Gaussian point cloud lossless coding and decoding method for three-dimensional reconstruction
By optimizing the organization and encoding order of Gaussian point cloud data through Morton code sorting and AVS encoding/decoding technology, the problem of excessive Gaussian point cloud data volume is solved, and efficient compression and lossless encoding/decoding are achieved in mobile terminals and edge computing environments, which is suitable for 3D reconstruction of complex dynamic scenes.
Patent Information
- Application Number
- CN202511155189.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-08-18
- Publication Date
- 2025-12-12
AI Technical Summary
Existing technologies for 3D reconstruction involve excessive amounts of Gaussian point cloud data, resulting in heavy transmission and storage burdens and making it difficult to deploy effectively in mobile terminals and edge computing environments. Furthermore, traditional coding standards are not suitable for compressing unstructured Gaussian point cloud data, which hinders the development of immersive interactive applications.
A spatial sorting method based on Morton codes and AVS encoding/decoding technology are used to perform format conversion and encoding processing on Gaussian point cloud data to ensure data consistency. The geometric data and attribute data are rearranged through the Morton order index table to optimize the organization structure and encoding order of the point cloud data.
It significantly reduces the encoding bitrate while maintaining the same rendering quality, improves compression performance and data processing reliability, and is suitable for lossless encoding and decoding in complex dynamic scenes.