Method and device for displaying information in game, computer equipment and storage medium
By allowing players to drag and adjust the size of the information box and switch display modes in online games, the problem of fixed position and size of the information box is solved, thus improving the game's interactive experience.
Patent Information
- Application Number
- CN202410592064.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-05-13
- Publication Date
- 2025-11-14
AI Technical Summary
The fixed display position and size of information boxes in existing online games make it cumbersome for players to adjust them, affecting the game's interactive experience.
The information box is provided through a graphical user interface, allowing players to adjust its size by dragging and switch display modes under preset conditions, thus enabling flexible display of the information box.
It improves the player's game interaction experience, makes the display of information boxes more flexible and convenient, and reduces the complexity of operation.
Smart Images

Figure CN120939552A_ABST
Abstract
Description
Technical Field
[0001] This application relates to the field of computer technology, specifically to a method, apparatus, computer device, and computer-readable storage medium for displaying information in a game. Background Technology
[0002] In some online games, a chat box is provided on the game interface to facilitate information interaction between players, displaying various messages sent by players or information released by the game system.
[0003] In related technologies, the display style of information boxes in game interfaces is generally fixed, such as a fixed display position or a fixed position on the left side of the game interface. The size of chat information boxes is also generally fixed. If players want to change the size or display position of the information box, they need to open the game settings window and make fine adjustments to the information box through the game settings window, which is cumbersome and results in a poor player experience. Summary of the Invention
[0004] This application provides a method, apparatus, computer device, and computer-readable storage medium for displaying information in games, which can improve the player's game interaction experience.
[0005] This application provides a method for displaying information in a game, including:
[0006] An information box is provided through a graphical user interface, wherein the information box contains session information displayed in a first display mode;
[0007] In response to a first drag operation on the information box, the size of the information box is adjusted;
[0008] In response to the first drag operation satisfying the first preset condition, the session information in the information box is switched to the second display mode for display.
[0009] Accordingly, this application also provides an information display device for games, including:
[0010] A first providing unit is configured to provide an information box via a graphical user interface, wherein the information box contains session information displayed in a first display mode;
[0011] The first adjustment unit is configured to adjust the size of the information box in response to a first drag operation on the information box.
[0012] The first switching unit is used to switch the session information in the information box to the second display mode in response to the first drag operation meeting the first preset condition.
[0013] Accordingly, this application also provides a computer device, including a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein the processor executes an information display method in any of the games provided in this application.
[0014] Accordingly, embodiments of this application also provide a computer-readable storage medium storing multiple instructions adapted for loading by a processor to execute the information display method in the game as described above.
[0015] This application embodiment provides an information box through a graphical user interface, wherein the information box contains session information displayed in a first display mode; in response to a first drag operation on the information box, the size of the information box is adjusted; in response to the first drag operation satisfying a first preset condition, the session information in the information box is switched to a second display mode for display, thereby enabling quick switching between different information preview styles in the game, thereby improving the player's game interaction experience. Attached Figure Description
[0016] To more clearly illustrate the technical solutions in the embodiments of this application, the accompanying drawings used in the description of the embodiments will be briefly introduced below. Obviously, the accompanying drawings described below are only some embodiments of this application. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.
[0017] Figure 1 This is a scene diagram of an information display system in a game provided in an embodiment of this application.
[0018] Figure 2 This is a flowchart illustrating a method for displaying information in a game, as provided in an embodiment of this application.
[0019] Figure 3 This is a schematic diagram illustrating an application scenario of an information display method in a game, as provided in an embodiment of this application.
[0020] Figure 4 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment.
[0021] Figure 5 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment.
[0022] Figure 6 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment.
[0023] Figure 7This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment.
[0024] Figure 8 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment.
[0025] Figure 9 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment.
[0026] Figure 10 This is a flowchart illustrating another method for displaying information in a game, provided as an embodiment of this application.
[0027] Figure 11 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment.
[0028] Figure 12 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment.
[0029] Figure 13 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment.
[0030] Figure 14 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment.
[0031] Figure 15 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment.
[0032] Figure 16 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment.
[0033] Figure 17 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment.
[0034] Figure 18 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment.
[0035] Figure 19 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment.
[0036] Figure 20 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment.
[0037] Figure 21This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment.
[0038] Figure 22 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment.
[0039] Figure 23 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment.
[0040] Figure 24 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment.
[0041] Figure 25 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment.
[0042] Figure 26 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment.
[0043] Figure 27 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment.
[0044] Figure 28 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment.
[0045] Figure 29 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment.
[0046] Figure 30 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment.
[0047] Figure 31 This is a structural block diagram of an information display device in a game, provided as an embodiment of this application.
[0048] Figure 32 A schematic diagram of the structure of a computer device provided in an embodiment of this application. Detailed Implementation
[0049] The technical solutions of the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only a part of the embodiments of this application, and not all of the embodiments. Based on the embodiments of this application, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this application.
[0050] This application provides a method, apparatus, computer-readable storage medium, and computer device for displaying information in a game. Specifically, the method for displaying information in a game according to this application can be executed by a computer device, which can be a terminal or a server. The terminal can be a smartphone, tablet, laptop, touch screen, game console, personal computer (PC), personal digital assistant (PDA), or other terminal device. The terminal can also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client. The server can be an independent physical server, a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDN (Content Delivery Network), and big data and artificial intelligence platforms.
[0051] For example, when the information display method in the game is running on a terminal, the terminal device stores the game application and uses it to present virtual scenes in the game screen. The terminal device is used to interact with the user through a graphical user interface, such as by downloading, installing, and running the game application. The terminal device can provide the graphical user interface to the user in various ways, such as rendering it on the terminal device's display screen or presenting the graphical user interface through holographic projection. For example, the terminal device can include a touch screen and a processor. The touch screen is used to present the graphical user interface and receive operation commands generated by the user interacting with the graphical user interface, which includes game screens. The processor is used to run the game, generate the graphical user interface, respond to operation commands, and control the display of the graphical user interface on the touch screen.
[0052] For example, when the information display method in a game runs on a server, it can be considered cloud gaming. Cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game application and the game screen presentation are separate. The storage and execution of the information display method in the game are completed on the cloud gaming server. The game screen presentation is completed on the cloud gaming client. The cloud gaming client is mainly used for receiving and sending game data and presenting the game screen. For example, the cloud gaming client can be a display device with data transmission capabilities close to the user, such as a mobile terminal, television, computer, PDA, personal digital assistant, etc. However, the terminal device for processing game data is the cloud gaming server in the cloud. When playing the game, the user operates the cloud gaming client to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the cloud gaming client through the network, and finally, the cloud gaming client decodes and outputs the game screen.
[0053] Please see Figure 1 , Figure 1 This is a schematic diagram of a game information display system provided in an embodiment of this application. The system may include at least one terminal, at least one server, at least one database, and a network. The user's terminal can connect to different game servers via the network. The terminal is any device with computing hardware capable of supporting and executing software products corresponding to the game. Additionally, the terminal has one or more multi-touch screens for sensing and obtaining input from touch or swipe operations performed by the user at multiple points on one or more touch displays. Furthermore, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can connect to each other through different networks and different servers. The network can be a wireless network or a wired network, such as a wireless local area network (WLAN), local area network (LAN), cellular network, 2G network, 3G network, 4G network, 5G network, etc. Different terminals can also connect to other terminals or servers using their own Bluetooth networks or hotspot networks. For example, multiple users can connect online through different terminals via appropriate networks and synchronize with each other to support multiplayer games. In addition, the system can include multiple databases coupled to different servers, and can continuously store information related to the game environment in the databases as different users play multiplayer games online.
[0054] This application provides a method for displaying information in a game, which can be executed by a terminal or a server. This application example illustrates the method using a terminal to display information in a game. The terminal includes a touchscreen display and a processor. The touchscreen display is used to present a graphical user interface (GUI) and receive operation commands generated by the user interacting with the GUI. When the user operates the GUI through the touchscreen display, the GUI can control local content on the terminal in response to the received operation commands, or it can control content on a peer server in response to the received operation commands. For example, the operation commands generated by the user interacting with the GUI may include commands to launch a game application. The processor is configured to launch the game application after receiving the user's command to launch the game application. Furthermore, the processor is configured to render and draw the GUI associated with the game on the touchscreen display. The touchscreen display is a multi-touch sensitive screen capable of sensing touch or swipe operations performed simultaneously on multiple points on the screen. When the user performs touch operations on the GUI using their finger, the GUI, upon detecting the touch operation, controls different virtual objects in the game to perform actions corresponding to the touch operation. For example, the game can be any of the following types of games: casual games, action games, role-playing games, strategy games, sports games, puzzle games, etc. The game may include a virtual environment. Furthermore, the virtual environment may include one or more virtual objects, such as virtual characters, controlled by the user (or player). Additionally, the virtual environment may include one or more obstacles, such as railings, ditches, walls, etc., to restrict the movement of virtual objects, for example, limiting the movement of one or more objects to a specific area within the virtual environment. Optionally, the virtual environment may also include one or more elements, such as skills, scores, character health status, energy, etc., to provide assistance to the player, offer virtual services, increase scores related to player performance, etc. Furthermore, the graphical user interface may present one or more indicators to provide guidance information to the player. For example, the game may include virtual objects controlled by the player and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players in the game. For example, one or more other virtual objects may be computer-controlled, such as robots using artificial intelligence (AI) algorithms, enabling a human-computer interaction mode. For example, virtual objects possess various skills or abilities used by the player to achieve objectives. For example, virtual objects possess one or more weapons, items, tools, etc., that can be used to eliminate other objects in the game. Such skills or abilities can be activated by the player using one of several preset touch operations on the terminal's touchscreen display. The processor can be configured to respond to the operation commands generated by the user's touch operations to display the corresponding game screen.
[0055] It should be noted that, Figure 1 The schematic diagram of the information display system in the game shown is merely an example. The image processing system and scene described in this application embodiment are for the purpose of more clearly illustrating the technical solutions of this application embodiment and do not constitute a limitation on the technical solutions provided in this application embodiment. As those skilled in the art will know, with the evolution of information display systems in games and the emergence of new business scenarios, the technical solutions provided in this application embodiment are also applicable to similar technical problems.
[0056] To address the aforementioned problems, this application provides a method, apparatus, computer device, and computer-readable storage medium for displaying information in games, which can improve the player's gaming experience. These will be described in detail below. It should be noted that the order of description of the following embodiments is not intended to limit the preferred order of the embodiments.
[0057] This application provides a method for displaying information in a game. This method can be executed by a terminal or a server. This application uses the example of a method for displaying information in a game being executed by a terminal to illustrate the method.
[0058] Please see Figure 2 , Figure 2 This is a flowchart illustrating a method for displaying information in a game, provided as an embodiment of this application. The specific flow of this method for displaying information in a game can be as follows:
[0059] 101. Provide information boxes through a graphical user interface.
[0060] In this embodiment of the application, a graphical user interface is provided through a terminal device, and the content displayed by the graphical user interface may include at least the game screen of the target game.
[0061] In some embodiments, to facilitate players viewing chat messages, the method may further include the following steps:
[0062] In response to a second triggered action on the chat entry control, display the chat panel in the graphical user interface;
[0063] Respond to input actions in the chat panel and confirm session information;
[0064] In response to the message sending operation, close the chat panel and display an information box in the graphical user interface.
[0065] The graphical user interface can also provide chat entry controls.
[0066] For example, please see Figure 3 , Figure 3 This is a schematic diagram illustrating an application scenario of an information display method in a game, as provided in an embodiment of this application. Figure 3The graphical user interface 10 shown displays a game screen 20 of the target game. The game screen 20 includes a portion of the game scene and virtual objects 21 within the game scene, which can be controlled by the current player. The graphical user interface 10 also provides a chat entry control 11, which can be displayed as a chat icon.
[0067] The second triggering operation can be a touch operation, including clicks, long presses, and swipes. The chat entry control can trigger the display of the chat panel.
[0068] For example, please see Figure 4 , Figure 4 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in an embodiment of this application. Figure 4 In the graphical user interface 10 shown above, when a click on the chat entry control 11 is detected, the chat panel can be displayed, thus obtaining... Figure 4 The graphical user interface 10 shown below displays a chat panel 15. The chat panel 15 may include: a conversation template display area (which may display conversation templates such as "Danger ahead!" or "Please turn on your microphone!"), a message input area (for players to input messages), chat channel information (which may include nearby, world, local, and general chat channels), teammate information (which may include team information), a history information display area, and a close control. Players can close the chat panel 15 by clicking the close control or by clicking a blank area in the graphical user interface 10.
[0069] The information input operation is used to enter conversation information in the chat panel, and may include: selecting a template conversation from the conversation template display area, or entering a conversation message through the information input area.
[0070] In some embodiments, when a player selects and sends a template session from the session template display area of the chat panel, or enters and sends a session message through the message input area, the chat panel can be automatically closed and an information box can be displayed in the graphical user interface.
[0071] For example, please see Figure 5 , Figure 5 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment. Figure 5 In the graphical user interface 10 shown above, when a player selects the template conversation "Danger Ahead!" from the conversation template display area and sends it, the chat panel can be automatically closed, and an information box can be displayed in the graphical user interface. That is, [the following is a separate, unrelated instruction:] ... Figure 5The graphical user interface 10 shown on the lower side displays an information box 12, which includes messages sent by the player through the chat panel 15.
[0072] The information boxes provided by the graphical user interface may contain session information displayed in the first display mode.
[0073] Here, session information refers to information received by the current player in the target game. Session information can include various types, such as messages sent by players in the target game or notifications pushed by the target game's background system. In this embodiment, the information box can include multiple display modes, each corresponding to different display methods and / or the number of lines displayed. Display methods can include static display, various scrolling methods, etc.
[0074] The first display mode can include multiple modes. For example, the first display mode can include displaying a first preset number of rows of session information in a static display mode in an information box. For example, the first preset number of rows can be one row, etc., and different settings can be made for different situations.
[0075] In some embodiments, to prevent the information box from obscuring the game screen, the background of the information box can be set to transparent, or the border of the information box can be removed.
[0076] For example, please see Figure 6 , Figure 6 This is a schematic diagram illustrating an application scenario of an information display method in a game, as provided in an embodiment of this application. For example... Figure 6 As shown, the graphical user interface 10 displays the game screen 20. The graphical user interface 10 also provides an information box 12, which can currently display session information according to a first display mode. For example, the first display mode may include: displaying a single line of session information in a static display mode, wherein the session information may be "How to play this mode?".
[0077] 102. Respond to the first drag operation on the information box and adjust the size of the information box.
[0078] The first drag operation on the information box can include dragging a specific location within the information box. For example, the first drag operation could be dragging a side of the information box, or it could be dragging an area within the information box, etc. The size of the information box can be adjusted through this first drag operation.
[0079] In some embodiments, to meet different adjustment needs, the step "resize the information box in response to a first drag operation on the information box" may include the following operations:
[0080] In response to an upward drag on the top border of the information box, increase the size of the information box;
[0081] The size of the information box is reduced in response to a downward drag operation on the top border of the information box.
[0082] Of course, depending on the current display position of the information box, you can also drag the bottom border of the information box. For example, drag the bottom border down while keeping the top border still, thereby increasing the overall size of the information box. Alternatively, you can drag the bottom border up while keeping the top border still, thereby decreasing the size of the information box.
[0083] The height of the information box can be adjusted by dragging the top or bottom border, thus changing the size of the information box.
[0084] For example, please see Figure 7 , Figure 7 This is a schematic diagram illustrating an application scenario of another information display method in a game provided by an embodiment of this application. For example... Figure 7 As shown above, when the current player's upward dragging operation on the top border 121 of the information box 12 is detected, the top border 121 moves upward while keeping the bottom border 123 of the information box 12 stationary. This increases the height of the information box 12, that is, increases its size. Figure 7 The graphical user interface 10 shown on the lower side has an enlarged information box 12.
[0085] For example, please see Figure 8 , Figure 8 This is a schematic diagram illustrating an application scenario of another information display method in a game provided by an embodiment of this application. For example... Figure 8 As shown above, when a downward drag operation is detected on the top border 121 of the information box 12 by the current player, the top border 121 moves downward while the bottom border 123 of the information box 12 remains stationary, thereby reducing the height of the information box 12, that is, reducing the size of the information box 12. Figure 8 The graphical user interface 10 shown below has a smaller information box 12.
[0086] In some embodiments, to meet different adjustment needs, the step "in response to a first drag operation on the information box, adjust the size of the information box" may include the following operations:
[0087] In response to an upward drag operation on the side of the information box, increase the size of the information box;
[0088] The size of the information box is reduced in response to a downward drag operation on the side of the information box.
[0089] The width of the information box can be adjusted by dragging it up or down on the side, thus changing the size of the information box.
[0090] For example, please see Figure 9 , Figure 9 This is a schematic diagram illustrating an application scenario of another information display method in a game provided by an embodiment of this application. For example... Figure 9 As shown above, when an upward drag operation is detected on the left border 122 of the information box 12 by the current player, the width of the information box 12 can be increased accordingly, that is, the size of the information box 12 can be increased. Figure 9 The graphical user interface 10 shown on the lower side has an enlarged information box 12.
[0091] For example, please see Figure 10 , Figure 10 This is a schematic diagram illustrating an application scenario of another information display method in a game provided by an embodiment of this application. For example... Figure 10 As shown above, when a downward drag operation is detected on the left border 122 of the information box 12 by the current player, the width of the information box 12 can be reduced based on this operation, that is, the size of the information box 12 can be reduced, thus obtaining... Figure 7 The graphical user interface 10 shown below has a smaller information box 12.
[0092] In some embodiments, to indicate to the current player that the information box can be edited, the method may further include the following steps:
[0093] Provide chat entry controls through a graphical user interface;
[0094] Respond to the first triggered operation on the chat entry control and control the message box to enter edit mode;
[0095] The chat entry control can be used to trigger editing operations on the message box. This chat entry control can display information such as the number of unread conversation messages.
[0096] For example, please see Figure 11 , Figure 11 This is a schematic diagram illustrating an application scenario of an information display method in a game, as provided in an embodiment of this application. For example... Figure 11 As shown, the graphical user interface 10 displays a chat entry control 11 and an information box 12. The chat entry control 11 can display the number of new messages: 40+, indicating that more than 40 new messages have been received so far.
[0097] The first trigger operation can be a touch operation, such as a press operation.
[0098] The edit state indicator shows that the information box is in a resizable state. When the information box is in edit state, the player can adjust its size.
[0099] For example, please continue reading Figure 11 When a long press operation is detected on the chat entry control 11 by the current player, the information box can be controlled to enter the editing state.
[0100] In some embodiments, to facilitate player operation, the step "responding to the first drag operation on the information box and adjusting the size of the information box" may include the following operations:
[0101] When the information box is in edit mode, respond to the first drag operation on the information box and adjust the size of the information box.
[0102] For example, when the message box is triggered into edit mode by long-pressing the chat entry control, the current player can adjust the size of the message box by dragging it first.
[0103] In some embodiments, to notify the player that the information box is in edit mode, the method may further include the following steps when controlling the information box to enter edit mode:
[0104] Display editing controls on the information box;
[0105] The editing control can be used to prompt the current player that the information box has entered edit mode, and can also be used to adjust the information box.
[0106] In some embodiments, the edit control may be located on one of the edges of the information box.
[0107] For example, please see Figure 12 , Figure 12 This is a schematic diagram illustrating an application scenario of an information display method in a game, as provided in an embodiment of this application. For example... Figure 12 As shown above, the graphical user interface 10 displays a chat entry control 11 and an information box 12. When a long-press operation on the chat entry control 11 by the current player is detected, the information box is controlled to enter edit mode, and at the same time, the edit control can be triggered to display on the information box 12. Figure 12 The graphical user interface 10 shown below has an editing control 13 displayed on the upper border of the information box 12.
[0108] In some embodiments, the step "in response to a first drag operation on the information box, adjust the size of the information box" may include the following operations:
[0109] Respond to the first drag operation on the editing controls of the information box, and adjust the size of the information box.
[0110] The first drag operation for the editing control on the information box may include: dragging the editing control.
[0111] In some embodiments, the size of the information box can be increased by dragging the editing control upwards.
[0112] For example, please see Figure 13 , Figure 13 This is a schematic diagram illustrating an application scenario of another information display method in a game provided by an embodiment of this application. For example... Figure 13 As shown above, when an upward drag operation is detected on the top border 121 of the information box 12 by the current player, the height of the information box 12 can be increased accordingly, that is, the size of the information box 12 can be increased, such as... Figure 13 The graphical user interface 10 shown on the lower side has an enlarged information box 12.
[0113] In some embodiments, the size of the information box can be reduced by dragging the editing control downwards.
[0114] For example, please see Figure 14 , Figure 14 This is a schematic diagram illustrating an application scenario of another information display method in a game provided by an embodiment of this application. For example... Figure 14 As shown above, when a downward drag operation is detected on the top border 121 of the information box 12 by the current player, the height of the information box 12 can be reduced accordingly, that is, the size of the information box 12 can be reduced, such as... Figure 14 The graphical user interface 10 shown below has a smaller information box 12.
[0115] In some embodiments, the method of notifying players of changes in the current chat box size may further include the following steps:
[0116] In response to the first drag operation on the edit control in the information box, adjust the size of the edit control.
[0117] Specifically, when a player's first drag operation on the editing control of the information box is detected, the size of the information box is adjusted according to the first drag operation, and the size of the editing control is also adjusted according to the first drag operation.
[0118] The size of the editing control changes in sync with the size of the information box. For example, when the size of the information box is increased according to the first drag operation, the size of the editing control also increases; or, when the size of the information box is decreased according to the first drag operation, the size of the editing control also decreases.
[0119] In some embodiments, the display style of the editing control can be a bar, and the size change of the editing control can be a change in the length of the bar.
[0120] For example, please see Figure 15 , Figure 15 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment. Figure 15 In the graphical user interface 10 shown above, when an upward drag operation of the current player on the editing control 13 is detected, the height of the information box 12 is increased, and at the same time, the length of the editing control 13 is increased. For example... Figure 15 The graphical user interface 10 shown below features an increased height for the information box 12, correspondingly increasing the size of the editing control 13. This allows players to clearly understand the size changes of the information box 12 through the changes in the length of the editing control 13.
[0121] In some embodiments, the size change of the editing control and the size change of the information box can be increased or decreased in the same proportion according to the first drag operation.
[0122] In some embodiments, to notify the player that the information box is in edit mode, the method may further include the following steps when controlling the information box to enter edit mode:
[0123] Highlight the message box to prompt the player that the message box has entered edit mode.
[0124] Highlighting information boxes can be done in various ways, such as by highlighting the information box, changing the color of the information box, or displaying the border marker of the information box.
[0125] In some embodiments, for different game players, the initial display mode when displaying information boxes in the graphical user interface can be set according to the tag of the game player.
[0126] Among them, the tags for game players can include social activity levels, which can be used to set the initial display mode of the information box in the game player's graphical user interface.
[0127] In some embodiments, for gamers with high social activity, a chat entry control and a message box can be displayed when the player initially enters the game interface. The message box can be displayed in its default mode, such as displaying multiple lines of information or a single line of information.
[0128] In some embodiments, for gamers with low social activity, only a chat entry control can be displayed when the player initially enters the game interface. The player can trigger an information box to view information by touching the chat entry control. This information box can be in the default display mode, such as displaying multiple lines of information or a single line of information.
[0129] For example, please see Figure 16 , Figure 16 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment. Figure 16 The graphical user interface 10 shown above displays a chat entry control 11. When a player presses the chat entry control 11, an information box can be triggered, such as... Figure 16 The graphical user interface 10 shown on the lower side displays a chat entry control 11 and an information box 12.
[0130] Specifically, when the graphical user interface only displays the chat entry control, pressing the chat entry control will trigger the quick display of the information box; when the graphical user interface displays both the chat entry control and the information box, pressing the chat entry control will trigger the information box to enter an editable state.
[0131] 103. In response to the first drag operation meeting the first preset condition, the conversation information in the information box is switched to the second display mode for display.
[0132] The first preset condition can be used to trigger the switching of the display mode of the session information in the information box from the first display mode to the second display mode.
[0133] The second display mode can include multiple modes. For example, it can include displaying a second preset number of rows of conversation information in a first scrolling display method within an information box. For instance, the first scrolling display method could be vertical scrolling, and the second preset number of rows could be 5, etc., with different settings available for different situations. The second display mode is different from the first display mode. The second preset number of rows can also be different from the first preset number of rows. For example, the second preset number of rows can be greater than the first preset number of rows.
[0134] In some embodiments, the second preset number of rows may be related to the size of the information box in the second display mode.
[0135] The first preset condition can include multiple conditions, such as: the size of the information box is greater than the first preset size and less than the second preset size (the first preset size is less than the second preset size), or the height of the information box is greater than the first preset height and less than the second preset height (the first preset height is less than the second preset height), etc.
[0136] For example, the first preset condition can be: the size of the information box is greater than the first preset size and less than the second preset size. Then, when it is detected that the size of the information box is adjusted according to the first drag operation to exceed the first preset size but not exceed the second preset size, the display mode of the information box can be switched to the second display mode, that is, the conversation information in the information box is displayed through the second display mode.
[0137] In some embodiments, determining whether the first drag operation satisfies the first preset condition may include: determining whether the first preset condition is satisfied based on the change in the size of the information box caused by the first drag operation. For example, if the first drag operation causes the changed size of the information box to be greater than the first preset size and less than the second preset size, then the first drag operation can be determined to satisfy the first preset condition.
[0138] Alternatively, if the size change of the information box reaches a first preset change amount due to the first drag operation, then the first drag operation can be determined to satisfy the first preset condition.
[0139] In some embodiments, the first drag operation may satisfy the first preset condition, or it may be: the first drag operation causes the changed size of the information box to be greater than the first preset size and less than the second preset size, and the first drag operation is still detected; or the drag distance of the first drag operation reaches the first preset distance threshold, etc.
[0140] In some embodiments, to improve the interactive experience of game players with information boxes in different display modes, the display positions of at least some information boxes in different display modes on the graphical user interface may be different. Therefore, the method may further include the following steps:
[0141] In response to the first drag operation meeting the first preset condition, the display position of the information box within the graphical user interface is adjusted.
[0142] The display position of the information box in the first display mode may differ from that in the second display mode. Furthermore, when the first drag operation is detected to meet the first preset condition, the display position of the information box on the graphical user interface can be adjusted.
[0143] In some embodiments, the display position of the information box in the graphical user interface can be preset to a first display position in a first display mode, and to a second display position in a second display mode. The first display position and the second display position are different.
[0144] When the information box is displayed in the first display mode, if the first drag operation on the first information box does not meet the first preset condition, the size of the information box is adjusted according to the first drag operation; if the first drag operation on the first information box meets the first preset condition, the display position of the information box in the graphical user interface can be adjusted.
[0145] For example, the first preset condition could be: the size of the information box is larger than a first preset size. See also... Figure 17 , Figure 17 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment. Figure 17 In the graphical user interface 10 shown above, the information box 12 is initially displayed in the first display style. During the process of the current player adjusting the size of the information box 12 by dragging the editing control 13 upwards, if the size of the information box 12 does not exceed the first preset size, the size of the information box 12 continues to increase.
[0146] When the size of the information box 12 is adjusted by dragging it upwards, exceeding the first preset size but not exceeding the second preset size, the display position of the information box 12 on the graphical user interface 10 can be adjusted. For example... Figure 17 The graphical user interface 10 is shown below. The display position of the information box 12 has changed within the graphical user interface 10. Simultaneously, the changed information box 12 displays session information in a second display mode.
[0147] In some embodiments, the information boxes in the first display mode and the second display mode can be displayed in the lower half of the graphical user interface.
[0148] In some embodiments, to facilitate players viewing display boxes for more display modes, the method may further include the following steps:
[0149] In response to the first drag operation satisfying the second preset condition, the display position of the information box in the graphical user interface is adjusted, and the session information in the information box is switched from the second display mode to the third display mode.
[0150] The third display mode can include multiple modes. For example, the third display mode can include: displaying a third preset number of session information in the information box using a second scrolling method.
[0151] The third display mode differs from both the first and second display modes. The second scrolling method can also differ from the first scrolling method, and the third preset number of rows can be the same as or different from the second preset number of rows. For example, the third display mode could be: displaying the third preset number of rows of conversation information in a horizontal scrolling manner within an information box.
[0152] In some embodiments, the third display mode can be a bullet screen display mode, which means displaying the conversation information in the information box through a bullet screen carousel.
[0153] In some embodiments, the third preset number of rows may be related to the size of the information box in the third display mode.
[0154] The second preset condition can be used to trigger the switching of the display mode of the conversation information in the information box to the third display mode. In other words, the second preset condition can be used as the trigger condition for the third display mode.
[0155] The second preset condition can include a variety of conditions, such as: the size of the information box is greater than the second preset size, the height of the information box is greater than the second preset height, etc.
[0156] For example, the second preset condition can be: the size of the information box is greater than the second preset size. Then, when it is detected that the size of the information box is adjusted to be greater than the second preset size according to the first drag operation, the display mode of the information box can be switched to the third display mode, that is, the conversation information in the information box is displayed through the third display mode.
[0157] In some embodiments, determining whether the first drag operation satisfies the second preset condition may include: determining whether the second preset condition is satisfied based on the change in the size of the information box caused by the first drag operation. For example, if the first drag operation causes the changed size of the information box to be greater than the second preset size, then the first drag operation can be determined to satisfy the second preset condition.
[0158] Alternatively, if the size change of the information box reaches the second preset change amount due to the first drag operation, then the first drag operation can be determined to satisfy the second preset condition.
[0159] In some embodiments, the first drag operation satisfying the second preset condition can also be: the first drag operation causes the changed size of the information box to be greater than the second preset size, and the first drag operation continues to be detected; or the drag distance of the first drag operation reaches the second preset distance threshold, etc. Wherein, the second preset distance is greater than the first preset distance.
[0160] The display position of the information box in the second display mode is different from that in the third display mode. Therefore, in the third display mode, when the first drag operation is detected to meet the second preset condition, the display position of the information box on the graphical user interface can be adjusted.
[0161] In some embodiments, the information box can be preset to a third display position in the graphical user interface under a third display mode. This third display position differs from the second display position.
[0162] For example, the third display location could be the upper half of the graphical user interface screen.
[0163] When the information box is displayed in the second display mode, if the first drag operation on the first information box does not meet the second preset condition, the size of the information box is adjusted according to the first drag operation; if the first drag operation on the first information box meets the second preset condition, the display position of the information box in the graphical user interface can be adjusted.
[0164] In some embodiments, in order to meet the switching needs of different game players for the display mode of the information box, a prompt message may be displayed after the first drag operation is detected to meet the first preset condition and before the session information in the information box is switched to the second display mode for display.
[0165] The prompt message can be used to indicate that if the size of the information box is adjusted according to the current first drag operation, the display mode will be switched to the second display mode.
[0166] For example, please see Figure 18 , Figure 18 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment. Figure 18 In the graphical user interface 10 shown, when the current player drags the editing control 13 upwards, the size of the information box 12 increases. When the size of the information box exceeds the second preset size due to the upward drag operation, a prompt message 16 can be displayed on the graphical user interface 10. The prompt message 16 can be "Switch to the third display mode soon", which can be used to prompt the current player that if the player continues to drag the editing control 13 upwards, the player can switch to the third display mode of the information box 12.
[0167] For example, the second preset condition could include: the size of the information box is larger than a second preset size. See also... Figure 19 , Figure 19 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment. Figure 19 In the graphical user interface 10 shown, the information box 12 is displayed in a second display mode. During the process of the current player dragging the editing control 13 upwards to adjust the size of the information box 12, if the size of the information box 12 is larger than the second preset size, the display position of the information box 12 on the graphical user interface 10 can be adjusted.
[0168] like Figure 19 The graphical user interface 10 shown below. The display position of the information box 12 has been switched from the lower half of the screen area of the graphical user interface 10 to the upper half of the screen area. Simultaneously, the information box 12 in the upper half of the screen area of the graphical user interface 10 displays session information in a third display mode.
[0169] In some embodiments, to allow players to easily switch between different display modes of the information box, the method may further include the following steps:
[0170] In the third display mode, the size of the information box is adjusted in response to a second drag operation on the information box;
[0171] In response to the second drag operation satisfying the third preset condition, the display position of the information box in the graphical user interface is adjusted, and the session information in the information box is switched from the third display mode to the second display mode.
[0172] The second drag operation for the information box may include dragging the border of the information box.
[0173] In some embodiments, to meet different adjustment needs, the step "adjusting the size of the information box in response to a second drag operation on the information box" may include the following operations:
[0174] In response to a downward drag operation on the bottom border of the information box, increase the size of the information box;
[0175] The size of the information box is reduced in response to an upward drag operation on the bottom border of the information box.
[0176] Of course, depending on the current display position of the information box, the top border of the information box can also be dragged. For example, dragging the top border downwards will keep the bottom border stationary, thereby reducing the overall size of the information box. Alternatively, the top border can be dragged upwards while keeping the bottom border stationary, thereby increasing the size of the information box.
[0177] The height of the information box can be adjusted by dragging the top or bottom border, thus changing the size of the information box.
[0178] In some embodiments, the second drag operation for the information box may include a drag operation for an editing control on the information box. For example, it may include an upward drag operation or a downward drag operation for the editing control.
[0179] For example, please continue reading Figure 19 ,exist Figure 19 In the graphical user interface 10 shown below, the information box 12 is displayed in a third display mode, wherein the editing control 13 is located on the bottom border of the information box 12. The second drag operation on the information box 12 can include dragging the editing control 13 up or down.
[0180] In some embodiments, the size of the information box can be reduced by dragging the editing control upwards.
[0181] For example, please see Figure 20 , Figure 20 This is a schematic diagram illustrating an application scenario of another information display method in a game provided by an embodiment of this application. For example... Figure 20 As shown above, when the current player's upward drag operation on the editing control 13 is detected, the height of the information box 12 can be reduced accordingly, that is, the size of the information box 12 can be reduced, such as... Figure 20 The graphical user interface 10 shown below has a smaller information box 12.
[0182] In some embodiments, the size of the information box can be increased by dragging the editing control downwards.
[0183] For example, please see Figure 21 , Figure 21 This is a schematic diagram illustrating an application scenario of another information display method in a game provided by an embodiment of this application. For example... Figure 21 As shown above, when a downward drag operation is detected on the top border 121 of the information box 12 by the current player, the height of the information box 12 can be increased accordingly, that is, the size of the information box 12 can be increased, such as... Figure 21 The graphical user interface 10 shown on the lower side has an enlarged information box 12.
[0184] The third preset condition can be used to trigger the switching of the display mode of the session information in the information box from the third display mode to the second display mode.
[0185] The third preset condition can include a variety of conditions, such as: the size of the information box is greater than the third preset size, or the height of the information box is greater than the third preset height.
[0186] For example, the third preset condition can be: the size of the information box is greater than the third preset size. When it is detected that the size of the information box is adjusted to exceed the third preset size according to the second drag operation, the display mode of the information box can be switched from the third display mode to the second display mode, that is, the conversation information of the information box is displayed through the second display model.
[0187] In some embodiments, determining whether the second drag operation satisfies the third preset condition may include: determining whether the third preset condition is satisfied based on the change in the size of the information box caused by the second drag operation. For example, if the second drag operation makes the changed size of the information box greater than the third preset size, then the second drag operation can be determined to satisfy the third preset condition.
[0188] Alternatively, if the second drag operation causes the size of the information box to change by a third preset amount, then the second drag operation can be determined to satisfy the third preset condition.
[0189] In some embodiments, the second drag operation may satisfy the third preset condition as follows: the second drag operation causes the size of the information box to be greater than the third preset size, and the second drag operation is detected again; or the drag distance of the second drag operation reaches the third preset distance threshold, etc.
[0190] For example, a third preset condition could be: the size of the information box is larger than a third preset size. See also... Figure 22 , Figure 22 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment. Figure 22 In the graphical user interface 10 shown, the information box 12 is displayed in the third display mode. During the current player's downward dragging operation of the editing control 13 to adjust the size of the information box 12, if the size of the information box 12 is larger than the third preset size, the display position of the information box 12 on the graphical user interface 10 can be adjusted.
[0191] like Figure 22 The graphical user interface 10 shown below. The display position of the information box 12 has been switched from the upper half of the screen area of the graphical user interface 10 to the lower half of the screen area. Simultaneously, the information box 12 in the lower half of the screen area of the graphical user interface 10 displays session information in a second display mode.
[0192] In the process of the current player dragging the editing control 13 downwards to adjust the size of the information box 12, if the size of the information box 12 has not yet exceeded the third preset size, the size of the information box 12 will be increased according to the downward dragging operation; when the size of the information box 12 reaches the third preset size, the information box 12 can gradually disappear. At this time, if the player continues to drag the editing control 13 downwards, the display position of the information box 12 can be adjusted, and it will be displayed in the second display mode at the adjusted display position.
[0193] Even after switching the information box display mode to the third display mode, the display mode of the information box can still be adjusted and switched using the second drag operation.
[0194] In some embodiments, to allow players to easily switch between different display modes of the information box, the method may further include the following steps:
[0195] In response to the second drag operation satisfying the fourth preset condition, the session information in the information box is switched from the second display mode to the first display mode.
[0196] The fourth preset condition can be used to trigger the switching of the display mode of the conversation information in the information box from the second display mode to the first display mode.
[0197] The fourth preset condition can include a variety of conditions, such as: the size of the information box is smaller than the first preset size, the height of the information box is smaller than the first preset height, etc.
[0198] For example, the fourth preset condition can be: if the size of the information box is smaller than the first preset size, then when it is detected that the size of the information box is adjusted to be smaller than the first preset size according to the second drag operation, the display mode of the information box can be switched to the first display mode, that is, the conversation information in the information box is displayed through the first display mode.
[0199] For example, the fourth preset condition could be: the size of the information box is smaller than the first preset size. See also... Figure 23 , Figure 23 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment. Figure 23 In the graphical user interface 10 shown, after the information box 12 is switched to the second display mode according to the second drag operation, the player continues to drag the editing control 13 downward. If the size of the information box 12 is not less than the first preset size during the downward dragging process, the size of the information box 12 continues to decrease.
[0200] When the size of the information box 12 is adjusted to be smaller than the first preset size by dragging it downwards, the display mode of the information box 12 can be switched, changing the second display mode back to the first display mode. That is, we get... Figure 23 The graphical user interface 10 shown below. The information box 12 displays session information in a first display mode.
[0201] In some embodiments, to facilitate game players in viewing other session information in the information box of the first display mode, the method may further include the following steps:
[0202] In the first display mode, in response to a swipe operation on the session information within the information box, the session information in the currently displayed information box in the graphical user interface is switched.
[0203] Other session information refers to session information that is not displayed on the graphical user interface in the first display mode.
[0204] Among them, the sliding operation for the conversation information in the information box can include: sliding the conversation information in the information box.
[0205] Switching the session information in the currently displayed information box within the graphical user interface can include: switching the display of information in the information box by sliding it according to the direction of the sliding operation.
[0206] For example, please see Figure 24 , Figure 24This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment. Figure 24 In the graphical user interface 10 shown above, the information box 12 displays session information in a first display mode (which can be a static display of one line of information). The information box 12 displays one session message: "[Team] Player: OK, let's start." When an upward swipe action is detected in the information box 12, the information in the information box 12 can be swiped upwards, thus obtaining... Figure 24 The graphical user interface 10 shown below displays the information in the information box 12, which scrolls up to refresh to "[Team] Player: A little confused".
[0207] In some embodiments, to facilitate interaction between game players and the conversation information in the information box, the method may further include the following steps:
[0208] In the third display mode, in response to a trigger operation on the information box, the scrolling display of the session information in the information box is paused;
[0209] In response to the end of the triggering operation on the message box, resume the scrolling display of the session information in the message box.
[0210] The triggering operation can be a touch operation, which can include at least: click operation, press operation, swipe operation, etc.
[0211] Specifically, when the conversation information in the information box is displayed in the third display mode, if a trigger operation is detected on the information box, the conversation information in the information box can be paused and displayed in the third display mode; when the conversation information in the information box is paused and the trigger operation on the information box is detected to have ended, the conversation information in the information box can be resumed and displayed in the third display mode.
[0212] For example, please see Figure 25 , Figure 25 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment. Figure 25 In the graphical user interface 10 shown above, multiple conversation messages are being displayed in a horizontal scrolling manner in the information box 12. When a long press operation is detected on the information box 12 by the current player, the horizontal scrolling display of multiple conversation messages in the information box 12 can be paused.
[0213] Furthermore, when the current player's long press operation on the information box 12 ends, the pause can be ended, that is, the multiple conversation messages displayed in the information box 12 in a horizontal scrolling manner will be restored.
[0214] In the third display mode, pausing the scrolling display of the session information in the information box in response to a trigger operation on the information box may include: after saving the third display mode, when displaying the session information in the information box in the third display mode, pausing the scrolling display of the session information in the information box in response to a trigger operation on the information box.
[0215] In some embodiments, to facilitate player operation, the method may further include the following steps:
[0216] In the second display mode, in response to the first click operation on the information box, the scrolling display of the session information in the information box is paused;
[0217] In response to a second click on the information box, resume scrolling the session information in the information box.
[0218] The first click operation can include single-click, double-click, etc.; the second click operation can include single-click, double-click, etc.
[0219] Specifically, when the conversation information in the information box is displayed in the second display mode, a double-click operation on the information box can be detected, which can trigger the conversation information in the information box to pause and be displayed in the third display mode; when the conversation information in the information box is paused and displayed in the second display mode, a double-click operation on the information box is detected again, which can restore the conversation information in the information box to be displayed in the second display mode.
[0220] In some embodiments, to facilitate interaction with the conversation information in the information box, the method may further include the following steps:
[0221] In the second or third display mode, in response to a trigger operation targeting the session information in the information box, the information interaction control is displayed;
[0222] In response to a trigger action on the information interaction control, the target information is processed according to preset parameters.
[0223] Among them, the information interaction control can be used to interact with target session information.
[0224] Among them, the triggering operation for the target session information in the information box may include touch operation for the target session information.
[0225] The pre-processing of the target information may include: interacting with the target information according to the interaction method corresponding to the information interaction control.
[0226] In some embodiments, the information interaction controls may include multiple controls, and different information interaction controls may be used to interact with the target session information in different ways. For example, multiple interactions may include: liking, replying, etc.
[0227] Among them, the triggering operation for the information interaction control can include: touch operation for the information interaction control.
[0228] For example, please see Figure 26 , Figure 26 This is a schematic diagram illustrating an application scenario of another information display method in a game provided in this application embodiment. Figure 26 In the graphical user interface 10 shown above, the information box 12 is displayed in the third display mode. When a long press operation is detected on the target information "[World] Player: This operation is a bit difficult" in the pop-up information box 12 by the current player, at least one interactive control can be triggered to be displayed near the display area of the target information, that is, to obtain Figure 26 The graphical user interface 10 shown below displays multiple interactive controls, including reply controls and like controls. The reply controls can be used to reply to the target information, and the like controls can be used to like the target information.
[0229] This allows players to quickly interact with the conversation information displayed in the information box using interactive controls.
[0230] In the second or third display mode, in response to a trigger operation on the target session information in the information box, displaying the information interaction control may include: after saving the second or third display mode, when displaying the session information in the information box in the second or third display mode, displaying the information interaction control in response to a trigger operation on the target session information in the information box.
[0231] In some embodiments, to facilitate players in saving the adjusted display mode, the method may further include the following operations:
[0232] Respond to the display mode save event, control the message box to exit the editing state, and maintain the display mode of the session information in the message box.
[0233] The display mode save event indicates that the currently adjusted display mode is saved, the information box is exited from the editing state, and the information box is displayed in the currently saved display mode.
[0234] In some embodiments, when the control information box enters edit mode, a save control can be displayed in the graphical user interface. This save control can be used to save the adjusted display mode of the information box.
[0235] For example, please see Figure 27 , Figure 27 This is a schematic diagram illustrating an application scenario of an information display method in a game, as provided in an embodiment of this application. For example... Figure 27As shown above, the graphical user interface 10 displays a chat entry control 11 and an information box 12. When a long-press operation on the chat entry control 11 by the current player is detected, the information box 12 is controlled to enter edit mode. Simultaneously, an edit control can be displayed on the information box 12, and a save control can be displayed on the graphical user interface 10. That is, we obtain... Figure 27 The graphical user interface 10 shown below displays an editing control 13 on the upper border of the information box 12, and a save control 16.
[0236] In some embodiments, the display mode save event may include: triggering an operation on the save control, such as clicking the included control.
[0237] For example, please see Figure 28 , Figure 28 This is a schematic diagram illustrating an application scenario of an information display method in a game, as provided in an embodiment of this application. For example... Figure 28 As shown above, the information box 12 in the graphical user interface 10 is in edit mode, and the upper border of the information box 12 displays the edit control 13. The graphical user interface 10 displays the save control 16.
[0238] When a click operation by the current player on the save control 16 is detected, the control information box 12 can be triggered to exit the editing state, and the current display mode of the session information in the save information box 12 will be obtained. Figure 28 The graphical user interface 10 shown below shows that the information box 12 has exited the editing state, and the editing control 13 is not displayed on the upper border of the information box 12. The graphical user interface 10 displays the chat entry control 11.
[0239] In some embodiments, after switching the session information in the information box to the second display mode, if a display mode save event is detected, the information box is controlled to exit the editing mode, while the session information in the information box is kept displayed in the second display mode.
[0240] For example, please see Figure 29 , Figure 29 This is a schematic diagram illustrating an application scenario of an information display method in a game, as provided in an embodiment of this application. For example... Figure 29 As shown above, the information box 12 in the graphical user interface 10 is in edit mode, with an editing control 13 displayed next to the information box 12, and a save control 16 displayed in the graphical user interface 10. At this time, the display mode of the information box 12 is adjusted to the third display mode.
[0241] When a click operation by the current player on the save control 16 is detected, the control information box 12 can be triggered to exit the edit state, and the second display mode of the session information in the save information box 12 can be obtained. Figure 29The graphical user interface 10 shown below has the information box 12 out of the editing state, and the editing control 13 is not displayed on the side of the information box 12. The graphical user interface 10 displays the chat entry control 11, and the conversation information in the information box 12 is displayed in the second display mode.
[0242] In some embodiments, after switching the session information in the information box from the second display mode to the third display mode, if a display mode save event is detected, the information box is controlled to exit the editing state, and the session information in the information box is kept displayed in the third display mode.
[0243] For example, please see Figure 30 , Figure 30 This is a schematic diagram illustrating an application scenario of an information display method in a game, as provided in an embodiment of this application. For example... Figure 30 As shown above, the information box 12 in the graphical user interface 10 is in edit mode, with an editing control 13 displayed next to the information box 12, and a save control 16 displayed in the graphical user interface 10. At this time, the display mode of the information box 12 is adjusted to the second display mode.
[0244] When a click operation by the current player on the save control 16 is detected, the control information box 12 can be triggered to exit the edit state, and the second display mode of the session information in the save information box 12 can be obtained. Figure 30 The graphical user interface 10 shown below has the information box 12 out of the editing state, and the editing control 13 is not displayed on the side of the information box 12. The graphical user interface 10 displays the chat entry control 11, and the conversation information in the information box 12 is displayed in the second display mode.
[0245] This application discloses an information display method in a game. The method includes: providing an information box through a graphical user interface, wherein the information box contains session information displayed in a first display mode; adjusting the size of the information box in response to a first drag operation on the information box; and switching the session information in the information box to a second display mode in response to the first drag operation satisfying a first preset condition. This can improve the player's game interaction experience.
[0246] To facilitate better implementation of the information display method in games provided in this application, this application also provides an information display device in games based on the aforementioned information display method. The meanings of the terms used are the same as in the aforementioned information display method in games, and specific implementation details can be found in the descriptions within the method embodiments.
[0247] Please see Figure 31 , Figure 31 A structural block diagram of an information display device in a game provided in this application embodiment, the device comprising:
[0248] The first providing unit 301 is configured to provide an information box via a graphical user interface, wherein the information box contains session information displayed in a first display mode;
[0249] The first adjustment unit 302 is used to adjust the size of the information box in response to a first drag operation on the information box.
[0250] The first switching unit 303 is used to switch the session information in the information box to a second display mode in response to the first drag operation meeting the first preset condition.
[0251] In some embodiments, the device further includes:
[0252] The second adjustment unit is used to adjust the display position of the information box in the graphical user interface in response to the first drag operation meeting the first preset condition.
[0253] In some embodiments, the device may further include:
[0254] The second switching unit is used to respond to the first drag operation meeting the second preset condition, adjust the display position of the information box in the graphical user interface, and switch the session information in the information box from the second display mode to the third display mode.
[0255] In some embodiments, the first display mode is a static display mode, the second display mode is a first scrolling display mode, and the third display mode is a second scrolling display mode; wherein the scrolling directions corresponding to the first scrolling display mode and the second scrolling display mode are different; the device may further include:
[0256] The third switching unit is used, in the first display mode, to switch the session information currently displayed in the information box in the graphical user interface in response to a sliding operation on the session information in the information box.
[0257] In some embodiments, the device may further include:
[0258] A pause unit is used, in the third display mode, to pause the scrolling display of session information in the information box in response to a trigger operation on the information box;
[0259] The recovery unit is used to restore the scrolling display of session information in the information box in response to the end of the triggering operation on the information box.
[0260] In some embodiments, the device may further include:
[0261] The fourth adjustment unit, in the third display mode, adjusts the size of the information box in response to a second drag operation on the information box;
[0262] The fourth switching unit is used to adjust the display position of the information box in the graphical user interface in response to the second drag operation satisfying the third preset condition, and to switch the session information in the information box from the third display mode to the second display mode.
[0263] In some embodiments, the device may further include:
[0264] The fifth switching unit is used to switch the session information in the information box from the second display mode to the first display mode in response to the second drag operation satisfying the fourth preset condition.
[0265] In some embodiments, the device may further include:
[0266] The first display unit is configured to display information interaction controls in response to a triggering operation targeting the target session information in the information box, in the second display mode or the third display mode.
[0267] An interactive unit is used to perform preset processing on the target information in response to a trigger operation on the information interactive control.
[0268] In some embodiments, the device may further include:
[0269] The second providing unit is used to provide chat entry controls through the graphical user interface;
[0270] The first control unit is configured to respond to a first trigger operation on the chat entry control and control the information box to enter the editing state.
[0271] In some embodiments, the first adjustment unit 302 may include:
[0272] The first adjustment subunit is configured to adjust the size of the information box in response to a first drag operation on the information box when the information box is in the edit state.
[0273] In some embodiments, when controlling the information box to enter the editing state, the device may further include:
[0274] The second display unit is used to display editing controls on the information box;
[0275] In some embodiments, the first adjustment unit 302 may include:
[0276] The second adjustment subunit is used to adjust the size of the information box in response to a first drag operation on the editing control on the information box.
[0277] In some embodiments, the device may further include:
[0278] The third adjustment unit is used to adjust the size of the editing control in response to a first drag operation on the editing control on the information box.
[0279] In some embodiments, when controlling the information box to enter the editing state, the device may further include:
[0280] The third display unit is used to highlight the information box to prompt the player that the information box has entered the editing state.
[0281] In some embodiments, the device may further include:
[0282] The second control unit is used to respond to the display mode save event, control the information box to exit the editing state, and maintain the display mode of the session information in the information box.
[0283] In some embodiments, the device may further include:
[0284] The fourth display unit is used to display a chat panel in the graphical user interface in response to a second trigger operation on the chat entry control;
[0285] A determining unit is used to determine session information in response to an information input operation on the chat panel;
[0286] The fifth display unit is used to respond to the session information sending operation, close the chat panel, and display the information box in the graphical user interface.
[0287] This application discloses an information display device for a game. A first providing unit 301 provides an information box via a graphical user interface. The information box contains session information displayed in a first display mode. A first adjusting unit 302 adjusts the size of the information box in response to a first drag operation. A first switching unit 303 switches the session information in the information box to a second display mode in response to the first drag operation meeting a first preset condition. This improves the player's gaming experience.
[0288] Accordingly, embodiments of this application also provide a computer device, which can be a terminal. For example... Figure 32 As shown, Figure 32This is a schematic diagram of the structure of a computer device provided in an embodiment of this application. The computer device 600 includes a processor 601 with one or more processing cores, a memory 602 with one or more computer-readable storage media, and a computer program stored in the memory 602 and executable on the processor. The processor 601 and the memory 602 are electrically connected. Those skilled in the art will understand that the computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or fewer components than shown, or combine certain components, or have different component arrangements.
[0289] The processor 601 is the control center of the computer device 600. It connects various parts of the computer device 600 through various interfaces and lines. By running or loading software programs and / or modules stored in the memory 602, and calling data stored in the memory 602, it performs various functions of the computer device 600 and processes data, thereby monitoring the computer device 600 as a whole.
[0290] In this embodiment, the processor 601 in the computer device 600 loads the instructions corresponding to the processes of one or more applications into the memory 602 according to the following steps, and the processor 601 runs the applications stored in the memory 602 to achieve various functions:
[0291] An information box is provided through a graphical user interface, wherein the information box contains session information displayed in a first display mode;
[0292] Respond to the first drag operation on the information box and adjust the size of the information box;
[0293] When the first drag operation meets the first preset condition, the conversation information in the information box is switched to the second display mode for display.
[0294] In some embodiments, the method further includes:
[0295] In response to the first drag operation meeting the first preset condition, the display position of the information box within the graphical user interface is adjusted.
[0296] In some embodiments, the method further includes:
[0297] In response to the first drag operation satisfying the second preset condition, the display position of the information box in the graphical user interface is adjusted, and the session information in the information box is switched from the second display mode to the third display mode.
[0298] In some embodiments, the first display mode is to display a first preset number of session information in the information box; the second display mode is to display a second preset number of session information in the information box; and the third display mode is to scroll through a third preset number of session information in the information box; wherein the first preset number of lines is less than the second preset number of lines.
[0299] In some embodiments, the first display mode is a static display mode, the second display mode is a first scrolling display mode, and the third display mode is a second scrolling display mode; wherein the scrolling directions corresponding to the first scrolling display mode and the second scrolling display mode are different.
[0300] In some embodiments, the method further includes:
[0301] In the first display mode, in response to a swipe operation on the session information within the information box, the session information in the currently displayed information box in the graphical user interface is switched.
[0302] In some embodiments, the method further includes:
[0303] In the third display mode, in response to a trigger operation on the information box, the scrolling display of the session information in the information box is paused;
[0304] In response to the end of the triggering operation on the message box, resume the scrolling display of the session information in the message box.
[0305] In some embodiments, the method further includes:
[0306] In the third display mode, the size of the information box is adjusted in response to a second drag operation on the information box;
[0307] In response to the second drag operation satisfying the third preset condition, the display position of the information box in the graphical user interface is adjusted, and the session information in the information box is switched from the third display mode to the second display mode.
[0308] In some embodiments, the method further includes:
[0309] In response to the second drag operation satisfying the fourth preset condition, the session information in the information box is switched from the second display mode to the first display mode.
[0310] In some embodiments, the method further includes:
[0311] In the second display mode, in response to a trigger operation on the target session information in the information box, the information interaction control is displayed;
[0312] Responding to a triggered action on an interactive information control, it interacts with the target information.
[0313] In some embodiments, the method further includes:
[0314] Provide chat entry controls through a graphical user interface;
[0315] Respond to the first triggered operation on the chat entry control and control the message box to enter edit mode;
[0316] In response to the first drag operation on the information box, resize the information box, including:
[0317] When the information box is in edit mode, respond to the first drag operation on the information box and adjust the size of the information box.
[0318] In some embodiments, when the control information box enters the edit state, the method further includes:
[0319] Display editing controls on the information box;
[0320] In response to the first drag operation on the information box, resize the information box, including:
[0321] Respond to the first drag operation on the editing controls of the information box, and adjust the size of the information box.
[0322] In some embodiments, the method further includes:
[0323] In response to the first drag operation on the edit control in the information box, adjust the size of the edit control.
[0324] In some embodiments, when the control information box enters the edit state, the method further includes:
[0325] Highlight the message box to prompt the player that the message box has entered edit mode.
[0326] In some embodiments, the method further includes:
[0327] Respond to the display mode save event, control the message box to exit the editing state, and maintain the display mode of the session information in the message box.
[0328] In some embodiments, the method further includes:
[0329] In response to a second triggered action on the chat entry control, display the chat panel in the graphical user interface;
[0330] Respond to input actions in the chat panel and confirm session information;
[0331] In response to the message sending operation, close the chat panel and display an information box in the graphical user interface.
[0332] This application embodiment provides an information box through a graphical user interface, wherein the information box contains session information displayed in a first display mode; in response to a first drag operation on the information box, the size of the information box is adjusted; in response to the first drag operation satisfying a first preset condition, the session information in the information box is switched to a second display mode for display, thereby enabling quick switching between different information preview styles in the game, thereby improving the player's game interaction experience.
[0333] For details on the implementation of each of the above operations, please refer to the previous examples, which will not be repeated here.
[0334] Optional, such as Figure 32 As shown, the computer device 600 also includes: a touch screen display 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. The processor 601 is electrically connected to the touch screen display 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607. Those skilled in the art will understand that... Figure 32 The computer device structure shown does not constitute a limitation on the computer device and may include more or fewer components than shown, or combine certain components, or have different component arrangements.
[0335] The touch display screen 603 can be used to display a graphical user interface (GUI) and receive operation commands generated by the user interacting with the GUI. The touch display screen 603 may include a display panel and a touch panel. The display panel can be used to display information input by the user or information provided to the user, as well as various graphical user interfaces of the computer device. These graphical user interfaces can be composed of graphics, text, icons, video, and any combination thereof. Optionally, the display panel can be configured using a liquid crystal display (LCD), organic light-emitting diode (OLED), or other similar technologies. The touch panel can be used to collect touch operations performed by the user on or near it (such as operations performed by the user using a finger, stylus, or any suitable object or accessory on or near the touch panel), generate corresponding operation commands, and execute the corresponding program according to the operation commands. Optionally, the touch panel may include two parts: a touch detection device and a touch controller. The touch detection device detects the user's touch location and the signal generated by the touch operation, transmitting the signal to the touch controller. The touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends it to the processor 601. It can also receive and execute commands from the processor 601. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it transmits the information to the processor 601 to determine the type of touch event. Subsequently, the processor 601 provides corresponding visual output on the display panel based on the type of touch event. In this embodiment, the touch panel and the display panel can be integrated into the touch display screen 603 to achieve input and output functions. However, in some embodiments, the touch panel and the touch display screen 603 can be implemented as two independent components to achieve input and output functions. That is, the touch display screen 603 can also be used as part of the input unit 606 to achieve input functions.
[0336] The radio frequency circuit 604 can be used to transmit and receive radio frequency signals to establish wireless communication with network devices or other computer devices, and to transmit and receive signals with network devices or other computer devices.
[0337] Audio circuitry 605 can be used to provide an audio interface between a user and a computer device via a speaker and a microphone. Audio circuitry 605 can convert received audio data into electrical signals and transmit them to the speaker, where the speaker converts them into sound signals for output. Conversely, the microphone converts collected sound signals into electrical signals, which are then received by audio circuitry 605, converted back into audio data, and then processed by processor 601 before being transmitted via radio frequency circuitry 604 to, for example, another computer device, or output to memory 602 for further processing. Audio circuitry 605 may also include an earphone jack to facilitate communication between peripheral headphones and computer devices.
[0338] The input unit 606 can be used to receive input numbers, characters, or user characteristic information (such as fingerprints, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
[0339] Power supply 607 is used to supply power to various components of computer device 600. Optionally, power supply 607 can be logically connected to processor 601 through a power management system, thereby enabling functions such as charging, discharging, and power consumption management through the power management system. Power supply 607 may also include one or more DC or AC power supplies, recharging systems, power fault detection circuits, power converters or inverters, power status indicators, and other arbitrary components.
[0340] although Figure 32 As not shown in the diagram, computer device 600 may also include a camera, sensor, wireless fidelity module, Bluetooth module, etc., which will not be described in detail here.
[0341] In the above embodiments, the descriptions of each embodiment have different focuses. For parts not described in detail in a certain embodiment, please refer to the relevant descriptions in other embodiments.
[0342] As can be seen from the above, the computer device provided in this embodiment can provide an information box through a graphical user interface, wherein the information box contains session information displayed in a first display mode; in response to a first drag operation on the information box, the size of the information box is adjusted; in response to the first drag operation satisfying a first preset condition, the session information in the information box is switched to a second display mode for display.
[0343] Those skilled in the art will understand that all or part of the steps in the various methods of the above embodiments can be performed by instructions, or by instructions controlling related hardware. These instructions can be stored in a computer-readable storage medium and loaded and executed by a processor.
[0344] Therefore, embodiments of this application provide a computer-readable storage medium storing a plurality of computer programs that can be loaded by a processor to execute steps in any of the information display methods in a game provided by embodiments of this application. For example, the computer program can execute the following steps:
[0345] An information box is provided through a graphical user interface, wherein the information box contains session information displayed in a first display mode;
[0346] Respond to the first drag operation on the information box and adjust the size of the information box;
[0347] When the first drag operation meets the first preset condition, the conversation information in the information box is switched to the second display mode for display.
[0348] In some embodiments, the method further includes:
[0349] In response to the first drag operation meeting the first preset condition, the display position of the information box within the graphical user interface is adjusted.
[0350] In some embodiments, the method further includes:
[0351] In response to the first drag operation satisfying the second preset condition, the display position of the information box in the graphical user interface is adjusted, and the session information in the information box is switched from the second display mode to the third display mode.
[0352] In some embodiments, the first display mode is to display a first preset number of session information in the information box; the second display mode is to display a second preset number of session information in the information box; and the third display mode is to scroll through a third preset number of session information in the information box; wherein the first preset number of lines is less than the second preset number of lines.
[0353] In some embodiments, the first display mode is a static display mode, the second display mode is a first scrolling display mode, and the third display mode is a second scrolling display mode; wherein the scrolling directions corresponding to the first scrolling display mode and the second scrolling display mode are different.
[0354] In some embodiments, the method further includes:
[0355] In the first display mode, in response to a swipe operation on the session information within the information box, the session information in the currently displayed information box in the graphical user interface is switched.
[0356] In some embodiments, the method further includes:
[0357] In the third display mode, in response to a trigger operation on the information box, the scrolling display of the session information in the information box is paused;
[0358] In response to the end of the triggering operation on the message box, resume the scrolling display of the session information in the message box.
[0359] In some embodiments, the method further includes:
[0360] In the third display mode, the size of the information box is adjusted in response to a second drag operation on the information box;
[0361] In response to the second drag operation satisfying the third preset condition, the display position of the information box in the graphical user interface is adjusted, and the session information in the information box is switched from the third display mode to the second display mode.
[0362] In some embodiments, the method further includes:
[0363] In response to the second drag operation satisfying the fourth preset condition, the session information in the information box is switched from the second display mode to the first display mode.
[0364] In some embodiments, the method further includes:
[0365] In the second display mode, in response to a triggered operation on the target session information in the information box, the information interaction control is displayed;
[0366] Responding to a triggered action on an interactive information control, it interacts with the target information.
[0367] In some embodiments, the method further includes:
[0368] Provide chat entry controls through a graphical user interface;
[0369] Respond to the first triggered operation on the chat entry control and control the message box to enter edit mode;
[0370] In response to the first drag operation on the information box, resize the information box, including:
[0371] When the information box is in edit mode, respond to the first drag operation on the information box and adjust the size of the information box.
[0372] In some embodiments, when the control information box enters the edit state, the method further includes:
[0373] Display editing controls on the information box;
[0374] In response to the first drag operation on the information box, resize the information box, including:
[0375] Respond to the first drag operation on the editing controls of the information box, and adjust the size of the information box.
[0376] In some embodiments, the method further includes:
[0377] In response to the first drag operation on the edit control in the information box, adjust the size of the edit control.
[0378] In some embodiments, when the control information box enters the edit state, the method further includes:
[0379] Highlight the message box to prompt the player that the message box has entered edit mode.
[0380] In some embodiments, the method further includes:
[0381] Respond to the display mode save event, control the message box to exit the editing state, and maintain the display mode of the session information in the message box.
[0382] In some embodiments, the method further includes:
[0383] In response to a second triggered action on the chat entry control, display the chat panel in the graphical user interface;
[0384] Respond to input actions in the chat panel and confirm session information;
[0385] In response to the message sending operation, close the chat panel and display an information box in the graphical user interface.
[0386] This application embodiment provides an information box through a graphical user interface, wherein the information box contains session information displayed in a first display mode; in response to a first drag operation on the information box, the size of the information box is adjusted; in response to the first drag operation satisfying a first preset condition, the session information in the information box is switched to a second display mode for display, thereby enabling quick switching between different information preview styles in the game, thereby improving the player's game interaction experience.
[0387] For details on the implementation of each of the above operations, please refer to the previous examples, which will not be repeated here.
[0388] The computer-readable storage medium may include: read-only memory (ROM), random access memory (RAM), disk or optical disk, etc.
[0389] Since the computer program stored in the computer-readable storage medium can execute the steps in any of the information display methods in the game provided in the embodiments of this application, the beneficial effects that the information display methods in the game provided in the embodiments of this application can achieve can be realized. For details, please refer to the previous embodiments, which will not be repeated here.
[0390] The foregoing has provided a detailed description of a method, apparatus, computer-readable storage medium, and computer device for displaying information in a game, as provided in the embodiments of this application. Specific examples have been used to illustrate the principles and implementation methods of this application. The descriptions of the embodiments above are only for the purpose of helping to understand the method and core ideas of this application. At the same time, for those skilled in the art, there will be changes in the specific implementation methods and application scope based on the ideas of this application. Therefore, the content of this specification should not be construed as a limitation of this application.
Claims
1. A method for displaying information in a game, characterized in that, The method includes: An information box is provided through a graphical user interface, wherein the information box contains session information displayed in a first display mode; In response to a first drag operation on the information box, the size of the information box is adjusted; In response to the first drag operation satisfying the first preset condition, the session information in the information box is switched to the second display mode for display.
2. The method according to claim 1, characterized in that, The method further includes: In response to the first drag operation satisfying the first preset condition, the display position of the information box within the graphical user interface is adjusted.
3. The method according to claim 1, characterized in that, The method further includes: In response to the first drag operation satisfying the second preset condition, the display position of the information box in the graphical user interface is adjusted, and the session information in the information box is switched from the second display mode to the third display mode.
4. The method according to claim 3, characterized in that, The first display mode is to display a first preset number of session information in the information box; the second display mode is to display a second preset number of session information in the information box; the third display mode is to display a third preset number of session information in the information box; wherein, the first preset number of lines is less than the second preset number of lines.
5. The method according to claim 3, characterized in that, The first display mode is a static display mode, the second display mode is a first scrolling display mode, and the third display mode is a second scrolling display mode; wherein the scrolling directions corresponding to the first scrolling display mode and the second scrolling display mode are different.
6. The method according to claim 5, characterized in that, The method further includes: In the first display mode, in response to a swipe operation on the session information within the information box, the session information currently displayed in the information box within the graphical user interface is switched.
7. The method according to claim 5, characterized in that, The method further includes: In the third display mode, in response to a trigger operation on the information box, the scrolling display of the session information in the information box is paused; In response to the end of the triggering operation on the information box, the scrolling display of the session information in the information box is restored.
8. The method according to claim 3, characterized in that, The method further includes: In the third display mode, the size of the information box is adjusted in response to a second drag operation on the information box; In response to the second drag operation satisfying the third preset condition, the display position of the information box in the graphical user interface is adjusted, and the session information in the information box is switched from the third display mode to the second display mode.
9. The method according to claim 8, characterized in that, The method further includes: In response to the second drag operation satisfying the fourth preset condition, the session information in the information box is switched from the second display mode to the first display mode.
10. The method according to claim 3, characterized in that, The method further includes: In the second display mode or the third display mode, in response to a trigger operation on the target session information in the information box, an information interaction control is displayed; In response to a trigger operation on the information interaction control, the target information is subjected to preset processing.
11. The method according to claim 1, characterized in that, The method further includes: The graphical user interface provides a chat entry control; In response to the first trigger operation on the chat entry control, the information box is controlled to enter the edit state; The response to the first drag operation of the information box, adjusting the size of the information box, includes: When the information box is in the edit state, the size of the information box is adjusted in response to a first drag operation on the information box.
12. The method according to claim 11, characterized in that, When controlling the information box to enter edit mode, the method further includes: Editing controls are displayed on the information box; The response to the first drag operation of the information box, adjusting the size of the information box, includes: In response to a first drag operation on the editing control of the information box, the size of the information box is adjusted.
13. The method according to claim 12, characterized in that, The method further includes: In response to a first drag operation on the edit control in the information box, the size of the edit control is adjusted.
14. The method according to claim 11, characterized in that, When controlling the information box to enter edit mode, the method further includes: The information box is highlighted to prompt the player that the information box has entered edit mode.
15. The method according to claim 11, characterized in that, The method further includes: In response to the display mode save event, the information box is controlled to exit the editing state, while maintaining the display mode of the session information in the information box.
16. The method according to claim 11, characterized in that, The method further includes: In response to a second trigger operation on the chat entry control, a chat panel is displayed in the graphical user interface; In response to information input operations on the chat panel, determine the session information; In response to the session information sending operation, the chat panel is closed, and the information box is displayed in the graphical user interface.
17. An information display device for a game, characterized in that, The device includes: A first providing unit is configured to provide an information box via a graphical user interface, wherein the information box contains session information displayed in a first display mode; The first adjustment unit is configured to adjust the size of the information box in response to a first drag operation on the information box. The first switching unit is used to switch the session information in the information box to the second display mode in response to the first drag operation meeting the first preset condition.
18. A computer device, characterized in that, The computer device includes a memory, a processor, and a computer program stored in the memory and running on the processor, wherein the processor executes the program to implement the information display method in the game as described in any one of claims 1 to 16.
19. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a plurality of instructions adapted for loading by a processor to execute the information display method in a game according to any one of claims 1 to 16.