Method and system for assisting sensory integration training, and computer program product

By combining sensory integration training with Rubik's Cube, and utilizing the information elements on the cube blocks and timing evaluation, the problems of limited functionality and poor interactive experience of traditional teaching aids are solved, resulting in richer and more diverse training effects and improving sensory integration and other abilities.

CN120919482APending Publication Date: 2025-11-11BEIJING YI XIUTONG CULTURE MEDIA CO LTD
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Patent Information

Application Number
CN202510881594.X
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-06-27
Publication Date
2025-11-11

AI Technical Summary

Technical Problem

Traditional sensory integration training tools are limited in function, adjustability, and variety, are complex to operate, and have a poor interactive experience, resulting in poor training effects and user fatigue.

Method used

By combining sensory integration training with Rubik's Cube, rich permutations and combinations are formed using information elements on the surface of the Rubik's Cube. Combined with timing and evaluation scoring, diverse training modes are provided.

Benefits of technology

It enhances the training effects of sensory integration, concentration, memory, and logic, making training simpler, more fun, and more varied, increasing user interest and reducing fatigue.

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Abstract

The invention provides a method for assisting sensory integration training, comprising: providing training content information, the training content information comprising training rules and training panels on a magic cube, the surface of the magic cube comprising a plurality of panels, each panel being formed by splicing a plurality of blocks, each block being provided with information elements, the information elements being provided with information elements; the training panel is at least one of the plurality of panels; training result information is acquired, and the training result information represents a result of training by the user based on the information elements on the training panel according to the training rule; acquiring a training time length; and comparing the training result information and the training duration with a grade evaluation matrix to obtain training evaluation information. The invention further provides a system for assisting in sensory integration training and a computer program product. According to the method and the device, sensory integration training can be simpler, more interesting, richer and more changeable, and the sensory integration training effect can be improved.
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Description

Technical Field

[0001] This disclosure relates to the field of sensory integration training tools, and in particular to a method for assisting sensory integration training, a system for assisting sensory integration training, and a computer program product. Background Technology

[0002] Sensory integration, concentration, memory, and logic are indispensable human abilities. A deficiency in these abilities directly leads to learning difficulties, low work efficiency, and a host of frustrating chain reactions. Improving these abilities has always been a pressing need. Sensory integration training is an intervention method that promotes the development of sensory integration abilities through specific training techniques. Traditional sensory integration training tools have a simple functional structure, lacking adjustability and diversity, making it difficult to adapt to changing needs at different training stages. Some tools are too complex to operate, increasing the learning cost for users; others have poor interactive experiences, and the repetitive nature of the training modes can easily lead to user fatigue, thus affecting the sustainability and stability of the training effect.

[0003] These technical shortcomings, to some extent, have limited the optimization of the effectiveness and widespread application of sensory integration training. Summary of the Invention

[0004] This disclosure provides a method, a system, and a computer program product for assisting sensory integration training, which can significantly improve a person's sensory integration ability, concentration, memory, and logic.

[0005] In a first aspect, this disclosure provides a method for assisting sensory integration training, comprising: providing training content information, wherein the training content information includes training rules and training panels on a Rubik's Cube, the surface of the Rubik's Cube including multiple panels, each panel being composed of multiple blocks, each block having information elements, and the training panel being at least one of the multiple panels; acquiring training result information, wherein the training result information represents the result of a user training based on the information elements on the training panels according to the training rules; acquiring training duration; and comparing the training result information and the training duration with a rating matrix to obtain training evaluation information.

[0006] In some embodiments, the information elements include at least one of letters, numbers, Chinese characters, and patterns; the training panel is formed by randomly shuffling and piecing together the blocks of the Rubik's Cube; the training rules include setting the types and order of information elements; obtaining training result information includes: obtaining information on the blocks in the training panel that are set with the information elements of the set types according to the set order; comparing the training result information and the training duration with the level evaluation matrix to obtain training evaluation information includes: if the order identified by the user conforms to the set order, comparing the training duration with the level evaluation matrix to obtain the user's score for this training, wherein the level evaluation matrix represents the correspondence between the user's age, training time, and score.

[0007] In some embodiments, the information elements include at least one of letters, numbers, Chinese characters, and patterns; the training panel is formed by randomly shuffling and piecing together the blocks of the Rubik's Cube; the training rules represent memorizing at least one of the position, orientation, and color of the information elements in the training panel; the training duration includes observation duration and copying duration; obtaining training result information includes: obtaining the copying information of the information elements on the training panel by the user after observing the training panel; comparing the training result information and the training duration with a level evaluation matrix to obtain training evaluation information includes: comparing the user's copying information, observation duration, and copying duration with the level evaluation matrix to obtain the user's score for this training, wherein the level evaluation matrix represents the correspondence between the user's age, observation time, copying time, copying accuracy, and score.

[0008] In some embodiments, the information element is a three-dimensional graphic protruding from the surface of the block, and the information element includes at least one of letters, numbers, Chinese characters, and patterns; the training panel is formed by randomly shuffling and piecing together the blocks of the Rubik's Cube; obtaining training result information includes: obtaining the recognition information of the user through tactile identification of the information elements on the training panel; comparing the training result information and the training time with the level evaluation matrix to obtain training evaluation information includes: determining the user's accuracy rate in this training based on the user's recognition information, comparing it with the level evaluation matrix to obtain the user's score in this training, wherein the level evaluation matrix represents the correspondence between accuracy rate and score, or the correspondence between accuracy rate, training time, and score.

[0009] In some embodiments, the information elements include at least one of letters, numbers, Chinese characters, and patterns; the training panel is formed by randomly shuffling and piecing together the blocks of the Rubik's Cube; the training rules include the arrangement of information elements, wherein the arrangement represents at least one of the position and orientation of the information elements; obtaining training result information includes: obtaining the piecing result of the user assembling at least one panel of the Rubik's Cube according to the arrangement; comparing the training result information and the training duration with the level evaluation matrix to obtain training evaluation information includes: if the user's piecing result is consistent with the arrangement, comparing the training duration with the level evaluation matrix to obtain the user's score for this training, wherein the level evaluation matrix represents the correspondence between the user's age, training time, and score.

[0010] In some embodiments, obtaining training result information includes: obtaining multimedia information of the user training based on information elements on the training panel, wherein the multimedia information includes at least one of images, sounds, and text; and identifying the training result information from the multimedia information.

[0011] Secondly, embodiments of this disclosure provide a system for assisting sensory integration training, comprising: a control module for providing training content information, wherein the training content information includes training rules and training panels on a Rubik's Cube, the surface of the Rubik's Cube comprising multiple panels, each panel being composed of multiple blocks, each block having information elements, and the training panel being at least one of the multiple panels; an information acquisition module for acquiring training result information, wherein the training result information represents the result of a user training based on the information elements on the training panels according to the training rules; a timer for acquiring training duration; and an analysis module for comparing the training result information and the training duration with a rating matrix to obtain training evaluation information.

[0012] In some embodiments, the information acquisition module is used to acquire multimedia information of the user training based on information elements on the training panel, wherein the multimedia information includes at least one of images, sounds, and text; and to identify the training result information from the multimedia information.

[0013] In some embodiments, the system for assisting sensory integration training further includes the Rubik's Cube, wherein the information element is a three-dimensional graphic protruding from the surface of the block, and the information element includes at least one of letters, numbers, Chinese characters, and patterns.

[0014] Thirdly, embodiments of this disclosure provide a computer program product, including a computer program or instructions, which, when executed by a processor, implement the method for assistive sensory integration training described in the first aspect of this disclosure.

[0015] The method and system for assisting sensory integration training provided in this disclosure organically combine sensory integration training with Rubik's Cube. By utilizing the information elements on the surface blocks of the Rubik's Cube, extremely rich permutation and combination methods can be formed. At the same time, by combining timing, evaluation and scoring, sensory integration training becomes simpler, more interesting and more varied, which is conducive to improving the effect of sensory integration training. Attached Figure Description

[0016] Figure 1 This is a flowchart illustrating a method for assisting sensory integration training according to an embodiment of this disclosure.

[0017] Figure 2 This is a block diagram of a system for assisting sensory integration training according to an embodiment of this disclosure.

[0018] Figure 3 This is a schematic diagram of the panel of a Rubik's Cube according to an embodiment of this disclosure.

[0019] Figure 4 This is a schematic diagram of the panel of another Rubik's Cube in this embodiment of the present disclosure.

[0020] Figure 5 This is a schematic diagram of the panel of another Rubik's Cube in this embodiment of the present disclosure.

[0021] Figure 6 This is a schematic diagram of the panel of another Rubik's Cube in this embodiment of the present disclosure. Detailed Implementation

[0022] To enable those skilled in the art to better understand the technical solutions of this disclosure, the technical solutions of this disclosure will be described in detail below with reference to the accompanying drawings.

[0023] Exemplary embodiments will be described more fully below with reference to the accompanying drawings; however, these exemplary embodiments may be embodied in different forms and should not be construed as limited to the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will enable those skilled in the art to fully understand the scope of this disclosure.

[0024] Where there is no conflict, the various embodiments of this disclosure and the features thereof in the embodiments may be combined with each other.

[0025] As used herein, the term “and / or” includes any and all combinations of one or more related enumerated entries.

[0026] The terminology used herein is for the purpose of describing particular embodiments only and is not intended to limit this disclosure. As used herein, the singular forms “a” and “the” are also intended to include the plural forms unless the context clearly indicates otherwise. It will also be understood that when the terms “comprising” and / or “made of” are used in this specification, the presence of the stated feature, integral, step, operation, element, and / or component is specified, but the presence or addition of one or more other features, integrals, steps, operations, elements, components, and / or groups thereof is not excluded.

[0027] Unless otherwise specified, all terms used herein (including technical and scientific terms) have the same meaning as commonly understood by one of ordinary skill in the art. It will also be understood that terms such as those defined in commonly used dictionaries should be interpreted as having a meaning consistent with their meaning in the context of the relevant art and this disclosure, and will not be interpreted as having an idealized or overly formal meaning, unless expressly so defined herein.

[0028] In a first aspect, embodiments of this disclosure provide a method for assisting sensory integration training, referring to... Figure 1 ,include:

[0029] S1. Provide training content information, wherein the training content information includes training rules and training panels on the Rubik's Cube. The surface of the Rubik's Cube includes multiple panels, each panel is composed of multiple blocks, each block is provided with information elements, and the training panel is at least one of the multiple panels.

[0030] S2. Obtain training result information, wherein the training result information represents the result of the user training based on the information elements on the training panel according to the training rules;

[0031] S3, Obtain training duration;

[0032] S4. Compare the training result information and the training duration with the level evaluation matrix to obtain training evaluation information.

[0033] This disclosure aims to use the Rubik's Cube for sensory integration training. The Rubik's Cube can be a 3x3 or 4x4 cube, or even an irregularly shaped cube. This disclosure does not impose any special limitations on this.

[0034] In this embodiment, the Rubik's Cube surface is provided with information elements that can be used for sensory integration training. The information elements on each block are different, which can form an extremely rich variety of permutations and combinations. For example, a 3x3 Rubik's Cube contains 54 blocks, and 54 different information elements can form hundreds of millions of permutations and combinations.

[0035] In this embodiment of the disclosure, the training panel can be one panel of the Rubik's Cube, or multiple panels or all panels of the Rubik's Cube.

[0036] Figures 3 to 6 An exemplary illustration of information elements on a Rubik's Cube panel is shown. This disclosure does not specifically limit the types of information elements. For example, information elements include at least one of letters, numbers, Chinese characters, and patterns. Furthermore, the Rubik's Cube panel contains multiple colors.

[0037] In some embodiments, the information element is a planar graphic of a block surface, which can be used for sensory integration training through vision.

[0038] In some embodiments, the information element is a three-dimensional graphic protruding from the surface of the block. The information element can provide not only visual information but also tactile information, and can be used for sensory integration training through vision, touch, or a combination of both.

[0039] In this embodiment of the disclosure, by setting different training rules, the Rubik's Cube can be used to assist in different sensory integration training. For example, this embodiment of the disclosure can assist in training concentration, memory, sensory integration, logic, etc.

[0040] The method for assisting sensory integration training provided in this embodiment organically combines sensory integration training with Rubik's Cube. It utilizes the information elements on the surface blocks of the Rubik's Cube to form extremely rich permutation and combination patterns. At the same time, it combines timing, evaluation and scoring to make sensory integration training simpler, more interesting and more varied, which is conducive to improving the effect of sensory integration training.

[0041] In some embodiments, the method for assisting sensory integration training provided in this disclosure is used to assist in the training of concentration.

[0042] In some embodiments, the information elements include at least one of letters, numbers, Chinese characters, and patterns; the training panel is formed by randomly shuffling and piecing together the blocks of the Rubik's Cube; the training rules include setting the types and order of information elements; obtaining training result information includes: obtaining information on the blocks in the training panel that are set with the information elements of the set types according to the set order; comparing the training result information and the training duration with the level evaluation matrix to obtain training evaluation information includes: if the order identified by the user conforms to the set order, comparing the training duration with the level evaluation matrix to obtain the user's score for this training, wherein the level evaluation matrix represents the correspondence between the user's age, training time, and score.

[0043] In concentration training, the Rubik's Cube is randomly shuffled. Categories are defined to indicate the types of information elements the user needs to identify, and order is set to indicate the sequence in which the user identifies these elements. For example, users can identify numbers or letters on the training panel in ascending or descending order. The timer is maintained as the user identifies the selected categories of information elements on the Rubik's Cube in the set order, and the accuracy of the identification can be assessed. This data is then compared with the user's age, training time, and score in a rating matrix to determine the user's training performance.

[0044] In some embodiments, the method for assisting sensory integration training provided in this disclosure is used to assist in memory training.

[0045] In some embodiments, the information elements include at least one of letters, numbers, Chinese characters, and patterns; the training panel is formed by randomly shuffling and piecing together the blocks of the Rubik's Cube; the training rules represent memorizing at least one of the position, orientation, and color of the information elements in the training panel; the training duration includes observation duration and copying duration; obtaining training result information includes: obtaining the copying information of the information elements on the training panel by the user after observing the training panel; comparing the training result information and the training duration with a level evaluation matrix to obtain training evaluation information includes: comparing the user's copying information, observation duration, and copying duration with the level evaluation matrix to obtain the user's score for this training, wherein the level evaluation matrix represents the correspondence between the user's age, observation time, copying time, copying accuracy, and score.

[0046] In memory training, the Rubik's Cube is randomly scrambled, and one or more panels can be designated as training panels for the user to memorize. After observing the training panels, the user attempts to recall and copy the information elements on them; for example, the user can be required to remember at least one of the following: information element, position, orientation, or color. The more information to remember, the higher the difficulty level. The user's copied information, observation time, and copying time are then compared with a rating matrix to obtain the user's training score.

[0047] In some embodiments, the method for assisting sensory integration training provided in this disclosure is used to assist in the training of sensory integration abilities.

[0048] In some embodiments, the information element is a three-dimensional graphic protruding from the surface of the block, and the information element includes at least one of letters, numbers, Chinese characters, and patterns; the training panel is formed by randomly shuffling and piecing together the blocks of the Rubik's Cube; obtaining training result information includes: obtaining the recognition information of the user through tactile identification of the information elements on the training panel; comparing the training result information and the training time with the level evaluation matrix to obtain training evaluation information includes: determining the user's accuracy rate in this training based on the user's recognition information, comparing it with the level evaluation matrix to obtain the user's score in this training, wherein the level evaluation matrix represents the correspondence between accuracy rate and score, or the correspondence between accuracy rate, training time, and score.

[0049] During assisted sensory integration training, the Rubik's Cube is randomly shuffled. The user touches raised information elements on the training panel, identifies the touched element, and calculates the accuracy rate. This accuracy is then compared with the established rating matrix to obtain the user's training score.

[0050] In some embodiments, the method for assisting sensory integration training provided in this disclosure is used to assist in the training of logical reasoning.

[0051] In some embodiments, the information elements include at least one of letters, numbers, Chinese characters, and patterns; the training panel is formed by randomly shuffling and piecing together the blocks of the Rubik's Cube; the training rules include the arrangement of information elements, wherein the arrangement represents at least one of the position and orientation of the information elements; obtaining training result information includes: obtaining the piecing result of the user assembling at least one panel of the Rubik's Cube according to the arrangement; comparing the training result information and the training duration with the level evaluation matrix to obtain training evaluation information includes: if the user's piecing result is consistent with the arrangement, comparing the training duration with the level evaluation matrix to obtain the user's score for this training, wherein the level evaluation matrix represents the correspondence between the user's age, training time, and score.

[0052] During assisted logic training, the Rubik's Cube is randomly shuffled, and the user is given a sequence of information elements to be arranged. Each sequence represents at least one of the elements' position or orientation. The more factors required, the higher the difficulty level. The user attempts to assemble the cube according to the given sequence; failure occurs if any element's position or orientation is incorrect. Upon successful assembly, the training time is compared with a rating matrix to determine the user's training score.

[0053] This disclosure does not impose any special limitations on how to obtain training result information.

[0054] In some embodiments, obtaining training result information includes: obtaining multimedia information of the user training based on information elements on the training panel, wherein the multimedia information includes at least one of images, sounds, and text; and identifying the training result information from the multimedia information.

[0055] Secondly, embodiments of this disclosure provide a system for assisting sensory integration training, referring to... Figure 2 ,include:

[0056] The control module 100 is used to provide training content information, wherein the training content information includes training rules and training panels on the Rubik's Cube. The surface of the Rubik's Cube includes multiple panels, each panel is composed of multiple blocks, each block is provided with information elements, and the training panel is at least one of the multiple panels.

[0057] The information acquisition module 200 is used to acquire training result information, wherein the training result information represents the result of the user training based on the information elements on the training panel according to the training rules;

[0058] Timer 300 is used to obtain the training duration;

[0059] The analysis module 400 is used to compare the training result information and the training duration with the level evaluation matrix to obtain training evaluation information.

[0060] In some embodiments, the information acquisition module is used to acquire multimedia information of the user training based on information elements on the training panel, wherein the multimedia information includes at least one of images, sounds, and text; and to identify the training result information from the multimedia information.

[0061] In some embodiments, the system for assisting sensory integration training further includes the Rubik's Cube, wherein the information element is a three-dimensional graphic protruding from the surface of the block, and the information element includes at least one of letters, numbers, Chinese characters, and patterns.

[0062] Thirdly, embodiments of this disclosure provide an electronic device, which includes:

[0063] One or more processors;

[0064] A memory having stored one or more programs that, when executed by one or more processors, enable the one or more processors to implement the assistive sensory integration training method described in the first aspect of the present disclosure.

[0065] One or more I / O interfaces are connected between the processor and memory and configured to enable information exchange between the processor and memory.

[0066] Among them, the processor is a device with data processing capabilities, including but not limited to the central processing unit (CPU); the memory is a device with data storage capabilities, including but not limited to random access memory (RAM, more specifically SDRAM, DDR, etc.), read-only memory (ROM), electrically erasable programmable read-only memory (EEPROM), and flash memory (FLASH); the I / O interface (read-write interface) connects the processor and the memory, enabling information exchange between the processor and the memory, including but not limited to the data bus (Bus).

[0067] In some embodiments, the processor, memory, and I / O interfaces are interconnected via a bus, and thus connected to other components of the computing device.

[0068] Fourthly, embodiments of this disclosure provide a computer program product, including a computer program or instructions, which, when executed by a processor, implement the assistive sensory integration training method described in the first aspect of this disclosure.

[0069] To enable those skilled in the art to more clearly understand the technical solutions provided by the embodiments of this disclosure, the technical solutions provided by the embodiments of this disclosure will be described in detail below through specific embodiments:

[0070] Example 1

[0071] This example describes the rules for assisting in concentration training.

[0072] Randomly shuffle the Rubik's Cube;

[0073] Choose either a sequence of letters or numbers for training;

[0074] Start the timer to begin counting;

[0075] Users quickly identify letters or numbers one by one on the six panels of the Rubik's Cube, either in ascending or descending order.

[0076] The timer stops when the identification is complete, and the training duration is recorded.

[0077] The training duration is compared with the rating matrix to determine the user's performance in this training session.

[0078] In this embodiment, the rating matrix is ​​shown in Table 1 and Table 2.

[0079] Table 1 Letters: AZ

[0080]

[0081] Table 2 Numbers: 1-18

[0082]

[0083] Example 2

[0084] This example describes the rules for assisting in memory training.

[0085] Randomly shuffle the Rubik's Cube;

[0086] Choose one of the six panels of the Rubik's Cube as the training panel for memory training;

[0087] The timer starts counting when the user begins to observe the memory training panel.

[0088] When the user finishes observing, pause the timer and record the observation duration.

[0089] The user covers the training panel (e.g., places it face down) and restarts the timer;

[0090] Users copy information elements from memory that were covered up on the training panel;

[0091] Once the copying is complete, stop the timer and record the copying duration;

[0092] The user's copied content, observation time, and copying time are compared with the rating matrix to obtain the user's score for this training session.

[0093] In this embodiment, four difficulty levels can be set:

[0094] Beginner level: Memorizing the location of information elements in the memory training panel;

[0095] Intermediate difficulty: Memorize the position and orientation of information elements in the memory training panel;

[0096] Advanced difficulty: Memorize the position, orientation, and color of information elements in the memory training panel;

[0097] Super Difficulty: Memorize the position, orientation, and color of information elements in a training panel containing multiple panels.

[0098] In this embodiment, the rating matrix is ​​shown in Table 3.

[0099] Table 3

[0100]

[0101] Example 3

[0102] This example describes the rules for assisting in sensory integration training.

[0103] The user is asked to close their eyes;

[0104] Randomly shuffle the Rubik's Cube;

[0105] Choose one of the six panels of the Rubik's Cube as the training panel;

[0106] Users identify information elements on the training panel based on their finger tactile senses;

[0107] By comparing the information elements on the training panel, the accuracy rate of the user's current training session can be determined.

[0108] In this embodiment, sensory integration training can be combined with memory training. After identifying information elements through touch, the identified information elements can be recalled through writing, drawing, or other means.

[0109] Example 4

[0110] This embodiment introduces rules to assist in training logical reasoning skills.

[0111] Randomly shuffle the Rubik's Cube;

[0112] Users are required to assemble the Rubik's Cube panels according to patterns of letters, numbers, patterns, and words.

[0113] Letters, numbers, patterns, and text must be arranged in a predetermined order;

[0114] It can also require that the direction of letters, numbers, patterns, text, etc., be consistent with the settings;

[0115] If any of the order, direction, or other parameters does not meet the settings, the combination will fail.

[0116] The method and system for assisting sensory integration training provided in this disclosure organically combine sensory integration training with a Rubik's Cube. This can assist in training concentration, memory, and logic. Compared to traditional purely numerical, two-dimensional training methods, it integrates letters, numbers, patterns, and text into a three-dimensional space, while also adding color interference information. Through factors such as symbol direction, color, and background color, the difficulty of user training is increased, making the training of sensory integration, memory, concentration, and logic more enriching, less tedious, increasing user interest, and reducing user fatigue. Furthermore, the six faces and 54 blocks of a 3x3 Rubik's Cube form 54 different information elements, allowing for hundreds of millions of permutations and combinations. This enables richer training through a single tool, making training more convenient.

[0117] It will be understood by those skilled in the art that all or some of the steps, systems, or apparatuses disclosed above, and their functional modules / units, can be implemented as software, firmware, hardware, or suitable combinations thereof. In hardware implementations, the division between functional modules / units mentioned above does not necessarily correspond to the division of physical components; for example, a physical component may have multiple functions, or a function or step may be performed collaboratively by several physical components. Some or all physical components may be implemented as software executed by a processor, such as a central processing unit, digital signal processor, or microprocessor, or as hardware, or as an integrated circuit, such as an application-specific integrated circuit (ASIC). Such software may be distributed on a computer-readable medium, which may include computer storage media (or non-transitory media) and communication media (or transient media). As is known to those skilled in the art, the term computer storage media includes volatile and non-volatile, removable and non-removable media implemented in any method or technology for storing information (such as computer-readable instructions, data structures, program modules, or other data). Computer storage media include, but are not limited to, RAM, ROM, EEPROM, flash memory or other memory technologies, CD-ROM, digital versatile disc (DVD) or other optical disc storage, magnetic cartridges, magnetic tape, disk storage or other magnetic storage devices, or any other medium that can be used to store desired information and can be accessed by a computer. Furthermore, it is well known to those skilled in the art that communication media typically contain computer-readable instructions, data structures, program modules, or other data in modulated data signals such as carrier waves or other transmission mechanisms, and may include any information delivery medium.

[0118] Example embodiments have been disclosed herein, and while specific terminology has been used, it is for illustrative purposes only and should be construed as such, and is not intended to be limiting. In some instances, it will be apparent to those skilled in the art that features, characteristics, and / or elements described in connection with particular embodiments may be used alone, or in combination with features, characteristics, and / or elements described in connection with other embodiments, unless otherwise expressly indicated. Therefore, those skilled in the art will understand that various changes in form and detail may be made without departing from the scope of this disclosure as set forth by the appended claims.

Claims

1. A method for assisting sensory integration training, comprising: Provide training content information, wherein the training content information includes training rules and training panels on the Rubik's Cube, the surface of the Rubik's Cube includes multiple panels, each panel is composed of multiple blocks, each block is provided with information elements, and the training panel is at least one of the multiple panels; Obtain training result information, wherein the training result information represents the result of the user training based on the information elements on the training panel according to the training rules; Obtain training duration; The training results and training duration are compared with the rating matrix to obtain training evaluation information.

2. The method for assisting sensory integration training according to claim 1, wherein, The information elements include at least one of letters, numbers, Chinese characters, and patterns; the training panel is formed by randomly shuffling and piecing together the blocks of the Rubik's Cube. The training rules include the types and order in which information elements are set; Obtain training result information, including: Obtain information about the blocks in the training panel where the user has designated information elements of the specified type according to the set order; The training results and training duration are compared with the rating matrix to obtain training evaluation information, including: If the order identified by the user matches the set order, the training duration is compared with the rating matrix to obtain the user's score for this training session. The rating matrix represents the correspondence between the user's age, training time, and score.

3. The method for assisting sensory integration training according to claim 1, wherein, The information elements include at least one of letters, numbers, Chinese characters, and patterns; the training panel is formed by randomly shuffling and piecing together the blocks of the Rubik's Cube; the training rules represent memorizing at least one of the position, orientation, and color of the information elements in the training panel; the training duration includes observation time and copying time. Obtain training result information, including: After the user observes the training panel, the information elements on the training panel are copied from memory. The training results and training duration are compared with the rating matrix to obtain training evaluation information, including: The user's copying information, observation time, and copying time are compared with the rating matrix to obtain the user's training score. The rating matrix represents the correspondence between the user's age, observation time, copying time, copying accuracy, and score.

4. The method for assisting sensory integration training according to claim 1, wherein, The information element is a three-dimensional graphic protruding from the surface of the block, and the information element includes at least one of letters, numbers, Chinese characters, and patterns; the training panel is formed by randomly shuffling and piecing together the blocks of the Rubik's Cube. Obtain training result information, including: Obtain the recognition information of the information elements on the training panel by the user through tactile identification; The training results and training duration are compared with the rating matrix to obtain training evaluation information, including: The accuracy of the user's current training is determined based on the user's identification information, and compared with the rating matrix to obtain the user's training score. The rating matrix represents the correspondence between accuracy and score, or the correspondence between accuracy, training time, and score.

5. The method for assisting sensory integration training according to claim 1, wherein, The information elements include at least one of letters, numbers, Chinese characters, and patterns; the training panel is formed by randomly shuffling and piecing together the blocks of the Rubik's Cube; the training rules include the arrangement of the information elements, and the arrangement represents at least one of the position and orientation of the information elements. Obtain training result information, including: Obtain the assembly result of at least one panel of the Rubik's Cube assembled by the user according to the arrangement; The training results and training duration are compared with the rating matrix to obtain training evaluation information, including: If the user's combined result is consistent with the arrangement method, the training duration is compared with the level evaluation matrix to obtain the user's training score. The level evaluation matrix represents the correspondence between the user's age, training time, and score.

6. The method for assisting sensory integration training according to claim 1 or 5, wherein, Obtain training result information, including: Obtain multimedia information from the user's training based on information elements on the training panel, wherein the multimedia information includes at least one of images, sounds, and text; Identify the training result information from the multimedia information.

7. A system for assisting sensory integration training, comprising: A control module is used to provide training content information, wherein the training content information includes training rules and training panels on the Rubik's Cube. The surface of the Rubik's Cube includes multiple panels, each panel is composed of multiple blocks, each block is provided with information elements, and the training panel is at least one of the multiple panels. The information acquisition module is used to acquire training result information, wherein the training result information represents the result of the user training based on the information elements on the training panel according to the training rules; A timer is used to obtain the training duration. The analysis module is used to compare the training results and training duration with the rating matrix to obtain training evaluation information.

8. The system for assisting sensory integration training according to claim 7, wherein, The information acquisition module is used to acquire multimedia information obtained by the user based on information elements on the training panel, wherein the multimedia information includes at least one of images, sounds, and text; and to identify the training result information from the multimedia information.

9. The system for assisting sensory integration training according to claim 7 or 8, wherein, The system for assisting sensory integration training also includes the Rubik's Cube, wherein the information elements are three-dimensional graphics protruding from the surface of the blocks, and the information elements include at least one of letters, numbers, Chinese characters, and patterns.

10. A computer program product comprising a computer program or instructions that, when executed by a processor, implement the method for assistive sensory integration training according to any one of claims 1 to 6.