Intelligent interactive brainwave pot shooting system

By capturing throwing data and brainwaves through an intelligent interactive brainwave pitching system, and using a data processing and feedback system for synchronous analysis, the problem of difficulty in improving pitching accuracy has been solved. This has enabled the synchronization and accurate judgment of throwing action and cognitive state, thereby improving throwing accuracy and training efficiency.

CN121314166APending Publication Date: 2026-01-13NINGBO ELDERLY HAPPY HOUSE TECHNOLOGY CO LTD
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Patent Information

Application Number
CN202511410268.7
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-09-29
Publication Date
2026-01-13

AI Technical Summary

Technical Problem

Existing technologies make it difficult to quickly grasp the optimal cognitive state through traditional methods to improve the throwing accuracy of pitching pot, and EEG feedback systems have not been applied to intelligent training systems for throwing sports.

Method used

Design an intelligent interactive brainwave pitching game system. By capturing successful or unsuccessful pitching data and brainwave data, the system uses a data processing and feedback system to perform synchronous analysis and comparison, providing positive or corrective feedback to optimize pitching accuracy.

Benefits of technology

It enables real-time monitoring and high-precision matching of the synchronization between throwing action and cognitive state during the throwing process, improving throwing accuracy and training efficiency, and is suitable for action performance optimization and motor skill training.

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Abstract

The invention discloses an intelligent interactive brain wave pot shooting system which comprises a pot shooting device, a brain wave sensing device and a data processing and feedback system. And the data processing and feedback system analyzes the brain activity of the thrower before the thrower throws the arrow according to the throwing data and the brain wave data, and gives forward or correction feedback. According to the invention, the pot throwing device and the brain wave sensing device are utilized to respectively capture throwing data and brain wave data of a thrower in the throwing process, the corresponding throwing data and brain wave data are transmitted to the data processing and feedback system through Bluetooth, and the brain wave data are grouped according to the throwing data; then the brain wave data is compared with brain wave data in the data processing and feedback system, the brain activity of the thrower when the throwing is successful or failed is comprehensively judged, and forward or correction feedback is given; and meanwhile, brain wave data of a thrower is expanded in a database, so that analysis of the intelligent interactive brain wave shooting system is more specific to personalized setting, and the shooting accuracy and the training efficiency are improved.
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Description

TECHNICAL FIELD

[0001] The present application relates to an intelligent sports training system, in particular, an intelligent interactive brain wave cup throwing system based on electroencephalogram (EEG) technology, which is used to optimize the cognitive state of users, improve throwing accuracy, and is used for psychological training, cognitive function improvement, and brain development. BACKGROUND

[0002] Cup throwing is a traditional accurate throwing sport that has been used for entertainment, competition, and etiquette training for a long time. However, the accuracy of cup throwing not only depends on throwing skills, but also is affected by brain activity, concentration, and cognitive state. People can complete the throwing more accurately in the best cognitive state, but this state is usually not intuitively perceived and is difficult to quickly master through traditional training methods.

[0003] In recent years, electroencephalogram (EEG) technology has been widely used in cognitive training and brain activity analysis. For example, research teams in South Korea and the United States have used EEG wearable devices to optimize specific cognitive states to improve key parameters such as brain concentration and relaxation. However, there is currently no intelligent training system that applies EEG feedback systems to cup throwing or similar throwing sports. The present application fills this gap and proposes a precise throwing training method based on EEG feedback. SUMMARY

[0004] The present application provides an intelligent interactive brain wave cup throwing system that captures the EEG state of users when they successfully throw, and uses an intelligent feedback system to guide users into the best cognitive state, thereby optimizing throwing accuracy and shortening the training cycle.

[0005] An intelligent interactive brain wave cup throwing system,

[0006] comprising a cup throwing device, an EEG sensing device, and a data processing and feedback system;

[0007] The cup throwing device captures throwing data for successful or unsuccessful throws;

[0008] The EEG sensing device captures EEG data during the throwing process;

[0009] Both the throwing data and the EEG data are transmitted in real time to the data processing and feedback system;

[0010] The data processing and feedback system synchronizes the time stamps corresponding to the EEG data and the throwing data, and through synchronous analysis and comparison algorithms, it realizes the synchronization and accuracy of the release action timing and the cognitive state, and gives positive or corrective feedback.

[0011] The pot throwing device comprises a pot body, an electromagnetic induction device, and a magnetic arrow support, the electromagnetic induction device is arranged in the middle or lower part of the pot body, a magnet is arranged at the front end of the magnetic arrow support, and the magnet cooperates with the electromagnetic induction device to induct whether the magnetic arrow support is thrown into the pot body.

[0012] The brain wave sensing device comprises a headband worn on the head, a brain wave instrument is arranged on the headband, and electrodes connected to the brain wave instrument are embedded in the inner side of the headband.

[0013] The pot throwing device and the brain wave sensing device respectively transmit throwing data and brain wave data to the data processing and feedback system through Bluetooth.

[0014] The data processing and feedback system traces a brain wave of the thrower before and at the time of throwing, compares the brain wave with brain wave data in the database of the data processing and feedback system, judges the brain activity when the throwing is successful or failed, and gives positive or corrective feedback.

[0015] The data processing and feedback system comprises a standard database and a personal database, the standard database collects brain wave data of the pot throwing athletes when the throwing is successful or failed, and the personal database saves personal brain wave data of the thrower when the throwing is successful or failed.

[0016] When the brain wave data in the personal database is not perfect, the throwing data and brain wave data of the personal thrower are compared with the standard database to judge the brain activity of the thrower when the throwing is successful or failed, and positive or corrective feedback is given.

[0017] When the brain wave level in the personal database reaches 1000 or more, the throwing data and brain wave data of the personal thrower are compared with the standard database and the personal database respectively to comprehensively judge the brain activity of the thrower when the throwing is successful or failed, and positive or corrective feedback is given.

[0018] When the brain wave level in the personal database reaches 10000 or more, the throwing data and brain wave data of the personal thrower are compared with the personal database to judge the brain activity of the thrower when the throwing is successful or failed, and positive or corrective feedback is given.

[0019] The data processing and feedback system traces brain wave data of the thrower 0.5-1 seconds before throwing the arrow.

[0020] The beneficial effects of the present application relative to the prior art: the throwing device and the brain wave sensing device are used to capture the throwing data and the brain wave data of the thrower during the throwing process respectively, the corresponding throwing data and brain wave data are transmitted to the data processing and feedback system through Bluetooth, the brain wave data is grouped according to the throwing data, and then compared with the brain wave data in the data processing and feedback system, the brain activity of the thrower when throwing successfully or unsuccessfully is comprehensively judged, the synchronization and accuracy between the release action timing and the best cognitive state are judged through synchronous analysis and comparison algorithm, and then positive or correction feedback is given; at the same time, the brain wave data of the thrower is expanded to the database, so that the analysis of the intelligent interactive brain wave throwing system is more personalized, and the throwing accuracy and training efficiency are improved. The system is suitable for action performance optimization, sports skill training, neural cognitive feedback and other application scenarios, and has the advantages of real-time monitoring, high-precision matching and brain-action linkage analysis. BRIEF DESCRIPTION OF DRAWINGS

[0021] Figure 1 is a schematic diagram of the throwing device;

[0022] Figure 2 is a schematic diagram of the brain wave sensing device;

[0023] Figure 3 is a structure block diagram of the intelligent interactive brain wave throwing system. DETAILED DESCRIPTION

[0024] The embodiments of the present application will be further described in detail below with reference to the accompanying drawings, but the embodiments of the present application are not used to limit the present application, and any similar combination and similar changes thereof shall be included in the protection scope of the present application.

[0025] As shown in Figure 3 , an intelligent interactive brain wave throwing system,

[0026] comprises a throwing device, a brain wave sensing device and a data processing and feedback system.

[0027] The throwing device captures the throwing data of successful or unsuccessful throwing;

[0028] The brain wave sensing device captures the brain wave data of the throwing process;

[0029] The throwing data and the brain wave data are transmitted to the data processing and feedback system in real time;

[0030] The data processing and feedback system synchronizes the timestamps of EEG data and throwing data. Through synchronous analysis and comparison algorithms, it judges the synchronicity and accuracy between the timing of the release action and the cognitive state, and provides positive or corrective feedback. The throwing device and EEG sensing device capture the throwing data and EEG data of the thrower during the throwing process, respectively. The corresponding throwing data and EEG data are transmitted to the data processing and feedback system via Bluetooth. The EEG data is grouped according to the throwing data: EEG data from successful throws are grouped together, and EEG data from failed throws are grouped separately. This data is then compared with the EEG database within the data processing and feedback system to comprehensively judge the thrower's brain activity at the time of success or failure, and to provide positive or corrective feedback. For data comparison methods, the data processing and feedback system traces a segment of the thrower's EEG from before the throw to the moment of the throw, such as tracing the EEG data 0.5-1 seconds before the thrower throws the arrow. This segment of brainwaves is compared with brainwave data in the brainwave database of the data processing and feedback system to determine the thrower's brain activity when the throw is successful or unsuccessful, and to provide positive or corrective feedback.

[0031] The *Book of Rites* (Liji) records that the length of the arrows used in the game of pitch-pot (Touhu) varied depending on the location (indoors, a hall, or a courtyard), corresponding to 46cm, 65cm, and 85cm respectively. The distance for pitching was two and a half times the arrow length, or 2.5 times the arrow length, specifically 115cm, 162cm, and 212cm. There is a time difference between throwing the arrow and landing it in the pot. The pitch-pot system of this invention aims to compare brain activity at the moment of throwing and 0.5 seconds before throwing. Therefore, the data processing and feedback system tracks the brainwave data from 0.5-1 seconds before the throw to the result of the throw. Although the brainwaves during the period from throwing to the result are also collected, the brain activity of the thrower is in a relatively relaxed alpha wave state after throwing, while the state before hitting the target is basically in a beta wave state of focused attention. The brainwave waveforms corresponding to these different states are different and can be directly distinguished from the brainwave images. Of course, for different throwers, their brainwaves when they are focused may be concentrated in the frequency range of beta waves to gamma waves, while when they are relaxed or distracted, they tend to be more inclined to the frequency range of alpha waves to theta waves. Therefore, it is necessary to collect a large amount of personal brainwave data based on the thrower's state to make a personalized judgment on the thrower's brain activity during the throwing process. Then, based on the comparison results, positive affirmation or intervention adjustment can be made to put the thrower in a better throwing state.

[0032] To make the analysis of the intelligent interactive brainwave pitching game system more personalized and improve throwing accuracy and training efficiency, the brainwave database can be expanded using the thrower's brainwave data.

[0033] The database used for comparison is divided into a standard database and a personal database that collects brainwave data from professional pitching athletes. The standard database for pitching athletes can use brainwave data from top pitching athletes as the data source, collecting brainwave data from at least 10 athletes, each of whom has trained more than 10,000 times continuously.

[0034] The data processing and feedback system includes a standard database and a personal database. The standard database collects the brainwave data of pitching athletes when they throw successfully and unsuccessfully, while the personal database stores the individual brainwave data of the pitchers when they throw successfully and unsuccessfully.

[0035] When the brainwave data in the personal database is not yet complete, the throwing data and brainwave data of the individual thrower are compared with the standard database to determine the brain activity of the thrower when the throw is successful or unsuccessful, and to give positive or corrective feedback.

[0036] When the brainwave data in the personal database reaches 1,000 or more, the throwing data and brainwave data of the individual thrower are compared with the standard database and the personal database respectively. The overall judgment is made on the brain activity of the thrower when the throw is successful or unsuccessful, and positive or corrective feedback is given.

[0037] When the number of brainwaves in the personal database reaches 10,000 or more, the throwing data of the individual thrower is compared with the brainwave data in the personal database to determine the brain activity of the thrower when the throw is successful or unsuccessful, and to give positive or corrective feedback.

[0038] The specific structure of the pitching game system includes a pot body 1, an electromagnetic induction device 2, and a magnetic arrow 3. The electromagnetic induction device 2 (such as a Hall sensor) is located in the middle or lower part of the pot body, and a magnet 4 is located at the front end of the magnetic arrow. The magnet 4 works with the electromagnetic induction device 2 to sense whether the magnetic arrow has been thrown into the pot body 1. The brainwave sensing device includes a headband 5, on which a brainwave analyzer 6 is mounted. Electrodes 7 connected to the brainwave analyzer 6 are embedded inside the headband 5. In use, the three electrodes inside the headband are placed against the forehead, and the tightness of the headband is adjusted to secure it. The pitching game device and the brainwave sensing device transmit throwing data and brainwave data to the data processing and feedback system via Bluetooth, respectively. A structural diagram is attached to the instruction manual. Figure 1 and Figure 2 The diagram provides a simple illustration of the pitch-pot device and the brainwave sensing device. Since the Bluetooth structure is relatively concealed and belongs to existing technology, it is not marked in the accompanying drawings of the instruction manual.

[0039] The above description is merely a specific embodiment of the present invention, but the scope of protection of the present invention is not limited thereto. Any changes or substitutions conceived without inventive effort should be included within the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be determined by the scope defined in the claims.

Claims

1. An intelligent interactive brainwave pitching game system, characterized in that: include: Pitch-pot device, EEG sensing device, data processing and feedback system; The pitching device captures data on whether a throw is successful or unsuccessful. The brainwave sensing device captures brainwave data during the throwing process; Both the throwing data and the EEG data are transmitted to the data processing and feedback system in real time. The data processing and feedback system synchronizes the timestamps of EEG data and throwing data. Through synchronous analysis and comparison algorithms, it judges the synchronicity and accuracy between the timing of the release action and the cognitive state, and provides positive or corrective feedback.

2. The intelligent interactive brainwave pitching system according to claim 1, characterized in that: The throwing pot device includes a pot body, an electromagnetic induction device, and a magnetic arrow. The electromagnetic induction device is located in the middle or lower part of the pot body, and the magnet is located at the front end of the magnetic arrow. The magnet and the electromagnetic induction device work together to sense whether the magnetic arrow has been thrown into the pot body.

3. The intelligent interactive brainwave pitching system according to claim 1, characterized in that: The brainwave sensing device includes a headband, on which a brainwave transducer is mounted, and electrodes connected to the brainwave transducer are embedded inside the headband.

4. The intelligent interactive brainwave pitching system according to claim 1, characterized in that: The pitching device and the brainwave sensing device transmit the throwing data and brainwave data to the data processing and feedback system via Bluetooth, respectively.

5. The intelligent interactive brainwave pitching system according to claim 1, characterized in that: The data processing and feedback system traces a segment of the thrower's brainwaves from before the throw to the moment of the throw, compares this segment of brainwaves with the brainwave data in the database of the data processing and feedback system, and uses this comparison to determine the brain activity at the time of the successful or unsuccessful throw, and provides positive or corrective feedback.

6. The intelligent interactive brainwave pitching system according to claim 1, characterized in that: The data processing and feedback system includes a standard database and a personal database. The standard database collects the brainwave data of pitching athletes when they throw successfully and unsuccessfully, while the personal database stores the individual brainwave data of the pitchers when they throw successfully and unsuccessfully. When the brainwave data in the personal database is not yet complete, the throwing data and brainwave data of the individual thrower are compared with the standard database to determine the brain activity of the thrower when the throw is successful or unsuccessful, and to give positive or corrective feedback. When the brainwave data in the personal database reaches 1,000 or more, the throwing data and brainwave data of the individual thrower are compared with the standard database and the personal database respectively. The overall judgment is made on the brain activity of the thrower when the throw is successful or unsuccessful, and positive or corrective feedback is given. When the number of brainwaves in the personal database reaches 10,000 or more, the throwing data and brainwave data of the individual thrower are compared with the personal database to determine the brain activity of the thrower when the throw is successful or unsuccessful, and to give positive or corrective feedback.

7. The intelligent interactive brainwave pitching system according to claim 5, characterized in that: The data processing and feedback system traces the brainwave data of the thrower 0.5-1 seconds before throwing the arrow.