Auxiliary intervention method and device for nurse of special child
By collecting and analyzing caregiver information through branching narrative scenarios, we can alleviate the stress on caregivers in families with autism spectrum disorder, promote mental health, enhance family adaptability, and improve children's rehabilitation outcomes.
Patent Information
- Application Number
- CN202511014742.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-07-23
- Publication Date
- 2025-11-28
AI Technical Summary
Families of children with autism spectrum disorder face long rehabilitation cycles, high costs, and psychological stress on caregivers. The lack of effective psychological counseling and information support affects the children's rehabilitation outcomes.
This invention provides an auxiliary intervention method and device that collects the cognitive and emotional information of caregivers by presenting branching narrative scenarios, guides caregivers' cognition and emotions in a positive direction using guidance information, analyzes the degree of psychological rigidity, and alleviates caregivers' stress and negative emotions.
It effectively alleviates the psychological rigidity of caregivers, reduces negative emotions, improves family adaptability, and promotes the recovery of children.
Smart Images

Figure CN121034553A_ABST
Abstract
Description
Technical Field
[0001] This application relates to the field of computer technology, and in particular to an auxiliary intervention method and device for caregivers of children with special needs. Background Technology
[0002] Autism Spectrum Disorder (ASD) is a neurodevelopmental disorder characterized by social interaction impairments, stereotyped behaviors, and restricted interests. Its global prevalence is as high as 788.3 per 100,000, while in my country, the prevalence among children aged 6-12 is 0.7%. ASD ranks among the top ten non-fatal health burdens for people under 20. Families of children with ASD face multiple pressures: the heterogeneity of the disease leads to long and costly rehabilitation periods; primary caregivers experience significantly higher levels of depression, anxiety, and parental stress than families with other developmental disorders; and family dysfunction directly impacts the child's rehabilitation outcomes.
[0003] Therefore, there is an urgent need for an auxiliary intervention method and device for caregivers of children with special needs, which can alleviate the stress and negative emotions of caregivers and prevent psychological rigidity and abnormality in caregivers and caregivers, and prevent the impact on the rehabilitation effect of children. Summary of the Invention
[0004] This application provides an auxiliary intervention method and device for caregivers of children with special needs, which can alleviate the stress and negative emotions of caregivers and guardians, prevent psychological rigidity and abnormality of caregivers and guardians, and prevent the impact on the child's rehabilitation effect.
[0005] In a first aspect, embodiments of this application provide an auxiliary intervention method for caregivers of children with special needs, the method comprising:
[0006] Present a main scene page, which includes at least one task entry area, and the at least one task entry area includes a scene task area;
[0007] In response to a task triggering operation in the scene task area, a branching narrative scene is presented; the branching narrative scene includes one or more of interactive plot and guiding information; when the interactive plot is triggered by the caregiver, the caregiver's cognitive and emotional information is dissected and collected, and the guiding information is used to guide the caregiver's cognition and emotions in a positive direction based on the cognitive and emotional information;
[0008] A preset integration method is used to analyze the plot triggering operations of interactive plots in the branch narrative scene, select and present the corresponding narrative ending, and the narrative ending is used to characterize the psychological rigidity of the caregiver. The preset integration method is used to analyze and obtain the psychological rigidity of the caregiver based on at least one of the plot triggering operations.
[0009] Secondly, embodiments of this application provide an assistive intervention device for caregivers of children with special needs, the device comprising:
[0010] The first presentation unit is used to present the main scene page, which includes at least one task entry area, and the at least one task entry area includes a scene task area.
[0011] An interactive playback unit is used to respond to a task triggering operation on the scene task area and present a branching narrative scene; the branching narrative scene includes one or more of interactive plot and guidance information; when the interactive plot is triggered by the caregiver, the caregiver's cognitive and emotional information is dissected and collected, and the guidance information is used to guide the caregiver's cognition and emotions in a positive direction based on the cognitive and emotional information;
[0012] The second presentation unit is used to analyze the plot triggering operations of interactive plots in the branch narrative scene using a preset integration method, select and present the corresponding narrative ending, the narrative ending is used to characterize the psychological rigidity of the caregiver, and the preset integration method is used to analyze and obtain the psychological rigidity of the caregiver based on at least one of the plot triggering operations.
[0013] Optionally, the interactive playback unit is specifically used for,
[0014] In response to the task triggering operation of the scene task area, the first preset narrative scene in the branch narrative scene is presented. The branch narrative scene contains M preset narrative scenes. The M preset narrative scenes form at least one preset narrative path. Each preset narrative path contains N preset narrative scenes played in sequence. The starting point of each preset narrative path is the first preset narrative scene. M ≥ N, and M and N are positive integers greater than or equal to 1.
[0015] The playback methods for each preset narrative scene in the preset narrative path are as follows:
[0016] In response to plot triggering operations on interactive plots in the current preset narrative scene, present the next preset narrative scene until the last preset narrative scene is presented;
[0017] The second presentation unit is specifically used for,
[0018] Using the aforementioned preset integration method, the plot triggering operations of interactive plots in each preset narrative scene within the preset narrative path being played are analyzed, and the corresponding narrative endings are selected and presented.
[0019] Optionally, the interactive playback unit is specifically used for,
[0020] In response to a plot triggering operation on an interactive plot in a specific plot page of the current preset narrative scene, the first plot page of the next preset narrative scene is presented. The preset narrative scene contains I plot pages, and the I plot pages contain at least one of the specific plot pages. The I plot pages form at least one sub-plot scene. Each sub-plot scene contains J plot pages played sequentially, and the starting point of each sub-plot scene is the first plot page. Among the I plot pages, there is a plot page containing the guidance information. I ≥ J, and I and J are positive integers greater than or equal to 1.
[0021] The playback method for each story page in the sub-story scene is as follows:
[0022] In response to a story-triggered action on an interactive story on the current story page, present the next story page until the last story page is presented;
[0023] The second presentation unit is specifically used for,
[0024] Using the aforementioned preset integration method, the plot triggering operations of interactive plots in each plot page of the preset narrative path are analyzed, and the corresponding narrative endings are selected and presented.
[0025] Optionally, the interactive playback unit is further used to,
[0026] In response to a page return operation in the current story page's page return area, the previous story page is displayed, or...
[0027] In response to a scene return operation in the scene return area of the current story page, the previous preset narrative scene is presented, or...
[0028] In response to a main page return operation in the main page return area of the current story page, the main scene page is displayed.
[0029] Optionally, the interactive playback unit is further used to,
[0030] In response to a save operation on the saved area of the current story page, a series of story page information and related operation information are stored; or,
[0031] In response to a fast-forward operation on a fast-forwarded area of the current story page, fast-forward through a series of story pages set by default; or,
[0032] In response to a rewind operation on the rewind area of the current story page, a series of previously played story pages are rewound; or,
[0033] In response to a main page return operation in the main page return area of the current story page, the main scene page is displayed; or,
[0034] In response to an access to the settings area on the current story page or the main scene page, a settings page is displayed; in response to a selection of settings in the settings page, settings can be made for any one of the following: background sound, text size, brightness, and screen ratio.
[0035] Optionally, the main scene page includes multiple task entry areas, and these multiple task entry areas include a task continuation area.
[0036] The interactive playback unit is also used for,
[0037] In response to a continued operation in the continued task area of the main scene page, the current story page is displayed.
[0038] Optionally, the main scene page includes multiple task entry areas, among which a task recall area is included.
[0039] The interactive playback unit is also used for,
[0040] In response to a recall operation in the recall task area of the main scene page, the stored series of story pages and related operation information are played.
[0041] Optionally, the second presentation unit is specifically used for,
[0042] Using the aforementioned preset integration method, the scores of plot triggering operations for interactive plots in the branch narrative scenes are statistically analyzed during playback.
[0043] Based on the scores, the corresponding narrative ending is selected and presented.
[0044] Optionally, the guidance information includes at least one of the following: behavioral characteristics of children with autism spectrum disorder and information on parenting knowledge and skills. The M preset narrative scenarios include a scenario of discovering autism spectrum disorder, and the scenario of discovering autism spectrum disorder includes at least one sub-plot scenario involving observing behavioral characteristics and dialogue.
[0045] The playback methods of each plot page in the observed behavioral features are as follows, and the interactive playback unit is specifically used for:
[0046] In response to observation of a child object in the current story page, a story page containing the behavioral characteristics of the child with autism spectrum disorder is presented until the last story page is presented;
[0047] The playback method of each plot page in the dialogue interaction is as follows, and the interactive playback unit is specifically used for:
[0048] In response to an interaction with an object on the current story page, a story page containing dialogue information with the object is presented until the last story page is presented, and the dialogue information contains the parenting knowledge and skills information.
[0049] Optionally, the guidance information includes autism spectrum disorder information, and the M preset narrative scenes include a hospital scene, which in turn includes a sub-plot scene of reading a propaganda wall.
[0050] The playback method of each plot page in the reading promotion wall is as follows, and the interactive playback unit is specifically used for:
[0051] In response to a reading operation of the promotional area in the current story page, a story page containing the autism spectrum disorder information is presented until the last story page is presented. The autism spectrum disorder information includes one or more of the following: graphic information on early diagnostic criteria and comorbidity management strategies for autism spectrum disorder, and medical guidance information.
[0052] Optionally, the guidance information includes emotional support information for caregivers, and the M preset narrative scenarios include a diagnosis scenario, which in turn includes a sub-plot scenario for simulated emotional support.
[0053] The playback method of each plot page in the emotional simulation and guidance is as follows, and the interactive playback unit is specifically used for:
[0054] In response to an object trigger operation on the emotional representation object in the current story page, a story page is presented showing changes to the emotional representation object and the emotional guidance information displayed in response to the changes, until the last story page is presented.
[0055] Optionally, the guidance information includes autism spectrum disorder treatment plan content, and the M preset narrative scenarios include a family meeting scenario, which contains one or more sub-plot scenarios of a successful family meeting and a failed family meeting.
[0056] The playback method of each story page in the successful family meeting is as follows, and the interactive playback unit is specifically used for:
[0057] In response to an agreement trigger operation on a dialog box for a family member object in the current story page, a negotiation story page is presented until the last story page is presented. The information box contains the content of the autism spectrum disorder treatment plan proposed by the family member.
[0058] The playback method of each plot page in the failed family meeting is as follows, and the interactive playback unit is specifically used for:
[0059] In response to a rejection trigger action on the information box of the family member object in the current story page, the argument story page is presented until the last story page is presented.
[0060] Optionally, the guidance information includes community-based management information for children with autism spectrum disorder, and the M preset narrative scenarios include a community scenario, which in turn includes at least one sub-plot scenario involving form filling and information querying.
[0061] The playback method for each story page in the form is as follows, and the interactive playback unit is specifically used for:
[0062] In response to the action of filling out the application form on the current story page, a story page containing the filled-out information is displayed;
[0063] In response to the submission of the application form, a story page indicating successful submission is displayed;
[0064] The playback method of each plot page in the information query is as follows, and the interactive playback unit is specifically used for:
[0065] In response to a write query operation in the query box on the current story page, a story page containing the query results is presented, which include management information on children with autism spectrum disorder in the community.
[0066] Thirdly, embodiments of this application provide a computer-readable storage medium storing a program that, when run on a computer, causes the computer to perform the assistive intervention method for caregivers of special children in any possible design of the first aspect.
[0067] Fourthly, embodiments of this application provide a computer device, including: a memory and a processor; the memory is used to store a computer program; the processor is used to invoke the computer program stored in the memory, causing the computer device to perform the assistive intervention method for caregivers of special children in any possible design of the first aspect.
[0068] Fifthly, embodiments of this application provide a computer program product that, when run on a computer, causes the computer to perform the assistive intervention method for caregivers of special children in any possible design of the first aspect.
[0069] The beneficial effects of this application are as follows:
[0070] The assistive intervention method for caregivers of children with special needs in this embodiment includes a main scene page containing at least one task entry area. That is, the main scene page is similar to a main menu, allowing access to multiple tasks. In response to a task trigger operation in the scene task area, a branching narrative scene is presented. Each branching narrative scene contains one or more of the following: interactive plot points and guiding information. The interactive plot points can be triggered by the caregiver. Upon triggering, the caregiver's cognitive and emotional information is analyzed based on the specific interactive plot points and operations triggered, and this cognitive and emotional information is collected. Based on the collected cognitive and emotional information, guiding information is presented to guide the caregiver's cognition and emotions in a positive direction. This aims to alleviate the stress and negative emotions of caregivers, prevent psychological rigidity and abnormalities in caregivers, and prevent any negative impact on the child's rehabilitation.
[0071] Finally, the system can record interactive plot triggers occurring in branching narrative scenes during playback. By analyzing these interactive plots and their triggers using a pre-defined integration method, it can obtain data representing the caregiver's level of psychological rigidity. This can help caregivers better understand their own emotions and alleviate stress and anxiety.
[0072] These or other implementations of this application will become clearer and easier to understand in the following description of the embodiments. Attached Figure Description
[0073] To more clearly illustrate the technical solutions in the embodiments of this application, the accompanying drawings used in the description of the embodiments will be briefly introduced below. Obviously, the accompanying drawings described below are only some embodiments of this application. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.
[0074] Figure 1 This is a schematic diagram of an application scenario provided by an embodiment of this application;
[0075] Figure 2 A flowchart illustrating an auxiliary intervention method for caregivers of children with special needs, provided as an embodiment of this application;
[0076] Figure 3 This is a schematic diagram of the structure of a branching narrative scene provided in an embodiment of this application;
[0077] Figure 4 A schematic diagram of a branching narrative scene that includes multiple preset narrative scenes, provided for an embodiment of this application;
[0078] Figure 5 This application provides a preset narrative scene for a multi-sub-plot scene;
[0079] Figure 6 A story page provided as an embodiment of this application;
[0080] Figure 7 Another plot page provided in the embodiments of this application;
[0081] Figure 8 This application provides a schematic flowchart of a method for presenting a settings page according to an embodiment of the present application.
[0082] Figure 9 A main scene page provided in an embodiment of this application;
[0083] Figure 10 This application provides a schematic diagram illustrating a scenario for detecting autism spectrum disorder.
[0084] Figure 11 A schematic diagram illustrating an assistive intervention for caregivers of children with special needs, provided as an embodiment of this application;
[0085] Figure 12 This is a schematic diagram of the hardware structure of a computer device according to an embodiment of this application;
[0086] Figure 13 This is a schematic diagram of the hardware structure of another computer device that applies the embodiments of this application. Detailed Implementation
[0087] To make the objectives, technical solutions, and advantages of this application clearer, the application will be further described in detail below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this application, and not all embodiments. Based on the embodiments in this application, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this application.
[0088] The following describes some of the concepts involved in the embodiments of this application.
[0089] Autism Spectrum Disorder (ASD) is a neurodevelopmental disorder characterized by impaired social communication, repetitive and stereotyped behaviors, and narrow interests. It is usually discovered in infancy and early childhood, and the symptoms and severity vary considerably.
[0090] Acceptance and Commitment Therapy (ACT) provides an evidence-based intervention pathway—by cultivating psychological flexibility, it helps individuals accept emotional distress and focus on value-oriented behaviors. Its core lies in breaking the vicious cycle of experiential avoidance and cognitive fusion. Research shows that ACT can significantly reduce the psychological rigidity of parents with ASD, reconstruct the cognitive connection between "problem behaviors and family values," and thus improve parent-child relationships and children's behavioral performance.
[0091] The Family Adjustment and Adaptation Response Model (FAAR), proposed by Patterson, details how families cope with crises and balance needs and resources from the perspective of family adjustment and adaptation. It emphasizes that the family system maintains balance by integrating resources and coping behaviors at the individual, family, and community levels. When stressors (such as the care needs of children with ASD) disrupt the balance between family needs and resources, the system achieves rebalancing through an adjustment phase (maintaining stability using existing resources) and an adaptation phase (developing new resources or reconstructing cognition). Its core lies in the family's meaning construction of the stressor. For example, interpreting "children's stereotyped behaviors" as "controllable challenges" rather than "disasters" directly impacts resource integration strategies (such as seeking community support or adjusting communication patterns).
[0092] The Morandi color scheme refers to a color scheme with low saturation and a grayish hue.
[0093] The design concept of the embodiments of this application is briefly introduced below:
[0094] Children with autism spectrum disorder often experience difficulties in social interaction, communication, behavioral patterns, and emotional management. This requires family members or caregivers of children with autism spectrum disorder to devote more energy and provide more emotional support to assist in the treatment. However, this often puts a lot of pressure on family members. Excessive emotional demands and high treatment costs may lead to psychological problems such as anxiety and depression among family members or caregivers of children with autism spectrum disorder.
[0095] While there are some digital mental health applications for the rehabilitation of children with autism spectrum disorder (ASD) and applications to help family members or caregivers of ASD understand the emotions and autism levels of their children, there is a lack of applications for psychological counseling for family members or caregivers of ASD, and a lack of applications to help family members or caregivers of ASD obtain more information about ASD (such as coping strategies for children's emotional breakdowns, and access to formal rehabilitation institutions registered in the community).
[0096] In view of this, embodiments of this application provide an auxiliary intervention method, device, computer equipment, computer program, and storage medium for caregivers of children with special needs. In this application, a main scene page can be presented based on user behavior. Users can trigger at least one task entry area on the main scene page to enter the corresponding task. When user behavior triggers a scene task area included in the at least one task entry area, a branch narrative scene is presented in response to the task triggering operation in the scene task area. This branch narrative scene includes one or more of interactive plots and guiding information. Based on the interactive plots and user behavior, the branch narrative scene can deconstruct and collect the caregiver's cognitive and emotional information. Correspondingly, based on the collected cognitive and emotional information, the caregiver's cognition and emotions are guided towards a positive direction. This can alleviate and manage the stress and negative emotions of caregivers, prevent psychological rigidity and abnormality in caregivers, and prevent negative impacts on the child's rehabilitation. Furthermore, the degree of psychological rigidity of the caregiver is determined based on the plot triggering operations of the interactive plots occurring in the branch narrative scene. This can help caregivers better understand their own emotions and alleviate emotional and stressful situations.
[0097] The preferred embodiments of this application are described below with reference to the accompanying drawings. It should be understood that the preferred embodiments described herein are for illustration and explanation only and are not intended to limit this application. Furthermore, the embodiments and features in the embodiments of this application can be combined with each other without conflict.
[0098] like Figure 1 The diagram shown illustrates an application scenario according to an embodiment of this application. The application scenario diagram includes at least one terminal device 110 and at least one server 120.
[0099] In this application embodiment, the terminal device 110 includes, but is not limited to, mobile phones, tablets, laptops, desktop computers, e-book readers, smart voice interaction devices, smart home appliances, in-vehicle terminals, and other devices. The terminal device may have a related client installed, which can be software (such as mini-programs, games, etc.), or a webpage, mini-program, etc. The server 120 is the backend server corresponding to the software, webpage, mini-program, etc., or a server specifically used to provide page data. This server can also interface with relevant systems such as communities and hospitals to obtain management information on children with autism spectrum disorder in the community, autism spectrum disorder-related information, etc., without specific limitations in this application. The server 120 can be an independent physical server, a server cluster or distributed system composed of multiple physical servers, or a cloud server providing basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content delivery networks (CDN), and big data and artificial intelligence platforms.
[0100] It should be noted that the auxiliary intervention methods for caregivers of children with special needs in the embodiments of this application can be executed by electronic devices, which can be terminal device 110 or server 120. That is, the method can be executed by terminal device 110 or server 120 alone, or by both terminal device 110 and server 120. Taking the joint operation of terminal device 110 and server 120 as an example, an application APP can be installed on terminal device 110. Users can view the main scene page by operating the application. Furthermore, they can also present branch narrative scenes by operating the scene task area. In this process, through the user's plot trigger operation on the interactive plot in the branch narrative scene, server 120 transmits the corresponding page data to terminal device 110 and presents it to the user. Finally, server 120 analyzes the plot trigger operation on the interactive plot in the branch narrative scene based on a preset integration method, selects and transmits the corresponding narrative ending page data to terminal device 110, so as to present the narrative ending on terminal device 110.
[0101] In one alternative implementation, the terminal device 110 and the server 120 can communicate via a communication network.
[0102] In one alternative implementation, the communication network is a wired network or a wireless network.
[0103] It should be noted that, Figure 1 The examples shown are merely illustrative; in reality, the number of terminal devices and servers is unlimited and is not specifically limited in the embodiments of this application.
[0104] In this embodiment of the application, when there are multiple servers, the multiple servers can form a blockchain, and the server is a node on the blockchain; as disclosed in the embodiment of the application, the relevant data involved can be stored on the blockchain, such as the user's historical operation data, historical page data, user registration information, user verification information, etc.
[0105] The following describes an exemplary embodiment of the auxiliary intervention method for caregivers of special children provided by this application, in conjunction with the application scenarios described above and with reference to the accompanying drawings. It should be noted that the above application scenarios are only shown to facilitate understanding of the spirit and principles of this application, and the implementation of this application is not limited in any way in this respect.
[0106] See Figure 2 The diagram shown is a flowchart of an auxiliary intervention method for caregivers of children with special needs, as described in this application embodiment. Taking a client application for auxiliary intervention for caregivers of children with special needs installed on a terminal device as the execution subject, the specific implementation process of this method is as follows: Steps 201-203:
[0107] Step 201: Present the main scene page. The main scene page contains at least one task entry area, and at least one task entry area contains a scene task area.
[0108] In one embodiment, the main scene page can include one or more task entry areas, such as a scene task area, an exit task area, and a continue task area. The exit task area allows users to exit the main scene page or the application, while the continue task area allows users to enter the previously executed task and continue the task. No specific design limitations are placed on the main scene page here.
[0109] In one embodiment, the assistive intervention method for caregivers of special children can be applied to children with anxiety disorders, attention deficit hyperactivity disorder, autism spectrum disorder, mood disorders, behavioral disorders, etc.
[0110] Step 202: In response to the task triggering operation of the scene task area, a branch narrative scene is presented; the branch narrative scene contains one or more of the interactive plot and guidance information; when the interactive plot is triggered by the caregiver, the caregiver's cognitive and emotional information is dissected and collected, and the guidance information is used to guide the caregiver's cognition and emotions in a positive direction based on the cognitive and emotional information.
[0111] In one embodiment, the interactive plot can be a character object, a transaction object, or a dialog box, etc. When the user clicks on the corresponding character object, transaction object, or dialog box, it can trigger the narrative direction or guidance information of the branching narrative scene.
[0112] In one embodiment, the caregiver's cognitive information can be related to the caregiver's identification methods, guidance methods, and rehabilitation assistance for anxiety disorders, attention deficit hyperactivity disorder, autism spectrum disorder, mood disorders, behavioral disorders, etc. In other words, this application is applicable to psychological support intervention for families of children suffering from the aforementioned anxiety disorders, attention deficit hyperactivity disorder, autism spectrum disorder, mood disorders, behavioral disorders, etc.
[0113] In one embodiment, emotional information can reflect the caregiver's psychological state.
[0114] Step 203: Using a preset integration method, analyze the plot triggering operations of interactive plots in the branch narrative scenes, select and present the corresponding narrative endings. The narrative endings are used to characterize the degree of psychological rigidity of the caregiver. The preset integration method is used to analyze and obtain the degree of psychological rigidity of the caregiver based on at least one plot triggering operation.
[0115] In one embodiment, a branching narrative scene can be a "video" that allows for user interaction, where different user interactions—actions—can determine the content that is played subsequently in the "video" of the branching narrative scene.
[0116] In one embodiment, the caregiver-user selects interactive plot triggering actions in branching narrative scenarios. Thus, the user's psychological state can be obtained through the interactive plots and actions selected by the user. For example, if the branching narrative scenario includes a family meeting scene, the user clicking the plot triggering action of going to the hospital in the dialog box in the family meeting scene can be represented as a low level of psychological rigidity; if the user clicking the plot triggering action of refusing to go to the hospital in the dialog box in the family meeting scene, it can be represented as a high level of psychological rigidity.
[0117] In one embodiment, such as Figure 3 The diagram shown is a structural schematic of a branching narrative scene provided in an embodiment of this application. The branching narrative scene can be as follows: Figure 3 The narrative structure allows the plot to develop in different directions depending on the user's actions, with different user interaction behaviors leading to different events.
[0118] In one embodiment, the main scene page and branch narrative scenes in this application are rendered using Morandi colors.
[0119] The aforementioned method dynamically integrates the six core processes of ACT (Acceptance, Cognitive Dedissociation, Self-Imagination, Engaging with the Present, Clarifying Values, and Commitment to Action). ACT uses carefully designed metaphors to transform abstract psychological concepts into vivid and concrete experiences, guiding individuals to a deeper understanding of ACT's core principles. This application transforms metaphors into visual and interactive scenarios. Through user interaction with the interactive plot within branching narrative scenarios, emotional and cognitive information about the user can be obtained, achieving the fusion of ACT and digital interaction. When the plot reaches key points, such as when conflict or stressful events occur, preset metaphors are automatically triggered. Users complete ACT core skills training through interaction, achieving psychological guidance and alleviating user emotional stress.
[0120] Based on the above Figure 1 The method flow in this application provides an auxiliary intervention method for caregivers of children with special needs, featuring multiple preset narrative scenarios. In step 202, in response to a task triggering operation on the scene task area, branching narrative scenarios are presented, including:
[0121] In response to the task trigger operation in the scene task area, the first preset narrative scene in the branch narrative scene is presented. The branch narrative scene contains M preset narrative scenes. The M preset narrative scenes form at least one preset narrative path. Each preset narrative path contains N preset narrative scenes played in sequence. The starting point of each preset narrative path is the first preset narrative scene. M≥N, and M and N are positive integers greater than or equal to 1.
[0122] The playback methods for each preset narrative scene in the preset narrative path are as follows:
[0123] In response to plot triggering operations on interactive plots in the current preset narrative scene, present the next preset narrative scene until the last preset narrative scene is presented;
[0124] In step 203, a preset integration method is used to analyze the plot triggering operations of interactive plots in branching narrative scenes, select and present the corresponding narrative endings, including:
[0125] Using a pre-defined integration method, the system analyzes the interactive plot triggering operations in each pre-defined narrative scene within the pre-defined narrative path, and selects and presents the corresponding narrative ending.
[0126] In one embodiment, in response to a plot triggering operation on an interactive plot in the current preset narrative scene, an operation score for the current preset narrative scene is obtained; based on the operation score, the next preset narrative scene corresponding to the operation score is selected to be presented, or based on the triggering of an interactive plot on a specific plot page in the current preset narrative scene, the next corresponding preset narrative scene is selected to be presented, until the last preset narrative scene is presented.
[0127] In one embodiment, the preset narrative scene can be a family scene, kindergarten scene, school scene, shopping mall scene, hospital scene, community scene, etc., and there is no specific limitation on the preset narrative scene.
[0128] In one embodiment, such as Figure 4 The diagram shown is a structural schematic of a branching narrative scene containing multiple preset narrative scenes, according to an embodiment of this application. Each branching narrative scene includes at least one preset narrative path (as shown by the bold black lines in the diagram, which represent a portion of the path). Figure 4 The branch narrative scene shown contains M=12 preset narrative scenes. The 12 preset narrative scenes form 5 preset narrative paths. Each preset narrative path contains N=(4 or 5) preset narrative scenes played in sequence. The starting point of each preset narrative path is the first preset narrative scene. The number N of preset narrative scenes on each preset narrative path can be different.
[0129] In one embodiment, a branch narrative scene consists of only one preset narrative path formed by multiple preset narrative scenes. For example, if a branch narrative scene includes park, home, hospital, and community scenes, the preset narrative path that can be included is: park--->home--->hospital--->community scene. There are no restrictions on the specific settings of the branch narrative scenes here, and they can be set as needed.
[0130] In one embodiment, in response to a plot triggering operation on an interactive plot within the current preset narrative scene, the next preset narrative scene is presented, until the last preset narrative scene is presented. For example... Figure 4 As shown, the preset narrative scene can contain interactive plots, which can be characters, objects, or plot selection prompts. After the user performs plot triggering operations such as clicking, long-pressing, or swiping, they can enter the next preset narrative scene.
[0131] In one embodiment, the above Figure 2 and Figure 3The structural diagram illustrates how a point-and-click interaction mechanism deeply integrates scene exploration with knowledge reinforcement. Using core system scenes such as home, hospital, and community as examples, dynamic visual cues and scenario-based interactive design guide users to discover and explore key information areas (interactive storylines). This mechanism, using the low-barrier-to-operation click action, integrates the resource integration logic of FAAR into user behavior, forming a closed-loop training path of "exploration-selection-feedback," enabling users to systematically train their ASD knowledge and adaptive behaviors.
[0132] The above method adopts a multi-branch narrative-driven approach, using a predefined multi-branch narrative ( Figure 3 and Figure 4 As the core interactive mechanism, this system aims to precisely translate psychological theories into gamified interventions through structured storyline design. This model, through pre-set branching events (pre-defined narrative scenarios) by the developers, concretizes psychological intervention goals into actionable decision-making nodes, granting users limited but in-depth choices, thereby balancing scientific accuracy and user experience within controllable development costs. Compared to traditional competitive or simulation games, the system described in this application abandons complex operations and visual stimuli, instead achieving psychological intervention goals through refined storyline design. In key dialogue nodes, the system concretizes the six core processes of ACT (Acceptance, Cognitive Dissociation, Self-Imagination, Engaging with the Present, Clarifying Values, and Committing to Action) into actionable interactive choices via pop-up option buttons. By selecting different response strategies (e.g., the cognitive dissociation-oriented "Observe Emotions" option, the value clarification-oriented "Family First" option), users trigger narrative path differentiation based on the core processes of ACT, and then complete adaptive solution simulation training for real-life family stress events through conflict scenarios in a virtual context.
[0133] Based on the aforementioned method for assistive intervention for caregivers of children with special needs using multiple preset narrative scenarios, this application provides a method for playing a preset narrative scenario containing multiple sub-plot scenarios. In response to a plot triggering operation on an interactive plot within the current preset narrative scenario, the next preset narrative scenario is presented, including:
[0134] In response to a plot trigger operation on an interactive plot on a specific plot page in the current preset narrative scene, the first plot page in the next preset narrative scene is presented. The preset narrative scene contains I plot pages, and the I plot pages contain at least one specific plot page. The I plot pages form at least one sub-plot scene. Each sub-plot scene contains J plot pages played sequentially, and the starting point of each sub-plot scene is the first plot page. Among the I plot pages, there is a plot page containing guidance information. I ≥ J, and I and J are positive integers greater than or equal to 1.
[0135] The playback method for each story page in the sub-story scene is as follows:
[0136] In response to a story-triggered action on an interactive story on the current story page, present the next story page until the last story page is presented;
[0137] Using a pre-defined integration method, the system analyzes plot-triggered operations on interactive storylines within branching narrative scenes, selects and presents corresponding narrative endings, including:
[0138] Using a pre-defined integration method, the system analyzes the interactive plot triggering operations on each plot page in the pre-defined narrative path of the playback, and selects and presents the corresponding narrative ending.
[0139] In one embodiment, such as Figure 5 The illustration shows a preset narrative scene with multiple sub-scenes provided in this application embodiment. The preset narrative scene contains multiple sub-scenes, each containing at least one story page, and each sub-scene shares a common first story page. Each preset narrative scene contains at least one specific story page, which, when triggered, leads to the next preset narrative scene. In each preset narrative path, the specific story page of the last preset narrative scene may contain a button for exiting or returning to the previous preset narrative scene (this can be a triggerable area; the button is only for describing the function and does not limit the specific implementation), or a button to return to the main scene page. Specific story pages in preset narrative scenes located in the middle may contain interactive storylines, which, when triggered, lead to the first story page of the next preset narrative scene. The bold black lines in the illustration represent the playback order of story pages within a sub-scene.
[0140] Based on the above-described playback method flow for a preset narrative scene containing multiple sub-plot scenes, this application embodiment provides a plot page operation method, which further includes:
[0141] In response to a page return operation in the current story page's return area, the previous story page is displayed, or...
[0142] In response to a scene return operation in the current story page's scene return area, the previous preset narrative scene is displayed, or...
[0143] In response to a main page return operation in the main page return area of the current story page, the main scene page is displayed.
[0144] In one embodiment, such as Figure 6 As shown, this is a story page provided in an embodiment of the present application, which includes a page return area, a scene return area, and a main page return area.
[0145] In one embodiment, the page return area, scene return area, and main page return area may be hidden during scene playback. When the user touches or triggers a predetermined position, or when the user's gesture is sensed at a predetermined position, the page return area, scene return area, and main page return area are displayed.
[0146] Based on the above-described playback method flow for a preset narrative scene containing multiple sub-plot scenes, this application embodiment provides another plot page operation method, which further includes:
[0147] In response to a save operation on the current story page's saved area, store a series of story page information and related operation information; or,
[0148] In response to a fast-forward operation on a fast-forwarded area of the current story page, fast-forward through a series of story pages set by default; or,
[0149] In response to a rewind operation on the current story page's rewind area, the playback rewinds through a series of previously viewed story pages; or,
[0150] In response to a main page return operation in the main page return area of the current story page, the main scene page is displayed; or,
[0151] In response to an access to the settings area on the current story page or main scene page, the settings page is displayed; in response to a selection of settings within the settings page, settings can be made for any of the following: background sound, text size, brightness, and screen ratio.
[0152] In one embodiment, such as Figure 7 As shown, this is a story page provided in an embodiment of the present application, which includes one or more of the following: a save area, a fast forward area, a rewind area, a main page return area, and a settings area.
[0153] In one embodiment, the save area, fast forward area, rewind area, main page return area, and settings area may be hidden during scene playback. When the user touches or triggers a predetermined position, or when a user gesture is sensed at a predetermined position, the save area, fast forward area, rewind area, main page return area, and settings area are displayed.
[0154] In one embodiment, such as Figure 8 The diagram shown is a flowchart illustrating a method for presenting a settings page according to an embodiment of this application. It can be seen that after triggering the settings area on the current story page, the settings page can be accessed.
[0155] Based on the above-described playback method flow for a preset narrative scene containing multiple sub-plot scenes, this application embodiment provides yet another plot page operation method, wherein the main scene page contains multiple task entry areas, and each of the multiple task entry areas contains a continue task area.
[0156] In response to the save operation on the current story page, after storing a series of story page information and related operation information, it also includes:
[0157] In response to a continued action in the "Continue Task" area of the main scene page, the current story page is displayed.
[0158] In one embodiment, such as Figure 9 The image shows a main scene page provided in an embodiment of this application. This main scene page includes multiple task entry areas, which may include a "continue task" area. If a user exits while watching or operating a branching narrative scene, they can reopen the caregiver assistance app described in this application. On the main scene page, they can trigger the "continue task" area by clicking or long-pressing, entering the corresponding story page from before the last exit to continue watching or operating the subsequent storyline of the branching narrative scene. The "continue task" area can be represented by text, symbols, patterns, etc., and there are no specific limitations; it can be set as needed.
[0159] In one embodiment, the main scene page can be the main menu interface design of an APP, or it can be the main menu design of a large functional module. That is to say, the caregiver's auxiliary intervention method for caregivers of special children in this application can be designed in combination with other relevant solutions.
[0160] Based on the aforementioned playback method flow for a preset narrative scene containing multiple sub-plot scenes, this application embodiment provides yet another plot page operation method, wherein the main scene page contains multiple task entry areas, and the multiple task entry areas include a memory task area.
[0161] In response to the save operation on the current story page, after storing a series of story page information and related operation information, it also includes:
[0162] In response to a recall operation in the recall task area of the main scene page, a series of stored story pages and related operation information are played.
[0163] In one embodiment, such as Figure 9As shown, the main scene page contains multiple task entry areas, each with a task saving area. If a user saves the current story page while watching or playing a branch narrative scene, the user can reopen the caregiver's assistance app in this application. On the main scene page, the user can trigger the memory task area by clicking or long-pressing to enter the corresponding story page before the last exit, so as to continue watching or playing the subsequent story of the branch narrative scene.
[0164] Alternatively, if the save operation is triggered after the last viewed or operated branch narrative scene is completed, then when the app is reopened, the memory task area will be triggered in the main scene page, allowing the user to watch the last played video in its entirety (preset narrative path). The save task area can be represented by text, symbols, images, etc., and there are no specific restrictions; it can be set as needed.
[0165] Based on the above methods and related embodiments, this application provides a method for determining a narrative ending. In step 204, a preset integration method is used to analyze the plot triggering operations of interactive plots in branching narrative scenes, select and present the corresponding narrative ending, including:
[0166] Step a: Using a preset integration method, calculate the scores of interactive plot triggering operations in branch narrative scenes during playback;
[0167] Step b: Based on the scores, select and present the corresponding narrative ending.
[0168] In one embodiment, the interactive storylines and related triggering actions selected by the user during the operation can be designed with corresponding scoring mechanisms. For example, if the interactive storyline triggered by the user in a family meeting scenario is "going to the hospital for treatment," then the corresponding virtual score will be increased by 1; otherwise, no score will be added. Accordingly, at the end of the storyline, the accumulated value of the virtual score will determine the type of ending the user enters.
[0169] In one embodiment, there can be four narrative endings:
[0170] Narrative Ending - Shadow: The virtual score is low, indicating that the protagonist's psychological flexibility (which can be obtained through analysis using ACT techniques such as acceptance, engagement with the present, clarifying values, cognitive dissociation, empathy, and commitment behavior; psychological flexibility refers to the ability of a conscious individual to perceive and accept their own experiences, thoughts, emotions, and feelings, and to choose to persist or abandon certain behaviors based on actual circumstances and guided by values) and resource integration ability (the ability to gather information and help from the outside world) are both insufficient, leaving the family isolated and helpless under social pressure.
[0171] Narrative Ending - Lone Boat: The virtual score is average. The protagonist has high psychological flexibility but insufficient resource integration ability, and faces social challenges alone.
[0172] Narrative Ending - Cocoon: The virtual score is average. The protagonist has strong resource integration ability but lacks psychological flexibility, and family development is limited.
[0173] Narrative Ending - Warm Sunshine: High virtual score, good family development, possesses both psychological flexibility and resource integration ability, and grows steadily.
[0174] The different ending types summarize the user's performance in psychological flexibility and resource integration ability. Users repeatedly practice ACT skills, such as emotional acceptance, cognitive dissociation, and value clarification, within branching narrative scenarios—virtual situations. The mastery and application of these skills directly affect the accumulation of virtual scores, thus determining whether the user can reach their desired ending. This transfer process from virtual to reality achieves a closed loop of psychological intervention, migrating from virtual situations to reality.
[0175] In one embodiment, virtual scores are presented as a radar chart each time a user achieves an outcome, reinforcing the user's perception of the consequences of their actions. The radar chart displays the user's scores on core ACT skills and resource integration abilities across multiple dimensions, with each dimension corresponding to an axis. Higher scores extend the radar chart along that axis. This visual presentation not only helps users clearly see their performance in various skills but also identifies areas for further improvement. The dynamic changes in the radar chart reflect the effectiveness of users learning and practicing ACT skills in virtual scenarios, providing clear feedback and motivating them to continue applying these skills in future challenges. In this way, users not only receive timely feedback in the virtual environment but can also transfer this feedback to real life, helping them to apply learned psychological support skills with greater confidence and ability when facing real-world challenges.
[0176] Based on the above methods and related embodiments, this application provides a scenario for discovering autism spectrum disorder. The guiding information includes at least one of the following: behavioral characteristics of children with autism spectrum disorder, and parenting knowledge and skills. M preset narrative scenarios include a scenario for discovering autism spectrum disorder, and each scenario includes at least one sub-plot scenario involving observation of behavioral characteristics and dialogue / communication.
[0177] The playback method of each plot page in the observation behavior characteristics is as follows:
[0178] In response to observation of children on the current story page, present story pages that include behavioral characteristics of children with autism spectrum disorder, until the last story page is presented;
[0179] The playback method for each story page during dialogue is as follows:
[0180] In response to interactions with the characters on the current story page, a story page containing dialogue information with the characters is displayed until the last story page is displayed. The dialogue information includes parenting knowledge and skills.
[0181] In one embodiment, the scenario in which autism spectrum disorder is discovered (the preset narrative scenario) can be a setting such as a park, kindergarten, or home. Here, a park is used as an example. Figure 10 The diagram shown is a schematic representation of a scenario for discovering autism spectrum disorder according to an embodiment of this application.
[0182] In the sub-scenario of observing behavioral characteristics, in response to the user's instruction to click the magnifying glass icon next to the sand pile in the park scene (observation operation), the app recognizes the user's intention to observe the child's behavior, and then retrieves the preset observation scenario to display the child's behavior next to the sand pile (a scenario page containing behavioral characteristics of children with ASD). This aims to enhance the user's understanding of the child's behavior and their ability to identify and respond to the behavioral characteristics of children with ASD.
[0183] In the dialogue sub-scenario, in response to the user's click on the magnifying glass icon next to the bench in the park scene (communication operation), the app recognizes the user's intention to explore the conversation with their mother. It then retrieves a preset dialogue scenario (a story page containing dialogue information with the other person) and displays it on the interface for interactive reading. This design helps users improve their parenting knowledge and skills.
[0184] It should be noted that the two sub-plot scenarios mentioned above are only used to clearly describe this solution and do not limit this solution. For example, the park scene may also include a sub-plot scenario comparing the behaviors of children without autism spectrum disorder and children with autism spectrum disorder.
[0185] In one embodiment, throughout the entire scene exploration process, the page logic connections rely on the pre-set branch storyline database to integrate and digitally call upon FAAR resources, thereby achieving the set educational and guidance goals.
[0186] In one embodiment, the communication partner can be the parent of a playmate of a child with autism spectrum disorder, or the child's mother whom the user (caregiver) knows. In this case, in response to a communication operation with the playmate's parent in the autism spectrum disorder discovery scenario, a story page showing a dialogue with the playmate's parent will be displayed. Alternatively, the communication partner can be an elder in the family. In this case, in response to a communication operation with an elder in the autism spectrum disorder discovery scenario, a story page showing a dialogue with the elder will be displayed.
[0187] Based on the above methods and related embodiments, this application provides a hospital scene where the guidance information includes autism spectrum disorder information, the hospital scene is included among M preset narrative scenes, and the hospital scene includes a sub-plot scene of reading a propaganda wall.
[0188] The playback method for each story page on the reading promotion wall is as follows:
[0189] In response to the reading action of the promotional area in the current story page, a story page containing information on autism spectrum disorder is presented until the last story page is presented. The information on autism spectrum disorder includes one or more of the following: graphic information on early diagnostic criteria and comorbidity management strategies for autism spectrum disorder, and medical guidance information.
[0190] In one embodiment, knowledge reinforcement can be accomplished in a hospital setting, one of the goals of which is to popularize early diagnosis standards for ASD.
[0191] Process: In a hospital setting, when the story progresses to the point where the protagonist takes their child to the doctor, the app is in standby mode within the hospital environment. Once it detects a user clicking on an advertising area (e.g., an "information board" element), the app immediately responds and retrieves pre-set graphic and textual information resources on early ASD diagnostic criteria and comorbidity management strategies. The app then displays this information on the screen in an intuitive graphic and textual format, covering DSM-5 and ICD-11 diagnostic criteria. It can also provide a simulated diagnostic questionnaire for interactive completion, helping users gain a deeper understanding of the ASD diagnostic process and related knowledge. This design, through the dynamic combination of scenario and behavior, transforms theory into perceptible decision consequences, strengthening the realistic relevance of behavioral transfer.
[0192] In one embodiment, the preset narrative scene preceding the hospital scene can be a family meeting scene. A specific plot page in the family meeting scene can be a dialog box element containing "Go to the hospital for treatment". After clicking "Go to the hospital for treatment", the user is redirected to the first plot page in the hospital scene (e.g., the hospital lobby). Clicking on the corresponding promotional area in the scene leads to a plot page containing graphic information on early diagnostic criteria and comorbidity management strategies for autism spectrum disorder, as well as medical guidance information.
[0193] In one embodiment, the hospital scene may also include sub-scenes such as doctor-led science popularization videos or rehabilitation therapy videos. There is no specific limitation on the number and type of sub-scenes; they can be set as needed.
[0194] Based on the above methods and related embodiments, this application provides a diagnosis scenario, in which the guidance information includes emotional guidance information for caregivers, and the diagnosis scenario is included among M preset narrative scenarios. Each diagnosis scenario includes a sub-plot scenario for simulated emotional guidance.
[0195] The playback method for each story page in the emotional simulation and guidance is as follows:
[0196] In response to object-triggered operations on the emotional representation objects in the current story page, the story page that displays changes to the emotional representation objects and emotional guidance information in response to the changes is presented until the last story page is presented.
[0197] In one embodiment, the emotional simulation and guidance sub-story scene can be a "soothing sub-story scene," which can use calming animations and background sounds to soothe the user. Alternatively, it can be a virtual scene themed "quicksand metaphor sub-story scene," which explores the user's inner emotions based on interaction with the user and performs corresponding soothing work. There is no limitation on the specific scene type of emotional simulation and guidance here.
[0198] In one embodiment, in response to a user's click that triggers feelings of guilt and despair after their child is diagnosed with ASD, the user is directed to a virtual scene page themed "Quicksand Metaphor." Based on the user's rapid, continuous screen clicks (an object-triggered action on the emotional representation) simulating a "struggling" action, the system determines the user is in an anxious state. Elements such as the protagonist's body sinking faster with each click, quicksand reaching their chest, and the screen edges are rendered in red. A text prompt, "The more you struggle, the deeper you sink… Try letting go?" (a storyline page providing emotional guidance), appears at the bottom of the screen, guiding the user to stop struggling and enter the acceptance phase. Next, in response to the user's "give up the struggle" action (stopping clicking for more than 3 seconds), the "acceptance phase" page elements are updated. Elements such as the quicksand slowing down and the protagonist gradually rising are rendered, and a narration, "When you stop fighting, the stars will guide you," is generated, guiding the user to understand the ACT (Active Action) concept and complete acceptance skills training. The logical relationships between pages in this process can be pre-set in a branching narrative scene database.
[0199] Specifically:
[0200] (1) Struggle stage
[0201] ① Operation: Users need to quickly and continuously tap the screen to simulate the action of "struggling to break free".
[0202] ②Visual feedback: The protagonist's body on the story page sinks faster with each click, quicksand reaches his chest, and a red warning light appears at the edge of the screen, indicating a "dangerous state".
[0203] ③ Text prompt: "The more you struggle, the deeper you sink... Try letting go?" (Appears at the bottom of the screen, the font color changes from yellow to warning red).
[0204] (2) Acceptance phase
[0205] ① Operation: When a player stops clicking for more than 3 seconds, the "give up the struggle" mechanism is triggered.
[0206] ②Visual feedback: The flow of quicksand slows down, and the protagonist's body gradually floats upward.
[0207] ③Narration: "When you stop fighting, the starry sky will guide you."
[0208] After unlocking and completing the training content for the first time, the system will save it to the "Memory" module in the corresponding memory task area on the main scene page, and label it with the corresponding ACT skill tag (such as "Acceptance" or "Dissociation"). Users can freely replay the "Memory" at any time to strengthen their understanding and application of the skills. This design, by concretizing the abstract concepts of ACT, such as transforming acceptance training into an interactive scene with the metaphor of quicksand, allows users to intuitively experience the ACT philosophy in an immersive experience, effectively promoting users' learning and internalization of ACT skills.
[0209] Based on the above methods and related embodiments, this application provides a family meeting scenario. The guiding information includes a treatment plan for autism spectrum disorder. M preset narrative scenarios include the family meeting scenario, and each family meeting scenario contains one or more sub-plot scenarios indicating a successful or failed family meeting.
[0210] The playback method for each story page during a successful family meeting is as follows:
[0211] In response to the trigger action of acknowledging the information box of the family member object in the current story page, a negotiation story page is presented until the last story page is presented. The information box contains the content of the autism spectrum disorder treatment plan proposed by the family member.
[0212] The playback method for each story page during the failed family meeting is as follows:
[0213] In response to a rejection of the information box of a family member object on the current story page, the story page depicting the argument is presented until the last story page is presented.
[0214] In one embodiment, the treatment plan for autism spectrum disorder may include visiting a hospital or relevant institution.
[0215] In one embodiment, in scenarios related to family and family members, the corresponding story pages can be presented in a "family-centric" manner. For example, furniture can be arranged in a traditional style, and the clothing of family members can also have traditional characteristics.
[0216] In one embodiment, the family meeting scenario is not limited in terms of the specific scenario or the family members involved. It can be a regular conversational meeting scenario or a more serious family meeting, etc.
[0217] In one embodiment, the design of a family meeting scenario can be designed as a family intergenerational conflict scenario, with the goal of training users to cope with conflicts in traditional parenting concepts through cognitive dissociation.
[0218] Process: The user clicks on the grandparent (family member) to trigger a dialogue, selects "Observe Emotions" (ACT cognitive dissociation) in the information box --- agree to trigger an action or "Directly refute" (traditional coping) --- refuse to trigger an action. Choosing the former triggers a subsequent resource integration task (FAAR model), guiding the user to apply for community support (which can lead to a community scenario); choosing the latter leads to a deterioration of family relationships.
[0219] Plot branching conditions: Virtual scores accumulated based on user history selections (interactive plot points and plot-triggered actions).
[0220] In one embodiment, in a family setting, when traditional Chinese furniture (such as screens or display shelves) is clicked, the APP recognizes the operation and immediately retrieves the intergenerational communication scenario from a preset family meeting scene, such as the dialogue content of negotiating a rehabilitation plan with grandparents, and pushes it to the user interface for interaction, thus reproducing typical contradictions under the "family-centered" culture (such as the conflict between traditional and modern parenting concepts).
[0221] This type of design transforms theory into perceptible decision consequences through the dynamic combination of scenarios and behaviors, thereby strengthening the real-world relevance of behavioral transfer.
[0222] In one embodiment, during a family meeting scenario, the app receives the communication strategy (such as "taking turns speaking" or "summarizing consensus") selected by the user while simulating a family meeting as input. Based on the user's selected communication strategy, the app processes it through preset plot logic, calling corresponding plot branches to drive the story in the preset direction. Each selection triggers different plot feedback, showcasing the reactions of family members and the progress of the story.
[0223] Among them, "family-centeredness" is a socio-cultural concept deeply rooted in traditional Chinese culture. Its core lies in viewing the family as the basic unit of society, emphasizing the interdependence, responsibility, and obligations among family members. This not only shapes the interaction patterns within the family but also influences social structure and individual behavior. Under this concept, individual behavior and decision-making often prioritize family interests, and relationships among family members are close and strongly collectivist. However, previous research on ASD is mostly based on an "individual-centered" perspective, emphasizing individual independence, autonomy, and self-actualization needs. It often focuses on individual emotion regulation or cognitive restructuring, neglecting the shaping role of the family system in individual behavior. While such research has been effective in improving individual mental health, it is difficult to adapt to cultural contexts where the family is the core decision-making unit. It fails to fully consider the potential impact of collectivist values such as intergenerational responsibility and family harmony, leading to a potential disconnect between theory and practice in cross-cultural applications. Therefore, this application incorporates "family-centeredness" elements to enhance its impact on users.
[0224] Based on the above methods and related embodiments, this application provides a community scenario where the guidance information includes management information for children with autism spectrum disorder in the community, and the community scenario is one of M preset narrative scenarios. Each community scenario includes at least one sub-plot scenario involving form filling and information querying.
[0225] The playback method for each story page in the form is as follows:
[0226] In response to the action of filling out the application form on the current story page, a story page containing the filled-out information is displayed;
[0227] In response to the submission of the application form, a story page indicating successful submission is displayed;
[0228] The playback method for each story page in the information query is as follows:
[0229] In response to a write query operation in the query box on the current story page, a story page containing the query results is presented, which include management information on children with autism spectrum disorder in the community.
[0230] In one embodiment, within a community scenario, after the app detects that the "Policy Bulletin Board" has been clicked, it quickly extracts the pre-defined ASD rehabilitation subsidy application process and community rehabilitation institution directory information, generates a simulated application form for the user to fill out, and then, in response to the user's action of filling out the application form on the current story page, presents a story page containing the filled-out content. This design, through the dynamic combination of scenario and behavior, transforms theory into perceptible decision consequences, strengthening the realistic relevance of behavioral transfer.
[0231] In one embodiment, within a community scenario, the app may also include a community support application task where a virtual subsidy application form is displayed, with all fields for selection by preset options. Users complete the form by clicking these preset options. After receiving the application form, the app verifies the completeness and logical consistency of the submitted content according to preset logic. If the user's first submission is accurate, the system's virtual score mechanism automatically increases the user's resource integration ability score to reflect their successful performance in the simulated application process. If there are errors or omissions, the system will provide text prompts to the user regarding the specific errors or deficiencies and guide them to make corrections. After ensuring the form is accurate, the user can continue with subsequent operations to complete the application process and advance the storyline.
[0232] In one embodiment, the multiple preset narrative scenarios include at least one of the following scenarios: autism spectrum disorder discovery scenario, hospital scenario, caregiver thinking alone scenario, and family meeting scenario. The preset playback order can be set to play the autism spectrum disorder discovery scenario, the hospital scenario, the caregiver thinking alone scenario, and the family meeting scenario in sequence.
[0233] The methods and their related embodiments dynamically integrate the six core processes of ACT (Acceptance, Cognitive Dissociation, Self-Imagination, Engaging with the Present, Clarifying Values, and Committing to Action) with the resource balancing mechanism of FAAR to address the problems of family dysfunction and insufficient psychological flexibility. ACT, through carefully designed metaphors, transforms abstract psychological concepts into vivid and concrete experiences, guiding individuals to a deeper understanding of ACT's core principles. This invention transforms metaphors into visual and operable interactive scenarios, achieving the integration of ACT with digital interaction. When the plot reaches key points, such as when conflict or stressful events occur, preset metaphors are automatically triggered, requiring users to complete ACT core skills training through interaction. Through multi-branch narratives and localized design, the accessibility, cultural adaptability, and user engagement of mental health services are improved. A digital psychological support system based on the fusion framework of Acceptance and Commitment Therapy (ACT) and the Family Adjustment and Adaptation Response Model (FAAR) can be used for psychological flexibility training and resource integration optimization for families with autism spectrum disorder.
[0234] In one embodiment, color serves as both a means of conveying information and a language of emotion. Different color schemes carry different symbolic meanings, and color design must be based on people's psychological needs regarding color. In the interface design of this application, color psychology is deeply applied to the mapping of scene emotions. The overall design of the main menu interface, main scene page, and game interface can use the Morandi color scheme of Neo-Chinese style as the core visual tone, combined with the principles of color psychology, to construct an immersive space that combines cultural adaptability and psychological healing. The low saturation characteristics of Morandi colors (such as gray-blue, soft pink, and off-white) can reduce the intensity of visual stimulation, effectively alleviating users' long-term accumulated anxiety. At the same time, the gradual transition between warm and cool colors (such as from the "stressful scene" of cool colors to the "reconciliation ending" of warm colors) metaphorically represents the dynamic improvement process of psychological flexibility. The overall design style is unified, and the color matching is harmonious, aiming to create a game world that is both realistic and full of care, allowing users to deepen their understanding and support for families of children with ASD while enjoying visual enjoyment. Figures 6-10 The image shown is a story page featuring Morandi colors, provided in an embodiment of this application.
[0235] In one embodiment, the following basic principles are followed in the character design process: ① Use pen and ink wash to depict the character's facial expressions and body language, and use subtle color gradations (such as grayish-blue tones when anxious, and warm orange transitions after acceptance) to reflect psychological changes; ② Incorporate cultural metaphors, such as: the mother's clothing incorporates a modern Chinese style design, and the grandfather's image is paired with old-fashioned glasses and a bamboo teacup to strengthen the "family-centered" intergenerational relationship cognition; ③ In terms of dynamic design, the character's expressions undergo subtle changes at key plot points (such as: pupil contraction, trembling of the corners of the mouth) to enhance emotional transmission.
[0236] In one embodiment, this application provides an auxiliary intervention method for caregivers of children with special needs. The story, through a narrative structure of four stages of ASD child development (preschool, school age, adolescence, and adulthood), describes the protagonist's inner growth trajectory. Simultaneously, by recreating the real-life challenges of the era, it elevates the narrative to a collective growth story within a "family-centered" context, providing a narrative foundation with both emotional resonance and theoretical depth for multi-branch intervention mechanisms. The chapter design centers on the family system, gradually unfolding the psychological development path from crisis coping to adaptive growth, as detailed below:
[0237] Chapter Design of "Heartfelt Words on the Starry Journey":
[0238] The first glimmer of hope: The initial reactions and responses of family members after their child was diagnosed with ASD at age 3.
[0239] Chapter 1 - Building a Bridge Together: Family members attempt to face the diagnosis together for the first time, explore preliminary intervention methods, and establish a foundation for communication within the family.
[0240] Chapter Two - Sifting Through the Sand: When families explore external support resources, they sift through the vast amount of information to find truly valuable content and master effective methods for applying for and utilizing it.
[0241] Chapter 3 - Many Trees Make a Forest: Families attempt to integrate into the community, face social prejudice, and learn how to gain support and understanding within the community.
[0242] Chapter Four - Setting Sail on the Sea of Learning: When a child enters a special education school, the family begins to implement an initial intervention plan, facing challenges and adjusting strategies.
[0243] Chapter 5 - The Dilemmas of Adolescence: As children enter adolescence, families face new challenges and learn how to support their children's psychological and emotional development.
[0244] Chapter Six - Skills as the Foundation: Children receive vocational education, and families support them in learning practical skills to prepare them for future integration into society.
[0245] Chapter Seven - The Final Journey: Children enter society and enter different endings based on their virtual scores: 7-1 Shadow, 7-2 Lonely Boat, 7-3 Cocoon, 7-4 Warm Sun.
[0246] The narrative framework described above is driven by multi-branch dialogues, with dialogue text accounting for 80% of the content. It aims to promote psychological flexibility training among family members of children with ASD through highly relatable and contextualized interactive design. The system's dialogue text exhibits significant colloquial and informal characteristics (such as family member arguments and sharing of parenting experiences). Emotional language (e.g., "The child is hiding in the closet again today—this time it's because they're afraid of the vacuum cleaner") reduces user defensiveness and enhances intervention compliance. Meanwhile, the narration adopts a "lightweight written language" style, avoiding the piling up of academic jargon and instead using contextual metaphors (e.g., "The sycamore leaves outside the window tremble in the wind, just like her wavering heart at this moment") to convey key intervention points. This maintains consistency in the overall language style while ensuring the seamless integration of psychological theory. This text structure can reproduce the cultural characteristics of real-life communication scenarios in Chinese families and, through a low-cognitive-load narrative design, enhances its impact and psychological penetration on users.
[0247] In the above methods and their embodiments, the technical support that can be adopted includes:
[0248] In one embodiment, the user interface (UI) components for the story page can be further developed based on open-source resource libraries (such as OpenGameArt and Kenney). This is achieved through triple optimization to unify functionality and aesthetics, specifically: ① Modular reconstruction: Extracting basic components such as open-source buttons and sliders, and rearranging them using the UGUI system to create a "minimalist operation panel" that conforms to mobile operating habits; ② Dynamic color adjustment system: Automatically adjusting the UI's main color tone according to the emotional fluctuations in the story (e.g., using low-brightness ochre in conflict scenes and a soft dark blue in the reconciliation ending), simultaneously influencing the halo effect of option buttons and font outlines to strengthen psychological cues; ③ Accessibility design: Adjustable font size (small: 14pt, medium: 16pt, large: 18pt) to adapt to diverse user needs.
[0249] This can be achieved by iterating through regional cultural versions to adapt to the habits of users in different regions. This can be done by replacing scene symbols (traditional furniture styles, festival decorations) and narrative logic (dialect dialogue text) to generate cultural versions suitable for different regions. A regional culture selection function can be set up on the main scene page or other pages. The page can use a Neo-Chinese Morandi color scheme as the core visual tone; an immersive interface can be constructed using low-saturation gray-blue, soft pink, and off-white tones; and a gradual transition between warm and cool colors can metaphorically represent the process of psychological flexibility enhancement. In terms of character portrayal, color gradients can be used to reflect changes in psychological state (a bluish-gray tone during anxiety, transitioning to a warm orange tone after acceptance); cultural metaphors can be embedded in character clothing, including Neo-Chinese trendy designs and traditional accessories (old-fashioned glasses, bamboo teacups); and dynamic facial expressions can be designed to trigger micro-expression changes such as pupil contraction and trembling lips at key plot points.
[0250] Example: In the family meeting scene, at the sub-plot node of "family members try to face the diagnosis together for the first time and discuss the initial intervention plan", the protagonist and grandparents have a disagreement on the child's education. The grandparents insist on using traditional education methods, while the protagonist hopes to adopt a more modern approach.
[0251] When a user initially chooses a communication method, selecting options like "direct rebuttal" or "emotional expression," the system determines the user is in an anxious state. This choice often leads to tension within the family, with grandparents reacting strongly. The user exhibits clear anxiety when communicating with grandparents. Facially, the user's brow is furrowed, their eyes reveal unease, and their lips are taut. Color-wise, the scene from the user's perspective is predominantly bluish-gray, reflecting their inner tension and anxiety. If the user initially selects options like "listen attentively," "explain the advantages of modern educational methods," or "propose a compromise," the system determines the user is in an accepting state. This choice helps alleviate family conflicts and promotes understanding and cooperation among family members. As communication progresses, the user gradually accepts the grandparents' viewpoints and attempts to find compromises. At this point, the user's facial expression relaxes, their brow unfurrows, their eyes soften, and their lips slightly upturn. The scene from the user's perspective also gradually transitions to a warm orange hue, symbolizing inner peace and acceptance.
[0252] In one embodiment, the proposed solution can be built on the Unity2D engine to construct the underlying architecture, using C# scripts to automate the management of multi-branch narrative logic, supporting cross-platform operation on iOS, Android, and PC systems; using EasyCutscene to create dialogues and cutscenes; and utilizing the Git version control system to enable multi-developer collaboration. Specifically, the Twine tool is used to construct story nodes; dynamic story progression is achieved through conditional judgments (user's historical choices (story triggering operations for selected interactive storylines), and task completion status); the core ACT process is visualized as story options, such as "accepting emotions" corresponding to the dialogue choice of "observing without judging," and "committing to action" corresponding to the task trigger of "developing a family rehabilitation plan." Users accumulate virtual scores based on their choices and behaviors in the virtual context, which serve as a dynamic indicator of user behavior choices within the system. Through specific score calculation rules for each dimension, the user's decisions in the virtual context are linked to the learning effect of ACT core skills and resource integration. At the end of the story, the accumulated virtual score determines the type of ending the user enters.
[0253] Based on the same concept, embodiments of this application provide an assistive intervention device 1100 for caregivers of children with special needs. Figure 11 This application provides an auxiliary intervention device for caregivers of children with special needs, such as... Figure 11 The following are examples:
[0254] The first presentation unit 1101 is used to present the main scene page, which includes at least one task entry area, and the at least one task entry area includes a scene task area.
[0255] The interactive playback unit 1102 is used to present a branching narrative scene in response to a task triggering operation on the scene task area; the branching narrative scene includes one or more of interactive plot and guidance information; when the interactive plot is triggered by the caregiver, the caregiver's cognitive and emotional information is dissected and collected; the guidance information is used to guide the caregiver's cognition and emotions in a positive direction based on the cognitive and emotional information.
[0256] The second presentation unit 1103 is used to analyze the plot triggering operations of the interactive plot in the branch narrative scene using a preset integration method, select and present the corresponding narrative ending, the narrative ending is used to characterize the psychological rigidity of the caregiver, and the preset integration method is used to analyze and obtain the psychological rigidity of the caregiver based on at least one of the plot triggering operations.
[0257] Optionally, the interactive playback unit 1102 is specifically used for,
[0258] In response to the task triggering operation of the scene task area, the first preset narrative scene in the branch narrative scene is presented. The branch narrative scene contains M preset narrative scenes. The M preset narrative scenes form at least one preset narrative path. Each preset narrative path contains N preset narrative scenes played in sequence. The starting point of each preset narrative path is the first preset narrative scene. M ≥ N, and M and N are positive integers greater than or equal to 1.
[0259] The playback methods for each preset narrative scene in the preset narrative path are as follows:
[0260] In response to plot triggering operations on interactive plots in the current preset narrative scene, present the next preset narrative scene until the last preset narrative scene is presented;
[0261] The second presentation unit is specifically used for,
[0262] Using the aforementioned preset integration method, the plot triggering operations of interactive plots in each preset narrative scene within the preset narrative path being played are analyzed, and the corresponding narrative endings are selected and presented.
[0263] Optionally, the interactive playback unit 1102 is specifically used for,
[0264] In response to a plot triggering operation on an interactive plot in a specific plot page of the current preset narrative scene, the first plot page of the next preset narrative scene is presented. The preset narrative scene contains I plot pages, and the I plot pages contain at least one of the specific plot pages. The I plot pages form at least one sub-plot scene. Each sub-plot scene contains J plot pages played sequentially, and the starting point of each sub-plot scene is the first plot page. Among the I plot pages, there is a plot page containing the guidance information. I ≥ J, and I and J are positive integers greater than or equal to 1.
[0265] The playback method for each story page in the sub-story scene is as follows:
[0266] In response to a story-triggered action on an interactive story on the current story page, present the next story page until the last story page is presented;
[0267] The second presentation unit 1103 is specifically used for,
[0268] Using the aforementioned preset integration method, the plot triggering operations of interactive plots in each plot page of the preset narrative path are analyzed, and the corresponding narrative endings are selected and presented.
[0269] Optionally, the interactive playback unit 1102 is further used to,
[0270] In response to a page return operation in the current story page's page return area, the previous story page is displayed, or...
[0271] In response to a scene return operation in the scene return area of the current story page, the previous preset narrative scene is presented, or...
[0272] In response to a main page return operation in the main page return area of the current story page, the main scene page is displayed.
[0273] Optionally, the interactive playback unit 1102 is further used to,
[0274] In response to a save operation on the saved area of the current story page, a series of story page information and related operation information are stored; or,
[0275] In response to a fast-forward operation on a fast-forwarded area of the current story page, fast-forward through a series of story pages set by default; or,
[0276] In response to a rewind operation on the rewind area of the current story page, a series of previously played story pages are rewound; or,
[0277] In response to a main page return operation in the main page return area of the current story page, the main scene page is displayed; or,
[0278] In response to an access to the settings area on the current story page or the main scene page, a settings page is displayed; in response to a selection of settings in the settings page, settings can be made for any one of the following: background sound, text size, brightness, and screen ratio.
[0279] Optionally, the main scene page includes multiple task entry areas, and these multiple task entry areas include a task continuation area.
[0280] The interactive playback unit 1102 is also used for,
[0281] In response to a continued operation in the continued task area of the main scene page, the current story page is displayed.
[0282] Optionally, the main scene page includes multiple task entry areas, among which a task recall area is included.
[0283] The interactive playback unit 1102 is also used for,
[0284] In response to a recall operation in the recall task area of the main scene page, the stored series of story pages and related operation information are played.
[0285] Optionally, the second presentation unit 1103 is specifically used for,
[0286] Using the aforementioned preset integration method, the scores of plot triggering operations for interactive plots in the branch narrative scenes are statistically analyzed during playback.
[0287] Based on the scores, the corresponding narrative ending is selected and presented.
[0288] Optionally, the guidance information includes at least one of the following: behavioral characteristics of children with autism spectrum disorder and information on parenting knowledge and skills. The M preset narrative scenarios include a scenario of discovering autism spectrum disorder, and the scenario of discovering autism spectrum disorder includes at least one sub-plot scenario involving observing behavioral characteristics and dialogue.
[0289] The playback methods of each plot page in the observed behavioral characteristics are as follows, and the interactive playback unit 1102 is specifically used for:
[0290] In response to observation of a child object in the current story page, a story page containing the behavioral characteristics of the child with autism spectrum disorder is presented until the last story page is presented;
[0291] The playback method of each plot page in the dialogue is as follows, and the interactive playback unit 1102 is specifically used for:
[0292] In response to an interaction with an object on the current story page, a story page containing dialogue information with the object is presented until the last story page is presented, and the dialogue information contains the parenting knowledge and skills information.
[0293] Optionally, the guidance information includes autism spectrum disorder information, and the M preset narrative scenes include a hospital scene, which in turn includes a sub-plot scene of reading a propaganda wall.
[0294] The playback method of each plot page in the reading promotion wall is as follows, and the interactive playback unit 1102 is specifically used for:
[0295] In response to a reading operation of the promotional area in the current story page, a story page containing the autism spectrum disorder information is presented until the last story page is presented. The autism spectrum disorder information includes one or more of the following: graphic information on early diagnostic criteria and comorbidity management strategies for autism spectrum disorder, and medical guidance information.
[0296] Optionally, the guidance information includes emotional support information for caregivers, and the M preset narrative scenarios include a diagnosis scenario, which in turn includes a sub-plot scenario for simulated emotional support.
[0297] The playback method of each plot page in the emotional simulation and guidance is as follows, and the interactive playback unit 1102 is specifically used for:
[0298] In response to an object trigger operation on the emotional representation object in the current story page, a story page is presented showing changes to the emotional representation object and the emotional guidance information displayed in response to the changes, until the last story page is presented.
[0299] Optionally, the guidance information includes autism spectrum disorder treatment plan content, and the M preset narrative scenarios include family scenarios, with each family scenario containing a sub-plot scenario of a family meeting.
[0300] The playback method of each plot page in the family meeting is as follows, and the interactive playback unit 1102 is specifically used for:
[0301] In response to an agreement trigger action on the information box of a family member object in the current story page, a negotiation story page is presented until the last story page is presented. The dialog box contains the autism spectrum disorder treatment plan proposed by the family member; or...
[0302] In response to a rejection trigger action on the information box of the family member object in the current story page, the argument story page is presented until the last story page is presented.
[0303] Optionally, the guidance information includes community-based management information for children with autism spectrum disorder, and the M preset narrative scenarios include a community scenario, which in turn includes at least one sub-plot scenario involving form filling and information querying.
[0304] The playback method for each plot page in the form is as follows, and the interactive playback unit 1102 is specifically used for:
[0305] In response to the action of filling out the application form on the current story page, a story page containing the filled-out information is displayed;
[0306] In response to the submission of the application form, a story page indicating successful submission is displayed;
[0307] The playback method of each plot page in the information query is as follows, and the interactive playback unit 1102 is specifically used for:
[0308] In response to a write query operation in the query box on the current story page, a story page containing the query results is presented, which include management information on children with autism spectrum disorder in the community.
[0309] Because the branching narrative scenes in this application contain one or more interactive plots and guiding information, the interactive plots can be triggered by caregivers. Upon triggering, the caregiver's cognitive and emotional information is dissected based on the specific interactive plot and actions, and this cognitive and emotional information is collected. Based on the collected cognitive and emotional information, guiding information is presented to guide the caregiver's cognition and emotions in a positive direction. This helps alleviate the stress and negative emotions of caregivers, prevents psychological rigidity and abnormalities in caregivers, and avoids affecting the child's rehabilitation. Finally, the plot triggering operations of the interactive plots occurring in the branching narrative scenes can be recorded during playback. The interactive plots and their triggering operations are analyzed using a preset integration method to obtain information representing the degree of psychological rigidity in caregivers. This can help caregivers better understand their own emotions and alleviate emotional and stressful situations.
[0310] For ease of description, the above sections are divided into modules (or units) according to their functions and described separately. Of course, in implementing this application, the functions of each module (or unit) can be implemented in one or more software or hardware components.
[0311] Having described the auxiliary intervention method and apparatus for caregivers of children with special needs according to exemplary embodiments of this application, we will now describe a computer device according to another exemplary embodiment of this application.
[0312] Those skilled in the art will understand that various aspects of this application can be implemented as a system, method, or program product. Therefore, various aspects of this application can be specifically implemented in the following forms: a completely hardware implementation, a completely software implementation (including firmware, microcode, etc.), or a combination of hardware and software implementations, collectively referred to herein as a "circuit," "module," or "system."
[0313] Based on the same inventive concept as the above-described method embodiments, this application also provides a computer device. In one embodiment, the computer device may be a server, such as... Figure 1 The server 120 is shown. In this embodiment, the structure of the computer device can be as follows: Figure 12 As shown, it includes a memory 1201, a communication module 1203, and one or more processors 1202.
[0314] The memory 1201 is used to store computer programs executed by the processor 1202. The memory 1201 may mainly include a program storage area and a data storage area. The program storage area may store the operating system and programs required to run instant messaging functions, etc.; the data storage area may store various instant messaging information and operation instruction sets, etc.
[0315] Memory 1201 may be volatile memory, such as random-access memory (RAM); memory 1201 may also be non-volatile memory, such as read-only memory, flash memory, hard disk drive (HDD), or solid-state drive (SSD); or memory 1201 may be any other medium capable of carrying or storing a desired computer program having the form of instructions or data structures and accessible by a computer, but is not limited thereto. Memory 1201 may be a combination of the above-described memories.
[0316] The processor 1202 may include one or more central processing units (CPUs) or digital processing units, etc. The processor 1202 is used to implement the aforementioned assistive intervention methods for caregivers of children with special needs when it invokes a computer program stored in the memory 1201.
[0317] The communication module 1203 is used to communicate with terminal devices and other servers.
[0318] This application embodiment does not limit the specific connection medium between the memory 1201, communication module 1203, and processor 1202. This application embodiment... Figure 12 The memory 1201 and the processor 1202 are connected via a bus 1204, and the bus 1204 is in Figure 12 The diagram uses thick lines to describe the connections between other components; these are for illustrative purposes only and should not be considered limiting. The 1204 bus can be divided into address bus, data bus, control bus, etc. For ease of description, Figure 12 It is described using only a thick line, but does not indicate that there is only one bus or one type of bus.
[0319] The memory 1201 stores a computer storage medium containing computer-executable instructions for implementing the assistive intervention method for caregivers of children with special needs, as described in this application. The processor 1202 is used to execute the aforementioned assistive intervention method for caregivers of children with special needs.
[0320] In another embodiment, the computer device may also be other computer devices, such as... Figure 1 The terminal device 110 is shown. In this embodiment, the structure of the computer device can be as follows: Figure 13 As shown, it includes components such as: communication component 1310, memory 1320, display unit 1330, camera 1340, sensor 1350, audio circuit 1360, Bluetooth module 1370, processor 1380, etc.
[0321] The communication component 1310 is used to communicate with the server. In some embodiments, it may include a Circuit-Wireless Fidelity (WiFi) module, which is a short-range wireless transmission technology. Electronic devices can use the WiFi module to help users send and receive information.
[0322] The memory 1320 can be used to store software programs and data. The processor 1380 executes various functions of the terminal device 110 and performs data processing by running the software programs or data stored in the memory 1320. The memory 1320 may include high-speed random access memory, and may also include non-volatile memory, such as at least one disk storage device, flash memory device, or other volatile solid-state storage device. The memory 1320 stores an operating system that enables the terminal device 110 to run. In this application, the memory 1320 may store the operating system and various application programs, and may also store computer programs that execute the assistive intervention methods for caregivers of children with special needs according to the embodiments of this application.
[0323] The display unit 1330 can also be used to display information input by the user or information provided to the user, as well as various menus of the terminal device 110, in a graphical user interface (GUI). Specifically, the display unit 1330 may include a display screen 1332 disposed on the front of the terminal device 110. The display screen 1332 may be configured as a liquid crystal display, a light-emitting diode, or the like. The display unit 1330 can be used to display the video interface, operation management area, favorites interface, rule setting interface, etc., as described in this application embodiment.
[0324] The display unit 1330 can also be used to receive input digital or character information and generate signal inputs related to user settings and function control of the terminal device 110. Specifically, the display unit 1330 may include a touch screen 1331 disposed on the front of the terminal device 110, which can collect touch operations of the user on or near it, such as clicking a button, long-pressing the screen, etc.
[0325] The touchscreen 1331 can be placed on top of the display screen 1332, or the touchscreen 1331 and the display screen 1332 can be integrated to realize the input and output functions of the terminal device 110. After integration, it can be referred to as a touch display screen. In this application, the display unit 1330 can display the application and the corresponding operation steps.
[0326] Camera 1340 can be used to capture still images, which users can then share via an application. There can be one or multiple cameras 1340. An object is projected onto a photosensitive element through a lens, generating an optical image. This photosensitive element can be a charge-coupled device (CCD) or a complementary metal-oxide-semiconductor (CMOS) phototransistor. The photosensitive element converts the light signal into an electrical signal, which is then transmitted to the processor 1380 for conversion into a digital image signal.
[0327] The terminal device may also include at least one sensor 1350, such as an accelerometer 1351, a proximity sensor 1352, a fingerprint sensor 1353, and a temperature sensor 1354. The terminal device may also be equipped with other sensors such as a gyroscope, barometer, hygrometer, thermometer, infrared sensor, light sensor, and motion sensor.
[0328] Audio circuitry 1360, speaker 1361, and microphone 1362 provide an audio interface between the user and terminal device 110. Audio circuitry 1360 converts received audio data into electrical signals, which are then transmitted to speaker 1361, where they are converted into sound signals for output. Terminal device 110 may also be equipped with volume buttons for adjusting the volume of the sound signal. Conversely, microphone 1362 converts collected sound signals into electrical signals, which are then received by audio circuitry 1360, converted back into audio data, and output to communication component 1310 for transmission to, for example, another terminal device 110, or to memory 1320 for further processing.
[0329] The Bluetooth module 1370 is used to interact with other Bluetooth devices that also have a Bluetooth module via the Bluetooth protocol. For example, a terminal device can establish a Bluetooth connection with a wearable electronic device (such as a smartwatch) that also has a Bluetooth module through the Bluetooth module 1370, thereby exchanging data.
[0330] The processor 1380 is the control center of the terminal device, connecting various parts of the terminal through various interfaces and lines. It executes various functions and processes data by running or executing software programs stored in the memory 1320 and calling data stored in the memory 1320. In some embodiments, the processor 1380 may include one or more processing units; the processor 1380 may also integrate an application processor and a baseband processor, wherein the application processor mainly handles the operating system, user interface, and applications, and the baseband processor mainly handles wireless communication. It is understood that the baseband processor may not be integrated into the processor 1380. In this application, the processor 1380 can run an operating system, applications, user interface display and touch response, as well as the assistive intervention method for caregivers of children with special needs according to embodiments of this application. Furthermore, the processor 1380 is coupled to the display unit 1330.
[0331] In some possible implementations, various aspects of the assistive intervention method for caregivers of children with special needs provided in this application can also be implemented in the form of a program product, which includes a computer program. When the program product is run on an electronic device, the computer program causes the computer device to perform the steps in the assistive intervention method for caregivers of children with special needs according to the various exemplary embodiments of this application described above. For example, the computer device can perform actions such as... Figure 2 or Figure 10 The steps are shown in the figure.
[0332] The program product may employ any combination of one or more readable media. A readable medium may be a readable signal medium or a readable storage medium. A readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination thereof. More specific examples (a non-exhaustive list) of readable storage media include: electrical connections having one or more wires, portable disks, hard disks, random access memory (RAM), read-only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), optical storage devices, magnetic storage devices, or any suitable combination thereof.
[0333] The program product of the embodiments of this application may employ a portable compact disc read-only memory (CD-ROM) and include a computer program, and may run on an electronic device. However, the program product of this application is not limited thereto. In this document, the readable storage medium may be any tangible medium that contains or stores a program that may be used by or in conjunction with a command execution system, apparatus, or device.
[0334] A readable signal medium may include a data signal propagated in baseband or as part of a carrier wave, carrying a readable computer program. This propagated data signal may take various forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination thereof. A readable signal medium may also be any readable medium other than a readable storage medium, capable of sending, propagating, or transmitting a program for use by or in conjunction with a command execution system, apparatus, or device.
[0335] Computer programs contained on readable media may be transmitted using any suitable medium, including but not limited to wireless, wired, optical fiber, RF, etc., or any suitable combination thereof.
[0336] Computer programs for performing the operations of this application can be written in any combination of one or more programming languages, including object-oriented programming languages such as Java and C++, and conventional procedural programming languages such as C or similar languages. The computer program can execute entirely on the user's electronic device, partially on the user's electronic device, as a standalone software package, partially on the user's electronic device and partially on a remote electronic device, or entirely on a remote electronic device or server. In cases involving remote electronic devices, the remote electronic device can be connected to the user's electronic device via any type of network, including a local area network (LAN) or a wide area network (WAN), or it can be connected to an external electronic device (e.g., via the Internet using an Internet service provider).
[0337] It should be noted that although several units or sub-units of the device have been mentioned in the detailed description above, this division is merely exemplary and not mandatory. In fact, according to embodiments of this application, the features and functions of two or more units described above can be embodied in one unit. Conversely, the features and functions of one unit described above can be further divided and embodied by multiple units.
[0338] Furthermore, although the operations of the method of this application are described in a specific order in the accompanying drawings, this does not require or imply that these operations must be performed in that specific order, or that all the operations shown must be performed to achieve the desired result. Additionally or alternatively, certain steps may be omitted, multiple steps may be combined into one step, and / or one step may be broken down into multiple steps.
[0339] Those skilled in the art will understand that embodiments of this application can be provided as methods, systems, or computer program products. Therefore, this application can take the form of a completely hardware embodiment, a completely software embodiment, or an embodiment combining software and hardware aspects. Furthermore, this application can take the form of a computer program product embodied on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) containing computer-usable program code.
[0340] This application is described with reference to flowchart illustrations and / or block diagrams of methods, apparatus (systems), and computer program products according to this application. It should be understood that each block of the flowchart illustrations and / or block diagrams, and combinations of blocks in the flowchart illustrations and / or block diagrams, can be implemented by computer program instructions. These computer program instructions can be provided to a processor of a general-purpose computer, special-purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, generate instructions for implementing the flowchart illustrations. Figure 1 One or more processes and / or boxes Figure 1 A device that provides the functions specified in one or more boxes.
[0341] These computer program instructions may also be stored in a computer-readable storage medium that can direct a computer or other programmable data processing device to function in a particular manner, such that the instructions stored in the computer-readable storage medium produce an article of manufacture including instruction means, which are implemented in a process Figure 1 One or more processes and / or boxes Figure 1 The function specified in one or more boxes.
[0342] These computer program instructions may also be loaded onto a computer or other programmable data processing equipment to cause a series of operational steps to be performed on the computer or other programmable equipment to produce a computer-implemented process, thereby providing instructions that execute on the computer or other programmable equipment for implementing the process. Figure 1 One or more processes and / or boxes Figure 1 The steps of the function specified in one or more boxes.
[0343] Obviously, those skilled in the art can make various modifications and variations to this application without departing from the spirit and scope of this application. Therefore, if such modifications and variations fall within the scope of the claims of this application and their equivalents, this application also intends to include such modifications and variations.
Claims
1. A method for assisting caregivers of children with special needs, characterized in that, The method includes: Present a main scene page, which includes at least one task entry area, and the at least one task entry area includes a scene task area; In response to a task triggering operation in the scene task area, a branching narrative scene is presented; the branching narrative scene includes one or more of interactive plot and guiding information; when the interactive plot is triggered by the caregiver, the caregiver's cognitive and emotional information is dissected and collected, and the guiding information is used to guide the caregiver's cognition and emotions in a positive direction based on the cognitive and emotional information; A preset integration method is used to analyze the plot triggering operations of interactive plots in the branch narrative scene, select and present the corresponding narrative ending, and the narrative ending is used to characterize the psychological rigidity of the caregiver. The preset integration method is used to analyze and obtain the psychological rigidity of the caregiver based on at least one of the plot triggering operations.
2. The method as described in claim 1, characterized in that, The presentation of branching narrative scenes in response to a task triggering operation in the scene task area includes: In response to the task triggering operation of the scene task area, the first preset narrative scene in the branch narrative scene is presented. The branch narrative scene contains M preset narrative scenes. The M preset narrative scenes form at least one preset narrative path. Each preset narrative path contains N preset narrative scenes played in sequence. The starting point of each preset narrative path is the first preset narrative scene. M ≥ N, and M and N are positive integers greater than or equal to 1. The playback methods for each preset narrative scene in the preset narrative path are as follows: In response to plot triggering operations on interactive plots in the current preset narrative scene, present the next preset narrative scene until the last preset narrative scene is presented; Using a pre-defined integration method, the system analyzes the plot-triggered operations of interactive storylines in the branching narrative scenes, selects and presents the corresponding narrative endings, including: Using the aforementioned preset integration method, the plot triggering operations of interactive plots in each preset narrative scene within the preset narrative path being played are analyzed, and the corresponding narrative endings are selected and presented.
3. The method as described in claim 2, characterized in that, The step of responding to a plot triggering operation on an interactive plot in the current preset narrative scene and presenting the next preset narrative scene includes: In response to a plot triggering operation on an interactive plot in a specific plot page of the current preset narrative scene, the first plot page of the next preset narrative scene is presented. The preset narrative scene contains I plot pages, and the I plot pages contain at least one of the specific plot pages. The I plot pages form at least one sub-plot scene. Each sub-plot scene contains J plot pages played sequentially, and the starting point of each sub-plot scene is the first plot page. Among the I plot pages, there is a plot page containing the guidance information. I ≥ J, and I and J are positive integers greater than or equal to 1. The playback method for each story page in the sub-story scene is as follows: In response to a story-triggered action on an interactive story on the current story page, present the next story page until the last story page is presented; Using a pre-defined integration method, the system analyzes the plot-triggered operations of interactive storylines in the branching narrative scenes, selects and presents the corresponding narrative endings, including: Using the aforementioned preset integration method, the plot triggering operations of interactive plots in each plot page of the preset narrative path are analyzed, and the corresponding narrative endings are selected and presented.
4. The method as described in claim 3, characterized in that, Also includes: In response to a page return operation in the current story page's page return area, the previous story page is displayed, or... In response to a scene return operation in the scene return area of the current story page, the previous preset narrative scene is presented, or... In response to a main page return operation in the main page return area of the current story page, the main scene page is displayed.
5. The method as described in claim 3, characterized in that, Also includes: In response to the save operation of the saved area in the current story page, a series of story page information and related operation information are stored. or, In response to a fast-forward operation on a fast-forwarded area of the current story page, fast-forward through a series of story pages set by default; or, In response to a rewind operation on the rewind area of the current story page, a series of previously played story pages are rewound; or, In response to a main page return operation in the main page return area of the current story page, the main scene page is displayed; or, In response to an access to the settings area in the current story page or the main scene page, the settings page is displayed. In response to a selection operation in the settings area of the settings page, the settings include any one of the following: background sound, text size, brightness, and screen ratio.
6. The method as described in claim 5, characterized in that, The main scene page contains multiple task entry areas, and these multiple task entry areas include a task continuation area. After storing a series of plot page information and related operation information in response to the save operation of the saved area in the current plot page, the method further includes: In response to a continued operation in the continued task area of the main scene page, the current story page is displayed.
7. The method as described in claim 5, characterized in that, The main scene page contains multiple task entry areas, including a task recall area. After storing a series of plot page information and related operation information in response to the save operation of the saved area in the current plot page, the method further includes: In response to a recall operation in the recall task area of the main scene page, the stored series of story pages and related operation information are played.
8. The method according to any one of claims 1-7, characterized in that, The method employs a preset integration approach to analyze the plot triggering operations of interactive storylines in the branching narrative scenes, select and present the corresponding narrative endings, including: Using the aforementioned preset integration method, the scores of plot triggering operations for interactive plots in the branch narrative scenes are statistically analyzed during playback. Based on the scores, the corresponding narrative ending is selected and presented.
9. The method according to any one of claims 2-7, characterized in that, The guidance information includes at least one of the following: behavioral characteristics of children with autism spectrum disorder and information on parenting knowledge and skills. The M preset narrative scenarios include a scenario of discovering autism spectrum disorder, and each scenario includes at least one sub-plot scene involving observing behavioral characteristics and engaging in dialogue. The playback methods for each story page in the observed behavioral characteristics are as follows: In response to observation of a child object in the current story page, a story page containing the behavioral characteristics of the child with autism spectrum disorder is presented until the last story page is presented; The playback method for each story page in the dialogue interaction is as follows: In response to an interaction with an object on the current story page, a story page containing dialogue information with the object is presented until the last story page is presented, and the dialogue information contains the parenting knowledge and skills information.
10. The method according to any one of claims 2-7, characterized in that, The guidance information includes information on autism spectrum disorder, and the M preset narrative scenarios include a hospital scene, which in turn includes a sub-plot scene of reading a propaganda wall. The playback method for each story page in the reading promotion wall is as follows: In response to a reading operation of the promotional area in the current story page, a story page containing the autism spectrum disorder information is presented until the last story page is presented. The autism spectrum disorder information includes one or more of the following: graphic information on early diagnostic criteria and comorbidity management strategies for autism spectrum disorder, and medical guidance information.
11. The method according to any one of claims 2-7, characterized in that, The guidance information includes emotional support information for caregivers, and the M preset narrative scenarios include a diagnosis scenario, which in turn includes a sub-plot scenario for simulated emotional support. The playback method for each plot page in the emotional simulation and guidance is as follows: In response to an object trigger operation on the emotional representation object in the current story page, a story page is presented showing changes to the emotional representation object and the emotional guidance information displayed in response to the changes, until the last story page is presented.
12. The method according to any one of claims 2-7, characterized in that, The guidance information includes autism spectrum disorder treatment plan content, and the M preset narrative scenarios include a family meeting scenario, which contains one or more sub-plot scenarios of a successful family meeting and a failed family meeting. The playback method for each story page during the successful family meeting is as follows: In response to an agreement trigger operation on the information box of a family member object in the current story page, a negotiation story page is presented until the last story page is presented. The information box contains the content of the autism spectrum disorder treatment plan proposed by the family member. The playback method for each story page during the failed family meeting is as follows: In response to a rejection trigger action on the information box of the family member object in the current story page, the argument story page is presented until the last story page is presented.
13. The method according to any one of claims 2-7, characterized in that, The guidance information includes community-based management information for children with autism spectrum disorder; the M preset narrative scenarios include community scenarios; and each community scenario includes at least one sub-plot scenario involving form filling and information querying. The playback method for each story page in the form is as follows: In response to the action of filling out the application form on the current story page, a story page containing the filled-out information is displayed; In response to the submission of the application form, a story page indicating successful submission is displayed; The playback method for each story page in the information query is as follows: In response to a write query operation in the query box on the current story page, a story page containing the query results is presented, which include management information on children with autism spectrum disorder in the community.
14. An auxiliary intervention device for caregivers of children with special needs, characterized in that, The device includes: The first presentation unit is used to present the main scene page, which includes at least one task entry area, and the at least one task entry area includes a scene task area. An interactive playback unit is used to respond to a task triggering operation on the scene task area and present a branching narrative scene; the branching narrative scene includes one or more of interactive plot and guidance information; when the interactive plot is triggered by the caregiver, the caregiver's cognitive and emotional information is dissected and collected, and the guidance information is used to guide the caregiver's cognition and emotions in a positive direction based on the cognitive and emotional information; The second presentation unit is used to analyze the plot triggering operations of interactive plots in the branch narrative scene using a preset integration method, select and present the corresponding narrative ending, the narrative ending is used to characterize the psychological rigidity of the caregiver, and the preset integration method is used to analyze and obtain the psychological rigidity of the caregiver based on at least one of the plot triggering operations.
15. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a program that, when run on a computer, causes the computer to perform the method described in any one of claims 1 to 13.
16. A computer device, characterized in that, include: Memory, used to store computer programs; A processor is configured to invoke a computer program stored in the memory and execute the method as described in any one of claims 1 to 13 according to the obtained program.
17. A computer program product, characterized in that, When the computer reads and executes the computer program product, it causes the computer to perform the method as described in any one of claims 1 to 13.