, and process the instruction with the earlier timestamp first, and ignore the instruction with the later timestamp. The error prompt information is displayed through the mobile phone APP interface, avoiding system abnormalities caused by instruction conflicts.
[0055] During the entire running process, the mode switching module generates a mode switching log by recording historical mode switching information. For example, when the system switches from the teaching mode to the competitive mode, the mode switching log records the switching time, the working mode before and after the switching, and the device identifier that triggers the switching. This design facilitates the subsequent tracing and analysis of the running state of the system. At the same time, the state synchronization unit encrypts the data when synchronizing the operation state information by using the AES-128 encryption algorithm, and the key is generated by negotiation of each device at the first connection, thereby effectively preventing information leakage.
[0056] Through the combination of the above steps and principles, the present application realizes efficient cooperation between the dealer, the smart table and the mobile phone, significantly improves the interactivity, flexibility and immersive experience effect of the system, and meets the demand of modern table games for multi-device linkage.
[0057] It should be noted that in this paper, relationship terms such as first and second are only used to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any such actual relationship or order between the entities or operations. Moreover, the term "includes" "contains" or any other variant thereof is intended to cover non-exclusive inclusion, so that the process, method, article or device including a series of elements not only includes those elements, but also includes other elements not explicitly listed or inherent to such process, method, article or device.
[0058] While embodiments of the application have been shown and described, it is to be understood that the embodiments described are merely exemplary of the principles and application of the present application. Numerous modifications and adaptions can be effected without departing from the spirit and scope of the present application, which is not limited to the exact construction and arrangement described. It is intended, therefore, to cover all modifications and adaptions that fall within the scope of the claims and their equivalents.
Claims
1. A collaborative system for an immersive card-dealing scene involving multiple devices, characterized in that, include: The status synchronization unit is set between the card dealer, the smart table and the mobile phone to record the operation status information of each device in real time and synchronize the operation status information to other devices through the wireless communication protocol; The mode switching module, connected to the state synchronization unit, is used to dynamically adjust the working modes of the card dealer, smart table and mobile phone according to game requirements. The working modes include teaching mode and competition mode. The event triggering control component is connected to the state synchronization unit and the mode switching module respectively. It is used to receive external instructions from the mobile phone and transmit them to the card dealer. At the same time, it generates corresponding action signals according to the external instructions to drive the card dealer to perform the specified actions.
2. The immersive card dealing scenario collaborative system with multi-device linkage according to claim 1, characterized in that, The status synchronization unit includes a data acquisition submodule, a data transmission submodule, and a data update submodule. The data acquisition submodule is used to obtain operation status information from the card dealer, smart table, and mobile phone. The data transmission submodule sends the operation status information to other devices through a wireless communication protocol. The data update submodule is used to receive and update the operation status information of other devices.
3. The immersive card dealing scenario collaboration system with multi-device linkage according to claim 2, wherein The data acquisition submodule acquires the card dealing speed, card dealing angle, and number of remaining cards of the card dealing machine through a sensor group, acquires the touch input information of the smart table through a capacitive touch screen, and acquires the user's operation commands through a mobile APP interface.
4. The immersive card dealing scenario collaboration system with multi-device linkage according to claim 2, wherein The data transmission submodule uses the Bluetooth Low Energy protocol to establish a communication connection between the card dealer, the smart table, and the mobile phone. The Bluetooth Low Energy protocol supports bidirectional data transmission, and each device is equipped with a unique device identifier to distinguish the data source.
5. The immersive card dealing scenario collaboration system with multi-device linkage according to claim 2, characterized in that, After receiving the operation status information from other devices, the data update submodule updates the locally stored operation status information according to a preset time interval, which is adjustable between 100 milliseconds and 500 milliseconds.
6. The immersive card dealing scenario collaboration system with multi-device linkage according to claim 1, wherein The mode switching module includes a mode recognition submodule and a mode switching submodule. The mode recognition submodule is used to analyze the current game requirements and determine the target working mode. The mode switching submodule is used to send mode switching instructions to the card dealer, smart table and mobile phone.
7. The immersive card dealing scenario collaborative system with multi-device linkage according to claim 6, wherein The pattern recognition submodule determines the target working mode by analyzing the touch input information uploaded by the smart desktop and the selection instructions on the mobile APP interface. If the touch input information contains the keyword "teaching" or the selection instruction is "teaching mode", then the target working mode is teaching mode; if the touch input information contains the keyword "competition" or the selection instruction is "competition mode", then the target working mode is competition mode.
8. The immersive card dealing scenario collaborative system with multi-device linkage according to claim 1, wherein The event triggering control component includes an instruction parsing submodule and an action execution submodule. The instruction parsing submodule is used to parse received external instructions and extract key action parameters. The action execution submodule is used to generate action signals based on the key action parameters and transmit them to the card dealing machine.
9. The immersive card dealing scenario collaboration system with multi-device linkage according to claim 8, wherein The instruction parsing submodule extracts key action parameters by parsing swipe operations, click operations, or voice input operations on the mobile APP interface. The key action parameters include the number of cards dealt, the direction of card dealing, and the card dealing delay time.
10. The immersive card dealing scenario collaboration system with multi-device linkage according to claim 8, characterized in that, The action execution submodule generates action signals based on key action parameters and transmits them to the card dealer through a hardware interface. The hardware interface includes a UART serial communication interface and a GPIO output interface. The UART serial communication interface is used to transmit the number of cards dealt and the direction of card dealing parameters, and the GPIO output interface is used to transmit the card dealing delay time parameter.
Citation Information
Patent Citations
Card shooter device
CN101959563B