Intelligent psychological sand table assessment and healing system based on VR

The VR-based intelligent psychological sandplay assessment and therapy system utilizes VR technology and artificial intelligence analysis to address the lack of mental health services in low-resource areas, achieving efficient and personalized psychological therapy and improving the accessibility and efficiency of mental health services.

CN120998423APending Publication Date: 2025-11-21ZHIEN PEIXIN (BEIJING) TECH CO LTD
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Patent Information

Application Number
CN202511117689.0
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-08-11
Publication Date
2025-11-21

AI Technical Summary

Technical Problem

Mental health service resources are unevenly distributed in low-resource areas. Traditional therapies rely on the individual experience of therapists and have limited effectiveness, making it difficult to meet the needs of rural and remote areas.

Method used

The system employs a VR-based intelligent psychological sandplay assessment and therapy system. It utilizes VR head-mounted display devices, spatial positioning and gesture interaction modules, and a virtual sandplay scene generation engine, combined with artificial intelligence machine learning models, to collect and analyze user behavior data, generate objective psychological state assessment reports, and provide immersive therapy guidance.

Benefits of technology

打破地域限制,提供高效、个性化的心理疗愈服务,提升低资源地区的心理健康干预效果,降低评估与疗愈门槛,促进心理健康普及。

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Abstract

The invention discloses an intelligent psychological sand table assessment and healing system based on VR, and relates to the technical field of psychological assessment and healing. A VR-based intelligent psychological sand table assessment and healing system is characterized in that a user side comprises a VR head-mounted display device, a spatial positioning and gesture interaction module and a virtual sand table scene generation engine, and a system terminal comprises a user behavior data acquisition and analysis module, an intelligent analysis and assessment engine and an immersive healing guide module. According to the invention, the regional limitation is broken through the virtual reality technology, the efficient and personalized psychological healing service is provided, the deficiency of professional resources in low-resource regions is made up, the psychological health intervention effect is improved, and the improvement of the overall social psychological health level is facilitated. The system adopts a modular design, is easy to expand and maintain, supports simultaneous online of multiple users, ensures data security and privacy protection, is suitable for multiple scenes such as schools, communities and medical institutions, effectively reduces psychological assessment and healing thresholds, and promotes popularization of psychological health.
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Description

Technical Field

[0001] This invention relates to the field of psychological assessment and healing technology, specifically to a VR-based intelligent psychological sandplay assessment and healing system. Background Technology

[0002] Related research indicates that mental health issues have become a major challenge affecting the quality of life and well-being of people of all ages in modern society. Common psychological distresses such as anxiety, depression, and obsessive-compulsive disorder are widespread, and if they are not addressed promptly and effectively, they may develop into more serious mental disorders, placing a significant burden on individuals, families, and even society.

[0003] However, the current supply of mental health service resources suffers from structural imbalances and geographical limitations.

[0004] High-quality mental health professional resources are highly concentrated in large cities and economically developed areas. In vast rural areas, remote towns, and economically underdeveloped, low-resource regions, professional service resources are extremely scarce, and in some cases, there is a complete lack of such services. Geographical distance and economic costs make it difficult for residents in these areas to access necessary psychological assessments and interventions.

[0005] Traditional psychological assessment and therapy heavily rely on the therapist's professional knowledge, experience, and on-the-spot judgment. In low-resource areas, due to the scarcity of qualified and experienced therapists, even when services are available, their quality and effectiveness are difficult to guarantee.

[0006] Therefore, society urgently needs an innovative solution that can break through geographical barriers, alleviate the shortage of professional human resources, and overcome the limitations of traditional therapies in order to improve the accessibility, standardization, and efficiency of mental health services. Summary of the Invention

[0007] The purpose of this invention is to provide a VR-based intelligent psychological sandplay assessment and therapy system to address the large number of unmet mental health needs in society, particularly the service gaps in low-resource areas, where traditional therapies are limited by treatment time and the skill level of local psychotherapists, thus offering an innovative solution that breaks through geographical barriers, alleviates the shortage of professional human resources, and overcomes the limitations of traditional therapies, thereby improving the accessibility, standardization, and efficiency of mental health services.

[0008] To achieve the above objectives, the present invention provides the following technical solution: A VR-based intelligent psychological sandplay assessment and therapy system, the user end of which includes a VR head-mounted display device, a spatial positioning and gesture interaction module, and a virtual sandplay scene generation engine. VR headsets are used to provide users with a fully immersive virtual environment; The spatial positioning and gesture interaction module allows users to move freely in the virtual space and naturally grab and place virtual sand objects; The virtual sandbox scene generation engine is used to build highly customizable 3D sandbox scenes, which include rich dynamic environmental elements and a wide variety of virtual sandbox objects. In the virtual environment provided by VR head-mounted display devices, users can interact with the virtual sandbox scene generation engine through spatial positioning and gesture interaction modules, enabling unrestricted behavioral activities. This provides the system terminal with underlying analyzable data packets and transmits them in real time. The system terminal includes a user behavior data collection and analysis module, an intelligent analysis and evaluation engine, and an immersive healing guidance module. The user behavior data collection and analysis module records user behavior data in real time, including spatial location, selection of sand objects, placement order, operation duration, and gesture trajectory during the sand table construction process. The intelligent analysis and evaluation engine, based on an artificial intelligence machine learning model, performs multi-dimensional analysis on the collected behavioral data and generates an objective psychological state assessment report. The immersive healing guidance module provides dynamic visual and auditory guided healing scenarios based on assessment results, assisting users in psychological healing through emotional regulation and cognitive restructuring. The user behavior data collection and analysis module records relevant behavioral data based on the underlying analyzable data packets provided by the system terminal, and transmits the data to the intelligent analysis and evaluation engine. Through multi-dimensional analysis of the collected behavioral data, it generates an objective psychological state assessment report, and then provides therapeutic guidance based on the assessment results.

[0009] Furthermore, dynamic environmental elements include buildings, animals, plants, virtual characters, ground, sky, weather, light, and water.

[0010] Furthermore, the psychological state assessment report includes emotional assessment, cognitive function assessment, personality assessment, specific symptom assessment, and conflict pattern assessment.

[0011] The beneficial effects of this invention are as follows: This application breaks through geographical limitations by utilizing virtual reality technology, providing efficient and personalized psychological healing services, compensating for the lack of professional resources in low-resource areas, improving the effectiveness of mental health interventions, and contributing to the overall improvement of social mental health. The system adopts a modular design, is easy to expand and maintain, supports multiple users online simultaneously, ensures data security and privacy protection, and is applicable to various scenarios such as schools, communities, and medical institutions, effectively lowering the threshold for psychological assessment and healing, and promoting the popularization of mental health.

[0012] The above description is merely an overview of the technical solution of the present invention. In order to better understand the technical means of the present invention and to implement it in accordance with the contents of the specification, the preferred embodiments of the present invention are described in detail below. Detailed Implementation

[0013] The technical solution of the present invention will be clearly and completely described below. Obviously, the described embodiments are only some embodiments of the present invention, not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of the present invention.

[0014] In the description of this invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicating orientation or positional relationships, are based on the shown orientation or positional relationships and are only for the convenience of describing this invention and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation, and therefore should not be construed as a limitation of this invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0015] Furthermore, the technical features involved in the different embodiments of the present invention described below can be combined with each other as long as they do not conflict with each other.

[0016] A preferred embodiment of this application illustrates a VR-based intelligent psychological sandplay assessment and therapy system. The user end includes a VR head-mounted display device, a spatial positioning and gesture interaction module, and a virtual sandplay scene generation engine. VR headsets are used to provide users with a fully immersive virtual environment; The spatial positioning and gesture interaction module allows users to move freely in the virtual space and naturally grab and place virtual sand objects; The virtual sandbox scene generation engine is used to build highly customizable 3D sandbox scenes, which include rich dynamic environmental elements and a wide variety of virtual sandbox objects. In the virtual environment provided by VR head-mounted display devices, users can interact with the virtual sandbox scene generation engine through spatial positioning and gesture interaction modules, enabling unrestricted behavioral activities. This provides the system terminal with underlying analyzable data packets and transmits them in real time. The system terminal includes a user behavior data collection and analysis module, an intelligent analysis and evaluation engine, and an immersive healing guidance module. The user behavior data collection and analysis module records user behavior data in real time, including spatial location, selection of sand objects, placement order, operation duration, and gesture trajectory during the sand table construction process. The intelligent analysis and evaluation engine, based on an artificial intelligence machine learning model, performs multi-dimensional analysis on the collected behavioral data and generates an objective psychological state assessment report. The immersive healing guidance module provides dynamic visual and auditory guided healing scenarios based on assessment results, assisting users in psychological healing through emotional regulation and cognitive restructuring. The user behavior data collection and analysis module records relevant behavioral data based on the underlying analyzable data packets provided by the system terminal, and transmits the data to the intelligent analysis and evaluation engine. Through multi-dimensional analysis of the collected behavioral data, it generates an objective psychological state assessment report, and then provides therapeutic guidance based on the assessment results.

[0017] Dynamic environmental elements include buildings, animals, plants, virtual characters, ground, sky, weather, light, and water.

[0018] The psychological state assessment report includes emotional assessment, cognitive function assessment, personality assessment, specific symptom assessment, and conflict pattern assessment.

[0019] In summary, this invention provides a VR-based intelligent psychological sandplay assessment and therapy system. This system breaks down geographical limitations through virtual reality technology, providing efficient and personalized psychological therapy services, compensating for the lack of professional resources in low-resource areas, improving the effectiveness of mental health interventions, and contributing to the overall improvement of social mental health. The system adopts a modular design, making it easy to expand and maintain. It supports multiple users online simultaneously, ensures data security and privacy protection, and is suitable for various scenarios such as schools, communities, and medical institutions. It effectively lowers the threshold for psychological assessment and therapy, promoting the popularization of mental health.

[0020] The technical features of the above embodiments can be combined in any way. For the sake of brevity, not all possible combinations of the technical features in the above embodiments are described. However, as long as there is no contradiction in the combination of these technical features, they should be considered to be within the scope of this specification.

[0021] The embodiments described above are merely illustrative of implementation methods of the present invention, and while the descriptions are specific and detailed, they should not be construed as limiting the scope of the invention patent. It should be noted that those skilled in the art can make various modifications and improvements without departing from the concept of the present invention, and these all fall within the protection scope of the present invention. Therefore, the protection scope of this invention patent should be determined by the appended claims.

Claims

1. A VR-based intelligent psychological sandplay assessment and therapy system, characterized in that, The user-side includes a VR head-mounted display device, a spatial positioning and gesture interaction module, and a virtual sandbox scene generation engine. VR headsets are used to provide users with a fully immersive virtual environment; The spatial positioning and gesture interaction module allows users to move freely in the virtual space and naturally grab and place virtual sand objects; The virtual sandbox scene generation engine is used to build highly customizable 3D sandbox scenes, which include rich dynamic environmental elements and a wide variety of virtual sandbox objects. In the virtual environment provided by VR head-mounted display devices, the operation and interaction of the virtual sandbox scene generation engine can be carried out safely and freely through the spatial positioning and gesture interaction module, providing the system terminal with underlying analyzable data packets and transmitting them in real time; The system terminal includes a user behavior data collection and analysis module, an intelligent analysis and evaluation engine, and an immersive healing guidance module. The user behavior data collection and analysis module records user behavior data in real time, including spatial location, selection of sand objects, placement order, operation duration, and gesture trajectory during the sand table construction process. The intelligent analysis and evaluation engine, based on an artificial intelligence machine learning model, performs multi-dimensional analysis on the collected behavioral data and generates an objective psychological state assessment report. The immersive healing guidance module provides dynamic visual and auditory guided healing scenarios based on assessment results, assisting users in psychological healing through emotional regulation and cognitive restructuring. The user behavior data collection and analysis module records relevant behavioral data based on the underlying analyzable data packets provided by the system terminal, and transmits the data to the intelligent analysis and evaluation engine. Through multi-dimensional analysis of the collected behavioral data, it generates an objective psychological state assessment report, and then provides therapeutic guidance based on the assessment results.

2. The VR-based intelligent psychological sandplay assessment and therapy system as described in claim 1, characterized in that, Dynamic environmental elements include buildings, animals, plants, virtual characters, ground, sky, weather, light, and water.

3. The VR-based intelligent psychological sandplay assessment and therapy system as described in claim 1, characterized in that, The psychological state assessment report includes emotional assessment, cognitive function assessment, personality assessment, specific symptom assessment, and conflict pattern assessment.

Citation Information

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